XNA: CubeFortress
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TaskCategoryMilestoneTime Estimate (h)Completed?Time TakenTime RemainingTotal Remaining: 322Sum(completed): 593
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Cube Collision DetectionCore112y120
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Cube Create & DestroyCore14y40
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Finite WorldCore18y80
5
Infinite Tiling WorldCore120y200
6
Ambient Occlusion SSAOGraphics14y40
7
Ambient Occlusion StaticGraphics14y40
8
Cube RenderingGraphics120y200
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Deferred LightingGraphics14y40
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Deferred RenderingGraphics116y160
11
Hidden Face RemovalGraphics18y80
12
Perlin Noise 2DGraphics12y20
13
Perlin Noise 3DGraphics18y80
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M1 : SP Prototype1y00110
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Cube-grid ray intersectionCore24y40
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Log WindowCore22y20
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Object Collision DetectionCore28y80
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Windows Input WndProcCore24y40
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Player hit feedbackGameplay21y10
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Player name display (3D)Gameplay21y10
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Player WeaponGameplay24y40
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ScoreboardGameplay24y40
23
Cube Edit Feedback QuadGraphics22y20
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Edge line drawingGraphics21y10
25
FXAA anti-aliasingGraphics21y10
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Weapon shot trailGraphics22y20
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Client classNetworking28y80
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Connection HandshakeNetworking24y40
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Event Notices: Join/QuitNetworking22y20
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Game State SyncNetworking22y20
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Host classNetworking28y80
32
Kill NoticesNetworking22y20
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Player ChatNetworking24y40
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Player MovementNetworking24y40
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Player SpawnNetworking24y40
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Reliable UDP IntegrationNetworking24y40
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Weapon shot soundSound24y40
38
Main MenuUI24y40
39
M2 : MP Prototype2y00194
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Log FileCore32y20
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Bullet impact FXFX32y20
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Explosion FXFX32y20
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Jetpack FXFX32y20
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Rocket trail FXFX32y20
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CrouchGameplay32y20
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Droppable treasure itemsGameplay34y40
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Game Mode: Team TreasureGameplay38y80
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GrenadesGameplay34y40
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Limited Ammo & ReloadGameplay32y20
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Respawn invulnerabilityGameplay31y10
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Rocket LauncherGameplay34y40
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Rocket/Grenade ExplosionGameplay34y40
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Team assignmentGameplay32y20
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Team balanceGameplay32y20
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Team base respawnGameplay31y10
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Treasure depositGameplay34y40
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Weapon fire rateGameplay32y20
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BRDF Rendering InvestigationGraphics316y160
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Point light sphere modelGraphics32y20
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Rocket Dynamic LightGraphics310y100
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Sonar visionGraphics32y20
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sRGB gamma correctionGraphics31y10
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Client player move predictionNetworking38y60
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Dedicated host infrastructureNetworking316y60
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Network usage ProfilingNetworking316y40
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Object relevance gridNetworking34y20
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Player name on joinNetworking32y20
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Visible world mods on connectNetworking32y20
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Bullet impact soundSound31y10
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Explosion soundSound31y10
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Footstep soundSound32y10
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Jetpack soundSound32y20
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Rocket flying soundSound31y10
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HUD: CompassUI32y20
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HUD: HealthUI32y10
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HUD: Team scoreUI31y10
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HUD: Weapon & AmmoUI34y10
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Incoming damage indicatorsUI33y30
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Loadout Select MenuUI32y20
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Main menu: text inputUI32y20
81
Ping in scoreboardUI31y10
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M3 : Robust MP3y00316
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AI Ant: DamageAI44y20
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AI Ant: WalkingAI48y100
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AI TunnelerAI46y20
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AI Turret: BehaviorAI44y40
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AI Turret: DamageAI42y30
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AI Units: Spawning/PlacementAI42y40
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Save/load world in fileCore44y60
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Value Noise GeneratorCore42y30
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Currency/economyGameplay44y40
92
Support Item: AmmoGameplay42y30
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Support Item: MedicGameplay42y10
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Support Item: RepairsGameplay4y10
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Teleporter stationGameplay48y80
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Weapon InventoryGameplay44y80
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Weapon: C4 / High ExplosiveGameplay44y40
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Weapon: Machine gunGameplay44y50
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Weapon: PistolGameplay41y10
100
Weapon: ShotgunGameplay41y10
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