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1 | Vital Characteristics | Player | Gavinfoxx | NOTE TO OM: Character overgeared to show concept / gear goals | ||||||||||
2 | Name | Race | Color | Mane | Cutie Mark | Level | Curr.xp | Next level | Age | Karma | ||||
3 | "The Creator" (name to choose later, possible idea: Belle Bearing) | Earth Pony | Spatula, Wrench & Gun Barrel Cleaning Brush forming a triangle | 11 | 28000 | 66000 | Color code legend: | |||||||
4 | Orange fields contain formulas which SHOULD NOT be edited. These will automatically calculate values based on other fields. | |||||||||||||
5 | Description | |||||||||||||
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8 | Yellow fields contain formulas which COULD be replaced with static values, but I recommend simply adding adjustments to the end of the existing formula. For example, if you take 30 points of damage, instead of replacing the value in A26 with the new value, add -30 to the formula. This helps with keeping track of changes, in case something gets mixed up. | |||||||||||||
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10 | "If only the wastes could see how easy it is to choose to rebuild. Maybe they can be given hope." | |||||||||||||
11 | SKILLS | |||||||||||||
12 | Skill name | Total | Rank | Base % | Tag | Bonus Effects | ||||||||
13 | Special Talent: Mechanics / Virture: Honesty | Barter | 12 | 0 | 2xCHA + LCK/2 | |||||||||
14 | Battle Saddles | 12 | 0 | 2xEND + LCK/2 | ||||||||||
15 | SPECIAL | Total | +/- | Base | Explosives | 18 | 0 | 2xPER + LCK/2 | ||||||
16 | STR | 5 | 0 | 5 | Lockpick | 18 | 0 | 2xPER + LCK/2 | ||||||
17 | PER | 8 | 2 | 6 | Magic Weapons | 18 | 0 | 2xPER + LCK/2 | ||||||
18 | END | 5 | 0 | 5 | Medicine | 25 | 3 | 2xINT + LCK/2 | ||||||
19 | CHA | 5 | 2 | 3 | Melee Weapons | 12 | 0 | 2xSTR + LCK/2 | ||||||
20 | INT | 10 | 0 | 10 | Mechanics | 105 | 63 | 2xINT + LCK/2 | 15 | 5 | ||||
21 | AGI | 6 | 0 | 6 | Science | 14 | 0 | 2xINT + LCK/2 | ||||||
22 | LCK | 5 | 0 | 5 | Heal Rate | 3 | Firearms | 70 | 41 | 2xAGI + LCK/2 | 15 | |||
23 | Sneak | 14 | 0 | 2xAGI + LCK/2 | ||||||||||
24 | HITPOINTS | AP | Armor | Perfect (+2 DT), Ah Fixed It (+2 DT), Earth Pony Artisan (resists degrading), Reinforced Leather Armor (+10 DT) with Perfect (+2) / Ah Fixed It (+2), Earth Pony Artisan, Leather Cape (+2) and Perfect (+2DT), Ah Fixed It (+2DT), Earth Pony Artisan, Leather Helmet with Visor (+4 DT, +1 Per) and with rx, polarized green-shaded Leather Aviator Goggles (+1 Per) and Leather-Strapped Filtration Mask (5% radiation and poison resist) | Speech | 12 | 0 | 2xCHA + LCK/2 | ||||||
25 | Current | Total | 73 | DT | DR | Condition | Survival | 95 | 63 | 2xEND + LCK/2 | 15 | 5 | ||
26 | 165 | 165 | 28 | 0 | Perfect | Unarmed | 12 | 0 | 2xEND + LCK/2 | |||||
27 | SP available | 0 | ||||||||||||
28 | Head | Torso | R Foreleg | L Foreleg | R Hindeg | L Hindleg | Additional Effects | Duration | SP/level | Rads | Sickness | |||
29 | 82 | 82 | 82 | 82 | 82 | 82 | 17 | 0 | None | |||||
30 | Rad / Poison Resistance | Score | Total SP earned | Total SP spent | ||||||||||
31 | Weapon | Earth Pony Artisan (50% chance to not be damaged by critical fumble), Minecrafted (Gains Armor Piercing Light), Perfect (*1.1 base [effective +4] dam, +2 effective luck), Ah Fixed It (+2 dam) Replica Fleur De Liseli Carbine (32++ default dam, 25 default ap, silent, unique version of Marelin Suppressed .45 Camp Carbine), With Custom Action (-5 AP), Forged Receiver (degrade every 4 critical fails rather than 3), With Match Barrel (+5 to hit), Red Dot Sight (+10 to hit at point blank and short range when on, -10 to stealth when activated against targets that could see the dot, useless beyond short range, only on non-long range weapons or long range weapons with carbine rule and pistol ammo) and 3x Night Vision Scope (Gives Night Vision and ignore 10% of penalties past short range), with 3-point leather rifle sling (only 10 ap to ready weapon, can run at full speed with out without mouth-holding weapon) | 14 | 14 | 22 | 170 | 0 | |||||||
32 | Damage (total) | Condition | Range | Crit Success Range | 1-5% | |||||||||
33 | 41++, 20 AP | Perfect | Long, Carbine (no penalty for point blank), Silent (integrated silencer), Armor Piercing (Light) | Crit Fail Range | 96-100% | |||||||||
34 | Ammunition | Current | Capacity | Ammo Type | ||||||||||
35 | +P SWC Hoof Loaded .45 ACP (+3 dam -4 target DT, +1% crit fail chance) | 10 | 10 | .45 ACP | Carry Weight | 150 | ||||||||
36 | Bottlecaps | 100 | Current Weight | 123.5 | ||||||||||
37 | Weapon | Earth Pony Artisan (50% chance to not be damaged on crit fumble), Perfect (*1.1 base [effective +3] dam, +2 effective luck), Ah Fixed It (+2 Dam), Silenced, Minecrafted (Armor Piercing Light), Match Barrelled (+5 to hit), Colt .45 OMWS (28+) with Extended Mags (+3 ammo) and Laser Sight (+5 to hit at pb and short, -10 sneak when activated at targets that could see it), with HD Slide (degrade every 4 critical fails rather than 3) with Flashlight (directional light, -25 sneak when activated against targets that could see it) with Leather Quick Draw Holster (only 10 AP to draw weapon) | ITEMS | |||||||||||
38 | Damage (total) | Condition | Range | Name | WT Total | Notes | Val Per/ Total | |||||||
39 | 36+, 15 AP | Perfect | Short, Silent, Armor Piercing (Light) | Saddle Bags | 5 | Carry all this stuff! | 10 | |||||||
40 | Ammunition | Current | Capacity | Ammo Type | 10x Weapon/Armor Repair Kit | 2 | Repair Weapons or Armor. 8 In vehicle. | |||||||
41 | +P SWC Hoof Loaded .45 ACP (+3 dam -4 target DT, +1% crit fail chance) | 10 | 10 | .45 ACP | Harness | 3 | She pulls the vehicle with this. It has a light on it. | |||||||
42 | 18 .45 Auto Extended Mags (10 bullets each) with SWC (-2 extra enemy DT) Hoof-Loaded to +P (+3 Dam -2 enemy DT +1% crit fail) Bullets (180 bullets) | 5 | Custom hoof-loaded ammo. One is on Bandoleer. 12 are in vehicle. | |||||||||||
43 | Magic | Movement (in yards) | Low-Tech Blacksmithing and Smelting Tools | 0 | Only those tools which are actually portable. Will need larger setup. In vehicle. | |||||||||
44 | VER | POT | Strain | Curr.Strain | Basic | Sprint | .45 SWC reloading dies and casts and Ammo Schematics | 0 | Portable tools; will need reloading bench & smelter. In vehicle. Rare. | |||||
45 | 8.5 | 17 | 2x Coffee Thermos with carrying strap | 4 | Holds Coffee or other Liquids (2 Drinks per Thermos; Full of Survivalist's Coffee [+6 HP, +12 AP & reduces sleep deprivation for 1H 15M]) | |||||||||
46 | Screwdriver | 0.5 | 1 | |||||||||||
47 | PERKS | Good Combat Knife | 1 | Mainly used as a tool | ||||||||||
48 | Name | Type | Notes | Earplugs | High-end earplugs designed for musicians, to reduce loud noises while not much reducing quieter noises or ability to hear; worn unless stated otherwise | |||||||||
49 | Four Eyed | Trait | +1 PER w/glasses, -1 without | Maintenance Kit | 0 | In vehicle | 20 | |||||||
50 | Heightened Horse Sense: Hearing | Trait | +2 PER in any situation that could use hearing; sense is more prone to damage or being overwhelmed from loud noises | 50 .45 ACP Cases | 0 | In vehicle | ||||||||
51 | Egghead | Perk L1 | +2 Skill Points per level | Jar of Pistol Powder (200) | 0 | In vehicle | ||||||||
52 | Extra Special | Perk L2 | Charisma +1 | 2 Box of Large Pistol Primers (50) | 0 | In vehicle | ||||||||
53 | Extra Special | Perk L3 | Charisma +1 | Lead (200) | 0 | In vehicle | ||||||||
54 | Bookworm | Perk L4 | Extra Bonus from Books, which give mini-perks, which are better with this perk | Bedroll | 0 | For Setting Up Camp. In vehicle. | ||||||||
55 | Ah Fixed It! | Perk L5 | +2 Damage, +2 Dt, or +5 Skill Bonus when repairing an item with a like item | Compass | ||||||||||
56 | Ammo Crafter | Perk L6 | 2x as likely to recover cases & hulls, all ammo crafting recipes unlocked | Shovel | 0 | For Digging! | ||||||||
57 | Survivalist | Perk L6 Bonus | cooked/brewed (not via alchemy, just normal survival) consumables have 25% better positive effects; doesn't work on simple Water (though making water into weak tea...) | 5x Purified Water | 0 | +15 HP. All in vehicle. | ||||||||
58 | Earth Pony Magic Artisan R1 | Perk L7 | 5x Empty Water Bottles | 0 | In vehicle | |||||||||
59 | Earth Pony Magic Artisan R2 | Perk L8 | 5x Survivalist's Homebrewed Ice Cold Sparkle Cola | 5 | +33 Hit Points (15 * 1.25 + 15), +3 Rads. Earth pony magic to maintain temperature. | |||||||||
60 | Earth Pony Magic Artisan R3 | Perk L9 | Self-Crafted items resist crit fumble degrading by 50%, normal degrading by 100% | Schematic for Colt .45 Auto | 0 | "Remember the first rule of gunfighting - Have a gun." In Vehicle. | ||||||||
61 | Sparkle Brewer | Perk L10 | Can make exotic types of Sparkle Colas out of Sparkle Colas and Homebrew Sparkle Colas using Survival | 3x Survivalist's Homebrewed Sparkle Cola Quartz | 3 | +25 HP (20*1.25), Negates Low Light Penalty for 1 Hour 15 minutes, +10 Rads | ||||||||
62 | On My Honor | Perk L11 | Get Badges from Achievements which give mini-perks | 5x Empty Soda Bottles | 0 | In vehicle | ||||||||
63 | Minecrafting | Perk L11 Bonus | Add gems or crystals (and possible sparkle micro breeder) to weapons to give them armor piercing light (or armor piercing if already have armor piercing light) | Good, Winterized, Golden-Gecko-Leather Reinforced, Ah Fixed It (Lockpick), Reinforced Utility Barding (Cold Environment Protection, 4 DT, +5 Mechanics, +10 Lockpick, +10 Rad Resist) | 0 | Her first Armor, initially was simple utility barding (equivalent to stable utility jumpsuit, but not specific to a stable), has been modified over the course of her career. In vehicle. | ||||||||
64 | Sewing Kit | 5 | ||||||||||||
65 | Lantern | 2 | Uses Sparkle Micro Breeder for power. Can hang off of armor | 10 | ||||||||||
66 | 3x Sparkle Micro Breeders | 0 | Also has associated parts from recharger pistols, for powering things. In vehicle. | |||||||||||
67 | 5x Misc Gems and Crystals | 0 | For use with Minecrafting Perk. In vehicle. | |||||||||||
68 | 5x Rad-Eating Cave Fungus | 5 | For Crafting, radiation removal. These are more renewable than Rad-Away | |||||||||||
69 | 5x Green Herbs | 0 | For Crafting. In vehicle. | |||||||||||
70 | 5x Blue Herbs | 0 | For Crafting. In vehicle. | |||||||||||
71 | 5x Red Herbs | 0 | For Crafting. In vehicle. | |||||||||||
72 | Crowbar | 2 | When you need to get in somewhere that locked | |||||||||||
73 | Vehicle Description: Belle travels with a simple two-wheeled electric cart, designed to be primarily pony powered, with a Magic Fission-Battery powered, alternator-charged electrical assist for getting the thing going and getting up hills. It is camouflaged, albeit in an 'all-terrain' pattern which only works somewhat well, but at least doesn't draw attention to itself, and the cart is mostly just a car-style trunk. This is where she keeps her equipment when not in use. The internals to the cart with the battery and motor are locked with an identical lock to the trunk. | Glass Milk Jug | 0 | For purifying Water. Has End Cut off, filled with sand and charcoal. In vehicle. | ||||||||||
74 | Surgical Tubing | 0 | For Purifying Water. In vehicle. | |||||||||||
75 | Coffee Pot | 0 | For Making Coffee & Purifying Water. In vehicle. | |||||||||||
76 | 9x Hoof-Foraged Berries/Roots/Edible Grasses/Fruits/Edible Bark | 9 | Amount she can get with daily foraging, particulars depend on local area | |||||||||||
77 | 1 Soap (equivalent to Abraxo): 2 uncooked (fatty) meats, Tin Can (not consumed), Purified Water. 50 Survival. | Geiger Counter | 3 | Should that be Grogar Counter? Detects Rads | ||||||||||
78 | 1 Tannin-Infused Water (Equivalent to Turpentine): 4 Tannin Barks, Purified Water. 30 Survival | Box of Materials | 0 | In vehicle | ||||||||||
79 | 1 Tea: 1 Tannin Bark or 1 Root, Purified Water, 30 Survival (Survivalist works on this, to get Survivalist-Enhanced Water) | Bundle of Components | 0 | In vehicle | ||||||||||
80 | 5 Purified Water: Glass Jug (with end cut off, not consumed), 1x Radaway or Radiation Purge Potion (Bottle not consumed), Surgical Tubing (not consumed), 2x any of Coffee Pot or Glass Pitcher (not consumed). 30 survival | Food Sanitizer | 7 | Half Rads of eaten food | ||||||||||
81 | Alchemy Kit with Kettle replaced by Hot Plate | 0 | For Cooking and simple Alchemy. In vehicle. | |||||||||||
82 | 1 Blood Guard: Cave Fungus, Foraged Fruits, Foraged Roots (counts as food, not chem or alchemical thing, so Survivalist works on it). +15 HP, +25 Poison Resistance (1 Hour). 25 Survival. Not an Alchemy recipe, a survival food recipe. | 5x Hoof-Foraged Grains | 5 | For Making Flour for Wonderglue | ||||||||||
83 | 3 Wonderglue: 2 hoof-foraged berries, 1 flour, 1 Purified Water, 2 empty water bottles. Req Survival 40. | 5x Wonderglue | 0 | Can be made with Survival/Alchemy, she has the trick. In vehicle. | ||||||||||
84 | 1 Homebrew Sparkle Cola: 1 hoof-foraged berries, 1 green herbs, 1 empty soda bottle, 1 bottle cap, 1 purified water: also end up with empty water bottle. | 10x Survivalist's (*1.25 of cooked hp for +7 hp) Cooked (+15 hp, *.5 rad) Radhog (+15 hp, +6 rad) Wonder (+15 hp) Meat | 3 | With Food Purifier, +52 hp, +1 Rads. 7 in vehicle. | ||||||||||
85 | 2 Ice Cold Sparkle Cola: 3 Sparkle Colas, end up with 1 extra empty soda bottle, 1 cap. Need Perk (90 Survival or Science & L10 Required) | Lighter | ||||||||||||
86 | 1 Sparkle Cola RAD: She doesn't make this as it is addictive! | 3x Healing Potion | 3 | 1x On Bandoleer. Heals 20+2D10 (from Medicine skill) Hit Points to self. | ||||||||||
87 | 1 Sparkle Cola Quartz: 3 Sparkle Colas or Ice Cold Sparkle Colas, end up with 2 empty soda bottles, 2 caps. Needs Perk (90 Survival or Science required and L10 required). | Schematic to Marelin .45 Suppressed Carbine | The Non Unique version. In Vehicle. | |||||||||||
88 | 1 Flour: 2 Hoof-Foraged Grains. Require 15 survival. | 3x Antivenom | 3 | Cures Poison. 1 in Bandoleer. | ||||||||||
89 | 1 Rushing Water: 1 Jet, 1 Purified Water, Survival 50 (no chance of addiction or negative effects!). End up with also Empty Jet Inhaler | 3x Survivalist's Blood Guard | 3 | +18 HP, +31 Poison Resistance for 1 Hour, 15 Minutes. Food. | ||||||||||
90 | SWC .45 ACP bullets: appropriate lead casts for this non standard shape and Ammo Crafter or Schematics. These have -2 DT vs normal bullet shapes, but otherwise same requirements as other bullets. | 3x Doctor's Bags | 0 | Heal Limbs! One of the few things she's going to have to buy or scavenge | ||||||||||
91 | 3 Jet: 1 Pressure Cooker (not expended), 1 Dung from Specially-Fed Brahmin, Survival 50 or Science 50. She only makes this along the way to make Rushing Water, which isn't addictive. | Schematic for Colt .45 OMWS | "Offensive Mouthgun Weapon System". Unique Colt .45 Auto Pistol. In Vehicle. | |||||||||||
92 | 1 Survivalist's Blood Guard: Rad-Eating Cave Fungus, Foraged Fruit, Foraged Root. +18 HP, +31 Poison Resistance for 1 Hour 15 Minutes. 25 Survival, Need Perk. | Good Quality Colt .45 Auto | Backup Pistol. In Vehicle. | |||||||||||
93 | 1 Survivalist's Coffee: <Ingredients to be determined> | 8x Venom Sacks | 0 | For Making Antivenom. In vehicle. | ||||||||||
94 | This character has a few implied quests in her history, any of which could be done at game start, where she would be less equipped before she did them. | 10x Bobby Pins | For Lockpicking, not that she's good at it | |||||||||||
95 | Quest 1: Take care of a major radhog infestation somewhere. Then she would use the fat for soap, the skin for leather, the meat for eating, and she found a freezer for storing the meat (even jerky won't last forever), etc. etc. | Bandoleer | 3 | 3 Items may be accessed at half AP | ||||||||||
96 | Quest 2: At some point, she quested for her vehicle and the parts to get her vehicle repaired, and maybe some favors for somepony whose help she needed to fix it | 3x Survivalist's Root & Bark Tea | 3 | Purified Water with Survivalist's Bonus: +18 HP (15*1.25) | ||||||||||
97 | Quest 3: Earlier in her career, she probably favored 9mm and 10mm, She probably had to go quest for some dies for a 10mm +P load that wouldn't break or warp the brass or damage guns, and used suppressed 10mm lever rifle and 10mm suppressed pistol early on. This is entirely before she started making the switch to .45 acp. But the main issue is -- she doesn't like loud noises! | Main Weapon | 10 | Here For Weight Management. Weight after mods. | ||||||||||
98 | Secondary Weapon | 4 | Here For Weight Management. Weight after mods. | |||||||||||
99 | Quest 4: At some point, she went on a quest to the ruins of an audiologist's or musician's supply shop or something to get some really good custom earplugs. And the hospital district was probably full of raiders or something getting high off of drugs, maybe with a mad doctor or two! | One Pony Tent | 0 | In vehicle | ||||||||||
100 | Hygeine Kit (Including old school hygeine brushes) | 0 | In vehicle |