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Coriolis : Ship creator
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v1.2 - 06/08/18
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Ship Class:IIMira: Beautiful, lean and fast ships
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Shipyard:CHELEBS
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Select ship class and shipyard in list above
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Ship's base Stats
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ManeuverEPHPSignatureArmorSpeedModulesArmament reserved modulesBase Price
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24404460210 000
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Ship's Final Stats
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ManeuverEPHPSignatureArmorSpeedModulesArmament reserved modulesFinal Price
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444045110593 000
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Housing capacity in coffins
4people
Number of stasis pods
4pods
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Housing capacity in cabins
1people
Internal cargo capacity
6tons
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Housing capacity in suites
0people
External cargo capacity
0tons
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Ship's price with modules and features:593 000birr
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Equipment's price:0birr
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TOTAL price for the ship and its equipment:593 000birr
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SERVICE AND RESUPPLY COSTS
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Small space station or space port in primitive settlement
1186birr
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Standard space station or space ports in ordinary settlements
593birr
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Large space station or advanced space ports (for example Coriolis)
296,5birr
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MODULES
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Number installed
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GENERAL MODULES
Price
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Salvage station
55 0000
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Docking station
15 0001
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Hangar10 0000
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Cabins (Coffins)
15 0001
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Cabins (Standard)
25 0001
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Cabins (Suite)
40 0000
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Chapel10 0001
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Cargo Hold
5 0001
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Medlab10 0001
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Escape Pods
20 0000
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Mining Station
75 0000
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Service Station
45 0000
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Smuggler's Stach
5 0001
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Stasis Hold
25 0001
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Workshop7 5001
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Trauma Lab
20 0000
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Number installed
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ARMAMENT MODULE
Price
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Countermeasure dispenser
5 0001
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Data pulse
50 0000
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Data Meme
75 0000
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Accelerator Cannon
25 0000
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Thermal Cannon
70 0000
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Heavy Accelerator Cannon
40 0000
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Autocannon
15 0000
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Ion Cannon
40 0001
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Nestera Mangler
50 0000
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Torpedo and Mine system
20 0000
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MODULES LEFT TO INSTALL:0
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Number installed
62
FEATURES
Price
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Ablative armor
Reduces damage by 3 for one attack only
21 000
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Advanced countermeasures
Gives +1 when launching countermeasures
21 0000
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Advanced targetting computer
Gives +1 when locking onto targets
21 000
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Advanced torpedoes
Gives -1 to the target ship's countermeasures
21 0000
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Advanced weapon system
Gives +1 when firing a specific weapon system
42 0000
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Advanced workshop
Can repair advanced technology
21 0000
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Antimatter Rockets
UNAVAILABLE
Maneuverability +2
42 0000
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Arboretum
Helps the crew to recover mind points
10 5001
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Atmospheric Entry
Land on / take off planets
21 0001
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blessed ship
Bonus +1 to portal jumps
10 5001
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Bonus modules
MAX 2
Increased capacity for carrying extra modules
42 0001
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ED Field
Protects against explosive decompression
42 0000
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Ejector
Escape pods on the bridge
21 0000
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External Cargo
MAX 1
Cargo on the outside of the hull, in vacuum
21 000
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Heavy Armor
Armor rating +1, Maneuvrability -1
21 0000
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Library Database
Gives you +3 CULTURE or SCIENCE rolls
10 5001
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Precise thrusters
Bonus +2 to PILOT when Docking or Landing
21 0000
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Reactor burst
Gives +3 EP when overloading the reactor
21 000
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Research Computer
Gives +1 to SCIENCE for analyses
10 5000
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Robust Hull
Gives +1 Hull Point
21 0000
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Salvage Unit
Enables Salvaging
21 000
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Sensistive sensor
Gives +1 to all sensor rolls
21 0000
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Ship intelligence
Versatile AI, all attributes scores 1, relevant scores 3
63 0000
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Ship system
Replaces one crew member, attribute 3, skill level 3
42 0001
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Stealth technology
Decreases ship signature by 1
42 000
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Supercharged reactor
Gives the ship +1 EP
21 0000
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Super Sensors
Increases range of Ship sensors
42 0000
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Trauma lab
Gives bonus to MEDICURE rolls
21 0000
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Tuned Accelerator
Bonus +2 to the advance/retreat action
21 0000
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Turbo Projector
Gives +1 to maeuverability and speed
42 0002
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EQUIPMENT
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Number installed
96
GENERALPrice
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Shuttle
UNAVAILABLE
8 passengers + small cargo, docking bay and atmospheric entry
240 0000
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Fighter
UNAVAILABLE
Combat ship with autocannon, robust hull, tuned accelerator and ejector
145 0000
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Space Scooter
UNAVAILABLE
Small craft for travel between ships or for space walks. Fits 2-4 people
100 0000
100
ExoshellAVAILABLE
Suit for extravehicular activities
2 0000
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