| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | Most of the sheet can simply be filled in as you go through character creation, or during later updates, by clicking and typing as you would expect. But see the following for additional explanation, directions, and warnings. | |||||||||||||||||||||||||
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3 | HELPFUL AUTOMATION | |||||||||||||||||||||||||
4 | ◼ | When you select a culture, the sheet fills in the blessing, standard of living, starting treasure, and default skills. However, it won't overwrite anything you've already entered. It even changes the border pattern to match your character's race. | ||||||||||||||||||||||||
5 | ◼ | In the same way, choosing a calling fills in your shadow path and your third distinctive feature. | ||||||||||||||||||||||||
6 | ◼ | Changing your treasure will update your standard of living. | ||||||||||||||||||||||||
7 | ◼ | When a cell has a pulldown menu, you can quickly select from the list, but in most cases you can also just type your own value. | ||||||||||||||||||||||||
8 | ◼ | The sheet will automatically calculate most things, like TNs, endurance, hope, parry, encumbrance, etc. but when you have a virtue, reward, or something else which changes them, you can just type your own value over them. (This generally replaces the formula, though! So once you've done this, the sheet will never autocalculate that again.) | ||||||||||||||||||||||||
9 | ◼ | When entering skill values you can just click the last pip and it will fill in the earlier ones. | ||||||||||||||||||||||||
10 | ◼ | The sheet figures out if you are weary or miserable automatically. | ||||||||||||||||||||||||
11 | ◼ | Note that the scripts that automatically do things on the sheet are not always super-fast and may take a second or three to finish. You will especially see this when changing culture and calling, adding weapons and armor, or sometimes while clicking skills (especially if you do that very quickly). | ||||||||||||||||||||||||
12 | ◼ | The sheet includes a selection of homebrew cultures, marked with "(HB)", from the following sources: | Authors: | |||||||||||||||||||||||
13 | https://drive.google.com/file/d/152xBlM7JG-RsKAmwcM_TNvzNfT5LIyAF/view?usp=drivesdk | CircleOfNoms | ||||||||||||||||||||||||
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15 | WEAPONS, ARMOR, AND GEAR | |||||||||||||||||||||||||
16 | ◼ | Go to the War Gear sheet where you can check a checkbox next to any item to add it to your sheet. It will copy in all the values for you automatically (but again, you can change them later, such as if you make a weapon Grievous). | ||||||||||||||||||||||||
17 | ◼ | Under normal circumstances you would never need to uncheck them on the War Gear sheet. Unchecking them won't do anything, though, except make it so you can check them again to make another copy, say if you accidentally (or intentionally) deleted the weapon and and wanted to add it again at default values. | ||||||||||||||||||||||||
18 | ◼ | If you are applying a Reward or an enchanted item's Quality, do so in the box under Famous Weapons and Armor, and the corresponding stats will be automatically updated. | ||||||||||||||||||||||||
19 | ◼ | The Injury should always be a single number except for weapons whose handedness is Both, and in that case it should be two numbers separated by a slash. | ||||||||||||||||||||||||
20 | ◼ | The checkbox to the left of weapons and armor indicates whether it is carried/worn. Uncheck it if you drop or lose the item, and it will stop being counted towards your Load, and for armor, Narvi will not count it in your protection. | ||||||||||||||||||||||||
21 | ◼ | The 🔪 and 🏹 columns are used to indicate if a weapon is usable in close combat and ranged combat respectively. This helps other software like Narvi handle things properly when evaluating rolls. | ||||||||||||||||||||||||
22 | ◼ | For armor, there is no distinction between armor, helmets, and shields, because with the way some virtues work, everything can have a combination of protection (dice) and bonus (parry). | ||||||||||||||||||||||||
23 | ◼ | For each Useful Item, select the skill it boosts, so Narvi can automatically apply the bonus die. | ||||||||||||||||||||||||
24 | ◼ | If you have a steed, enter a name or description, then provide the vigour. | ||||||||||||||||||||||||
25 | ◼ | While the book confusingly uses the term "Load" both to refer to the sum of the weight of your gear, and the sum of that plus accrued Fatigue, to keep things sane this sheet calls your gear's weight Encumbrance, records Fatigue, and then adds these together to get Load. To help make this clearer, weapons and armor have Enc instead of Load columns. | ||||||||||||||||||||||||
26 | ◼ | Below the basic equipment is a section to record any enchanted properties for Famous Weapons and Armor, Marvellous Artefacts, and Wondrous Items. The weapons and armor will automatically reflect the same items as in the War Gear section so you can add their qualities, banes, curses, and origin. In some cases, you might have a quality listed here and also noted in Rewards. | ||||||||||||||||||||||||
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28 | CONDITIONS | |||||||||||||||||||||||||
29 | ◼ | Weary and Miserable are automatically determined, so just leave them alone. | ||||||||||||||||||||||||
30 | ◼ | To the right of them an "other" box lets you record notes for other conditions like being poisoned or daunted, if desired. | ||||||||||||||||||||||||
31 | ◼ | If Wounded, note the number of days until recovery (use 0 for a Gandalf result meaning the wound clears after the fight), and whether it is untreated (no Healing yet attempted), failed (Healing attempt that failed), or treated (Healing attempt that succeeded). | ||||||||||||||||||||||||
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33 | THE NOTES TAB | |||||||||||||||||||||||||
34 | ◼ | The Notes tab includes a lot of free-form text entry areas for entering background, description, and notes of all sorts, as well as a few more structured areas. All these text areas will word-wrap and expand downward as you type, so no need to resize rows. | ||||||||||||||||||||||||
35 | ◼ | On the right side of the Description box you will see a generic silhouette. Click that cell, then use Insert | Image | Image in cell to select an image to place there. | ||||||||||||||||||||||||
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37 | WARNINGS | |||||||||||||||||||||||||
38 | ◼ | Most of the sheet is locked to prevent you from breaking formulas or script logic, or moving things around, so that third parties (notably Narvi, the Discord dice bot) will always be able to find things where it expects them. You can certainly unlock things on your own copy (or if you can't, ask the author for an unlocked copy), but note that this could easily break the scripts (many hard-coded references to cell locations are present in them) as well as the interface with Narvi. | ||||||||||||||||||||||||
39 | ◼ | When filling in Rewards and Virtues, provide the name of the reward or virtue first, correctly spelled, followed by any additional notes. This helps ensure Narvi will be able to tell if you have a particular virtue. | ||||||||||||||||||||||||
40 | ◼ | There is a hidden sheet named Internals that houses the various lookup tables and some internal calculations. Feel free to peek at it, but don't change things or lots of stuff will break. (Except of course if the rules change!) | ||||||||||||||||||||||||
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