ABCDEFGHIJK
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Positive EffectsNegative Effects
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No Boostx2 Boostx3 BoostMax BoostNo Boostx2 Boostx3 BoostMax Boost
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Sleep a random enemy for 2 turns101088Debuff whole party's Physical & Elemental Defense for 2 turns101088
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Heal caster for 400 HP10888The dance has no effect101064.8
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Attack all enenmies with a Wind magic10888Silence whole party for 2 turns5444
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Buff whole party's Physical Damage for 2 turns10888Fire damage to whole party (The ground explodes)5444
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Recover 50 SP for whole party5444Drain all SP from caster5444
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Recover 1 BP for whole party5444Posion whole party for 9 turns0222
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Attack a random enemy with a powerful Lightning Magic5444Damage to whole party & prohibit item use0222
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JP x25444Drain all BP from whole party0222
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EXP x25444Summon a creature which heals and buffs the enemies0222
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Recover 5 BP (Full BP) for whole party0222Reduce whole party to 1 HP0011
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Attack all enemies with a 3-hit element-less attack022250% chance of insta-death for a random party member except caster0011
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Grants whole party an elemental-reflect barrier for 1 hit0222Large fire damage for whole party0000.5
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JP x50022
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EXP x50022
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Resurrect & recover whole party's HP, SP & BP, heals all ailments0011
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Summon a creature which deals heavy damage to all enemies0011
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Transfer a random enemy (Except bosses) into a cait0000.5
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JP x1000000.1
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EXP x1000000.1
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Total % of positive effects65606464.7Total % of negative effects35403635.3
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Total % of EXP & JP boosting effects1081212.2Total % of really bad effects5899
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Total % of pretty nice effects (including JP & EXP multipliers)10101616.7
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- Keep in mind the above values are for each individual effect. (Non-boost dance triggers once, each boost adds one more trigger with Max Boost triggering 4 times)
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- In case of JP / EXP multipliers, only the highest multiplier applies. (Getting both JP x2 and x5 will give you only x5)
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- If you want that sweet sweet JP x100 and EXP x100, only do Max Boosts since only then will they occur. The x5 bonuses start appearing at x3 Boost.
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- A Max Boosted dance has 0.8% chance in total of getting either one of the x100 bonuses. 15.8% chance for x5 or better bonus. 40.5% chance of getting any multiplier.
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- x3 and Max Boost differ only in the additional 0.1% of either x100 bonuses, 0.5% of transforming an enemy into a cait, and 0.5% of dealing large fire damage to your own party. The 1.2% is taken from the "no effect" effect (6% to 4.8%).
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- So if you are deciding whether to boost x3 or Max, just go Max Boost if you have the spare BP.
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- x2 Boost seems to have the worst outcomes, having the lowest chance of good effects. While JP x5 and EXP x5 still won't trigger.
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- The full enemy buff & heal will not appear if you don't boost, so if you're trying to gamble a JP / EXP boost during a boss fight and don't want to heal him, don't boost the skill. You'll only get one try per cast and double JP / EXP though.
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- The non-boosted dance is low-risk low reward, as it does not have any destructive effects apart from 2 turn silence. The positive effects are equally low impact.
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