FOTN Powers
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Number
NameBookPageP MetaM MetaS MetaTypeDescription:Combat Effect:Out-of-Combat:
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1Acidic SpittleCore230MaintainMaintainMaintain
Shapechange
Cause a recipient’s spit become acidic making it a viable attack form. The recipient can use the spittle as an unarmed Attack action, substituting it instead of whatever attack form they were using before. The acid also damages the recipient of this spell as it begins to eat away at their mouth. Attack actions can use the spittle attack instead of any other forms of attack. Deal DF: 5 with a Range: 1 and apply the Degeneration condition with +1 Intensity Counter: P . The recipient of the spell also gains +1 Intensity in the Degeneration condition every Upkeep phase.The spell recipient’s saliva turns into a very caustic substance, burning through one inch of iron per minute of exposure. It is much less effective on other substances (flesh, stone, glass, etc).
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2Aggressive AssaultCore231AmplifyMultiWeaponManoeuvreUnleash a flurry of powerful blows to push your opponent back.Perform a Weak Attack action with a +1 P damage bonus and push an opponent back by 2 hexes (10’). The opponent can counter the push effect by playing a P rune for every 1 hex (5’) of the effect they wish to counter.Make a weapon strike with great precision.
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3Aggressive StanceCore231AmplifyAmplifyAmplifyStanceGreater damage is inflicted on your foes as you take a combat stance.Whenever you perform an Attack action, it pushes your opponent back 1 hex (5’). The victim can play a P rune to counter the push. If the push is not countered, then the attacker can immediately perform a Minor Sacrifice +1 to move into the hex that the victim vacated.Avoid some tense situations by taking a very aggressive stance that may intimidate others into non-confrontation.
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4Analytical Fortress StanceCore231AmplifyAmplifyAmplifyStanceTake a stance that provides defence against Mental attacks.Gain a PF bonus +1 M with a Minor Sacrifice +1.Mask your expressions and thoughts from someone trying to scrutinize your body language.
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5Analytical Power StanceCore231AmplifyAmplifyAmplifyStanceTake a stance that augments Mental attack forms.Deal +1 extra M damage when dealing M damage.You are relentless and unforgiving and a master strategist when playing cerebral games such as Hnefatafl.
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6Apples of IdunCore231AmplifyAreaMaintainSpellThis spell envelopes the recipients in sparkling lights.This spell generates a revitalizing dweomer that Heals +4 immediately and Heals +4 at the next Move action.Heal someone of their wounds.
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7Arcane ShieldCore232MultiMaintainAmplifySpellCreate a shimmering dome around you or an ally that protects from the next attack.Gain PF +2 P, PF +1 S, and PF +1 M against the next attack (once per combat round if Maintained).Create consecrated space (15’ in diameter) where lost spirits can not enter. The ritual takes 1 hour of preparation and works as long as those within the consecrated space do no harm.
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8Arcane StanceCore232AmplifyAmplifyAmplifyStanceWithdraw your mind from the battlefield for a moment to allow yourself to centre and focus your magical effects.Perform a Major Sacrifice +1, and receive a +2 Focus bonus.When you need absolute concentration, you can enter a trance that pushes away all extraneous noise and distraction.
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9Armageddon StrikeCore232AmplifyMultiWeaponManoeuvreUse the torment your are suffering to channel that anguish into your attack.Perform an Attack action with both a +2 damage bonus and a +4 Pierce bonus per rune in the Drain pile.When performing physical skill checks, the dweller gains a +1 bonus if they have any runes in Drain.
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10Attack From AboveCore232AmplifyMultiWeaponManoeuvreTake advantage of higher ground. Whether attacking from a mount, or a higher vantage point, or just being larger than the opponent, you deal a more devastating blow.If attacking from higher ground (attacker’s size is greater than opponent’s, standingYou are especially proficient on a mount. You can perform more complex tasks while riding your mount.
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11Aura AuguryCore233RangeAmplifyRangeSpellSee someone as they are, and read them like an open book. To your eyes, their talents hang off them like garlands.This spell reveals 1 random Active power from a designated target. This power can be replaced for the remainder of combat with the revealed power. The rune bound to this power becomes bound to the chosen power and acquires all aspects of the power including the meta tags. If this power reveals more than 1 random power through the use of an Amplify meta, the one to clone can be chosen.Gain the ability to read someone’s aura, revealing their greatest talent to you.
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12BackstabCore233AmplifyMultiWeaponManoeuvreYou know how to take advantage of an unsuspecting victim.If attacking from behind (opponent’s rear-facing side), perform an Attack action with a +3 P damage bonus.Dealing a blow from behind to a victim’s uncovered head with no helmet is most assuredly a knockout (victim must be of equal or lower level).
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13Bear's PostureCore233MaintainAmplifyMaintainManoeuvreChange your demeanour to emulate that of the sacred bear. You gain the increased ability to shake off attacks.Gain a +1 PF.You sense when someone is plotting against you (you get an omen that you must discern).
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14Beckon JotunheimCore233AmplifyAmplifyAmplifyAlka SpellThe spell thins the barrier between Jotunheim and the realm you are in. The designated area is instantly caught in a blizzard of snow and ice. This spell cannot be used if already in Jotunheim.Create an Alka of 4 hexes that induces the Degeneration condition with +1 Intensity Counter: P and the Impeded condition with a +1 Intensity Counter: P .Create a very slight thinning between worlds, creating a 10’ x 10’ x 10’ rough block of ice. This can be used as a bridge or a barrier. Only one such block can exist at a time. The block cannot be created over any matter (living or unliving).
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15Beckon MuspelheimCore234AmplifyAmplifyAmplifyAlka SpellThe spell thins the barrier between Muspelheim and the realm you are in. The designated area erupts in geysers of magma and blinding toxic sulphurous steam. This spell cannot be used if already in Muspelheim.Create an Alka of 4 hexes that induces the Degeneration condition with +1 Intensity Counter: P and the Blind condition with a +1 Intensity Counter: P .Create a very slight thinning between worlds, creating a 6,000-cubic-feet area of light and warmth.
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16Beckon NilfheimCore234AmplifyAmplifyAmplifyAlka SpellThe spell thins the barrier between Niflheim and the realm you are in. The designated area starts to suck souls through the veil.Create an Alka of 4 hexes that deals 4 Spiritual damage.Create an area of up to 20’ in diameter within which no native denizens of Niflheim can enter. This zone is nullified if any action (physical or magical) crosses over the barrier limits.
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17Beckon SvartalfheimCore234[AmplifyAmplifyAmplifyAlka SpellThe spell thins the barrier between Svartalfheim and the realm you are in. The designated area suddenly plunges into darkness, engulfing all light that comes into contact with it. This spell cannot be used if already in Svartalfheim.Create an Alka of 4 hexes that induces the Blind condition with +1 Intensity Counter: P and the area covered with the Alka blocks all line of sight (no ranged attacks can shoot in, out, or through it).Create a very slight thinning between worlds, creating a 6,000-cubic-feet area in which light Intensity is reduced by 5 .
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18Beckon IggdrasilCore234AmplifyAmplifyAmplifyAlka SpellThe spell thins the barrier between the cosmic tree Yggdrasil and the realm you are in. The designated area is instantly caught in swirling cosmic energy that sticks to any who pass through it, altering their presence. This spell cannot be used if you are already on the cosmic tree.Create an Alka of 4 hexes that induces the Aura condition with +1 Intensity and the Shroud condition with a +1 Intensity.Gain insight into how the cosmic ash is faring. You can gaze upon the health of the world-tree and get glimpses of earth-shattering events that may be occurring on one of the worlds that hangs on its branches or roots.
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19Bloof-Wolf FormCore235MaintainMaintainMaintain
Shapechange
You howl and in seconds your body shape changes into a giant wolf (the size of a horse). Anything inanimate you wear and carry becomes part of the new shape.Shapechange into a giant blood-wolf. You lose your weapons and armour (absorbed into new form) but gain: size +2; Quadruped movement (see page 129); PF +2 P; Attack actions are a blood-drinker bite that deals +3 P damage and self-heal +2 (heal only triggers on the first attack of the round). All Passive and Active powers remain unchanged (Passive powers have to be applied to new attributes).Switch into wolf form whenever you need to.
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20Boar's PostureCore235MaintainAmplifyMaintainManoeuvreChange your combat demeanour to facilitate the mitigation of all damage. Emulate the mythic creature that is held in high regard by even the gods and Jotuns.Perform a Minor Sacrifice +2 to gain a +1 Evade bonus.You can sense if your friends are in danger. If they are, regardless of distance, you are visited by an omen you must decrypt.
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21Bone SnapperCore235RangeAreaAmplifySpellApply a great and painful force to the victim’s bones, breaking larger ones and pulverizing smaller ones.Deal 4 P damage and ignoreYou have the ability to fracture a bone that you touch.
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22Bull RushCore235AmplifyAmplifyAmplifyManoeuvreRun at someone to push them backwards.Perform a Move action and push an opponent back by 2 hexes (10’). The opponent may counter the push effect by playing a P rune per 1 hex (5’) of the effect they wish to counter.Throw your weight at someone or something, moving them, or bowling them over.
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23CatharsisCore235RangeAreaAmplifySpellHeal and cleanse someone.Heal +4 and reduce a condition Intensity by 1.Cure most poisons and diseases with this spell.
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24Cerebral BarbsCore236RangeAreaAmplifySpellEvery thought passing through your victim’s mind causes agonizing pain, distracting and detaching them from their surroundings.Deal 2 M damage and apply the Vulnerable condition with a +1 Intensity Counter: M .You can detect someone else’s surface thoughts for the presence of hate.
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25Cerebral ChainsCore236RangeAreaAmplifySpellInject the victim’s mind with illusions of being trapped or snared by the world around him/her, making your victim’s responses slower.Deal 2 M damage and apply the Impeded condition with a +1 Intensity Counter: M .Detect someone else’s surface thoughts for the presence of lust.
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26Cerebral ShroudCore236RangeAreaAmplifySpellReplace your victim’s thoughts with other ones, denying your victim a clear perception of the world around him/her.Deal 2 M damage and apply the Blind condition with a +1 Intensity Counter: M .Detect someone else’s surface thoughts for the presence of sloth.
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27Cerebral TwistCore236RangeAreaAmplifySpellDredge up painful memories in the victim’s mind. These memories cause a prolonged pain that affects the body, mind, and soul.Deal 2 M damage and apply the Degeneration condition with a +1 Intensity Counter: M .Detect someone else’s surface thoughts for the presence of fear.
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28ChannelingCore237RangeRangeAmplifySpellTransfer a condition to someone else.Reduce the Intensity of a condition on yourself, and apply the same condition with an Intensity of +1 on another combatant. If the combatant chooses to resist, they can counter the effect by playing a Spiritual rune.You can offload a social burden from yourself onto another. You dweomer spins a tale of how another is guilty of your crimes.
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29Chant of SkuldCore237RangeAreaAmplifyInterruptThe chant reaches the ear of a powerful Norn, granting insight at a personal cost.Pay a Minor Sacrifice +2 and have the recipient of the spell immediately Wyrd 1 rune.Get intimations of the future: once per day you receive an omen.
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30Cleansing AttackCore237AmplifyMultiWeaponManoeuvrePurify your body by transferring life-force energy from your victim to yourself.Perform a Weak Attack action, Heal yourself or an adjacent ally by +1 and reduce the Intensity of a condition by 1 on anyone who is adjacent. Unwilling opponents may counter the effect by playing any one rune per level of intensity being negated.Ease your own malaise by applying suffering unto another being.
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31Cleansing BlockCore237AmplifyAmplifyAmplifyInterruptThrough the trial of blocking an incoming attack, you purify your body, mind, and soul.Perform a Weak Defend action with a +1 Parry bonus and reduce the Intensity of a condition that afflicted you or an adjacent ally by 1. You may also reduce the intensity of a condition that affects an adjacent foe. Unwilling opponents may counter the effect by playing any one rune per level of intensity being negated.You have an innate sense of danger that gives you a split-second of reaction time before an imminent threat.
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32Cleansing SprintCore237AmplifyAmplifyAmplifyManoeuvreRun and shed a taint that has afflicted you.Perform a Move action and reduce the Intensity of a condition that afflicted you by 1.You know how to purge and purify your body. This is useful when performing sacred ceremonies such as weddings and funerals.
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33Conjure Troll IllusionCore238MaintainAmplifyRangeGateYour spell manifests an impeccably realistic troll illusion that materializes next to you.Gate a troll (level +6) that fights for you (you control its actions).You can create small illusions of scary monsters that rustle under a bed or behind a door to cause a fright.
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34Conjure WeaponCore238MaintainMaintainMaintainSpellYou create a weapon made of wood or stone from nothing. The quality of the weapon is based on your Trait.Create a weapon that has DF equal to your Spiritual Trait (deals damage by default), Reach equal to your Mental Trait (minimum of 1) and Parry equal to your Physical Trait. The size of the weapon is equal to the Reach of the weapon and, regardless of size, can be equipped and successfully wielded using any rune. The damage can be converted to Spiritual or Mental, to do so upon casting the spell, the caster performs an Ultimate Sacrifice +1 and then halves the DF of the weapon.Create a weapon out of thin air.
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36Dark JuxtapositionCore238RangeAmplifyMaintainSpellExchange your position with someone else’s in range of the effect. Once the positions are exchanged, an illusionary phantasm that looks like you emerges from your body. Opponents may get confused and attack it instead of you. Unless the effect is Maintained, you and the combatant you exchanged positions with return to your original locations at the end of the combat round.Exchange places with someone adjacent to you (unwilling subjects can play a SpiritualSwitch the location of two objects with each other; both objects need to be within 3’ of you.
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37Death ChargeCore238AmplifyAmplifyWeaponManoeuvreYou charge through your opponents, attacking them as you do so.Perform a Move action with a +2 bonus, you can pass through opponents (move through their hexes). If you are wielding a melee weapon, are larger than the opponent, and have not attacked this opponent during this combat round, you can perform a Weak Attack action with a +1 bonus on each opponent you pass through. You cannot end your movement in the same hex as another combatant.You are especially talented at repetitive tasks. You are faster and more efficient at such tasks.
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38Defensive StanceCore239AmplifyAmplifyAmplifyStanceYou get into a combat stance to avoid incoming blows.You gain a PF +1 P.Avoid minor Physical damage by rolling with the blow in most cases.
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39Desperation AttackCore239AmplifyMultiWeaponManoeuvreYour adrenaline is pumping as you suffer from grievous wounds. The attack fuels a desperation that is used in a mighty attack.If Bloodied, perform an Attack action with a +4 P damage bonus.The pain can be channelled to achieve greater success.
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40Despoil the FleshCore239RangeAreaAmplifySpellCause your victim to sicken with a vile necrosis that makes them vulnerable to all types of injury and influence. The magic also works to force the opponent’s soul into subservience.Inflict +1 Intensity for both Vulnerability Counter: S and Possession Counter: S on an opponent.This spell weakens a victim’s resolve. The victim forfeits one skill success when performing an opposed skill check.
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41Destroyer of CrowdsCore239AmplifyMultiWeaponManoeuvreBeing thoroughly surrounded gives you an edge as you use all the bodies and weapons around you as lethal weapons against a foe.Perform an Attack action with a +1 P damage bonus per two adjacent foes.You are particularly adept at moving through thick crowds, retaining the ability to move at full speed.
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42Devour ThoughtCore239RangeAreaAmplifySpellThe spell effect pierces your victim’s mind, causing excruciating pain as their thoughts are torn asunder. At the same time, you are healed by these thoughts, which replenish your mind.Deal 2 M damage and Heal +4.Make someone lose their train of thought.
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43DisarmCore240AmplifyMultiWeaponManoeuvreFocus your attack on an opponent’s weapon, making them drop it.Perform a Weak Attack action and disarm your opponent’s weapon. You can direct its fall to one of the hexes adjacent to your foe. The victim can counter being disarmed by playing a Physical rune.Gain insight on how to knock objects over with little effort or force.
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44Disarming ParryCore240AmplifyAmplifyAmplifyInterruptParry an incoming blow and disarm the one-handed melee weapon that is striking you.Perform a Defend action and disarm your opponent’s one-handed weapon. You can direct its fall to one of the hexes adjacent to your foe. The victim can counter being disarmed by playing a Physical rune.You have an uncanny skill at striking and may be able to catch fast-moving objects.
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45Drain LifeCore240RangeAreaAmplifySpellSuck the vigour and youth out of your victim with painful decrepitude. At the same time, the rushing funnel heals you by replenishing your spirit.Deal 4 P damage and Heal +4.Cause someone to experience an amplification of the effects of age (creaking joints,
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46Enchant FleshCore240MaintainAmplifyAreaSpellYour skin takes on the sheen of a hard substance such as wood or iron. You infuse yourself or an ally with heightened protection against one attack this combat round.Gain a PF +2 P and Parry +4. All of these effects can be triggered together once per combat round as an Interrupt effect (combatant’s choice).Boost your physical resilience to toxic substances for a short period (smoke,
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47Evasive ManoeuvreCore240AmplifyAmplifyAmplifyInterruptYou are adept at avoiding many types of danger.Perform a Weak Defend action with a +1 Parry bonus and a +1 Evade bonus.You have a sixth sense (you receive an omen) when it comes to detecting someone who intends to mentally or spiritually harm you.
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48Eye RakeCore241AmplifyMultiWeaponManoeuvreAim your blow to the head of your foe, attempting to damage their eyes or ears.Perform a Weak Attack action with a +1 P damage bonus and apply the Blind condition with a +1 Intensity. The victim can counter the Blind condition intensification by playing a Physical rune.You understand the perils of losing your sight and hearing. You have an uncanny reflex to protect yourself against anything that can suddenly assail your senses.
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49Feral PounceCore241AmplifyAmplifyAmplifyInterruptYou dismiss armour and weapons, preferring to hone your natural combat prowess. Your agility is unparalleled when you are unencumbered.If you do not wear armour and do not wield weapons, you can perform a Defend action with a +4 Parry bonus.You are at one with nature. Any skill checks involving elements of nature or wild animals receives a bonus +1 skill success.
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50Fire AuraCore241AmplifyAmplifyAmplifySpellYou are enveloped in an aura of fire. This fire is very detrimental to those around you but does not hurt you or your carried equipment.Gain the Aura condition with +1 Intensity and deal 4 P damage to all adjacent foes.Envelop your skin in a shell of flickering flames, illuminating a 30’-radius around you.
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51Flanking AttackCore241AmplifyMultiWeaponManoeuvreGain a benefit when attacking if your victim is being threatened by another combatant.Perform an Attack action and gain a +3 damage bonus if someone else has already attacked your victim this combat round.Gain an additional +1 rank in a skill when someone else is also performing a skill check for the same event, and you have at least 1 rank in the skill and the other person has a higher rank than you.
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52Flying ChargeCore241AmplifyMultiWeaponManoeuvreYou perfectly balance mobility and aggression by striking in one location while starting or ending up in another.Perform a Move action and a Weak Attack action with a +1 P damage bonus (in any order).You are especially adept at pouncing, allowing you to ambush and catch small prey (such as fish) barehanded.
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53Formulating AttackCore242AmplifyMultiWeaponManoeuvreYou study all of the combatants and, using an attack, move into a superior position for the next exchange.Perform a Weak Attack action with a +1 P damage bonus and shift +/-1 position in Initiative. This does not affect the rest of your current Action phase or provide another Action phase in this combat round.You have the uncanny ability to know when to speak in a social situation to gain an advantage over others.
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54Frost BreathCore242AmplifyAreaAmplifySpellThe spell blasts an area around you in extreme cold as you exhale your next breath.Deal +4 P damage and apply the Impeded condition with Intensity +1 Counter: P .You can exhale pure cold, allowing you to freeze liquids, including small amounts of alcohol (mead).
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55Furious OnslaughtCore242AmplifyMultiWeaponManoeuvreYou try to put your opponent off-balance, allowing subsequent attacks to get through without much of a defence.Perform a Weak Attack action with a +1 P damage bonus and apply the Vulnerable condition with a +1 Intensity. The victim can counter the Vulnerable condition intensification by playing a Physical rune.You have a calculating mind that allows you to see how to inflict vulnerabilities on those who seem impervious.
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56Furious SprintCore242AmplifyAmplifyAmplifyManoeuvreRun at breakneck speed.Perform a Move action with a +4 bonus.Burst into sprints for short periods, with greater speed than normally possible.
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57Gate BonesCore242MaintainAmplifyRangeGateYour spell manifests a black skeleton that tears out of the ground next to you.Gate a black skeleton (level +6) that fights for you (you control its actions).Animate a pile of bones as a servant.
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58Gate Seith AberrationCore243MaintainAmplifyRangeGateYour spell manifests a swirling storm of spirits that coalesces into a semi-corporeal humanoid form.Gate a Seith Aberration (level +6) that fights for you (you control its actions).Your rank in the skill Commune with the Dead is increased by 1.
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59GoadCore243AmplifyMultiWeaponManoeuvreYou carefully time your blow, using it to humiliate your enemy.Perform a Weak Attack action with a +1 P damage bonus and apply the Taunt condition with a +1 Intensity on yourself.You can get someone’s attention from across the room. Simply by using some facial expressions and simple gestures you can intrigue them enough for to get them to come over and see you.
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60HamstringCore243AmplifyMultiWeaponManoeuverThe attacker aims the blow to the legs, attempting to slow and cripple the foe.Perform a Weak Attack action with a +1 P damage bonus and apply the Impeded condition with a +1 Intensity. The victim can counter the Impeded condition intensification by playing a Physical rune.You understand the perils of losing your mobility. You have found a way to decrease the burden of moving through water and snow.
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61Hand of TyrCore243MaintainMaintainMaintainSpellThe spell creates a ghostly, disembodied floating hand that you can use as if it was your own. It remains by your side, going no further than 3’ from you.The new hand is automatically equipped with something from your inventory. Your attack actions use all three hands in unison.Conjure a third ghostly hand that stays within 10’ of you. It can help in any tasks you may need it for.
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62Head-BashCore243AmplifyMultiAmplifyManoeuvreAttempt to disorient your opponent with an unarmed attack.Perform an unarmed attack action and apply the V ulnerable condition with a +1 Intensity Counter: P .Dealing a blow to a victim’s uncovered head causes a knockout (the victim must be of a lower level).
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63Howl, Blood FangCore244AmplifyComboAreaSpellYou howl and invite other allies to join in to create a glorious lupine anthem that bolsters the combat prowess of the pack.The recipients of this spell gain a +4 damage bonus to one Attack action per round and a +4 Parry bonus to one Defend action per round.Your bestial howls drive fear into the hearts of your prey, causing flight, and allowing you to corral prey into your trap.
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64Howl, Hati's VictoryCore244AmplifyComboAmplifyAlka SpellWhile transformed or shapechanged and enraged, your howl invokes Hati’s blessing on you and a curse on your surrounding foes. You become the essence of the predator spirit, and a magical wind that escapes from your maw whips up small debris that is transformed into sharp wolf teeth that lacerate your foes.If you are currently shapechanged or transformed, and you suffer from maximum-Intensity Rage, apply the Aura condition with Intensity +1 to yourself and create a 6-hex area Alka that inflicts the Degeneration condition Counter: P .Your howl impresses a (non-god) higher power, granting you a slightly more favourable exchange.
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65Howl, Rally the PackCore244AmplifyComboAreaSpellHowl and invite other allies to join in to create a glorious lupine anthem that regenerates and rejuvenates.The recipients of this spell immediately Heal +3, Recovers +2 and get a +4 Move bonus on their next Move action.Howl to identify yourself to other kindred souls who follow the ways of nature (Ulfhednar, Sons of Fenrir, Druids, etc..
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66Howl, Skoll's VictoryCore244AmplifyComboAreaSpellWhile transformed or shapechanged, if you have already dealt damage this combat round, invoke Skoll’s wrath upon your foe with your howl.The howl plants terror in the hearts of the opponents: they suffer +3 S damage and the Possession condition with +1 Intensity.Your howl impresses a (non-god) higher power, granting you a slightly more favourable exchange.
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67Ice AuraCore245AmplifyAmplifyAmplifySpellYou are enveloped in an aura of extreme cold and frost. This cold is very detrimental to those around you but does not hurt you or your equipment.Gain the Aura condition with +1 Intensity and inflict the Impeded condition with a +1 Intensity to all adjacent foes Counter: P .Envelop your skin in a shell of cold absorption, giving you complete comfort in arctic conditions.
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68Immortal's AttackCore245AmplifyMultiWeaponManoeuvreThe attack taps into the cord between you and the home realm, filling you with Potence.Perform an Attack action and gain +2 Potence.You strength is equivalent to twice four men (for the purposes of carrying and lifting).
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69Immortal's BashCore245AmplifyMultiWeaponManoeuvreThe immortal attacks with the anger of a storm.If you have at least 1 Potence and are under the maximum Intensity of the Rage condition, you perform an Attack action that pushes your opponent back a number of hexes equal to you current DP and applies the Vulnerable condition with a +2 Intensity. The victim can play a Physical rune per hex of push they wish to avoid. The victim can counter the condition by playing 1 Physical rune per Intensity they wish to avoid.You can pulverize boulders with your bare fists and feel no pain.
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Immortal's Blazing Fire Column
Core245AmplifyMultiRangeSpellCall down a pillar of white fire from the skies above that burns opponents and heal allies.If you have at least 1 Potence and are under the maximum Intensity of the Shroud condition, enemies affected by the pillar receive 4 points of Spiritual damage and gain a +1 Intensity to the Blind condition Counter: S Rune , and allies Heal + and can reduce one condition that affects them by -1 Intensity.You bring forth balls of fire 10’ in diameter from the sky that blast and immolate anything flammable they touch. The accuracy is rough, and you can strike objects that are no smaller than a longhouse or longship. You can create one such ball every hour per CDP.
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71Immortal's BrillianceCore246AmplifyAmplifyAmplifyStanceThe immortal suddenly flashes with a brilliance that is almost as bright as Surt’s sword.If you have at least 1 Potence and are under the maximum Intensity of the Shroud condition, every active chain that targets an opponent has the added effect of a +2 Intensity Blind condition.You can create a flame around your body that illuminates a 200’-radius and ignites
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72Immortal's FerocityCore246AmplifyAmplifyAmplifyStanceThe immortal is infused with the destructive power of one hundred axes.If you have at least 1 Potence and are under the maximum Intensity of the Rage condition, you can wield any object up to twice your size as a weapon. The object’s DF and Reach are equal to the object’s size, and the Parry value is equal to half the object’s size.You can tear masts off of ships and pull supporting beams out of wooden structures as easily as drawing your weapon.
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73Immortal's FocusCore246AmplifyMaintainMaintainManoeuvreThe immortal taps into the cord between you and the home realm, filling you with Potence.Gain a +2 Focus for your next spell this turn and immediately gain +2 Potence.Sense the presence and source of magic within 500’.
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74Immortal's GazeCore246MultiAmplifyMultiSpellThe spell cows lesser beings in your presence and taps into the connection between you and the home realm, filling you with Potence.Deal +2 S damage and gain +2 Potence.Intimidate (+2 bonus skill ranks) any mortal.
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75Immortal's RegenerationCore246AmplifyAmplifyAmplifySpellThe spell heals the immortal and taps into the connection between you and the home realm, filling you with Potence.Heal +4 and gain +2 Potence.Heal serious wounds within seconds. A broken bone will mend in less than 10 seconds.
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76Immortal's ParryCore247AmplifyAmplifyAmplifyInterruptThe defensive manoeuvre taps into the connection between you and the home realm, filling you with Potence.Perform a Defend action and gain +2 Potence.Gain 1 bonus second to react to immediate danger (in comparison to mere mortals).
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77Immortal's SprintCore247AmplifyAmplifyAmplifyManoeuvreThe movement taps into the connection between you and the home realm, filling you with Potence.Perform a Move action and gain +4 Potence.Sustain a running speed indefinitely.
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78Imposing BarrierCore247RangeAmplifyAmplifyAlka SpellCreate a continuous wall of ice that is 10’ tall. The ice erupts from the ground and rises in seconds. Anyone caught on the wall finds themselves looking down at the battlefield.Create an Alka of 4 hexes that creates an ice-wall barrier that is 5’-thick.Create an ice wall at will. No more than 20 linear feet can be maintained using continued concentration.
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79Insulting ParryCore247AmplifyAmplifyAmplifyInterruptThe block attempt is injected with a sarcastic smirk, insulting words, rude gestures and pure contempt for the foes.Perform a Weak Defend action with a +1 Parry bonus and apply the Taunt condition on yourself with a +1 Intensity.You know how to rub people the wrong way; in a few short taunts, you can be the focus of much animosity.
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80Invigorate SpiritCore247MaintainAmplifyAreaSpellYour soul radiates with a fiery glow. You infuse yourself or an ally with heightened protection against one attack this combat round.Gain a PF +1 S, Evade +1 and Heal +2. All of these effects can be triggered together once per combat round as an Interrupt effect (combatant’s choice).You have the ability to boost your charm for a short duration, helping you to gain the attention of an individual.
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81Invoke the ShadowsCore248AmplifyAmplifyRangeSpellShadows intensify and dance around you.Inflict the Blind Condition with a +1 Intensity to an adjacent foe, while a +1 Intensity Shroud condition is applied to you.You can hide your presence from prying eyes by extending and darkening existing shadows.
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82Invoke RageCore248AmplifyAmplifyAmplifyManoeuvreYou begin to chew your shield as you reach deep into your soul and dredge up intense pain, anger, and fury. Those around you cannot ignore the waves of aggression that emanate from you.Inflict the Rage condition on yourself with a +1 Intensity and the Taunt condition with a +1 Intensity.Let your anger control you, allowing you to push through adversity by ignoring the obstacles in your way.
83
83Leaping AttackCore248AmplifyMultiWeaponManoeuvreYou jump high into the air, striking an opponent that may normally be out of reach. Normal jumps can be as high as 1 hex (5’), but this special manoeuvre allows for much higher leaps.Perform a Weak Move action vertically and then perform an Attack action.You can leap vertically equal to half your move rate (round up). Each point of movement is equivalent to 5’.
84
84Life OverwhelmingCore248MaintainAmplifyRangeSpellThe recipient of your spell can choose one moment during the combat round when the benefit will apply.Gain Evade +1 and Heal +4. These effects can be triggered together once per combat round as an Interrupt effect (combatant’s choice).Boost your cognitive skills for a short duration, getting extra insight into a given problem.
85
85Lunging AttackCore249AmplifyMultiWeaponManoeuvreYou perfectly balance mobility and aggression by striking in one location while starting or ending up in another.Perform a Weak Move action and an Attack action (in any order).You are especially adept at pouncing, allowing you to ambush and catch small prey (such as fish) barehanded.
86
86Mask of MockeryCore249AmplifyAmplifyAmplifyInterruptWhen defending against an attacker’s blow, you use their anger and frustration to your own advantage. While driving your foes into greater levels of antagonism, you mock and taunt them into making their attacks predictable and easily avoidable.Perform a Weak Defend action with a +1 Parry bonus per Intensity in the Taunt condition.When someone is enraged, you have the skill to coax them into doing or saying something they will regret.
87
87MaulingCore249AmplifyMultiAmplifyManoeuvreThis unarmed attack creates immense carnage.You perform an unarmed Attack action with a +3 damage bonus and Pierce +2.You excel at feats of strength such as arm wrestling. When facing someone in an opposed Physical skill challenge, you gain a bonus +1 success.
88
88Mental CelerityCore249MaintainAmplifyAreaSpellYour mind becomes as nimble as the wind. You infuse yourself or an ally with heightened protection versus one attack this combat round.Gain a PF +1 M, Evade +1 and Heal +2. All of these effects can be triggered together once per combat round as an Interrupt effect (combatant’s choice).Boost your cognitive skills for a short duration, getting extra insight into a given problem.
89
89Misery Likes CompanyCore249AmplifyMultiWeaponManoeuvreEnsure that everyone receives their fair share of punishment.Perform an Attack action with a +3 P damage bonus against an opponent if you have already damaged one of their allies this combat round.When fist-fighting someone, pull your punches to ensure that no serious harm comes to your opponent.
90
90Mobile StanceCore250AmplifyAmplifyAmplifyStanceTake a combat stance that gives you greater mobility on the battlefield.Attack actions gain a +1 Reach bonus and you get a +1 Move bonus.For a brief moment, move faster than normal, lunging and diving in a short burst needed to get out of harm’s way.
91
91Muspeli NightmareCore250AreaMaintainAmplifySpellThe spell creates a small aperture though which the atmosphere of Muspelheim is drawn into the battlefield.The spell requires a Minor Sacrifice +1 and makes the air stifling hot, dealing DF +2 M damage, ignoring 2 M defence and applying the Degeneration condition with a +1 Intensity.Create small openings into Muspelheim that generate heat and light but also small traces of toxic foul-smelling vapours.
92
92Narwhal's PostureCore250MaintainAmplifyMaintainManoeuvreChange your combat demeanour to facilitate the mitigation of Spiritual damage.Perform a Minor Sacrifice +1 to gain a +1 Spiritual PF.You have a sense of danger that detects threats when you travel over water; you sometimes get an omen before setting off on an extended boat trip.
93
93Nether TouchCore250MaintainMaintainMaintainSpellTransforms the nature of the damage being dealt to an opponent. For the duration of this spell, your physical weapons turn black and shimmer as the stars in the night sky.The amount of Physical damage that is being dealt is cut in half and the damage type is converted to the Spiritual Trait.This spell can allow a corporeal object to slip across the veil and into the spirit world, turning it non-corporeal. This spell cannot affect magically imbued items.
94
94Night of the Long KnivesCore250MaintainAreaAmplifySpellAugment the martial prowess of the recipient of your spell.Attack actions deal +2 P damage.With this spell, you can augment the physical output of the recipient of your spell
95
95Perfect ParryCore251AmplifyAmplifyEchoInterruptYour defence can be maintained for as long you are prepared to pay the price.Perform a Defend action with an Evade bonus equal to the number of runes you have in the Drain pile.You are particularly good at negotiating when a life is on the line. Your talents grant a +1 bonus to the Negotiation skill when it involves a life-or-death situation.
96
96Piercing AttackCore251AmplifyMultiWeaponManoeuvreThe attacker studies their opponent for kinks in their armour and openings left after they attack. Capitalizing, the attacker can ignore some defences.Perform an Attack action with Pierce +4.Notice vulnerabilities in combat styles and defects in armour.
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97Possess OpponentCore251AmplifyAmplifyAmplifySpellThis spell forces a lost spirit to invade the body of another.Deal +2 Spiritual damage and inflict the Possessed condition with a +1 Intensity on an opponent Counter: S .Perform an exorcism and remove a foreign spirit from someone suffering possession. This ritual takes 30 minutes.
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98Power AttackCore251AmplifyMultiWeaponManoeuvreThe attacker uses a weapon with great skill and accuracy to deal a mighty blow.Perform an Attack action with a +2 P damage bonus.A weapon strike can be made with great precision.
99
99Power Over FireCore251AmplifyRangeMaintainRune SpellThis spell turns an innocuous bonfire or torch into a fearsome weapon. The flames grow strong and angry as if fanned by mystic winds.Turns your torch (or any adjacent fire source) into a Fire Whip that deals +4 P damage and Immolate: Bestow +1 Intensity to the Degeneration condition Counter: P .Alter the size and intensity of a fire next to you. A candle can be made to burn as fervently as a torch.
100
100Power Over StoneCore252AmplifyRangeMaintainRune SpellStone obeys your command, moulding over you or an adjacent ally as a second skin.Grants a PF +1 P.Move and/or shape stone at a rate of 1 cubic foot per minute.
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Active Powers