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NameDescriptionLevelRangeArea of EffectDurationSources
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Harm 1Allows the soul caster to inflict one point of HARM damage to the touched location on the target1TouchTouched TargetInstantN/A
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Cause Disease 1Allows the soul caster to inflict a level 1 disease on the touched target1TouchTouched TargetInstantN/A
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Control Undead 1Allows the caster to control a level 1 undead for as long as they maintain the spell and keep LoS.1LoSOne TargetMaintainedN/A
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FearTarget is feared as per the fear call. You become very afraid of the user of this ability. If affected you must run away from the user as fast as possible for 10 seconds and cover at least 10 meters, then you can stop running and are free to return.1LoSOne TargetInstantN/A
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Harm 2Allows the soul caster to inflict two points of HARM damage to the touched location on the target2TouchTouched TargetInstantN/A
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Cause Disease 2Allows the soul caster to inflict a level 2 disease on the touched target2TouchTouched TargetInstantN/A
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Control Undead 2Allows the caster to control a level 2 undead (or lower level) for as long as they maintain the spell and keep LoS2LoSOne TargetMaintainedN/A
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Lifes CurseA single casting of this curse shortens time for characters. For the cost of two mana the caster can shorten the death time of a dying character by half and they can shorten the onset time of a poison or disease by half. The caster does not need to remain in contact for the effect to work but must touch the victim to deliver the spell and multiple castings will have a cumulative effect. Another use of the spell would be to allow the caster to shorted a paralysis or similar effect on a target by half per casting. This only shortens the time for one effect specified at casting. This skill has no effect on timed skills like berserk and weapon initiate, it also does not affect recovery times.2TouchTouched TargetSpecialN/A
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Harm 3Allows the soul caster to inflict three points of HARM damage to the touched location on the target3TouchTouched TargetInstantN/A
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Cause Disease 3Allows the soul caster to inflict a level 3 disease on the touched target3TouchTouched TargetInstantN/A
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Control Undead 3Allows the caster to control a level 3 undead (or lower level) for as long as they maintain the spell and keep LoS.3LoSOne TargetMaintainedN/A
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Ring of DeathThis creates a ring 10ft around the caster. Living creatures may not pass through the barrier, nor may they attack through it except by using spells. Living creatures that are currently on their death count (aka dying) can pass through the barrier. Living creatures within the area are NOT forced out and are trapped within the barrier. The spell lasts while the spell is maintained or until it is dispersed. 3SelfCaster1 EncounterN/A
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Stygian Bolt 1Inflicts one point of ranged harm damage on one target within line of sight.3LoSOne Location on TargetInstantN/A
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Harm 4Allows the soul caster to inflict four points of HARM damage to the touched location on the target4TouchTouched TargetInstantN/A
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Cause Disease 4Allows the soul caster to inflict a level 4 disease on the touched target4TouchTouched TargetInstantN/A
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Control Undead 4Allows the caster to control a level 4 undead (or lower level) for as long as they maintain the spell and keep LoS.4LoSOne TargetMaintainedN/A
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Rattle BonesThis touch spell causes the target to dislocate the limb touched by the caster of the spell. It can only be used on arms or legs and has no effect if cast on the head or chest. It causes no damage but the target cannot use the affected limb for 5 minutes or until someone with physical healing of any level re-locates the limb. The target cannot do this themselves if they have the skill because they are in too much pain. If used on a leg the target cannot move faster than a slow walk because they must drag the dislocated leg, they also cannot put any weight on it. If used on an arm the arm cannot support any weight or be used to hold anything.4TouchTouched TargetInstantN/A
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Mass Repel LifeAll living creatures within 10ft of the caster are forced 20ft away from the caster unless the spell is resisted. This spell is cast on self only.4SelfCasterInstantN/A
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NightmareThis spell causes the touched target to suffer a terrible night’s sleep. The target regains NO mana or hit points from the night’s sleep. Once a day abilities are not affected by this spell.4TouchTouched TargetNext NightN/A
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Poison BladeThis spell will imbue a bladed or pointed weapon with 3 charges of blade venom. For the venom to work you have to strike someone and injure them. It will not work if it strikes an armoured location. However an armoured location that has the protection reduced to zero is acceptable. At casting you can choose what effect you want the poison to have but all three charges must be the same. The choices are: +1 damage, Sickness 30 seconds or Sleep 60 seconds4TouchTouched Target1 Encounter or Till UsedN/A
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Harm 5Allows the soul caster to inflict five points of HARM damage to the touched location on the target5TouchTouched TargetInstantN/A
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Cause Disease 5Allows the soul caster to inflict a level 5 disease on the touched target5TouchTouched TargetInstantN/A
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Control Undead 5Allows the caster to control a level 5 undead (or lower level) for as long as they maintain the spell and keep LoS.5LoSOne TargetMaintainedN/A
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ParalysisThis spell paralyses the touched target for 5 minutes.5TouchTouched TargetInstantN/A
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Fatal WeaponsThis spell creates a weapon in the hand of the soul caster. The weapon can be of any type the soul caster wishes. The weapon does +2 damage vs living creatures but cannot harm undead. The weapon cannot be disarmed but may only be used by the caster.5SelfCaster1 EncounterN/A
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Harm 6Allows the soul caster to inflict six points of HARM damage to the touched location on the target6TouchTouched TargetInstantN/A
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Cause Disease 6Allows the soul caster to inflict a level 6 disease on the touched target6TouchTouched TargetInstantN/A
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Control Undead 6Allows the caster to control a level 6 undead (or lower level) for as long as they maintain the spell and keep LoS.6LoSOne TargetMaintainedN/A
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Dark InflictionCauses a temporary life drain effect on the touched target and completely heals the most injured location on the caster. Will not heal broken bones but will heal if the caster is diseases or poisoned, it will not remove the poison or disease however.6TouchTouched TargetInstantN/A
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Protection of DarknessYou gain hits to blows vs living races and all other damage is reduced by 1 to a minimum of 1. Spells still affect you normally.6SelfCaster1 EncounterN/A
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Stygian Bolt 2Inflicts two points of ranged HARM damage to one location on one target within line of sight.6LoSOne Location on TargetInstantN/A
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Harm 7Allows the soul caster to inflict seven points of HARM damage to the touched location on the target7TouchTouched TargetInstantN/A
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Cause Disease 7Allows the soul caster to inflict a level 7 disease on the touched target7TouchTouched TargetInstantN/A
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Control Undead 7Allows the caster to control a level 7 undead (or lower level) for as long as they maintain the spell and keep LoS.7LoSOne TargetMaintainedN/A
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Breath of DarknessAnyone in a 45 degree arc in front of the caster is inflicted with a 30 second sickness effect. This counts as a poison effect of level 5 and may be resisted as such. Creatures immune to poison are not affected by this ability.720ft45 degree arcInstantN/A
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Dark AuraDamage spells used on the caster are reduced by 1 point of damage to a minimum of 1. Natural abilities of living creatures (other than melee effects) do not effect the caster when under this spell. (E.g. a mortal used on you by a living being would still effect you as its melee but a poison from a snake would not)7SelfCaster1 EncounterN/A
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Harm 8Allows the soul caster to inflict eight points of HARM damage to the touched location on the target8TouchTouched TargetInstantN/A
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Cause Disease 8Allows the soul caster to inflict a level 8 disease on the touched target8TouchTouched TargetInstantN/A
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Control Undead 8Allows the caster to control a level 8 undead (or lower level) for as long as they maintain the spell and keep LoS8LoSOne TargetMaintainedN/A
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Break BoneBreaks the bone in the touched location of your target. The location becomes unusable until it is splinted or mended by magic and the target is in great pain. If it is used on the head or chest the target is rendered unconscious until its splinted or magically mended.8TouchTouched TargetInstantN/A
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Dark SpiritWhen cast the caster is protected by dark soul magic. For every two points of damage they take they can release one point of harm damage on one opponent within line of sight.

Example: The dark soul caster casts Dark Spirit and then takes a single, four doubles and a triple. They then releases the damage taken on their attacker. They took 1+2+2+2+2+3= 12 points of damage so their bone spirit does a harm 6 effect on the target. Damage taken on armour or protection spells is not counted towards the spell only damage to loc.

Once the spell is released any wounds inflicted on the caster after the Dark Spirit effect was cast are consumed and no injury will remain. Wounds inflicted before the casting of the spell will not be effected by this spell.

There are some conditions that need to be met for this to work:
1) Once released the spell and the protection is consumed.
2) If the caster is rendered unconscious before the damage is released the spell is wasted and the damage remains on the caster.
3) Special damage calls such as mortal or crush are not countered by the spell and affect the caster normally.
4) Damage taken on the casters armour or through other protection is not included in the amount released it must be damage to loc for it to work.
8SelfCaster1 Encounter or Till UsedN/A
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Harm 9Allows the soul caster to inflict nine points of HARM damage to the touched location on the target9TouchTouched TargetInstantN/A
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Cause Disease 9Allows the soul caster to inflict a level 9 disease on the touched target9TouchTouched TargetInstantN/A
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Control Undead 9Allows the caster to control a level 9 undead (or lower level) for as long as they maintain the spell and keep LoS9LoSOne TargetMaintainedN/A
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DarkwellDarkwell must be cast on a living person and for the duration of the spell or as long as the person remains alive no healing whether it be spells, first aid, healing potions or any other type will work in a 20ft area around the Darkwell. The effect will move with the person this spell is cast upon. 9TouchTouched Target5 minsN/A
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Stygian Bolt 3Inflicts three points of ranged HARM damage to one location on one target within line of sight.9LosOne Location on TargetInstantN/A
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Drain SoulWhen this touch spell is cast the caster attacks the beings connection to their soul, the means by which all beings are linked according to the soul casters beliefs. The spell can have two effects, you must choose which one at the time of casting.
1) It drains the mana from the victim up to the casters maximum and secondly it heals the caster by taking life from the target on a 1 to 1 basis.
2) As long as the caster remains touching the target of this spell, they can cast using the soul pact rules above but the loc is drained from the target and not the caster.
9TouchTouched TargetSpecialN/A
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Harm 10Allows the soul caster to inflict ten points of HARM damage to the touched location on the target10TouchTouched TargetInstantN/A
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Cause Disease 10Allows the soul caster to inflict a level 10 disease on the touched target10TouchTouched TargetInstantN/A
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Control Undead 10Allows the caster to control a level 10 undead (or lower level) for as long as they maintain the spell and keep LoS.10LoSOne TargetMaintainedN/A
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Dark TouchWhen cast the touch spell takes the effect of a permanent life drain to the touched location. The spell heals the caster of all wounds. This spell will not heal broken bones but will heal even if the caster is poisoned or diseased. It will not remove the poison or disease however.10TouchTouched TargetInstantN/A
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Breath of CorruptionWorks exactly as the level seven Breath of Darkness effect however in addition to the sickness effect it also inflicts 1 point of damage to all locations to everyone in the arc. This counts as a level 8 poison and can be resisted as such. Creatures that are immune to poison will be immune to this effect.1020ft45 degree arcInstantN/A
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Dark Avatar pt 1Everyone is created unique and as such how they manifest a soul avatar is unique to them. When a character reaches level 10 soul casting they may create their avatar from the following lists. Once created the avatar is fixed and cannot be changed.

NOTE: This spell cannot be cast via joint casting, the caster must have Dark Soul casting level 10. This spell cannot be re-cast while it is already in effect, there is a 1 encounter rest period required before it can be cast again.

Soul casters have 15 points to spend on abilities from the following lists.

1 Point Skills
- Immune to Sleep
- Immune to Pain
- Immune to Poison
- Immune to Disease
- Immune to Sickness
- Immune to Subdue
- Immune to Chill
- Immune to Fell (you still take damage but the fell effect is ignored)
- +1 Strength (max of Quad)
- Cause Disease level 1 by touch (no mana cost)
10SelfCaster1 EncounterN/A
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Dark Avatar pt 22 Point Skills
- Immune to Life Drains (both temp and perm)
- Immune to Mortal
- Immune to Freeze
- Immune to Paralysis
- Immune to Crush
- +2 Strength (must have +1, highest plus is used, plusses are not cumulative, max of Quad)
- Fatal Weapon
- Cause Disease Level 2 by touch (no mana cost)

3 Point Skills
- Double Current Loc
- Current Mana Pool Doubled (When spell ends current mana is halved to give new value)
- -1 mana cost when casting spells (to a minimum of 1)
- +3 Strength (must have +2, highest plus is used, plusses are not cumulative, max of Quad)
- +1 melee damage
- Protection of Dark
- Dark Aura
- Cause Disease Level 3 by touch (no mana cost)
10SelfCaster1 EncounterN/A
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Dark Avatar pt 34 Point Skills
- Hits to Blows vs melee
- Hits to Blows vs magic
- Hits x 10 but take 10 x damage from magic (cannot buy with hits to blows skills)
- +4 Strength (must have +3, highest plus is used, plusses are not cumulative, max of Quad)
- +2 Melee damage (must have +1, highest plus is used, plusses are not cumulative)
- Count as a darkwell
- Cause Disease Level 4 by touch (no mana cost)

5 Point Skills
- +3 Melee damage (must have +2, highest plus is used, plusses are not cumulative)
- Cause Disease Level 5 buy touch (no mana cost)
10SelfCaster1 EncounterN/A
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