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Three
Acts
Harmon's
Quadrants
Brooks' Four
Major Parts
Chamberlain's
Nutshell
Shakespearean
Five Acts
Michael Hauge's
Six Stages
Syd Field's
Paradigm
Harmon's
Story Circle
Eight SequencesJoseph Campbell's
Hero's Journey
Blake Snyder's
Save the Cat
Beat Sheet
Blake Snyder
Tips
2
If ComedyIf Tragedy
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Act I:
Thesis
Dishonest
Order
Set-Up
(Orphan)
Set-Up WantAct I:
The Exposition
Stage I: Set-Up &
Opportunity
Act 1:
Inciting Incident
& Set-Up
YouStatus Quo
&
Inciting Incident
Ordinary WorldOpening Image
4
Set-Up &
Theme Stated
Six Things That Need Fixing
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6
WantCall to AdventureCatalyst
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Stage II:
New Stituation &
Change of Plans
Predicament &
Lock In
Refusal of the callDebate
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Meeting the Mentor
9
Point of No Return
(Gets Set-Up Want
But There's A Catch)
Plot Point 1GoCrossing the ThresholdBreak Into Act TwoDouble Bump here (if needed)
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Act II:
Antithesis
Dishonest
Chaos
Response
(Wanderer)
Crisis
(Opposite
of
Want)
Triumph
(Gets
Want)
Act II:
Rising Action
Stage III: Progress &
Point of No Return
Act 2a &
Pinch Point 1
Adapt/SearchFirst Obstacle
& Raising the Stakes
Tests, Allies, EnemiesB Story
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Fun and GamesPromise of the Premise
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Act III:
The Climax
MidpointFindFirst Culmination/
Midpoint
Approach of Inmost CaveMidpointFalse Victory/False Defeat
The stakes must be raised!
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Ordeal
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Honest
Chaos
Attack
(Warrior)
Act IV:
Falling Action
Stage IV:
Complications,
Higher Stakes
& Major Setback
Act 2b &
Pinch Point 2
Pay/TakeSubplot &
Rising Action
Reward/Consequence
(Seizing the Sword)
Bad Guys Close In
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All Is LostWhiff of Death
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Dark Night of the Soulleads to The Moment of Clarity
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Plot Point 2Main Culmination/
End of Act Two
Road Back/New Challenge
& Rededication
Break Into Act Three
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Act III:
Synthesis
Honest
Order
Resolution
(Martyr)
Climactic
Choice
(Toward
Strength)
Climactic
Choice
(Worsens
Flaw)
Act V:
Denoument
or
Resolution
Stage V: Final Push
& Climax
Climax
& Resolution
ReturnNew Tension
& Third Act Twist
ResurrectionFinale1. Gathering the team,
Planning
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2. Storming the castle,
Executing plan, going well
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3. High Tower Surprise
(the princess isn't there!
it's a trap!)
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4. Digs deep down and
comes up with new plan
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5. Execution of new plan
& victory
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Final Step
(Toward
Strength)
Final Step
(Worsens
Flaw)
Stage VI: AftermathChangeResolutionReturn With ElixirFinal Image
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SourceSourceSourceSourceSourceSourcePinchesSourceSourceSourceSourceSource
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Source 2
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NOTE: Cell size does not indicate length or screentime! They're only these sizes so that they can line up with similar beats in other columns. You should decide how much time your story needs for each part.
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Generally, Act 1 is 25%, Act 2 is 50% and Act 3 is 25% of screentime.
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