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Visiting Team Name:
Final Score:
Visitor Starters Below
Home Starters Below
Home Team Name:
Final Score:
Rebound Chart
20-sided die determines which
player has chance at rebound.
If in their 1-6 range he gets
rebound, if not then player
defending him does.
Offense use players 1-6 range BEFORE /
1 Off Center (in 5 slot)
2 Off Center (in 5 slot)
3 Off Center (in 5 slot)
4 Off PF (in 4 slot)
5 Off PF (in 4 slot)
6 Off SF (in 3 slot)
7 Off SF (in 3 slot)
8 Off SG in 2 slot)
9 Off PG (in 1 slot)
10 Highest on court (see 20 below)
Defense use players 1-6 range AFTER /
11 Def Center (in 5 slot)
12 Def Center (in 5 slot)
13 Def Center (in 5 slot)
14 Def PF (in 4 slot)
15 Def PF (in 5 slot)
16 Def SF (in 3 slot)
17 Def SF (in 3 slot)
18 Def SG in 2 slot)
19 Def PG (in 1 slot)
20 On a 10 or 20 the highest
on court check all 5 "Reb off" on team
that missed the shot, all 5 "Def Reb"
after slash on defense. High on court
wins, but tie goes to defense and 1-6+
beats 1-6.
If a team misses a shot after an offensive
rebound, the defense always gets
the second rebound.
If Off Rebound roll 20-sided for his card.
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Note: You do not need to keep track of player stats to play the game. You can just keep the rolling score at the bottom.
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Points: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Rebounds: 1 2 3 4 5 6 7 8 Steals: 1 2 3 4 5 6 Blocks: 1 2 3 4 5 Fouls: 1 2 3 4 51- PGPoints: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Rebounds: 1 2 3 4 5 6 7 8 Steals: 1 2 3 4 5 6 Blocks: 1 2 3 4 5 Fouls: 1 2 3 4 5
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Points: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Rebounds: 1 2 3 4 5 6 7 8 Steals: 1 2 3 4 5 6 Blocks: 1 2 3 4 5 Fouls: 1 2 3 4 52 - SGPoints: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Rebounds: 1 2 3 4 5 6 7 8 Steals: 1 2 3 4 5 6 Blocks: 1 2 3 4 5 Fouls: 1 2 3 4 5
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Points: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Rebounds: 1 2 3 4 5 6 7 8 Steals: 1 2 3 4 5 6 Blocks: 1 2 3 4 5 Fouls: 1 2 3 4 53 - SFPoints: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Rebounds: 1 2 3 4 5 6 7 8 Steals: 1 2 3 4 5 6 Blocks: 1 2 3 4 5 Fouls: 1 2 3 4 5
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Points: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Rebounds: 1 2 3 4 5 6 7 8 Steals: 1 2 3 4 5 6 Blocks: 1 2 3 4 5 Fouls: 1 2 3 4 54 - PFPoints: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Rebounds: 1 2 3 4 5 6 7 8 Steals: 1 2 3 4 5 6 Blocks: 1 2 3 4 5 Fouls: 1 2 3 4 5
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Points: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Rebounds: 1 2 3 4 5 6 7 8 Steals: 1 2 3 4 5 6 Blocks: 1 2 3 4 5 Fouls: 1 2 3 4 55 - CPoints: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Rebounds: 1 2 3 4 5 6 7 8 Steals: 1 2 3 4 5 6 Blocks: 1 2 3 4 5 Fouls: 1 2 3 4 5
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Defensive rebounds when chart not used (white box, or second miss on one trip, start with 8): IIII III
Defensive rebounds when chart not used (white box, or second miss on one trip, start with 8): IIII III
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Visitor Reserves Below (start game with them on court for final 6:41 of 1st half)
Home Reserves Below (start game with them on court for final 6:41 of 1st half)
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Team
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Points: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Rebounds: 1 2 3 4 5 6 7 8 Steals: 1 2 3 4 5 6 Blocks: 1 2 3 4 5 Fouls: 1 2 3 4 51- PGPoints: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Rebounds: 1 2 3 4 5 6 7 8 Steals: 1 2 3 4 5 6 Blocks: 1 2 3 4 5 Fouls: 1 2 3 4 5
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Points: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Rebounds: 1 2 3 4 5 6 7 8 Steals: 1 2 3 4 5 6 Blocks: 1 2 3 4 5 Fouls: 1 2 3 4 52 - SGPoints: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Rebounds: 1 2 3 4 5 6 7 8 Steals: 1 2 3 4 5 6 Blocks: 1 2 3 4 5 Fouls: 1 2 3 4 5
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Points: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Rebounds: 1 2 3 4 5 6 7 8 Steals: 1 2 3 4 5 6 Blocks: 1 2 3 4 5 Fouls: 1 2 3 4 53 - SFPoints: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Rebounds: 1 2 3 4 5 6 7 8 Steals: 1 2 3 4 5 6 Blocks: 1 2 3 4 5 Fouls: 1 2 3 4 5
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Points: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Rebounds: 1 2 3 4 5 6 7 8 Steals: 1 2 3 4 5 6 Blocks: 1 2 3 4 5 Fouls: 1 2 3 4 54 - PFPoints: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Rebounds: 1 2 3 4 5 6 7 8 Steals: 1 2 3 4 5 6 Blocks: 1 2 3 4 5 Fouls: 1 2 3 4 5
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Points: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Rebounds: 1 2 3 4 5 6 7 8 Steals: 1 2 3 4 5 6 Blocks: 1 2 3 4 5 Fouls: 1 2 3 4 55 - CPoints: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Rebounds: 1 2 3 4 5 6 7 8 Steals: 1 2 3 4 5 6 Blocks: 1 2 3 4 5 Fouls: 1 2 3 4 5
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Defensive rebounds when chart not used (white box, or second miss on one trip, start with 4): IIII
Defensive rebounds when chart not used (white box, or second miss on one trip, start with 4): IIII
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PLAY RESERVES LAST 6:41 of 1st HALF. Start playing with all reserves (the 2nd page of the team playing cards) on the court and 7:17 to go in the first half with a 20-20 tie unless; 1) if you do not have 5 reserves then put the starter(s) with the highest number under his "Playing Time." 2) Optional, a player with a 59 or higher Playing time can always play the entire game.GAME START. The game starts with a 20-20 tie with 7:17 left in the first half. If you want to track accurate player stats, the 3 starters with the highest Value Add on each team start the game with 4 points, and the other 2 starters start with 2 points. The two reserves with the highest 2 Value Adds also start with 2 points for the 20-20 tie. Note each starter has two fouls - the 2 is crossed out - so their next foul will be their 3rd. The reserves start with 1 foul - thus the 1 is crossed out
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STARTERS ENTER GAME at 18:11 MARK UNLESS: 1) The team has fewer than 5 bench players, in which case the starter with the highest Playing Time comes in at the beginning - the 6:41 1st half roll - with the other reserves. 2) For Advanced rules, allow a starter with a Playing Time of 59 or higher to play from the first roll at the 6:41 mark, a player with a 58 to start at the 6:05 first half roll, a 57 to start at the 5:29 1st half roll, all the way down to a starter with a 37 or lower starting at the 13:30 roll. The game assumes each starter played 14 possessions and each reserve 8 possessions through the 7:17 mark of the first half when the game was tied 20-20. The playing cards assume all players - good or bad - were average during that first third of the game and the cards reflect how much better or worse they would likely play the other 2/3rds of the game. For complete game and playing cards click on this link: http://www.pudnersports.com/2019/03/32-team-all-conference-march-madness.html
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1st HalfVisitor ScoreHome Score
Rebound if miss?
2nd HalfVisitor ScoreHome Score
Rebound if miss?
2nd HalfVisitor ScoreHome Score
Rebound if miss?
2nd HalfVisitor ScoreHome Score
Rebound if miss?
Overtime
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7:172020Start20:00Check Rebound chart12:44Check Rebound chart5:29Check Rebound chartIf Overtime, use this column to track 5 minutes
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6:41Check Rebound chart19:23Defensive Rebound12:08Defensive Rebound5 min (if OT, start here, new sheet)Defensive ReboundOT5:00
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6:05Defensive Rebound18:47Check Rebound chart11:31Check Rebound chart4:22Check Rebound chartOT4:22
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5:29Check Rebound chartStarters start here at 18:11Defensive Rebound10:55Defensive Rebound3:45Defensive ReboundOT3:45
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4:50Defensive Rebound17:34Check Rebound chart10:19Check Rebound chart3:07Check Rebound chartOT3:07
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4:22Check Rebound chart16:58Defensive Rebound9:43Defensive Rebound2:30Defensive ReboundOT2:30
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3:45Defensive Rebound16:22Check Rebound chart9:06Check Rebound chart1:52Check Rebound chartOT1:52
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3:07Check Rebound chart15:45Defensive Rebound8:30Defensive ReboundTrailing team can call call "steal or foul"by not rolling 20-sided die. Use 8-sided to determine player. Add up all the + symbols by steals of any player and that many numbers will be additional steals starting with 21. If the roll falls within the defenders steal range it is a 2-shot foul, if not it is a foul..
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2:30Defensive Rebound15:09Check Rebound chart7:54Check Rebound chartSkip, unless fouling intentionallyxx
see note above
OT if foul
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1:52Check Rebound chart14:33Defensive Rebound7:17Defensive Rebound1:15Check Rebound chartOT1:15
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1:15Defensive Rebound13:57Check Rebound chart6:41Check Rebound chartSkip, unless fouling intentionallyxx
see note above
OT if foul
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0:37Check Rebound chart13:20Defensive Rebound6:05Defensive Rebound0:37Check Rebound chartOT0:37
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End of Half
End of Game. If tied, go to new sheet and start at 5 min
End of Overtime
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If you want team stats for other figures to account for the first 12 minutes of the game; 1, Add 12 rebounds to each team's totals recorded above; 2, for steals and blocked shots multiply by 1.4 of actual record; 3, points and fouls are accurate based on those added at start of game.
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Strategy Options; 1) see "steal or foul" under 1:52 left in game, 2) get an extra 3-pt made for every high number in 2-pt made turned into a missed 2-pt and defense gets rebound, but max is double 3-pt range and the number of numbers available to delete from 2-pt made range, 3) sub or home switch match-ups.
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