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Overview
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Writers: ckorkos

Part 1 Summary:
Traveling Azura's Coast, the player encounters two pilgrims and a guar from the Urshilaku Ashlander tribe. The pilgrims are traveling to the Shrine of Azura - one of the most sacred places on Vvardenfell, and neutral ground between the frequently warring Ashlander tribes. They have stopped to rest, and hail the player while passing on the road. They are unable to trade their meager supplies, but are happy to share wisdom and prophecy with the player. While discussing their goal of visiting Azura, the player is able to recommend an offering for the shrine. Each decision will provide some insight into the Ashlander view of Azura, and will reward the player with a specially brewed tea from the group's leader.

Part 2 Summary:
Near the Urshilaku Ashlander Camp in Northern Vvardenfell, a new song can be heard. Dalder-Sai is teaching Aka-Lorna a ballad from beyond their culture – a song of joy and renewal from wanderers of a distant land. The young warrior-pilgrim has paid his debt of honor and may again speak, but will never again be welcome in his tribe. In this encounter, the player must choose one of two offerings to give to a Shrine of Azura - this one much smaller and humbler, facing the water at the shore north of the camp. One offering represents a desire for strength in solitude, and of peaceful acceptance of difficult conditions. The second represents violent upheaval and revenge. This choice determines the pilgrims' fate.

Part 3A Summary:
At the outskirts of Ald Velothi, a song of lament can be heard. The player finds Aka-Lorna kneeling before a sealed jar. His song is solemn but confident, and he speaks with a maturity that he did not possess before. He calls the player “Luhn’silvar”, as Dalder-Sai does in the first encounter, and explains that his grandfather said this is where he and the player would next meet. After the second encounter, DS convinced AL to let go of his anger and leave Urshilaku behind, then passed away shortly after. In this concluding encounter, AL shares his plan to depart on a journey beyond Vvardenfell, and eventually beyond Morrowind. In his parting lines, he shares an amulet with the player, which bears a different name, description, and enchantment based on their choice of offering in the first encounter.

Part 3B Summary:
At the outskirts of Ald Velothi, there is no song. The player finds Dalder-Sai kneeling before a sealed jar. His voice is weak, too heavy with grief even to cry. The pilgrim explains that his grandson was overtaken by anger and returned to the Urshilaku Camp, attacking Ashkhan Sul-Matuul outright. The Ashkhan slew him in front of the tribe, while the others held Dalder-Sai back. Nothing Dalder-Sai could do would dissuade him. He presents AL's offering of violence (the chitin dagger) and the player must answer a speech check. If the player fails, then DS attacks and must be killed. If the player passes, then DS resolves to leave Morrowind behind - similar to AL's ending, but his voice is weak, uncertan, and lost.
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NPC NameRoleNotesNPC Face
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Dalder-SaiPilgrim 1Race: Dunmer
Gender: Male
Class: Pilgrim
Clothing: Urshilaku Tribe Common Outfit
Weapons: Bound Sword (Right) and Destruction Magic (Left)

* Has an older voice and wise demeanor (character model should be old to reflect this)
* Is blind - should have pale eyes to indicate this
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Aka-LornaPilgrim 2Race: Dunmer
Gender: Male
Class: Spellsword
Equipped Weapon: Glass Longsword
Clothing: Chitin Armor (Full Set)

* Doesn't speak for the First Encounter
* Younger character (very late teens-early adult); should be modeled to reflect this
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MushiTamed Guar
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ItemItem TypeItem DescriptionNotes
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Dalder-Sai's Lotus TeaBase Item: Mazte
Effects: Fortify Intelligence, Fortify Willpower

*Given to player if they recommend an offering for the pilgrim to Azura
Description (removed):
A fragrant tea brewed using the moon dragon lotus, which grows by the phosphorescent light of fungi in cavern lakes beneath the Ashlands.

The rare flower is easily confused with the white ash lotus, which induces instant death.
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Note on Urshilaku Lotus TeaBase Item: Single Page Note

*Place on a table in the Holomayan Monastery
Urshilaku Lotus Tea

This recipe was shared with us by pilgrims of the Urshilaku tribe. Despite our best efforts, none at the monastery have matched the quality of the original bottles. We believe there may be some unknown magics used in their creation.

- 1 Moon Dragon Lotus Flower
- 1 Bittergreen Leaf
- 3 shaves of Ginger Root
- Steep until water turns the shade of amaranth

Note that the moon dragon lotus is exceedingly rare - found growing by the light of phosphorescent fungi in cavern lakes below the Ashlands.

The flower is easily confused with the white ash lotus, which induces instant death.
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Dalder-Sai's Black AntherBase Item: Black Anther

*Given by Dalder-Sai at the camp in Part 2

*Dropped by Dalder-Sai if killed in Part 3
Though plentiful in the Ascadian Isles, black anther is sufficiently tough to take root in the harsh climate of Azura's Coast.

The rounded petals of this flower have been dried and pressed flat, as though to preserve their structure on a long and arduous journey.
*Player must select this or Aka-Lorna's Dagger when activating the shrine

*Cannot be used by the player, other than to place at the Shrine of Azura
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Aka-Lorna's DaggerBase Item: Chitin Dagger

*Dropped by Aka-Lorna in Part 1 if killed

*Given by Aka-Lorna in Part 2

*Left at the extinguished campfire after Part 3A, if player returns it to Aka-Lorna

*Given by Dalder-Sai in Part 3B
A chitin dagger bearing quiet suggestions of Redoran design. Dunmeris traces the edge of its blade, eroded to near illegibility by ash and time.

The elegant script reads "Draha enhi julminth."
Translation: "Die with purpose."

*Player must select this or Dalder-Sai's Black Anther when activating the shrine
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Amulet of Light and ShadowBase Item: Common Amulet 01

*Received at end of Third Encounter, if AL survives and the player selected "Light and Shadow" in the First Encounter
The delicate carvings across this humble amulet form a prayer to the Moonshadow. Writing is anathema to Ashlanders, yet this expression of faith defies such limitations.

Balori sil gokled tifur iluvi,
Lakor luuhn damjulan ara.
Balori tear gokled tifur hadishk,
Lakor morjuul gherde malath.
Effects:
- Fortify Agility
- Fortify Speed

Translation:
Let light fall upon form,
As moons through ash.
Let shadow fall upon the world,
As seeds into soil.
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Amulet of Roses and BeautyBase Item: Common Amulet 01

*Received at end of Third Encounter, if AL survives and the player selected "Roses and Beauty" in the First Encounter
A last prayer to Azura is offered by the delicate carvings upon this amulet. Writing is anathema to Ashlanders, yet this expression of faith defies such limitations.

Balori lo binthid tifur merdekh'ohuhm,
En os bahr'norin taljed.
Baldri yi jakeesh gher malath,
En asuhn muhrsan lakor daldeer'kili.
Effects:
- Fortify Personality
- Fortify Luck

Translation:
Let me look upon your beauty,
And I will forget to see.
Plant my eyes in earth,
And they will grow as red flowers.
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Amulet of Spirit and MemoryBase Item: Common Amulet 01

*Received at end of Third Encounter, if AL survives and the player selected "Spirit and Memory" in the First Encounter
A last prayer to Azura is offered by the delicate carvings upon this amulet. Writing is anathema to Ashlanders, yet this expression of faith defies such limitations.

As shaaln khosig enhi'osuhl,
En Veloth gan'khosig.
Balori as sey harid bahr'dimi,
En balori panduu'iam okad'marik.
Effects:
- Fortify Intelligence
- Fortify Willpower

Translation:
The spirits walk with us,
And Veloth walks ahead.
Let the path have no end,
And let our feet always move.
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Amulet of Might and SkillBase Item: Common Amulet 01

*Received at end of Third Encounter, if AL survives and the player selected "Might and Skill" in the First Encounter
A last prayer to Azura is offered by the delicate carvings upon this amulet. Writing is anathema to Ashlanders, yet this expression of faith defies such limitations.

Balori molag'iam nifid suul de ara,
Balori uriip'iam uripad muhr'm jerlosh,
En ku'elm flur'hagil muhrsag,
Balori shoyuul'iam shotelad'ascif almardi.
Effects:
- Fortify Strength
- Fortify Endurance

Translation:
Let our fire turn souls to ash,
Let our blades cut life's thread,
And when new peace blooms,
Let our minds again find silence.
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Bloodstained AmuletBase Item: Common Amulet 01

*Received at end of Third Encounter, if AL dies
This humble amulet was carved from resources gathered in a pilgrimage across ancestral lands.

Dried blood smears its surface, obscuring the delicate script that once formed a prayer to the Moonshadow.
Effects:
- Hits have a 1% chance to instantly kill
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ResourceLink/ContentNotes
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Trello Encounter Cardhttps://trello.com/c/NFhK5cKE
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Plot Overviewhttps://docs.google.com/document/d/1LKUktSvvnrHGdJG8_O87QfET6TXcUMhd/edit?usp=sharing&ouid=115504444675676715042&rtpof=true&sd=true
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"Hortator" Skywind Trackhttps://www.youtube.com/watch?v=NTaOdXy9szE&ab_channel=LizKatrin Timestamp for lyrics used - 00:10
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Pilgrim Camp Location
See orange circle
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Dunmeris (Fandom)https://casualscrolls.fandom.com/wiki/Dunmeri_language#Prepositions
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Dunmeris (UESP)https://en.uesp.net/wiki/Lore:Dark_Elvish
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Dunmer Food Recipeshttps://docs.google.com/spreadsheets/d/12hiYPDL2BrtxSDk3KAPwXnkdLB3qrSm8RVUn9yJueSE/edit?usp=sharing See "Final" tab, Column Y
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Yakum Hairshashihttps://en.uesp.net/wiki/Morrowind:Yakum_Hairshashishi
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