RJ2019: Programme at a glance
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2019/08/11 updated
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Replaying Japan 2019: The 7th International Japan Game Studies Conference
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Day 1 (August 9th)
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9:00-10:20Registration at Soshikan East Entrance
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10:20-10:40Opening: Soshikan Conference Room SO101
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10:40-12:00<Session 1> Close Reading: Soshikan Conference Room SO101
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Moderator: Ryosuke Yamanishi (Ritsumeikan University)
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linkYasheng She
“Paradox Vortex - NieR: Automata as a Postcolonialist Intervention”
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Giovanni Tagliamonte, Yaochong Yang “Isekai - How Games Are Influencing Linear Media” Cancelled
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linkLeticia Andlauer
“Young girls playing french “otome” game: construction of “japanese” for producers and audiences in France”
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<Session 1B : Panel> Where is a Japanese Design Aesthetics in Transmedia Markets?: Zonshinkan ZS205
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Moderator: Jennifer deWinter (Worcester Polytechnic Institute)
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linkJennifer deWinter, Carly Kocurek, Bryan Hartzheim, Nave Barlev
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12:00-14:00Lunch
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14:20-15:40<Session 2> Educational Perspectives: Soshikan Conference Room SO101
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Moderator: Ruck Thawonmas (Ritsumeikan University)
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linkVictoria McArthur
“漢字物語: An Interactive Augmented Reality Narrative for Learning Kanji”
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linkKristine Øygardslia, Charlotte Lærke Weitze, Juhyung Shin
“The educational potential of visual novels: Principles for design”
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linkKyoko Hidaka
“A Study of Card Game to Increase the Vocabulary of Japanese Traditional Color
日本の伝統的色彩語彙を増やすカードゲームの研究”
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15:40-16:00Break
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16:00-17:20<Session 3> Spatial Perception 1: Soshikan Conference Room SO101
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Moderator: Geoffrey Rockwell (University of Alberta)
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Vincenzo Idone Cassone
“Beyond and within Play. An overview of Japanese gamified environment and the contemporary boundaries of Play.”
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linkLawrence May
“100-yen apocalypse: sensorial experiences of zombie play in Japanese videogame arcades”
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Shion Terano
“Examples and issues of video game display at the city museum -The Case of Joyo's Historical and Folklore Reference Center, Kyoto
- 博物館におけるビデオゲーム展示に関する報告-京都府城陽市歴史民俗資料館の事例”
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<Session 4> Avatar in Games: Zonshinkan ZS205
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Moderator: Ruck Thawonmas (Ritsumeikan University)
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linkLoïc Mineau-Murray
“Multiplaying: Avatarness in Japanese Role-Playing Games”
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linkJohanna Blom, Espen Aarseth, Pawel Grabarczyk
“Strategies for Unlocking Content in Nintendo Franchises”
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linkShunsuke Mukae
“How do insects facilitate gaming experiences?: Avatar, symbol and horror”
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Day 2 (August 10th)
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9:00-10:20<Session 5> Cultural Memories: Soshikan Conference Room SO101
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Moderator: Rachael Hutchinson (University of Delaware)
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linkRyan Scheiding
“That’s Not Real Victory”: Atomic Bomb Collective Memory in Call of Duty and Valkyria Chronicles
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Muneyuki Takahashi
“What is Old School Revival?: A gamedesign community taking in mind of open-source culture.
オールドスクールリヴァイヴァルとは何か:オープンソース化するゲームデザイン文化”
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linkMartin Picard, Martin Roth
“The “Last Japanese Soldier”: Putting the Nation into Play”
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<Session 6> Developing Games: Zonshinkan ZS205
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Moderator: Yusuke Koyama (Shibaura Institute of Technology)
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linkShuji Watanabe
“Sketch for Game Mechanics by The Difficulty Structure Units
ゲームデッサン 難易度構造のユニット化におけるデザイン”
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linkEric Freedman
“Algorithms and Material Outcomes: A Global Perspective on Video Game Engines”
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linkLaureline Chiapello
“How to study Japanese game design? Avoiding a game design nihonjinron”
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10:20-10:40Break (5 minuites walk to the venue for the keynote)
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10:40-12:00<Keynote with DiGRA> Igakukan Hall IG101
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linkYosuke Hayashi from KOEI-TECHMO GAMES
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12:00-14:00Lunch
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14:20-15:40<Session 7> Games in Asia: Soshikan Conference Room SO101
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Moderator: Jeremy White (Ritsumeikan University)
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linkXiaoyan Chen, Xiuqin Zeng
“Protecting Children from Problematic Video Game Use: the Case of China”
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linkChloé Paberz
“DRESSING UP THE GAME: HOW KOREAN GAME DESIGNERS NAVIGATE CULTURALIST INJUNCTIONS”
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linkK.T. Wong
“Making a Case for Game Localization: My Experience Playing English-Localized Japanese Games as a Malaysian Teenager”
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<Session 8> Visual Novel: Zonshinkan ZS205
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Moderator: Nobushige Kobayashi (Hichibe) (Tohoku Gakuin University)
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Carl Therrien
“Investigating the Media Snatcher. Cinema envy and the depreciation of ludic economies in Sherlock Holmes:
Consulting Detective (ICOM, 1991) and Snatcher (Konami, 1988/1992)”
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linkYuhsuke Koyama, Nobushige Kobayashi (Hichibe), Jin Nakamura
“Structure of PC Visual Novel Game Industry in Japan”
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linkMikhail Fiadotau
“Localization as Cultural Translation: Bringing Japanese Visual Novels to Western Audiences”
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<Session 9> Playfullness: Zonshinkan ZS204
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Moderator: Akiko Shibuya (Soka University)
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linkYannick Rochat
“Play like that wouldn't be possible without a train: game mechanics of railroad networks”
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Shinya Saito
“Research on the Activities to Make Various Local Resources into a Game: The Possibility of Community Game
地域資源をゲーム化するアクティビティー: コミュニティゲームの可能性ー”
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linkNathan Altice
“Four Decades in the Haunted House”
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15:40-16:00Break
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16:00-17:20<Session 10> Music: Soshikan Conference Room SO101
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Moderator: Jérémie Pelletier-Gagnon (UQAM)
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Yutaka Makabe, Nobuyoshi Sano
“A Practice of Education Using Multiplayer Music Composition Environment on Game Console
ゲーム機による多人数の作曲環境を用いた教育の実践”
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Hiroyasu Kato
“Media mix about music video games of game center: From the case of 2.5-dimensional idol
音楽ゲームにおけるメディアミックス ── 2.5 次元アイドルの事例から”
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linkCostantino Oliva
“The Musicking of Electroplankton”
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<Session 11> NES Games: Zonshinkan ZS205
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Moderator: Martin Picard (Leipzig University)
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linkLaurence Herfs
“Cultural ideology in the aesthetics of The Legend of Zelda: Breath of the Wild
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linkFanny Barnabé, Björn-Olav Dozo
“Narratological and Rhetorical Functions of Video Game Tutorials: The case of NES Games”
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linkGregory Blomquist
“Majora’s Macrocosmic Masquerade: Transmediation and Temporality in The Legend of Zelda Series”
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<Session 12> Para-Gaming: Zonshinkan ZS204
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Moderator: Juhyung Shin (Ritsumeikan University)
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linkGeoffrey Rockwell, Keiji Amano
“The End of Pachinko”
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Daniel Goering, Yuji Sota, Joshua Davis, Uvis Kalnins, Koichi Hosoi, Stephanie Urich
“Who Will Become an Addict?: A Meta-Analysis on Gaming Addiction”
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linkMark R. Johnson
“Super Mario Poker: Bluffs, Tells and Reading in Super Mario Maker Level Design”
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17:30-18:30<Short Paper Session 1>: Soshikan Conference Room SO101
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Moderator: Martin Roth (Leipzig University)
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linkFanfan Chen, Cheng-En Tsai
“The Historical and Cultural Hybridity of Narrative and the Gameplay Effect of Warriors Orochi Series”
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Sylvain Payen “The decline of the Japanese game industry between 2005 and 2015: Fake news?” Cancelled
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linkTsz Fung Matthew Mok
“Music Gamers’ Culture in Tokyo’s Arcade Game Centers”
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linkJohanna Blom
“Characters, Avatars, and Kyara: Games in a Character Ecology”
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linkJames Newman
“Be Kind Rewind! Harnessing the transformativity of emulation for videogame interpretation, exhibition and analysis”
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<Short Paper Session 2>: Zonshinkan ZS205
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Moderator: Keiji Amano (Seijoh University)
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linkChristina Gmeinbauer
““Minna to issho ni suru na”: Constructing alternative Gender Roles in Horizon: Zero Dawn”
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linkPatrick Deslauriers
“Design and Marketing in the AAA Video Game Industry: The Nintendo Switch as an Icon of Hypermodern Society”
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linkAnnie Harrisson
“Collecting Japan: The place of Tengen’s Tetris in Discourses on Japanese Games”
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Geoffrey Rockwell, Kynan Ly, Greg Whistance-Smith, Tsugumi Okabe, Keiji Amano
“Work Culture in Early Japanese Game Development”
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Kousuke Watanabe
“Development of Blacksmith Experience -based Role Playing Game for Class Learning in Object Oriented
オブジェクト指向におけるクラスの学習を支援する鍛冶屋体験型ロールプレイングゲームの開発”
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19:00-21:00Conference Reception at Shozan Resort Kyoto
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Day 3 (August 11th)
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9:00-10:20<Session 13> Fan Studies: Soshikan Conference Room SO101
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Moderator: Keiji Amano (Seijoh University)
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linkMattias van Ommen
“Honored Guest or Unwelcome Scum? Experiences of Foreign Players in Japanese Online Gaming Communities”
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Anaëlle Gravier, Émilie Paquin, Elondie Simard
“Shaping User Practices: How Nintendo Cherished the Super Smash Bros. Ultimate Competitive Community”
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linkBjörn-Ole Kamm
“Replays and the Horror Genre as Driving the Popularity of Live-Action Role-Play in Japan”
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<Session 14> Japaneseness: Zonshinkan ZS205
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