| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | Player-Owned Farm: Gamejam | |||||||||||||||||||||||||
2 | Farmhands: | |||||||||||||||||||||||||
3 | The Trapper | Will catch a random animal (except shinies) | ||||||||||||||||||||||||
4 | The Collector | Will allow animals to continue breeding in the Breeding pen by making newborns an unchecked egg/baby | ||||||||||||||||||||||||
5 | The Babysitter | Will stop animals from the selected pen to grow older than adolescent | ||||||||||||||||||||||||
6 | ||||||||||||||||||||||||||
7 | Suggested: | Trait Teacher | Has a small chance to add a trait upon checking an animal (1trait -> 2 traits / 2t ->3t ) | |||||||||||||||||||||||
8 | Trait Teacher | Teaches an animal the trait the current buyer wants | ||||||||||||||||||||||||
9 | Kalphite Roller | Rolls the manure into a ball for you to collect | ||||||||||||||||||||||||
10 | ??? | Increases the dominance of the parent traits | ||||||||||||||||||||||||
11 | ??? | A lower 'tier' of the collector that moves babies from the breeding pen to an empty pen | ||||||||||||||||||||||||
12 | The Butcher | ... | ||||||||||||||||||||||||
13 | Beekeeper | Gives a random type of honeycomb(s) in exchange for beans? | ||||||||||||||||||||||||
14 | Laxus Ativ | Your animals are more inclined to go to the bathroom, the amount of dung piles in the pen is doubled | ||||||||||||||||||||||||
15 | The Chemist | -upon buying you have a chance to get 4-dose divination/invention/runecrafting potions made in the manor farm -pay him beans for a x minutes long increased experience to making the potions -will buy potions for a set price | ||||||||||||||||||||||||
16 | ||||||||||||||||||||||||||
17 | Nope: (grouped) | |||||||||||||||||||||||||
28 | ||||||||||||||||||||||||||
29 | Suggestions: | |||||||||||||||||||||||||
30 | Buyers: | Selecting which buyer will come up next* | *note: apparently Mod Rowley is working on this atm? | |||||||||||||||||||||||
31 | A buyer that will exchange animals for items / produce (for example black dragonhide for a black dragon) | |||||||||||||||||||||||||
32 | Similar: exchange unwanted animals for seed bags | |||||||||||||||||||||||||
33 | A way to dispose animals besides destroying them when there is no buyer (for example a weekly buyer that buys any animal for a decreased price)* | *note: apparently Mod Rowley is working on this atm? | ||||||||||||||||||||||||
34 | --> Rufus the canafis meat store clerk was suggested as a junk buyer / Mod Rowley suggested a troll who's name changes after every animal you sell him | |||||||||||||||||||||||||
35 | ||||||||||||||||||||||||||
36 | ||||||||||||||||||||||||||
37 | Rewards: | Ravens "hanging around" the PoF based on how many ravensworn animals you've bred | ||||||||||||||||||||||||
38 | A crystal raven upon breeding all the ravensworn animals (all achievements) that can exchange beans for motherlode shards + new ravensworn title | |||||||||||||||||||||||||
39 | Transmog ring to transform into the animals or granny potterington | |||||||||||||||||||||||||
40 | ||||||||||||||||||||||||||
41 | ||||||||||||||||||||||||||
42 | Buffs: | VoS system that buffs (sale/breeding) rates for the pen | ||||||||||||||||||||||||
43 | Adds a small chance to get 2 animal births (from the same adults/elders) in the same tick, provided there is room (1 for each pen) | |||||||||||||||||||||||||
44 | ||||||||||||||||||||||||||
45 | ||||||||||||||||||||||||||
46 | Farmhands: | The farmhands are ents that provide better buffs based on what "tree" they are (yew better than oak) | ||||||||||||||||||||||||
47 | What if an animal was needed to become a farmhand; for example, a shiny female zygomite | |||||||||||||||||||||||||
48 | ||||||||||||||||||||||||||
49 | ||||||||||||||||||||||||||
50 | Upgradeable object: | Special interractive plant to show off with in a photo-booth like fashion (entire farm?) | ||||||||||||||||||||||||
51 | Building an upgradeable hut for the dog | |||||||||||||||||||||||||
52 | "Something" that can be upgraded over time | |||||||||||||||||||||||||
53 | ||||||||||||||||||||||||||
54 | ||||||||||||||||||||||||||
55 | Other: | Fences breaking down and getting construction exp for repairing them (cfr. livid farm) | ||||||||||||||||||||||||
56 | Completing 'produce tasks' in exchange for beans based on the amount of produce asked | |||||||||||||||||||||||||
57 | Sam has his own miniature PoF where he breeds insects | |||||||||||||||||||||||||
58 | Introduce farming spells for animals (cure animal?) | |||||||||||||||||||||||||
59 | A makeover mage for animals to change their gender | |||||||||||||||||||||||||
60 | ||||||||||||||||||||||||||
61 | ||||||||||||||||||||||||||
62 | QoL: | A counter for how many of each animals we've bred. | ||||||||||||||||||||||||
63 | A noticeboard with an overview of the farm pens (ready to harvest / sick / food) | |||||||||||||||||||||||||
64 | Have a seperate icon for the shinies to find them easier* | *note: Mod Rowley is working on this (with text instead of icons) | ||||||||||||||||||||||||
65 | Sprites above the heads of the animals to indicate whether they're sick or harvestable* | *note: Mod Rowley is working on this | ||||||||||||||||||||||||
66 | A right/left click option on the new Master Farmer hat to recieve the items | |||||||||||||||||||||||||
67 | Reroll Guarantee: ensure that when a reroll is used, the same trait/name will not be rolled* | *note: fixed | ||||||||||||||||||||||||
68 | ||||||||||||||||||||||||||
69 | ||||||||||||||||||||||||||
70 | Name suggestions: | |||||||||||||||||||||||||
71 | The Trapper: | Reggie (a rival to reginald, the trapper) | ||||||||||||||||||||||||
72 | Monica (also means advisor, like reginald / also his rival) | |||||||||||||||||||||||||
73 | The Rehabilitator (saves sick/abandonned animals) | |||||||||||||||||||||||||
74 | ||||||||||||||||||||||||||
75 | ||||||||||||||||||||||||||
76 | The Collector: | Poe the Proficient | ||||||||||||||||||||||||
77 | The Herder | |||||||||||||||||||||||||
78 | The Midwife | |||||||||||||||||||||||||
79 | ||||||||||||||||||||||||||
80 | ||||||||||||||||||||||||||
81 | The Babysitter: | The Teenweaver (skinweaver) | ||||||||||||||||||||||||
82 | Lafayette (fountain of youth reference) | |||||||||||||||||||||||||
83 | The Kinder-Gardener | |||||||||||||||||||||||||
84 | The Mama Bear (is also literally a bear) | |||||||||||||||||||||||||
85 | The Caretaker | |||||||||||||||||||||||||
86 | ||||||||||||||||||||||||||
87 | ||||||||||||||||||||||||||
88 | Other: | The Shepherd (collector/babysitter?), The Milkmaid, The Cowboy | ||||||||||||||||||||||||
89 | ||||||||||||||||||||||||||
90 | ||||||||||||||||||||||||||
91 | Questions: | |||||||||||||||||||||||||
92 | Answered: (grouped) | |||||||||||||||||||||||||
93 | Q: 1 Farmhand for every pen or 3 Farmhands (small, medium, large)? | A: Depends on the farmhand. Some will be per pen. Some might be animal types. | ||||||||||||||||||||||||
94 | Q: Is the babysitter cost per pen or per animal? | A: Per animal. | ||||||||||||||||||||||||
95 | Q: Could the adding of food be changed to a custom amount (entering the amount you want added)? | A: It is already using the makex interface... so it already does. Bit confused here. If you mean over 60, currently no it's a hard limit in the code. | ||||||||||||||||||||||||
96 | Q: Will you add more flavor texts "help", "never wants to leave this amazing farm"? | A: Maybe. | ||||||||||||||||||||||||
97 | Q: Can multiple farmhands be assigned to the same pen? | A: Of different types, maybe. Of the same type, no. | ||||||||||||||||||||||||
98 | Q: Oh, the shepherd/babysitter: Can we activate it in only 1 pen or all pens? | A: I'm thinking seperate per pen. | ||||||||||||||||||||||||
99 | Q: Would that mean you unlock it 3 times? | A: Yup, you'd unlock it three times. I'd like to make each one a named character so it's not weird. | ||||||||||||||||||||||||
100 | Q: Will sundry seeds be changed so you can choose what type of produce it will grow? | A: There are no intentions to change this at this time. | ||||||||||||||||||||||||
101 | Q: Could the new PoF graphics be added to the wild chinchompas/skillchompas and the golden sheep southeast of Rellekka? | A: Potentially, but not something I am going to commit to this gamesjam as that will likely take up most of the jam. | ||||||||||||||||||||||||
102 | Q: Could we have the ability to store one of each breed (+shiny) at the Manor in case future content requires you to have X breed? | A: Potentially, but I would only let you store the unchecked version not an animal with traits. This would discount the shiny. | ||||||||||||||||||||||||
103 | Q: Is there a point to keeping breeds after you've got it on the log? Or shinies? | A: No. There is no planned reason to store them. Get rid of them and then if future content needs them rebreed them, it doesn't take long and we're unlikely to lock content behind shinies or breed an | ||||||||||||||||||||||||
104 | Q: How about adding barn owls to deal with those pesky field mice infestations? | A: And field mice do what? Would we creating a frustration so we have an excuse to add something in to fix it. Is there any way you could see adding barn owls work with the existing setup? | ||||||||||||||||||||||||
105 | Q: Can there be a purchasable upgrade to make the ravensworn trait more common? | A: No. I don't want to turn ravensworn into a thing you grind for. I know some people already do treat that, but I don't want to bring it into the shop as a thing. It's an easter egg and I'd rather remove it than make it something that has to be ground for. | ||||||||||||||||||||||||
106 | Q: Does the master farmer outfit increase the chances of getting Ravensworn (--> is it considered a positive trait) ? | A: Ravensworn is not a positive trait technically, you're not really hindered in getting it if you don't have the outfit on. | ||||||||||||||||||||||||
107 | ||||||||||||||||||||||||||
108 | Unanswered: | |||||||||||||||||||||||||
109 | Q: Could the dog be taught some tricks and do some special animations? | |||||||||||||||||||||||||
110 | Q: Are there plans to include certain aspects of the PoF (update) into a comp req? (besides the music tracks) | |||||||||||||||||||||||||