fighter_param_vl_xxx.bin
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Date(JST)CharacterEditorGroupNameDescriptionComment
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2017/12/06CharizardBen Hall1411Frames between each 1% damage increment on recoil
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King DededeRuben2114Wall sticked Gordo lifetime (frames)
4
(Dark)PitBen Hall2011Lifetime gained per charged frame (frames)
5
SheikBen Hall171Lifetime after sticking to surface (frames)
6
VillagerBen Hall161Uair/Dair single turnip odds
7
2Uair/Dair double turnip odds
8
3Uair/Dair triple turnip odds
9
177Potted sapling lifetime after bounce (frames)
10
213H air friction
11
4Minimum V speedInitial V speed is random from (Name4) to (Name4 + Name5)
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5Maximum additional V speed
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6V upward acceleration
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7Maximum V speed
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2017/11/30Bowser Jr.Ben Hall1430Damage-based armor threshold (only for Clown Car?)
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CharizardBen Hall143Damage-based armor threshold
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12Recoil initial H speed backwards
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13Recoil initial V speed
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14Recoil gravity
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Diddy KongRuben155Knockback-based armor threshold for ground/air charge
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DuckhuntMeshima150Grounded H momentum multiplier on startup
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1V momentum mutiplier on startup
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2V momentum received on aerial startup
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160Grounded/aerial H momentum mutiplier on startup
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1V momentum multiplier on startup
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2V momentum received on aerial startup
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3Fully-charged Fsmash hitbox X offset multiplier
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4Fsmash hitbox X offset randomness
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5Fsmash hitbox Y offset randomness
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8Gunmans lifetimes (frames) ??
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180Reticle GFX sizeaffects to Can, Clay and all smashes
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190Frames before flashing
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1Initial H speed
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2Initial V speed
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210Initial H speed
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230Upward momentum received on appearing (aerial only)
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1Gravity before firing
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2Max fall speed before firing
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GreninjaMeshima1512H speed after bouching walls
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13V speed after bouching walls
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Little MacBen Hall1313Damage-based armor threshold (for charging)
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14Damage-based armor threshold (for max charge release)
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22Frame speed multiplier for SpecialNStart and SpecialAirNStart
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PikachuBen Hall148Base H firing momentum
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14Initial H momentum multiplier for SpecialSEnd and SpecialAirSEnd
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16Max additional friction for SpecialSEnd
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OlimarBen Hall153Max H acceleration while flying (no Pikmin)
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4Reduction of H acceleration per Pikmin
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Royal Gardener5Max horizontal airspeed while flying (no Pikmin)
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Ben Hall6Reduction of max H airspeed per Pikmin
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9Reduction of V upward acceleration per Pikmin
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Meshima1729Smash input SideB initial H speed multiplier?
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Royal Gardener30Max additional frames of latch time
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31Base frames of latch time
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RyuBen Hall166Damage-based armor start threshold
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7Damage-based armor end threshold
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2017/11/23MarioSluigi 123158Initial H momentum from moving stick forward during the jump
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9Gravity before the jump
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MegamanJonahZgo290Projectile speed
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PikachuBen Hall1413Max fall speed when firing
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150Delay before SpecialAirHiStart uses vertical acceleration (frames)True = this + 1, V acceleration = 0.08 / 30, given in MSC
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OlimarBen Hall158Max V upward acceleration (no Pikmin)
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10Max ascent speed (no Pikmin)
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15Reduction of max ascent speed per Pikmin
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16Ascent speed reduction multiplier for White Pikminthere's a chance that this affects other stats, but it is untested currently
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17Ascent speed reduction multiplier for Purple Pikmin
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2017/10/14Donkey KongBen Hall151Gravity multiplier
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Sluigi 1236Base air speed? / Max additional air speed?
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7Base air speed? / Max additional air speed?
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(Counters)Ben Hall162H air friction
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King DededeTimothy Pitcher162Damage added per frame
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PikachuBen Hall140Lower value for charge damage scaling
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1Upper value for charge damage scaling
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9Full charge H firing momentum
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10Base V firing momentum
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11Full charge V firing momentum
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12Gravity when firing
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161Grounded H momentum multiplier on startup
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2Aerial H momentum multiplier on startup
80
4Max fall speed after the aerial thunder hit
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5Gravity on aerial thunder hit
82
YoshiSluigi 123171Initial speed of the thrown egg
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2Max fallspeed of the thrown egg?
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3Gravity of the thrown egg?
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2017/09/27BayonettaMeshima141Speed multiplier on uphill Heel Slide
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2Speed multiplier on downhill Heel Slide
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6Speed multiplier on Heel Slide Bullet Arts startup
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10H momentum multiplier on uABK Bullet Arts startup
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11H decel on uABK Bullet Arts
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27H maxmum positive speed hitting on characte with dABK??
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28H accel after hitting on character / bounching off walls with dABK
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29Max H speed after hitting on character / bounching off walls with dABK
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CorrinMeshima1428Forward momentum received from SpecialSWallJump
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29Upward momentum received from SpecialSWallJump
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30Gravity on SpecialSWallJump
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Game WatchBen Hall140Aerial H momentum multiplier
97
1Air Friction
98
NessFil Freggr231Total duration of Starstorm?
99
PacmanSluigi 123260Initial speed
100
ShulkRuben1611Counter active frames multiplier applied after use
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