A | B | C | D | E | F | G | H | I | J | K | |
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1 | Positive Effects | Negative Effects | |||||||||
2 | No Boost | x2 Boost | x3 Boost | Max Boost | No Boost | x2 Boost | x3 Boost | Max Boost | |||
3 | Sleep a random enemy for 2 turns | 10 | 10 | 8 | 8 | Debuff whole party's Physical & Elemental Defense for 2 turns | 10 | 10 | 8 | 8 | |
4 | Heal caster for 400 HP | 10 | 8 | 8 | 8 | The dance has no effect | 10 | 10 | 6 | 4.8 | |
5 | Attack all enenmies with a Wind magic | 10 | 8 | 8 | 8 | Silence whole party for 2 turns | 5 | 4 | 4 | 4 | |
6 | Buff whole party's Physical Damage for 2 turns | 10 | 8 | 8 | 8 | Fire damage to whole party (The ground explodes) | 5 | 4 | 4 | 4 | |
7 | Recover 50 SP for whole party | 5 | 4 | 4 | 4 | Drain all SP from caster | 5 | 4 | 4 | 4 | |
8 | Recover 1 BP for whole party | 5 | 4 | 4 | 4 | Posion whole party for 9 turns | 0 | 2 | 2 | 2 | |
9 | Attack a random enemy with a powerful Lightning Magic | 5 | 4 | 4 | 4 | Damage to whole party & prohibit item use | 0 | 2 | 2 | 2 | |
10 | JP x2 | 5 | 4 | 4 | 4 | Drain all BP from whole party | 0 | 2 | 2 | 2 | |
11 | EXP x2 | 5 | 4 | 4 | 4 | Summon a creature which heals and buffs the enemies | 0 | 2 | 2 | 2 | |
12 | Recover 5 BP (Full BP) for whole party | 0 | 2 | 2 | 2 | Reduce whole party to 1 HP | 0 | 0 | 1 | 1 | |
13 | Attack all enemies with a 3-hit element-less attack | 0 | 2 | 2 | 2 | 50% chance of insta-death for a random party member except caster | 0 | 0 | 1 | 1 | |
14 | Grants whole party an elemental-reflect barrier for 1 hit | 0 | 2 | 2 | 2 | Large fire damage for whole party | 0 | 0 | 0 | 0.5 | |
15 | JP x5 | 0 | 0 | 2 | 2 | ||||||
16 | EXP x5 | 0 | 0 | 2 | 2 | ||||||
17 | Resurrect & recover whole party's HP, SP & BP, heals all ailments | 0 | 0 | 1 | 1 | ||||||
18 | Summon a creature which deals heavy damage to all enemies | 0 | 0 | 1 | 1 | ||||||
19 | Transfer a random enemy (Except bosses) into a cait | 0 | 0 | 0 | 0.5 | ||||||
20 | JP x100 | 0 | 0 | 0 | 0.1 | ||||||
21 | EXP x100 | 0 | 0 | 0 | 0.1 | ||||||
22 | |||||||||||
23 | Total % of positive effects | 65 | 60 | 64 | 64.7 | Total % of negative effects | 35 | 40 | 36 | 35.3 | |
24 | Total % of EXP & JP boosting effects | 10 | 8 | 12 | 12.2 | Total % of really bad effects | 5 | 8 | 9 | 9 | |
25 | Total % of pretty nice effects (including JP & EXP multipliers) | 10 | 10 | 16 | 16.7 | ||||||
26 | |||||||||||
27 | - Keep in mind the above values are for each individual effect. (Non-boost dance triggers once, each boost adds one more trigger with Max Boost triggering 4 times) | ||||||||||
28 | - In case of JP / EXP multipliers, only the highest multiplier applies. (Getting both JP x2 and x5 will give you only x5) | ||||||||||
29 | - If you want that sweet sweet JP x100 and EXP x100, only do Max Boosts since only then will they occur. The x5 bonuses start appearing at x3 Boost. | ||||||||||
30 | - A Max Boosted dance has 0.8% chance in total of getting either one of the x100 bonuses. 15.8% chance for x5 or better bonus. 40.5% chance of getting any multiplier. | ||||||||||
31 | - x3 and Max Boost differ only in the additional 0.1% of either x100 bonuses, 0.5% of transforming an enemy into a cait, and 0.5% of dealing large fire damage to your own party. The 1.2% is taken from the "no effect" effect (6% to 4.8%). | ||||||||||
32 | - So if you are deciding whether to boost x3 or Max, just go Max Boost if you have the spare BP. | ||||||||||
33 | - x2 Boost seems to have the worst outcomes, having the lowest chance of good effects. While JP x5 and EXP x5 still won't trigger. | ||||||||||
34 | - The full enemy buff & heal will not appear if you don't boost, so if you're trying to gamble a JP / EXP boost during a boss fight and don't want to heal him, don't boost the skill. You'll only get one try per cast and double JP / EXP though. | ||||||||||
35 | - The non-boosted dance is low-risk low reward, as it does not have any destructive effects apart from 2 turn silence. The positive effects are equally low impact. | ||||||||||
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