fighter_param_vl_xxx.bin
 Share
The version of the browser you are using is no longer supported. Please upgrade to a supported browser.Dismiss

 
Comment only
 
 
ABCDEFG
1
Date(JST)CharacterEditorGroupNameDescriptionComment
2
2018/08/15CharizardMetal Face242H speed
3
LinkDRAFIX161Max number of times reappeared Dair hitbox can hit
4
LucasBen Hall218Pillar max fall speed
5
Mega ManBen Hall130X offset for SpecialN animation
6
Alex Mertsch1Y offset for SpecialN animation
7
Ben Hall2X offset for SpecialNTurn animation
8
3Y offset for SpecialNTurn animation
9
Meta KnightBen Hall151Sensitivity to angle
10
Alex Mertsch2Ability to angle
11
Mii GunnerBen Hall170X offset
12
Alex Mertsch2Speed
13
NessBen Hall198Pillar max fall speed
14
Pac-ManSluigi 123261Gravity while bouncing
15
2H speed multiplier upon bouncing
16
3V speed multiplier upon bouncing
17
6# of times it can bounce before considered idling
18
Ben Hall461Rotation per frame (degrees)
19
Sluigi 1232Gravity upon bouncing
20
3H speed multiplier upon bouncing
21
4V speed multiplier upon bouncing
22
5Piecing capability
23
7The number of times it can bounce before can disappear
24
RobinJABrules1310Minimum number of frames you can lengthen thoron
25
11Maximum number of frames you can lengthen thoron
26
SonicAlex Mertsch1323No-homing dash duration (frames)
27
WarioAlex Mertsch157Height multiplier
28
YoshiBen Hall1418Wall bounce H speed multiplier
29
2018/05/02GanondorfAlex Mertsch158Height multiplier
30
Meta KnightAlex Mertsch157Grounded height multiplier
31
Game&WatchToomai173Model size multiplier (food 1 sausage?)
32
4Model size multiplier (food 2 steak?)
33
5Model size multiplier (food 3 prawn?)
34
6Model size multiplier (food 4 fish?)
35
2018/04/26CharizardBen Hall147SpecialSEnd H deceleration
36
8SpecialAirSEnd H deceleration
37
Falco/FoxJose Wong144SpecialS distance multiplier?
38
5SpecialAirS distance multiplier
39
Ben Hall166H air friction
40
17Remaining time reduction per hit multiplier
41
23Maximum fuel (for flying)
42
33Terminal H air speed with jets active
43
37Fuel recharge rate while grounded
44
Mr. G&WBen Hall160Character model Z scale
45
2018/04/05CharizardBen Hall2413Duration (seconds)
46
250Speed
47
1Lifetime during travel (frames)
48
2Duration of "hitting" actionIncreasing the value does not affect hitbox duration
49
Doneky KongBen Hall162Landing Lag during SpecialLwStart (frames)
50
FoxBen Hall18-Rotation angles when Fox turns in Down B (degrees)
51
Outfoxed2215Duration (seconds)
52
Ben Hall16Duration reduced by this (frames)
53
KirbyAlex Mertsch139Stop-walk momentum
54
LinkAlex Mertsch160Number of frames that Dair's hitbox reappears after said hitbox has connected
55
Mii GunnerBen Hall1312Maximum frames before firing action occurs
56
PeachBen Hall193Added base damageDamage = (Base dmg + Name3) + Speed * Name4
overwrite item_common_param Name38 and 39
57
4Multiplier to speed added to damage
58
2018/03/24GeneralMeshima2-Idle animation odds
59
3-Crounching idle animation odds
60
Donkey KongSluigi 123154Ground acceleration
61
5Ground deceleration
62
6Aerial acceleration
63
7Aerial deceleration
64
Little MacAlex Mertsch152Directionalized pre-jump displacement
65
4Aerial max air speed multiplier
66
Sluigi 1236Ability to angle (degrees)
67
Lucina/MarthBen Hall142Can use up/down variants
68
MarioBen Hall161Charge frames to use SpecialLwHeavy instead of SpecialLwLight
69
Meta KnightSluigi 123146Highest/lowest angle to directionally aim Metaknight towards (degrees)?
70
Alex Mertsch1510Aerial height multiplier?
71
NessAlex Mertsch198Base Pillar size?
72
PAC-MANEmilio Marshall610Length of Big Pac-Man (Frames)
73
VillagerAlex Mertsch1520Fuel mechanic?
74
27Fuel mechanic?
75
PAC-MANBen Hall141V speed multiplier for SpecialSStart
76
2Max fall speed multiplier
77
3Min duration of SpecialSHold
78
16Minimum total speed for SpecialSDash to decelerate
79
18Minimum base damage of SpecialSDash
80
19Maximum base damage of SpecialSDash
81
20Min duration of SpecialSDash
82
21Max duration of SpecialSDash
83
23SpecialSDash damage multiplier
84
24SpecialSDash duration multiplier ( floor(this) )
85
25SpecialSDash super armor end frame
86
26H speed multiplier for SpecialSReflectFall
87
27Stage line angle difference to cause SpecialSReflectFall (degress)
88
28V initial speed for SpecialSReflectFall (uses negative for ceiling collision)
89
ShulkEric Bobdan157H air max speed muliplier
90
ZeldaRuben191Side B base damage
91
2018/02/25GeneralBen Hall510Intangible/Invincible
92
BayonettaMeshima1420dABK animation rotation angle (degrees)
93
1618Witch Time animation start frame after activating Bat Within With Time
94
0Max number of Nair looping animationsscript_2289
95
1Max number of Uair looping animationsscript_2289
96
2Fair1 initial V speed when hitting opponents
97
3Fair2 initial V speed when hitting opponents
98
4Number of Fairscript_2299
99
5Frame where the attack button stops being read for Fair2
100
6Frame where the attack button stops being read for Fair3
Loading...
 
 
 
Updates
General
Bayonetta
Bowser
Bowser Jr.
Captain Falcon
Cloud
Charizard
Corrin
Dark Pit
Diddy Kong
Donkey Kong
Dr. Mario
Duck Hunt
Falco
Fox
Ganondorf
Greninja
Ike
Jigglypuff
King Dedede
Kirby
Link
Little Mac
Lucario
Lucas
Lucina
Luigi
Mario
Marth
Mega Man
Meta Knight
Mewtwo
Mii Brawler
Mii Gunner
Mii Swordsman
Mr. Game and Watch
Ness
PAC-MAN
Palutena
Peach
Pikachu
Pikmin and Olimar
Pikmin
Pit
R.O.B.
Robin
Rosalina and Luma
Roy
Ryu
Samus
Sheik
Shulk
Sonic
Toon Link
Villager
Wario
Wii Fit Trainer
Yoshi
Zelda
Zero Suit Samus
 
 
Main menu