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Volunteer(example suggestion)6vangelisjamesrgmanhclamapatrickeschmidt
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Compositor history: how did we get from RenderLayerCompositor to today's cc
18watkskobesajumagary.c.wangxlaimfomitchevstarazafakhrybokansunxdmajidvpjaydasikatimavyiyixsunnypsriajiangfserbmagchen
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danakjRenderLayerCompositor25watkpdrxlaimfomitchevafakhrythanhphflackrpanickertimavyiyixkylecharkbrriajianggary.c.wangfserbfsamuelstarazsunxdmalaykeshavsamansfalconhoomagchenrubick masternaiem.shaikhwc
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Compositor frame sinks / surfaces / aggregation / quads26watktrchengary.c.wangsohanxlaistarazafakhrythanhphbokanvmpstrericrkkhushalsagarjaydasikasunxdkbrsunnypsriajiangsivagmthiesseprashant.nmalaykeshavsamansfalconhoozmohwchalo
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ajuma, pdrAll about property trees24skobesvmpstrfsamuelpdrvmiurasadrulrjkroegesohandanakjrevemanafakhryennethanhphbokanericrksunxdyiyixkbrriajiangsivagkphaneegary.c.wanglli.kernel.kvmhwc
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yyyyyyyyyyyyyyGLRenderer overview (bsp trees, aa edges, bindings, shaders, etc)28fsamuelajumasadrulrjkroegegary.c.wangsohanxlaiafakhryvmiurabsalomonsunxdoshimamajidvpjaydasikayiyixkylecharkbrsunnypsriajiangsivagkphaneebshemalaykeshavfalconhoozmonaiem.shaikhalohwc
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rjkroegeOzone9fsamuelkylecharsadrulsivagennedanakjcwallezcmpatelhwc
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Everything you ever wanted to know about tile management and image decodes15skobestrchenfsamuelajumasadrulrjkroegegary.c.wangsohanweiliangcafakhrythanhphsunxdjaydasikasivagkphanee
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rjkroegeInput handling (life of an event)18ennefsamuelpdrvmiurarevemanweiliangcmfomitchevafakhrythanhphkaininoflackrericrkpanickeryiyixriajiangsivagkphaneemalaykeshav
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briandersonScheduling and synchronization (frames, commits, swaps)25ennetrchenfsamuelsohanxlaimfomitchevstarazafakhrythanhphkaininobokanoshimamajidvpjaydasikapanickeryiyixriajiangsivagkphaneegary.c.wangbshemthiesseliljhalohwc
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Inside the Blink compositing update (promotion, overlap testing, squashing, ...)12ennerjkroegefsamuelmfomitchevafakhrysunxdmajidvpdanakjkphaneegary.c.wangfalconhoohwc
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revemanTile texture transport tech: zero copy, one copy19ennevmpstrericrksadrulsohanajumadanakjxlaiweiliangcfsamuelafakhrybsalomonsunxdoshimakhushalsagarsivagkphaneebillorrhwc
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GPU Scheduler (sync point, fence...)13weiliangcennefsamuelmfomitchevafakhryvmiurabokanoshimaflackrsunxddanakjriajianglli.kernel.kvm
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21weiliangcenneajumafsamuelwatkafakhrykaininooshimasadrulyiyixkylechardanakjkbrriajiangsivagkphaneegary.c.wangsohanfalconhoolli.kernel.kvmhwc
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Mailboxes and resources10fsamuelmfomitchevafakhryvmiuraennekphaneesohanprashant.nsamanscwallez
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GPU command buffer16ajumafsamuelwatkstarazafakhrythanhphennegary.c.wangsohansamanscwallezzhanglinaiem.shaiklli.kernel.kvmhwcdebugxyz
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Custom display list / Skia Command Buffer11weiliangcfsamuelafakhrysunxdoshimaflackrmajidvpsohanprashant.nfalconhoohwc
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Draco Geometry Compression5kaininokbrcwallezbajonesshrekshao
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Scroll handling (life of scroll from main / from cc syncing back to main)10flackrvmiuramfomitchevfsamuelsunxdpanickerkphaneesohanhwcdebugxyz
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WebVR, offscreen canvas11fsamuelkaininovmiurakbrsivagsohancwallezbajonesshrekshaohalohwc
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Hittesting w/ surfaces and property trees7weiliangcmfomitchevfsamuelmajidvpvmiurakphaneesohan
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Life of a pixel: How does a pixel get updated?9sadrulfsamuelyiyixriajiangkaininosohansivaghalohwc
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MUS / out of process rasterization11vmpstrajumakbrsivagkphaneegary.c.wangfsamuelsohanprashant.ncwallezjbauman
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vmiura2017 GPU Team Strategy: What are we focusing on?10fsamuelkphaneesivagsohanfalconhoocwallezkbrzmomagchennaiem.shaik
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cwallezWebGL Next13vmiuradanakjfsamuelsohanennesadrulprashant.njbaumankbrbajoneszmonaiem.shaikshrekshao
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jbaumanVideo decoding and overlays14kbrcwallezbajoneszmofjhenigmangeofflangvmiurakaininojmadillsohannaiem.shaikshrekshaokaushalendrahebang
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