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1 | Addon Name (Custom weapons, asset packs, S2FM and non-functional maps not included...only functional maps/campaigns) | Overall Rating (1-10) | Author Name (current Steam name at time of writing with link to profile) | Video w/ review in description | Merciless Addon playthru (if applicable) - Red fill = Not for Merciless Hard | Thank you for visiting. Please like, comment or provide feedback on my Steam Guide page here: https://steamcommunity.com/sharedfiles/filedetails/?id=2443128935 Description/Review | Genre (Can be subjective and some maps are hard to categorize) | Initial Release Date | Date of version played in video link | Length in mins (0-5) 0 = Open-ended, 1= <5, 2 = 5-10, 3 = 10-20, 4 = 20-45, 5 = >45 | Replayability Value (1-5) | Combat Difficulty on Hard (1-5) - Red fill = not ammo balanced for Hard difficulty | Optimization AKA Smoothness of Gameplay (1-5) | Level Design (1-5) - map layout, combat / scripted sequences, etc | Visual Design (1-5) - Creativity and design of visual elements | Sound Design (1-5) - Creativity and design of sound elements | ||||||||||||
2 | Half-Life: Alyx Original Campaign | 10 | Half-Life: Alyx Team | N/A | Link | The original campaign is an absolute triumph for VR, but also made to be accessible to new VR players. As a result the campaign is too easy (I will never replay the game without running difficulty enhancement mods), and there are issues with smooth locomotion being slower than teleport, among other problems. It's still a 10, though I waffled between giving it a 9 instead as other maps with a reduced scope may have met my criteria for a 10 a little better. In the end, I think it'd be silly to not give it an overall 10 rating, even with that in mind. | Campaign-style | 3/23/2020 | N/A | 5 | 4 | 2 | 5 | 5 | 5 | 5 | ||||||||||||
3 | Sandbox | 5 | xz | Link | Unique sandbox map made with the bootleg tools | Sandbox | 4/5/2020 | 4/5/2020 | 0 | 3 | 2 | 5 | 3 | 3 | 2 | |||||||||||||
4 | Gordon's Mod | 6 | splurg it then i yoink it | Link | Garry's Mod like experience for Half-Life: Alyx originally created and defined with bootleg tools and now on the workshop | Sandbox | 4/6/2020 | 5/15/2020 | 0 | 3 | 2 | 4 | 4 | 3 | 3 | |||||||||||||
5 | Overrun | 7 | paradox | Link | Still holds up to this day, especially the enhanced workshop version. One of the early greats! | Campaign-style | 4/7/2020 | 5/17/2020 | 3 | 3 | 4 | 4 | 4 | 3 | 3 | |||||||||||||
6 | Frog's Shitbox | 3 | Drunken𝞴руг | Link | Small map made with bootleg tools where you can taunt Jeff | Sandbox | 4/8/2020 | 4/8/2020 | 0 | 1 | 0 | 5 | 2 | 1 | 1 | |||||||||||||
7 | Sandbox Mappack | 2 | Iridium77 | Link | 4 concept maps made with bootleg tools | Sandbox | 4/8/2020 | 4/8/2020 | 1 | 1 | 0 | 4 | 1 | 1 | 1 | |||||||||||||
8 | Crowbar | 2 | nick | Link | Whacking zombies like Gordon made with bootleg tools | Action | 4/8/2020 | 4/8/2020 | 1 | 2 | 4 | 5 | 1 | 1 | 1 | |||||||||||||
9 | Apartment Street | 6 | Gvarados | Link | Some jankiness as it's bootleg tools but overall an impressive map | Campaign-style | 4/9/2020 | 4/9/2020 | 3 | 3 | 4 | 4 | 3 | 3 | 4 | |||||||||||||
10 | c15_a1_p1_tunnelhall_shipping | 2 | SB_MerkaviX | Link | Underground to overground map made with bootleg tools | Non-Combat | 4/10/2020 | 4/10/2020 | 1 | 1 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
11 | Emergence | 7 | StrangerThanYou | Link | A very impressive multifaceted map made with bootleg tools | Campaign-style | 4/11/2020 | 4/16/2020 | 3 | 4 | 4 | 5 | 4 | 4 | 3 | |||||||||||||
12 | Wolfenstein 3D | 5 | grandmasterethel | Link | Remake of Wolf3D with bootleg tools. | Action | 4/11/2020 | 4/11/2020 | 3 | 2 | 3 | 4 | 3 | 3 | 3 | |||||||||||||
13 | wd_example | 3 | MDDBULLDOGG | Link | Early wave shooter made with bootleg tools - not as good as XenThug | Wave Shooter | 4/11/2020 | 4/11/2020 | 0 | 2 | 2 | 5 | 3 | 1 | 2 | |||||||||||||
14 | XenThug - Warehouse | 7 | Manello | Link | A great wave shooter which predates the workshop but was ported over and updated | Wave Shooter | 4/11/2020 | 6/11/2020 | 0 | 4 | 4 | 5 | 4 | 3 | 2 | |||||||||||||
15 | Bad Kitty | 5 | thenayr | Link | Horror concept map with some quality triggers made with bootleg tools | Horror | 4/12/2020 | 4/12/2020 | 1 | 2 | 0 | 5 | 1 | 4 | 4 | |||||||||||||
16 | Sandbox | 7 | 🐈КотЭ🐈 | Link | Sandbox maps really aren't my thing but this one is clearly well crafted and ported well to the workshop after originally being made with bootleg tools. | Sandbox | 4/12/2020 | 6/8/2020 | 0 | 5 | 3 | 5 | 4 | 4 | 3 | |||||||||||||
17 | Garage Master | 7 | Gvarados | Link | A bootleg tools classic with a solid amount of combat, great map layout, and the first time seeing the triangle puzzle | Campaign-style | 4/15/2020 | 5/15/2020 | 3 | 3 | 3 | 5 | 4 | 3 | 3 | |||||||||||||
18 | Shipyard | 7 | 82F GDT | Link | An exceptional action-based bootleg tools map that easily holds up today | Campaign-style | 4/17/2020 | 4/19/2020 | 3 | 3 | 4 | 4 | 4 | 4 | 3 | |||||||||||||
19 | Shooting Range | 3 | cj_beans | Link | The first shooting range-style map with some amusing targets | Shooting Range | 4/20/2020 | 5/18/2020 | 0 | 2 | 0 | 3 | 2 | 2 | 1 | |||||||||||||
20 | A Simple Map | 4 | GmanChewing | Link | A basic combat map made with bootleg tools | Action | 4/21/2020 | 4/21/2020 | 1 | 2 | 2 | 5 | 2 | 1 | 1 | |||||||||||||
21 | Surf Utopia | ecksdii | Did not play | Gameplay instructions at this link | Surf | 4/21/2020 | ||||||||||||||||||||||
22 | XenThug Construction | 3 | nick | Link | Not as good as Warehouse but still has an interesting setting | Wave Shooter | 4/24/0202 | 4/24/0202 | 0 | 2 | 3 | 3 | 3 | 3 | 2 | |||||||||||||
23 | SUSTENANCE | 3 | safered | Link | Alyx meets a hungry Vort | Humor | 5/4/2020 | 5/16/2020 | 1 | 1 | 0 | 5 | 2 | 1 | 2 | |||||||||||||
24 | Crash Course | 8 | SadlyItsBradley | Link | An absolute classic map originally made with bootleg tools. So much variety, a solid challenge, and great design overall | Campaign-style | 4/28/2020 | 5/18/2020 | 4 | 5 | 4 | 4 | 5 | 4 | 4 | |||||||||||||
25 | Redevelopment | 5 | EnigmaFusion | Link | Decent action map made with the bootleg tools with a mix of indoor and outdoor settings | Action | 5/4/2020 | 5/4/2020 | 2 | 2 | 3 | 4 | 3 | 2 | 3 | |||||||||||||
26 | Biotic OverKill Series | 3 | GmanChewing | Link | Cool concept from the bootleg tools era with variable gravity unfortunately ruined by major lighting issues | Campaign-style | 5/4/2020 | 5/15/2020 | 2 | 2 | 3 | 4 | 3 | 1 | 2 | |||||||||||||
27 | Combine Combat Encounter | 3 | Half-Life: Alyx Team | Link | A simple workshop example of combat with the Combine | Action | 5/14/2020 | 5/15/2020 | 1 | 2 | 2 | 5 | 2 | 1 | 2 | |||||||||||||
28 | Not Exactly A Cube Anymore | 1 | 初音ミク | Link | A cube with, a lamp! | Puzzle | 5/15/2020 | 5/16/2020 | 1 | 0 | 0 | 5 | 1 | 1 | 1 | |||||||||||||
29 | Piano Player's Room | 5 | IK72 | Link | A simple quiet room for the piano players of VR | Piano | 5/15/2020 | 5/18/2020 | 0 | 5 | 0 | 5 | 3 | 4 | 3 | |||||||||||||
30 | Character Hall | 3 | Argorath | Link | A hall of characters from Half Life Alyx | Showcase | 5/15/2020 | 5/26/2020 | 1 | 1 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
31 | Floor Floating in the Empty Void | 1 | Coolguy1260 | Link | Title says it all | Low Effort | 5/15/2020 | 5/15/2020 | 1 | 1 | 0 | 5 | 1 | 1 | 1 | |||||||||||||
32 | A bunch of cinderblocks | 1 | Kaamalauppias | Link | Cinder Blocks...innn spaaaace | Low Effort | 5/15/2020 | 5/15/2020 | 1 | 1 | 0 | 4 | 1 | 1 | 1 | |||||||||||||
33 | russell face | 2 | mrcharhead | Link | The face that launched a thousand ships | Humor | 5/15/2020 | 5/15/2020 | 1 | 1 | 0 | 5 | 1 | 2 | 1 | |||||||||||||
34 | bote | 2 | 初音ミク | Link | The ship that launched a thousand faces | Non-Combat | 5/15/2020 | 5/15/2020 | 1 | 1 | 0 | 5 | 1 | 2 | 1 | |||||||||||||
35 | Scale The Tower | 3 | ravingrowan | Link | Very short but satisfying combat map | Action | 5/15/2020 | 5/15/2020 | 1 | 2 | 1 | 5 | 2 | 1 | 1 | |||||||||||||
36 | Is this....? | 2 | MMillion | Link | Ctrl-Alt-Del Comic map | Meme | 5/15/2020 | 5/15/2020 | 1 | 1 | 0 | 5 | 1 | 2 | 1 | |||||||||||||
37 | Chairs At An Angle | 2 | PiercePotato | Link | Floating chairs...at an angle | Low Effort | 5/15/2020 | 5/15/2020 | 1 | 1 | 0 | 5 | 2 | 1 | 1 | |||||||||||||
38 | my level for my best friend andrew | 2 | Krazy | Link | I hope Andrew was happy | Low Effort | 5/15/2020 | 5/15/2020 | 1 | 1 | 1 | 5 | 1 | 1 | 1 | |||||||||||||
39 | City_Test03 | 3 | 🐾Toast🐾 | Link | A nice combat-free environment | Non-Combat | 5/15/2020 | 10/11/2020 | 1 | 1 | 0 | 4 | 2 | 3 | 2 | |||||||||||||
40 | G M A N C H A I R | 1 | SonnyIsMario | Link | Chair | Low Effort | 5/15/2020 | 5/15/2020 | 1 | 1 | 0 | 5 | 1 | 1 | 1 | |||||||||||||
41 | Funny Monkey Statue | 2 | Deep Fried Twinkie | Link | Brass Monkey | Humor | 5/15/2020 | 5/15/2020 | 1 | 1 | 0 | 5 | 1 | 2 | 1 | |||||||||||||
42 | Barrel! | 2 | Alex Solowjow | Link | Crazy stacked barrels + piano | Non-Combat | 5/15/2020 | 5/16/2020 | 1 | 1 | 0 | 4 | 1 | 2 | 1 | |||||||||||||
43 | Piano Map | 1 | Drunken𝞴руг | Link | Very glitchy piano map | Piano | 5/15/2020 | 5/16/2020 | 0 | 1 | 0 | 5 | 1 | 1 | 1 | |||||||||||||
44 | Jedi Alyx - Lightsaber Training | 7 | yolokas | Link | Link | One of the early greats that was very replayable and a blast to enjoy melee combat | Action | 5/15/2020 | 5/19/2020 | 0 | 4 | 3 | 5 | 3 | 4 | 3 | ||||||||||||
45 | Shooting Range | 5 | null | Link | Early shooting range effort that has been superseded but still holds up in many ways | Shooting Range | 5/15/2020 | 6/18/2020 | 0 | 3 | 2 | 4 | 3 | 2 | 2 | |||||||||||||
46 | The Spoon Wall (Destructible) | 2 | uwu what | Link | Fun for one run to knock down the spoon wall | Low Effort | 5/15/2020 | 6/18/2020 | 1 | 1 | 0 | 2 | 1 | 2 | 1 | |||||||||||||
47 | Ninja Cube Viewer Alyx | 1 | Ms. Awesome | Link | The shitpost is strong with this one | Low Effort | 5/15/2020 | 5/15/2020 | 1 | 1 | 0 | 5 | 1 | 1 | 1 | |||||||||||||
48 | Poop And Pee Meter Mod | 1 | Chesse20 | Link | The definition of shitpost | Low Effort | 5/15/2020 | 5/15/2020 | 1 | 1 | 0 | 5 | 1 | 1 | 1 | |||||||||||||
49 | Green Screen Piano | 6 | Alex Solowjow | Link | Check the workshop comments for others making cool videos with the green screen | Piano | 5/15/2020 | 5/16/2020 | 0 | 3 | 0 | 5 | 3 | 2 | 3 | |||||||||||||
50 | The Red Mist | 2 | Chesse20 | Link | Missing textures and almost unplayable | Action | 5/15/2020 | 5/15/2020 | 0 | 1 | 4 | 5 | 1 | 1 | 1 | |||||||||||||
51 | Level Design Is My Passion | 3 | PiercePotato | Link | The best shitpost map made thus far | Low Effort | 5/15/2020 | 5/15/2020 | 1 | 2 | 2 | 5 | 2 | 3 | 2 | |||||||||||||
52 | Quarantine Prequel (On Hold)(W.I.P) | 2 | TechDog | Link | Unfinished and the backpack is broken | Action | 5/15/2020 | 5/15/2020 | 1 | 2 | 2 | 5 | 1 | 1 | 1 | |||||||||||||
53 | Acquiring Toilet Paper - Circa March 2020 | 3 | Xx_Pu$$yTrapp3r_xX | Link | The struggle was real in Covid spring | Humor | 5/15/2020 | 5/16/2020 | 1 | 1 | 2 | 5 | 2 | 2 | 2 | |||||||||||||
54 | Two Pianos in Space! | 2 | CementStairs | Link | 2 pianos! And not much else | Piano | 5/15/2020 | 5/15/2020 | 0 | 1 | 0 | 5 | 2 | 1 | 1 | |||||||||||||
55 | Mario in Source Engine 2 | 1 | Chesse20 | Link | I hope one day this creator feels awful for pooping all over the Workshop | Low Effort | 5/16/2020 | 5/16/2020 | 1 | 1 | 0 | 5 | 1 | 1 | 1 | |||||||||||||
56 | Unused Music DEMO | 1 | boo querm | Link | An awful shitpost map playing obnoxiously loud sounds and spawning tons of headcrabs | Low Effort | 5/16/2020 | 5/16/2020 | 1 | 1 | 0 | 3 | 1 | 1 | 1 | |||||||||||||
57 | Artboard | 6 | se1h | Link | Pretty well done map for drawing with markers - kind of a hidden gem | Drawing | 5/16/2020 | 5/16/2020 | 0 | 4 | 0 | 5 | 4 | 3 | 2 | |||||||||||||
58 | Shooting Range feat. improvised ammo placement | 3 | Faggart Dromgoole | Link | Not a spectacular shooting range map but the constant respawning of zombies was pretty cool | Shooting Range | 5/16/2020 | 5/16/2020 | 0 | 1 | 1 | 4 | 2 | 2 | 1 | |||||||||||||
59 | Portal 2 - Speed Ramp | 7 | Joshie 🐸 ✨ | Link | Beautiful recreation of sp_a3_speed_ramp from Portal 2 | Non-Combat | 5/16/2020 | 5/16/2020 | 2 | 2 | 0 | 5 | 4 | 4 | 4 | |||||||||||||
60 | Ultimate Snark Cafe | 1 | Mixon | Link | Supremely low effort shitpost | Low Effort | 5/16/2020 | 5/16/2020 | 1 | 1 | 0 | 5 | 1 | 1 | 1 | |||||||||||||
61 | DOOM - E1M1 | 6 | 『BlackShadow | Link | Link | Fun and fairly well done recreation of the first level from the original Doom | Action | 5/16/2020 | 8/4/2020 | 1 | 2 | 2 | 5 | 3 | 3 | 3 | ||||||||||||
62 | Room Scale Dev room | 3 | 多元宇宙 | Link | Not a map for regular players | Non-Combat | 5/16/2020 | 5/18/2020 | 1 | 1 | 0 | 5 | 3 | 1 | 1 | |||||||||||||
63 | ALL Characters Showcase + JEFF | 3 | EnderJohnYT | Link | Definitely not even close to all the characters...but cat | Showcase | 5/16/2020 | 5/16/2020 | 1 | 1 | 1 | 5 | 2 | 2 | 2 | |||||||||||||
64 | Jeff | 3 | Mahogany Desk - $499 | Link | It sucks but I laughed so it earned a 3 | Humor | 5/16/2020 | 5/19/2020 | 1 | 1 | 0 | 5 | 2 | 2 | 2 | |||||||||||||
65 | Three Pianos in space | 1 | Drunken𝞴руг | Link | Glitched like his other space piano maps | Piano | 5/16/2020 | 5/16/2020 | 1 | 1 | 0 | 5 | 1 | 1 | 1 | |||||||||||||
66 | Secret 78 (WIP) | 3 | Skap | Link | Basic combat map in a focused outdoor area | Action | 5/16/2020 | 5/17/2020 | 1 | 2 | 2 | 5 | 2 | 2 | 1 | |||||||||||||
67 | Playhouse | 2 | tupe12342 | Link | Very simple sandbox map | Sandbox | 5/16/2020 | 5/16/2020 | 0 | 2 | 0 | 5 | 1 | 1 | 1 | |||||||||||||
68 | A trench | 3 | lamarr | Link | Short but sweet non-combat recreation of a WWI-style trench | Non-Combat | 5/16/2020 | 5/16/2020 | 1 | 1 | 0 | 5 | 2 | 3 | 1 | |||||||||||||
69 | Cabin In The Woods | 6 | TyraelElDruin | Link | Kill many zombies from a rooftop or get up close and personal - no jumpscares but some may find it spooky | Action | 5/16/2020 | 5/16/2020 | 2 | 3 | 3 | 5 | 2 | 2 | 1 | |||||||||||||
70 | small item showcase | 2 | terrings | Link | A few objects I hadn't seen before but aside from that not much to see | Showcase | 5/16/2020 | 5/16/2020 | 1 | 1 | 0 | 5 | 1 | 2 | 1 | |||||||||||||
71 | Construction Site Combat | 3 | FunkySkill | Link | Very short combat map in a cool environment | Action | 5/16/2020 | 5/16/2020 | 1 | 2 | 2 | 5 | 2 | 2 | 1 | |||||||||||||
72 | Jeff Zoo | 3 | CryptoSporidium1 | Link | Chapter 8 of the original campaign except with a boatload of minimally reactive Jeffs | Action | 5/16/2020 | 5/16/2020 | 3 | 1 | 3 | 5 | 2 | 1 | 1 | |||||||||||||
73 | Sustenance Worship | 2 | Starman | Link | Initial voice line gets cut off which is quite disappointing | Low Effort | 5/16/2020 | 5/24/2020 | 1 | 1 | 0 | 5 | 1 | 2 | 1 | |||||||||||||
74 | Cozy Room | 4 | CaptainCam | Link | A cozy room with a unique painting | Non-Combat | 5/16/2020 | 5/16/2020 | 1 | 2 | 0 | 5 | 2 | 3 | 1 | |||||||||||||
75 | Five Pianos in Space! | 3 | CementStairs | Link | Delivers on the title but quite laggy | Piano | 5/16/2020 | 5/16/2020 | 0 | 1 | 0 | 3 | 2 | 2 | 1 | |||||||||||||
76 | GlassHouse | 3 | Quarter Pounder Deluxe | Link | Shattering glass is fun but I did have a few issues with this simple map | Non-Combat | 5/16/2020 | 5/18/2020 | 1 | 1 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
77 | Ten Pianos in space | 1 | Drunken𝞴руг | Link | Glitched like his other space piano maps | Piano | 5/16/2020 | 5/16/2020 | 0 | 1 | 0 | 5 | 1 | 1 | 1 | |||||||||||||
78 | Shooting Range | 2 | dward99 | Link | Very simple and not much to shoot at | Shooting Range | 5/16/2020 | 5/16/2020 | 1 | 1 | 0 | 5 | 2 | 1 | 1 | |||||||||||||
79 | Fight Night at Sans Half-Life Alyx Map | 3 | nomok | Link | Recreation of something I don't recognize with GoldSrc graphics | Non-Combat | 5/16/2020 | 5/16/2020 | 1 | 1 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
80 | The Backyard(my first map) | 4 | DanWaur | Link | Dark action map with some mild horror elements | Action | 5/16/2020 | 5/16/2020 | 1 | 2 | 3 | 5 | 3 | 2 | 1 | |||||||||||||
81 | m e l o n | 2 | Coolguy1260 | Link | Swimming in melons (at least they are not sex toys) - becomes laggy af | Low Effort | 5/16/2020 | 5/16/2020 | 1 | 1 | 0 | 1 | 1 | 2 | 1 | |||||||||||||
82 | Endless Vort Power | 6 | Sockman | Link | A fun and challenging wave shooter using only energetic hands | Wave Shooter | 5/16/2020 | 5/17/2020 | 0 | 4 | 3 | 5 | 3 | 2 | 1 | |||||||||||||
83 | The BreakRoom | 3 | Jessomadic | Link | Simplistic map design but some fun combat elements. | Action | 5/16/2020 | 5/17/2020 | 1 | 2 | 3 | 5 | 2 | 1 | 1 | |||||||||||||
84 | HLA/Episode 2 Ending Hangar | 3 | PiercePotato | Link | A nice recreation but lacking interactivity | Non-Combat | 5/16/2020 | 5/16/2020 | 1 | 2 | 0 | 5 | 2 | 3 | 1 | |||||||||||||
85 | Play piano with your only friends | 3 | Tokyo | Link | I liked the vibing NPCs | Piano | 5/16/2020 | 5/16/2020 | 0 | 2 | 0 | 5 | 1 | 2 | 1 | |||||||||||||
86 | [SPOILERS] Model Viewer | 2 | Cyynapse | Link | A simple showcase map with some character models | Showcase | 5/16/2020 | 5/16/2020 | 1 | 1 | 0 | 5 | 1 | 2 | 1 | |||||||||||||
87 | SCP-087-B | 6 | Alex Solowjow | Link | Creative horror-based map that is a bit too drawn out, time-wise | Horror | 5/16/2020 | 5/24/2020 | 3 | 2 | 0 | 5 | 3 | 3 | 4 | |||||||||||||
88 | Ten Doors (A puzzle map) | 7 | Willhart | Link | One-of-a-kind puzzle map | Puzzle | 5/16/2020 | 5/16/2020 | 1 | 2 | 0 | 5 | 4 | 3 | 3 | |||||||||||||
89 | Simple Apartment | 4 | Saints Sasha | Link | A decently fleshed out single bedroom | Non-Combat | 5/16/2020 | 5/17/2020 | 1 | 2 | 0 | 5 | 2 | 3 | 1 | |||||||||||||
90 | There is No Escape | 3 | Kai | Link | An underground-style room with some custom design elements and some interactivity | Non-Combat | 5/16/2020 | 5/19/2020 | 1 | 1 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
91 | CyberCunt 2021 | 5 | twoayem | Link | A fun but buggy GTA homage. So much potential but not polished enough. | GTA-style | 5/16/2020 | 5/23/2020 | 0 | 3 | 3 | 5 | 4 | 3 | 2 | |||||||||||||
92 | Crash your game with a crate | 1 | aCeeLeo | Link | It delivers on the game crashing promise | Low Effort | 5/16/2020 | 5/17/2020 | 1 | 1 | 0 | 5 | 1 | 1 | 1 | |||||||||||||
93 | Loss 2: The Loosening | 3 | MMillion | Link | Ctrl-Alt-Del Comic map | Non-Combat | 5/16/2020 | 5/16/2020 | 1 | 1 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
94 | PT | 3 | Fazzi | Link | PT recreation map but not the best one in the workshop | Action | 5/16/2020 | 5/21/2020 | 1 | 1 | 1 | 5 | 2 | 2 | 1 | |||||||||||||
95 | Alyx_Descent | 3 | take it to the edge | Link | Combat-focused but the map structure leaves much to be desired | Action | 5/16/2020 | 5/18/2020 | 3 | 2 | 3 | 5 | 2 | 2 | 1 | |||||||||||||
96 | Hundred Pianos in Space! | 4 | CementStairs | Link | Is this even his final form? | Piano | 5/17/2020 | 5/17/2020 | 0 | 2 | 0 | 4 | 3 | 2 | 2 | |||||||||||||
97 | Weapon playground | 4 | DutchTux | Link | Fun killing many zombies and headcrabs with upgraded weapons | Action | 5/17/2020 | 5/17/2020 | 2 | 3 | 3 | 4 | 3 | 2 | 1 | |||||||||||||
98 | Smash | 3 | FragileChicken | Link | Your chance to shoot 100 supply crates | Shooting Range | 5/17/2020 | 5/17/2020 | 1 | 2 | 1 | 5 | 2 | 2 | 1 | |||||||||||||
99 | Half-Life Alyx Apartments | 6 | GameSpy | Link | Link | A nice balance of environment, scavenging and combat with some memorable moments | Campaign-style | 5/17/2020 | 5/21/2020 | 2 | 2 | 2 | 5 | 3 | 3 | 3 | ||||||||||||
100 | A giant scene! Various facilities, and NPC, test version. | 3 | VDchina | Link | If only we had more ammo it would have been a ton of fun to play, though it was amusing | Action | 5/17/2020 | 5/17/2020 | 1 | 1 | 3 | 3 | 2 | 2 | 1 | |||||||||||||
101 | Gordon's Gloves | 3 | Son | Link | The gloves look cool and you can engage in some simple combat in this test map | Showcase | 5/17/2020 | 5/17/2020 | 1 | 1 | 2 | 5 | 1 | 3 | 1 | |||||||||||||
102 | Gordon's crowbar mod | 3 | chrjen | Link | Great concept and ably executed, but melees in Alyx never feel right and it could be more powerful - only works in base campaign | Weapon Change | 5/17/2020 | 5/19/2020 | 0 | 3 | 4 | 5 | N/A | N/A | N/A | |||||||||||||
103 | HL2 Apartments in Source 2 | 4 | RazgriZ | Link | A nice recreation but suffers from invisible walls and at least one lighting glitch | Non-Combat | 5/17/2020 | 5/17/2020 | 1 | 1 | 0 | 5 | 3 | 3 | 1 | |||||||||||||
104 | Minas Tirith | 5 | Kaamalauppias | Link | Impressive environment though less appealing to me as I am not a Minecraft or LotR fan | Non-Combat | 5/17/2020 | 5/18/2020 | 0 | 2 | 0 | 5 | 3 | 3 | 1 | |||||||||||||
105 | Hacking Testroom | 5 | CubeMath | Link | I never knew hacking puzzles could be so insanely hard! | Puzzle | 5/17/2020 | 5/19/2020 | 0 | 3 | 0 | 5 | 3 | 2 | 1 | |||||||||||||
106 | G-Addiction | 3 | MMillion | Link | You gotta respect a quality shitpost :) | Shitpost | 5/17/2020 | 5/17/2020 | 1 | 2 | 0 | 5 | 1 | 2 | 1 | |||||||||||||
107 | Countryside House | 4 | capable | Link | Natural feeling rec room with several interactive items to enjoy | Non-Combat | 5/17/2020 | 5/20/2020 | 0 | 2 | 0 | 5 | 2 | 3 | 1 | |||||||||||||
108 | Intruder | 5 | CementStairs | Link | Link | Short, music drives the action, and then cuts out appropriately for a quality ending | Action | 5/17/2020 | 5/27/2020 | 1 | 2 | 2 | 5 | 3 | 3 | 3 | ||||||||||||
109 | Untitled Alyx Map | 3 | ericreads032 | Link | Short, combat-focused map with a few bugs but still fun | Action | 5/17/2020 | 5/17/2020 | 1 | 2 | 2 | 5 | 2 | 2 | 1 | |||||||||||||
110 | Protect Dockter Keliner, That Cat, Lemr and gordon_at_desk.vmdl | 3 | coxipit | Link | Shitpost or action map? You be the judge! | Action | 5/17/2020 | 5/17/2020 | 1 | 2 | 2 | 4 | 2 | 2 | 1 | |||||||||||||
111 | Save Gnome | 3 | Dmitron | Link | Short action-oriented map lacking in visual sophistication and polish, but still a fun time | Action | 5/17/2020 | 5/17/2020 | 1 | 2 | 2 | 4 | 2 | 1 | 1 | |||||||||||||
112 | epic melon hall | 2 | Goofien | Link | Melons, melons, melons | Low Effort | 5/17/2020 | 5/17/2020 | 1 | 1 | 0 | 5 | 1 | 2 | 1 | |||||||||||||
113 | Minigolf | 8 | MarioWalrus | Link | Pretty amazing mini golf simulator with a beautiful environment | Non-Combat | 5/17/2020 | 7/16/2020 | 2 | 5 | 0 | 5 | 5 | 5 | 3 | |||||||||||||
114 | Half-Life 2: d1_trainstation_02 | 4 | EnigmaFusion | Link | Faithful recreation of an early section of HL2 | Non-Combat | 5/17/2020 | 5/18/2020 | 2 | 2 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
115 | Nekopara Coconut Ragdoll | 2 | Peak | Link | Some anime stuff that I have little interest in | Non-Combat | 5/17/2020 | 5/18/2020 | 0 | 1 | 0 | 5 | 1 | 3 | 1 | |||||||||||||
116 | Shitpost Rant | 2 | GmanModding | Link | A shitpost that's a rant about shitposts | Low Effort | 5/18/2020 | 5/18/2020 | 1 | 1 | 0 | 5 | 1 | 2 | 1 | |||||||||||||
117 | Combine Combat Sandbox | 5 | spikehunter | Link | Quite a replayable combat practice map allowing you to customize your weapons in any way you wish before engaging | Action | 5/18/2020 | 5/19/2020 | 1 | 4 | 3 | 5 | 3 | 2 | 1 | |||||||||||||
118 | The Forseen Consiquences | 3 | KadenMcA -Prick- | Link | Short combat map with piston only | Action | 5/18/2020 | 5/18/2020 | 1 | 2 | 2 | 5 | 2 | 2 | 1 | |||||||||||||
119 | Orange Complex | 5 | KryPixeL | Link | Link | Climb to the top of this construction site as you kill everything along the way | Action | 5/18/2020 | 5/18/2020 | 2 | 2 | 3 | 5 | 3 | 2 | 1 | ||||||||||||
120 | a2_pistol But somethings off | 2 | GmanModding | Link | the a1_pistol map from the original campaign but with all weapons available | Action | 5/18/2020 | 5/18/2020 | 2 | 2 | 1 | 5 | 2 | 1 | 1 | |||||||||||||
121 | MAZE SIMULATOR V0.1 | 4 | alijayzee | Link | Navigate the maze to acquire the Baguette of Victory! | Maze | 5/18/2020 | 5/18/2020 | 1 | 1 | 0 | 5 | 4 | 3 | 1 | |||||||||||||
122 | Infinity Piano in Space! | 5 | CementStairs | Link | The Omega Shitpost! | Humor | 5/18/2020 | 5/18/2020 | 1 | 2 | 0 | 5 | 2 | 4 | 4 | |||||||||||||
123 | Snark Apartment v1 | 3 | spacedragon42 | Link | The apartment looks nice and shooting the bottles is fun, but there's not much more to this | Shooting Range | 5/18/2020 | 5/18/2020 | 1 | 2 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
124 | Inhumane | 6 | alexandorer | Link | Link | Seemingly more purpose to your actions in this map with a dark, running narrative, but hampered by some level design choices and poor optimization | Campaign-style | 5/18/2020 | 5/21/2020 | 3 | 2 | 3 | 3 | 3 | 4 | 2 | ||||||||||||
125 | Combat Testmap | 6 | Shanks | Link | Link | Surprisingly engaging with well-crafted combat sequences, cleverly reused voice lines, and varied environments | Action | 5/18/2020 | 10/23/2020 | 2 | 2 | 3 | 5 | 3 | 3 | 3 | ||||||||||||
126 | Headcrab Hell | 3 | DanWaur | Link | Link | The level design and visuals weren't very exciting but it had its moments | Action | 5/18/2020 | 5/18/2020 | 1 | 1 | 3 | 5 | 2 | 2 | 1 | ||||||||||||
127 | Yo! Dis map Gona * Fuk U UP * | 1 | Ninja Loanz | Link | Don't waste your time on this zero effort submission | Low Effort | 5/18/2020 | 5/18/2020 | 1 | 1 | 0 | 5 | 1 | 1 | 1 | |||||||||||||
128 | Black Mesa Kinda | 4 | EnderIsaacCore | Link | Link | Nothing really excited me here, nor did I get a real Black Mesa vibe from it, but it was a decent, short map | Action | 5/19/2020 | 5/26/2020 | 2 | 2 | 4 | 5 | 2 | 2 | 1 | ||||||||||||
129 | The Amazing Bathroom | 3 | conneath | Link | A bathroom and a gun = a bit of fun | Non-Combat | 5/19/2020 | 9/12/2020 | 1 | 1 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
130 | Zombie Massacre | 3 | Bowlman¤ | Link | Link | 100 zombies to kill as they slowly shambe your way | Action | 5/19/2020 | 5/19/2020 | 2 | 2 | 2 | 4 | 2 | 1 | 1 | ||||||||||||
131 | Mine Break - Chapter 1 | 8 | SadlyItsBradley | Link | Link | Another classic from Bradley, though lacking the visual variation of Crash Course | Action | 5/19/2020 | 5/20/2020 | 3 | 3 | 2 | 4 | 5 | 4 | 4 | ||||||||||||
132 | Dark Street | 3 | Fr0dech | Link | Small, environmental map with a few notable aspects | Exploration | 5/19/2020 | 5/20/2020 | 1 | 1 | 0 | 5 | 2 | 3 | 2 | |||||||||||||
133 | District 7 | 5 | Joshii | Link | A small, explorable section of a residential area with some animated citizens and Combine | Exploration | 5/19/2020 | 5/19/2020 | 2 | 2 | 0 | 5 | 3 | 4 | 2 | |||||||||||||
134 | Workyard | 6 | Sockman | Link | Link | Short but a good amount of well-crafted combat sequences with triggers and variety | Action | 5/19/2020 | 5/19/2020 | 2 | 2 | 3 | 4 | 3 | 3 | 2 | ||||||||||||
135 | Headcrab Thrower 3000 | 6 | Gman(Ger) | Link | A lot to love in this simple but engaging headcrab tossing game | Arcade | 5/19/2020 | 5/23/2020 | 0 | 3 | 0 | 5 | 3 | 3 | 3 | |||||||||||||
136 | Holdout | 7 | Kori | Link | Link | Frenetic, non-stop action as you are constantly being assaulted from three sides. | Action | 5/19/2020 | 5/19/2020 | 2 | 4 | 5 | 5 | 4 | 4 | 1 | ||||||||||||
137 | Industrial Exploration | 2 | possumsrcool | Link | Only 3 rooms to explore, some lighting issues, but still interesting for a playthru | Exploration | 5/19/2020 | 5/19/2020 | 1 | 1 | 0 | 5 | 1 | 2 | 1 | |||||||||||||
138 | Peach's Castle | 3 | Zero Pharaoh | Link | Port of Princess Peach's Castle that has some lighting issues but is still nice to look at | Exploration | 5/20/2020 | 5/20/2020 | 1 | 1 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
139 | Meeting Room | 3 | CementStairs | Link | Doesn't have a genuine meeting room feel to it, but some aspects were enjoyable and noteworthy | Non-Combat | 5/20/2020 | 5/20/2020 | 1 | 1 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
140 | Russel's Basement | 5 | Krahen | Link | Visually very well done with a believable amount of clutter, as well as scene variation between the rooms | Action | 5/20/2020 | 5/20/2020 | 1 | 2 | 2 | 5 | 2 | 4 | 1 | |||||||||||||
141 | Target Practice | 8 | lookachoo | Link | Probably the most fun and impressive shooting range in the workshop with much variation | Shooting Range | 5/20/2020 | 6/14/2020 | 0 | 5 | 4 | 5 | 5 | 4 | 3 | |||||||||||||
142 | Art collection room 2 | 4 | SUPER520 | Link | Creatively weird museum room with a tiny bit of combat | Exploration | 5/20/2020 | 5/23/2020 | 0 | 2 | 1 | 5 | 3 | 3 | 1 | |||||||||||||
143 | the killer bean garage | 3 | Cesarling | Link | Very simple map with quite a lot of Combine to kill in the adjacent room | Action | 5/20/2020 | 5/21/2020 | 1 | 2 | 3 | 5 | 2 | 1 | 1 | |||||||||||||
144 | The Shell Sink | 5 | Firestorm185 | Link | 2 combat-heavy maps, one in a maze and the other in an open environment | Action | 5/20/2020 | 5/25/2020 | 3 | 3 | 4 | 4 | 3 | 1 | 1 | |||||||||||||
145 | ALYX_NIGHTFIGHT | 4 | take it to the edge | Link | Ambitious in scope but poorly executed in several ways including poor VIS and an obvious lack of playtesting | Campaign-style | 5/21/2020 | 7/5/2020 | 4 | 1 | 3 | 2 | 3 | 2 | 1 | |||||||||||||
146 | Quick Stop | 10 | Out Absentia î” Trevor | Link | Link | The first 10 on my list and well deserved. The immersion factor, environmental puzzles, repurposed voice lines, and so much more came together perfectly, and ending on a stressful finale where you feel nakedly out in the open. Fantastic! | Campaign-style | 5/21/2020 | 5/22/2020 | 4 | 5 | 4 | 4 | 5 | 5 | 4 | ||||||||||||
147 | The Backrooms | 3 | Flimsy | Link | Repetitive design but with an amusing payoff | Exploration | 5/21/2020 | 5/21/2020 | 1 | 1 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
148 | Monsters Inc. Scare Floor | 7 | TurboLucius | Link | Really impressive attention to detail in this recreation map | Recreation | 5/21/2020 | 9/26/2020 | 0 | 2 | 1 | 5 | 2 | 5 | 3 | |||||||||||||
149 | Shrek's dancing room | 4 | FullCrazy37 | Link | Shrek's got some serious moves! Sound was a bit glitchy but the music worked eventually | Humor | 5/21/2020 | 5/21/2020 | 1 | 2 | 0 | 5 | 2 | 4 | 2 | |||||||||||||
150 | Room Lighting Test | 3 | Argorath | Link | Small space with quality lighting concepts demonstrated | Showcase | 5/21/2020 | 5/22/2020 | 1 | 1 | 0 | 5 | 1 | 3 | 1 | |||||||||||||
151 | Nexus Incursion | 7 | Dr Dozzy | Link | Really great concept and overall executed well, but VIS/optimization issues hold it back, as well as some glitchy Combine | Action | 5/21/2020 | 6/25/2020 | 3 | 4 | 4 | 3 | 4 | 4 | 5 | |||||||||||||
152 | Resin Collector | 8 | CementStairs | Link | With a large number of customization options, this unique mod finds numerous ways to distract and stop you from collecting your precious resin | Arcade | 5/21/2020 | 5/27/2020 | 0 | 4 | 3 | 5 | 4 | 4 | 4 | |||||||||||||
153 | Half-Life 2: d2_prison_04 | 7 | Mark | Link | Really engaging and combat-heavy recreation of a classic HL2 level | Action | 5/21/2020 | 5/25/2020 | 3 | 3 | 4 | 5 | 4 | 3 | 2 | |||||||||||||
154 | A horror style apartment | 5 | Sangui | Link | Explore this creepy apartment and fiddle with the lights | Exploration | 5/21/2020 | 10/26/2020 | 1 | 1 | 0 | 5 | 2 | 3 | 3 | |||||||||||||
155 | Survival Waves | 7 | lil'Chinese | Link | One of the best wave shooters, though a bit repetitive and too much time between rounds | Wave Shooter | 5/21/2020 | 6/6/2020 | 0 | 3 | 3 | 5 | 4 | 3 | 2 | |||||||||||||
156 | 3-Gun Killhouse | 6 | Mettle Meek | Link | Some really cool mechanics in this 3-gun style map | Shooting Range | 5/21/2020 | 5/28/2020 | 1 | 3 | 2 | 5 | 4 | 3 | 2 | |||||||||||||
157 | Half-Life 2 Apartments | 3 | Saints Sasha | Link | A bit of a mixed bag here with some immersion issues but a good effort nonetheless | Recreation | 5/21/2020 | 5/21/2020 | 1 | 1 | 0 | 4 | 2 | 2 | 1 | |||||||||||||
158 | Employer | 5 | Rynke | Link | If only all shitpost maps were like this | Humor | 5/21/2020 | 5/21/2020 | 1 | 2 | 3 | 5 | 3 | 3 | 3 | |||||||||||||
159 | The Long Way Out | 4 | Ramshambo | Link | Long hall with Combine enemies is not ideal for this game but wasn't bad, either | Action | 5/21/2020 | 5/22/2020 | 2 | 2 | 3 | 4 | 2 | 2 | 1 | |||||||||||||
160 | Combine Tower | 8 | Rev | Link | A hidden gem in the workshop with clever backtracking, level design and sound design | Action | 5/21/2020 | 6/19/2020 | 4 | 4 | 4 | 5 | 4 | 4 | 4 | |||||||||||||
161 | Castle Grounds (Super Mario 64) | 2 | Fighter_Builder | Link | Another Peach's Castle recreation, though I think the previous version was superior | Recreation | 5/21/2020 | 5/21/2020 | 1 | 1 | 0 | 5 | 1 | 2 | 1 | |||||||||||||
162 | Key Thrower - Somewhat a puzzle game | 5 | avian | Link | Though quite short, I definitely enjoyed this half puzzle, half throwing mechanics game | Arcade | 5/21/2020 | 5/21/2020 | 1 | 2 | 0 | 5 | 3 | 3 | 1 | |||||||||||||
163 | Contingency (V 1.0) | 7 | Uriah | Link | Challenging combat and fairly solid level design, but sadly lacks music and is unfinished just as you want more | Campaign-style | 5/21/2020 | 5/21/2020 | 3 | 3 | 4 | 4 | 4 | 4 | 1 | |||||||||||||
164 | Contact Confirmed | 9 | Cranialfemur | Link | Link | Fantastic use of existing voice lines and scripted sequences to provide some purpose to this combat-heavy adventure that leaves you wanting more at the end | Campaign-style | 5/21/2020 | 5/23/2020 | 3 | 4 | 4 | 5 | 5 | 4 | 5 | ||||||||||||
165 | Benefactor's Disturbance | 8 | Sox | Link | Another well-crafted contest map that builds in intensity to an unbelievable finish | Campaign-style | 5/21/2020 | 6/7/2020 | 3 | 3 | 4 | 4 | 4 | 4 | 4 | |||||||||||||
166 | ProjectZeroOne ShootingRange | 6 | BadDragonLord | Link | The labyrinth section in the beginning takes too long, but after that the killhouse and shooting range sections are well designed and a lot of fun | Killhouse | 5/21/2020 | 5/30/2020 | 0 | 3 | 4 | 5 | 3 | 3 | 2 | |||||||||||||
167 | Ratatouille | 1 | Dyl-Pickle | Link | Another zero effort shitpost cluttering up the workshop | Low Effort | 5/22/2020 | 5/29/2020 | 1 | 1 | 0 | 5 | 1 | 1 | 1 | |||||||||||||
168 | Abstract Alyx / Drawing Board Alyx | 3 | matthew9324 | Link | Cool concept and decent environment but needs more drawing implements to work with | Drawing | 5/22/2020 | 6/25/2020 | 0 | 2 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
169 | Train Crash | 2 | Rice | Link | Horrible lighting issues make it pretty unplayable | Low Effort | 5/22/2020 | 5/22/2020 | 0 | 1 | 0 | 3 | 1 | 2 | 1 | |||||||||||||
170 | Infestation Control | 3 | Dgames_Crew | Link | So-so combat map that is short and has no victory condition | Action | 5/22/2020 | 5/22/2020 | 1 | 1 | 3 | 4 | 2 | 2 | 1 | |||||||||||||
171 | City 17 : Breakout | 9 | AlexandreSDev | Link | Link | Another absolutely fantastic map with great sound design, varied combat sequences, and even teleport spheres a la HL2 | Campaign-style | 5/22/2020 | 5/23/2020 | 4 | 4 | 4 | 5 | 4 | 5 | 5 | ||||||||||||
172 | Overcharge | 9 | Higgue | Link | Link | It was really hard not giving this a 10 but the performance issues and a few immersion breaking moments unfortunately had to drop it a point for me. I was unable to really lower the level, visual or sound scores below a 5 because the amount of time, effort and care that went into those elements are all worthy of the max score. The finished product to me was a 9, though. | Campaign-style | 5/22/2020 | 6/5/2020 | 5 | 5 | 4 | 4 | 5 | 5 | 5 | ||||||||||||
173 | Shakedown | 9 | johnathan | Link | Link | Another fantastic map from the Combine Presence contest which won 3rd place. Had a nice, varied map layout that felt fresh throughout, plus some humorous elements that took me by surprise. | Campaign-style | 5/22/2020 | 6/4/2020 | 3 | 4 | 5 | 5 | 5 | 4 | 5 | ||||||||||||
174 | Escape the Apartments | 7 | IMDRINKINGCOCA | Link | My favorite aspect of this contest map were the clever resin locations, creative layout, and engaging combat situations. My main issues were it took too long to get moving, and there were many lighting issues. Still a great map. | Campaign-style | 5/22/2020 | 6/3/2020 | 4 | 3 | 3 | 5 | 4 | 4 | 3 | |||||||||||||
175 | Back Alley | 6 | mrcharhead | Link | I really liked the layout on this map and the use of some custom assets like the flares. However, the total lack of music and other sound design elements was noticeable. | Campaign-style | 5/22/2020 | 5/22/2020 | 3 | 3 | 3 | 5 | 4 | 4 | 1 | |||||||||||||
176 | Police Station Raid | 10 | Cunnah | Link | Link | An amazing hidden gem that really should have its own entry in the workshop. Even made with bootleg tools it holds up perfectly today. I can only provide the most minor of criticism, and none worthy of lowering this from a deserving 10 rating. | Campaign-style | 5/22/2020 | 5/22/2020 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | ||||||||||||
177 | Club 17 | 9 | Dormin | Link | Link | Another underrated gem from the Combine Presence contest. The sound design really shines here, but so does the level design and scripted sequences. It's a bit short or I think it would have easily qualified as another 10. | Campaign-style | 5/22/2020 | 5/22/2020 | 3 | 5 | 4 | 5 | 5 | 5 | 5 | ||||||||||||
178 | Night Pursuit | 6 | Tubbie | Link | A generally fun progression on this map, though it does have performance issues, some glitches, and is lacking in the sound department. | Campaign-style | 5/22/2020 | 5/22/2020 | 3 | 3 | 3 | 4 | 3 | 4 | 1 | |||||||||||||
179 | consul | 3 | safered | Link | I did enjoy a few elements like the food dispenser and the teleporter, but overall the level design didn't wow me and there were some very obvious glitches. | Campaign-style | 5/22/2020 | 5/22/2020 | 2 | 1 | 3 | 5 | 2 | 2 | 1 | |||||||||||||
180 | Interference | 7 | MDDBULLDOGG | Link | I wasn't feeling it at first but then the variation and intensity built up to a great rooftop finale. The lack of music and unique sound design was noticeable, though. Also the warning in the beginning can be ignored, I believe. | Campaign-style | 5/22/2020 | 5/22/2020 | 3 | 4 | 5 | 4 | 5 | 4 | 1 | |||||||||||||
181 | CombineUni | 7 | Evanand | Link | Really well designed university setting with plenty of cool visual props, challenging combat sequences, but a total lack of sound design | Campaign-style | 5/22/2020 | 5/22/2020 | 3 | 3 | 4 | 5 | 4 | 5 | 1 | |||||||||||||
182 | Warehouse Breach | 4 | Mr.Brawls | Link | A decent effort with some good and fun combat sequences, but I found it lacking in design depth overall. | Campaign-style | 5/22/2020 | 5/22/2020 | 3 | 2 | 3 | 4 | 3 | 2 | 1 | |||||||||||||
183 | Metro Operation | 8 | Zelefant | Link | Another must play from the Combine Presence competition with great design elements throughout, and nice use of the game instructor to provide messages and a running story along the way. | Campaign-style | 5/22/2020 | 5/22/2020 | 3 | 3 | 3 | 5 | 4 | 4 | 4 | |||||||||||||
184 | Excavationalist | 8 | G Kaf | Link | Truly a unique experience with some amazing visuals, fantastic use of ambient sound, and HL2-style puzzles. Unfortunately there were performance issues and some visual jankiness that knocked it out of the exceptional category for me, even though I feel it was an exceptional map. | Campaign-style | 5/22/2020 | 5/22/2020 | 4 | 3 | 2 | 3 | 5 | 4 | 5 | |||||||||||||
185 | Squatter's Raid | 5 | metaanomie | Link | Nothing mind blowing here but still enjoyable, though it suffers from poor performance issues and a lack of sound design. | Campaign-style | 5/22/2020 | 5/22/2020 | 3 | 2 | 2 | 4 | 3 | 3 | 1 | |||||||||||||
186 | SCP-087 [STAIRWELL] | 5 | NuclearGhost | Link | Spooky stairwell with assorted jumpscares, both audio and visual. I definitely got a tad scared a few times. | Horror | 5/23/2020 | 5/23/2020 | 2 | 2 | 0 | 5 | 3 | 2 | 4 | |||||||||||||
187 | Aliens Vs. Alyx - Survival Map | 2 | Zompacalypse | Link | Major VIS issues on this map as it is wide open with all enemies in sight; as a result it's very laggy. | Action | 5/23/2020 | 5/23/2020 | 2 | 1 | 2 | 3 | 1 | 2 | 1 | |||||||||||||
188 | long johnson | 2 | TEЛEABTOMAT AKTИBEH | Link | I simple environment with some bizarre items exhibiting funky physics | Showcase | 5/23/2020 | 5/23/2020 | 1 | 1 | 0 | 5 | 1 | 2 | 1 | |||||||||||||
189 | Alyx plays Minecraft | 6 | V.exe | Link | Enter the world of Minecraft in this well-crafted homage to the classic game. | Action | 5/23/2020 | 5/30/2020 | 2 | 2 | 3 | 5 | 3 | 4 | 3 | |||||||||||||
190 | Simple City Environment | 3 | rileyzzz | Link | Assorted lighting concepts on display here, and they look quite interesting, as does this small street and the surrounding buildings | Showcase | 5/23/2020 | 5/23/2020 | 1 | 2 | 0 | 5 | 2 | 4 | 1 | |||||||||||||
191 | The Lighthouse | 5 | Kaamalauppias | Link | Showcasing some very realistic looking ocean water, a nicely designed lighthouse, and other custom assets, with a short amount of action at the end. | Showcase | 5/23/2020 | 5/24/2020 | 1 | 2 | 3 | 5 | 2 | 4 | 1 | |||||||||||||
192 | DankSouls Alpha 1 | 3 | CoreLogic | Link | The map design is a bit haphazard, but it's good for one or two fun runs of pure action | Action | 5/23/2020 | 5/23/2020 | 1 | 2 | 4 | 4 | 2 | 1 | 1 | |||||||||||||
193 | hl2 compare to hla | 3 | GmanModding | Link | Nice showcase map showing the differences between assorted HLA and HL2 models, with some interactivity. | Showcase | 5/23/2020 | 5/23/2020 | 0 | 2 | 0 | 5 | 1 | 4 | 1 | |||||||||||||
194 | Roomius | 3 | Rorius | Link | A shitpost map with some payoff | Shitpost | 5/23/2020 | 5/30/2020 | 1 | 1 | 0 | 5 | 1 | 2 | 1 | |||||||||||||
195 | Half-Life 2 - d1_trainstation_01 | 6 | .:DoXKooL:. | Link | Quite a well done reimagining of the opening sequence of HL2 in HLA especially with the actions of the metrocops | Recreation | 5/23/2020 | 6/1/2020 | 2 | 2 | 0 | 5 | 3 | 4 | 3 | |||||||||||||
196 | CS:GO - Dust 2 | 7 | Gabe Follower | Link | Very nice recreation of Dust2 in HLA. Be sure to download and enable all of the CS GO Asset Packs mentioned in the workshop page. | Recreation | 5/23/2020 | 5/23/2020 | 0 | 2 | 0 | 5 | 3 | 4 | 3 | |||||||||||||
197 | Combine Shootout - Friendly Combine | 5 | Speatzle_ | Link | Repurposes the original custom map created by Valve and adds 2 friendly Combine to help you fight. Interesting concept and well executed. | Action | 5/24/2020 | 5/24/2020 | 1 | 4 | 3 | 5 | 4 | 1 | 1 | |||||||||||||
198 | Arena | 5 | capable | Link | Interesting concept that was fairly well executed, but I never got a real sense of tension from the experience. | Action | 5/24/2020 | 5/25/2020 | 0 | 2 | 2 | 5 | 3 | 3 | 1 | |||||||||||||
199 | Locomotive Crew Rest House | 3 | Gero* | Link | A very unfinished alpha map with some potential that was sadly never realized | Non-Combat | 5/24/2020 | 6/12/2020 | 0 | 1 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
200 | map test section 1 | 3 | Tane | Link | Simple test map with a few interesting aspects including a very authentic subway environment, but quite incomplete | Non-Combat | 5/24/2020 | 5/25/2020 | 1 | 1 | 1 | 5 | 2 | 4 | 1 | |||||||||||||
201 | aim_ag_texture_city_advanced | 3 | MMillion | Link | Faithful port of a classic gungame map that I do recall playing over 10 years ago. | Recreation | 5/24/2020 | 5/24/2020 | 0 | 2 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
202 | Black Mesa Source: bm_c1a0a | 3 | EnigmaFusion | Link | A port of the Black Mesa post-tram opening sequence that unfortunately lacks the interactivity and other elements that made this section enjoyable. Still a well done port in many visual respects. | Recreation | 5/24/2020 | 5/25/2020 | 0 | 1 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
203 | Back Alley | 4 | JakeSayingWoosh | Link | While very unfinished, a couple of scripted sequences and a very authentic, fresh feeling environment make this certainly worth a quick look. | Non-Combat | 5/24/2020 | 5/24/2020 | 0 | 2 | 0 | 5 | 2 | 2 | 2 | |||||||||||||
204 | BINCRABS! Toss headcrabs in bins! | 7 | Mettle Meek | Link | A very clever, fun and humorous puzzle map that's definitely the complete package, though a bit short | Puzzle | 5/25/2020 | 5/26/2020 | 2 | 2 | 3 | 5 | 4 | 4 | 3 | |||||||||||||
205 | Vort Soup but it's Source 2 | 2 | Starman | Link | A hybrid of recreation and shitpost but still good for a laugh | Recreation | 5/25/2020 | 5/25/2020 | 1 | 1 | 0 | 5 | 1 | 2 | 1 | |||||||||||||
206 | The Factory | 5 | DanWaur | Link | Very short, some noticeable jankiness, but the combat and visual elements were enjoyable. | Action | 5/25/2020 | 5/25/2020 | 2 | 2 | 2 | 5 | 3 | 3 | 1 | |||||||||||||
207 | Customisable NPC Arena | 8 | epicplayer40 | Link | Extremely impressive arena with a massive amount of customization. This is a map with a huge amount of replayability. Performance issues do crop up with too many enemies on the map at once, but it's not too bad. | Sandbox | 5/25/2020 | 10/7/2020 | 0 | 5 | 4 | 4 | 5 | 3 | 3 | |||||||||||||
208 | Alyx's Nightmare | 7 | MEH. | *BooRa | Link | Great use of intermittent red lighting to balance darkness and partial visibility in a horror/combat scenario, forcing you to use your ears or be creative with positioning to survive. Simple design effectively executed. | Horror | 5/26/2020 | 5/27/2020 | 3 | 4 | 5 | 5 | 4 | 3 | 3 | |||||||||||||
209 | Paint.alyx 2.0 | 3 | Neon | Link | A simple, enclosed environment for marker drawing. Would have been better with outdoor inspiration plus different thickness markers. | Drawing | 5/26/2020 | 6/2/2020 | 0 | 2 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
210 | Treasure Trouble | 7 | Gvarados | Link | Great layout and scripted sequences for this fun combat map. Must play for action lovers. | Action | 5/26/2020 | 2/9/2021 | 4 | 3 | 4 | 5 | 4 | 4 | 2 | |||||||||||||
211 | Combine Aggression | 5 | Black Spruce | Link | The more aggressive AI on display here were interesting to fight and provided a few intense moments; I wish this was incorporated more in the original campaign and other custom maps. | Action | 5/26/2020 | 5/26/2020 | 1 | 3 | 4 | 5 | 3 | 1 | 1 | |||||||||||||
212 | Half-Life Ravenholm Chemistry Classroom | 7 | The_Reeno | Link | Very authentically done rendition of a large room in Ravenholm, though not from a scene from the original HL2 (see map description for more details). I found it to be extremely well done all around. | Recreation | 5/26/2020 | 7/20/2020 | 0 | 2 | 0 | 5 | 3 | 4 | 3 | |||||||||||||
213 | The Dealership | 4 | RACCOONg04 | Link | Nice showcase map of what a dealership might look like in Alyx. for those who don't know the reference I made in the video: Canyonero | Showcase | 5/26/2020 | 5/26/2020 | 0 | 1 | 0 | 5 | 3 | 3 | 1 | |||||||||||||
214 | Between a Dock and a Hard Place | 7 | Fart in the Wind | Link | Nice layout, scripted sequences, progression, and generally a fun and well designed campaign-style map. My main complaint was a lack of music and other sound design elements. | Campaign-style | 5/26/2020 | 5/26/2020 | 3 | 3 | 4 | 5 | 4 | 4 | 2 | |||||||||||||
215 | SpacePort (A Halo Themed Adventure) | 9 | Speeder99123 | Link | Link | A fantastic action escape map with too many amazing qualities to write here. Custom music, custom assets, and more make this one unique experience, hampered only by performance issues. | Campaign-style | 5/26/2020 | 5/30/2020 | 4 | 4 | 4 | 4 | 4 | 5 | 5 | ||||||||||||
216 | Belomorskaya Station | 10 | Didds | Link | Link | Probably the best survival horror map in the workshop. The only knock on it is that I wish it was longer, but it would also be a great start to a series or fully fleshed out campaign. The lighting mechanic in this was sheer perfection for the atmosphere of survival horror. | Horror | 5/27/2020 | 6/3/2020 | 3 | 4 | 4 | 5 | 5 | 5 | 5 | ||||||||||||
217 | On the Run | 6 | RazgriZ | Link | A good start to what could be a great map. I liked the layout and visual aspects, but there was some jankiness with the map and it's very short. | Campaign-style | 5/27/2020 | 5/29/2020 | 2 | 2 | 3 | 5 | 3 | 3 | 3 | |||||||||||||
218 | Vampire the Masquerade Bloodlines 1 in VR | 2 | 0x | Link | Showcase of models from a new project with the dancing female model being the best work thus far | Showcase | 5/27/2020 | 12/5/2020 | 0 | 1 | 0 | 5 | 1 | 2 | 1 | |||||||||||||
219 | FSCW Arena | 4 | PablosCorner | Link | Fairly nice recreation of a real wrestling arena using custom assets | Recreation | 5/27/2020 | 6/4/2020 | 0 | 1 | 0 | 5 | 2 | 3 | 2 | |||||||||||||
220 | The Communicator | 7 | Willco2 | Link | Impressive sandbox map with some progression to it and an interesting combat finale. | Sandbox | 5/27/2020 | 6/5/2020 | 3 | 4 | 4 | 5 | 4 | 3 | 3 | |||||||||||||
221 | Bottle Physics Testing | 1 | Meowcat285 | Link | Low effort map with a few bottles to interact with | Low Effort | 5/28/2020 | 5/28/2020 | 1 | 1 | 0 | 5 | 1 | 1 | 1 | |||||||||||||
222 | Mine Break - Chapter 2 | 8 | SadlyItsBradley | Link | Although I enjoyed Part 1 more, the sound design and visuals were excellent in this map. Part 1 had so many creative ways to kill enemies that was missing here. | Campaign-style | 5/28/2020 | 6/15/2020 | 3 | 3 | 3 | 5 | 4 | 4 | 4 | |||||||||||||
223 | Glass Breaker's Heaven (REUPLOAD) | 5 | foreskin burglar | Link | Delivers on its promise and with great performance. I just wish there was some ceiling glass so it would rain down on us. | Non-Combat | 5/28/2020 | 5/28/2020 | 0 | 3 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
224 | Portal's Test Chamber 00 | 7 | 5FB5 | Link | While it's very short, so many cool assets looked and worked nicely in this recreation of the first 2 levels of Portal 1. | Recreation | 5/28/2020 | 6/18/2020 | 1 | 3 | 0 | 5 | 3 | 4 | 3 | |||||||||||||
225 | Vodka Room | 3 | 🙂 [52bx] | Link | A very simple dex texture map with a ton of vodka bottles to destroy with unlimited ammo. | Non-Combat | 5/29/2020 | 5/30/2020 | 0 | 2 | 0 | 4 | 2 | 1 | 1 | |||||||||||||
226 | Car showroom [WIP] | 3 | TDM | Link | A car dealership showing of the vehicles in HLA. The sunlight brightness seemed a bit aggressive but otherwise pretty well done. | Showcase | 5/29/2020 | 5/29/2020 | 0 | 2 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
227 | Corridors | 5 | KryPixeL | Link | A decent early effort from a talented creator with a nice level design and layout, but with VIS issues, lighting issues, and fairly short. | Campaign-style | 5/29/2020 | 5/29/2020 | 2 | 2 | 2 | 5 | 3 | 2 | 2 | |||||||||||||
228 | Ravenholm (First Level Port) | 5 | MergasTroll | Link | Fairly lengthy port of part of Ravenholm with a great layout, excellent lighting, great hiding spots for items, several G-Man sightings, and good use of music. However there were issues with many of the enemies and the environment didn't quite have that horror feel of the original. | Recreation | 5/30/2020 | 5/31/2020 | 3 | 2 | 2 | 5 | 3 | 3 | 3 | |||||||||||||
229 | Target Practice (Shooting Gallery) | 7 | Ice52 | Link | Challenging pistol shooting gallery with both a bottle shooting mode with 3 difficulty levels and popup target mode inside the warehouse. Creative, fun and well designed. | Shooting Range | 5/30/2020 | 6/17/2020 | 0 | 4 | 5 | 5 | 4 | 4 | 3 | |||||||||||||
230 | Fringe | 4 | 1999 Bizarre Summer | Link | Combat map originally made for NOVR so it's a bit janky, but it is a fun and challenging battle. | Action | 5/30/2020 | 6/6/2020 | 2 | 2 | 4 | 4 | 2 | 3 | 3 | |||||||||||||
231 | PT | 8 | AmbientDruth | Link | A truly unnerving recreation of the Silent Hill Playable Teaser demo. The sound and visuals are very well done, though it doesn't seem to have an ending as of yet. | Horror | 5/30/2020 | 11/27/2020 | 3 | 2 | 0 | 5 | 4 | 4 | 4 | |||||||||||||
232 | Climb | 5 | Leaflet | Link | Not bad at all for a climbing simulator when you can't use your feet. Some more elaborate holds would have been cool, but the limitations of the game to accomplish this are likely numerous. | Mechanics | 5/30/2020 | 5/30/2020 | 0 | 2 | 0 | 5 | 3 | 2 | 2 | |||||||||||||
233 | Doctor kleiner's teleporter prototype | 3 | Alex Solowjow | Link | Simple map that demonstrates a working teleportation concept, but is a bit lacking visually and the mechanic is quite simple. | Showcase | 5/31/2020 | 5/31/2020 | 1 | 1 | 0 | 5 | 2 | 2 | 2 | |||||||||||||
234 | The Alyx Zone | 5 | handikappsmoped farmor | Link | Short and sweet with a nice layout and nicely cluttered with items/decorations. Solid lighting as well. It did lack sound design elements which would have added to it. | Campaign-style | 5/31/2020 | 6/3/2020 | 2 | 2 | 3 | 5 | 3 | 3 | 1 | |||||||||||||
235 | The Maze | 6 | dergringo2000 | Link | A shame as I was really enjoying this map but it bugged out when I grabbed the shotgun and I had no hands in game. It was quite challenging with many revivers and assorted zombies/headcrabs in a tight space. | Maze | 5/31/2020 | 10/20/2020 | 4 | 3 | 4 | 5 | 4 | 3 | 1 | |||||||||||||
236 | Biotic Overkill 2 demo | 3 | GmanModding | Link | Fun on the combat side but too many visual and map layout issues. The enemies seemed mostly unresponsive in the last section also. | Action | 5/31/2020 | 5/31/2020 | 2 | 1 | 2 | 5 | 1 | 2 | 2 | |||||||||||||
237 | Sleep Forever (Beta) Ver. 0.5 | 7 | Lil' Lettuce | Link | A lot to enjoy in this map with varied underground environments, some nice scripted sequences and combat scenarios. A bit too much scavenging for my taste but the map wasn't so short that it felt overdone. | Campaign-style | 5/31/2020 | 6/21/2020 | 3 | 3 | 3 | 5 | 4 | 4 | 2 | |||||||||||||
238 | The Range | 7 | Azzman1000 | Link | Fun little target range with 3 challenging mini games to try out with all weapon options available to you. Was updated after my video review so I have also updated the review to the right. Old review here: https://youtu.be/nRZDRgwvosU | Shooting Range | 5/31/2020 | 4/4/2021 | 0 | 4 | 4 | 5 | 4 | 4 | 3 | |||||||||||||
239 | Runner [ACT 1] | 6 | SMUGZ | Link | Overall it was enjoyable especially with the dual reviver battle, but it was lacking in polish and the final battle could have been better. Also far too much scavenging for a map this size. | Campaign-style | 6/1/2020 | 6/17/2020 | 3 | 2 | 3 | 5 | 3 | 3 | 2 | |||||||||||||
240 | The Lost Case | 8 | wim.buytaert.1988 | Link | The first true attempt at a full custom campaign is quite ambitious with its 3 hour length, many scripted sequences and some custom elements. I'd say my favorite part of it is the running narrative that is told through reused dialogue as well as notes strewn about the maps. My primary critiques are performance issues, the copying and pasting of some map sections from the original campaign, some music issues, and a very lackluster final chapter. However those are heavily outweighed by the many positives and this campaign is certainly a must play. | Campaign-style | 6/1/2020 | 9/11/2020 | 5 | 5 | 4 | 4 | 4 | 5 | 4 | |||||||||||||
241 | XenThug - BONEWORKS Arena | 7 | CTA | Link | Less buggy than the current version of the original XenThug Warehouse map, but lacking in the creativity of the map design that Warehouse had. However, in their current forms, I prefer this map for its level of polish. | Wave Shooter | 6/1/2020 | 6/12/2020 | 0 | 5 | 4 | 5 | 3 | 4 | 4 | |||||||||||||
242 | An Array of Rooms | 6 | KryPixeL | Link | Kry steadily improves with each map and this one is no exception. I especially enjoyed the progression to one end, and then backtracking to the beginning to arrive at the finale area. A bit more combat, visual variety and better sound design kept this out of the "great" map category. | Campaign-style | 6/2/2020 | 6/2/2020 | 2 | 3 | 3 | 5 | 3 | 3 | 3 | |||||||||||||
243 | Parallax 2 | 4 | ..::GooBaLL60 | Link | Port of a Garry's Mod map by the map's original creator, but lacking in any interactivity. Still visually appealing. | Recreation | 6/2/2020 | 6/2/2020 | 0 | 2 | 0 | 5 | 2 | 3 | 1 | |||||||||||||
244 | Portal Test Chamber 10 | 4 | mλtt71490 | Link | Nice aesthetics but fairly glitchy and lacking in any sound design. Still a nice effort and always great to re-enter the world of Portal. | Recreation | 6/2/2020 | 6/5/2020 | 1 | 2 | 0 | 5 | 2 | 3 | 1 | |||||||||||||
245 | Battle For Bikini Bottom City | 6 | maltvr2000 | Link | Spongebob was well after my time but this felt like a pretty well done port of Bikini Bottom as far as I could tell. The inclusion of some weapons and enemies made it a bit more interesting as well. A few aspects broke immersion such as gaps in buildings and invisible walls, but overall it was quite good. | Recreation | 6/2/2020 | 6/2/2020 | 2 | 2 | 2 | 5 | 3 | 4 | 1 | |||||||||||||
246 | Escape from City 17's Prison - Chapter 1 | 7 | [:D met] | Link | Well laid out alternate timeline map where you ended up in prison at the start of the game and have to escape. Lots of combat, some of which was fairly challenging. There were quite a few visual issues that were very noticeable, as well as frame lag. On the scavenging front I liked the 5-resin bundles but there were far too many ammo pickups than needed. | Campaign-style | 6/3/2020 | 6/4/2020 | 3 | 3 | 4 | 4 | 4 | 4 | 4 | |||||||||||||
247 | Half-Life 2: d1_trainstation_03 | 7 | uglycoal | Link | Very nice partial recreation of this iconic HL2 section, with a nice spin added onto it incorporating some combat. | Recreation | 6/4/2020 | 6/12/2020 | 2 | 2 | 3 | 5 | 4 | 3 | 4 | |||||||||||||
248 | SilentHill Town | beta 1.0 | 4 | GameSpy | Link | Nice to see the original Silent Hill town ported into VR. This needs a lot of polish which the creator acknowledges in the description, but it is a great start. | Recreation | 6/4/2020 | 6/4/2020 | 0 | 2 | 0 | 5 | 2 | 3 | 1 | |||||||||||||
249 | Alyx Kitchen | 3 | Black Mesa Employee | Link | A simple kitchen environment with nothing to functionally cook, but a handful of cool surprises. | Non-Combat | 6/5/2020 | 6/5/2020 | 1 | 1 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
250 | City 18 Rooftops | 2 | // Foxmander | Link | Rooftop battle with zombies but poorly executed and clearly not playtested. This one needs a lot of work. | Action | 6/5/2020 | 6/5/2020 | 2 | 1 | 2 | 5 | 2 | 1 | 1 | |||||||||||||
251 | Xombies | 8 | Neon | Link | So close to being a 9 but ultimately I felt the combat was just a tad too easy, plus there were a couple of audio/visual oddities. It's certainly one fantastically well crafted experience, though, and a must play! | Campaign-style | 6/5/2020 | 6/23/2020 | 3 | 3 | 3 | 5 | 5 | 4 | 4 | |||||||||||||
252 | EBE063 | 5 | Cuser | Link | Creative little mission-based map where you play as a Combine and have to capture a unique creature. Aside from a bit of early frame lag, the map is quite engaging, though I wouldn't say it was very replayable. | Action | 6/5/2020 | 6/13/2020 | 2 | 2 | 4 | 4 | 4 | 3 | 1 | |||||||||||||
253 | Hoarder | 6 | JefferyMcBoyo | Link | Humorous combat-focused map harkening back to the Great Toilet Paper Famine of 2020 | Action | 6/5/2020 | 6/5/2020 | 2 | 2 | 3 | 4 | 3 | 3 | 3 | |||||||||||||
254 | Call Centre | 7 | Bisador | Link | Varied color schemes and some moments of challenging zombie combat made this frenetic and enjoyable at times. I especially enjoyed the layout and the backtracking. | Campaign-style | 6/5/2020 | 6/11/2020 | 3 | 3 | 3 | 5 | 4 | 4 | 3 | |||||||||||||
255 | Push People Into Hell | 8 | JefferyMcBoyo | Link | A truly cathartic experience filled with humor and the release of many strong emotions. The signage, music options, ragdoll options, scream options, and the environment in general were fantastic! Sometimes the unconventional can be exceptional! | Humor | 6/6/2020 | 6/6/2020 | 0 | 5 | 0 | 5 | 4 | 4 | 5 | |||||||||||||
256 | Climbing Test/Example | 8 | staryoshi06 | Link | Quite an impressive display of assorted climbing, traversing and even rope combat scenarios for you to enjoy. | Mechanics | 6/6/2020 | 6/6/2020 | 0 | 4 | 5 | 5 | 5 | 4 | 2 | |||||||||||||
257 | Needle in the CRABstack?! | 1 | CementStairs | Link | Based on the extremely entertaining Resin Collector map, this one unfortunately suffers from so much lag after you start tossing around headcrabs that it's essentially unplayable. | Arcade | 6/6/2020 | 6/6/2020 | 0 | 1 | 0 | 1 | 1 | 1 | 1 | |||||||||||||
258 | Zombie Sewer | 3 | Xuoth | Link | A very repetitive layout that feels generally uninspired and totally lacking in tension. Later efforts by these authors would be much better but this map was quite dull, unfortunately. | Action | 6/6/2020 | 6/6/2020 | 2 | 1 | 2 | 5 | 2 | 2 | 1 | |||||||||||||
259 | Crowbar's Sandbox | 2 | Mr. Crowbar | Link | Unfortunately this lacks most of what you would expect from a sandbox map and clearly wasn't playtested at all. | Low Effort | 6/6/2020 | 6/6/2020 | 1 | 1 | 1 | 5 | 1 | 2 | 1 | |||||||||||||
260 | Button (REUPLOAD) | 6 | ClarkThePerson | Link | It's always enjoyable to see a creator take the road less traveled. This map definitely goes in a unique direction focusing on humor and a bit of clever design to drive the experience, as opposed to combat. Enjoyable though I couldn't figure out how to get the "good" ending. | Humor | 6/6/2020 | 6/6/2020 | 2 | 2 | 0 | 5 | 3 | 3 | 4 | |||||||||||||
261 | Small Apartment | 6 | Kai | Link | Large for a small apartment and full of items to interact with that give the area a certain authenticity. | Showcase | 6/6/2020 | 6/6/2020 | 1 | 2 | 0 | 5 | 3 | 4 | 1 | |||||||||||||
262 | Savage Sewers | 8 | PrivateHorseLegs | Link | The first map from the creator of C17YSCAPE definitely shows his talents across all design facets in this well varied map. A foreshadowing of greatness to come 6 months later. | Campaign-style | 6/6/2020 | 6/11/2020 | 3 | 3 | 4 | 5 | 4 | 4 | 4 | |||||||||||||
263 | Rayman 2: The Woods Of Light | 7 | Delta_135 | Link | Although I'm not familiar with the source material, this was really well done for a port and it was nice to have authentic music and a mission to perform. This is an update of an older version of the map. | Recreation | 6/7/2020 | 5/8/2022 | 2 | 2 | 0 | 5 | 4 | 4 | 3 | |||||||||||||
264 | Stargate Universe - Escape the Destiny | 7 | JNK | Link | Always nice to see a different environment in HLA, plus the scripted combat sequences were almost all very well done. The resin scavenging was pointless, but I did like the limited amount of ammo making conservation important on Hard. | Recreation | 6/7/2020 | 6/8/2020 | 3 | 3 | 4 | 5 | 3 | 4 | 2 | |||||||||||||
265 | Backyard Resting | 7 | ジョノポーター | Link | I really enjoyed the layout, combat, scripted sequences, and the visual design of this map. Surprisingly I didn't really note the lack of sound design while playing it, but I do believe the right musical cues could have enhanced this. Also one last Combine fight before escaping would have made it feel a tad more complete. | Campaign-style | 6/7/2020 | 6/11/2020 | 3 | 3 | 4 | 5 | 4 | 4 | 1 | |||||||||||||
266 | The Desolated Office | 6 | DanWaur | Link | Nothing mind-blowing here in this short map but I liked the sound design and the transition from underground to the office area. | Campaign-style | 6/7/2020 | 6/7/2020 | 2 | 2 | 3 | 5 | 2 | 3 | 4 | |||||||||||||
267 | The Shookening Horror Map | 6 | TheOne | Link | Jumpscares in a creepy haunted house-style environment. | Horror | 6/8/2020 | 6/8/2020 | 2 | 2 | 0 | 5 | 2 | 3 | 4 | |||||||||||||
268 | Goldeneye Alyx 007 - FACILITY | 8 | Eagle One Development Team | Link | One of the best killhouse maps for sure with great music, tons of resin for upgrades, and some aggressive AI. A bit too much scavenging, a bit buggy if you die, and wrist pocketing a keycard causes it to break. Aside from that, a really enjoyable map with lots of killing! | Recreation | 6/9/2020 | 6/24/2020 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | |||||||||||||
269 | Mafia the city of lost heaven | beta 1.0 | 5 | GameSpy | Link | Huge port of this map but with nothing to interact with. Some areas are clearly unfinished. | Recreation | 6/9/2020 | 6/9/2020 | 0 | 3 | 0 | 5 | 3 | 3 | 1 | |||||||||||||
270 | Brewery Break In (Part 1) | 8 | jakes1403 | Link | An absolutely beautiful map with amazing sound design that just suffers from a few combat issues and a lack of pushing the narrative it promised. More detailed review in the video description. | Campaign-style | 6/10/2020 | 7/6/2020 | 3 | 3 | 4 | 5 | 4 | 5 | 5 | |||||||||||||
271 | Crate Smasher's Sandbox | 6 | GmanModding | Link | Quite a bit to do in this sandbox map which includes a crate hurling cannon. | Sandbox | 6/10/2020 | 7/29/2020 | 0 | 3 | 0 | 5 | 4 | 2 | 2 | |||||||||||||
272 | Escape Room: The Office | 8 | Willow | Link | Not an overly complex or difficult escape room, but it is definitely fun and the environment is suitably cluttered to add a challenge. Bustin' makes me feel good! | Escape Room | 6/11/2020 | 7/2/2020 | 0 | 2 | 0 | 4 | 4 | 4 | 5 | |||||||||||||
273 | Hazard Course: Invasion | 6 | // Foxmander | Link | Although it could use come polish, I was fairly impressed with this map, especially the length and variation throughout. Some Combine battles would have been nice and there were some glitched enemies. A few changes and refinements could go a long way. | Campaign-style | 6/11/2020 | 6/11/2020 | 3 | 2 | 2 | 5 | 2 | 3 | 4 | |||||||||||||
274 | KVARTIRA 17 | 8 | MergasTroll | Link | The level of creativity and fun scripted sequences almost earned this meme map a rare 9 rating. Clearly a lot of thought and care went into it and it's definitely a must-play! | Meme | 6/11/2020 | 6/11/2020 | 0 | 4 | 0 | 5 | 5 | 4 | 4 | |||||||||||||
275 | Black Mesa Inbound and Anomalous Materials | 4 | Pear Flies | Link | This is essentially 3 rooms but with a fun easter egg or two to enjoy a throwback to HL1. | Recreation | 6/11/2020 | 6/11/2020 | 0 | 2 | 0 | 5 | 2 | 2 | 2 | |||||||||||||
276 | Antlion Arena | 6 | Xuoth | Link | I felt this was a bit too easy as your Combine brethren do most of the work to help you survive for 10 minutes. Still, there was a lot to love here including the deployable manhacks which were a nice touch. | Action | 6/11/2020 | 7/6/2020 | 3 | 3 | 3 | 5 | 4 | 3 | 1 | |||||||||||||
277 | Half-Life Ravenholm Pool | 4 | The_Reeno | Link | Nice ambiance to this creepy environment but not without some immersion-breaking glitches and issues. | Recreation | 6/12/2020 | 6/15/2020 | 0 | 2 | 0 | 4 | 2 | 2 | 2 | |||||||||||||
278 | Faculty Errand | 4 | DmB | Link | Has some fun action elements but the design elements are in need of some tweaks to make it a more unique and memorable map. | Campaign-style | 6/13/2020 | 6/14/2020 | 2 | 2 | 2 | 5 | 2 | 2 | 1 | |||||||||||||
279 | Job Interview | 9 | Polytricktian | Link | One of my early favorites with running narrative, great use of repurposed dialogue, the ally character, a bit of Gordon Freeman action, fantastic visual and sound design, and the Boneworks-style climbing mechanics. The only thing I can really ding this map on is the generous repurposing of campaign map layouts which were a bit obvious and jarring to experience, but that was not enough to keep this from being a solid 9. | Campaign-style | 6/13/2020 | 7/31/2020 | 4 | 5 | 5 | 5 | 4 | 5 | 5 | |||||||||||||
280 | BLOPS17: Emergent (Zombie Wave Survival) | 10 | os_reboot | Link | Link | An incredibly polished COD Zombies recreation balanced for Normal difficulty in Alyx that was extremely tense as it progressed, and is something I'd definitely come back to enjoy again from time to time. Although it does keep getting harder each round with more hit points on the zombies, it eventually starts to feel a bit repetitive with no variation in enemy types, but that's a minor point as I started to feel that way after about 90 minutes of gameplay (a long time to be in VR). There was a bit of a performance hit also after round 15 or so but I felt it wasn't worth lowering its performance score from a 5 as there was a lot going on at once and it wasn't that detrimental. Note that the earlier rounds are easier if you use Merciless Mod, therefore you can then play on Hard difficulty. | Wave Shooter | 6/13/2020 | 8/20/2020 | 0 | 4 | 5 | 5 | 5 | 5 | 5 | ||||||||||||
281 | Small Oil Rig | 7 | Charlie | Link | Stealth action map as you creep around this oil rig and carefully cap all of your enemies before a wild finale. Really challenging and you have to watch your ammo at first. | Action | 6/13/2020 | 6/20/2020 | 3 | 3 | 5 | 5 | 4 | 3 | 3 | |||||||||||||
282 | Breach Concept Map - Parallax Modding Group | 5 | nick | Link | Proof of concept of a wall-breaching explosive followed by a short but intense combat scene. The breaching mechanic is very cool and I'd love to see it used elsewhere. | Showcase | 6/13/2020 | 6/14/2020 | 1 | 2 | 4 | 5 | 3 | 2 | 2 | |||||||||||||
283 | Combine Intervention | 8 | KryPixeL | Link | I like the lack of weaponry at first, the "on-a-rail" structure with the doors closing and locking behind you, and some great sound design. The backtracking and reusing of keycards was a nice touch as well, though it's hard to know which items you should hold onto at times. | Campaign-style | 6/14/2020 | 6/14/2020 | 3 | 3 | 3 | 5 | 4 | 4 | 4 | |||||||||||||
284 | info_player_start at a desk | 2 | Gage64 | Link | Press F to pay respects | Meme | 6/14/2020 | 7/1/2020 | 1 | 1 | 0 | 5 | 1 | 2 | 1 | |||||||||||||
285 | de_sparity in Source 2 | 6 | 大 Galactica_ | Link | Nice port of a CS map | Recreation | 6/14/2020 | 6/20/2020 | 0 | 3 | 0 | 5 | 4 | 4 | 1 | |||||||||||||
286 | DEEP INSIDE | 10 | Nyon | Link | Link | Incorporating Jeff in a custom map is no easy feat, and this map does it flawlessly, and with a new mechanic to utilize Jeff to your advantage. Between that and the amazing combat sequences, this is a definite 10/10 experience! | Campaign-style | 6/14/2020 | 6/20/2020 | 4 | 4 | 4 | 5 | 5 | 5 | 5 | ||||||||||||
287 | BABY, IT'S DARK OUTSIDE | 3 | king kong | Link | A somewhat rough first attempt at a map but not without some good design elements and even an amusing scripted sequence. | Campaign-style | 6/17/2020 | 6/17/2020 | 1 | 1 | 1 | 4 | 2 | 2 | 2 | |||||||||||||
288 | Cinema | beta 1.0 | 5 | GameSpy | Link | Pretty cool home theater environment where you can play any MP4 file from within Alyx and watch it on a virtual flat screen in VR. Plus a few troll videos embedded to enjoy as well. | Showcase | 6/17/2020 | 6/19/2020 | 0 | 3 | 0 | 5 | 3 | 3 | 3 | |||||||||||||
289 | Dam Combine Battle | 4 | Neon | Link | Simple combat section, though the dam layout is fairly interesting. | Recreation | 6/18/2020 | 6/19/2020 | 1 | 2 | 4 | 5 | 2 | 2 | 1 | |||||||||||||
290 | Northern Star Bowling | 8 | Ice52 | Link | Although the bowling is certainly fun, I find the aesthetics of the alley itself to be the most impressive aspect of this map. The actual bowling mechanics are fairly awkward because the game doesn't lend itself well to throwing objects as accurately as you can in real life; and you can't really do the proper two-handed bowling motion. Still, the challenge is great and I'm sure some have gotten really good at it. | Arcade | 6/18/2020 | 7/1/2020 | 0 | 4 | 0 | 5 | 4 | 5 | 3 | |||||||||||||
291 | de_elysium in Source 2 | 3 | 大 Galactica_ | Link | Unlike the de_sparity port made by this creator previously, this one has quite a number of visual issues the break immersion. Definitely could use more polish. | Recreation | 6/18/2020 | 6/19/2020 | 0 | 2 | 0 | 5 | 2 | 3 | 1 | |||||||||||||
292 | The Funniest Map You've Ever Seen | 3 | CommandrMoose | Link | For those craving a dose of Rick & Morty with their Alyx. | Meme | 6/18/2020 | 6/18/2020 | 1 | 1 | 0 | 5 | 1 | 1 | 3 | |||||||||||||
293 | Manhack Hallway | 5 | SavageJoe | Link | Some creative combat sequences involving the manhacks despite the simple layout. Possibly beatable on Hard but I ran out of ammo, and missing a few shots against manhacks is par for the course for me, and likely most players when you have to put 4 bullets into each one. | Action | 6/20/2020 | 7/14/2020 | 1 | 3 | 5 | 5 | 3 | 2 | 1 | |||||||||||||
294 | Slender Jeff | A Simple And Quick Horror Map | 4 | matthew9324 | Link | This definitely earns some points for the mission-based aspects, but the bright lighting in the forest and lack of music creates an atmosphere lacking in horror. Still enjoyed the journey to fuel up my truck. | Horror | 6/21/2020 | 6/22/2020 | 2 | 2 | 3 | 4 | 3 | 2 | 2 | |||||||||||||
295 | hell (broke rn might fix idk) | 3 | Dirtychild463 | Link | Some visually interesting aspects to the map, but also some flaws in execution, most notably a broken level transition. | Campaign-style | 6/22/2020 | 6/24/2020 | 1 | 1 | 1 | 5 | 2 | 2 | 1 | |||||||||||||
296 | Doors | 7 | Pvt.Dance | Link | Impressive in many ways and lacking in others. Be sure to save often as there are no autosaves and it is a long map. Longer review in the video description. | Killhouse | 6/22/2020 | 8/13/2020 | 5 | 4 | 3 | 4 | 5 | 3 | 1 | |||||||||||||
297 | Pog | 2 | John1229 | Link | Three rooms, a ton of zombies, and pog. | Meme | 6/22/2020 | 6/23/2020 | 1 | 2 | 3 | 5 | 1 | 2 | 1 | |||||||||||||
298 | A Simple Shooter | 3 | GmanModding | Link | Seems like some great potential for a cool action-oriented map, but the lighting is completely messed up. I somehow survived on Normal difficulty. | Action | 6/22/2020 | 6/22/2020 | 2 | 2 | 5 | 5 | 3 | 1 | 2 | |||||||||||||
299 | Half-Life Ravenholm Psych Ward | 8 | The_Reeno | Link | Extremely well executed ambient horror map with a few minor jumpscares, with it's creepiness more fleshed out through some scripted sequences, ambient sound and environmental storytelling. | Recreation | 6/23/2020 | 7/21/2020 | 2 | 3 | 0 | 5 | 4 | 4 | 5 | |||||||||||||
300 | Free the Vortigaunt | 7 | captain.darkstar | Link | Decent length and a showcase of a cool teleport mechanic, with some quality combat sprinkled in. | Campaign-style | 6/23/2020 | 6/26/2020 | 3 | 3 | 3 | 5 | 3 | 4 | 3 | |||||||||||||
301 | LATE SHIFT (Horror Map) | 7 | AmbientDruth | Link | Trigger-based horror map that nicely uses ambient music and lighting to drive the creepy atmosphere, as well as written notes and voice acting to drive the narrative/story. Unfortunately the ending appears to be broken. | Horror | 6/26/2020 | 11/27/2020 | 4 | 2 | 0 | 5 | 4 | 3 | 4 | |||||||||||||
302 | Simple Hallway | 5 | PotatoFig | Link | Short combat map with some decent visual design. | Campaign-style | 6/27/2020 | 6/27/2020 | 1 | 2 | 3 | 5 | 2 | 3 | 1 | |||||||||||||
303 | Arrival (Beta) | 3 | Kozy | Link | A few nice elements but I was hoping for a triggered event. | Recreation | 6/27/2020 | 7/1/2020 | 1 | 1 | 0 | 5 | 1 | 3 | 1 | |||||||||||||
304 | CS:GO Season in Source 2 | 5 | 大 Galactica_ | Link | Another nice recreation of a CS:GO map, with a few noticeable issues, but overall an elaborate and well-detailed environment. | Recreation | 6/28/2020 | 7/2/2020 | 0 | 2 | 0 | 5 | 2 | 4 | 1 | |||||||||||||
305 | CarCrafter | 7 | rowleto | Link | There's a lot of fun to be had customizing this piece of trash vehicle, but I would have liked a working radio that you could tune, and some more customization options such as colors. | Showcase | 6/28/2020 | 6/29/2020 | 0 | 3 | 0 | 5 | 4 | 4 | 2 | |||||||||||||
306 | In Siege | 10 | Makah | Link | Link | Probably the most relentlessly action-packed map in the workshop, and in fact it is actually 3 maps with beautifully varying environments and neverending tension. This campaign will make you sweat for sure, clocking in at over an hour. The only thing I gave it a 4 on was sound design as I felt it could have a bit more music to drive the action. | Campaign-style | 6/29/2020 | 8/30/2020 | 5 | 5 | 5 | 5 | 5 | 5 | 4 | ||||||||||||
307 | Goldeneye Alyx 007 - DAM (Part 1) | 7 | Eagle One Development Team | Link | While this map is certainly more ambitious than the Team's previous Facility remake, some janky moments with enemy AI and performance issues compelled me to give it a lower score. That said, I loved the use of the floating text to provide mission details, the attempt to be different with the use of the hopper mines, the copious amounts of resin, and some of the challenging combat encounters. Overall it was great, but needs more polish. | Recreation | 7/1/2020 | 7/1/2020 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | |||||||||||||
308 | test | 2 | Evan | Link | Just a test map with very little to do. | Low Effort | 7/2/2020 | 7/2/2020 | 1 | 1 | 0 | 5 | 1 | 2 | 1 | |||||||||||||
309 | Across the Coast V1.5 | 8 | PrivateHorseLegs | Link | Quite an impressive semi-recreation of a familiar area of HL2. Most of the scripted sequences were great, the music and overall sound design was well placed, and visually it had numerous throwbacks to HL2 while also displaying its own unique style at times. A bit more combat and/or a longer runtime would have put in into the exceptional level for me, but I am sure others wouldn't hesitate to rate this a 10/10. | Campaign-style | 7/4/2020 | 7/25/2020 | 3 | 4 | 4 | 5 | 4 | 4 | 4 | |||||||||||||
310 | Crash | 6 | khepera_ptah | Link | While incomplete, this map showed quite a bit of promise with a few nice scripted sequences and and overall well done visual design. It's almost totally missing any elements of sound design, though, which really holds it back. That aside, it was quite enjoyable. | Campaign-style | 7/4/2020 | 10/31/2020 | 3 | 3 | 3 | 5 | 4 | 4 | 2 | |||||||||||||
311 | Comically Large Spoon, but it is a VR map | 3 | Lenny | Link | A meme map with a boisterous song and ending. | Meme | 7/7/2020 | 7/7/2020 | 1 | 2 | 0 | 5 | 1 | 2 | 2 | |||||||||||||
312 | Dr.Coomer Boss consept | 2 | GmanModding | Link | A test of sorts that didn't quite work. | Low Effort | 7/7/2020 | 7/7/2020 | 1 | 1 | 5 | 3 | 1 | 2 | 1 | |||||||||||||
313 | Handheld Combine Shield | 5 | generic_icon | Link | Pretty impressive handheld shield that you can use in the campaign or on this demo map. I am not personally a fan, but I can see people enjoying using it. My rating is for the demo map involved. | Showcase | 7/8/2020 | 7/16/2020 | 1 | 2 | 3 | 5 | 3 | 2 | 2 | |||||||||||||
314 | Powered Operation -OLD- | 6 | Rice | Link | Some nice scripted sequences, audio design, and a varied environment after the elevator scene make for a good start to this map, but sadly it won't be worked on any further. It's still enjoyable to play, with a challenging layout that's tough to get thru on Hard difficulty. | Campaign-style | 7/8/2020 | 7/8/2020 | 3 | 3 | 4 | 4 | 3 | 3 | 3 | |||||||||||||
315 | Goldeneye Alyx 007 - DAM (Part 2) | 7 | Eagle One Development Team | Link | Another action-packed GoldenEye map. This one is more akin to Facility with the amount of violence involved, but the randomized encounters definitely adds variety to the encounters. Some bugginess with Golden Gun ammo, performance issues, and a lack of variation to the environment are my main criticisms, but it was still a fantastic and enjoyable map. | Recreation | 7/9/2020 | 7/9/2020 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | |||||||||||||
316 | first test | 2 | disguy123 | Link | Fairly basic test map where you can shoot some glass and kill a few zombies/headcrabs. | Low Effort | 7/9/2020 | 7/9/2020 | 1 | 1 | 1 | 5 | 2 | 1 | 1 | |||||||||||||
317 | Goldeneye-Facility64 | 7 | SilentKnight11 | Link | An alternative recreation of the Facility map which is more true to the original and only gives you the pistol to fight with, Bond-style. Sound design was inconsistent which was my main complaint. | Recreation | 7/11/2020 | 7/18/2020 | 4 | 5 | 4 | 5 | 4 | 4 | 2 | |||||||||||||
318 | Brawl! | 7 | CementStairs | Link | All of the design elements of this melee fighting map are fantastic, but the map does get a bit repetitive as there is only one type of enemy with the same movement style. More variety with the enemies would have definitely elevated this greatly. | Action | 7/12/2020 | 7/24/2020 | 0 | 3 | 3 | 5 | 4 | 5 | 4 | |||||||||||||
319 | Combine APC Cannon Test | 3 | ÆStray | Link | Though not elaborately designed, it functions perfectly as a target practice map to use the cannon. | Shooting Range | 7/12/2020 | 7/12/2020 | 0 | 2 | 4 | 5 | 2 | 2 | 1 | |||||||||||||
320 | (Scenic) Cozy Cabin | 3 | zorich_michael | Link | A dead body in a truck prompts you to enter this cozy cabin. Some nice visual aspects but a bit glitchy as is seen in the video. | Non-Combat | 7/12/2020 | 7/12/2020 | 0 | 2 | 0 | 5 | 2 | 2 | 2 | |||||||||||||
321 | Müll citadel | 2 | MIFIC TTV | Link | Note this author has another map called Lost Citadel which doesn't function. This map has numerous functional issues; check the video for more details. | Action | 7/13/2020 | 7/13/2020 | 1 | 1 | 4 | 5 | 2 | 1 | 1 | |||||||||||||
322 | Field Studies | 10 | Viridian | Link | Link | Beautiful visual design with a varied museum environment, fantastic sound design with excellent musical choices and some repurposed campaign dialogue plus a running narrative, backtracking-style layout where you go to different wings of the museum before coming back to the beginning to ascend to the roof for the final battle, and finally awesome scripted and combat sequences that give you just enough cover and force you to be ready for attacks from all sides, above and below. My main complaints are some unusual crashes (plenty of autosaves, though), would like to have seen more creativity when using the repurposed dialogue, in one instance the music seemed to cut out before the battle ended, and some very rare janky enemy actions. None of that was enough to reduce the score from a 10. | Campaign-style | 7/14/2020 | 7/19/2020 | 5 | 4 | 5 | 4 | 5 | 5 | 5 | ||||||||||||
323 | The Vort Kitchen | 4 | Beauman Edwards | Link | Primarily cinematic with minimal gameplay, but has some good custom dialogue and music. | Non-Combat | 7/14/2020 | 7/14/2020 | 0 | 2 | 0 | 5 | 1 | 2 | 3 | |||||||||||||
324 | A Way Through | 6 | Uber Panzerhund | Link | The overall design of this map is fairly good, and I like that it takes time before you end up with a weapon in your hand, but the final fight was very underwhelming. | Campaign-style | 7/14/2020 | 7/14/2020 | 3 | 2 | 2 | 5 | 3 | 3 | 3 | |||||||||||||
325 | Xenfestation (Cube) | 2 | Cuby Chris | Link | Started out well visually but not enough to this map to rate it kindly. | Non-Combat | 7/14/2020 | 7/14/2020 | 1 | 1 | 0 | 5 | 1 | 2 | 1 | |||||||||||||
326 | Morgue | 10 | JefferyMcBoyo | Link | Link | While this map is a bit short (ironic because I thought it was over halfway through), it was design perfection and earned a perfect 10 in my mind. The creator set a scope and implemented everything flawlessly, including meeting the theme of the Xen Infestation contest that it was a part of. | Campaign-style | 7/14/2020 | 7/14/2020 | 3 | 4 | 4 | 5 | 5 | 5 | 5 | ||||||||||||
327 | Xen Voyager | 6 | Neon | Link | The Xen environment and teleportation mechanic were the highlights of this Xen Infestation contest map. It was definitely fun, but lacks replayability and any interesting sound design, something that would have been a great addition to the visual aspects of being in Xen. | Campaign-style | 7/14/2020 | 10/28/2020 | 3 | 2 | 3 | 5 | 3 | 4 | 2 | |||||||||||||
328 | Reaction Diffusion HD | 7 | Mettle Meek | Link | Pretty ambitious map in which you ascend a pit full of zombies, and then have to deal with some Combine with minimal cover. Eventually you get an AWP-like pistol that one shots everyone and is fun to use. Overall a great map, but performance issues, a lack of music and an underwhelming ending were my main complaints. | Campaign-style | 7/14/2020 | 7/28/2020 | 4 | 3 | 4 | 3 | 4 | 4 | 3 | |||||||||||||
329 | Xencrophobe: Infestation Containment | 7 | SoggyMicrowaveNugget | Link | Challenging and extensive with a few unique elements like the floating text, ladder locks, and the boat escape. Sound design was great, the visual design was fairly good though there was some jank, and the map design had some great moments, though it seems some sections were copied and reskinned from the original campaign which likely caused some performance issues. | Campaign-style | 7/14/2020 | 7/14/2020 | 4 | 4 | 4 | 4 | 3 | 4 | 4 | |||||||||||||
330 | The Bunker | 8 | naughtyrobot | Link | I really loved the overall sound and visual design of this map; the music drove the action and the environment felt very unique throughout. I also liked how cleverly hidden a lot of the resin was, and a couple of the combat scenarios had enemies in surprise locations that forced me to be a lot more observant. What was missing with this map were some environmental narrative elements to provide story/context, plus there were some major VIS issues and non-responsive enemies in a few spots. Great map, regardless. | Campaign-style | 7/14/2020 | 7/14/2020 | 3 | 4 | 4 | 5 | 3 | 5 | 5 | |||||||||||||
331 | Sewage Disposal | 3 | Daxit | Link | More or less unplayable with a broken custom pistol as of the Nov 2020 update plus unreliable elevators that cause you to fall to your death. A shame because there were a few nice aspects to the map. | Campaign-style | 7/14/2020 | 7/14/2020 | 3 | 1 | 2 | 5 | 2 | 2 | 2 | |||||||||||||
332 | Stomps | 7 | chrjen | Link | Very unique with some functional underwater movement and a giant scary boss battle. Overall design was nicely done and quite creative. | Campaign-style | 7/14/2020 | 7/14/2020 | 3 | 2 | 4 | 5 | 4 | 4 | 3 | |||||||||||||
333 | Dirty Deeds | 6 | piqey | Link | Some good visual and sound elements, but way too easy and too much scavenging for a short map. | Campaign-style | 7/14/2020 | 7/14/2020 | 3 | 2 | 2 | 5 | 3 | 4 | 3 | |||||||||||||
334 | What Cat? | 8 | softmas rodvt | Link | Nice HL2 vibe throughout, and quite well made in all phases of design. A few bugs and lack of difficulty were my main complaints. | Campaign-style | 7/14/2020 | 7/14/2020 | 3 | 3 | 3 | 5 | 4 | 4 | 4 | |||||||||||||
335 | Necrotics | 7 | Photino1 | Link | Impressive mechanic with the grenade-tossing zombines, though I wish the fuse on their nades was shorter. The map also was a bit dark for my tastes. Criticism aside, there were several cool scripted sequences, a nice layout, and great sound design. | Campaign-style | 7/14/2020 | 7/14/2020 | 3 | 3 | 3 | 5 | 4 | 3 | 4 | |||||||||||||
336 | Septic Trouble | 5 | Julian Heuser | Link | Although the map was enjoyable, nothing really stood out to me here. I did like the transition from a normal area to a Xen-infested one, but the map was short, had a few janky moments with non-responsive enemies, and was awkward with the sound design. | Campaign-style | 7/14/2020 | 7/14/2020 | 3 | 2 | 2 | 5 | 3 | 3 | 2 | |||||||||||||
337 | Metropolis Infestation | 5 | Sox | Link | Some solid visual and sound design choices, but numerous VIS issues and other level design issues are a significant detriment. | Campaign-style | 7/14/2020 | 7/14/2020 | 3 | 2 | 3 | 4 | 2 | 3 | 4 | |||||||||||||
338 | Xortal (contest version) | 4 | safered | Link | The long boot mechanic and the Xen area were pretty cool, but the level design overall had problems that would be difficult for most players to overcome without frustration. | Campaign-style | 7/14/2020 | 7/17/2020 | 3 | 2 | 2 | 4 | 2 | 3 | 2 | |||||||||||||
339 | Cave Exploration | 9 | IMDRINKINGCOCA | Link | Link | Unique mechanics, original voice acting, a varied and beautiful visual design, and some excellent level design. Only an underwhelming combat finale and a few janky issues stop this from being a 10 for me. | Campaign-style | 7/14/2020 | 8/24/2020 | 4 | 4 | 3 | 5 | 4 | 5 | 5 | ||||||||||||
340 | Infestation Cleaning | 7 | Adesi | Link | Lots of unique and creative elements such as an ammo vending machine and a vortigaunt with custom dialogue. A bit short but very challenging at the end. | Action | 7/14/2020 | 7/14/2020 | 3 | 3 | 5 | 5 | 4 | 4 | 3 | |||||||||||||
341 | Repellant | 8 | Bear | Link | Great visual and sound design with a bit of custom dialogue, plus numerous well-crafted combat sequences typically not involving Combine. | Campaign-style | 7/14/2020 | 7/14/2020 | 4 | 4 | 3 | 5 | 4 | 4 | 5 | |||||||||||||
342 | Upload_Test | 1 | IttyBittyArtist | Link | A vodka bottle in a dev texture room | Low Effort | 7/14/2020 | 7/14/2020 | 1 | 1 | 0 | 5 | 1 | 1 | 1 | |||||||||||||
343 | Garavito Hotel (Shining inspired horror game) | 10 | AmbientDruth | Link | N/A | Easily one of the best horror maps in the workshop that will have you sweating at times. No combat of any kind. | Horror | 7/15/2020 | 11/27/2020 | 5 | 3 | 0 | 5 | 5 | 5 | 5 | ||||||||||||
344 | Gm_flatgrass recreation | 2 | zorich_michael | Link | Very minimal recreation with a janky background. | Recreation | 7/15/2020 | 7/15/2020 | 1 | 1 | 0 | 5 | 1 | 2 | 1 | |||||||||||||
345 | Atrium | 7 | Idolon | Link | I found this map to be quite well done both visually and structurally. The main thing that hurt it was a lack of sound design, but it was still fun. | Campaign-style | 7/15/2020 | 7/25/2020 | 3 | 3 | 3 | 5 | 4 | 4 | 1 | |||||||||||||
346 | Dallas 1885 | 3 | Rusty Shackleford | Link | While it's quite expansive with numerous areas to explore, there is a lack of refinement and polish which is a bit jarring in VR. I typically prefer quality over quantity, but I do appreciate the effort for this creator's first map. | Recreation | 7/16/2020 | 8/12/2020 | 0 | 2 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
347 | Alyx Boxing Gym | 3 | blackovni | Link | Some nice visual aspects but lacking in a lot of interactable items aside from the headcrab punching bags. | Non-Combat | 7/16/2020 | 7/18/2020 | 0 | 2 | 0 | 5 | 1 | 3 | 1 | |||||||||||||
348 | The Facility 1.0 | 6 | Taek | Link | This map clearly had a ton of effort put into it, but some of the design choices such as the enemy placement/behavior and excessive scavenging isn't what I generally find enjoyable in Alyx. | Campaign-style | 7/17/2020 | 7/17/2020 | 4 | 3 | 3 | 4 | 3 | 3 | 4 | |||||||||||||
349 | Valve Office Photoscan 2020 | 3 | Jaycie | Link | Interesting art style here though it has some severe performance issues. | Recreation | 7/17/2020 | 7/18/2020 | 0 | 2 | 0 | 3 | 2 | 3 | 1 | |||||||||||||
350 | Alive | 5 | CementStairs | Link | An interesting horror concept which I won't spoil here. Be sure to lay down on your back before you launch the map and be patient. | Horror | 7/18/2020 | 8/22/2020 | 1 | 1 | 0 | 5 | 2 | 2 | 3 | |||||||||||||
351 | The Museum of Itself | 8 | JefferyMcBoyo | Link | Well executed concept for an unnerving museum that must be experienced to appreciate. | Non-Combat | 7/18/2020 | 7/18/2020 | 0 | 3 | 0 | 5 | 4 | 4 | 4 | |||||||||||||
352 | Custom Climbing Demonstration (Continuous Movement Only) | 5 | batmanelephant | Link | Nice demonstration of some new potential climbing mechanics for the game. | Mechanics | 7/18/2020 | 7/18/2020 | 0 | 2 | 0 | 5 | 4 | 2 | 1 | |||||||||||||
353 | Comfort and Utility | 6 | RedZombie18 | Link | This recreation of Kleiner's lab definitely takes me back, plus it adds a bit extra by giving you a resin scavenger hunt to enjoy. | Recreation | 7/18/2020 | 7/23/2020 | 0 | 2 | 0 | 5 | 3 | 4 | 2 | |||||||||||||
354 | Stasecade #MapLabsWS1 | 7 | Gameboy555 | Link | Very creative arcade map with 2 playable arcade games and a shooting gallery game. Custom voice acting and a fantastic visual design elevate this map, for sure. | Arcade | 7/19/2020 | 7/27/2020 | 3 | 2 | 2 | 5 | 3 | 4 | 5 | |||||||||||||
355 | Cozy | 6 | CementStairs | Link | A cozy cabin to relax in. The lighting from both the moon and fireplace were nicely done. Be sure to search thoroughly for a secret and check the description on the workshop if you need a hint. | Non-Combat | 7/19/2020 | 8/15/2020 | 0 | 3 | 0 | 5 | 3 | 3 | 3 | |||||||||||||
356 | Height | 3 | CementStairs | Link | Was hoping for more to this, but the falling mechanic and splat sound was pretty well done. | Non-Combat | 7/20/2020 | 8/12/2020 | 1 | 2 | 0 | 5 | 2 | 2 | 2 | |||||||||||||
357 | Prospekt Attrition | 9 | ジョノポーター | Link | Link | Very challenging and well-thought out trip through some new areas of Nova Prospekt. Far more detailed review in the video description. This is a must play! | Campaign-style | 7/20/2020 | 7/20/2020 | 4 | 4 | 5 | 5 | 4 | 5 | 5 | ||||||||||||
358 | Combine Prison Ship | 2 | Zebitha | Link | The lighting is bugged which is a tragedy because from what I can see the map is done very well visually. I hope this creator fixes their map. | Non-Combat | 7/20/2020 | 7/25/2020 | 0 | 1 | 0 | 5 | 1 | 2 | 1 | |||||||||||||
359 | Laszlo's Garage | 3 | Adderz | Link | A very nice rendition that could benefit from some polish, Easter eggs and a few more things to be able to interact with. | Non-Combat | 7/20/2020 | 7/20/2020 | 0 | 2 | 0 | 5 | 1 | 3 | 1 | |||||||||||||
360 | Claustrophobia | 4 | Sockman | Link | A simple Jeff-oriented map requiring a few steps to avoid and escape. | Horror | 7/21/2020 | 8/9/2020 | 1 | 1 | 0 | 5 | 2 | 2 | 2 | |||||||||||||
361 | Bunker Delay | 6 | L | Richman | Link | Friendly antlions helping you against the Combine in this quick map. | Action | 7/22/2020 | 8/13/2020 | 2 | 2 | 3 | 5 | 3 | 3 | 3 | |||||||||||||
362 | Environs | 8 | The_Cheeki | Link | A nice mix of different genres with nice audio/visual shifts in a fairly long map, though the combat could have been more difficult. Also I felt the final area could have used better sound design, and maybe a bit detail within the orange fog background. | Campaign-style | 7/22/2020 | 7/29/2020 | 4 | 3 | 3 | 5 | 4 | 4 | 4 | |||||||||||||
363 | Japanese School | 5 | SadieVR | Link | This map is full of creative custom assets which is certainly the highlight. There is also a hunt for 2 items to unlock another area which adds a bit of purpose to the map aside from just showcasing. | Showcase | 7/22/2020 | 7/22/2020 | 0 | 2 | 0 | 5 | 3 | 4 | 1 | |||||||||||||
364 | Elevator Source 2 | 8 | AmbientDruth | Link | You are mostly along for the ride here experiencing assorted elevator music and different scenes from a wide range of games/media. | Non-Combat | 7/22/2020 | 7/22/2020 | 4 | 2 | 0 | 5 | 2 | 5 | 5 | |||||||||||||
365 | Headcrab Valley - TheGuldge | 5 | PC-100 | Link | This map has 4 stages but you need to kill every enemy in stage 1 to pass to the next one, and there are a huge number of them in a very large space. I'd prefer to see something more focused, but it's still interesting to play. | Action | 7/22/2020 | 10/24/2020 | 5 | 3 | 3 | 4 | 3 | 2 | 1 | |||||||||||||
366 | Street War | 8 | Sandpile | Link | A fantastic combat-oriented map full of excellent design choices. Very close to being a 9 and a must play. | Campaign-style | 7/24/2020 | 8/1/2020 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | |||||||||||||
367 | Hotel dead | 7 | Zimong | Link | A nicely crafted map with a mix of combat and Jeff evasion. It could use a bit of polish, such as the less reactive Jeff at the end, but overall it was fun and well done. | Campaign-style | 7/24/2020 | 7/31/2020 | 3 | 3 | 3 | 5 | 4 | 3 | 4 | |||||||||||||
368 | Map Labs - One Room - Depot | 5 | dodo021 | Link | Search this depot for a few hidden objects and 14 resin. The design is simple but visually it was well decorated. | Non-Combat | 7/24/2020 | 7/25/2020 | 0 | 2 | 0 | 5 | 2 | 3 | 2 | |||||||||||||
369 | Porto, Portugal (Walkthrough) | 8 | [HP] | Link | A beautiful non-combat recreation of a city in Portugal. | Recreation | 7/24/2020 | 8/16/2020 | 0 | 4 | 0 | 5 | 4 | 4 | 3 | |||||||||||||
370 | Cannon Range | 8 | Citizen_001 | Link | Use 19th century cannons in this must play, one-of-a-kind shooting range map | Shooting Range | 7/25/2020 | 7/25/2020 | 0 | 5 | 5 | 4 | 5 | 4 | 4 | |||||||||||||
371 | Labyrinth (WIP) | 5 | coastalyst | Link | Still incomplete but definitely has some potential. The varied environments were visually appealing and the highlight of the map. Performance issues were fairly severe in the first half of the map. | Campaign-style | 7/25/2020 | 1/26/2021 | 3 | 3 | 3 | 3 | 3 | 4 | 2 | |||||||||||||
372 | Elevator 2 | 7 | mλtt71490 | Link | A lot of fun to experience different combat environments from the comfort of your elevator, though there were janky moments at times. Thankfully there are autosaves in case you fall thru the floor. | Action | 7/25/2020 | 7/26/2020 | 2 | 3 | 4 | 5 | 3 | 4 | 4 | |||||||||||||
373 | Laszlo's Apartment | 4 | Adderz | Link | A simple rendition of the fictional Lazslo's Apartment. The visual design was fairly good but the level design was lacking with light source and VIS issues. | Non-Combat | 7/25/2020 | 7/25/2020 | 0 | 2 | 0 | 5 | 2 | 1 | ||||||||||||||
374 | Quarantine Street | 7 | Moofers | Link | Some cool level design choices such as the handheld flashlight, fog and scripted sequences carry this interesting horror-style map. | Horror | 7/25/2020 | 8/25/2020 | 3 | 3 | 4 | 5 | 4 | 3 | 3 | |||||||||||||
375 | Victory Mine - Map Labs One Room | 8 | photino1 | Link | Very cool throwback to an Ep2-style environment with several well-done scripted sequences and other nicely done design elements. | Action | 7/26/2020 | 7/26/2020 | 2 | 3 | 3 | 5 | 4 | 4 | 4 | |||||||||||||
376 | Alone and surrounded | 7 | Glucose Androdo | Link | Short and sweet combat-oriented escape room that is all around well designed. | Campaign-style | 7/26/2020 | 8/29/2020 | 2 | 3 | 4 | 5 | 4 | 3 | 4 | |||||||||||||
377 | Terminal Surveillance | 8 | Gamma | Link | The inclusion of story elements really elevates this map considerably, as does the well-designed ending. Definitely an impressive job handing the one room challenge. Note that this is barely beatable on Hard. | Action | 7/26/2020 | 7/30/2020 | 3 | 4 | 5 | 5 | 5 | 4 | 4 | |||||||||||||
378 | Bunker Instability | 6 | Dr Dozzy | Link | Nice environment for an escape room but far too easy, IMO. Sound design could have been better as well. | Escape Room | 7/26/2020 | 7/26/2020 | 2 | 2 | 0 | 5 | 3 | 4 | 3 | |||||||||||||
379 | Guns & Butter | 7 | Miz | Link | Pretty cool stealth-oriented concept with some nice custom voice acting, culminating in a frenetic battle caught between zombies and Combine. | Action | 7/26/2020 | 8/8/2020 | 2 | 3 | 5 | 5 | 3 | 2 | 4 | |||||||||||||
380 | Vorts' Lair | 8 | Neon | Link | A fantastic map with excellent lighting, beautiful visuals in Xen, and a challenging and creative finale. Some performance issues and other minor quibbles barely keep this from being a 9 for me. | Campaign-style | 7/26/2020 | 9/12/2020 | 3 | 3 | 4 | 4 | 4 | 5 | 4 | |||||||||||||
381 | Combine house | 7 | G&K_Halbert | Link | Quite a well done and challenging killhouse with a nice scripted sequence in the middle. It was creative and nicely designed. | Killhouse | 7/27/2020 | 7/29/2020 | 3 | 4 | 4 | 5 | 3 | 3 | 4 | |||||||||||||
382 | [Playtest] Combine Train Heist | 6 | ksd | Link | Aggressive Combine shooting at you from numerous locations with minimal cover makes for a great opening to this map. Their AI seems more sophisticated as they often break cover and come at you. Fun battle! | Action | 7/27/2020 | 7/28/2020 | 2 | 4 | 5 | 5 | 4 | 1 | 4 | |||||||||||||
383 | Antlion Arena 2 | 9 | Cuser | Link | Probably the best defense-oriented maps in the workshop. Hold out against the antlion horde with your Combine allies before rescue arrives. Music would be distracting so don't mind the low score for sound design. | Action | 7/29/2020 | 8/5/2020 | 3 | 5 | 5 | 5 | 5 | 4 | 1 | |||||||||||||
384 | STAR WARS Tatooine Test Map | 7 | Voikanaa | Link | Numerous amazing custom assets bring this rendition of Tatooine to life. Do your best to block the Combine shots with your lightsaber. Though it's barely beatable on hard, if you want to try to win with just the lightsaber, I'd lower the difficulty to Easy. | Showcase | 7/29/2020 | 8/1/2020 | 0 | 4 | 5 | 5 | 3 | 4 | 4 | |||||||||||||
385 | Dr. Breens Office | 5 | Zebitha | Link | A nice port of Breen's office from HL2 providing a good bit of nostalgia in VR. | Recreation | 7/29/2020 | 8/16/2020 | 0 | 2 | 0 | 5 | 2 | 4 | 2 | |||||||||||||
386 | Source 1 to Source 2 Port Test Map | 2 | Zomb1e | Link | Simple port but with no weapons, no gravity gloves, and 4 Combine ready to kill you. Was made for testing purposes. | Showcase | 8/1/2020 | 8/1/2020 | 1 | 1 | 5 | 5 | 2 | 1 | 1 | |||||||||||||
387 | PURE COMBAT | 7 | captain.darkstar | Link | Challenging and very replayable action-oriented map with minimal scavenging and no puzzles. This one is all about fighting Combine, often dealing with many at once who shift cover and do a pretty good job surrounding you. | Action | 8/3/2020 | 8/10/2020 | 3 | 5 | 5 | 5 | 4 | 2 | 4 | |||||||||||||
388 | (Scenic) Orangesite | 5 | zorich_michael | Link | Some great visual design, lighting and Easter eggs in this very orange-oriented map. Resolving a few glitchy level design aspects and adding more sound design elements would have improved the experience. | Non-Combat | 8/3/2020 | 8/3/2020 | 0 | 2 | 0 | 5 | 2 | 4 | 2 | |||||||||||||
389 | GoldSrc to S1 to S2 Map Port Test | 2 | Zomb1e | Link | Another port test map which was designed to be played in novr mode. I'm reviewing it based on the experience in VR which is not a knock on the creator, just in the spirit of the review series I am doing which is for all playable mods in the workshop. | Showcase | 8/3/2020 | 8/3/2020 | 0 | 1 | 0 | 5 | 2 | 1 | 1 | |||||||||||||
390 | Vengeance for Laszlo | 9 | SavageJoe | Link | This is really one of my favorite maps in the workshop and I come back to it from time to time to enjoy the balance of cool music, humor, and fairly challenging combat. The level of creativity here sets this map apart from others, even if it isn't supremely polished or visually stunning. | Campaign-style | 8/4/2020 | 8/11/2020 | 3 | 4 | 4 | 5 | 4 | 4 | 5 | |||||||||||||
391 | The Harder they Fall (version:1.3) | 5 | willex.the.great | Link | A couple of interesting aspects such as the eyepiece readers and the numerous gnomes make this a fun, primarily action-oriented map. Unfortunately the difficulty in dragging dead bodies to the readers is a bit onerous. Perhaps try with Mettle Meek's Unpin Ragdolls addon. | Campaign-style | 8/6/2020 | 8/9/2020 | 3 | 2 | 3 | 5 | 3 | 3 | 1 | |||||||||||||
392 | Goldeneye Alyx 007 - Dam (Part 3) | 10 | Eagle One Development Team | Link | Even though the Golden Gun is broken thanks to a Valve update, the map is still amazing and beautiful even without it. All aspects of the design are incredible and it's one of the best efforts in the workshop. | Recreation | 8/6/2020 | 8/7/2020 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | |||||||||||||
393 | The turn | 8 | Zimong | Link | The running narrative (with the cool ending) and scripted sequences were all very well done, as were most of the audio/visual design elements. A nice step up from Hotel Dead in numerous ways, which this map is the sequel to. | Campaign-style | 8/7/2020 | 8/7/2020 | 3 | 4 | 4 | 5 | 5 | 4 | 4 | |||||||||||||
394 | Player metrics testmap | 3 | marnamai | Link | This is a test map that tests assorted abilities to reach areas based on the player's height. My rating is not fair in relation to the purpose of the map, but simply as a rating of the value of the map in the workshop. | Non-Combat | 8/8/2020 | 8/9/2020 | 1 | 1 | 0 | 5 | 3 | 1 | 1 | |||||||||||||
395 | Whitebox | 6 | Villainous Panda | Link | Engaging puzzle map with some nice visual design inside the cafe. | Puzzle | 8/9/2020 | 8/9/2020 | 0 | 2 | 0 | 5 | 4 | 3 | 1 | |||||||||||||
396 | Seesaw Bridge (ep2_outland_06 remake) | 8 | AsG_Alligator | Link | Beautiful reimagining of this classic Ep2 level with some quality creative choices made to make it work in VR. | Recreation | 8/10/2020 | 8/10/2020 | 4 | 3 | 3 | 4 | 4 | 5 | 5 | |||||||||||||
397 | The Harder they Fall pt.2: Hazmat | 5 | willex.the.great | Link | Fairly nice visually and the hand scanners are cool, but this map is way too short and lacks any real combat. Personally I liked the combat-heavy first part better. | Campaign-style | 8/10/2020 | 8/30/2020 | 2 | 2 | 2 | 5 | 2 | 3 | 3 | |||||||||||||
398 | my first map | 2 | H0w1tz3r | Link | Dropped in the middle of combat with a bunch of empty guns. It was slightly fun to gather ammo, hide, and fight back, but otherwise there is very little to this map. | Action | 8/12/2020 | 8/12/2020 | 1 | 2 | 4 | 5 | 2 | 1 | 1 | |||||||||||||
399 | wheres the key | 2 | H0w1tz3r | Link | Wasn't going to try dragging bodies to the eyepiece reader to find the right one. This map isn't worth it. | Action | 8/12/2020 | 8/12/2020 | 1 | 1 | 2 | 5 | 2 | 1 | 1 | |||||||||||||
400 | A stop for gas | 3 | Blake_2187 | Link | A few good aspects such as the handheld flashlight, creepy background sounds, and some custom visual assets, but the lighting issues are fairly extreme and need to be addressed. | Action | 8/13/2020 | 8/13/2020 | 2 | 1 | 2 | 5 | 2 | 2 | 2 | |||||||||||||
401 | Scripted Item Test Range Mk II | 8 | Rectus | Link | Gravity gun, rocket launcher, recurve bow, water pistol...paper airplane?! So many cool things you can mess around with in this sandox shooting range map. | Shooting Range | 8/13/2020 | 11/6/2020 | 0 | 5 | 0 | 5 | 5 | 4 | 3 | |||||||||||||
402 | Half-Life Source 2 (2-3 Сhapter) | 10 | 🐈КотЭ🐈 | Link | The amount of effort that clearly went into this is staggering. Only a few compromises were made and the vast majority of what you can do in the original game is available here. A few aspects are a tad janky but I don't think it's fair to really criticize as the quality of the experience is top notch. A must play for sure! | Recreation | 8/13/2020 | 8/13/2020 | 4 | 4 | 4 | 5 | 5 | 5 | 5 | |||||||||||||
403 | Day/Night Room | 6 | JNinjaPug | Link | Very nice proof of concept map for environmental changes based on the time of day. | Showcase | 8/14/2020 | 8/24/2020 | 0 | 3 | 0 | 5 | 4 | 4 | 1 | |||||||||||||
404 | Unforseen Consquences: A quick shootout | 3 | Khaos Demon | Link | A recreation of the original Combine Encounter map made by the Alyx Dev Team. Unfortunately there are numerous VIS issues which need to be resolved. | Recreation | 8/15/2020 | 3/13/2021 | 1 | 2 | 3 | 5 | 2 | 2 | 1 | |||||||||||||
405 | Loud And Clear | 7 | paradox | Link | This map really has some cool design choices like the floating text in the beginning, overall sound design, and the combat situations you are put in. Some visual aspects are lacking and the lift and manhacks can be buggy, but it's still a great map. | Campaign-style | 8/16/2020 | 8/16/2020 | 3 | 3 | 4 | 5 | 4 | 3 | 4 | |||||||||||||
406 | Paralysium - The First Chapter (demo) | 8 | ABSRDST | Link | Very unique survival horror experience with some cool mechanics, puzzles and storytelling. The custom weapon was a nice touch as well and fit well with the style of the map. | Horror | 8/18/2020 | 9/23/2020 | 3 | 3 | 3 | 5 | 4 | 5 | 4 | |||||||||||||
407 | Combine Hunt - Industrial District | 5 | Gara Muerte | Link | I highly recommend hitting the light switch in the first room to turn performance mode on, as it is very laggy without. Wasn't my favorite killhouse as it lacked in aesthetics, but was still fun to play. | Killhouse | 8/21/2020 | 8/31/2020 | 3 | 3 | 3 | 4 | 4 | 2 | 1 | |||||||||||||
408 | Boston Breakout | 6 | Seanzscreams | Link | Quite a cool combat, puzzle, escape room map. It could have used some sound design elements, maybe a bit more care with the visual design, and there were some janky elements to the level design, but overall it was fun and challenging. Unfortunately the pistol doesn't load as of the November 2020 Commentary update that messed up the custom weapons. | Puzzle | 8/22/2020 | 8/23/2020 | 3 | 3 | 4 | 5 | 4 | 3 | 1 | |||||||||||||
409 | Escapee Beta Test | 8 | Taek | Link | Numerous unique mechanics and varied locations make this map quite interesting to play, though it definitely needs some polish. It has pretty amazing potential, and I think the score I gave it is deserved even in this state. | Campaign-style | 8/22/2020 | 9/2/2020 | 3 | 4 | 4 | 5 | 4 | 4 | 4 | |||||||||||||
410 | gcm4156's test map | 2 | gcm4156 | Link | A very simple test map with some lighting issues. | Low Effort | 8/26/2020 | 8/26/2020 | 0 | 1 | 0 | 5 | 1 | 2 | 1 | |||||||||||||
411 | gcm4156's second workshop test map | 2 | gcm4156 | Link | Quick combat map with lighting issues and minimally responsive Combine. | Low Effort | 8/26/2020 | 8/26/2020 | 1 | 1 | 1 | 5 | 2 | 1 | 1 | |||||||||||||
412 | Porto, Portugal (Walkthrough by night) | 8 | [HP] | Link | Night version of the author's Porto, Portugal map. I like this one a bit better for the animal sounds and lit up windows, though there are also a couple of glitchy visuals as a result. Very minor, and the map is quite beautiful. | Recreation | 8/28/2020 | 8/29/2020 | 0 | 4 | 0 | 5 | 4 | 4 | 4 | |||||||||||||
413 | Blackout | 7 | krypt0 ¯\_(ツ)_/¯ | Link | This map is a real mixed bag because it has some of the most challenging combat I've ever faced, but it also has some of the most frustrating fumbling around in the dark I've ever dealt with. In the end, I think it's a great map but I do wish it was a tad more illuminated. | Campaign-style | 8/29/2020 | 8/29/2020 | 4 | 4 | 5 | 5 | 3 | 4 | 4 | |||||||||||||
414 | Time Travel | 6 | Uber Panzerhund | Link | More than just a proof of concept for an abrupt environmental shift as would be seen via time travel or a Silent Hill-style transition, the environment here was well crafted all around and definitely elicited an emotional response from me after the event. | Showcase | 8/31/2020 | 8/31/2020 | 0 | 2 | 0 | 4 | 3 | 4 | 3 | |||||||||||||
415 | Catacombs Fight | 5 | generic_icon | Link | Lots of Combine to slaughter in the tunnels, but their AI is a bit wonky and there are issues with the pistol firing inconsistently, and then it being unable to reload after the Nov 2020 Commentary update. Still enjoyable to go on a killing spree. | Killhouse | 9/3/2020 | 9/3/2020 | 2 | 3 | 5 | 5 | 4 | 2 | 1 | |||||||||||||
416 | My House v0.1 | 4 | RampantPorcupine_ | Link | Simple recreation of the creator's home with some decent combat mixed in. | Recreation | 9/6/2020 | 9/6/2020 | 3 | 2 | 3 | 5 | 2 | 2 | 2 | |||||||||||||
417 | Apartment Complexity - [Escape Room] | 8 | Firebirdjr[CJ] | Link | Creative and fun escape room challenge that will definitely throw you for a loop. | Escape Room | 9/7/2020 | 9/7/2020 | 0 | 3 | 0 | 5 | 5 | 4 | 3 | |||||||||||||
418 | SpaceSim | 3 | Neon | Link | Basically a recreation of the Solar System pocket universe from The Lab, though missing some of the nice features of that experience. | Recreation | 9/8/2020 | 9/21/2020 | 1 | 2 | 0 | 5 | 2 | 2 | 2 | |||||||||||||
419 | Off Guard | 6 | Gamma | Link | Where this map shines is in the difficulty of the outdoor combat sequence, and it's very challenging as you have enemies coming from multiple locations throughout, forcing you to shift cover often. Performance issues are a problem, though, and the second section is buggy and crashes. It's a great challenge to that point. | Action | 9/12/2020 | 10/7/2020 | 2 | 3 | 5 | 3 | 4 | 2 | 4 | |||||||||||||
420 | Classroom | 2 | conneath | Link | Very simple and with some level design issues creating flashing textures on the whiteboards, but it works! | Non-Combat | 9/12/2020 | 9/12/2020 | 0 | 2 | 0 | 5 | 1 | 2 | 1 | |||||||||||||
421 | It's Just Maintenence. | 4 | foreskin burglar | Link | Very nice visually but the zombies are non-responsive, and there are other aspects of the level design that needs work. | Campaign-style | 9/15/2020 | 9/23/2020 | 1 | 1 | 1 | 5 | 2 | 3 | 2 | |||||||||||||
422 | Portals version 1.0 | 5 | willex.the.great | Link | Interesting concept with the portals but the gameplay was rough with heavy performance issues. Still it was mostly enjoyable until I died and it crashed attempting to load any save. I know from previous experience that this map has lots of bugs, which is a shame as it has potential. | Campaign-style | 9/15/2020 | 9/21/2020 | 4 | 3 | 4 | 3 | 3 | 2 | 2 | |||||||||||||
423 | the fun collection | 9 | Korny | Link | 3 maps in the collection including 2 mazes and one surprisingly intense combat map. They're challenging, funny, creative, and extremely fun to play. More detailed review in the video description. | Maze | 9/15/2020 | 9/15/2020 | 5 | 4 | 5 | 5 | 5 | 5 | 4 | |||||||||||||
424 | toilet flush trilogy | 5 | Korny | Link | A mixed bag as there are some great design elements here, but also an overall lack of polish. The first level is my favorite and definitely worth playing. | Campaign-style | 9/15/2020 | 9/15/2020 | 5 | 3 | 4 | 4 | 2 | 4 | 3 | |||||||||||||
425 | headcrab maze | 6 | Korny | Link | Some creative scripted sequences and appropriate background music make this an enjoyable experience, though I felt visually it was too reminiscent of some of the Xen-infested underground areas of the campaign, and it also wasn't quite finished. | Campaign-style | 9/15/2020 | 9/15/2020 | 3 | 3 | 2 | 5 | 3 | 3 | 4 | |||||||||||||
426 | Backtrack | 8 | KryPixeL | Link | Another excellent map from KryPixel that feels very well balanced and includes some storytelling elements that elevate the experience. | Campaign-style | 9/19/2020 | 9/30/2020 | 3 | 4 | 4 | 5 | 4 | 4 | 4 | |||||||||||||
427 | Redemption | 4 | CementStairs | Link | It was enjoyable to recreate the escape of Andy Dufresne in The Shawshank Redemption, but overall I think the design elements could have used more refinement. | Escape Room | 9/23/2020 | 9/23/2020 | 2 | 2 | 1 | 5 | 2 | 3 | 2 | |||||||||||||
428 | Goon Squad | 10 | G Kaf | Link | N/A | Winner of the VaultMaps "Trapped" competition, and well earned. You get to play as a Combine and have a nasty run-in with our old friend Jeff. | Campaign-style | 9/23/2020 | 10/14/2020 | 3 | 4 | 4 | 5 | 5 | 5 | 5 | ||||||||||||
429 | Zombie City | 7 | DatoneCatintheCorner | Link | Great layout, scripted sequences and sound design make this very long map feel complete and enjoyable throughout. I did knock an entire point off for performance issues, however, which were extremely noticeable. | Campaign-style | 9/23/2020 | 10/3/2020 | 4 | 4 | 4 | 3 | 4 | 4 | 4 | |||||||||||||
430 | VaultMaps Trapped Competition Lobby | 5 | Higgue, Spikehunter & paradox | Link | Considering this is just a map for competition lobby, it's quite good and has a few Easter eggs worth exploring. | Non-Combat | 9/23/2020 | 9/23/2020 | 0 | 2 | 0 | 3 | 3 | 3 | 2 | |||||||||||||
431 | Escasis | 5 | Cuby Chris | Link | I have mixed feelings about this map because the beginning is very creative, requires some critical thinking, and has a great visual design to it. Once you get past the maze part, it definitely seems to drop off in the creativity department, and there are some bugs, performance issues, and non-intuitive aspects as well. Good but flawed. | Maze | 9/23/2020 | 9/23/2020 | 3 | 2 | 2 | 3 | 3 | 3 | 3 | |||||||||||||
432 | Alyx in Wonderland | 8 | BigSlice | Link | The unique shrinking mechanic, visual design and environmental storytelling were the highlights of this short but creative map. Note that the custom pistol no longer works but there is a shotgun. | Mechanics | 9/23/2020 | 9/23/2020 | 3 | 2 | 3 | 5 | 5 | 5 | 3 | |||||||||||||
433 | Shrouded Ascension | 6 | Bacon_Bitz27 | Link | Sound and visual design were definitely nice at times, and the level structure was quite well done, but it was very short and too easy. | Campaign-style | 9/23/2020 | 9/23/2020 | 2 | 2 | 3 | 5 | 3 | 3 | 4 | |||||||||||||
434 | Shudder | 6 | Killer Monkey | Link | Simple escape room but visually well done. | Escape Room | 9/23/2020 | 9/23/2020 | 0 | 2 | 0 | 5 | 3 | 4 | 2 | |||||||||||||
435 | Light the Way | 4 | Alien Obama | Link | Escape your prison cell and fight a lot of Combine. There was an attempt to provide a shield but in practice it is very clunky to use, and causes you to glitch teleport at times. There are numerous invisible walls and some other game-breaking aspects to it. Overall, I did not enjoy the experience, unfortunately. | Action | 9/23/2020 | 9/23/2020 | 3 | 3 | 5 | 4 | 2 | 3 | 2 | |||||||||||||
436 | Confines | 8 | Various | Link | A team effort for this VaultMaps Trapped contest submission and it doesn't disappoint. The time crunch moments, the creative visual design and the custom voice acting were my favorite aspects. | Campaign-style | 9/23/2020 | 9/23/2020 | 3 | 4 | 5 | 5 | 4 | 5 | 4 | |||||||||||||
437 | Alyx Prison | 8 | Zimong | Link | Quite a few custom assets plus a surprisingly varied visual design throughout are some of the highlights of this map. If it was a bit longer I probably would have rated it a 9. | Campaign-style | 9/23/2020 | 9/23/2020 | 3 | 4 | 4 | 5 | 4 | 5 | 4 | |||||||||||||
438 | Alyx is Down | 3 | take it to the edge | Link | Unfortunately this map is quantity over quality. The beginning has some good moments but then a lot of the basement, and then the upper area feel repetitive. Numerous frozen enemies, the skybox visible through the ground in many places, and a total lack of sound design make this a map that I found very dull and a chore to play. | Campaign-style | 9/23/2020 | 9/23/2020 | 4 | 3 | 4 | 5 | 2 | 2 | 1 | |||||||||||||
439 | Sector Sweep | 8 | Trivvy™ | Link | A very nice touch at the end with custom Overwatch voice lines along with the opportunity to play as a Combine soldier performing a coherent mission definitely makes for a unique experience. Well thought out and well done, but very short. | Action | 9/24/2020 | 1/29/2021 | 1 | 3 | 2 | 5 | 5 | 4 | 5 | |||||||||||||
440 | Half-Life: Alyx - E1M1 Redux | 7 | The_Reeno | Link | Quality recreation of this demo map from The Final Hours with the comically large key. | Recreation | 9/28/2020 | 11/12/2020 | 2 | 2 | 3 | 5 | 3 | 4 | 4 | |||||||||||||
441 | Biotic Overkill 3 Testbox | 3 | GmanModding | Link | Some cool sandbox-like things you can do here but the lighting is all messed up. | Sandbox | 9/28/2020 | 9/28/2020 | 0 | 2 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
442 | Diagon Alley | 5 | JNK | Link | Though I am unfamiliar with Harry Potter, this is a well laid out street with numerous custom assets. | Recreation | 10/8/2020 | 10/8/2020 | 0 | 2 | 0 | 5 | 3 | 4 | 2 | |||||||||||||
443 | Fake DMM House | 4 | EthylVanny | Link | Use grenades or your SMG to destroy sections of this house for a bit of destructive fun. | Non-Combat | 10/10/2020 | 10/10/2020 | 0 | 3 | 0 | 5 | 3 | 2 | 1 | |||||||||||||
444 | A-Stop: Island | 5 | silverghost | Link | A tiny island to relax on. I would have liked to see some better sound design but visually it was enjoyable. | Non-Combat | 10/11/2020 | 10/11/2020 | 0 | 2 | 1 | 5 | 2 | 4 | 2 | |||||||||||||
445 | Courtyard Deployable Shield Demo | 6 | generic_icon | Link | The concept of a handheld shield is very cool, but it's a bit awkward to shoot around as you cannot shoot thru it and using smooth locomotion is difficult when you hold it in your non-weapon hand. | Mechanics | 10/11/2020 | 10/11/2020 | 2 | 3 | 4 | 5 | 4 | 3 | 2 | |||||||||||||
446 | Superiority Complex: Episode 1 | 8 | mrcharhead | Link | This map feels a bit shorter than it actually is because I feel it needs more combat, but numerous elements of it are fantastic such as the lighting and overall visual design, plus the use of musical elements and sound effects. I also liked some of the environmental storytelling. | Campaign-style | 10/12/2020 | 10/12/2020 | 3 | 4 | 3 | 5 | 4 | 5 | 4 | |||||||||||||
447 | Hallway Hoedown | 8 | ihonnyboy | Link | The definition of short but sweet. This map will train you well to handle Combine fights with assorted weapon loadouts, difficult cover situations, and aggressive AI. Beyond that aspect, the environment feels very visually authentic and extremely well designed to force you to shift cover, and lightly scavenge to survive. I only wish it was a bit longer and could be made a bit harder as well. | Killhouse | 10/14/2020 | 10/19/2020 | 1 | 4 | 4 | 5 | 4 | 5 | 3 | |||||||||||||
448 | Gordons Train (Concept Map) | 7 | Deegs | Link | Though it's very short, all of the design concepts are excellent here, especially the beautiful visual design. The music is mellow and appropriate to the scenery. The shift between normal and low grav is a solid concept and would like to see it used more often. | Showcase | 10/14/2020 | 10/14/2020 | 0 | 4 | 0 | 5 | 4 | 5 | 3 | |||||||||||||
449 | Darkness | 9 | Sockman | Link | The environmental puzzles, fantastic visual design, subtle sound design, and one really annoying flashlight make this a unique and memorable experience. My only complaints were the short length and a minor zombie glitch, but this is certainly a must play map. | Campaign-style | 10/16/2020 | 12/19/2020 | 2 | 4 | 4 | 5 | 5 | 5 | 4 | |||||||||||||
450 | 1936 Texas Centennial Reconstruction Project | 5 | Rusty Shackleford | Link | I've reviewed this map before but the updates added a lot more artwork murals which are quite interesting to look at. Perhaps an appropriate but non-intrusive musical accompaniment would be nice to add. | Recreation | 10/20/2020 | 12/4/2020 | 0 | 3 | 0 | 5 | 2 | 3 | 1 | |||||||||||||
451 | Blade Runner - Tyrell's Office | 4 | cortina | Link | The lighting is beautiful here but there are numerous aspects that need work such as the background, wall textures, interactivity, music, etc. | Recreation | 10/20/2020 | 10/21/2020 | 0 | 2 | 0 | 5 | 2 | 3 | 1 | |||||||||||||
452 | HOUSE CALL | 8 | zioko | Link | The atmosphere and design elements of this map are fantastic up until the basement section. Down there, I found the sound design to be a bit lacking, when before it was quite exceptional. Also the encounter was far too easy for my tastes, but I can understand the choice made by the creator as it was very cinematic overall. | Horror | 10/22/2020 | 10/25/2020 | 3 | 3 | 2 | 5 | 4 | 5 | 4 | |||||||||||||
453 | dead chalet | 3 | Dany | Link | First map by this creator and unfortunately it's marred by numerous issues, particularly very poor performance. As it is an action-oriented map, that presents a major problem for playability. | Action | 10/23/2020 | 10/23/2020 | 2 | 2 | 3 | 3 | 2 | 2 | 1 | |||||||||||||
454 | Mansion (cs_mansion) REWORK in PROGRESS | 5 | iceW00LF | Link | VR remake of cs_mansion by the creator himself. Definitely some nice work in the visual design, but some of the level design aspects were lacking such as the ladder functionality. It could also use some ambient sounds as it is not a combat map. | Recreation | 10/24/2020 | 1/11/2021 | 0 | 2 | 0 | 5 | 2 | 4 | 1 | |||||||||||||
455 | SAW Bathroom | 5 | Spleet | Link | This recreation of the room in Saw is fairly well done, but could use a bit of sound design to make it more unnerving. Worth a look for Saw fans for sure. | Recreation | 10/24/2020 | 10/24/2020 | 0 | 2 | 0 | 5 | 3 | 4 | 1 | |||||||||||||
456 | Gundown at Sundown | 5 | -Skyguy- | Link | There are some fun moments and a decent ending, but also some aspects that clearly need polish which I highlighted. I played a more recent version with improvements; video and link updated: https://youtu.be/NihMK6xODs8 | Campaign-style | 10/25/2020 | 7/8/2021 | 3 | 2 | 3 | 5 | 3 | 3 | 2 | |||||||||||||
457 | Goldeneye007 - Satellite Control Bunker | 6 | Spleet | Link | While this killhouse-style recreation map is a tad easy, the authentic music and some custom visual assets definitely add to the immersion of the experience. | Recreation | 10/25/2020 | 10/25/2020 | 2 | 3 | 4 | 5 | 3 | 3 | 4 | |||||||||||||
458 | Goldeneye007 - Military Archives | 6 | Spleet | Link | Lots to kill in this recreation map though there were some janky moments with the level design. The opening was great, and like his other GoldenEye maps the authentic music and some custom visual assets work very well. | Recreation | 10/25/2020 | 10/31/2020 | 3 | 3 | 4 | 5 | 3 | 3 | 4 | |||||||||||||
459 | Goldeneye007 - Disused Military Depot | 6 | Spleet | Link | Overall I liked the lighting, combat scenarios, and the music, Cool concept with the screwdrivers, I just didn't know to use them as weapons. | Recreation | 10/25/2020 | 10/29/2020 | 2 | 3 | 4 | 5 | 3 | 3 | 4 | |||||||||||||
460 | Goldeneye007 - Converted Missile Train | 7 | Spleet | Link | The best of this series of 4 GoldenEye maps. I really liked the ambien train sounds and the close quarters fighting for the most part. Definitely a hard map with some cool visual and audio elements. | Recreation | 10/25/2020 | 10/31/2020 | 2 | 4 | 4 | 5 | 3 | 4 | 4 | |||||||||||||
461 | The Sewers | 4 | Nirvλna201 | Link | The creator's first working map, and a lot went right here that made some elements enjoyable, but there are numerous issues as well and the lack of an ending is unfortunate. | Campaign-style | 10/26/2020 | 10/26/2020 | 2 | 2 | 3 | 5 | 2 | 2 | 1 | |||||||||||||
462 | Beer Pong | 4 | trevtrev45 | Link | Test your ability to toss assorted objects into buckets from a distance. More fun than it sounds. | Arcade | 10/26/2020 | 10/28/2020 | 0 | 3 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
463 | Vinesauce Halloween Special - (Part 2) | 9 | Citizen_001 | Link | A funny, scary and brilliant horror map that nails it in all areas of design. Only some noticeable performance issues stopped this from being a perfect 10, though thankfully these issues were not felt throughout the entire map. | Horror | 10/26/2020 | 11/9/2020 | 4 | 4 | 3 | 4 | 5 | 5 | 5 | |||||||||||||
464 | test | 4 | Pizza Hut Worker | Link | What this map lacks in design elements it makes up for by being actually fun. Scrambling to grab ammo to fight off the many zombies and headcrabs was a highlight. | Action | 10/28/2020 | 10/28/2020 | 1 | 4 | 3 | 5 | 2 | 1 | 1 | |||||||||||||
465 | elev-gnome (Part 1?) | 6 | GreekAvian | Link | Several things are done very right in this map like the visual/sound design, while others feel unpolished and unfinished such as the level design elements of combat (not enough) and lighting. | Campaign-style | 10/31/2020 | 10/31/2020 | 3 | 3 | 2 | 5 | 2 | 4 | 4 | |||||||||||||
466 | First Half Life Alyx maps | 3 | The Mafia | Link | A couple of test maps from the creator that have a few issues such as lighting problems and non-moving zombies. Some of the custom visual assets were nicely done, though. | Campaign-style | 11/1/2020 | 11/3/2020 | 1 | 1 | 1 | 5 | 2 | 3 | 1 | |||||||||||||
467 | Infiltration | 6 | Gamma | Link | Really interesting concept but the execution of the stealth aspects of the map were too frustrating. | Stealth | 11/6/2020 | 11/23/2020 | 4 | 3 | 5 | 5 | 4 | 4 | 4 | |||||||||||||
468 | K & D (Virtual Tour) BETA | 7 | EddieLTU | Link | An incredible effort to make such a large and detailed recreation. Some of it is quite astounding but my main criticism is the performance, which is unfortunately an issue with very large maps. | Recreation | 11/7/2020 | 4/17/2021 | 0 | 4 | 0 | 4 | 4 | 5 | 1 | |||||||||||||
469 | House | 8 | CementStairs | Link | Ambitious effort at making a Resident Evil-style map that mostly succeeds while providing custom weapons and mechanics that take time to master, but are well worth the effort. There are some awkward visual and mechanics-related moments that I'd like to see polished up further. | Horror | 11/9/2020 | 11/24/2020 | 3 | 4 | 4 | 5 | 4 | 4 | 4 | |||||||||||||
470 | Giant Jeff | 7 | Willhart | Link | Another unique map from Willhart. This one is basically a teleport platforming puzzle map, which is not something you see elsewhere in the workshop. A solid musical selection for your effort, and some other good design elements make this an enjoyable experience. | Puzzle | 11/9/2020 | 11/11/2020 | 2 | 3 | 0 | 5 | 4 | 3 | 4 | |||||||||||||
471 | The Warehouse | 7 | DatoneCatintheCorner | Link | Some very memorable moments and cool level design elements made this a very tense and enjoyable map, but a few unpolished aspects and its short length were areas of criticism. | Horror | 11/9/2020 | 11/13/2020 | 2 | 3 | 3 | 4 | 4 | 3 | 4 | |||||||||||||
472 | B☐X | 8 | JefferyMcBoyo | Link | Impressive and creative experience that takes a different route for horror, focusing on atmosphere as opposed to combat or jumpscares. It definitely has a Silent Hill vibe to it and I'd love to see more like this. | Horror | 11/9/2020 | 12/9/2020 | 3 | 3 | 0 | 5 | 4 | 4 | 4 | |||||||||||||
473 | Hull | 7 | Kube | Link | Great layout to this map with some cool visual assets, but lacking in quality sound design and combat scenarios. Overall it was great but definitely would like to see a more in-depth map from this creator. | Campaign-style | 11/9/2020 | 12/2/2020 | 3 | 3 | 3 | 5 | 3 | 5 | 2 | |||||||||||||
474 | Null | 3 | Killer Monkey | Link | Took a few attempts and some hints but was able to finish it. Ultimately, I think there are some cool visual aspects to this map, but it's just too much of a struggle to get through with little payoff. | Puzzle | 11/9/2020 | 11/9/2020 | 1 | 1 | 0 | 5 | 2 | 2 | 2 | |||||||||||||
475 | Jeff's Redemption | 5 | IK72 | Link | Playing as a Combine you get to initially enjoy some interesting moments with great visual and sound design, but after a certain point it becomes so dark that you have to use the pause technique to even see the pathing to move around. Jeff also seemed to be hyper-sensitive to your movements. Ultimately, these issues make the map not very much fun to play. | Horror | 11/9/2020 | 11/9/2020 | 3 | 2 | 2 | 5 | 2 | 4 | 4 | |||||||||||||
476 | Disturbance | 4 | safered | Link | Short and a bit incoherent but I did like some of the visual aspects including the giant head monster model. Avoiding him was more frustrating than fun, though. | Horror | 11/9/2020 | 11/9/2020 | 2 | 2 | 0 | 4 | 2 | 4 | 2 | |||||||||||||
477 | Into the Catacombs | 4 | mλtt71490 | Link | There were some creepy sound and visual design elements in this horror map, but sadly the map seemed very incomplete and had broken triggers. | Horror | 11/9/2020 | 11/9/2020 | 1 | 1 | 0 | 5 | 1 | 3 | 4 | |||||||||||||
478 | Lights Off (Superliminal Nightmare) | 4 | Warlock Hatman | Link | This map felt very rushed and unfinished in numerous aspects of the level design. There were some nice visual and unnerving sound elements, but the broken aspects and some choices made by the creator didn't work for me. | Horror | 11/9/2020 | 11/9/2020 | 2 | 1 | 0 | 5 | 1 | 3 | 2 | |||||||||||||
479 | Submechanophobia | 6 | Rice | Link | Well designed horror map with some great scripted sequences, a couple of tense moments, and nice visual design with both the sub interior and the model of the monster. My main complaints are the lack of sound design and the very short length, or I would have rated it higher. | Horror | 11/9/2020 | 1/22/2021 | 1 | 2 | 0 | 5 | 4 | 4 | 2 | |||||||||||||
480 | The Backrooms | 3 | poiple | Link | A simple map that could use some sound design and more to do. | Non-Combat | 11/10/2020 | 11/10/2020 | 1 | 1 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
481 | The Lost Case - REVELATIONS | 7 | wim.buytaert.1988 | Link | There is so much to enjoy in this 4-part campaign such as the custom voice acting, side quests, cleverly hidden items, narrative story elements, and a varied visual design. The reason I didn't score it higher is that there is a noticeable lack of polish throughout the campaign with disappearing areas, the strider issue after loading an autosave, some really bad performance issues at times, overall sound design issues particularly with the music, and an underwhelming final battle. All in all, a mixed bag that is predominantly enjoyable but hampered by the aforementioned issues. | Campaign-style | 11/11/2020 | 11/17/2020 | 5 | 4 | 4 | 3 | 4 | 4 | 3 | |||||||||||||
482 | HLVR Project Beta: Alyx's Room | 4 | GmanModding | Link | A very short recreation of Alyx's room with some nice lighting and ample clutter. | Recreation | 11/12/2020 | 11/14/2020 | 0 | 2 | 0 | 5 | 2 | 3 | 2 | |||||||||||||
483 | Hall of combine [TEST3] | 3 | Pizza Hut Worker | Link | Fun and replayable action-oriented map, but needs some sound/visual design and the ending area resolved. | Action | 11/12/2020 | 11/25/2020 | 3 | 3 | 3 | 5 | 2 | 1 | 1 | |||||||||||||
484 | Mission impossible Vers. 0.3 | 2 | alessandro.donofrio | Link | Very difficult action map but very short and in need of much refinement. | Action | 11/12/2020 | 11/13/2020 | 1 | 2 | 5 | 5 | 2 | 1 | 1 | |||||||||||||
485 | Dockyard Estate | 6 | ABSTRACT_DUCK | Link | Beautiful house with a bit of a story behind it, along with an excellent industrial landscape. Some performance issues are noted, plus it would be nice to have some mellow music in the house or other sound design elements besides the rocket launch. | Showcase | 11/17/2020 | 11/23/2020 | 0 | 2 | 0 | 4 | 3 | 4 | 2 | |||||||||||||
486 | Made in 2 Hours | 3 | DmB | Link | A very short combat map that isn't bad for 2 hours work. | Campaign-style | 11/17/2020 | 11/17/2020 | 1 | 2 | 2 | 5 | 1 | 2 | 2 | |||||||||||||
487 | What The Hell V2 | 2 | TheGreatCornholio | Link | A one-location and laggy combat map. | Low Effort | 11/24/2020 | 2/10/2021 | 1 | 1 | 2 | 3 | 1 | 2 | 1 | |||||||||||||
488 | Dug Too Deep | 5 | Hightower | Link | Some fun, and at times, challenging combat followed by a decent Jeff encounter. This map could use more polish and some sound design. | Campaign-style | 11/24/2020 | 11/25/2020 | 3 | 2 | 3 | 5 | 3 | 3 | 1 | |||||||||||||
489 | Everybody loves Jeff | 7 | Wasiu | Link | Short but creative and tense Jeff encounter map with a few unique aspects to spice it up. | Puzzle | 11/25/2020 | 11/25/2020 | 2 | 2 | 0 | 5 | 4 | 4 | 2 | |||||||||||||
490 | Paranormal Witness (Horror Map) | 9 | AmbientDruth | Link | While I appreciate the more focused location as opposed to the much larger Garavito Hotel map, I enjoyed the progression of triggers just a tad bit more there. This is still an amazing horror map with numerous Easter eggs, terrifying visual and sound design, and a well fleshed out story. A must play, if you can handle it. | Horror | 11/26/2020 | 11/27/2020 | 4 | 2 | 0 | 5 | 4 | 5 | 5 | |||||||||||||
491 | WASTELAND - East Coast (Beta) | 7 | GreenKRAMER | Link | Interesting map with level transitions back and forth and secrets hidden throughout. Largest HL:A map I've played to date. Some cool sound design thrown in along with some decent visual design. Just a beta so the level design is quite all there, but I enjoyed exploring. | Showcase | 11/27/2020 | 1/11/2021 | 0 | 4 | 3 | 3 | 3 | 4 | 4 | |||||||||||||
492 | HALF-LIFE : Boneworks | 3 | shouko652 | Link | Simple action map with dev textures and no sound design, but it was a bit of fun. | Action | 11/29/2020 | 11/29/2020 | 1 | 1 | 2 | 5 | 2 | 2 | 1 | |||||||||||||
493 | in_new_world | 5 | Dany | Link | Nice runtime on this map which has some decent variation to it, but it needs sound design and quite a bit of polish. | Campaign-style | 11/29/2020 | 11/29/2020 | 3 | 2 | 3 | 5 | 3 | 3 | 2 | |||||||||||||
494 | Campaign+ Overhaul Collection | 10 | generic_icon | Playlist | A mod for the original campaign that makes it harder by adding new battles, new enemies that are often armored or shielded, and has assorted modes to make it harder, add or remove resin entirely, and more. This is the best way for an experienced player to find a challenge with the original campaign so they can enjoy the progression of the story with higher stakes. Note that I am not filling out most of the ranking fields to the right as it's hard to quantify for this type of addon, but I did feel it had to be listed here. | Campaign-style | 12/3/2020 | 12/11/2020 | ||||||||||||||||||||
495 | HALF-LIFE Boneworks: WRONG NUMBER | 4 | shouko652 | Link | An improvement over the last map by this creator including a few fun Easter eggs. | Campaign-style | 12/6/2020 | 12/7/2020 | 1 | 2 | 2 | 5 | 2 | 3 | 1 | |||||||||||||
496 | RESIDENT ALYX biohazard | 8 | wim.buytaert.1988 | Playlist | A fantastic 90-minute campaign with numerous custom assets. Unfortunately it is held back by performance issues, some major bugs, and the reskinning of some of the author's previous maps, though most of the campaign is original. | Campaign-style | 12/7/2020 | 12/10/2020 | 5 | 4 | 4 | 4 | 3 | 5 | 4 | |||||||||||||
497 | ГАУ КО ОО ШИЛИ | 7 | Fr0dech | Link | This is a recreation of the creator's school in Kalingrad, Russia. I took a look at the first version of it, provided some feedback, and I have to say this new version is quite fantastic. You can see the level of detail and effort put into it, especially the lighting and trees which give a "complete" feeling to the map. Some sound design elements would really tie it all together, but it's very polished as-is. | Recreation | 12/7/2020 | 12/15/2020 | 0 | 3 | 0 | 5 | 4 | 5 | 1 | |||||||||||||
498 | Wrecked Combine train | 2 | Tickwomp | Link | Numerous issues with VIS, the AI Disabled bug, etc. Video is primarily feedback for this creator's first map. | Action | 12/7/2020 | 12/7/2020 | 1 | 1 | 3 | 4 | 2 | 1 | 1 | |||||||||||||
499 | BORDEM APARTMENT | 3 | shouko652 | Link | Very simple laundry room and pool table room in a apartment building basement. | Non-Combat | 12/9/2020 | 12/9/2020 | 1 | 1 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
500 | ruine | 5 | Dany | Link | Like Dany's previous maps, there is too much scavenging and a lack of sound design, plus the battles in this were very similar to his previous map, in_new_world. That said it was still fun and had some challenging moments. | Campaign-style | 12/12/2020 | 12/12/2020 | 3 | 3 | 3 | 5 | 3 | 3 | 1 | |||||||||||||
501 | Action Maze | 8 | MaxVR | Link | This is probably the most difficult combat map in the workshop with randomized enemies, often using the high ground against you to wipe you out quickly. You cannot save the game; your goal is to get reviver hearts to power numerous receptacles to shut down the Combine onslaught. A lack of sound design and performance issues are my only complaints here, but honestly this is one of the most fun maps in the workshop and a must play for those seeking a real challenge. | Action | 12/15/2020 | 12/31/2020 | 4 | 5 | 5 | 4 | 5 | 3 | 2 | |||||||||||||
502 | You Will Be Monitored: Part 2 | 2 | Citizen Fiction | Link | Parts 1 and 3 don't load and Part 2 is very unfinished. This project is likely abandoned. | Low Effort | 12/16/2020 | 12/18/2020 | 2 | 1 | 2 | 4 | 1 | 2 | 1 | |||||||||||||
503 | Test1 | 3 | Lokiv | Link | 3 test maps, one with a bit of fun zombie killing and another where you can smash many bottles. | Test | 12/18/2020 | 1/12/2021 | 1 | 2 | 2 | 5 | 2 | 2 | 2 | |||||||||||||
504 | The Red Door | 8 | CementStairs | Link | A creative concept allowing for a wide variety of experiences. Looking forward to more rooms! | Campaign-style | 12/18/2020 | 12/18/2020 | 4 | 3 | 3 | 5 | 4 | 4 | 4 | |||||||||||||
505 | Compliance Unconfirmed [PART 1] | 9 | KryPixeL | Link | Link | This is an extremely well polished map with a running narrative, varied design elements, difficult combat scenarios (especially the finale), and a scarcity of ammo that forces you to be careful throughout. A bit more polish on the sound design and more runtime to the map are my only complaints. | Campaign-style | 12/20/2020 | 1/6/2021 | 3 | 4 | 4 | 5 | 5 | 5 | 4 | ||||||||||||
506 | SFES | 5 | Nikomoon | Link | A fun combat map where Alyx has entered inside of a video game and must fight her way out. Some performance issues, level design issues, and a lack of sound design are my main complaints, plus a few combat sections that were tedious with a pistol from long range. | Campaign-style | 12/20/2020 | 1/10/2021 | 3 | 2 | 3 | 4 | 2 | 3 | 1 | |||||||||||||
507 | (unfun buggy map)EPIC HOLLIDAY MAP | 2 | hELLO | Link | Very laggy and full of invisible pitfalls make this tedious to play. | Action | 12/24/2020 | 12/24/2020 | 1 | 1 | 4 | 2 | 1 | 2 | 1 | |||||||||||||
508 | Vinesauce Holiday Special | 9 | Citizen_001 | Link | Full of humor, fun mini games, and with the backdrop of a true holiday classic film playing in the background. My only complaints were a few minor bugs and it would have been nice if there was a bit more to do. | Meme | 12/25/2020 | 1/6/2021 | 4 | 4 | 2 | 5 | 4 | 5 | 5 | |||||||||||||
509 | Sandbox NPC Arena | 7 | Neon | Link | Fun little sandbox arena where you can make assorted NPCs fight each other till one team wins. Assorted monitors with camera angles help you follow the action. I noted a few bugs that would need to be fixed, but aside from that it's enjoyable to watch them kill each other. | Sandbox | 12/25/2020 | 12/28/2020 | 0 | 4 | 0 | 5 | 4 | 4 | 2 | |||||||||||||
510 | Best Christmas Ever | 8 | Coal | Link | A Christmas mystery becomes a Christmas miracle! The holiday is saved! Some enjoyable custom assets and sound design, along with a humorous narrative make this a great holiday map! | Humor | 12/25/2020 | 12/25/2020 | 3 | 3 | 2 | 5 | 4 | 4 | 4 | |||||||||||||
511 | Target Shooting Course (Time Trial) | 8 | Willco2 | Link | This timed target course is well polished, challenging and a lot of fun. Great for practicing your aim and reflexes. Experiment with the timescale settings for even more of a challenge. | Shooting Range | 12/28/2020 | 12/28/2020 | 0 | 5 | 5 | 5 | 5 | 4 | 3 | |||||||||||||
512 | shittiest map ever made | 3 | Adrien | Link | I've seen way worse and at least there was some cool visual aspects to the map and a bit of combat. | Action | 12/29/2020 | 12/29/2020 | 1 | 1 | 2 | 5 | 2 | 2 | 1 | |||||||||||||
513 | Ruby Retriever | 8 | CertifiablyInsane | Link | Hintbot is gonna get what he deserves! Fun trigger-based map with some good humor and locales in a mansion. | Puzzle | 12/30/2020 | 12/31/2020 | 3 | 3 | 3 | 5 | 4 | 4 | 5 | |||||||||||||
514 | Sandbox Player Arena | 8 | Neon | Link | Three different arenas to embark on some fantastically challenging combat that you can tailor to your abilities. A great place to practice or handle being overwhelmed by enemies. I noted a few minor bugs and perhaps a need to add more variation to how cover is handled, but overall this is an amazing addon that I will enjoy practicing on many times. | Sandbox | 12/31/2020 | 3/4/2021 | 0 | 5 | 5 | 5 | 4 | 4 | 1 | |||||||||||||
515 | C17YSCAPE (OLD VERSION) | 10 | PrivateHorseLegs | Link | This entry is for the older version of the map. The new version is lower down in the list and is the one you should play. My more comprehensive review is there. Whichever version you play, it's the best map in the workshop to date. | Campaign-style | 1/1/2021 | 1/10/2021 | 5 | 5 | 4 | 5 | 5 | 5 | 5 | |||||||||||||
516 | C17YSCAPE (NEW VERSION) | 10 | PrivateHorseLegs | Link | Link | The best map in the workshop to date featuring such amazing variation of combat, scenery and sound design that the 1+ hour runtime feels fresh throughout. With numerous throwbacks to HL2 across all design elements, but while also having a distinct HLA feel to it, this map accomplishes more than words can easily describe. The amount of effort that went into this is monumental, and it shows in the astoundingly polished gameplay. As always, I had some minor feedback, but this is DLC-quality in every sense and a must play for everyone. Plays extremely well with Merciless Mod as well, but mind your ammo! | Campaign-style | 1/1/2021 | 4/19/2021 | 5 | 5 | 4 | 5 | 5 | 5 | 5 | ||||||||||||
517 | ruine 2 | 6 | Dany | Link | A pleasant continuation of ruine with some decent triggers and settings, though I felt the map had too many ammo pickups and lacked tension. More difficulty and some sound design would have definitely helped. Still, an enjoyable effort. | Campaign-style | 1/1/2021 | 1/1/2021 | 4 | 2 | 3 | 5 | 3 | 4 | 1 | |||||||||||||
518 | Post Mortem | 7 | mλtt71490 | Link | The sound design was the star of this map for me, especially in the first section. Visual design was quite good as well, but there were some buggy moments and the maps definitely could use some polish. | Campaign-style | 1/1/2021 | 1/9/2021 | 3 | 3 | 4 | 5 | 3 | 4 | 5 | |||||||||||||
519 | Night Watch | 6 | Warlock Hatman | Link | A nice set of checklist items to complete in a well rendered apartment. The nighttime aspect both within and outside was well handled, though there are some visual glitches and the "pet the cat" mission doesn't work. | Non-Combat | 1/2/2021 | 1/7/2021 | 2 | 2 | 0 | 5 | 3 | 4 | 3 | |||||||||||||
520 | Let's Go Bowling! | 6 | [Hazmat] | Link | This map was simple but fun and gave me a few hearty laughs. I enjoyed the custom music, especially. | Campaign-style | 1/3/2021 | 1/3/2021 | 1 | 2 | 2 | 5 | 3 | 4 | 4 | |||||||||||||
521 | Biohazard | 4 | Nirvλna201 | Link | A bit of fun combat and a nice start plus some good visual elements. However it is way too short, has some VIS issues, not enough enemies, and no sound design. | Campaign-style | 1/3/2021 | 1/6/2021 | 1 | 2 | 2 | 5 | 2 | 3 | 1 | |||||||||||||
522 | NPCBattle | 3 | daniil_oshepkove | Link | A decent start but lacks a variety of enemies, visual design, and the camera monitor doesn't function. | Sandbox | 1/4/2021 | 1/4/2021 | 0 | 2 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
523 | Barney Calhoun's Shooting Range | 6 | PixelatedGamer | Link | Fun zombie shooting range with numerous Barney voice lines whenever you land a kill. Some easier upgrade methods and more voice lines would be a good addition. | Shooting Range | 1/8/2021 | 1/11/2021 | 0 | 4 | 4 | 5 | 3 | 3 | 3 | |||||||||||||
524 | Warren | 8 | EthylVanny | Link | Fantastic visually with 50 rooms to explore. Sound design was noticeably lacking, though, and there are some bugs, but this is an amazing map to explore; good luck getting to room 50 (and then finding your way back). | Maze | 1/8/2021 | 1/9/2021 | 0 | 3 | 0 | 5 | 4 | 5 | 3 | |||||||||||||
525 | Resinator 2.0 BETA | 4 | Glucose Androdo | Link | Decent start with a couple of good scripted sequences and the steps needed to get the shotgun, but lacking in sound design and still very unfinished. | Campaign-style | 1/9/2021 | 1/12/2021 | 2 | 2 | 3 | 5 | 2 | 2 | 1 | |||||||||||||
526 | Hall of combine 2 [TEST4] | 3 | Pizza Hut Worker | Link | A step up visually from the creator's previous maps, but the fun factor isn't quite there. | Action | 1/10/2021 | 1/18/2021 | 1 | 1 | 4 | 5 | 2 | 2 | 1 | |||||||||||||
527 | Bottle Breaking Simulator | Lokiv | Identical to Test1 on this sheet | Test | ||||||||||||||||||||||||
528 | Lighting Test | Lokiv | Identical to Test1 on this sheet | Test | ||||||||||||||||||||||||
529 | dont play this map - 2 hour mapping challenge | 2 | Rice | Link | Rice should have done something else with these 2 hours. The exponential manhack trigger was funny, tho. | Action | 1/17/2021 | 1/17/2021 | 1 | 1 | 4 | 5 | 2 | 1 | 1 | |||||||||||||
530 | Gordon's Classroom | 7 | Papa Sid | Link | A psychedelic adventure through Gordon's alternative life as a substitute teacher addicted to drugs and dancing. Cool custom visuals and music. | Non-Combat | 1/17/2021 | 1/18/2021 | 0 | 3 | 3 | 5 | 3 | 4 | 4 | |||||||||||||
531 | dont play this part 2 - the 1 hour challenge | 2 | Rice | Link | Playing this map is like getting peed on by someone who just ate a pound of asparagus. Repetitive but it did have a bit of tension for what it's worth. | Action | 1/18/2021 | 1/18/2021 | 2 | 2 | 3 | 5 | 2 | 1 | 1 | |||||||||||||
532 | Killable Strider Test | 3 | Neon | Link | Functional test map where you can kill a strider. | Test | 1/21/2021 | 1/21/2021 | 1 | 2 | 2 | 5 | 3 | 2 | 1 | |||||||||||||
533 | The Dirge of Alex Jones: Episode 1 | 10 | SavageJoe | Link | Very funny, challenging, and the art design is perfect for the subject matter. Truly a brilliantly and weird map that flows extremely well. | Campaign-style | 1/23/2021 | 1/31/2021 | 4 | 4 | 5 | 5 | 5 | 5 | 5 | |||||||||||||
534 | The Wastelands | 8 | DatoneCatintheCorner | Link | This map is fantastic throughout, transitioning from a desert overground with fantastic and varied combat to an underground facility with Jeff making your life hell. A bit more sound design, variation in visual design, resolving some performance issues would have put it in the exceptional category for sure. | Campaign-style | 1/24/2021 | 2/7/2021 | 4 | 4 | 5 | 4 | 4 | 4 | 4 | |||||||||||||
535 | Scuffed Darling In The Franxx Map | 2 | Com | Link | The creator's first map. A couple of decent visual elements but otherwise needs a lot of work. | Test | 1/24/2021 | 1/26/2021 | 1 | 1 | 1 | 5 | 1 | 2 | 1 | |||||||||||||
536 | CP_VIOLATION demo | 5 | Makamakazi | Link | Nice start here. Good hiding spot with that resin, nice first puzzle, and some cool homages to the recent C17YSCAPE map which the creator found to be an inspiration. Definitely a quality beginning. | Campaign-style | 1/24/2021 | 1/25/2021 | 1 | 2 | 2 | 5 | 4 | 4 | 3 | |||||||||||||
537 | Grubhub Studio | 4 | Mr. Crowbar | Link | Some buggy lighting but still a pretty cool environment and I liked the video camera hooked to the monitor. | Non-Combat | 1/24/2021 | 2/7/2021 | 0 | 2 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
538 | Vinny Almost Misses Christmas | 10 | FrostEP | Link | N/A | An epic Vinesauce Christmas map with tons of creative puzzles, missions, dialogue, and more. Some performance issues at times are my only real complaint, but not enough to drop it from a 10/10 score. | Meme | 1/25/2021 | 2/25/2021 | 5 | 5 | 3 | 4 | 5 | 5 | 5 | ||||||||||||
539 | Vocational school (ПТУ) | 7 | Сomessatorem | Link | Great start though some aspects of the level design felt a bit janky, and there was too much tedious scavenging. The custom visuals like the bombs and Exclamation point guy were great, as was the use of music at the end, though a bit more ambient music prior to that would have been nice. | Campaign-style | 1/25/2021 | 2/1/2021 | 3 | 3 | 4 | 5 | 3 | 4 | 4 | |||||||||||||
540 | ruine 3 | 6 | Dany | Link | Dany's best map to date; definite improvements in all areas though still lacking in sound design which I hope to see in his next project. | Campaign-style | 1/25/2021 | 1/25/2021 | 4 | 3 | 4 | 5 | 3 | 4 | 1 | |||||||||||||
541 | The Whispers In Between (BA submission, WIP) | 6 | ZNMSTR// | Link | A very creative non-combat map with a lot of potential. Still at an early stage of development, but I like the custom voice acting, puzzles and train ride. There are a few annoying aspects such as how wide open it is outdoors, and a very glitchy lift at the end which are hopefully addressed. The custom dialogues and sound effects were good but it could also use some ambient music. | Horror | 1/27/2021 | 1/27/2021 | 4 | 3 | 0 | 4 | 3 | 4 | 3 | |||||||||||||
542 | Gordon's Breakout | 5 | MACMAN2003 | Link | Though rough around the edges, this was a fun action-oriented map where you get to play as the one and only Gordon Freeman. Definitely a tough challenge on Hard difficulty in the beginning. Has a functional crowbar that does damage. | Action | 1/29/2021 | 1/29/2021 | 2 | 2 | 5 | 5 | 3 | 2 | 2 | |||||||||||||
543 | Room1 | 6 | 5FB5 | Link | Some minor issues but a lot of things done very right in this short map. Visual and sound design were nice, though the level design could use some polish. | Action | 1/30/2021 | 2/7/2021 | 1 | 2 | 3 | 5 | 3 | 4 | 4 | |||||||||||||
544 | --Simple Zombie Arena-- =STRESS RELEIEVER= | 5 | crestady | Link | The map needs visual polish and also could use some sound design, but otherwise it's enjoyable to kill everything. | Action | 1/30/2021 | 2/1/2021 | 4 | 2 | 3 | 4 | 3 | 2 | 1 | |||||||||||||
545 | A werid bad map | 3 | Saber | Link | The creator's first map. A good start but needs plenty of polish and there was no sound design. | Action | 1/30/2021 | 2/10/2021 | 1 | 1 | 2 | 4 | 2 | 2 | 1 | |||||||||||||
546 | BUNKER DEFENCE: Wave Shooter | 8 | Korny | Link | Though a bit too easy, there are so many things to love in this wave shooter including numerous custom assets and music. Adding more difficulty and a bit of polish and this will be one fantastic map! | Wave Shooter | 1/30/2021 | 1/30/2021 | 5 | 5 | 3 | 5 | 4 | 5 | 4 | |||||||||||||
547 | combine encounter remake | 3 | shouko652 | Link | The lack of aggressive behavior by the Combine definitely detracts from what should be an action-oriented experience. A lack of sound design is noticeably felt as well. | Action | 1/31/2021 | 1/31/2021 | 1 | 1 | 2 | 5 | 2 | 2 | 1 | |||||||||||||
548 | Gordon's Breakout 2 | 6 | MACMAN2003 | Link | Short and very sweet. Didn't have the tension that the beginning of Part 1 had, but there were some good combat sequences and the layout was fairly well done. | Action | 2/1/2021 | 2/1/2021 | 3 | 3 | 3 | 5 | 3 | 3 | 3 | |||||||||||||
549 | Booti's Arcade | 10 | Gundorado | Link | N/A | A solid 10/10 experience in a fun and diverse arcade setting. Some minor feedback on a few things I'd change, but otherwise it's pretty damn amazing. After my video was released, the creator released an update that addressed some of my feedback and made it even better. | Arcade | 2/2/2021 | 2/2/2021 | 5 | 5 | 4 | 5 | 5 | 5 | 5 | ||||||||||||
550 | THE UNDERGROUND | 9 | wmafranz | Link | Link | This is the first custom map to use the Campaign+ enemies created by Generic_Icon and it is a tense action-fest! Well crafted, great music, great atmosphere and quality combat situations. | Action | 2/2/2021 | 2/18/2021 | 5 | 5 | 5 | 5 | 4 | 4 | 5 | ||||||||||||
551 | --Simple Arena 2-- =STRESS RELIEVER= | 4 | crestady | Link | Bugged zombies and headcrabs plus some performance issues hamper the experience, but the Combine fights are fun, while being easy and laid back. Some sound design elements as well. | Action | 2/4/2021 | 2/5/2021 | 2 | 2 | 2 | 4 | 2 | 2 | 2 | |||||||||||||
552 | Hotline Alyx | 9 | Samara Boy | Link | Link | Fantastic new update that incorporates Merciless Mod into the map for a tense experience throughout. The music and aesthetics are still there and I feel this map has moved into the exceptional category for me now. | Recreation | 2/5/2021 | 12/17/2021 | 5 | 4 | 5 | 5 | 5 | 4 | 5 | ||||||||||||
553 | Metro Station - Artistic VR Experience | 5 | Duskło | Link | An authentic feeling dilapidated subway station. Some dex textures and lighting issues need to be addressed, but it definitely feels mostly genuine. | Non-Combat | 2/5/2021 | 2/10/2021 | 0 | 2 | 0 | 5 | 3 | 3 | 2 | |||||||||||||
554 | Silent Hill 2 (Part One) | 7 | Сomessatorem | Link | A beautifully well done recreation of the environment of SH2. There are 4 sections included in the map, and while there is no real gameplay, the visual and sound design are great and really draw you in. | Recreation | 2/5/2021 | 3/23/2021 | 0 | 2 | 0 | 4 | 3 | 4 | 5 | |||||||||||||
555 | the fun collection 2 | 9 | Korny | Link | So many laughs and fun moments throughout. Korny originally planned to have a better tie-in between the levels but ran into some issues. The end result of the 5 split-up maps is still awesome and full of creativity. | Humor | 2/6/2021 | 2/9/2021 | 4 | 4 | 4 | 5 | 4 | 5 | 5 | |||||||||||||
556 | Gordon's Breakout 3 | 7 | MACMAN2003 | Link | The 3rd and final part with a distinctly Half-Life ending to it. A few bugs that need to be addressed but otherwise a fun ending to this trilogy. Some nostalgic visual and sound design moments were well placed as well. | Campaign-style | 2/6/2021 | 2/6/2021 | 4 | 3 | 3 | 5 | 3 | 4 | 4 | |||||||||||||
557 | Vienna Apartment | 5 | JazzGitti | Link | Recreation of the creator's apartment with a bit of combat. Some areas are unfinished. | Recreation | 2/8/2021 | 2/8/2021 | 1 | 2 | 2 | 5 | 2 | 3 | 2 | |||||||||||||
558 | HL2 Trainstation | 5 | Glitchvid | Link | There have been several attempts at recreating the opening train station section of HL2, but this one definitely wins in the lighting department, though it's less complete than others that have been created. | Recreation | 2/11/2021 | 4/30/2021 | 1 | 2 | 0 | 5 | 2 | 4 | 2 | |||||||||||||
559 | Superiority Complex: Episode 2 | 7 | mrcharhead | Link | A fine continuation to Part 1 with a very tense beginning and some great battles interspersed with exploration. However I did feel that there was too much dead space in the map and more combat would have been appreciated. | Campaign-style | 2/12/2021 | 2/12/2021 | 4 | 3 | 3 | 5 | 3 | 4 | 3 | |||||||||||||
560 | --NEW Simple Arena 3-- | 6 | crestady | Link | Another chill and relaxing map. Could use some autosaves and there are a few buggy and/or laggy moments, but overall it was good. | Action | 2/12/2021 | 2/12/2021 | 4 | 3 | 3 | 4 | 3 | 3 | 2 | |||||||||||||
561 | Just another day in the life of Jimmy Nutrin | 5 | 🐾Toast🐾 | Link | I have no idea what Jimmy Nutrin is but the triggers were decent and it got a good laugh out of me! | Meme | 2/14/2021 | 2/14/2021 | 1 | 2 | 0 | 5 | 3 | 3 | 3 | |||||||||||||
562 | More Resin | sonikku dammit | Link | For all of you scavenge lovers, check out this mod which adds a whopping 140+ resin to the campaign starting from chapter 2. The new resin have a red tinge to them so you know you've found the hidden ones. Some of them require room-scale tracking to retrieve. | Campaign-style | 2/14/2021 | 2/18/2021 | |||||||||||||||||||||
563 | Jerma985 Saw House | 7 | Baltic Sheep Resin | Link | The updated version of this map steps it up well with numerous bits of Jerma Saw dialogue, some custom scenes built around it, some Saw music, and the threat of g-g-g-g-gas. | Meme | 2/15/2021 | 3/9/2021 | 2 | 2 | 0 | 5 | 3 | 4 | 4 | |||||||||||||
564 | Tunnel Vision (Procedural Map) | 6 | Mettle Meek | Link | The map has a randomizer that changes the enemies and car layout that you will experience in this tunnel with a tank supporting you from behind. I would like to see the tank visualized better, more sound design, and there were some bugs like zombies spawning stuck inside cars. Overall, the map is fun and I'd like to see it applied in different environments. | Showcase | 2/16/2021 | 4/5/2021 | 2 | 2 | 3 | 4 | 4 | 2 | 2 | |||||||||||||
565 | find hostage | 6 | Dany | Link | I liked a lot of the elements here, for this simple and fun experience. Still rough around the edges at times with numerous immersion-breaking moments and lacking in sound design, but the creator improves with each map. | Campaign-style | 2/16/2021 | 2/16/2021 | 3 | 3 | 4 | 5 | 3 | 4 | 2 | |||||||||||||
566 | Resin Hunt: Subway | 7 | Unusual Developments3001 | Link | A really fun scavenging map. I found 35 resin and many were hidden very cleverly. The layout and visual aspects of the subway section were very well done, though it did lack in sound design. | Arcade | 2/19/2021 | 2/21/2021 | 4 | 2 | 2 | 5 | 4 | 4 | 2 | |||||||||||||
567 | 統神端火鍋 | 4 | A.K | Link | I recreated the meme here because why not? Based on this video for those unaware: https://youtu.be/072tU1tamd0 | Meme | 2/20/2021 | 2/20/2021 | 1 | 1 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
568 | The Garage (Escape) | 5 | Icebreaker | Link | Interesting trigger-based escape room with some combat. Pretty good experience overall, though the lighting, fog and the awkwardness of some of the triggers could use work. The map has been updated since I recorded this so there may be further improvements. | Campaign-style | 2/21/2021 | 2/22/2021 | 2 | 2 | 4 | 4 | 3 | 3 | ||||||||||||||
569 | --NEW Fun Arena 4-- =STRESS RELIEVER= | 6 | crestady | Link | Definitely the most complete map so far. The amount of items and enemies on the map at the same time did lead to some performance issues which should be addressed with VIS and optimization. Otherwise, it was a fun (and stress relieving) experience. | Action | 2/21/2021 | 2/21/2021 | 4 | 3 | 3 | 4 | 3 | 3 | 1 | |||||||||||||
570 | Expiration Date Gym | 5 | justyn | Link | Nice little immersive map in a boxing gym. I think it could use more items and clutter, but the lighting was very nice and caught my attention for some time. | Recreation | 2/27/2021 | 2/27/2021 | 0 | 2 | 0 | 5 | 2 | 4 | 1 | |||||||||||||
571 | The Ward | 6 | GmoMan | Link | The sound design and scripted sequences in this were excellent, as were a lot of the visual aspects including numerous custom assets. Unfortunately, there are noticeable VIS issues and the map soft locks after the elevator. Lots of potential here and worth playing even with these issues. | Horror | 3/5/2021 | 3/10/2021 | 2 | 2 | 0 | 5 | 3 | 4 | 5 | |||||||||||||
572 | Escape From City 14 demo map | 6 | VladNyx | Link | Good start here with a nice layout and visual design. There could have been more sound design, the descent down the stairs got a bit redundant, and there were a couple of glitchy moments. | Campaign-style | 3/7/2021 | 3/13/2021 | 2 | 2 | 3 | 4 | 3 | 4 | 3 | |||||||||||||
573 | D1_Terminal_01 Port | 5 | 🐾Toast🐾 | Link | Very cool sound design utilized here, but I'm not crazy about the source material and feel the assets are very low quality, which may not be the fault of the creator porting it to HLA. | Recreation | 3/11/2021 | 3/27/2021 | 0 | 2 | 0 | 5 | 2 | 2 | 4 | |||||||||||||
574 | Trollge Town | 3 | GmanModding | Link | A bit of fun manipulating a few objects (and a G-Man ragdoll) in zero gravity. Needs some sound design, more objects to play with, and the ability to go up or down. | Meme | 3/12/2021 | 3/12/2021 | 0 | 2 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
575 | Grenade Arcade (WIP) | 4 | Baltic Sheep Resin | Link | Some fun things to do in this work in progress map including a Peggle/Plinko-style game. Could be great with more to do and some refinement. | Arcade | 3/13/2021 | 3/13/2021 | 0 | 2 | 0 | 5 | 2 | 2 | 2 | |||||||||||||
576 | The Great Hall (Hogwarts - Harry Potter) | 6 | JNK | Link | A nicely done recreation with numerous custom assets. The dominoes were the highlight for me. | Recreation | 3/13/2021 | 3/14/2021 | 0 | 2 | 0 | 5 | 3 | 4 | 1 | |||||||||||||
577 | The Fix: Kleiner's Request | 8 | Spider | Link | A couple of puzzles that take some thinking and the use of the virtual whiteboard to help you figure it all out. I thoroughly enjoyed having to use a whiteboard functionally for the first time in HLA. My only criticisms are that it was a bit easy, the wall textures were low quality, and it could have used more sound design, but otherwise I had a lot of fun solving this. | Puzzle | 3/14/2021 | 3/14/2021 | 0 | 2 | 2 | 5 | 4 | 5 | 3 | |||||||||||||
578 | World of KORBAL 028 | 2 | Fr0dech | Link | A shitpost map featuring a beer that looks good but tastes like swill. | Low Effort | 3/15/2021 | 3/15/2021 | 0 | 1 | 0 | 5 | 1 | 2 | 1 | |||||||||||||
579 | Pervoimaisky Bunker | 7 | SupraBeam | Link | Definitely quality over quantity as the creator ran out of time to finish this map. The layout, overall visual design, scripted sequences, throwback dialogue plus other references from HL1, and other sound design elements were all great. Would love to see this expanded as I was left wanting more. | Campaign-style | 3/15/2021 | 3/15/2021 | 2 | 2 | 2 | 5 | 4 | 4 | 4 | |||||||||||||
580 | Return to Rapture | 10 | wim.buytaert.1988 | Link | With an almost 3-hour campaign to enjoy, this recreation/reimagining of Bioshock is extremely well crafted with beautiful visuals, level structure, narrative elements, and numerous custom assets including visual, voice acting and custom music. I had a few minor complaints, but nothing to knock this from being a solid 10/10 for me. Ambitious and unequaled in the workshop to date. | Recreation | 3/16/2021 | 4/28/2021 | 5 | 4 | 4 | 5 | 5 | 5 | 5 | |||||||||||||
581 | hostage episode 2 | 7 | Dany | Link | Dany's best map to date by far. Clever hiding spots for lootable items, some great triggers, challenging combat, and a fairly visually varied environment. There are a few problems including a repeating trigger that spawns many enemies in a room that needs to be fixed, and a major lack of sound design, but otherwise I really enjoyed this map overall. | Campaign-style | 3/17/2021 | 3/17/2021 | 4 | 3 | 4 | 5 | 4 | 4 | 2 | |||||||||||||
582 | e3_ship | 4 | Neonhorn | Link | Combat-oriented recreation of an HL2 Beta map. Quite rough around the edges but there were a few challenging Combine battles, though I ran out of ammo later on against some zombies on Hard. | Recreation | 3/18/2021 | 3/19/2021 | 3 | 2 | 3 | 5 | 2 | 2 | 2 | |||||||||||||
583 | Pyromantic Gatekeeper | 10 | JW | Link | Link | A highly polished map that also includes numerous custom assets such as the gravity glove traps, impact grenades, and voice acting from the creator. Work together with your partner to take down the strider and escape the city. | Campaign-style | 3/21/2021 | 4/2/2021 | 4 | 3 | 4 | 5 | 5 | 5 | 5 | ||||||||||||
584 | The bar(made in 40 min) | 3 | -Skyguy- | Link | A simple bar setting with no combat and a few oddities. | Non-Combat | 3/21/2021 | 3/21/2021 | 0 | 2 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
585 | Investigation | 8 | rharper | Link | Although this map reuses areas of the original campaign for some of it's locations, the creator did a fantastic job transcending the source material and creating something wholly original. The real star here is the sound design with custom voice acting and fantastic use of music throughout. | Campaign-style | 3/23/2021 | 4/10/2021 | 5 | 4 | 5 | 4 | 4 | 4 | 5 | |||||||||||||
586 | Silent Hill 2 (Part 2) WIP | 5 | Сomessatorem | Link | Not yet as polished as the 1st part, a bit too large for what you are able to do in the map, but still a very cool recreation with a great atmosphere and sound design. | Recreation | 3/23/2021 | 3/28/2021 | 0 | 3 | 2 | 4 | 3 | 3 | 4 | |||||||||||||
587 | Kill Hitler or something | 2 | TheGreatCornholio | Link | Tremendous VIS issues make this borderline unplayable. | Action | 3/24/2021 | 3/24/2021 | 2 | 1 | 4 | 2 | 1 | 2 | 1 | |||||||||||||
588 | [ML13] WayUp - Comp Release | 7 | L | Dschartt | Link | While there were some issues with performance, polish and it seemed like the creator ultimately wanted to add more, I really enjoyed the map overall and definitely found it challenging at times. It also had a great layout and sound design. | Campaign-style | 3/29/2021 | 3/31/2021 | 4 | 3 | 4 | 4 | 4 | 3 | 4 | |||||||||||||
589 | Trespasser VR | 5 | Stevokenevo | Link | A interesting start here with a unique environment and you even get to kill velociraptors. The graphics and art style is a throwback to the 1998 video game that it is based on, so don't expect Alyx-quality visuals. I feel that the enemies need to be harder, the area is too wide open, and it needs some music. It's still in development so we will see what changes the creator makes over time. | Recreation | 3/29/2021 | 3/29/2021 | 3 | 2 | 2 | 5 | 3 | 3 | 2 | |||||||||||||
590 | Leak Detected | 8 | Glucose Androdo | Link | This map was made for The Fix MapLabs contest and has a nice mix of custom voice acting, humor, puzzles and finally a fun Doom E1M1 remake. I would have enjoyed a bit more challenge with the puzzles, but the variety and fun factor carried that section well. | Puzzle | 3/30/2021 | 4/2/2021 | 3 | 2 | 3 | 5 | 4 | 4 | 4 | |||||||||||||
591 | The Detonator | 9 | CertifiablyInsane | Link | A 90-minute suicide mission to detonate a bomb deep within a Combine base. First and foremost, the music, custom voice acting, and overall sound design is excellent. Layout, scripted sequences, and visual aspects were mostly fantastic as well, though I did note some VIS issues, performance issues, low quality textures and some other glitchy behavior. If these issues were addressed, I wouldn't hesitate to give it a 10. | Campaign-style | 3/30/2021 | 4/2/2021 | 5 | 4 | 5 | 4 | 4 | 4 | 5 | |||||||||||||
592 | Mine | 8 | CementStairs | Link | Just another day toiling in the mine turns into a star-hopping adventure. This map has the potential to be a 10/10 experience but there are numerous bugs that really need resolving. Aside from that, the amount of custom mechanics are astounding, plus the inclusion of an awesome BFG-style weapon. There's also some quality environmental storytelling and and a general sense of purpose that elevate the experience. Definitely a one-of-a-kind map that needs that extra bit of polish to remove some confusing aspects and areas of frustration. | Campaign-style | 3/31/2021 | 4/14/2021 | 5 | 4 | 4 | 5 | 4 | 4 | 5 | |||||||||||||
593 | Vertical | 7 | Mettle Meek | Link | Ascend the skyscraper and shut down the Combine substation. Visually stunning adventure map that also happens to be an excellent recreation of cs_vertigo. Both the interior of the building and the exterior/skybox are extremely well done. There are also some great scripted sequences, and quality use of repurposed voice lines to advance the story. My main issues were performance problems, A need for more ambient sound design elements, the combat overall was too easy including a very underwhelming ending, and a few bugs noted throughout. | Campaign-style | 3/31/2021 | 5/2/2021 | 4 | 3 | 3 | 4 | 3 | 5 | 3 | |||||||||||||
594 | SUFFER HARD | 8 | Icebreaker | Link | Fantastic homage to Die Hard where you are infiltrating this high-rise to rescue your father. A good amount of environmental storytelling, very challenging combat situations with shotgun-wielding grunts, a huge amount of custom assets to provide a unique feel, excellent scripted sequences, and a well thought out layout to the level were some of the highlights. My only complaints were the lack of ambient sound design and music throughout plus some performance issues early on. | Campaign-style | 4/8/2021 | 5/1/2021 | 4 | 3 | 5 | 4 | 5 | 5 | 3 | |||||||||||||
595 | s&box fan map 1 | 3 | GmanModding | Link | If this shitpost doesn't earn you a S&Box key, nothing will. | Low Effort | 4/11/2021 | 4/11/2021 | 0 | 1 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
596 | Source 2 TF2 Itemtest | 5 | Beat Crazey | Link | A small but seemingly very well done recreation of a TF2 map. I noted some issues with collision and object interaction, but visually it feels very authentic. | Recreation | 4/11/2021 | 4/15/2021 | 0 | 2 | 0 | 5 | 3 | 4 | 1 | |||||||||||||
597 | Dreamscape test | 6 | Ethosaur | Link | No real gameplay here but visually impressive with many custom assets. | Non-Combat | 4/11/2021 | 4/11/2021 | 0 | 2 | 0 | 5 | 2 | 5 | 2 | |||||||||||||
598 | Street Firefight | 5 | SavageDev | Link | A visually impressive environment on the street, though with some VIS issues and incomplete areas. The underground is less impressive, but has a decent combat section. | Action | 4/11/2021 | 4/11/2021 | 1 | 2 | 2 | 5 | 2 | 4 | 1 | |||||||||||||
599 | training day (very hard) | 7 | Dany | Link | Intense action map with great scripted sequences to keep you on your toes throughout. Lacking a bit visually and even more with sound design, but this one is focused on the killing. | Action | 4/11/2021 | 4/11/2021 | 3 | 4 | 5 | 5 | 4 | 3 | 2 | |||||||||||||
600 | Escape From City 14 | 10 | VladNyx | Link | Intense combat, ammo scarcity, some surreal "dream" sequences, a running narrative, fantastic sound design, well crafted scripted sequences, and a great visual design. A few minor issues can't knock this down from the 10/10 it deserves. Awesome map! | Campaign-style | 4/12/2021 | 4/13/2021 | 4 | 4 | 5 | 4 | 5 | 5 | 5 | |||||||||||||
601 | D | 8 | alessandro.donofrio | Link | Definitely one of the most unique experiences in the workshop. Based on an Italian comic, you are the thief Diabolik attempting to steal a prized jewel from a museum. You have to wisely load up your backpack with assorted items to solve this puzzle to retrieve the jewel and escape. Takes a few times to figure it out and it would be cool to see more experiences like this in the future. | Puzzle | 4/13/2021 | 4/14/2021 | 0 | 3 | 1 | 5 | 4 | 4 | 4 | |||||||||||||
602 | Air Exchange Arena | 9 | Daksuki | Link | Link | An extremely intense antlion wave shooter in a very nicely laid out space. A few hidden items to find plus some vending machines and fabricators to spend your resin, but don't spend too much as you need 200 to escape. The most recent update to this map makes it one of the sweatiest you can play in the workshop, especially on Merciless. The ending is now fixed so you can properly escape. | Wave Shooter | 4/14/2021 | 5/7/2022 | 0 | 5 | 5 | 5 | 5 | 4 | 4 | ||||||||||||
603 | The Concrete Jungle | 2 | Confederate In Blue | Link | Has potential but unfortunately crashed excessively for me. Hopefully this is updated and fixed so I can create a proper review. | Maze | 4/17/2021 | 4/26/2021 | 0 | 2 | 1 | 4 | 2 | 2 | 1 | |||||||||||||
604 | Highway Assault | 2 | Zepheryus | Link | Numerous VIS issues and mostly dull combat, especially the end which involves pistol fighting against suppressors from long range. | Action | 4/17/2021 | 5/3/2021 | 2 | 2 | 3 | 5 | 1 | 2 | 1 | |||||||||||||
605 | Scott the woz's house | 5 | Sandy_boi | Link | I know nothing about Scott the Woz but the custom assets in this tiny map were very well rendered. Jump in just to have a look around. | Recreation | 4/18/2021 | 4/18/2021 | 0 | 2 | 0 | 5 | 3 | 4 | 1 | |||||||||||||
606 | first map (wip) | 4 | 6470 | Link | A good start especially with the authentic feel of some areas and figuring out how to access the bunker. | Non-Combat | 4/18/2021 | 4/26/2021 | 0 | 2 | 0 | 5 | 2 | 3 | 1 | |||||||||||||
607 | Gun Range! | 4 | crag | Link | A decent shooting range but the bottles don't auto-regenerate. The ordinal was fun to chat with...briefly. | Shooting Range | 4/19/2021 | 4/19/2021 | 0 | 2 | 0 | 5 | 3 | 2 | 2 | |||||||||||||
608 | dm_techtips | 3 | Lokiv | Link | A deathmatch made for S&Box ported over to HLA by the creator. | Recreation | 4/20/2021 | 4/23/2021 | 0 | 1 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
609 | Reunion | 7 | Mettle Meek | Link | Nicely laid out ascending map with a nice visual scheme to it, and some custom things to enjoy such as Meek's impact grenades. My main complaints were the overall lack of combat, it felt like it should have been longer, and a total lack of music (except at the very end). I'd love to see it expanded upon further. | Campaign-style | 4/20/2021 | 4/21/2021 | 3 | 3 | 3 | 5 | 4 | 4 | 3 | |||||||||||||
610 | dm_lab | 7 | CementStairs | Link | Another port of a S&Box deathmatch map, but this one also includes some allies and combat which is a nice touch. I think it's quite impressive visually and looks like an awesome environment for a deathmatch. | Action | 4/21/2021 | 4/24/2021 | 0 | 3 | 3 | 5 | 4 | 5 | 2 | |||||||||||||
611 | Sewer Infiltration | 4 | Git Commit Die | Link | A couple of good combat moments and a decent layout, but overall a map that needs more to do and more polish. | Campaign-style | 4/30/2021 | 4/30/2021 | 2 | 2 | 2 | 5 | 3 | 2 | 1 | |||||||||||||
612 | Arena #VMLOOPED | 9 | FrostEP | Link | Extremely impressive arena-style wave shooter that is masterfully created, especially in the areas of layout, visual design and sound design. The music was critical to the experience and was handled perfectly. My main critiques were the cheap way to die right before the end, and a somewhat abrupt and underwhelming ending. Also, with no autosaves on such a long map, that late game death is cruel and frustrating. Adjust those elements and this map is a 10 for sure. | Wave Shooter | 5/1/2021 | 6/17/2021 | 5 | 5 | 5 | 5 | 4 | 5 | 5 | |||||||||||||
613 | Warehouse Tycoon | 6 | Adesi | Link | Lots of potential here and a great concept to have a Tycoon-style game in HLA, but it really needs a lot of the bugs worked out. I still enjoyed it and the opening scene was fantastic and hilarious. Adesi is working on other projects and won't be able to devote the time to this in the near future, but you can definitely enjoy it in its current state if you know how to avoid the bugs. | Arcade | 5/2/2021 | 5/9/2021 | 3 | 3 | 0 | 5 | 4 | 4 | 3 | |||||||||||||
614 | Washout | 3 | Stolen Bird Scooter | Link | A simple non-combat map made in S&Box. | Non-Combat | 5/4/2021 | 5/4/2021 | 0 | 1 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
615 | Business as Usual | 6 | KabutoKai | Link | Pretty good short map though way more scavenging than was needed for the length. | Campaign-style | 5/6/2021 | 5/6/2021 | 2 | 2 | 2 | 5 | 3 | 3 | 3 | |||||||||||||
616 | KORBAL BEER BREWERY | 4 | Fr0dech | Link | Storm the brewery and take what's yours. Some early combat with Combine grunts, after which you can just enjoy the minimal aesthetics of the brewery. Quite a bit of performance issues are quite noticeable throughout, though. | Action | 5/7/2021 | 5/7/2021 | 1 | 2 | 3 | 3 | 2 | 3 | 1 | |||||||||||||
617 | Texture Warehouse | 3 | MMillion | Link | Simple dev texture map made with S&Box. | Non-Combat | 5/8/2021 | 5/8/2021 | 0 | 2 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
618 | MAKE ROOM FOR PUDGE! | 3 | Fr0dech | Link | A true shitpost but the ported characters look pretty cool. | Showcase | 5/11/2021 | 5/11/2021 | 0 | 2 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
619 | Basketnade | 4 | Individual | Link | A bit of fun throwing nades into assorted receptacles. Helps you practice your throwing in HLA. | Arcade | 5/12/2021 | 5/12/2021 | 0 | 3 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
620 | Garage Safe House | 7 | The Storm | Link | Fun little escape room that focuses you more on being observant than having to touch every item in the area to solve it. A bit of combat added was a nice touch as well. My main complaint was the lack of sound design elements which made it feel a bit empty at times. | Escape Room | 5/9/2021 | 5/15/2021 | 0 | 2 | 1 | 5 | 4 | 4 | 2 | |||||||||||||
621 | Last Stand - Continental 17 | 10 | ANB_Seth | Link | N/A | After this new update adding the bathhouse map, I feel that it absolutely deserves my highest rating and have updated it to a 10/10. There is no experience like this in the workshop and the level of visual and combat polish is exemplary. Each arena is unique with their own challenges, but the bathhouse kicks it up a notch with the elevated walkway. Some of the added environmental aspects like the corpses of fallen defenders was a great touch as well. Finally, the ending voiceline ties it all together nicely. There are still a few minor issues, but I really feel that they don't detract from how great this map is, though I would like to see them resolved. Regardless, it's now a 10/10 experience in my eyes. | Wave Shooter | 5/12/2021 | 6/5/2021 | 0 | 5 | 5 | 5 | 5 | 5 | 5 | ||||||||||||
622 | The round thing from xen | 1 | Dr.Fauci | Link | Supremely low effort shitpost. | Low Effort | 5/17/2021 | 5/17/2021 | 1 | 1 | 0 | 5 | 1 | 1 | 1 | |||||||||||||
623 | Escape the Apartment | 7 | Sibbo | Link | Nicely laid out map that I'd like to see extended. My main complaints were the ease of combat and the lack of sound design, but overall it's quite polished and fun to play. | Campaign-style | 5/17/2021 | 5/17/2021 | 3 | 3 | 2 | 5 | 4 | 4 | 2 | |||||||||||||
624 | Concrete_Chaos | 6 | I_Monarch_I | Link | Definitely some nicely stressful combat here with aggressive and flanking AI, plus some well placed enemies forcing you to really keep your eyes peeled. My main issues are VIS problems, incomplete buildings, being able to walk off the map, and a lack of sound design. The challenge was there but it needs polish. | Action | 5/18/2021 | 5/18/2021 | 2 | 3 | 4 | 5 | 3 | 4 | 1 | |||||||||||||
625 | One Road Village | 5 | Zombiepig414 | Link | A huge map with numerous HLA-related items placed throughout which were the highlights of the design. It did suffer from performance issues plus it had a bland visual style and level design. Ultimately, I still enjoyed exploring all of the alleys seeing all of the diverse assets, and then killing a few caged Combine. | Showcase | 5/17/2021 | 5/18/2021 | 0 | 2 | 2 | 4 | 3 | 3 | 1 | |||||||||||||
626 | The Build House | 4 | Zombiepig414 | Link | Others may like this better than I, but it's basically a simulator where you can build a structure to defend against zombies. My main issues were some rough lag when touching the bricks, plus a lack of creative sound and visual design elements. Not my thing, personally, but I'm sure some people will enjoy the creativity afforded here. | Showcase | 5/21/2021 | 5/21/2021 | 0 | 3 | 1 | 3 | 3 | 2 | 1 | |||||||||||||
627 | miniature world you measure 3 cm | 8 | Dany | Link | To me this is Dany's best and most complete map to date. Visually interesting with some good sound design and combat, but primarily focused on exploration in a giant world facilitated by teleport pads and your gravity gloves. Nicely done overall! | Campaign-style | 5/23/2021 | 5/23/2021 | 3 | 3 | 3 | 5 | 5 | 4 | 3 | |||||||||||||
628 | Her Last Tour | 7 | Willhart | Link | A few creative puzzles mixed in with some combat and unique sound/visual design make this a fun and challenging experience. Some of the lighting could have been better, as well as the repetitiveness of some of the visual elements, but overall it's a great map. | Campaign-style | 5/24/2021 | 5/24/2021 | 3 | 2 | 3 | 5 | 4 | 4 | 4 | |||||||||||||
629 | sus | 1 | TheGreatCornholio | Link | Low effort shitpost with a less than animated vortigaunt. | Low Effort | 5/24/2021 | 5/24/2021 | 1 | 1 | 0 | 5 | 1 | 1 | 1 | |||||||||||||
630 | Portal VR | 7 | Mandrew | Link | A great start with the visual aspects, new mechanics rerouting circuits with the multitool, and some of the other Portal-esque aspects being quite polished. Looking forward to seeing this expanded and hopefully getting to use actual portals in the future. | Recreation | 5/23/2021 | 5/23/2021 | 2 | 2 | 0 | 5 | 4 | 4 | 3 | |||||||||||||
631 | Fear of Space (Sci-Fi Horror) | 8 | Icebreaker | Link | Numerous great aspects to this map such as custom assets, the visual and sound design, the overall layout of the facility, and some pretty nasty custom Combine with shotguns. My main issue is definitely the performance which is a bit jittery. This update added some more horror elements and a better finale. I have upped the rating from a 7 to 8. | Campaign-style | 5/27/2021 | 5/28/2021 | 4 | 2 | 4 | 4 | 4 | 4 | 4 | |||||||||||||
632 | Goldeneye - Runway (Demo) | 9 | Eagle One Development Team | Link | A 1-hour demo of what will eventually become an 8-hour campaign! Aside from a few minor issues I noted, this is Valve-level quality through and through. The highlight for me was the custom dynamic music which really elevated the combat experiences to a cinematic level. The layout of the map was well crafted and cluttered but without excessive scavenging, the custom voice acting was a great touch, and the visual design was stunning throughout. Obviously a must-play until the full campaign is released. | Recreation | 5/30/2021 | 5/30/2021 | 5 | 3 | 3 | 5 | 5 | 5 | 5 | |||||||||||||
633 | The Dead Drop | 9 | McCree From GameCube | Link | A near-perfect combat-heavy map where you progress through varied environments with fantastic sound design along the way. It was very challenging especially in the parking garage section, and the inclusion of the Howitzer-style cannon was quite well done. My only gripe was the action music continuing during the garage section at a time where you would be scavenging, and some dynamic music might be the answer there. Aside from that minor issue, it was an amazing experience throughout. | Campaign-style | 6/4/2021 | 6/4/2021 | 4 | 4 | 4 | 5 | 5 | 5 | 4 | |||||||||||||
634 | The Nest | 8 | Cuser | Link | Another great map by Cuser and Xuoth where you get to play as a Combine and clean out a pesky antlion nest deep underground. Nice varied environments, excellent sound design, and some new mechanics such as a train ride and usable bombs to collapse the cave. The ending was a bit too easy for my tastes, but overall it was a unique and well-thought out experience. | Campaign-style | 6/5/2021 | 6/12/2021 | 3 | 3 | 3 | 5 | 4 | 5 | 5 | |||||||||||||
635 | Compliance Unconfirmed [PART 2] | 10 | KryPixeL | Link | Link | A fantastic conclusion to an extremely well thought out campaign with all design and story elements being absolutely top notch. There's even some well-placed custom Combine dialogue that was seamlessly integrated and added a great deal to the cinematic tone of the experience. Both parts are a must play! | Campaign-style | 6/6/2021 | 6/6/2021 | 4 | 4 | 5 | 5 | 5 | 5 | 5 | ||||||||||||
636 | Combine Aftermath | 8 | Sibbo | Link | A very challenging combat-heavy map with some nice visual/sound design aspects and a nicely thought-out layout. The battles increase in intensity culminating in a tense finale with aggressive enemies approaching you from 3 sides and minimal rest between waves. It could use a bit more polish as there were a couple of bugs, but easy to overlook when the combat is so much fun and other elements were done quite well. | Campaign-style | 6/5/2021 | 6/7/2021 | 2 | 4 | 5 | 4 | 4 | 4 | 4 | |||||||||||||
637 | Rp_SlavSchool | 6 | CementStairs | Link | Impressive and varied rendition of a Slavic school with 30 unique classrooms and numerous other locations featuring custom assets ported for S&Box. This is a non-combat map but you can search for 10 hidden resin throughout to challenge yourself. | Showcase | 6/7/2021 | 6/7/2021 | 0 | 3 | 0 | 4 | 3 | 4 | 2 | |||||||||||||
638 | Hangar | 4 | Fr0dech | Link | Simple non-combat recreation of the Hangar map from the game Warface. I am not familiar with the source material and my review reflects that. | Recreation | 6/10/2021 | 6/10/2021 | 0 | 1 | 0 | 5 | 2 | 3 | 1 | |||||||||||||
639 | Testing Zone | 4 | Heut_levredensky | Link | Visually appealing non-combat port from S&Box. The fog effect was the highlight for me. | Non-Combat | 6/15/2021 | 6/15/2021 | 0 | 1 | 0 | 5 | 2 | 3 | 1 | |||||||||||||
640 | Trash Apartament | 3 | Heut_levredensky | Link | Simple non-combat recreation of a GMod map made by the same author. | Recreation | 6/16/2021 | 6/16/2021 | 0 | 1 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
641 | Combine Bowling | 5 | OMG OMGplays | Link | Amusing and charming as you "bowl" some grenades at the Combine "pins". Mechanics mostly work and are enjoyable. It definitely has a bit of style to it and GMan playing the piano was a nice touch. | Arcade | 6/16/2021 | 6/16/2021 | 0 | 3 | 0 | 5 | 3 | 3 | 3 | |||||||||||||
642 | Nook / hall | 3 | Heut_levredensky | Link | Fairly decent rendition of a performance hall with a few nice easter eggs placed throughout. | Non-Combat | 6/17/2021 | 6/17/2021 | 0 | 2 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
643 | House | 3 | Heut_levredensky | Link | Non-combat port of one of the author's GMod maps with a couple of easter eggs. | Recreation | 6/18/2021 | 6/18/2021 | 0 | 1 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
644 | Tower: Agency | 9 | FrostEP | Link | This might be the most difficult combat-based map in the workshop. As you ascend to higher floors, the fights get increasingly more challenging and require you to engage your Combine foes while remaining mobile almost constantly. All design elements are fantastic, though there are some bugs to address and I would have liked to see a better ending with a bit of G-Man dialogue, perhaps. | Action | 6/19/2021 | 6/19/2021 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | |||||||||||||
645 | The Half-Life Bar | 5 | -Skyguy- | Link | An improved remake of an older map by this creator. There are numerous genuine-feeling elements to the small bar environment. It's limited in scope but nice aesthetically. | Non-Combat | 6/30/2021 | 6/30/2021 | 0 | 2 | 0 | 5 | 2 | 4 | 3 | |||||||||||||
646 | White Corporation | 8 | VladNyx | Link | Another beautiful map from Vlad who created Escape from City 14. The European city aesthetic was incredibly well done here, as were the ambient sounds and music; a strong cinematic quality throughout with many scripted sequences. Only the short length, some performance issues, and a few level design issues keep it of out my exceptional category, but just barely. | Campaign-style | 6/26/2021 | 7/1/2021 | 3 | 3 | 3 | 4 | 4 | 5 | 5 | |||||||||||||
647 | DMT : Dynamic Movement Tactics (Combat Challenge) | 6 | I_Monarch_I | Link | Nice visuals on this map like the creator's previous effort, Concrete Chaos. However, I felt the combat was too easy at most times with inconsistent aggression from the Combine. There was also no sound design at all which was felt; even the Overwatch voice in the background might have been enough to fill in some space. | Action | 6/24/2021 | 6/25/2021 | 3 | 3 | 4 | 5 | 3 | 4 | 1 | |||||||||||||
648 | Small Bedroom | 5 | is it on | Link | Nicely done recreation of the creator's bedroom with appropriate clutter and some custom assets. | Recreation | 6/22/2021 | 6/23/2021 | 0 | 2 | 0 | 5 | 3 | 4 | 1 | |||||||||||||
649 | Sunset Island (v. 0.8) | 5 | Heut_levredensky | Link | Another non-combat port of a GM map by the same author. Visually well done. | Recreation | 6/22/2021 | 6/22/2021 | 0 | 2 | 0 | 5 | 3 | 4 | 1 | |||||||||||||
650 | A Long Hall (Combat Challenge) | 6 | Mettle Meek | Link | Challenging Combine combat in a long hallway; though once I found a solid method to deal with the situation, I feel the replay value is greatly reduced. The level and sound design were quite good, but visually it could have used a little more variety. | Action | 6/27/2021 | 6/28/2021 | 2 | 3 | 4 | 5 | 3 | 2 | 4 | |||||||||||||
651 | Cabin In the Woods | 4 | Adori | Link | Some great visuals but lighting issues are severe making it tough to enjoy. Sad because a lot of effort clearly went into the visual design. | Non-Combat | 7/1/2021 | 7/2/2021 | 0 | 1 | 0 | 5 | 1 | 4 | 3 | |||||||||||||
652 | Daniel's B-day Surprise! DEMO | 9 | Korny | Link | The potential here is incredible and I can't wait for this to become a full release. After some exploration, you basically start working a shift at Dunkin' Donuts creating assorted unhealthy foods for different customers. It's very much like the mobile game Cooking Craze and it's extremely tense as it ramps up in difficulty. I updated my review and gave it a 9, only because I wish it was longer. | Arcade | 7/1/2021 | 7/10/2021 | 4 | 5 | 0 | 5 | 4 | 5 | 5 | |||||||||||||
653 | Enter the Ames Room | 8 | JefferyMcBoyo | Link | In 5 minutes you see yet another example of the power of VR recreating the perspectives of an Ames Room flawlessly. The presentation of this in a museum setting was excellent, and also nostalgic for me as I've seen representations like this before at MoMA. | Recreation | 7/2/2021 | 7/4/2021 | 0 | 2 | 0 | 5 | 4 | 4 | 4 | |||||||||||||
654 | Oddoffice v2 | 4 | GOOSE | Link | Improved from the previous version with the lighting and a good start for this modder. | Non-Combat | 7/3/2021 | 7/25/2021 | 1 | 1 | 0 | 5 | 2 | 3 | 1 | |||||||||||||
655 | Vampire the Masquerade: Bloodlines - Unfinished port of Santa Monica | 3 | Eddy | Link | Clearly a lot of work went into this but there were numerous functional issues with the map.
| Recreation | 7/4/2021 | 7/4/2021 | 0 | 2 | 0 | 5 | 2 | 3 | 1 | |||||||||||||
656 | Half Life 2 Port | The Museum Lobby | 6 | DmB | Link | Overall a nice non-combat port with a cool scripted sequence and sound design elements. It was nice seeing some of the HL2 assets in game as well. My main complaint are some of the lower quality wall textures which would be nice to see polished. | Recreation | 7/7/2021 | 7/7/2021 | 1 | 2 | 0 | 5 | 3 | 3 | 3 | |||||||||||||
657 | transmission_package_6f1633t5 | 6 | visblock | Link | A small but well made Portal 2-style environment. Aesthetic elements were well done but that keypad is extremely frustrating and needs adjustment. Looking forward to more in the world of Portal. | Recreation | 7/7/2021 | 7/8/2021 | 1 | 2 | 0 | 5 | 2 | 4 | 4 | |||||||||||||
658 | Some random combat map | 4 | Watchful | Link | Delivers on it's promise of a simple combat map against 4 Combine. Nothing groundbreaking and I did note a couple of oddities, but it was a still a decent effort. | Action | 7/9/2021 | 7/9/2021 | 1 | 2 | 2 | 5 | 2 | 2 | 2 | |||||||||||||
659 | ApertureVR - Thinking Without Portals | 9 | ApertureVR Team Discord | Link | Part remake and part fresh take on Portal 2 with working buttons, turrets, mirror boxes/beams, and even the excursion funnel! I was over the moon playing this enjoying the repurposed GLaDOS dialogue/music, the Portal 2 aesthetic, and a fresh take or two on the puzzle solving. Hopefully one day we get an actual portal gun, but for now this was a fantastic experience. I just wish it was longer, ultimately more complex as you progress further, and some of the textures seemed of lower quality. Minor feedback for what was undoubtedly a difficult undertaking. | Recreation | 7/9/2021 | 7/9/2021 | 0 | 2 | 0 | 5 | 4 | 4 | 5 | |||||||||||||
660 | room | 3 | rainyxdays | Link | The creator's first map with some things done right and others that need work. | Non-Combat | 7/10/2021 | 7/10/2021 | 0 | 1 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
661 | Red Room | 3 | A.Doge | Link | Simple room but the aesthetic and lighting is well done. Enjoy beating a dead zombie with a crowbar. | Non-Combat | 7/12/2021 | 7/12/2021 | 0 | 1 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
662 | Midwich Elementary | 4 | suzan_gunn | Link | A decent reimagining of Midwich Elementary from the original Silent Hill game. Some issues with lighting and performance but overall a fairly good effort. | Recreation | 7/14/2021 | 7/15/2021 | 0 | 2 | 0 | 4 | 2 | 3 | 1 | |||||||||||||
663 | Alium Nook VR | 6 | Heut_levredensky | Link | Various custom assets are the highlight of Heut's first combat map. Visually very polished though there are some functional issues like the lack of gravity gloves. | Campaign-style | 7/15/2021 | 7/15/2021 | 4 | 3 | 3 | 4 | 3 | 4 | 2 | |||||||||||||
664 | domino room | 5 | Heut_levredensky | Link | Some cool possibilities here as you can generate different colored dominoes to play with. My main issues are the lack of music and the play space needs to be larger. | Showcase | 7/16/2021 | 7/16/2021 | 0 | 3 | 0 | 5 | 3 | 3 | 1 | |||||||||||||
665 | sd_labs | 6 | Lokiv | Link | Beautiful custom visual content throughout this non-combat S&Box port. Aside from the lack of sound design and some overly bright lighting, the effort was quite good. | Showcase | 7/18/2021 | 7/21/2021 | 0 | 2 | 0 | 5 | 3 | 4 | 1 | |||||||||||||
666 | Resistance Revenge | 8 | Sibbo | Link | An over 1 hour campaign with visually varied locations, ambient and combat music throughout, story elements, and unique puzzles. Some aspects felt a bit repetitive like the use of the same ambient music for too long, and some excessive scavenging. With some refinements, this would likely end up in my exceptional category. | Campaign-style | 7/18/2021 | 7/21/2021 | 5 | 2 | 3 | 4 | 4 | 4 | 4 | |||||||||||||
667 | Escape (Temp Name) | 4 | Citizen-0916 "Johnny" | Link | A pretty good start here to an adventure escape map. Its quite incomplete at the time of writing. | Campaign-style | 7/20/2021 | 7/29/2021 | 2 | 1 | 2 | 5 | 2 | 2 | 2 | |||||||||||||
668 | The Matrix | 3 | Tickwomp | Link | Unfortunately this attempt to recreate the lobby scene for The Matrix fell flat for me. The enemies appearing right in front of me and the whole tone of combat didn't quite approach what occurred in the film, and also lacked any sound design which was key to the scene. | Recreation | 7/22/2021 | 8/9/2021 | 1 | 2 | 3 | 5 | 2 | 2 | 1 | |||||||||||||
669 | Weekend casual | 7 | ABSTRACT_DUCK | Link | Pretty trippy environment to pop into and jam out to cool track. Some rotation and other visual effects so a warning for those who get nauseous easily. | Showcase | 7/23/2021 | 8/7/2022 | 1 | 2 | 0 | 5 | 4 | 4 | 4 | |||||||||||||
670 | Washington Forest, a fog & zombie nightmare. | 5 | Pvt.Dance | Link | The fog effect and lighting was really unnerving in a good way, as was some of the ambient sound. I did have some performance issues in a couple of areas on the tracks and it was difficult to explore without too many reference points. | Recreation | 7/19/2021 | 8/7/2021 | 0 | 2 | 2 | 4 | 3 | 4 | 2 | |||||||||||||
671 | Beaver Creek | 7 | Dr.med.Wurst | Link | Not your typical wave shooter, this abandoned hotel has fantastic aesthetics all around, showing great attention to detail in design. It all feels very genuine. TBH, I did get a bit bored with the combat after a while as it felt repetitive, and there was a lack of dynamic sound design based on the situation which contributed to a somewhat empty feeling, but I was far more wowed by the visual design which was top notch. | Wave Shooter | 7/27/2021 | 8/11/2021 | 0 | 3 | 3 | 5 | 3 | 5 | 3 | |||||||||||||
672 | Player Movement | 5 | Brainstorm | Link | My rating for this isn't all that relevant as this is more of a tutorial map for level designers. However, I also found it extremely useful as a player to understand some of the movement limitations in the game, and I think others would as well. | Showcase | 7/27/2021 | 7/31/2021 | 0 | 1 | 0 | 5 | 5 | 2 | 1 | |||||||||||||
673 | Greenway | 3 | Trite | Link | A simple environment on a rugged, mountainous island. | Non-Combat | 7/28/2021 | 7/28/2021 | 0 | 1 | 0 | 5 | 1 | 2 | 2 | |||||||||||||
674 | Half life "se-ggs" | 1 | shouko652 | Link | We've reached a new low. Where's James Cameron when you need him? | Low Effort | 7/28/2021 | 7/28/2021 | 1 | 1 | 0 | 5 | 1 | 1 | 1 | |||||||||||||
675 | Combine Motel [incomplete] | 5 | TheBoxTrot | Link | Though the map is incomplete, there are several noteworthy aspects that make it worth checking out such as ammo scarcity and some custom assets. | Campaign-style | 7/29/2021 | 7/30/2021 | 2 | 2 | 4 | 5 | 3 | 3 | 2 | |||||||||||||
676 | Andy's Homerun Derby | 6 | Sky | Link | Visually this map was really well done with numerous custom assets ported from S&Box. Unfortunately I am clearly abysmal at hitting the ball, unless I'm not alone. | Arcade | 7/31/2021 | 8/8/2021 | 0 | 3 | 0 | 5 | 3 | 4 | 2 | |||||||||||||
677 | Cubert | 4 | Konsa | Link | Fairly decent sandbox map though I'd like to see more added. | Sandbox | 8/2/2021 | 8/11/2021 | 0 | 2 | 2 | 5 | 2 | 2 | 2 | |||||||||||||
678 | Space Tavern | 3 | Tickwomp | Link | Lighting issues inside and not enough ammo for Hard difficulty. The inside seemed like it was laid out well but hard to tell with lighting problems. | Action | 8/4/2021 | 8/9/2021 | 1 | 1 | 2 | 5 | 2 | 2 | 1 | |||||||||||||
679 | BoxHell | 4 | funny fish | Link | You're in a cage match with a huge number of boxes. Make sure you're within your VR boundaries and start swinging your fist to smash them. Good times! | Arcade | 8/5/2021 | 8/5/2021 | 1 | 2 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
680 | underground bunker | 6 | Korny | Link | While it has some serious bugs, this map was actually a lot of fun and had some character to it. The mass poison headcrabs got pretty tense. Another fun one from Korny, issues aside. | Campaign-style | 8/5/2021 | 8/5/2021 | 3 | 2 | 4 | 5 | 3 | 3 | 2 | |||||||||||||
681 | foggy place | 5 | Korny | Link | The darkness of the map was unnerving and the lighting reacted well to what should have been fog, but no fog was actually visible; something I'd like to see resolved as it would really improve the creepy atmosphere. The ambient droning sound worked well for the tone of the map. On the surface the map is very simple but has that ambiance going for it. | Campaign-style | 8/5/2021 | 8/5/2021 | 1 | 1 | 2 | 5 | 3 | 3 | 2 | |||||||||||||
682 | Short & Shitty | 8 | Neon | Link | Not that short and definitely not shitty. The custom enemies were both hilarious and terrifying. My only issue was the hitboxes seemed off at times but otherwise I loved it. | Meme | 8/7/2021 | 8/14/2021 | 3 | 3 | 3 | 5 | 3 | 5 | 5 | |||||||||||||
683 | Escape from the Combine | 8 | Spacon | Link | The quality of this map caught me by surprise, especially since it's the creator's first public workshop item. The layout had some unique aspects to it that felt fresh, the tripmine area was quite well done, and the finale was tense with the flanking attacks. Though I wish it was longer, it did feel nicely self-contained. Had a few minor quibbles but otherwise an excellent effort! | Campaign-style | 8/6/2021 | 8/14/2021 | 3 | 3 | 4 | 5 | 5 | 4 | 4 | |||||||||||||
684 | City-Wide Outbreak | 5 | thanos | Link | Quite a nice effort for the creator's first map. So many things were done right from the overall aesthetic to the ambient music. I did note some issues throughout and one thing I neglected to mention is the lighting may have been too overbright in some areas. Overall a great start and looking forward to more. | Campaign-style | 8/8/2021 | 8/8/2021 | 2 | 2 | 2 | 5 | 2 | 3 | 3 | |||||||||||||
685 | Metal Gear Alyx: The Climb | 5 | Plaonder | Link | It's visually pleasing with the lighting and textures, the ambient sound feels appropriate, but the mechanics are a bit much, especially with the possibility of accidentally fast climbing which I did. Also some visual variety along the way would be nice. | Recreation | 8/9/2021 | 8/9/2021 | 2 | 2 | 0 | 5 | 2 | 4 | 2 | |||||||||||||
686 | Gernadet Ball | 4 | Tickwomp | Link | Fun little challenge to toss the grenades into the laundry basket. I liked the constantly spawning live grenades and the skybox actually kind of worked for the scene. I would have liked to see a health station and a points counter. Also maybe an easy way to stop the nade spawning. | Arcade | 8/9/2021 | 8/9/2021 | 0 | 3 | 0 | 5 | 3 | 2 | 1 | |||||||||||||
687 | Test Map | 3 | bingobob | Link | Pretty decent for a first effort and a lot of things were done right. | Action | 8/14/2021 | 8/14/2021 | 1 | 1 | 2 | 5 | 2 | 2 | 1 | |||||||||||||
688 | Loco-motive | 10 | marnamai | Link | Link | In the top tier of HLA maps without any doubt whatsoever. Only some performance issues and one wonky battle were noted as issues, but not enough for me to lower the rating after experiencing the sheer awesomeness of this experience. Designed exceptionally well across all facets. | Campaign-style | 8/29/2020 | 8/11/2021 | 5 | 5 | 5 | 4 | 5 | 5 | 5 | ||||||||||||
689 | Saddam Hussein Simulator | 3 | thanos | Link | Enjoy luxurious accommodations in Saddam's pit of despair. | Recreation | 8/6/2021 | 8/6/2021 | 1 | 1 | 0 | 5 | 1 | 2 | 1 | |||||||||||||
690 | Apollo Assault! #VM5 | 9 | marKEY | Link | Mind-blowing visuals and thumping music complement this extremely polished lunar experience. | Campaign-style | 8/16/2021 | 8/16/2021 | 3 | 3 | 4 | 5 | 5 | 5 | 5 | |||||||||||||
691 | Finnish Islands - #VM5 | 7 | Willhart | Link | Custom visuals, music, and a cool water-traversing platform are the highlights of this #VM5 contest submission. The unique aesthetics were a nice change of pace from your typical Alyx map, and all of the custom assets were created by Willhart himself, and not from an available asset pack. | Action | 7/17/2021 | 7/17/2021 | 2 | 3 | 3 | 5 | 4 | 3 | 4 | |||||||||||||
692 | Invasion - #VM5 | 8 | CementStairs | Link | An incredibly ambitious experience as you play Combine Soldier #227, working with your squad to capture Earth. Play unique missions with some never-before seen mechanics on 5 different continents. Find out why North America is painted with a giant red X on the globe. Be prepared for performance issues on a couple of the maps. As you kill more enemies, this improves though recent updates have helped. | Campaign-style | 8/13/2021 | 8/13/2021 | 5 | 5 | 3 | 3 | 4 | 5 | 5 | |||||||||||||
693 | [P2] Sp_a2_triple_laser | 8 | TheBoxTrot | Link | N/A | Visually faithful recreation of this P2 level with the music to boot. 5 months after it was initially released, we now have working portals so in this updated playthru we get to complete the level the correct way. I did note some oddities which can hopefully be resolved in the future, but nothing game breaking, and it was awesome to be able to Portal in VR once again! | Recreation | 8/18/2021 | 1/11/2022 | 1 | 2 | 0 | 5 | 4 | 4 | 4 | ||||||||||||
694 | Cube | 3 | TheHazardousEnviorment | Link | Cube | Humor | 8/17/2021 | 8/19/2021 | 1 | 1 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
695 | Storm Drain | 10 | SmurftYours | Link | Link | With the most recent update, this map now stands with some of the best in the workshop. Unique puzzle elements, nicely crafted enemy encounters with some tense Combine battles, and extremely tight aesthetics throughout. I also liked the use of repurposed dialogue to drive the escape story. | Campaign-style | 6/3/2021 | 7/20/2022 | 4 | 3 | 4 | 5 | 5 | 5 | 5 | ||||||||||||
696 | TVA Control Room | 4 | JorJ | Link | I'm not familiar with the source material but overall the layout and assets used are well done for the small space modeled. | Recreation | 8/21/2021 | 8/21/2021 | 0 | 1 | 0 | 5 | 2 | 3 | 1 | |||||||||||||
697 | [P2] Sp_a1_intro5 | 9 | TheBoxTrot | Link | An almost flawless recreation of this Portal 2 level with working portals! (no portal gun and no passing through portals yourself as of yet, but it works for cubes). | Recreation | 8/22/2021 | 8/24/2021 | 1 | 3 | 0 | 5 | 5 | 4 | 5 | |||||||||||||
698 | John's maps | 3 | Johnzil | Link | Not a bad effort for a first attempt and avoided some typical pitfalls of first time creators. | Test | 8/25/2021 | 8/25/2021 | 1 | 1 | 1 | 5 | 2 | 2 | 1 | |||||||||||||
699 | The Dirge of Alex Jones: Episode 2 | 10 | SavageJoe | Link | Another near flawless and off-the-wall experience from SavageJoe. Sequels are always difficult, but after playing this a second time and with some key fixes made since, I really loved just about every aspect of this map. The art style, level design and musical choices tie together fantastically. | Campaign-style | 8/23/2021 | 8/25/2021 | 4 | 3 | 4 | 5 | 5 | 5 | 5 | |||||||||||||
700 | Half-Life 2-Episode-2 : Ending Wearhouse | 3 | Gmod God | Link | Not bad for the creator's first effort. Some things done right and some done wrong but a good start. | Recreation | 8/28/2021 | 8/28/2021 | 0 | 1 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
701 | Crossfire: Source 2 Remaster Beta | 6 | Tzatziki | Link | A few functional issues here and there plus no combat, but otherwise this recreation of a classic map is quite well done. | Recreation | 8/27/2021 | 8/27/2021 | 0 | 2 | 0 | 5 | 4 | 3 | 1 | |||||||||||||
702 | FPS HELL | 3 | not a hacker | Link | "Shoot the glass!" - Hans Gruber | Showcase | 8/31/2021 | 8/31/2021 | 0 | 2 | 0 | 3 | 2 | 2 | 1 | |||||||||||||
703 | Frozen Throne - Icecrown Citadel | 3 | 𝜋𝜇𝜇𝜕𝜀𝑙𝑠 | Link | Link | Some nice visual aesthetics in this very small recreation. | Recreation | 8/31/2021 | 8/31/2021 | 1 | 2 | 2 | 5 | 2 | 2 | 1 | ||||||||||||
704 | Double Jeff | 5 | danieloschepkov | Link | Link | Double Jeff is double fun. I classified this as an escape room but it's not a puzzle-style one. The functional design of the map was quite good, but the visual and sound design elements could use some refinement. | Escape Room | 9/2/2021 | 9/2/2021 | 1 | 2 | 1 | 5 | 3 | 2 | 2 | ||||||||||||
705 | Combine First Contact | 6 | Quantum | Link | Link | A short but engaging Combine battle sequence with some clever level and visual design choices. | Action | 9/3/2021 | 9/4/2021 | 1 | 3 | 3 | 5 | 3 | 3 | 3 | ||||||||||||
706 | Endless Hall | 4 | danieloschepkov | Link | Interesting implementation with a continuously generating endless hall. More of a proof of concept. | Showcase | 9/4/2021 | 9/4/2021 | 0 | 1 | 0 | 5 | 2 | 2 | 2 | |||||||||||||
707 | de_nuke | 6 | twoayem | Link | Visually beautiful port of this classic CS map, though it is lacking in interactivity, there are lighting issues, and the aesthetic doesn't quite match the original. | Recreation | 9/5/2021 | 9/5/2021 | 0 | 2 | 0 | 5 | 3 | 4 | 1 | |||||||||||||
708 | Zombie Village | 8 | Korny | Link | Link | Another fun map from Korny with cool mechanics, scripted sequences and a really tense elevator scene. There were some sound issues (song didn't play during the elevator scene but does on my Merciless playthru) and it wasn't completely finished, but I definitely had a great time despite a lack of Combine enemies. Definitely recommend this with Merciless Mod. | Campaign-style | 9/6/2021 | 9/6/2021 | 3 | 3 | 3 | 5 | 4 | 4 | 4 | ||||||||||||
709 | Half-Life: 2-Episode 2 Warehouse (NEWER VERSION) | 4 | Gmod God | Link | Some good visual improvements on the previous version. Getting better. | Recreation | 9/6/2021 | 9/6/2021 | 0 | 1 | 0 | 5 | 2 | 3 | 1 | |||||||||||||
710 | Simple portals system | 3 | danieloschepkov | Link | Nice proof of concept though it would be better if it was able to maintain momentum, but my understanding is that's no easy feat in Source2. | Showcase | 9/7/2021 | 9/7/2021 | 0 | 1 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
711 | Stranded Undeground [DEMO] | 4 | C!rcuit-Protogen | Link | Really great visual design and layout, but the enemies are broken, the lighting is a bit messed up, and you need the multitool to progress but don't have it. Looking forward to this getting fixed because the map looks very cool. | Campaign-style | 9/5/2021 | 9/5/2021 | 1 | 2 | 1 | 5 | 2 | 4 | 1 | |||||||||||||
712 | THE's glass breaking emporium (V 1.2.2) | 5 | TheHazardousEnviorment | Link | Fun time smashing glass in this varied environment. Though it's still a WIP, it certainly has some nice visual aspects as well as humor. | Showcase | 8/21/2021 | 8/24/2021 | 0 | 2 | 1 | 5 | 3 | 3 | 1 | |||||||||||||
713 | Tower: Agency Revamp | 10 | FrostEP & ihonnyboy | Link | Link | The hardest map in the workshop hands down, and also one of the best. Ascend the floors of this tower and find more intense Combine challenges on each floor. The AI has been heavily refined and had me literally dripping with sweat by the end. | Action | 9/9/2021 | 9/9/2021 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | ||||||||||||
714 | Gunman Contracts - Chapter 1 - The Extraction | 10 | ANB_Seth | Link | Link | Another unique and challenging map from Seth, this time with new enemies, a well spelled out mission, and custom audio including some voice lines from yours truly. A recent major update provides better death animations, adds an obvious sound effect when an enemy dies as opposed to being wounded, and a few other key changes that really polished the experience. I've upped my rating to a 10/10 as a result. I still think the escort aspect can be a bit clunky, the finale of story mode lacks some tension, and the Last Stand mode was very repetitive (at least in The Office map). Still not enough to keep it from being a 10 after much reflection. Fantastic experience that is clearly one of the best in the workshop. | Action | 9/12/2021 | 10/25/2021 | 3 | 5 | 4 | 5 | 5 | 5 | 5 | ||||||||||||
715 | Combine Encounter Enhanced | 5 | medals of war | Link | Link | Nicely done remake of the original Valve Combat test map. The visuals have been enhanced, as has the combat. I highly recommend this with Merciless Mod for a realistic challenge being pinned down with minimal cover. | Action | 9/17/2021 | 9/17/2021 | 1 | 4 | 3 | 5 | 3 | 3 | 1 | ||||||||||||
716 | The Crash | 4 | 𝜋𝜇𝜇𝜕𝜀𝑙𝑠 | Link | Link | Some fun combat here as you are being rushed by grunts right as the map begins. There are some VIS issues and it lacks sound design elements, but a good start. I also tried on Merciless, and it works fine, but I wouldn't say it's an ideal fit. | Action | 4/29/2021 | 9/1/2021 | 1 | 2 | 3 | 5 | 2 | 3 | 1 | ||||||||||||
717 | 스트리머 케인님 집&스튜디오 | 4 | GOONBAM | Link | N/A | I'm not sure at all what this map is all about, but there are some cool custom assets within. | Non-Combat | 9/20/2021 | 9/20/2021 | 0 | 2 | 0 | 5 | 2 | 3 | 1 | ||||||||||||
718 | Simple House | 7 | Squirtle | Link | N/A | The beauty of this map caught me by surprise for sure. The color scheme, custom assets, believable layout both inside and out, and diligent attention to detail throughout was impressive. | Non-Combat | 9/21/2021 | 9/25/2021 | 0 | 3 | 0 | 5 | 4 | 4 | 3 | ||||||||||||
719 | Dilapidated Office | 4 | thelaserplayer9000 | Link | N/A | Although visually simple, the background audio was a nice touch and added some nice atmosphere. | Non-Combat | 9/26/2021 | 9/26/2021 | 0 | 2 | 0 | 5 | 2 | 2 | 3 | ||||||||||||
720 | Escape From The Office #dejavu | 5 | 𝜋𝜇𝜇𝜕𝜀𝑙𝑠 | Link | Link | A fun combat map with a bit of dejavu backtracking thrown in as well. Too much initial scavenging, AI that doesn't always push cover, and a lack of sound design were my main complaints. That said, many other things were done quite well and I particularly enjoyed the puzzle aspect. | Campaign-style | 9/24/2021 | 9/24/2021 | 3 | 2 | 3 | 5 | 3 | 3 | 2 | ||||||||||||
721 | Just Another Day at Work [#dejavu] | 8 | Samara Boy | Link | Link | Some Stanley Parable action, a nice array of combat, unique melee weapons, and awesome music drive this singular experience. My main issue was some weird "almost" crashes that occurred periodically, but I was always able to continue right after. At one point there were performance issues but it was minor and short-lived. Overall very polished, creative, and possessing a great style/vibe. | Campaign-style | 9/25/2021 | 9/25/2021 | 3 | 3 | 3 | 5 | 5 | 3 | 4 | ||||||||||||
722 | Reliable information #dejavu | 6 | Cuser | Link | Link | While the visuals aren't the highlight here, they were decent enough. Repurposed dialogue and music were nicely used, with the latter providing an appropriate distraction from the game sounds, making it harder to zero in on enemies. That becomes a challenging problem and you can get surrounded very quickly. Some of the enemies run blindly at times and pay the price. For whatever reason I still wasn't getting gameinstructor messages even though I definitely have it enabled. Thankfully I knew where to go from my previous playthru. I feel it's too easy on Hard and too hard on Merciless. Still a lot of fun. Don't expect to sit still at all on this map! | Campaign-style | 9/25/2021 | 10/4/2021 | 4 | 3 | 4 | 5 | 3 | 3 | 3 | ||||||||||||
723 | Exuviae #dejavu | 7 | Mettle Meek | Link | Link | Story elements, custom voice acting, and artistic visual choices elevate this challenging combat-oriented map to something quite engaging. The scope is kept small, but the result is quite polished. | Action | 9/25/2021 | 9/25/2021 | 2 | 4 | 4 | 5 | 4 | 3 | 4 | ||||||||||||
724 | A series of Power#dejavu | 3 | TheBoxTrot | Link | Overall the concept was good but the execution left much to be desired in all facets of design. We all know this creator is capable of much more based on their previous work. That said, the dark reviver fight was one enjoyable aspect. | Campaign-style | 9/26/2021 | 9/26/2021 | 2 | 2 | 2 | 5 | 2 | 2 | 1 | |||||||||||||
725 | Escape From Holokai Island | 8 | CertifiablyInsane | Link | Definitely some memorable moments such as the HL2 cliffs and lighthouse, plus the awesome music to go with them. Some of it was a mixed bag though, especially the combat which had some pathing issues. | Campaign-style | 9/26/2021 | 9/26/2021 | 3 | 3 | 4 | 5 | 4 | 4 | 4 | |||||||||||||
726 | ReRoom #dejavu | 6 | Fr0dech | Link | N/A | Creepy sound design was the highlight of this horror map which adhered well to the theme. Although some of the visuals could have been more refined, there were certainly some creepy sights and experiences along the way. Definitely an interesting departure from the other maps in the contest. | Horror | 9/26/2021 | 9/26/2021 | 2 | 2 | 1 | 5 | 4 | 2 | 3 | ||||||||||||
727 | Hotel Breakout #dejavu | 8 | Krotter | Link | Link | Very polished experience with great design elements overall. My main complaints were that the combat was too easy, and the map was quite short and not too replayable. That said, it was a very enjoyable experience, especially with a few well-done scripted sequences. | Campaign-style | 9/26/2021 | 9/26/2021 | 2 | 2 | 2 | 5 | 4 | 4 | 4 | ||||||||||||
728 | Swift exit #dejavu | 7 | DatoneCatintheCorner | Link | Link | Quite a polished map with an interesting flashlight mechanic, some cool scripted sequences, a generally creepy vibe, and some good combat moments. A few janky moments were noted but overall it played very smoothly. | Campaign-style | 9/26/2021 | 9/26/2021 | 3 | 2 | 3 | 5 | 4 | 3 | 4 | ||||||||||||
729 | Sink #dejavu | 6 | wsly い | Link | Link | The creepy sound design elements were the highlight of this map, and the muted lighting definitely added to the horror atmosphere, though I felt it was too dark at times. A few bugs and quirks were noted, especially a floating Combine that kind of broke immersion early on. That aside, it was a fun and unnerving experience. | Horror | 9/26/2021 | 9/26/2021 | 2 | 2 | 3 | 5 | 3 | 3 | 3 | ||||||||||||
730 | Explosive Prosecution #dejavu | 6 | Drakon2689 | Link | Map 2 | The bonemerges are amazing and I liked the concept of a Combine vs Combine battle, but there are lots of bugs and it fails to load the 2nd map. Hopefully this can be resolved after the contest because there is a lot of potential here. | Action | 9/26/2021 | 9/26/2021 | 3 | 3 | 5 | 5 | 4 | 3 | 4 | ||||||||||||
731 | Pull the Plug #dejavu | 3 | aemka0ne | Link | Some cool elements in here but sadly I just could not figure out the puzzle to advance. Could use a fair amount of polish and adjustments to the design. | Puzzle | 9/26/2021 | 9/27/2021 | 0 | 3 | 2 | 5 | 2 | 2 | 1 | |||||||||||||
732 | Ovolo Nishi Gateway #Deja Vu #dejavu | 5 | I_Monarch_I | Link | Beautiful interior design is the definitely the highlight of this map, plus some fun and challenging combat moments. I was not crazy about the glass house battle, though, and felt it was too unfair to the player, forcing panic teleporting to deal with it. The map also didn't finish completely, though I assume I reached the end. | Action | 9/27/2021 | 9/27/2021 | 3 | 3 | 5 | 4 | 2 | 4 | 1 | |||||||||||||
733 | On A Run #dejavu | 6 | CementStairs | Link | Driving a working car, crafting vehicle upgrades/weapons, great music, a Borderlands vibe, and a tale of vengeance all rolled into one crazy experience. Needs polish but this experience is one-of-a-kind and demands to be played! | Mechanics | 9/27/2021 | 9/27/2021 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | |||||||||||||
734 | It's time to chose Ms, Vance | 2 | Salad | Link | N/A | Test map from a first time creator. | Test | 9/29/2021 | 9/29/2021 | 1 | 1 | 0 | 5 | 1 | 2 | 1 | ||||||||||||
735 | Map test | 3 | Dissolve | Link | N/A | Simple test map from a new creator. | Test | 9/29/2021 | 9/29/2021 | 1 | 1 | 0 | 5 | 2 | 2 | 1 | ||||||||||||
736 | Terminus | 6 | Nirvλna201 | Link | Link | A good mix of zombie/Combine battles, exploration, decent sound design with some repurposed dialogue utilized, and a believable underground space. Some of the musical cues could use some refinement, the space could use more clutter and detail on the walls, the skybox could have had more to it, and the final battle could be more drawn out. Overall a fairly good effort. | Campaign-style | 10/3/2021 | 10/3/2021 | 2 | 2 | 3 | 5 | 3 | 3 | 3 | ||||||||||||
737 | Quake - E1M1 | 8 | Mettle Meek | Link | Link | So many aspects of this port were wow-inducing for me as someone who loved playing Quake back in the day. It came out in the summer after I finished high school and I definitely played it extensively before heading off to college. Many of the secrets were incorporated and worked well. The music was the icing on the cake that really brought me back to the old days. Unfortunately the enemies seemed to not be as aggressive as I feel they should have been, making them easy to pick off from a distance. A few refinements and I would rate this as exceptional. | Recreation | 10/12/2021 | 3/7/2022 | 2 | 3 | 3 | 5 | 4 | 4 | 4 | ||||||||||||
738 | White Corporation 2 | 10 | VladNyx | Link | Link | An amazingly rich and detailed experience with literally all of the elements that I believe make a map exceptional. A must-play for sure! My only real complaint were some performance issues in a couple of open spaces, but they did not persist upon entering any indoor locations. | Campaign-style | 10/13/2021 | 10/25/2021 | 5 | 4 | 4 | 4 | 5 | 5 | 5 | ||||||||||||
739 | practice shooting stand | 6 | Dany | Link | Link | A nice progression as you go through 5 increasingly difficult combat areas. The focus was clearly on the battling and not on aesthetics, but it was still a fun time. Some of the combat sections could have been refined a bit, for example it's jarring to have enemies just teleport onto the battlefield right in front of you. Also played on Merciless and it's definitely doable. | Action | 10/20/2021 | 10/20/2021 | 3 | 3 | 4 | 5 | 4 | 3 | 2 | ||||||||||||
740 | ANTLION ARENA 3 XEN | 9 | Xuoth | Link | N/A | Another amazing Antlion Arena map, this time with a Xen environment including healing pools, assistance from a chopper, and the usual Combine ally goodness we've come to expect from this series. A bit repetitive like AA2 but still engaging throughout. | Action | 10/15/2021 | 10/27/2021 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | ||||||||||||
741 | Combine Second Contact(Revamp) | 5 | Quantum | Link | Link | An improvement over the previous version of the map with the Combine being more aggressive, though it's ultimately not my style with the enemy generally coming from one place, and the zombies interfering with the main battle. | Action | 10/17/2021 | 10/30/2021 | 1 | 3 | 3 | 5 | 3 | 2 | 3 | ||||||||||||
742 | THE BRIDGE | 6 | GreenKRAMER | Link | Cool recreation of the classic bridge level from HL2. The well recreated layout, custom sound effects, and some impressive visual elements make this a fun nostalgia trip. However, there were performance issues, a lack of battle music, and some unintuitive elements which led me to take way too long to finish it. Hopefully some of that can be polished up. | Recreation | 6/10/2021 | 10/31/2021 | 3 | 2 | 2 | 4 | 3 | 4 | 4 | |||||||||||||
743 | Industrial Discharge | 9 | Rice | Link | Link | A map not to be rushed through on your first run. The environment and each room shows painstaking detail and thought put into them, as do many of the scripted combat encounters. The soundscapes, music and repurposed dialogue helped drive the experience perfectly. The only reason it didn't get a 10 is that I wish it was a bit longer and more difficult, though I think most people would find the latter to be at the right level. Felt like Valve-level quality throughout! | Campaign-style | 10/29/2021 | 11/1/2021 | 4 | 3 | 3 | 5 | 5 | 5 | 5 | ||||||||||||
744 | Zombie_FUN | 3 | batteryink | Link | Nice effort for the creator's first map. The zombies glitch inside of each other if you spawn more than one quickly, so keep that in mind. | Sandbox | 10/20/2021 | 10/20/2021 | 0 | 2 | 1 | 5 | 2 | 2 | 1 | |||||||||||||
745 | Resistance Revenge 2 | 8 | Sibbo | Link | Link | Story elements and some cool puzzles/mechanics set this map apart, but some noticeable performance issues was the primary negative and they were pervasive throughout. Still a great map with a lot of creativity within. | Campaign-style | 10/31/2021 | 11/1/2021 | 5 | 2 | 3 | 4 | 5 | 4 | 4 | ||||||||||||
746 | Vinesauce Halloween Special - (Part 3) | 9 | Citizen_001 | Link | N/A | Another creative and entertaining Vinesauce-based map full of memes, a VR haunted house, and some successful Trick-or-Treating. There were some performance issues and a couple of frustrating moments that barely kept it out of my exceptional category, but this map is guaranteed to make you laugh and might give you a scare when you least (or most) expect it. | Meme | 10/29/2021 | 11/3/2021 | 4 | 2 | 0 | 4 | 4 | 5 | 5 | ||||||||||||
747 | HUNTED | 4 | batteryink | Link | Link | Fun little action map with some pretty clean visual elements for the most part, and a decent wave system for fighting the enemies, though it is totally lacking in sound design. Enemies seemed to get stuck around the corner at times, also. | Action | 11/4/2021 | 11/4/2021 | 1 | 3 | 3 | 5 | 3 | 2 | 1 | ||||||||||||
748 | Combine Third Contact | 7 | Quantum | Link | Link | Lots of enjoyable elements here, especially the music which helps drive the action, but I think a few subtle refinements in the combat are in order which I describe in the video. | Action | 11/4/2021 | 11/12/2021 | 2 | 3 | 4 | 5 | 4 | 2 | 5 | ||||||||||||
749 | Semi-impossible | 3 | emmettkyle3 | Link | Link | Nice first attempt at a map with many angry Combine coming your way. Unfortunately you tend to remain pinned down in your starting location, the enemies dogpile a bit and shoot each other (somewhat mitigated by your elevated position), and it completely lacks sound/visual design. Still a fun challenge. | Action | 11/6/2021 | 11/6/2021 | 1 | 3 | 5 | 5 | 2 | 1 | 1 | ||||||||||||
750 | Bellabanka | 6 | marKEY | Link | As Coach would say in L4D2 scavenge, "Haul ass and get gas". Fun mission-based map with some cool bonemerged enemies. | Horror | 10/25/2021 | 10/25/2021 | 2 | 2 | 3 | 5 | 4 | 3 | 2 | |||||||||||||
751 | Virtual Barber Shop #VMMJ3 | 6 | Willhart | Link | N/A | Fun experience where you stay still and receive an interesting haircut. I had many laughs...but also spiders! | Humor | 10/23/2021 | 10/23/2021 | 1 | 2 | 0 | 5 | 3 | 3 | 3 | ||||||||||||
752 | Pestilence | 6 | Fr0dech | Link | N/A | Fun, creative, and spooky map which was inspired by the Pathlogic game series. | Horror | 10/23/2021 | 10/26/2021 | 2 | 3 | 0 | 4 | 3 | 3 | 3 | ||||||||||||
753 | Half-Life: Alyx | 9 | CementStairs | Link | N/A | Half-Life: Alyxception. I was not prepared for this experience, and that made it all the more enjoyable! Try to avoid spoilers and check this out (there are a couple of quality jumpscares, FYI). | Horror | 10/24/2021 | 10/26/2021 | 3 | 3 | 3 | 5 | 4 | 5 | 4 | ||||||||||||
754 | Combine Invaded my Home | 7 | PizzaScientist | Link | Link | Pretty impressive effort for this creator's first map with a lot of things done right and done well. However, there is also a noticeable reuse of map sections from the original campaign, and also a significant lack of sound design at times that made the map feel empty. It was still a lot of fun and quite challenging. For Merciless players, the first map is great, but the 2nd map (which needs to be loaded separately) is likely too difficult and should be played on vanilla, or perhaps on Merciless/Easy. | Campaign-style | 11/11/2021 | 11/11/2021 | 5 | 3 | 5 | 4 | 3 | 4 | 2 | ||||||||||||
755 | [Portal2] sp_a3_01 | 7 | NoBoi | Link | N/A | The scope of this map was very impressive, and a treat to experience in VR. It was quite faithful to the original, and even included the GLaDOS potato being hauled away by a hungry bird in the opening scene. Sound design was quite impressive as well. My main issues were a lack of collision on some items and some lighting problems, but overall it was quite well done. | Recreation | 11/16/2021 | 11/17/2021 | 2 | 2 | 0 | 5 | 3 | 4 | 4 | ||||||||||||
756 | Combine arena | 8 | Cuser & Xuoth | Link | Link | This map has some seriously intense combat with numerous options to shift cover to surprise your enemies (or be surprised by them). No matter what difficulty you select you will be challenged, and although you can somewhat hold out in an upstairs location for some time, you can't hide there forever. The sniper in the beginning was a nice touch and the final tank boss was a very stressful foe. I felt the danger of being surrounded from all sides at times, plus from above on the roof. Choose your difficulty settings wisely! Overall the map isn't all that visually stunning (though the tank is amazing and a great design) as a result of the setting being a dark warehouse, and there are a handful of level design issues such as the reliance on energetic hands at times, a weapon that can be annoying to target. Still it's an absolute delight to play and the cinematic music is perfectly done for the setting. | Action | 11/26/2021 | 11/26/2021 | 4 | 4 | 5 | 5 | 4 | 4 | 5 | ||||||||||||
757 | Noah's B-day Surprise! | 9 | Korny | Link | N/A | Korny never misses. Another creative and fun experience that's part meme map, part text adventure, and all awesome. | Meme | 12/1/2021 | 12/1/2021 | 4 | 2 | 0 | 5 | 5 | 5 | 5 | ||||||||||||
758 | escape through the roof | 6 | Dany | Link | A fun action-oriented map that puts you in numerous stressful combat situations. I did have several issues with the implementation such as numerous soft lock possibilities, no functional saves, enemies appearing in front of you, sections where doing things the creator didn't anticipate will lead to bad results, and an overall lack of sound design. | Action | 12/5/2021 | 12/5/2021 | 4 | 3 | 4 | 5 | 3 | 3 | 3 | |||||||||||||
759 | Lame Campaign | 3 | Scottie | Link | This creator's first foray into Hammer had some unexpected cool moments to enjoy. | Test | 11/29/2021 | 11/29/2021 | 1 | 1 | 2 | 5 | 2 | 2 | 1 | |||||||||||||
760 | room | 3 | TheHazardousEnviorment | Link | N/A | A simple room with a giant gnome. | Test | 11/19/2021 | 11/22/2021 | 1 | 1 | 0 | 5 | 2 | 2 | 1 | ||||||||||||
761 | Combat Arcade | 6 | PizzaScientist | Link | Challenging combat arena with assorted Combine enemies and several more difficult bosses at the end. A bit janky in some ways, especially with enemies appearing in front of you, but the action was engaging. | Wave Shooter | 11/27/2021 | 11/28/2021 | 4 | 3 | 5 | 5 | 3 | 3 | 3 | |||||||||||||
762 | Lush Experiment | 8 | CertifiablyInsane | Link | N/A | Very challenging and well thought out even without the use of portals. Great music, visuals and puzzles. | Puzzle | 12/11/2021 | 12/11/2021 | 4 | 2 | 0 | 5 | 4 | 4 | 4 | ||||||||||||
763 | COD Zombies VR | 8 | Pancakes | Link | Link | Some solid updates since the map was originally posted and overall I found it to be quite impressive in execution and how the challenge level ramps up over time. It's quite close to being in my exceptional category, but the zombies stack spawning as you kill them, plus a few major bugs, cause it to fall just short. It could also use some soundscapes or music with variation as you progress. Criticism aside, both the daytime and night versions are a blast to play! | Wave Shooter | 12/11/2021 | 1/30/2022 | 0 | 5 | 5 | 5 | 4 | 5 | 3 | ||||||||||||
764 | Wheatleys experiment [#VM6] | 4 | TheBoxTrot | Link | N/A | A short but sweet recreation of a section of Portal 2 with a working Portal gun! | Puzzle | 12/11/2021 | 12/12/2021 | 1 | 2 | 1 | 5 | 2 | 3 | 3 | ||||||||||||
765 | Aperture Breach [#VM6] | 6 | Neon | Link | Fun little combat map in the Portal environment, but it needs to be longer and include some more creative ways to dispatch your foes. Also the manhacks were doing zero damage. | Action | 12/12/2021 | 12/12/2021 | 1 | 2 | 2 | 5 | 3 | 3 | 3 | |||||||||||||
766 | Dilapidation [#VM6] | 7 | 🐾Toast🐾 | Link | N/A | Nice little test chamber using turrets and even an excursion funnel. A mix of puzzle and timing. | Puzzle | 12/12/2021 | 12/12/2021 | 2 | 2 | 1 | 5 | 3 | 3 | 4 | ||||||||||||
767 | Final Frontier | 8 | CementStairs | Link | N/A | Alyx's first space battle sim is quite well done and a an enjoyable departure from your typical HLA gameplay. Fairly short but definitely replayable. | Action | 12/12/2021 | 12/13/2021 | 2 | 3 | 3 | 5 | 4 | 4 | 5 | ||||||||||||
768 | Office Overtime [#VM6] | 5 | FrabjousPolygon | Link | N/A | Stealth map in the Portal universe with some cool custom assets (all assets used are original). A patrolling robot is trying to prevent your escape, and avoiding him is no easy feat. | Puzzle | 12/12/2021 | 1/8/2022 | 2 | 2 | 0 | 5 | 3 | 3 | 3 | ||||||||||||
769 | House of Kopy: HD Remaster | 6 | Stanspam | Link | Link | Some fun scripted sequences, amusing moments, and plenty of zombies to kill with a shotgun. | Action | 12/16/2021 | 12/17/2021 | 2 | 2 | 1 | 5 | 3 | 3 | 3 | ||||||||||||
770 | [p1] Test_Chamber_01 & Test_chamber_02 DuelPack | 8 | TheBoxTrot | Link | N/A | A really well created remake of the first 2 levels of Portal. Some implementation issues do become apparent the more you play, but these aren't simple challenges to overcome within the confines of the available tools. Simply a triumph that it all functions this well given the circumstances. | Recreation | 12/22/2021 | 12/22/2021 | 2 | 3 | 0 | 5 | 4 | 5 | 4 | ||||||||||||
771 | Winter // Sold His World | 5 | Comfortable | Link | N/A | Unusual environment, open to interpretation. | Non-Combat | 12/21/2021 | 12/21/2021 | 1 | 2 | 0 | 5 | 3 | 3 | 1 | ||||||||||||
772 | RPD Main Hall | Resident Evil 2 (2019) | 7 | Droptin_2_play | Link | N/A | Much care clearly went into this recreation. I particularly noted the accurate collision on many of the custom assets which you don't often see. | Recreation | 11/22/2021 | 11/22/2021 | 0 | 2 | 0 | 5 | 4 | 4 | 4 | ||||||||||||
773 | Dev_Shoot_Out | 7 | Quantum | Link | Link | Very replayable arena where you can spawn multiples of a Combine squad either separately or at once, and use different areas of cover for a varied and unique combat experience each time. | Action | 12/23/2021 | 12/23/2021 | 0 | 4 | 5 | 5 | 4 | 2 | 1 | ||||||||||||
774 | Gnome Alone | 7 | Drakon2689 | Link | Find those unique gnomes and kill those pesky Combine, plus some bonemerged CPs. Unfortunately, loading any saves crashes the game and there are a few audio and visual design issues, but overall it's a fun and challenging wave shooter. | Wave Shooter | 12/24/2021 | 1/9/2022 | 3 | 3 | 4 | 5 | 3 | 3 | 4 | |||||||||||||
775 | Half-Life 2: Remade Assets Definitive Edition - Part 4 | 8 | Various | Link | N/A | Who would have thought that a showcase map would garber such a high rating from me, but so much was enjoyable and surprising, especially the scavenger hunt for the stuffed animals. Loads of interactive high quality custom assets in a believable environment made this a special experience. | Showcase | 12/27/2021 | 1/1/2022 | 0 | 2 | 0 | 4 | 5 | 5 | 4 | ||||||||||||
776 | Street Warfare | 4 | MTNDEW24321 | Link | Decent effort for an action map but needs refinement with enemy actions, sound design, and lighting. | Action | 12/29/2021 | 1/4/2022 | 3 | 2 | 2 | 5 | 2 | 2 | 2 | |||||||||||||
777 | Resistance Train | 7 | PizzaScientist | Link | Link | Really well done action-oriented experience that included custom voice acting, and a storyline that kept you more engaged throughout. | Campaign-style | 12/28/2021 | 1/1/2022 | 4 | 4 | 4 | 5 | 3 | 4 | 4 | ||||||||||||
778 | [Portal1] GLaDOS Boss Chamber - Open Source | 5 | NoBoi | Link | N/A | Nicely done recreation of the final chamber from Portal 1. No combat here, but it does include some dialogue snippets and music. | Recreation | 1/1/2022 | 1/1/2022 | 0 | 2 | 0 | 4 | 3 | 3 | 3 | ||||||||||||
779 | Digestive System Model | 3 | mouse | Link | N/A | A simple rendition of a digestive system with some educational value. | Non-Combat | 12/31/2021 | 1/6/2022 | 1 | 1 | 0 | 5 | 2 | 2 | 1 | ||||||||||||
780 | Shield Demo (very very short) | 5 | GreyGazelle | Link | N/A | Pretty solid demo of a working shield that can block bullets, kill on impact, and can be thrown as a weapon. | Mechanics | 1/3/2022 | 1/6/2022 | 1 | 2 | 2 | 5 | 3 | 2 | 1 | ||||||||||||
781 | [P2] Sp_a1_wakeup | 7 | TheBoxTrot | Link | N/A | Impressive recreation of the GLaDOS awakening scene from Portal 2. Some lighting fixes are needed, as well as adjustments to the volume, but overall it's quite well done. | Recreation | 1/7/2022 | 1/7/2022 | 2 | 2 | 0 | 5 | 4 | 4 | 3 | ||||||||||||
782 | A2_Pistol but its rotated 45 degrees to the right | 2 | IanSource2 | Link | Delivers on its promise. The rotation does create some interesting problems, like barnacle tongues not extending to the floor, and difficulty walking in some sections. You'll need the dev teleport to complete it, but I did not make the effort. | Mechanics | 1/15/2022 | 1/15/2022 | 2 | 2 | 2 | 5 | 2 | 1 | 1 | |||||||||||||
783 | FPS HELL 2 | 3 | Joker | Link | FPS Hell it most certainly is. Fighting 50 suppressors was fun, though. | Low Effort | 1/15/2022 | 1/15/2022 | 1 | 1 | 2 | 3 | 2 | 2 | 1 | |||||||||||||
784 | Intervention of the Citadel (Remastered) | 4 | Joker | Link | Very short and light on combat, but the teleport was cool as was the musical interlude. Some visual refinement of the Citadel would be nice as well. | Campaign-style | 1/16/2022 | 1/16/2022 | 1 | 1 | 2 | 5 | 2 | 2 | 2 | |||||||||||||
785 | Nexus crawler v2 | 5 | GODZILLA | Link | Dungeon crawl-type map where you kill Combine on multiple floors, with a boss battle every 6 rounds. Collect resin along the way to upgrade your pistol. Interesting concept with some adjusted health on the enemies, but I feel like it needs more to it to keep it engaging for an extended period of time. | Wave Shooter | 1/16/2022 | 1/23/2022 | 0 | 3 | 4 | 5 | 3 | 2 | 3 | |||||||||||||
786 | Apartment Atrocity | 3 | Educated Man | Link | Link | Too much unnecessary scavenging but a couple of scripted sequences were done fairly well. Nicely polished for the creator's first map. | Campaign-style | 1/16/2022 | 1/16/2022 | 1 | 2 | 3 | 5 | 2 | 2 | 1 | ||||||||||||
787 | Beat Shooter: Still Alive | 7 | rat | Link | Seriously fun and challenging Beat Saber-style custom map, except you shoot your pistol at targets instead of swinging around a melee. Set to Still Alive from Portal 1. Really cool experience and a must play! | Arcade | 7/29/2021 | 7/29/2021 | 1 | 4 | 0 | 5 | 5 | 3 | 3 | |||||||||||||
788 | Combine Energy Core | 3 | Danich | Link | A short test map; the creator had something bigger planned that was ultimately abandoned. Still, the visual aspects were quite good for the energy core. | Test | 7/11/2021 | 7/14/2021 | 1 | 1 | 0 | 5 | 1 | 3 | 1 | |||||||||||||
789 | [P2] Sp_a2_core | 9 | TheBoxTrot | Link | An incredibly faithful recreation of the core transfer scene from Portal 2. Experiencing this in VR was pretty amazing! | Recreation | 1/22/2022 | 1/22/2022 | 2 | 2 | 0 | 5 | 4 | 5 | 5 | |||||||||||||
790 | Intervention of the Citadel 2 (Remastered) | 5 | Joker | Link | Two challenging combat sections with some good music to drive it, but like the other maps in the series it needs more polish. | Action | 1/18/2022 | 1/18/2022 | 1 | 2 | 4 | 5 | 2 | 3 | 3 | |||||||||||||
791 | Intervention of the Citadel 3 | 4 | Joker | Link | A few cool visual elements such as the portal in the distance, but overall this map needs more polish. | Campaign-style | 1/19/2022 | 1/19/2022 | 1 | 2 | 2 | 5 | 2 | 3 | 2 | |||||||||||||
792 | Template Labs (Map Collection) | 3 | Eight Ball | Link | A collection of brief and sometimes clever interactions inside the template map. There are multiple maps embedded in the addon to load and experience them all. | Test | 1/22/2022 | 1/23/2022 | 1 | 2 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
793 | Combine Encounter v2 | 5 | s3p | Link | Link | Some tense moments in this reimagining of the original Valve combat test map. The visual and combat-related changes were fairly well done, and the music choice helps drive the action. Short but sweet. | Action | 1/27/2022 | 1/27/2022 | 1 | 3 | 4 | 5 | 3 | 3 | 3 | ||||||||||||
794 | Birch Leaf Lane | 7 | Blonk | Link | N/A | Credit where credit is due for delivering something different. Part escape room, part comedy, and part inside jokes makes for a fun time. It's not quite finished, there is too much unnecessary scavenging, and it could certainly use some polish, but it's quite enjoyable despite all of that. | Escape Room | 1/20/2022 | 1/28/2022 | 3 | 3 | 2 | 5 | 3 | 4 | 4 | ||||||||||||
795 | escapefromhangover | 5 | s3p | Link | Fairly decent map that starts as a simple escape room than turns into a combat experience. Fairly good overall but needs some polish on some of the visual aspects especially. | Escape Room | 1/29/2022 | 1/29/2022 | 1 | 2 | 3 | 5 | 3 | 3 | 3 | |||||||||||||
796 | Combine fight test map | 3 | The 9th heavy | Link | Link | Not a bad little combat test map with a Combine squad to dispatch. | Action | 1/31/2022 | 2/2/2022 | 1 | 2 | 3 | 5 | 2 | 1 | 1 | ||||||||||||
797 | blah blah blah test | 2 | goooooooooooooooooooooooooooooug | Link | The floating watermelons were fun, and that's about it. | Test | 2/1/2022 | 2/2/2022 | 1 | 1 | 1 | 5 | 2 | 1 | 1 | |||||||||||||
798 | SCP: Breach | 8 | MACMAN2003 | Link | Many of the elements that make a custom map enjoyable to me are handled extremely well here. Story elements, custom visual and audio assets, challenging combat, and a general uniqueness to it overall. There were some janky parts like the ladder section, and the "chase scene" could have been a bit more tense, but nothing too egregious. I know nothing about SCP so I can't compare it to the source material, but this was definitely an excellent experience. | Campaign-style | 2/2/2022 | 2/2/2022 | 5 | 3 | 4 | 5 | 4 | 4 | 5 | |||||||||||||
799 | Gunman Contracts - Chapter 2 - Art of War | 10 | ANB_Seth | Link | A sequel that improves on the original in every way. The change of scenery from a dingy bar to a well-lit and classy art gallery was one of many variations that made this experience unique. The continuation of the story also elevated the the map from a simple shoot-em up to a battle you are compelled to win. You couldn't feel anymore like John Wick than you do in this amazing experience! | Action | 1/24/2022 | 2/3/2022 | 3 | 5 | 5 | 5 | 5 | 5 | 5 | |||||||||||||
800 | The Lab- Robot Repair | 8 | TheBoxTrot | Link | Fantastic recreation of Robot Repair from The Lab. Almost everything was faithfully redone, but I did note some performance issues in one area, and the mashy spike plate ending wasn't done quite right. | Recreation | 2/5/2022 | 2/5/2022 | 2 | 1 | 0 | 4 | 4 | 5 | 5 | |||||||||||||
801 | TF: Source 2 Spytech | 7 | KAYA | Link | The TF2 aesthetic is strong here with elements created in S&Box, but ported with some care ensuring there is collision and sound effects from numerous items. | Recreation | 2/2/2022 | 2/7/2022 | 0 | 1 | 0 | 5 | 3 | 5 | 4 | |||||||||||||
802 | Combine Un-Safety | 8 | λrokh | Link | Link | Fantastic job for a first map! The combat was tense, some great scripted sequences, visually it was varied and interesting throughout, and the finale battle was extremely challenging. While it wasn't without some faults here and there, it's certainly a combat-oriented map that will test you. | Action | 2/7/2022 | 2/7/2022 | 4 | 3 | 5 | 5 | 4 | 4 | 4 | ||||||||||||
803 | Overload #VMMJ4 | 7 | VladNyx | Link | Pretty cool concept for this griddy contest map. I liked that each of the three paths had unique enemies and challenges, and the boss fight was definitely unlike anything I have experienced before. That battle kept me on my toes for sure. A few clunky aspects that will hopefully be resolved in time, but overall it was quite an enjoyable combat map. | Action | 2/1/2022 | 2/1/2022 | 3 | 4 | 5 | 4 | 4 | 3 | 4 | |||||||||||||
804 | Unclear Nature #VMMJ4 | 4 | Samara Boy | Link | Some parts puzzle and other parts tense horror, but the map is a bit short and misses the mark in execution in some key areas. | Puzzle | 2/4/2022 | 2/4/2022 | 1 | 1 | 0 | 4 | 2 | 2 | 3 | |||||||||||||
805 | Left 4 Dead: Isolated | 8 | CertifiablyInsane | Link | Can you help old man Bill reach the saferoom in one piece? Really impressive Left4Dead-themed map with dialogue snippets and music that brings your right into that world. A varied mix of Combine and "infected" battles stay interesting throughout. Some glitches and issues were noted that if fixed would push this map into the exceptional category for me. | Campaign-style | 2/5/2022 | 2/5/2022 | 3 | 3 | 4 | 5 | 4 | 4 | 5 | |||||||||||||
806 | Molten Steel | 7 | CementStairs | Link | Another unique map from CementStairs where this time you get to play as a giant mech liberating City 17 from the Combine. The assorted weapons are fun but the map is a bit too easy and repetitive or I would have rated it higher, plus there are also heavy VIS issues. | Action | 2/5/2022 | 2/8/2022 | 3 | 2 | 2 | 5 | 4 | 3 | 4 | |||||||||||||
807 | What's in the box? | 6 | Casual Guy | Link | For me to give a map with this many functional issues a 6 means I really, really liked it. There were many very cool scripted sequences, numerous Jeffs to dodge, no Combine but some well placed zombies, and a well thought out progression to the map with a clever use of puzzles while under threat. Unfortunately there were many VIS issues, non-functional enemies, and assorted other issues that took away from the overall experience. Even with that to contend with, I think it's quite an enjoyable map. | Campaign-style | 2/3/2022 | 2/3/2022 | 3 | 3 | 3 | 5 | 3 | 4 | 4 | |||||||||||||
808 | Memory Ln | 5 | TheLastVideoStore | Link | A town-sized setting full of custom or cleverly manipulated visual assets. Enjoyably creative, though the scale does cause some performance issues and there are assorted visual problems scattered about. The creativity makes it worth checking out. | Non-Combat | 2/14/2022 | 2/14/2022 | 0 | 2 | 0 | 4 | 3 | 4 | 1 | |||||||||||||
809 | What A Thrill (it isnt really) | 3 | Comfortable | Link | I think it's a timed puzzle but following the arrows made it fairly simple to play. | Non-Combat | 2/13/2022 | 2/13/2022 | 1 | 1 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
810 | Intervention Of The Citadel 3 (V2) | 4 | who's joe? | Link | Link | A few decent combat moments, visual aspects, and a nice scripted sequence are the highlights of this simple map. | Action | 2/10/2022 | 2/12/2022 | 1 | 2 | 3 | 5 | 2 | 3 | 1 | ||||||||||||
811 | Arachnophobia | 4 | who's joe? | Link | A silly but challenging battle against a bunch of glitchy headcrabs. | Action | 2/14/2022 | 2/14/2022 | 2 | 3 | 5 | 4 | 2 | 2 | 2 | |||||||||||||
812 | House Interior Physics Demo | 4 | hynopdyn | Link | A nice trip to grandma's house, though she should do a better job of locking up her firearms. | Non-Combat | 4/22/2021 | 4/22/2021 | 0 | 1 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
813 | Arachnophobia 2 | 4 | who's joe? | Link | This sequel is a bit more polished but also brings nothing new to the experience. | Action | 2/16/2022 | 2/17/2022 | 2 | 2 | 3 | 5 | 2 | 2 | 2 | |||||||||||||
814 | Combine Garage Battle | 4 | who's joe? | Link | Link | An unfair battle that's a challenge to survive, but also lacking in creativity and polish. | Action | 2/18/2022 | 2/18/2022 | 1 | 2 | 5 | 5 | 2 | 2 | 2 | ||||||||||||
815 | Krasnogorje Tunnel - Alyx Edition | 8 | void~ | Link | Even though I know nothing of the source material, how faithful it is to it, and the type of map is not really my favorite, I have to applaud the design and polish. This remake of a climbing section in MGS3 is certainly enjoyable, challenging, and has a few secrets as well. The sound design was definitely a highlight, as were so the visual aspects of the menu and score screen. | Recreation | 2/24/2022 | 2/24/2022 | 0 | 4 | 0 | 5 | 4 | 4 | 5 | |||||||||||||
816 | Attic Safehouse | 6 | G Kaf | Link | If there was more to this map at the level of quality that we see in the sole room, then I certainly would have rated this higher. The quality and believability of the layout and items within were excellent. | Recreation | 2/25/2022 | 2/25/2022 | 0 | 1 | 0 | 5 | 4 | 4 | 1 | |||||||||||||
817 | The Mansion 2 HLA Remake | 7 | ish9 | Link | Link | Some unique design elements like the keys, some cool custom assets, and quality atmosphere/sound design were highlights of this map, but it could still use some overall polish to elevate it to a higher tier. Fortunately, the sequel to this map by the same author hit was a big step up. | Recreation | 10/28/2021 | 2/26/2022 | 3 | 2 | 3 | 5 | 3 | 4 | 4 | ||||||||||||
818 | The Mansion 3: Freeman Residence | 9 | ish9 | Link | Atmosphere in VR is key and this map does creepy and mind-bending extremely well, not to mention the excellent design choices across the board. A must play! | Recreation | 2/26/2022 | 2/26/2022 | 4 | 4 | 3 | 5 | 4 | 5 | 5 | |||||||||||||
819 | Run, Hide & Escape | 8 | Gale | Link | Visually impressive in a believable space that has a nice mix of human and Combine items and architecture. The stealth aspect was quite well done, though I would have preferred that it went on a bit longer because it was quite tense. Would love to see this be part of a larger map. | Campaign-style | 2/27/2022 | 2/28/2022 | 3 | 3 | 2 | 5 | 4 | 5 | 4 | |||||||||||||
820 | Forgot the Bones | 7 | Pancakes | Link | Fun little item collection mission to feed a hungry vortigaunt, with a mix of zombie and Combine battles along the way. | Campaign-style | 3/1/2022 | 3/11/2022 | 3 | 2 | 3 | 5 | 4 | 3 | 3 | |||||||||||||
821 | Monomyth | 10 | ジョノポーター | Link | Link | Custom dialogue driving a running story and some seriously intense combat make this easily one of my favorite maps in the workshop to date. The use of the Half-Life 2 Remade Assets Definitive Edition as well as the Nemez Combine Soldier Pack really sold the environment as genuinely Nova Prospekt, while still being unique and fresh. An absolute masterpiece only hampered by some occasional crashing issues, though that is mitigated by ample autosaves. | Campaign-style | 3/5/2022 | 3/6/2022 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | ||||||||||||
822 | City-17 | 3 | who's joe? | Link | Link | Unfortunately there's just not much to this map at all. You turn the corner, fight some Combine from a distance, and then that's it. Some more time and effort making a longer map would be appreciated from this creator. | Action | 3/8/2022 | 3/10/2022 | 1 | 2 | 4 | 5 | 1 | 2 | 2 | ||||||||||||
823 | vrm_paysan | pending | Sven | Farming | 2/28/2022 | |||||||||||||||||||||||
824 | combine_fight | 4 | PCNUKEM | Link | Pretty solid effort for this creator's first map in numerous ways, and the highlight for me was the tight maze section. | Action | 3/15/2022 | 3/15/2022 | 2 | 2 | 3 | 5 | 2 | 2 | 1 | |||||||||||||
825 | Consequences (Old version) | 3 | AnomalousFlux | Link | Although very short there were a few aspects that led to a couple of creative combat situations. | Action | 3/11/2022 | 3/11/2022 | 1 | 2 | 3 | 5 | 2 | 2 | 1 | |||||||||||||
826 | Broken Trees | 4 | MACMAN2003 | Link | A plethora of humorous elements make this very short map enjoyable to check out. | Humor | 3/17/2022 | 3/17/2022 | 1 | 2 | 1 | 5 | 2 | 2 | 1 | |||||||||||||
827 | The Combine Interaction | pending | ? | Link | Action | 3/23/2022 | 3/23/2022 | 1 | 1 | 2 | 5 | 1 | 2 | 1 | ||||||||||||||
828 | Rebel | 6 | who's joe? | Link | A solid effort with a few uncommon moments that were pleasant surprises, both in the level and combat design. It definitely could use some polish but overall I enjoyed the map from beginning to end. | Campaign-style | 3/26/2022 | 3/26/2022 | 3 | 2 | 3 | 4 | 3 | 3 | 3 | |||||||||||||
829 | Beta Labs | 5 | IanSource2 | Link | The rating isn't really important here as this is a showcase map for some cool mechanics that were removed from the game, but are definitely worth experimenting with here. Hope to see them incorporated in future maps. | Showcase | 3/27/2022 | 3/27/2022 | 0 | 4 | 3 | 5 | 5 | 1 | 1 | |||||||||||||
830 | Return To Rapture Chapter Two | 10 | Patient 8 Games | Link | Fans of Bioshock will be absolutely enthralled by this audacious conversion mod that is the longest campaign in HLA to date, and it's easily a must play whether you are a fan or not. Longer review in the video description. | Campaign-style | 3/13/2022 | 3/27/2022 | 5 | 4 | 4 | 4 | 5 | 5 | 5 | |||||||||||||
831 | Sky Mesa | 10 | Cubenmaker | Link | This an absolutely beautiful one-of-a-kind experience in a swanky resort hidden away from the oppressive Combine. Relax, kick back, and even check out a seminar from guest speaker Dr. Gordon Freeman. Timescale adjustments on the fly are recommended. | Showcase | 3/18/2022 | 7/2/2022 | 5 | 4 | 0 | 4 | 5 | 5 | 5 | |||||||||||||
832 | CS:GO - Lake | 5 | lmaksim | Link | A non-combat port of a CS:GO map into HLA. Looks good overall though it lacks any soundscapes and there are numerous low-quality textures mixed in with high quality HLA ones. | Recreation | 3/31/2022 | 3/31/2022 | 0 | 2 | 0 | 5 | 4 | 3 | 1 | |||||||||||||
833 | Full Life Consequences | 10 | RavagedJoe | Link | Cool combat scenarios, fantastic humor, clever environmental puzzles, an appropriately minimalist art style, perfect use of music, and hilarious use of pre-existing dialogue all rolled together make this a incredibly enjoyable and replayable experience. | Campaign-style | 4/3/2022 | 4/3/2022 | 4 | 4 | 4 | 5 | 5 | 5 | 5 | |||||||||||||
834 | Riding Shotgun | 9 | λrokh | Link | Link to older version | The updates to this map almost pushed it from a 9 to a 10 for me, with only the weird suppressor behavior, ease of the second antlion section, and some early lag being my only real gripes; a 9.5 for sure if I gave decimal ratings. Highly polished and the full package throughout in all facets of design. The Combine battles were particularly well done and infinitely replayable with so many paths and angles of attack. | Campaign-style | 4/7/2022 | 5/4/2022 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | ||||||||||||
835 | Alyx Biohacking: Chapter 1 | 7 | blobfishmaster | Link | Though the map is short it's full of creative elements that set it apart including an HL2-style Hunter-Chopper and some nifty lighting, among others. Looking forward to more! | Campaign-style | 4/9/2022 | 4/16/2022 | 3 | 2 | 2 | 5 | 3 | 4 | 4 | |||||||||||||
836 | White Void Maze #VMJ5 | 7 | Willhart | Link | Really well designed maze that throws you for a loop a few times along the way. The graybox theme was well adhered to but still had some cool visual elements mixed in with solid sound design. | Puzzle | 4/12/2022 | 4/12/2022 | 2 | 2 | 2 | 5 | 4 | 3 | 4 | |||||||||||||
837 | Dev-Life #VMJ5 | 6 | who's joe? | Link | Lots of combat focus here with Combine allies and a VIP ordinal that you need to keep alive. Overall it was a pretty good layout for short map jam map with some solid sound design throughout. | Action | 4/13/2022 | 4/20/2022 | 2 | 2 | 3 | 4 | 3 | 3 | 4 | |||||||||||||
838 | Salvation | 7 | Papa Sid | Link | Link | Environmentally creepy meeting the promise of its Ravenholm style plus some creative combat made this enjoyable from beginning to end, even without any Combine foes. I highly recommend Merciless for this map. | Campaign-style | 4/17/2022 | 4/21/2022 | 3 | 2 | 3 | 5 | 4 | 3 | 4 | ||||||||||||
839 | DevMatch #VMJ5 | 8 | Brainstorm | Link | Link | An incredibly fun arena experience thanks to a great layout, stressful 3-way combat encounters, and some uniquely adjusted manhack enemies. No need for an art pass when the gameplay is this much fun! | Action | 4/19/2022 | 4/19/2022 | 4 | 5 | 5 | 5 | 4 | 4 | 4 | ||||||||||||
840 | Secondary#VMJ5 | 6 | Rambo | Link | Link | Another challenging graybox map, especially on Merciless. Several of the combat sections nicely caught me by surprise. A lack of sound design and some glitchy transitions were my main complaint, but still enjoyed the map very much. | Action | 4/20/2022 | 4/23/2022 | 3 | 2 | 4 | 5 | 4 | 3 | 2 | ||||||||||||
841 | Gray of Fear #VMJ5 | 5 | Fr0dech | Link | Unfortunately I'm not familiar Cry of Fear so I cannot comment on how well done this recreation is, but I did like some of the aspects such as the cellphone light. Not sure if I missed anything such as a purpose for the other object. | Recreation | 4/22/2022 | 4/24/2022 | 1 | 1 | 0 | 5 | 3 | 3 | 2 | |||||||||||||
842 | Escape the Apartment Complex | 8 | PizzaScientist | Link | Link | So close to a 9 or even a 10 but there are some aspects that could use some work that detracted a bit from the experience such as losing held items in the elevator. On the flipside, the elaborateness of the map with 6 floors plus some pretty challenging combat at times makes for a very unique experience in the workshop. | Campaign-style | 4/18/2022 | 4/23/2022 | 5 | 4 | 4 | 4 | 4 | 4 | 4 | ||||||||||||
843 | Museum of Source 2 | 8 | CementStairs | Link | Another creative map from CementStairs that throws surprises our way leading to an unexpected conclusion. | Horror | 4/25/2022 | 4/25/2022 | 4 | 3 | 0 | 5 | 4 | 4 | 5 | |||||||||||||
844 | RED DUST | 8 | I_Monarch_I | Link | One of the hardest maps in the workshop that puts you in open combat in complex terrain. Play it on Normal for your first run. Expect some performance issues and invisible walls, both of which are the primary reasons this didn't get a 9 or 10. | Action | 4/25/2022 | 4/25/2022 | 5 | 4 | 5 | 4 | 4 | 5 | 5 | |||||||||||||
845 | Rebel 2 | 7 | who's joe? | Link | The prison set piece is a solid start but the outdoor layout in the Strider-killing finale was also a nice change of pace. A few bugs, I wasn't crazy about the custom voice acting but appreciate the effort, but my main issue was enemies appearing in front of you plus a need for better cover volumes / advanced range on the Combine. That aside, it was fun and had some good challenges. | Campaign-style | 4/25/2022 | 4/26/2022 | 3 | 2 | 4 | 5 | 3 | 4 | 4 | |||||||||||||
846 | trigger_fun | 7 | PCNUKEM | Link | While lacking in aesthetics and polish, the inclusion of a scavenger hunt amidst enemies spawning dangerously in your line of sight made this a really enjoyable experience. | Action | 5/1/2022 | 5/1/2022 | 4 | 4 | 5 | 5 | 4 | 3 | 1 | |||||||||||||
847 | Consequences | 4 | AnomalousFlux | Link | A definite improvement over the previous versions with a solid layout in this short map, but in need of more aesthetics and polish. | Action | 5/6/2022 | 5/6/2022 | 1 | 2 | 3 | 5 | 3 | 3 | 1 | |||||||||||||
848 | Graham's Room | 6 | rustygraham | Link | Link | Lots of custom visual assets makes the room feel believable, and the combat was quite challenging. | Action | 5/10/2022 | 5/10/2022 | 2 | 4 | 5 | 5 | 3 | 4 | 1 | ||||||||||||
849 | Breach Zero | 7 | Quantum | Link | Link | Quite a challenging close quarters combat map with some unique scenarios that are all replayable. Extremely challenging on Merciless. | Action | 11/18/2021 | 5/10/2022 | 2 | 4 | 5 | 5 | 4 | 3 | 4 | ||||||||||||
850 | Junction 78 | 6 | ihonnyboy | Link | While it's certainly a very small area, the design elements draw you in fairly effectively. The soundscapes in particular really drew me in. | Non-Combat | 5/23/2022 | 5/23/2022 | 0 | 2 | 0 | 5 | 4 | 4 | 4 | |||||||||||||
851 | Terminus 2 : Xen House | 8 | Nirvλna201 | Link | Link | The aesthetics of this map were really excellent, especially with the varied visual design and accompanying soundscapes/music. A few minor issues and some stuttering kept this out of my exceptional category, but that's the word I would use to describe the environment alone. | Campaign-style | 5/24/2022 | 5/24/2022 | 3 | 2 | 3 | 4 | 4 | 4 | 5 | ||||||||||||
852 | Granary_Exterior_v0.3 | 6 | abroerman | Link | Link | Quite an interesting WiP that I'm sure people would enjoy in its current state. It was quite visually unique, used sound design well, and had a couple of engaging combat situations. | Campaign-style | 5/11/2022 | 5/13/2022 | 3 | 3 | 3 | 5 | 3 | 3 | 3 | ||||||||||||
853 | Red Vox - Middle of the Street VR Experience | 7 | Coal | Link | Our first true music video in HL: A! Totally non-interactive once you start it. | Music Video | 5/14/2022 | 5/14/2022 | 1 | 2 | 0 | 5 | 3 | 3 | 5 | |||||||||||||
854 | Think Twice | 6 | Obama | Link | A bit of humor mixed with action. Creative but could use some polish. | Action | 5/16/2022 | 5/17/2022 | 3 | 2 | 3 | 5 | 3 | 3 | 2 | |||||||||||||
855 | The Backrooms | 4 | Rikan | Link | Although mostly a test map for the creator, those interested in The Backrooms may want to check this out. | Recreation | 5/21/2022 | 5/21/2022 | 1 | 1 | 0 | 5 | 2 | 2 | 2 | |||||||||||||
856 | Bad npc croud | 3 | Keaganvr | Link | While it's a simple dev texture arena, it is actually fun and challenging. I'd recommend it for a bit of fun. | Action | 5/22/2022 | 5/22/2022 | 1 | 5 | 5 | 5 | 2 | 1 | 1 | |||||||||||||
857 | CP_ORANGE Takeover | 5 | DeeZeeX | Link | Link | Fun combat to be had on this CP_Orange recreation. Visually it's great but could use some sound design and does experience VIS issues. | Recreation | 5/22/2022 | 5/24/2022 | 2 | 3 | 3 | 5 | 3 | 4 | 1 | ||||||||||||
858 | Industrial Arena | 9 | VladNyx | Link | Link | This was one amazing challenge in an arena that feels claustrophobic one second, and then overly exposed another. The energy wave is fantastic as it forces you to move around instead of camping, which is key to keeping the tension levels high. My only complaint were some enemies that ran blindly past me in a few instances. Aside from that, the layout, aesthetics, and overall experience were fantastic. Smooth locomotion speed is increased to 1.5x and the enemies have been programmed to run more often. I suggest Normal difficulty for most experienced players based on how much more difficult this makes it. I'm sure Merciless Hard is possible but not likely to be very fun. | Wave Shooter | 5/15/2022 | 5/26/2022 | 0 | 5 | 5 | 5 | 4 | 5 | 5 | ||||||||||||
859 | Wizard Remake | 4 | Scout Wozniak | Link | Smoothly done recreation of a section of map from Halo Combat Evolved. Those familiar with the source material should appreciate it. Some ambient soundscapes would have been nice for atmosphere. | Recreation | 5/26/2022 | 5/26/2022 | 0 | 1 | 0 | 5 | 3 | 3 | 1 | |||||||||||||
860 | csgo style map | 7 | 桃李果树 | Link | Link | A map that deserves both praise and a better title. Aside from a couple of bugs, lack of autosaves, and lack of sound design, this creator's first map did a plethora of things really well. The lighting, custom visual assets, believable space, and a very challenging warehouse finale were the highlights for me. Looking forward to a few changes/fixes and then upping my rating a notch. | Campaign-style | 5/28/2022 | 5/28/2022 | 4 | 3 | 4 | 5 | 4 | 4 | 2 | ||||||||||||
861 | Another Shooting Range | 8 | blue monday | Link | The main draw of this particular shooting range map is the varying speeds of the moving targets that are launched in front of you; essentially an HLA trap shooting range. However, I also found it to have a beautiful visual design from the appropriately cluttered spawn room to the open air area with the Vault floating before you. | Shooting Range | 5/30/2022 | 6/2/2022 | 0 | 4 | 0 | 5 | 4 | 5 | 4 | |||||||||||||
862 | A Day in the Life - Vinesauce Map | 7 | Coal | Link | Making a pizza was never so difficult or disgusting. Another great Vinesauce meme map. | Meme | 11/1/2020 | 3/28/2022 | 4 | 2 | 2 | 5 | 4 | 3 | 4 | |||||||||||||
863 | Touching grass simulator | 3 | smallwooffle | Link | Now you can go outside and touch grass from the comfort of your VR headset. | Meme | 6/4/2022 | 6/9/2022 | 0 | 1 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
864 | Alyx Shitposter's Judgement Day | 4 | Nirvλna201 | Link | Shitpost-ception with pretty colors. | Humor | 10/11/2021 | 10/11/2021 | 1 | 2 | 0 | 4 | 2 | 3 | 1 | |||||||||||||
865 | The Exterminator | 5 | pivi06 | Link | Link | Creative puzzle/combat map with 2 harrowing endings. Could use some sound design elements. | Puzzle | 6/4/2022 | 6/4/2022 | 3 | 2 | 2 | 3 | 3 | 3 | 1 | ||||||||||||
866 | CS:GO - Inferno | 8 | Azkabanos & ϟ kristi' | Link | It's always tough to properly rate ports but it does seem like a tremendous amount of solid work was put in here, and I really enjoyed inhabiting this space. The collision issues were my only major complaint. | Recreation | 6/10/2022 | 6/10/2022 | 0 | 2 | 0 | 5 | 4 | 5 | 4 | |||||||||||||
867 | The Mouse's Madhouse | 6 | mouse 🐭✌ | Link | Link | Visually trippy and twisted makes for a fun and funny experience. The baguette bridge will wow you. | Humor | 6/13/2022 | 6/15/2022 | 2 | 2 | 2 | 5 | 3 | 4 | 1 | ||||||||||||
868 | Liminal Tunnel | 6 | Burgerpocalypse | Link | This creator clearly has artistic talent based on the overall visual design of the level along with the artwork and comic we could see at the end. Entirely lacking in sound design and could have used a nice backing soundscape. | Showcase | 6/14/2022 | 6/14/2022 | 2 | 2 | 0 | 5 | 3 | 4 | 1 | |||||||||||||
869 | Combine Engine [SHORT MAP] | 7 | SpArky. | Link | Yes it's a single room but the space just felt very genuine and gave a decent impression of being in a moving train. Numerous enjoyable aesthetic elements to experience. | Showcase | 6/16/2022 | 6/16/2022 | 0 | 2 | 0 | 5 | 3 | 4 | 4 | |||||||||||||
870 | Half-Life 2 C17 Courtyard Remake | 6 | _kybernetik_ | Link | Overall a well made recreation though some visual assets could stand improvement, and a bit more sound design elements would complete it nicely. | Recreation | 6/22/2022 | 6/22/2022 | 0 | 2 | 0 | 5 | 3 | 3 | 3 | |||||||||||||
871 | Beer Factory Complete Edition | 5 | TheSecondGreek | Link | Some potential with a couple of laughs and some unexpected combat, but too short. | Humor | 7/3/2022 | 7/3/2022 | 1 | 2 | 3 | 5 | 3 | 3 | 3 | |||||||||||||
872 | Demon Core | 5 | GokuTofu | Link | Good for a quick fright or quick laugh. Dew it! | Horror | 7/11/2022 | 7/11/2022 | 1 | 2 | 0 | 3 | 2 | 3 | 2 | |||||||||||||
873 | Resistance Revenge 3: The Finale | 8 | Sibbo | Link | Link | Beautifully laid out and visually a feast. I felt like the environment was quite genuine. My main issues were performance problems, a lack of combat encounters, and an underwhelming ending, along with a few other minor gripes. Still a very enjoyable and immersive experience. | Campaign-style | 6/15/2022 | 6/17/2022 | 5 | 3 | 3 | 4 | 4 | 5 | 4 | ||||||||||||
874 | Superphone | 3 | TheHazardousEnviorment | Link | The lighting through the window is nicely done, and that's all I have to say. | Meme | 7/13/2022 | 7/13/2022 | 1 | 1 | 0 | 5 | 2 | 2 | 1 | |||||||||||||
875 | CP_STEEL [72 Hour Jam Edition] | 5 | tuberculicious | Link | Link | While far from complete, this map jam effort shows promise and talent. A bit of fun combat and a nice environment overall. | Recreation | 7/24/2022 | 7/24/2022 | 2 | 2 | 3 | 5 | 3 | 4 | 1 | ||||||||||||
876 | Baltiyskaya | 10 | blue monday | Link | Link | All facets of design were exceptional, aside from a few minor quibbles such as some immersion-breaking invisible walls. Somehow I missed the shotgun so perhaps it wasn't placed very obviously. None of that prevented me from having a fantastic time enjoying the environment as well as the challenging combat. | Campaign-style | 7/22/2022 | 7/26/2022 | 4 | 3 | 4 | 5 | 5 | 5 | 5 | ||||||||||||
877 | Survival Map 1 | 6 | 桃李果树 | Link | Link | Some aspects of the layout are quite excellent and stressful for an arena-style wave shooter. I definitely had some fun here, but did note some aspects that I felt needed refinement, such as numerous spots where you can fall to your death. I hope to see a few changes made because this can really be a very replayable wave shooter. | Wave Shooter | 7/27/2022 | 7/27/2022 | 0 | 5 | 4 | 5 | 4 | 3 | 1 | ||||||||||||
878 | Half-Life: Incursion | 10 | marnamai | Link | Link | Likely the most challenging outdoor combat map in the workshop. Extremely well polished, aesthetically perfect, laid out in a frightening fashion with so many angles of attack to worry about, and the most I've sweat in an Alyx mod in a long time! The only issues I noted were some mild performance problems, a wall that could be penetrated by bullets that needlessly got me killed at one point, and a couple of instances where the AI didn't push out of their cover. Minor compared to how much I enjoyed playing this! Thank you to Polygrove, marnamai, Ross, and everyone else who assisted in creating this masterpiece! | Wave Shooter | 7/28/2022 | 7/28/2022 | 5 | 5 | 5 | 4 | 5 | 5 | 5 | ||||||||||||
879 | Resistance Train 2: Choose Your Path | 10 | PizzaScientist | Link | Link | Massive step up from the original that continues the storyline with custom voice acting, provides multiple routes that you can take towards the ending, allows the player to experience both endings (plus a gnome ending for those intrepid enough to bring one), has a plethora of excellent scripted sequences, and was quite challenging throughout. I had a few minor gripes but I was absolutely engaged from beginning to end and enjoyed the variation the wide range of settings in the map offered. The gnome driving the train was a hilarious touch as well. | Campaign-style | 7/30/2022 | 7/30/2022 | 5 | 4 | 5 | 5 | 5 | 5 | 5 | ||||||||||||
880 | Rebel 3 | 7 | GokuTofu | Link | Link | A very challenging combat-oriented map that puts you in many situations where you are heavily outnumbered, but can sometimes use conflicting enemies against each other. The map shines with the overall layout and aggressive enemy pathing, but unfortunately has some significant VIS and other issues that affect the experience. Hopefully these are resolved in the near future. | Campaign-style | 7/30/2022 | 8/7/2022 | 5 | 3 | 5 | 5 | 3 | 3 | 4 | ||||||||||||
881 | Headcrab Town Patched (Kinda.) | 5 | HAWT DAWWG | Link | Link | Pretty good effort up until the the last section with the zombie-filled street. | Campaign-style | 7/25/2022 | 8/5/2022 | 2 | 2 | 4 | 5 | 3 | 4 | 1 | ||||||||||||
882 | Subsurface tension Chapter 1: Combatant | 7 | Nexu_ss (kaktuspoika) | Link | Link | While seemingly unfinished, the layout and music made for some excellent and challenging combats with several scary angles and mobile Combine. Visually, I loved the clutter that made the space feel very genuine. Hope this is expanded further. | Action | 8/3/2022 | 8/6/2022 | 2 | 3 | 5 | 5 | 4 | 4 | 3 | ||||||||||||
883 | FIRE FLIGHT | 8 | I_Monarch_I | Link | Unique aesthetics help drive this more open combat map that allows for multiple paths to your goal, providing different experiences on each playthru. Merciless doesn't seem appropriate for this map, but I loved it on Normal at 1.5x timescale. | Action | 8/18/2022 | 8/18/2022 | 4 | 4 | 4 | 4 | 4 | 4 | 5 | |||||||||||||
884 | the_backrooms | 6 | Zombiepig414 | Link | Link | Confused again in another Backrooms map. This has a ton of levels to explore which I think may will find appealing. Some VIS issues were noted, but the numerous trippy effects were enjoyable in VR. | Horror | 5/3/2022 | 5/22/2022 | 0 | 5 | 0 | 4 | 3 | 3 | 3 | ||||||||||||
885 | Misato's Apartment Recreation | 5 | Comfortable | Link | Recreation of an anime character's apartment. Some cool moments with the lighting and the apartment layout and structure was well done, but not much else to the map. | Recreation | 8/18/2022 | 8/18/2022 | 0 | 2 | 0 | 5 | 3 | 3 | 1 | |||||||||||||
886 | Test Map 2: Error Boogaloo | 5 | bag guy with a sword | Link | Link | What this map lacks in aesthetics (greybox and no sound design), it definitely makes up for in replayable combat with multiple paths at the end, ways to pit enemies against each other, and some intelligent nav from the Combine. | Action | 8/14/2022 | 8/14/2022 | 1 | 3 | 3 | 5 | 4 | 2 | 1 | ||||||||||||
887 | MURDERHOUSE #VM7 | 7 | Willhart | Link | Very unique mechanics involved to help you solve 5 murders. Some cool music, artwork, and a Sherlock Holmes cap and pipe to help you along. | Puzzle | 8/20/2022 | 8/20/2022 | 4 | 2 | 0 | 4 | 4 | 4 | 4 | |||||||||||||
888 | Eat the Killer #VM7 | 5 | SavageJoe | Link | Simple but fun little murder mystery map with a couple of unique elements such as a moving platform and the ability to eat copious amounts of pills. | Puzzle | 8/24/2022 | 8/24/2022 | 2 | 2 | 3 | 5 | 3 | 3 | 3 | |||||||||||||
889 | Ravenhorst #VM7 | 8 | λrokh | Link | Unlock the secret of what happened in Ravenholm with AI generated voices resembling Father Grigori, Judith Mossman, Dr. Breen and Alyx, among others. Some difficult combat with a few custom enemies such as a shotgun-wielding grunt and a modified Jeff. Not much of a mystery as the contest required, but still a great map. | Campaign-style | 8/24/2022 | 8/24/2022 | 4 | 3 | 5 | 5 | 4 | 4 | 4 | |||||||||||||
890 | Bivouac #VM7 | 9 | FrostEP | Link | An absolutely one-of-a-kind experience with unique mechanics, an art style totally different from HLA, and a couple of clever puzzles that take a bit of real thought. It does feel unfinished in some ways but the magnitude of the effort deserves high praise. I didn't quite get the correct ending but check out λrokh's video to see it done right: https://youtu.be/hYjjBT6gAtw?t=2000 | Puzzle | 8/26/2022 | 8/26/2022 | 5 | 2 | 0 | 5 | 5 | 5 | 4 | |||||||||||||
891 | Cornered | 10 | Citizen_001 | Link | Truly an exceptional map with so much to offer with new mechanics, unique scripted sequences, a deadly Hunter-Chopper, collapsing cover, and a tense outdoor battle finale. While there were some performance issues and a few other minor bugs, this map easily deserves my highest rating. Not compatible with Merciless as it breaks the first scripted battle. | Action | 8/27/2022 | 8/28/2022 | 4 | 4 | 5 | 4 | 5 | 5 | 5 | |||||||||||||
892 | de_bombspot_bitcoin | 7 | Vanx | Link | Link | Really nice recreation of a CS:GO map with numerous custom assets, collision on most of the assets, a small amount of combat if you engage a lever, and a visual monument to the opulence of a Bitcoin whale. My main complaint is a lack of sound design elements, but overall it was quite well done. | Recreation | 8/27/2022 | 8/31/2022 | 0 | 2 | 3 | 5 | 4 | 4 | 2 | ||||||||||||
893 | Silver Hill | 8 | ABSTRACT_DUCK | Link | Link | Really unique aesthetic and music, along with some really well done scavenging and combat. A few immersion breaking issues like invisible walls were a bit bothersome, and 1-2 more visual setpieces would have really brought it all together. Very close to exceptional. | Campaign-style | 8/21/2022 | 9/1/2022 | 4 | 3 | 5 | 4 | 4 | 4 | 4 | ||||||||||||
894 | AGladiators | 7 | frageelay | Link | Link | A fun recreation of the Assault game from American Gladiators followed by some additional tangling with Combine forces coming from 6 different entrances in the arena. The AG logo and music was nicely incorporated. | Action | 8/30/2022 | 9/9/2022 | 2 | 4 | 4 | 5 | 4 | 3 | 4 | ||||||||||||
895 | Arcane Path - Part 1 | 6 | Mind_27 | Link | Link | A good start with a pretty good map layout with a couple of unique combat encounters. There are some performance issues, a lack of sound design is definitely felt throughout, and storyline elements are absent entirely. Some changes to address that would round out the map nicely. | Campaign-style | 8/27/2022 | 9/1/2022 | 4 | 2 | 3 | 4 | 3 | 3 | 1 | ||||||||||||
896 | Back Alley Remake | 8 | mrcharhead | Link | Link | A fantastic improvement on the original in every way. A nice mix of exploration, combat, and a few environmental storytelling elements. A bit more sound design, some more variation of environments, some more clutter, and more battles would have put this into the exceptional category for me. All that said I really enjoyed the map a great deal and the level design was excellent. | Campaign-style | 9/10/2022 | 9/10/2022 | 4 | 2 | 3 | 5 | 5 | 4 | 4 | ||||||||||||
897 | Dark Souls 3 - Round Plaza | 4 | Lokiv | Link | Port of a fairly small section of Dark Souls 3. The skybox was really cool here, as were some of the custom assets, but items such as the grasses and lack of collision on areas of the railing would have been nice to see. Custom music would have been appreciated as well. | Recreation | 9/12/2022 | 9/12/2022 | 1 | 1 | 0 | 5 | 2 | 3 | 1 | |||||||||||||
898 | Suspense - Cursed Hospital | 7 | λrokh | Link | A nicely creepy and unnerving horror map for the #Analog Horror Map Jam. I liked that it focused less on jumpscares and more on providing a dark atmosphere. | Horror | 9/15/2022 | 9/15/2022 | 2 | 2 | 0 | 5 | 4 | 4 | 4 | |||||||||||||
899 | Willhart's House Of Jump Scares - Retro Station | 7 | Willhart | Link | Loved the invisible enemies and the fact that the jumpscares were all amusing. Aside from the AI Disabled bug, this map was great all around. | Horror | 9/14/2022 | 9/15/2022 | 2 | 2 | 4 | 5 | 4 | 4 | 4 | |||||||||||||
900 | hazard01.bsp | 7 | Fr0dech | Link | A nice throwback to HL2 with some creepy visual and sound design elements. | Horror | 9/14/2022 | 9/14/2022 | 1 | 2 | 0 | 5 | 4 | 4 | 4 | |||||||||||||
901 | Alyx's Nightmare | 6 | blue monday | Link | Link | A nice little combat/horror map for the Analog Horror map jam, though I'd say the horror elements were a bit muted aside from the creepy facade to the building. I was also able to skip a large portion of the map at one point, but played it again fully on Merciless which worked well. | Horror | 9/15/2022 | 9/15/2022 | 1 | 2 | 2 | 5 | 3 | 4 | 4 | ||||||||||||
902 | 11:48 PM September 16th | 8 | paradox | Link | Time to T.H.I.N.K. your way out of this mess. I loved the embedded video, especially the throwback to the X-Files and the custom emergency warning. Try a few options for how to resolve your situation. | Horror | 9/17/2022 | 9/17/2022 | 1 | 3 | 0 | 5 | 4 | 5 | 4 | |||||||||||||
903 | Seesaw Bridge V2 | 8 | AsG_Alligator | Link | Link | A quality remake of the author's previous remake of this HL2 map. Visually it's a nice step up with the fogginess of the previous version replaced by a clear view of the environment. In retrospect, I likely rated the previous version too high, visually, but this is clearly more visually appealing. A few minor bugs and performance issues kept this out of the exceptional category for me, but just barely. | Recreation | 9/17/2022 | 9/17/2022 | 4 | 3 | 2 | 4 | 4 | 5 | 5 | ||||||||||||
904 | Space Door | 3 | Willhart | Link | Mostly a testbed map for the author. The AI-generated textures were interesting, but the map didn't really have any horror elements for me and was lacking in design overall. | Showcase | 9/20/2022 | 9/20/2022 | 1 | 1 | 0 | 5 | 2 | 2 | 2 | |||||||||||||
905 | [Portal 2] An Accent Beyond | 8 | NoBoi | Link | Beautiful and faithful recreation of one of the escape scenes from Portal 2, including the opportunity to foolishly listen to GlaDOS with the expected result. It would be nice to see the portal gun refined a bit more as it's still a bit janky. | Recreation | 9/21/2022 | 9/21/2022 | 2 | 2 | 0 | 5 | 4 | 5 | 5 | |||||||||||||
906 | Starbase Lambda | 7 | λrokh | Link | A fun little map jam creation full of custom visual and audio assets, and a chance to use your crowbar for good. The jumpscares were nicely done as well. | Horror | 9/23/2022 | 9/25/2022 | 2 | 2 | 1 | 5 | 4 | 4 | 4 | |||||||||||||
907 | Combat Exercise 2 | 7 | Schrader | Link | Link | A nicely challenging and well laid out combat-oriented map with 2 distinct waves. Kill the Combine and rescue Eli. While it's not visually complete and has some dev textures, it's also extremely replayable and just plain fun. | Action | 9/24/2022 | 9/24/2022 | 2 | 4 | 4 | 5 | 5 | 3 | 3 | ||||||||||||
908 | Follow The Light | 7 | Willhart | Link | Willhart always incorporates some unique mechanics in his maps and this is no exception. As an entry in the psychological horror map jam, it definitely succeeded. I felt the tension throughout trying to stay in the light. | Horror | 9/24/2022 | 9/24/2022 | 1 | 2 | 0 | 5 | 4 | 3 | 4 | |||||||||||||
909 | Downtown Remake ( From the original Garry's Mod map) | 7 | Mayer | Link | Though I haven't seen the original, there was plenty to enjoy in this non-combat remake, especially as it was the creator's first S2 map. Most of the technical aspects were well done. | Recreation | 9/25/2022 | 9/25/2022 | 0 | 2 | 0 | 5 | 3 | 4 | 3 | |||||||||||||
910 | Exercise 1 | 7 | Schrader | Link | Link | Definitely my favorite remake of the Valve Combine Combat Encounter map that incorporates a nice arty pass, music, and adjustments to the layout, etc. Short but fun and replayable. | Action | 9/25/2022 | 9/25/2022 | 2 | 3 | 3 | 5 | 4 | 4 | 3 | ||||||||||||
911 | Computer Adventure | 10 | SHAPES | Link | Link | This map easily sits atop the Mt. Rushmore of challenging comedy maps along with SavageJoe's Dirge of Alex Jones Campaign. One of the funniest experiences I've ever had in VR that was an absolute delight to play, but also very challenging at times on Merciless which is always what I crave. A masterpiece! | Humor | 10/2/2022 | 10/2/2022 | 5 | 5 | 4 | 5 | 5 | 5 | 5 | ||||||||||||
912 | Get out the House | 7 | Wydrop | Link | Link | Solidly made horror/puzzle map with a nice Resident Evil vibe. Aside from some lighting issues, the map is quite well made with some unique puzzles and appropriate ambient music. The game instructor is used at times to display info/clues so keep that in mind if you have it disabled. | Horror | 10/2/2022 | 10/2/2022 | 3 | 2 | 3 | 5 | 4 | 3 | 4 | ||||||||||||
913 | Paint Your World | 6 | Fr0dech | Link | Link | Short but quite creative with a few spooky surprises. | Horror | 10/10/2022 | 10/12/2022 | 1 | 2 | 3 | 5 | 4 | 4 | 4 | ||||||||||||
914 | The Undertow | 10 | Dormin & Higgue | Link | Link | An absolutely masterful remake of Club 17 by two incredibly talented members of the modding community. The aesthetics are mind-blowing in both there quality and uniqueness, transporting you to a place that feels extremely unlike anything you have yet experienced in HLA. Even more important to me was the story elements which provided context throughout and ultimately a connection to the rest of the HL universe. DLC-quality! I will say that I found the map to be too easy, even on Merciless Hard, which will likely reduce the replayability for me, but also make it appealing to a wider audience. I also thought that Deadeye toying with me by giving me a chance to succeed and then having it backfire on him was a bit silly much like in the old Bond movies and it stole a bit of the shine for me at the end. That was heavily redeemed during the denouement which nicely capped off the experience. Fantastic effort all around! | Campaign-style | 10/14/2022 | 10/14/2022 | 5 | 3 | 3 | 5 | 5 | 5 | 5 | ||||||||||||
915 | Basic Apartment | 5 | ChiefMilk | Link | A simple apartment setting which was quite well done, technically. The surrounding environment looked good and the there were only a couple of minor issues. | Non-Combat | 10/23/2022 | 10/23/2022 | 0 | 2 | 0 | 5 | 3 | 4 | 1 | |||||||||||||
916 | Abandoned Mall | 6 | ChiefMilk | Link | What secrets lie in an abandoned mall on a map released on Halloween? | Horror | 10/31/2022 | 11/2/2022 | 2 | 2 | 0 | 5 | 4 | 3 | 1 | |||||||||||||
917 | Gothic Architecture Study | 6 | Rice | Link | Nice showcase of a gothic architectural style in HLA, though without any art pass as of yet. Cool proof of concept for sure. | Showcase | 10/30/2022 | 11/1/2022 | 0 | 2 | 0 | 5 | 3 | 4 | 2 | |||||||||||||
918 | Courtyard | 5 | ChiefMilk | Link | Simple but believable recreation of the Matrix Reloaded courtyard set without for exploration only (no combat). | Recreation | 11/5/2022 | 11/5/2022 | 0 | 2 | 0 | 4 | 3 | 3 | 1 | |||||||||||||
919 | Last Stop #spooktober2022 | 7 | DatoneCatintheCorner | Link | Link | Clever use of Jeff, puzzles, and tight spaces make this a challenging horror experience. I did encounter some bugs such as my pistol not working at one point and the AI Disabled bug, but I expect those will be resolved in updates. | Horror | 11/1/2022 | 11/1/2022 | 2 | 2 | 2 | 5 | 3 | 4 | 4 | ||||||||||||
920 | Can a canned CAN can a CAN | 7 | ABSTRACT_DUCK | Link | I CAN't even! Creative with offbeat humor and some unique new mechanics. Needs polish but fun for a playthru, regardless. | Horror | 10/31/2022 | 10/31/2022 | 2 | 2 | 1 | 5 | 4 | 3 | 3 | |||||||||||||
921 | Do it for Her #spooktober22 | 6 | Drakon2689 | Link | Link | Take a trip to a creepy, abandoned pharmacy to save your wife's life. I would have enjoyed this more if the scope was a bit more robust, but it was good for a contest map and would love to see it expanded. | Horror | 10/31/2022 | 10/31/2022 | 2 | 2 | 2 | 5 | 3 | 3 | 3 | ||||||||||||
922 | Creek Wood Avenue | 9 | λrokh | Link | Link | Really creative horror experience with unique mechanics, scripted sequences, and puzzles. Aside from a couple of issues, an exceptional experience from start to finish. | Horror | 10/31/2022 | 10/31/2022 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | ||||||||||||
923 | OPERATOR | 10 | CementStairs | Link | Both a horror map and an arena shooter rolled into one. The layout for optimal CQB in each section seemed well thought out and playtested. This definitely has a very replayable vibe as a result much like Gunman Contracts, especially thanks to the single headshot and two bodyshot kills on every enemy. No need for Merciless here, but experimenting with the timescale would be fun on repeat playthrus. | Horror | 11/1/2022 | 11/9/2022 | 2 | 5 | 4 | 5 | 5 | 5 | 5 | |||||||||||||
924 | Tomas2886cz Adventures | 6 | Saukr | Link | Link | I enjoyed the layout of this map with a nice variation of scenery along the way, but a few technical and visual issues should be addressed. A bit more sound design would be appreciated as well. | Campaign-style | 11/20/2022 | 11/21/2022 | 3 | 2 | 3 | 5 | 3 | 3 | 2 | ||||||||||||
925 | LEVITATION | 9 | FMPONE | Link | Link | Beautifully crafted in nearly every way with care and thoughtfulness, especially in the areas of varying and believable set pieces, complex head-swiveling Combine encounters, numerous new mechanics, and overall scope. Unfortunately it has quite a few bugs and performance issues that need to be resolved before I can give it a 10, as they certainly detracted from the overall experience. | Campaign-style | 11/25/2022 | 11/25/2022 | 5 | 4 | 5 | 4 | 4 | 5 | 5 | ||||||||||||
926 | Apt. 2 | 7 | SPLITSHOCK | Link | Just a very nicely designed interior space with excellent lighting. A couple of minor issues only but it could use sound design elements. | Non-Combat | 11/9/2022 | 11/20/2022 | 0 | 2 | 0 | 5 | 4 | 5 | 1 | |||||||||||||
927 | "prop_physics" stress test: 3D puzzle | 6 | _nico86 | Link | Both maps provide fun examples of unique physics puzzles that could be incorporated nicely in other maps. | Puzzle | 12/4/2022 | 12/4/2022 | 0 | 3 | 0 | 5 | 4 | 3 | 1 | |||||||||||||
928 | "prop_physics" stress test: ball labyrinth | 6 | _nico86 | Link | Both maps provide fun examples of unique physics puzzles that could be incorporated nicely in other maps. | Puzzle | 12/3/2022 | 12/3/2022 | 0 | 3 | 0 | 5 | 4 | 3 | 1 | |||||||||||||
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