| A | B | C | D | E | F | G | H | I | J | K | L | M | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | |||||||||||||
2 | Player Name | Character Name | Tag | Skill | SPECIAL Stat | Points | Total | ||||||
3 | Alertness | PE | 7% | ||||||||||
4 | Athletics | ST | 7% | ||||||||||
5 | SPECIAL Remaining | Skills Remaining | Skills Earned | SPECIAL Earned | Barter | CH | 7% | ||||||
6 | 40 | 160 | 0 | Energy Weapons | PE | 7% | |||||||
7 | Explosives | PE | 7% | ||||||||||
8 | SPECIAL | Points | Temp Modifiers | Total | × 10 | Guns | AG | 7% | |||||
9 | Strength | 0 | 0% | Medicine | IN | 7% | |||||||
10 | Perception | 0 | 0% | Melee Weapons | ST | 7% | |||||||
11 | Endurance | 0 | 0% | Prospecting | AG | 7% | |||||||
12 | Charisma | 0 | 0% | Repair | IN | 7% | |||||||
13 | Intelligence | 0 | 0% | Science | IN | 7% | |||||||
14 | Agility | 0 | 0% | Sneak | AG | 7% | |||||||
15 | Luck | 0 | 0% | Speech | CH | 7% | |||||||
16 | Survival | EN | 7% | ||||||||||
17 | HP | Maximum | Current | Unarmed | EN | 7% | |||||||
18 | 0 | Other | |||||||||||
19 | |||||||||||||
20 | Damage Bonus | Inventory Slots | Crit Chance | Temporary and Permanent Injuries | |||||||||
21 | -5 | 10 | 0% | ||||||||||
22 | Dodge Chance | Healing Rate | Skill Gain | ||||||||||
23 | 0% | 0 | 5 | ||||||||||
24 | |||||||||||||