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namestarting_zonecolorspectypesubtypecosttarget_icontech_levelATKHPrules_text_1rules_text_2rules_text_3flavor_textpedantrysha1
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Martial MasterycodexWhiteDisciplineSpell1FALSEDiscard a card, draw two cards, then look at the opponent's hand.e097ab8ed0affad2bdca9375b709172b33382f8c
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Versatile StylecodexWhiteDisciplineSpell2TRUEChoose one of the following: Destroy an upgrade. Disable a unit or hero with flying. Repair 2 damage from a building. Your Discipline hero is a detector this turn.Debuff?
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ReversalcodexWhiteDisciplineSpellDebuff3TRUEDeal 3 damage to a patroller, then disable it. (Exhaust it and it doesn't ready during its next ready step. Sideline it if it was patrolling.)
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True Power of StormscodexWhiteDisciplineUltimate Spell3TRUEReveal and discard two other cards that cost ③.If you do, deal 10 damage to a unit, hero, or building.
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Rambasa TwincodexWhiteDisciplineUnitTiger Monk4FALSE132Arrives: You may put a Rambasa Twin from your codex into play.The first time a Rambasa Twin dies each turn, return him to his owner's codex.
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Sparring PartnercodexWhiteDisciplineUnitMonk1TRUE122⤵ → Put a +1/+1 rune on a friendly unit or hero that doesn't have a +1/+1 rune.② → Ready Sparring Partner, but he can't attack this turn (he can only spar).6fe0f15ea21e4fe627abfb334ffe0f62b0a979f8
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Young Lightning DragoncodexWhiteDisciplineUnitDragon3FALSE233Flying (Can fly over ground patrollers. Ground forces without anti-air can't attack this or deal combat damage to it when attacked.)① → Gets +1 ATK this turn. Thrice-per-turn.
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Focus MastercodexWhiteDisciplineUnitMonk Mystic3FALSE243Arrives: Put three focus runes on this.Whenever a friendly unit or hero would take exactly lethal damage, remove a focus rune to prevent 1 damage.
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Vigor AdeptcodexWhiteDisciplineUnitMonk4FALSE255Frenzy 1 (Gets +1 ATK on your turn.)Readiness (Doesn't exhaust to attack, but can only attack once per turn.)
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Mind-Parry MonkcodexWhiteDisciplineUnitMonk Mystic5FALSE254Opponents can't ◎ your units or heroes with spells or abilities.
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Training GroundscodexWhiteDisciplineBuilding1FALSE24Your heroes get +1 ATK.⤵ → Level up a hero to max level.
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Hero's MonumentcodexWhiteDisciplineLegendary BuildingMonument5FALSE36Untargetable
Arrives: Summon an 8/8 legendary white Ghost token named "Daigo Stormborne." He's indestructible, untargetable, and unstoppable, but can't patrol. Trash him when this leaves play.
Your heroes get +1/+1.
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Hidden NinjacodexWhiteNinjutsuSpellBuff2TRUEUp to two of your units and/or heroes with 4 ATK or less have stealth this turn. (Can sneak past patrollers if that opponent has no detector.)If either is a Ninja or Ninjutsu hero, draw a card.
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Speed of the FoxcodexWhiteNinjutsuSpellBuff2TRUEYour Ninjutsu hero gets haste, readiness, armor piercing, and +1 ATK this turn.
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Shuriken HailcodexWhiteNinjutsuSpell1FALSEDeal 1 damage to each patroller.
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Fox's Den StudentscodexWhiteNinjutsuUltimate SpellSummon4FALSESummon four 1/1 white Ninja tokens. This turn, your Ninja units have haste and stealth.
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Inverse Power NinjacodexWhiteNinjutsuUnitNinja3FALSE166Gets -1/-1 for each other unit or hero you have.4075cc011538daac6ddf26f63b6da39faecabdfe
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Fuzz CuddlescodexWhiteNinjutsuUnitCute Animal2FALSE123Healing 2 (During your upkeep, heal 2 damage from all friendly units and heroes.)180c3b56fa893fd314913c383f2ed9afe5fb1666
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Flying FoxcodexWhiteNinjutsuUnitNinja Contraption2FALSE231Flying (Can fly over ground patrollers. Ground forces without anti-air can't attack this or deal combat damage to it when attacked.)
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Glorious NinjacodexWhiteNinjutsuUnitNinja5FALSE243HasteSwift Strike (Deals its combat damage before units and heroes without swift strike.)
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PorcupinecodexWhiteNinjutsuUnitCute Animal3FALSE226Deathtouch (Combat damage this deals to units or heroes, even to their armor, kills them.)
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Masked RaccooncodexWhiteNinjutsuUnitCute Animal Ninja4FALSE234Unstoppable by units if you have another Ninja.Unattackable by units if you have another Cute Animal.
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Fox's Den SchoolcodexWhiteNinjutsuLegendary Building4TRUE24InvisibleYour Ninjas and Cute Animals are invisible.②, ⤵ → One of your units becomes a Ninja (in addition to its other types.)
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Jade Fox, Den's HeadmistresscodexWhiteNinjutsuLegendary UnitNinja8FALSE346Arrives: Summon four 1/1 white Ninja tokens.Your Ninjas have flying and swift strike.
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Bird's NestcodexWhiteStrengthOngoing SpellSummon2FALSEChanneling (Stays in play. Sacrifice it when you lose your Strength hero.)Summon two 1/1 white Bird tokens with flying (limit: 2).Upkeep: Re-summon lost birds (limit: 2).
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Entangling VinescodexWhiteStrengthOngoing SpellDebuff3TRUEAttach to a patrolling unit.Sideline the unit. It can't attack or patrol.5b3f52aa0ceaeecf291f4e901e1aaafc20a997cf
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ThunderclapcodexWhiteStrengthSpellDebuff2TRUESideline up to three units without flying that cost ② or less. (Move them out of the patrol zone.)
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EarthquakecodexWhiteStrengthUltimate Spell5FALSEDeal 4 damage to all an opponent's damaged buildings.Deal 1 damage to all their undamaged buildings.
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MythmakingcodexWhiteStrengthLegendary Upgrade2FALSE1Your legendary units get +2/+2 and your legendary buildings get +2 HP.Opponents' legendary units get -1/-1.
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Ardra's BouldercodexWhiteStrengthLegendary UnitRock2FALSE106
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Doubling BarbarbariancodexWhiteStrengthUnitWarrior3FALSE235Overpower (Excess combat damage this would deal to a patroller hits something else this could attack.)Whenever he would gain ATK, HP, or armor, he gains double that much instead.
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Whitestar GrapplercodexWhiteStrengthUnitWarrior3TRUE235⤵ → Deal 4 damage to a unit. If it's still alive, it deals its ATK to Whitestar Grappler. Sideline it if it was patrolling.558c537a22d8de823cc44ff13fd0dcc570844f0c
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ColossuscodexWhiteStrengthUnitGolem6FALSE267Unstoppable when attacking a base.
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Jefferson DeGrey, Ghostly DiplomatcodexWhiteStrengthLegendary UnitBarrister3FALSE243Arrives: Destroy all tokens.
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Morningstar PasscodexWhiteStrengthLegendary Building4FALSE24Prevent all damage that would be dealt to your other buildings.Opponents must pay ① each time they would attack Morningstar Pass.
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Oathkeeper of Kor MountaincodexWhiteStrengthLegendary UnitWarrior7FALSE378Arrives: Choose an oath: "I won't play cards from my hand besides workers" or "I will skip my draw/discard phase." You can't break that oath while Oathkeeper is in play.Swift strike, resist 2② → Sideline all patrolling units.
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Worker x4workerWhiteWorkerNoviceFALSE
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Worker x5workerWhiteWorkerNoviceFALSE
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SmokerdeckWhiteUnitNinja1FALSE011Stealth (Can sneak past patrollers if that opponent has no detector.)When Smoker is ◎ by a spell or ability, return him to his owner's hand.
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Savior MonkdeckWhiteUnitMonk2FALSE022Healing 1 (During your upkeep, heal 1 damage from all friendly units and heroes.)
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Fox ViperdeckWhiteUnitNinja2FALSE021Sparkshot (When attacking a patroller, deals 1 damage to an adjacent patroller.)
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Aged SenseideckWhiteUnitMonk1TRUE011⤵ → Give a friendly unit or hero +1 ATK/+1 armor this turn. (Armor absorbs damage before HP and is then destroyed.)
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Morningstar FlagbearerdeckWhiteUnitFlagbearer3FALSE022Whenever an opponent plays a spell or ability that can ◎ a flagbearer, it must ◎ a flagbearer at least once.
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Fox PrimusdeckWhiteUnitNinja3FALSE022Frenzy 1 (Gets +1 ATK on your turn.)Anti-air (Can attack fliers, but can ignore patrolling fliers. Deals combat damage to fliers it fights or that fly over this while it patrols.)
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Safe AttackingdeckWhiteUpgrade1FALSE0Your tech 0 and I units get +1 armor while they attack. (Armor absorbs damage before HP and is then destroyed.)
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Sensei's AdvicedeckWhiteMinor SpellBuff1TRUEGive up to two of your units +1 ATK/+1 armor this turn. (Armor absorbs damage before HP and is then destroyed.)
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Grappling HookdeckWhiteMinor Spell0TRUEPull a patroller to an empty slot in its patrol zone.
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SnapbackdeckWhiteMinor Spell3TRUE
Return an opposing hero to its command zone. It can't be summoned until after its owner's next turn. Put another hero from that command zone into play, or the same hero if there isn't another.
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Daigo StormbornetrashWhiteLegendary UnitGhost0FALSE088Indestructible, untargetable, unstoppable, can't patrol.
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NinjatrashWhiteUnitNinja0FALSE011
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BirdtrashWhiteUnitBird0FALSE011Flying
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