ABCDEFGHSTUVWXY
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Hand (Size 7):Buried:Displayed:Discarded:Recharged:Draw:0Unknown Cards Left:
2
Bottled Lightning-MMCanteen
Crystalline Carnivore
Acid Flask9
3
Alchemist's FireTwitch Tonic
Random from Discarded:
0Total Deck:
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Stained Glass Elemental10
5
Blessing of Qi ZhongOn Top:
6
Alchemist's Kit
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Blessing of the Elements-Gamma
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Galvanic Kopis +2
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Set Aside:
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Sideboard:
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Type here for notes to other players:
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[quote=<Cogsnap>] [b]Hand: Bottled Lightning-MM, Alchemist's Fire, Stained Glass Elemental, Blessing of Qi Zhong, Alchemist's Kit, Blessing of the Elements-Gamma, Galvanic Kopis +2, [/b]
Character Name:
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[b]Displayed:[/b] Canteen, Twitch Tonic,
<Cogsnap>
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[b]Deck:[/b] 10 [b]Discard:[/b] 1 [b]Buried:[/b] 0
Hand Size:
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[b]Notes: [/b]<6>
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[b]Sideboard cards:[/b]
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[/quote]
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[spoiler=Skills and Powers]SKILLS
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Strength d6 []+1 []+2 []+3
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Dexterity d8 [x]+1 [X]+2 [X]+3
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--Disable: Dex+3
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--Ranged: Dex+1
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Constitution d6 []+1 []+2
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Intelligence d10 [X]+1 [X]+2 []+3
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--Arcane: Int +1
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--Craft: Int +2
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Wisdom: d6 []+1 []+2
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Charisma d6 []+1 []+2
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Hand Size: 6 [X]7 []8
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Proficient: Light Armor, Weapons
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Powers:
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--When you would banish a card that has the alchemical trait for its power, you may ([X]Discard it or)([X]Recharge it or) banish another card that has the alchemical or liquid trait.
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--Add 1d6([X]+2) to your ranged combat check that has the alchemical trait
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--After you defeat a monster, you may discard([x]or recharge) a card to draw an item that has the alchemical or liquid trait from the box.([X]Or you may draw 2 and return 1 to the box)
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--[]On([]your combat check or) your ranged combat check, you may discard any number of items that have the alchemical trait([]or any items); for each item discarded, add 1d6 and that item's traits to the check
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--[]The first item([] or any item) you play that has the alchemical or liquid trait does not cout against the number of items you can play on a check or step
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[/spoiler]
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