| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | Kindness | |||||||||||||||||||||||||
2 | Gained at creation | |||||||||||||||||||||||||
3 | A kindness pony will always watch over friends while they rest, making sure that their rest is the best they have, so that they awake in peak condition. | |||||||||||||||||||||||||
4 | (When spending at least six hours resting, A Spirit of Kindness can choose a number of friends equal to half their level rounded up, who are also resting. Those friends gain +1 Max hp per level of kindness for the next 24 hours.) | |||||||||||||||||||||||||
5 | Choice at level Three (3) | |||||||||||||||||||||||||
6 | ||||||||||||||||||||||||||
7 | Laughter | |||||||||||||||||||||||||
8 | Gained at creation | |||||||||||||||||||||||||
9 | A mirthful pony will always try to make the best out of any situation, Whether in the rain or in the dark, they never loose their spark, and can sometimes help their friends see it too. | |||||||||||||||||||||||||
10 | (When spending at least six hours resting, a Spirit of Laughter can start a party. All friends in attendance gain a bonus to all saving throws made in the next 24 hours equal to half the party planner's level rounded up.) | |||||||||||||||||||||||||
11 | ||||||||||||||||||||||||||
12 | Generosity | |||||||||||||||||||||||||
13 | Gained at creation | |||||||||||||||||||||||||
14 | A generous pony will always find time for friends, and will usually have divine and sublime gifts for everyone. | |||||||||||||||||||||||||
15 | (When spending at least six hours resting, a Spirit of Generosity can create or upgrade an item for a friend. The resources required will be determined by the DM. An effect provided by the item created or upgraded will be one point higher than the base item per level of the artist.) | |||||||||||||||||||||||||
16 | ||||||||||||||||||||||||||
17 | Loyalty | |||||||||||||||||||||||||
18 | Gained at creation | |||||||||||||||||||||||||
19 | A loyal pony would never think about leaving their friends behind, not for any amount of wealth or glory. For they know that the truest treasure is already stored within their heart and the hearts of their friends. | |||||||||||||||||||||||||
20 | (When spending at least six hours resting, a spirit of Loyalty can choose a friend to attempt to get to know better. this will require a skill check, using Friendship plus their level as the skill. Should this succeed, the Support Bond between the two friends will increase by a level.) | |||||||||||||||||||||||||
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23 | Magic | |||||||||||||||||||||||||
24 | Gained at creation | |||||||||||||||||||||||||
25 | With research and practice, a pony schooled in magic can invent new spells, thereby expanding their arsenal. | |||||||||||||||||||||||||
26 | (A Spirit of Magic can create one spell per level. The time and resources required to create the spell will be determined by the DM.) | |||||||||||||||||||||||||
27 | ||||||||||||||||||||||||||
28 | Adventure | |||||||||||||||||||||||||
29 | Gained at creation | |||||||||||||||||||||||||
30 | By gleaming stories from the companions they travel with, an adventurous pony can learn easily learn lessons others learned the hard way. | |||||||||||||||||||||||||
31 | (When spending at least six hours resting, a Spirit of Adventure can choose a friend to pester. The Adventurer gains a percentage of the targets total experience equal to their level. This can only be used once per friend.) | |||||||||||||||||||||||||
32 | ||||||||||||||||||||||||||
33 | Alchemy | |||||||||||||||||||||||||
34 | Gained at creation | |||||||||||||||||||||||||
35 | After viewing their toxins and remedies in action, an alchemist will learn what can and should be done to increase their potency. | |||||||||||||||||||||||||
36 | (When spending at least six hours resting, a Spirit of Alchemy can choose one of their abilities they have used at least three times, and increase an effect of that ability by D4. This can be used multiple times on the same ability, but that ability must have been used three more times and the new bonus will replace the old.) | |||||||||||||||||||||||||
37 | ||||||||||||||||||||||||||
38 | Contest | |||||||||||||||||||||||||
39 | Gained at creation | |||||||||||||||||||||||||
40 | A challenging pony is always on the lookout for ways to prove they are the best. This is usually a test of will or a show of strength they know no one else can match. | |||||||||||||||||||||||||
41 | (A Spirit of Contest, can, once per day, while attempting a test that will require strength or integrity, claim this as proof that they are the best. If the roll is successful, they | |||||||||||||||||||||||||
42 | ||||||||||||||||||||||||||
43 | Illusion | |||||||||||||||||||||||||
44 | Gained at creation | |||||||||||||||||||||||||
45 | An illusionist can create seemingly real displays that can wow a crowd, scare away enemies, or lull troubled friends to sleep. | |||||||||||||||||||||||||
46 | (A Spirit of Illusion May maintain outside of combat, a number of illusions equal to their level to provide for their needs. These are in no way real and cannot touch or harm physical objects.) | |||||||||||||||||||||||||
47 | ||||||||||||||||||||||||||
48 | Chaos | |||||||||||||||||||||||||
49 | Gained at creation | |||||||||||||||||||||||||
50 | A chaotic entity will often find they don't want to obey the lays of physics, and on a few occasions, they don't have to. | |||||||||||||||||||||||||
51 | (A Spirit of Chaos may choose to disregard or change anything once per day per level. This will require a skill check, using Friendship plus half their level rounded down as the skill. This cannot be used to modify this ability. All effects wear off after D20 hours.) | |||||||||||||||||||||||||
52 | ||||||||||||||||||||||||||
53 | Music | |||||||||||||||||||||||||
54 | Gained at creation | |||||||||||||||||||||||||
55 | A musician always enjoys a chance to test out new beats and ballads, and enjoys even more the reactions of their friends listening to the newest tracks. | |||||||||||||||||||||||||
56 | (When spending at least six hours resting, a Spirit of Music can play a song for their friends, inspiring them to do great things. For the next 24 hours, all friends in attendance, gain an increase to critical range equal to half the musician's level rounded up, and a bonus to speed equal to half the musician's level rounded down. | |||||||||||||||||||||||||
57 | ||||||||||||||||||||||||||
58 | Friendship bonuses apply when players are within three spaces of each other at the time of the rolls. | |||||||||||||||||||||||||
59 | - | + | ||||||||||||||||||||||||
60 | Acquaintance | |||||||||||||||||||||||||
61 | Accomplice | +1 to hit | ||||||||||||||||||||||||
62 | Comrade | +1 to damage | ||||||||||||||||||||||||
63 | Friend | +1 to critical range | ||||||||||||||||||||||||
64 | Kindred Spirit | Use Combo Attacks | +1 to all effects of Combo Attacks | |||||||||||||||||||||||
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68 | Honesty + Kindness = Radiant Dawn | |||||||||||||||||||||||||
69 | Honesty + Laughter = | |||||||||||||||||||||||||
70 | Generosity + Music = Let Your Mane Down | |||||||||||||||||||||||||
71 | Music + Laughter = Musical Chairs | |||||||||||||||||||||||||
72 | Kindness + Adventure = Hush now | |||||||||||||||||||||||||
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