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If you have some information, tip, data or want to make correction somewhere send me mail to:
garuntv@pm.me
Last update:4 January 2021
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Current patch (2.31) Scuffle (Frame Data App) - PC only
https://twitter.com/unicorn_cz/status/1333667976852217858
Section:Matchups
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2.31 patch notes (to see older patch notes check Dictionary tab):
https://media-center.bandainamcoent.eu/games/soulcalibur6/SC6-BattleAdjustmentList_231_En.pdf
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Be sure to check all tabs (you might have to use arrows left / right in bottom right corner to see them)
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If description below is not good enough check "Dictionary" tab (that includes terms like frame advantage, safe on block, oki, etc.)
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CONTROLSMOVEMENT
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InformationButtonPS4X0DirectionNotation
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Horizontal attackAX789
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Vertical attackBYNEUTRAL4*6
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GuardGxA123
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KickK𐩒B
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Reset Position in Training Mode
R1 + L1RB + LB
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LegendExample
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first attack is horizontal
AAA
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first attack is vertical
BBB
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()
brackets are used when you need to hold button down
1(K)
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_
or. You'll get this move if you'll press 11 A(A) or 77 A(A)
11_77 A(A)
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+
plus. Used when you need to push buttons together
A+B
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wc
while crouching
wc B
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wrwhile risingwr A
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wdwhile downwd A+B
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bt
back turned (when you're facing away from your opponent)
bt B+K
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8wr8 way run
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30
fastest possible move for Sophitia
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AS
means Angel Step and it's done by pressing 236
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TAS
means Twin Angel Step and it's done by pressing 236236
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w!wall hit
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u!
ukemi (check "Game Mechanics" tab for more information)
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CH
counter hit (check "Game Mechanics" tab for more information)
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RC
run counter (check "Game Mechanics" tab for more information)
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ATattack throw
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SC
Soul Charge and it's done by pressing 4A+B+K
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SA
Soul Attack and it's done by pressing 236A+B+K
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MOVE EXAMPLE
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NameInputHitsPropertiesDamageIMPGRDHITCHCoCHNotes
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Tornado Low Kick
1(K)LLH3036-6KNDKND
Tracking, KND, Delayable, Makes enemy face away
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NameInputDamageIMPGRDHITCHCoCHNotes
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name of attackhow to dobase damageframes torecovery onrecovery on hitrecovery onchanges on
Additional information about move
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moveimpactguardcounter hitcounter hit,
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if "x" check tab
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"Moves adv."
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Hits ←
where will move hit
Properties ←
properties of the move (check "Dictionary" tab for more info)
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LlowBABreak AttackKNDKnockdown
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MmidGIGuard ImpactLNCLauncher
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HhighLHLethal HitSTNStun
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sLspecial lowSSStance ShiftRORing Out
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sMspecial midTCTech CrouchTJ
Tech jump (ability to dodge throws and lows)
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THThrowNCNatural Combo
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UAUnblockableNCC
Natural Counter Hit Combo
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