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Coriolis : Ship creator
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v1.2 - 06/08/18
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Ship Class:III
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Shipyard:NO SHIPYARD
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Select ship class and shipyard in list above
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Ship's base Stats
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ManeuverEPHPSignatureArmorSpeedModulesArmament reserved modulesBase Price
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-178271502 100 000
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Ship's Final Stats
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ManeuverEPHPSignatureArmorSpeedModulesArmament reserved modulesFinal Price
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178271503 017 500
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Housing capacity in coffins
64people
Number of stasis pods
64pods
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Housing capacity in cabins
0people
Internal cargo capacity
250tons
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Housing capacity in suites
0people
External cargo capacity
0tons
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Ship's price with modules and features:3 017 500birr
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Equipment's price:53 500birr
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TOTAL price for the ship and its equipment:3 071 000birr
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SERVICE AND RESUPPLY COSTS
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Small space station or space port in primitive settlement
12070birr
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Standard space station or space ports in ordinary settlements
6035birr
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Large space station or advanced space ports (for example Coriolis)
3017,5birr
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MODULES
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Number installed
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GENERAL MODULES
Price
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Salvage station
55 0001
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Docking station
150 0001
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Hangar10 0000
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Cabins (Coffins)
15 0000
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Cabins (Standard)
25 0001
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Cabins (Suite)
40 0000
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Chapel10 0000
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Cargo Hold
5 0001
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Medlab10 0000
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Escape Pods
20 0000
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Mining Station
75 0000
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Service Station
45 0001
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Smuggler's Stach
5 0000
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Stasis Hold
25 0001
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Workshop7 5001
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Trauma Lab
20 0000
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Number installed
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ARMAMENT MODULE
Price
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Countermeasure dispenser
5 0001
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Data pulse
50 0000
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Data Meme
75 0000
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Accelerator Cannon
25 0000
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Thermal Cannon
70 0001
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Heavy Accelerator Cannon
40 0000
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Autocannon
15 0001
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Ion Cannon
40 0000
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Nestera Mangler
50 0000
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Torpedo and Mine system
20 0000
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MODULES LEFT TO INSTALL:-5
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Number installed
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FEATURES
Price
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Ablative armor
Reduces damage by 3 for one attack only
210 0000
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Advanced countermeasures
Gives +1 when launching countermeasures
210 0000
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Advanced targetting computer
Gives +1 when locking onto targets
210 0000
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Advanced torpedoes
Gives -1 to the target ship's countermeasures
210 0000
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Advanced weapon system
Gives +1 when firing a specific weapon system
420 0000
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Advanced workshop
Can repair advanced technology
210 0000
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Antimatter Rockets
UNAVAILABLE
Maneuverability +2
420 0000
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Arboretum
Helps the crew to recover mind points
105 0000
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Atmospheric Entry
Land on / take off planets
210 0001
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blessed ship
Bonus +1 to portal jumps
105 0000
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Bonus modules
MAX 8
Increased capacity for carrying extra modules
420 0001
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ED Field
Protects against explosive decompression
420 0000
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Ejector
Escape pods on the bridge
210 0000
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External Cargo
MAX 1
Cargo on the outside of the hull, in vacuum
210 000
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Heavy Armor
Armor rating +1, Maneuvrability -1
210 0000
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Library Database
Gives you +3 CULTURE or SCIENCE rolls
105 0000
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Precise thrusters
Bonus +2 to PILOT when Docking or Landing
210 0000
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Reactor burst
Gives +3 EP when overloading the reactor
210 0000
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Research Computer
Gives +1 to SCIENCE for analyses
105 0000
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Robust Hull
Gives +1 Hull Point
210 0000
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Salvage Unit
Enables Salvaging
210 0000
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Sensistive sensor
Gives +1 to all sensor rolls
210 0000
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Ship intelligence
Versatile AI, all attributes scores 1, relevant scores 3
630 0000
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Ship system
Replaces one crew member, attribute 3, skill level 3
420 0000
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Stealth technology
Decreases ship signature by 1
420 0000
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Supercharged reactor
Gives the ship +1 EP
210 0000
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Super Sensors
Increases range of Ship sensors
420 0001
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Trauma lab
Gives bonus to MEDICURE rolls
210 0000
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Tuned Accelerator
Bonus +2 to the advance/retreat action
210 0000
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Turbo Projector
Gives +1 to maeuverability and speed
420 0001
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EQUIPMENT
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Number installed
96
GENERALPrice
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Shuttle
UNAVAILABLE
8 passengers + small cargo, docking bay and atmospheric entry
240 0000
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Fighter
UNAVAILABLE
Combat ship with autocannon, robust hull, tuned accelerator and ejector
145 0000
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Space Scooter
UNAVAILABLE
Small craft for travel between ships or for space walks. Fits 2-4 people
100 0000
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ExoshellAVAILABLE
Suit for extravehicular activities
2 0003