A | B | C | D | E | F | G | H | I | J | K | L | AC | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | ビルド - ファイト - システム Battle Sheet [ Profile 1 ] 1.90 | * Click [ + ] on the left to expand / collapse | |||||||||||
2 | |||||||||||||
3 | Instructions | ||||||||||||
4 | [ 1 ] Click [File]>[Make a copy] to start creating your own Battle Sheet. | ||||||||||||
5 | [ 2 ] After getting your suit graded in #bfs_development on the discord, Fill out your Base Detailing, Bonus Detail, and Base Points. [ 3 ] Select your Frame Size via the drop down menu. [ 4 ] Use the drop down menus to apply Detail points, Classes, Weapon and Equipment. [ 5 ] All Stats are Calculated automatically outside of Special Weapons and Weapon stacking. [ 6 ] Stats from specialty weapons such as Switching, Combining, and Variable weapons must be calculated manually entered into the manual slots in the Main Weapons Section. | ||||||||||||
6 | |||||||||||||
7 | Suit Name: | Hawkbit Digger | ▶ | Frame Size | Medium | Theme Song: | For player themes when on tense moments | ||||||
8 | Pilot Name: | Gregory Schnyder | Suit gains +1 free hex move after attacking. | Kill Count | |||||||||
9 | Model Number: | RX-180 TR-2 | Base Points [ 7 / 7 ] | STATS | Detail Points [ 4 / 4 ] | ▶ | Base Detailing | 2 | |||||
10 | Scale: | 1/144 | HP | 360 HP | 2 | ▶ | Bonus Detail | 2 | |||||
11 | Base Kit: | HG RX-178 Gundam MK-II | ▶ | 2 | Defense | 12 | 0 | Detailing Total | 4 | ||||
12 | Pilot Quality: | None | ▶ | 3 | Ranged Attack | 3 | 2 | Mods Available | 0 | ||||
13 | Requires 10+ Kills in order to assign a Pilot Quality, | ▶ | 2 | Melee Attack | 2 | 0 | |||||||
14 | DR | 25 DR | 0 | ||||||||||
15 | Move Speed | 10 GP | 0 | ||||||||||
16 | Image Album | https://imgur.com/gallery/ZDHlvUy | Equipment Slots | 12 | 0 | ||||||||
17 | |||||||||||||
18 | |||||||||||||
19 | Multifire Combos | - Multi Fire Cost = GP cost both weapons + the Slot cost of the second weapon fired x 10 (0 slot weapons are treated as 1 slot for calculations) - Multi Fire Attacks only reduce DR by 5 and can not score a Critical hit. - Only Light weapons [ Wepons with a Slot Cost of 1 ] can be used for a Multiattack. | |||||||||||
20 | Weapons | Range | Damage | GP Cost | Notes | ||||||||
21 | Manual Entry | Vulcan + Unarmed Melee | 1 | 80 | 65 | 55 GP cost with Heavy Frame | |||||||
22 | Manual Entry | ||||||||||||
23 | Manual Entry | ||||||||||||
24 | |||||||||||||
25 | Classes | * Click [ + ] on the left to expand / collapse | |||||||||||
26 | Rules | *Up to 3 classes per suit, however you cannot exceed a Class Value of 5 | |||||||||||
27 | Class Type | Description | Class Value [ 5 / 5 ] | ||||||||||
28 | #1 | [3] High Mobility | Suit gains +2 free hex movements per turn for 3 turns. +2 defense. | 3 | |||||||||
29 | #2 | [1] All Rounder | Allows transfer of up to 4 points from a higher attack stat to a lower attack stat cooldown of 2 turns between each use. Cost of 30GP. Allows one free Switching weapon switch per transfer. | 1 | |||||||||
30 | #3 | [1] Prototype | Suit may take a second Passive System, but is barred from Active Systems. Suit may also take a second mod on a single weapon. Excludes the transformation system when a Suit has the Transformable Class. | 1 | |||||||||
31 | |||||||||||||
32 | Main Weapons | * Click [ + ] on the left to expand / collapse | |||||||||||
33 | Rules | - Stats from Classes, Passive Systems, and Passive boosts from Mods are automatically taken into account for non Manual Slots. - Manual slots are for special weapons that must be caclulated manually. you can also make a Note for stat changes in the notes section. - You can click the [ + ] Expand on the left for Special Effects and Actions for the weapon, they are dynamically updated by the chosen weapon type. | |||||||||||
34 | Weapon Name | Icon | Weapon Type | Range | Damage | GP Cost | Notes for Special and Combined weapons | Slot Cost [ 12 / 12 ] | Weapon Mods [ 0 / 0 ] | ||||
35 | Shield Claw | Medium Melee Weapon | 2 | 40 | 40 | Claw Grab can stun enemies | 0 (combined with shield) | None | |||||
37 | Custom Beam Rifle | Medium Rifle | 7 | 45 | 50 | Equipped w/ Grenade Launcher | 3 | None | |||||
39 | "Efrafa" Light Machine Gun | Light Machine Gun | 3 | 70 | 35 | 1 | None | ||||||
41 | Underslung Grenade Launcher | Grenade Launcher (Explosive) | 7 | 100 | 60 (+45 to switch) | (Switchable) Mounted to Custom Beam Rifle | 3 | None | |||||
43 | "Darkhaven" Gatling Gun | Heavy Machine Gun | 6 | 110 | 75 | 3 | None | ||||||
45 | None | 0 | 0 | 0 | 0 | None | |||||||
47 | None | 0 | 0 | 0 | 0 | None | |||||||
49 | None | 0 | 0 | 0 | 0 | None | |||||||
51 | None | 0 | 0 | 0 | 0 | None | |||||||
53 | None | 0 | 0 | 0 | 0 | None | |||||||
55 | None | 0 | 0 | 0 | 0 | None | |||||||
57 | None | 0 | 0 | 0 | 0 | None | |||||||
59 | None | 0 | 0 | 0 | 0 | None | |||||||
61 | None | 0 | 0 | 0 | 0 | None | |||||||
63 | |||||||||||||
64 | Purge Weapons | * Click [ + ] on the left to expand / collapse | |||||||||||
79 | Incoms | * Click [ + ] on the left to expand / collapse | |||||||||||
91 | Remote Weapons | * Click [ + ] on the left to expand / collapse | |||||||||||
92 | Rules | - Funnels are listed similarly to weapons and come in a few different variations. When Deployed, Funnel tokens are placed on the field with their listed stats and can be targeted or attacked through at a cost of -2 attack unless specified by the funnel. Funnels block an opponent's ability to move through a hex. - Funnels have a seperate bonus 20GP pool from which a Funnel can use to Move or Attack before using the Suit's GP pool. The main suit may not use a funnel’s GP pool. - Funnels last 5 turns on the field or until they are destroyed, turns are cumulative even when recalled. All funnels have a recall cost of 20GP and are instantly recalled to the suit. - Multi-attacks using Funnels use a slot cost of 2 for calculations. - Deploying multiple funnels in 1 turn uses Multifire GP penalty rules. | |||||||||||
93 | Weapon Name | Icon | Weapon Type | Range | Damage | Attack GP Cost | HP | ATK Roll | Def | Movement Cost | Slot Cost [ 12 / 12 ] | Weapon Mods [ 0 / 0 ] | |
94 | None | 0 | 0 | 0 GP | 12 | 0 | None | ||||||
96 | None | 0 | 0 | 0 GP | 12 | 0 | None | ||||||
98 | None | 0 | 0 | 0 GP | 12 | 0 | None | ||||||
100 | None | 0 | 0 | 0 GP | 12 | 0 | None | ||||||
102 | |||||||||||||
103 | Shield | * Click [ + ] on the left to expand / collapse | |||||||||||
104 | Rules | *Limit 1 Shield per suit. 2 Small Shields can speced as a Medium Shield; 2 Medium Shields = Large Shield, Barricade Shield requires Bulwark Class | |||||||||||
105 | Shield Name | Icon | Shield Type | HP | GP Cost | Special Actions | Slot Cost [ 12 / 12 ] | ||||||
106 | Claw Shield | Medium | 120 | 40 | Push Back: 3 turn cooldown. Shield may be used to push back an opponent directly 2 hexes away. If a suit is pushed back into orange or red terrain, they take 45 damage through DR. | 2 | |||||||
107 | Shield Weapon | Shield Weapon Type | Notes *Only 1 Shield Weapon per suit, Weapon Slot cost must be equal to or less than Shield Slot Cost, the Slot cost of a Shield Weapon is not counted towards the total slot cost. | Slot Cost | Weapon Mods [ 0 / 0 ] | ||||||||
108 | None | 0 | 0 | 0 | 0 | None | |||||||
109 | Special Effects Special Actions Weapon Mod Effects | None | |||||||||||
110 | |||||||||||||
111 | SubArms | * Click [ + ] on the left to expand / collapse | |||||||||||
112 | Rules | *Limit 1 sub arm set per suit | |||||||||||
113 | Subarm Name | Icon | Subarm Type | Requirements | Effect | Slots Added | |||||||
114 | Elil Pack: "Digger" | Medium Sub Arms | Moderate secondary arms, must have manipulators at the end of the subarms. (Gusion Rebake, Rebake Full City) | Allows +2 ’free’ slots for weapons equipped in the sub arms only | 2 | ||||||||
115 | |||||||||||||
116 | Active Systems | * Click [ + ] on the left to expand / collapse | |||||||||||
117 | Rules | *Active Systems must be able to be demonstrated on the suit or be able to be reasonably applied. Example, no Trans-Am on non GN drive suits. | |||||||||||
118 | System Name | Icon | System Type | GP Cost | System Type | Description | Slot Cost [ 12 / 12 ] | ||||||
119 | HADES System | None | N/A | 0 | |||||||||
121 | None | N/A | 0 | ||||||||||
123 | None | N/A | 0 | ||||||||||
125 | None | N/A | 0 | ||||||||||
127 | None | N/A | 0 | ||||||||||
129 | None | N/A | 0 | ||||||||||
131 | |||||||||||||
132 | Passive Systems | * Click [ + ] on the left to expand / collapse | |||||||||||
139 | Support Unit / Core Fighter | * Click [ + ] on the left to expand / collapse | |||||||||||
164 | |||||||||||||
165 | |||||||||||||
166 | |||||||||||||
167 | |||||||||||||
168 | |||||||||||||
169 | |||||||||||||
170 | |||||||||||||
171 | |||||||||||||
172 | |||||||||||||
173 | |||||||||||||
174 | |||||||||||||
175 | |||||||||||||
176 | |||||||||||||
177 | |||||||||||||
178 | |||||||||||||
179 |