| A | B | C | D | E | F | G | H | I | J | K | L | M | N | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | If you have some information, tip, data or want to make correction somewhere send me mail to: | garuntv@pm.me | Last update: | 4 January 2021 | ||||||||||
2 | Current patch (2.31) Scuffle (Frame Data App) - PC only | https://twitter.com/unicorn_cz/status/1333667976852217858 | Section: | Matchups | ||||||||||
3 | 2.31 patch notes (to see older patch notes check Dictionary tab): | https://media-center.bandainamcoent.eu/games/soulcalibur6/SC6-BattleAdjustmentList_231_En.pdf | ||||||||||||
4 | ||||||||||||||
5 | Be sure to check all tabs (you might have to use arrows left / right in bottom right corner to see them) | |||||||||||||
6 | ||||||||||||||
7 | If description below is not good enough check "Dictionary" tab (that includes terms like frame advantage, safe on block, oki, etc.) | |||||||||||||
8 | ||||||||||||||
9 | CONTROLS | MOVEMENT | ||||||||||||
10 | Information | Button | PS4 | X0 | Direction | Notation | ||||||||
11 | ||||||||||||||
12 | Horizontal attack | A | ◻ | X | ↖ | ↑ | ↗ | 7 | 8 | 9 | ||||
13 | Vertical attack | B | △ | Y | ← | NEUTRAL | → | 4 | * | 6 | ||||
14 | Guard | G | x | A | ↙ | ↓ | ↘ | 1 | 2 | 3 | ||||
15 | Kick | K | 𐩒 | B | ||||||||||
16 | Reset Position in Training Mode | R1 + L1 | RB + LB | |||||||||||
17 | ||||||||||||||
18 | Legend | Example | ||||||||||||
19 | first attack is horizontal | AAA | ||||||||||||
20 | first attack is vertical | BBB | ||||||||||||
21 | () | brackets are used when you need to hold button down | 1(K) | |||||||||||
22 | _ | or. You'll get this move if you'll press 11 A(A) or 77 A(A) | 11_77 A(A) | |||||||||||
23 | + | plus. Used when you need to push buttons together | A+B | |||||||||||
24 | wc | while crouching | wc B | |||||||||||
25 | wr | while rising | wr A | |||||||||||
26 | wd | while down | wd A+B | |||||||||||
27 | bt | back turned (when you're facing away from your opponent) | bt B+K | |||||||||||
28 | 8wr | 8 way run | ||||||||||||
29 | ||||||||||||||
30 | fastest possible move for Sophitia | |||||||||||||
31 | ||||||||||||||
32 | AS | means Angel Step and it's done by pressing 236 | ||||||||||||
33 | TAS | means Twin Angel Step and it's done by pressing 236236 | ||||||||||||
34 | ||||||||||||||
35 | w! | wall hit | ||||||||||||
36 | u! | ukemi (check "Game Mechanics" tab for more information) | ||||||||||||
37 | CH | counter hit (check "Game Mechanics" tab for more information) | ||||||||||||
38 | RC | run counter (check "Game Mechanics" tab for more information) | ||||||||||||
39 | AT | attack throw | ||||||||||||
40 | SC | Soul Charge and it's done by pressing 4A+B+K | ||||||||||||
41 | SA | Soul Attack and it's done by pressing 236A+B+K | ||||||||||||
42 | ||||||||||||||
43 | MOVE EXAMPLE | |||||||||||||
44 | Name | Input | Hits | Properties | Damage | IMP | GRD | HIT | CH | CoCH | Notes | |||
45 | Tornado Low Kick | 1(K) | L | LH | 30 | 36 | -6 | KND | KND | Tracking, KND, Delayable, Makes enemy face away | ||||
46 | ||||||||||||||
47 | ↓ | ↓ | ||||||||||||
48 | Name | Input | ↓ | ↓ | Damage | IMP | GRD | HIT | CH | CoCH | Notes | |||
49 | name of attack | how to do | ↓ | ↓ | base damage | frames to | recovery on | recovery on hit | recovery on | changes on | Additional information about move | |||
50 | move | ↓ | ↓ | impact | guard | counter hit | counter hit, | |||||||
51 | ↓ | ↓ | if "x" check tab | |||||||||||
52 | ↙ | ↓ | "Moves adv." | |||||||||||
53 | Hits ← | where will move hit | Properties ← | properties of the move (check "Dictionary" tab for more info) | ||||||||||
54 | L | low | BA | Break Attack | KND | Knockdown | ||||||||
55 | M | mid | GI | Guard Impact | LNC | Launcher | ||||||||
56 | H | high | LH | Lethal Hit | STN | Stun | ||||||||
57 | sL | special low | SS | Stance Shift | RO | Ring Out | ||||||||
58 | sM | special mid | TC | Tech Crouch | TJ | Tech jump (ability to dodge throws and lows) | ||||||||
59 | TH | Throw | NC | Natural Combo | ||||||||||
60 | UA | Unblockable | NCC | Natural Counter Hit Combo | ||||||||||
61 | ||||||||||||||
62 | ||||||||||||||
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65 | ||||||||||||||