Sims 3 Warrior Cats Spreadsheet
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ABCDE
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Seasons (Spring/Summer/Fall/Winter)
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NewleafGreenleafLeaffallLeafbare
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Roleplaying Dice Roller Site Used!
Roll 1d100 Random Daily Event
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Good1-601-491-341-25
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Nothing Happens61-8550-7935-7526-49
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Bad86-10080-10076-10050-100
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Roll 1d4 Twice If Good or Bad
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1. Food/Water
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2. Medicine/Plants
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3. Territory/Travel
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4. Animal
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Good1234
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Food/WaterSafe FishingSafe Hunting2 Drinks Allowed
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Medicine/Plants2x GatheringInjury HealsAll Fleas Cured1 Buyable Plant
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Territory/Travel1 Spawner AddedLand Unlocked1 Free Teleport
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AnimalDog SafeNew Cat JoinsKitten ReturnedFree Revival
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Bad1234
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Food/WaterLethal FishingLethal Hunting2 Prey Loss
Infectious Water
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Medicine/PlantsNo GatheringInjury Advances1 Case Of Chills2 Plants Die
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Territory/Travel1 Spawner DeletedLand LockedCampbound
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AnimalDog Lethal
Cat Leaves Clan
Kitten StolenInstant Death
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Outcome Info
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Starclan aided teleports/warnings can be stockpiled and spent to avoid kittnappings, large bird or dog attacks
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Safe voids all roll situations for specified scenario, lasts for the entire day!
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Lethal turns both minor and major injury results for specified scenario into fatal ones, lasts for the entire day!
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Infectious Water makes all burn treatments wounds of equal level, lasts for the entire day!
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Land Locked blocks travel to an owned territory until an Unlock is earned. Camp is safe from this!
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Campbound prevents travel outside of Camp for the day and all exploring cats are to be called home
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Autonomous drinking normally isn't allowed, but two one-time manual drinks are for that day alone
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2x Gathering allows for double the harvest of rolled plants for that day
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Spawners are not to be added at the Camp to encourage territory claiming and exploration!
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Stolen kittens are "taken" by other clans and if the kittens age to adult they become permanent members
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Offerings To Starclan To Negate Bad Luck
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1 Ninja Starfish
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5 Linckia Starfish
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10 Sea Bat Starfish
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Spring/Newleaf Rewards
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Can purchase 1 additional territory each Spring
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Rewarded with 3 free spawners, you get only 1 in Summer and Fall. None in Winter.
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1 Free Unlock in the scenario of you losing access to your garden
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1 Cat joins your clan, mostly to prevent clan death due to no viable mates
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Territory Ownership Guidelines
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At the start of a clan you own only your Camp and a territory to garden in
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Plants can only be grown outside of Camp in your own territoy so as to be susceptible to locks
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Typically money cheats are not used and the sheer number of territories you can own are unlimited
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Clans can fight one another cat vs cat for use of one anothers territory for a season in hard times
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The Stray Cat Conundrum
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Personal preference can be used
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Normally an established friendship with the clan leader is required before the stray is allowed to join the clan
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Editing the stray beforehand in CAS is up to the individual (Modded Sliders + EA ≠ Normal Looking Cats)
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The Curious Case Of Chip Bags
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If a cat has the misfortune of collecting 10 chip bags you must roll against Minor Bellyache then delete bags
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Roll 1d100 If Portrait Color Yellow
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Kittens
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Toothache1-691-491-39
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1st Stage Need Related Affliction70-8950-7940-79
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2nd Stage Need Related Affliction90-10080-100
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Apprentice/Warrior/Medicine Cat
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Fine1-791-691-59
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1st Stage Need Related Affliction80-9470-8960-89
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2nd Stage Need Related Affliction95-10090-100
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Elder
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Joint Aches1-691-49
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1st Stage Need Related Affliction70-8950-79
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2nd Stage Need Related Affliction90-10080-100
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Warrior & Medicine Cat Qualifications
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Up to individual, but normally alpha pet reward purchased for warrior and super smart pet for medicine cats
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Initial 3 cats normally consist of two warrior tier cats and a medicine cat
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Roll 1d100 Births
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Whole Litter Survives1-691-591-49
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One Still Born70-8160-7950-64
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Two Still Born82-9180-8965-79
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Lose Entire Litter92-10090-10080-100
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Roll 1d100 Hunting & Fishing (On Catch)
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Apprentice/Elder
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Fine1-49
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Minor Injury50-79
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Major Injury80-94
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Fatal95-100
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Warrior/Medicine Cat
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Fine1-59
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Minor Injury60-84
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Major Injury85-94
100
Fatal95-100
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