Mavaro II - ACG kuey (v4.6)
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CDEFGHIJK
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Hand (Size 7):Buried:Displayed:Discarded:Recharged:Draw:Unknown Cards Left:
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The Missing EyeSign of the Pack8
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WardingNeb-at
Random from Discarded:
Total Deck:
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CureBal Themm9
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WayfinderRandom from Hand:
Random Card of Type:
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SpellbookAny
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ChroniclerReloaded:
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Cleric of NethysPyrotechnic BlastPush cards up to fill empty space.
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Heal X cards.
Enter X Below.
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Set Aside:
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Create Mindscape
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Recovery:
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Healing Text:
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Attempt to Recover all cards in Recovery by rolling:
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Other:
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[b]Hero Points:[/b] 3
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[b]XP (Tier):[/b] 3 (3)1d8+3+1d4+1d6
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[b]Reroll:[/b] Yes
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(Optional) Current Location:
#1: Howling Sands
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Leave notes here for your team - Support/Movement/Other:Copy/paste from here:
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Signs: Use freely.
Warding: Display when encounter monster, -3 damage
Holler if you need Cure
[quote=Mavaro] [b]Hand: [url=https://pacg.fandom.com/wiki/The_Missing_Eye]The Missing Eye[/url], [url=https://pacg.fandom.com/wiki/Warding]Warding[/url], [url=https://pacg.fandom.com/wiki/Cure]Cure[/url], [url=https://pacg.fandom.com/wiki/Wayfinder]Wayfinder[/url], [url=https://pacg.fandom.com/wiki/Spellbook]Spellbook[/url], [url=https://pacg.fandom.com/wiki/Chronicler]Chronicler[/url], [url=https://pacg.fandom.com/wiki/Cleric_of_Nethys]Cleric of Nethys[/url], [/b]
[b]Top Card:[/b] Pyrotechnic Blast [b]Displayed:[/b]
[b]Deck:[/b] 9 [b]Discard:[/b] 3 [b]Buried:[/b] 0
[b]Current Location: [/b]#1: Howling Sands
[b]Hero Points:[/b] 3
[b]XP (Tier):[/b] 3 (3)
[b]Reroll:[/b] Yes
[b]NOTES:[/b]
[b]Available Support: [/b]Signs: Use freely.
Warding: Display when encounter monster, -3 damage
Holler if you need Cure
[b]Other: [/b]Boon: freely play a blessing (1/3) PLEASE USE!
[/quote]
[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]Pyrotechnic Blast,
[b][i]Middle of Deck (Unknown Order): [/i][/b]Planchette, Remove Curse, Sign of the Lantern Bearer, Armor of the Sands, Sign of the Rider, Blessing of the Elements, Binder's Tome, Sign of the Stranger
[b][i]Recharged: [/i][/b]
[b][i]Discard Pile: [/i][/b][s]Sign of the Pack, Neb-at, Bal Themm, [/s]
[b][i]Buried Pile: [/i][/b][/spoiler]
[spoiler=Skills and Powers][b]SKILLS[/b]
[b]Strength d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Dexterity d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Constitution d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
[b]Intelligence d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b]
Knowledge: Intelligence +1
[b]Wisdom d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
Perception: Wisdom +2
[b]Charisma d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]

[b]Skills equal to Knowledge (from top card):[/b]
Intelligence
Arcane
Wisdom
Divine

Favored Card: [b]Your Choice (Weapon)[/b]
[b]Hand Size: [/b]6 [b]☑ 7[/b] [ooc]☐ 8[/ooc]
[b]Proficiencies:[/b]
[i]Arcane | Divine | Light Armors | ☐ Heavy Armor | Weapons[/i]
[b]POWERS:[/b]
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard (☑ or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
☐ On you check against a bane that has the Outsider or Undead trait, add 1d6 (☐ 2d6).
☑ When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.
☐ When you play the weapon The Missing Eye on your combat check, you may add 1d6 (☐ 2d6); if you do, you are dealt 1 Mental damage that may not be reduced.
☐ When you defeat a monster (☐ or acquire a blessing), you may recharge a random card that has the Sign trait from your discard pile or banish a card that has the Curse or Haunt trait displayed next to a character's deck.
[/spoiler]
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Boon: freely play a blessing (1/3) PLEASE USE!
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[quote=Mavaro] [b]Hand: [url=https://pacg.fandom.com/wiki/The_Missing_Eye]The Missing Eye[/url], [url=https://pacg.fandom.com/wiki/Warding]Warding[/url], [url=https://pacg.fandom.com/wiki/Cure]Cure[/url], [url=https://pacg.fandom.com/wiki/Wayfinder]Wayfinder[/url], [url=https://pacg.fandom.com/wiki/Spellbook]Spellbook[/url], [url=https://pacg.fandom.com/wiki/Chronicler]Chronicler[/url], [url=https://pacg.fandom.com/wiki/Cleric_of_Nethys]Cleric of Nethys[/url], [/b]
Character Name:Pronoun:Marked Scourges:
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[b]Top Card:[/b] Pyrotechnic Blast [b]Displayed:[/b]
MavarohisDAZED
[spoiler=Dazed][b]While Marked:[/b]
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.[/spoiler]
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[b]Deck:[/b] 9 [b]Discard:[/b] 3 [b]Buried:[/b] 0
Hand Size:Recovery Skill:DRAINED
[spoiler=Drained][b]While Marked:[/b]
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.[/spoiler]
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[b]Current Location: [/b]#1: Howling Sands
[b]Hero Points:[/b] 3
[b]XP (Tier):[/b] 3 (3)
[b]Reroll:[/b] Yes
7DivineENTANGLED
[spoiler=Entangled][b]While Marked:[/b]
You cannot evade or move.

When your location is closed, remove this scourge.[/spoiler]
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[b]NOTES:[/b]
[b]Available Support: [/b]Signs: Use freely.
Warding: Display when encounter monster, -3 damage
Holler if you need Cure
[b]Other: [/b]Boon: freely play a blessing (1/3) PLEASE USE!
Draw from Reload first?
Sort Hand on Push?
EXHAUSTED
[spoiler=Exhausted][b]While Marked:[/b]
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.[/spoiler]
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[/quote]FRIGHTENED
[spoiler=Frightened][b]While Marked:[/b]
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.[/spoiler]
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[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]Pyrotechnic Blast,
[b][i]Middle of Deck (Unknown Order): [/i][/b]Planchette, Remove Curse, Sign of the Lantern Bearer, Armor of the Sands, Sign of the Rider, Blessing of the Elements, Binder's Tome, Sign of the Stranger
[b][i]Recharged: [/i][/b]
[b][i]Discard Pile: [/i][/b][s]Sign of the Pack, Neb-at, Bal Themm, [/s]
[b][i]Buried Pile: [/i][/b][/spoiler]
Hide Warning Messages?
Card Type colors?
POISONED
[spoiler=Poisoned][b]While Marked:[/b]
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[spoiler=Skills and Powers][b]SKILLS[/b]
WOUNDED
[spoiler=Wounded][b]While Marked:[/b]
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[b]Strength d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
PLAGUED (Curse)
[spoiler=Plagued][b]While Marked:[/b]
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.[/spoiler]
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[b]Dexterity d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
HONOR-TESTED (Curse)
[spoiler=Honor-Tested][b]While Marked:[/b]
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.[/spoiler]
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[b]Constitution d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
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[b]Intelligence d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b]
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Knowledge: Intelligence +1
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[b]Wisdom d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
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Perception: Wisdom +2
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[b]Charisma d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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[b]Skills equal to Knowledge (from top card):[/b]
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Intelligence
Arcane
Wisdom
Divine
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Favored Card: [b]Your Choice (Weapon)[/b]
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[b]Hand Size: [/b]6 [b]☑ 7[/b] [ooc]☐ 8[/ooc]
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[b]Proficiencies:[/b]
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[i]Arcane | Divine | Light Armors | ☐ Heavy Armor | Weapons[/i]
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[b]POWERS:[/b]
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Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
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You may discard (☑ or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
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☐ On you check against a bane that has the Outsider or Undead trait, add 1d6 (☐ 2d6).
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☑ When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.
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☐ When you play the weapon The Missing Eye on your combat check, you may add 1d6 (☐ 2d6); if you do, you are dealt 1 Mental damage that may not be reduced.
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☐ When you defeat a monster (☐ or acquire a blessing), you may recharge a random card that has the Sign trait from your discard pile or banish a card that has the Curse or Haunt trait displayed next to a character's deck.
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[/spoiler]
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