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#notes label(services_help)
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Sets up public services (dining, hospital, etc.)
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Screenshot: https://drive.google.com/file/d/13vDIkTVOZGkM84tYf4O5nmRs4VZdE1gh
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Features:
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- Spacious dining room/tavern (tavern is restricted to residents-only by default)
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- Prepared food and drink stockpiles
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- Well cistern system (bring your own water)
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- Hospital with a well for washing
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- Garbage dump
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- Empty space for magma to power forges and smelters in the industry level above
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Note the hospital also has animal training enabled so it can be used with the dwarfvet plugin if it's enabled.
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Manual steps you have to take:
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- If you want to tavern to attract visitors, change the restriction in the (l)ocation menu.
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- Fill the cisterns with water, either with a bucket brigade or by plumbing flowing water. Fill so that there are two z-levels of 7-depth water to prevent muddiness. If you want to fill with buckets, designate a pond zone on the level below the main floor. If you feel adventurous and are experienced with water pressure, you can instead route (depressurized!) water to the second-to-bottom level (the one above the up staircases).
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- If you are filling the wells with a bucket brigade and at least one well is already constructed, you'll run into issues with the dwarves stealing water from one well to fill another. Temporarily deconstruct the wells or temporarily build grates beneath the wells to block the buckets to avoid this issue. Remember to rebuild the wells or remove the grates afterwards, though!
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- Assign the office to the right of the barracks to your Sheriff/Captain of the Guard to use it as an interrogation room.
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Services Walkthrough:
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1) Start this level when your fort grows to about 50 dwarves so everyone has a place to eat.
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2) Start digging with /services1. Note that this digs out the main level and three levels below for the wells.
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3) Once the area is dug out, set up important furniture, stockpiles, hospital zone and garbage dump zone with /services2. Run "quickfort orders" for /services2.
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4) When the table and chair have been placed in the dining room, the beds are placed in the rented rooms, and the weapon rack and archery targets are constructed in the barracks, run /services3 to build the rest of the furniture and configure your dining room/tavern and barracks. Run "quickfort orders" for /services3.
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5) Fill the wells with either bucket brigades or by carefully routing flowing water.
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6) When your fort is mature enough to need jail cells, run /services4 to set those up, anytime after the restraints are built in the jail cell block. You also get some decorative statues to increase the value of your dining hall. Assign the office to the right of the barracks to your Sheriff/Captain of the Guard to use it as an interrogation room. Run "quickfort orders" for /services4.