Public: The Cut of Limit Theory
 Share
The version of the browser you are using is no longer supported. Please upgrade to a supported browser.Dismiss

View only
 
 
ABCDEFGHIJKL
1
Promised at KickstarterWill be in LT 1.0May be in 1.0May be added post-releaseUnlikely to be in vanilla LTPolishedImplementedImplementation startedImplementation not startedNotesLink
2
All you have to do is fill stuff out with x's. I'll pare down the information and deal with the rest. You can put a note to the right if you don't want me to discuss it publicly, or feel free to remove it from the list altogether. Feel free to add things too if I've forgotten features you'd like to mention. I've provided some links where I could in case you need a refresher/explanation, but you probably shouldn't for most things.
3
TechnicalSelect one of the four of each of these if you plan to implement.
4
Windows Supportxxx
5
Linux Spportxxx
6
Super hi-res display settingsxxxhttp://forums.ltheory.com/viewtopic.php?f=6&t=53&p=1525#p471
7
Joystick supportxxx
8
Controller supportxxx
9
VR supportxxhttp://forums.ltheory.com/viewtopic.php?f=30&t=5792#p142644
10
Mod supportxx
11
Release on Steamxxhttp://forums.ltheory.com/viewtopic.php?f=5&t=563#p6475
12
Release on GoGxxhttp://forums.ltheory.com/viewtopic.php?f=5&t=563#p6475
13
OS X SupportxxxOS X build system became a serious burden
14
Multiplayerxhttp://forums.ltheory.com/viewtopic.php?f=5&t=136&p=1524#p1524
15
16
Game, non-gameplay
17
General graphics qualityxxx
18
Naming your assetsxxx
19
In-game Model Editor (ships, stations, etc.)xxxhttp://forums.ltheory.com/viewtopic.php?f=30&p=144230#p144230
20
Music and soundxxx
21
Visible damage (damaged ships look damaged)xxxhttp://forums.ltheory.com/viewtopic.php?f=5&t=196&p=2344#p2344
22
Customizable UIxxx
23
Importing/exporting custom designs with editorxxxez
24
Dynamic Lightsxx
25
Dynamic Shadowsxxhttp://forums.ltheory.com/viewtopic.php?f=6&t=3022#p50648
26
Procedural character backstoryxxDepends on player creation mechanichttp://forums.ltheory.com/viewtopic.php?f=5&t=267&p=3217#p3217
27
Planet's surface lights visible from spacexxhttp://forums.ltheory.com/viewtopic.php?f=5&t=1559#p17520
28
Procedural languages/scriptxhttp://forums.ltheory.com/viewtopic.php?f=5&t=1648#p19855
29
Megastructure backgroundsxhttp://forums.ltheory.com/viewtopic.php?f=5&t=134&p=1626#p1626
30
Travel betwen stars with normal flightxhttp://forums.ltheory.com/viewtopic.php?f=5&t=94&p=1638#p1638
31
Steam achievementsxhttp://forums.ltheory.com/viewtopic.php?f=2&t=121&p=1627#p1627
32
Seamless planetary transitionsxhttp://forums.ltheory.com/viewtopic.php?f=2&t=78&p=954#p954
33
Voice actingx
34
35
Basic gameplay elements
36
Shield and armor systems (instead of pure HP)xxx
37
Interface and UI in generalxxxwe'll need to split to many tasks when it's timehttp://forums.ltheory.com/viewtopic.php?f=5&t=1873 http://forums.ltheory.com/viewtopic.php?f=5&t=2238 http://forums.ltheory.com/viewtopic.php?f=5&t=3113
38
Ship/asteroid collisionsxxxhttp://forums.ltheory.com/viewtopic.php?f=6&t=112&p=1186#p1186
39
Space stations and dockingxxx
40
Asteroid basesxxxhttp://www.forums.ltheory.com/viewtopic.php?f=5&t=3311
41
Player-constructed space stationsxxx
42
Colonies on planetsxxxhttp://forums.ltheory.com/viewtopic.php?f=5&t=3227
43
Warp railsxxx
44
Normal ship AI (mining, trading, exploring)xxx
45
Custom ship outfitting (weapons,armor,shields)xxxhttp://forums.ltheory.com/viewtopic.php?f=5&t=3429
46
Non-seamless planetary landings with citiesxxxhttp://forums.ltheory.com/viewtopic.php?f=5&t=246&p=3019#p3019
47
Infinite universe (virtually, anyway)xxx
48
System mapxxxhttp://forums.ltheory.com/viewtopic.php?f=5&t=62&start=15#p1955
49
Carriersxxxhttp://forums.ltheory.com/viewtopic.php?f=5&t=201&p=2624#p2624
50
Automated turrets (they aim and fire for you)xx
51
Ship formationsxxhttp://forums.ltheory.com/viewtopic.php?f=5&t=328
52
Post-destruction debrisxxhttp://forums.ltheory.com/viewtopic.php?f=5&t=148#p1793
53
Planetary ringsxx
54
Ice fieldsxx
55
"Leader" AI (CEO-types)xx
56
Procedural history per universexx
57
Unique-per-NPC AI (each NPC is its own "person")xx
58
Combat and mining "drones" (like EVE)xxhttp://www.forums.ltheory.com/viewtopic.php?f=5&t=2293
59
Ingame news console at stationsxxxhttp://forums.ltheory.com/viewtopic.php?f=5&t=354#p4111
60
Alien/ancient artifacts/relics/ruins/wrecksxxhttp://forums.ltheory.com/viewtopic.php?f=2&t=2316
61
"ancient battlefield"-type "asteroid fields"xxhttp://forums.ltheory.com/viewtopic.php?f=5&t=2326 http://forums.ltheory.com/viewtopic.php?f=2&t=1502
62
Unguided, unpowered bombsxxhttp://forums.ltheory.com/viewtopic.php?f=5&t=1309#p14110
63
Ship Design changes (after initial building)xxhttp://forums.ltheory.com/viewtopic.php?f=5&t=2971
64
Mobile (dockable) Stationsxxxhttp://forums.ltheory.com/viewtopic.php?f=5&t=201&p=2624#p2624
65
Player-constructed warp rails (or equivalent)xx
66
Pareidolic iconsxxhttp://forums.ltheory.com/viewtopic.php?f=5&t=2986
67
Fixed weapons (spinal cannons and the like)xhttp://forums.ltheory.com/viewtopic.php?f=5&t=692
68
External carrier landings (deck landings)xhttp://forums.ltheory.com/viewtopic.php?f=5&t=288&p=3387#p3387
69
Ramming mechanic (intentionally ram ships)x
70
Towing cargo/other ships with tractor beamsxhttp://forums.ltheory.com/viewtopic.php?f=5&t=149#p1797
71
Realistically-sized systemsx
72
"organic" vessels and stations (aliens)x
73
74
Gameplay mechanics
75
Tactical dogfighting and associated AIxxx
76
Low-level fleet command ("Follow me",guard,patrol)xxx
77
Player-owned station/ship-based production chainsxxx
78
Destructible subsystemsxxxhttp://forums.ltheory.com/viewtopic.php?f=2&t=129&p=1441#p1441
79
Real market systemxxxhttp://forums.ltheory.com/viewtopic.php?f=2&t=33&p=299#p299
80
PvE missionsxxx
81
Non-PvE missionsxxx
82
High-level fleet command (system-cam RTS mode)xxx
83
Miningxxx
84
Faction creation and managementxxx
85
Piratesxxx
86
Ship power distribution & managementxxxhttp://forums.ltheory.com/viewtopic.php?f=5&t=3195 http://forums.ltheory.com/viewtopic.php?f=5&t=1884
87
Industrial production linesxxxhttp://forums.ltheory.com/viewtopic.php?f=2&t=33#p299
88
Information as a tradable commodityxxxhttp://forums.ltheory.com/viewtopic.php?f=2&t=208&p=2625#p2625
89
Reputation systemxxx
90
Large-scale conflicts that change the LT universexx
91
Colony "personalities" based on factionsxx
92
Colony creation and managementxxx
93
Player ownership of colony productionsxxx
Note: player cannot necessarily choose what the colony does
94
Tracking of discoveriesxxx
95
Mining drones and extended mining mechanicsxxhttp://forums.ltheory.com/viewtopic.php?f=5&t=2232&p=34546
96
Scanner mechanicsxxhttp://forums.ltheory.com/viewtopic.php?f=5&t=3172
97
Fleet operations: trading, mining, missionsxx
98
Stealth mechanicsxxhttp://www.forums.ltheory.com/viewtopic.php?f=5&t=281&start=10
99
Law enforcementxx
100
Wormholes and wormhole mechanicsxxhttp://forums.ltheory.com/viewtopic.php?f=5&t=2799
Loading...