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Vital CharacteristicsPlayerGavinfoxxNOTE TO OM: Character overgeared to show concept / gear goals
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NameRaceColorManeCutie MarkLevelCurr.xpNext levelAgeKarma
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"The Creator" (name to choose later, possible idea: Belle Bearing)Earth PonySpatula, Wrench & Gun Barrel Cleaning Brush forming a triangle112800066000Color code legend:
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Orange fields contain formulas which SHOULD NOT be edited. These will automatically calculate values based on other fields.
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Description
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Yellow fields contain formulas which COULD be replaced with static values, but I recommend simply adding adjustments to the end of the existing formula. For example, if you take 30 points of damage, instead of replacing the value in A26 with the new value, add -30 to the formula. This helps with keeping track of changes, in case something gets mixed up.
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"If only the wastes could see how easy it is to choose to rebuild. Maybe they can be given hope."
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SKILLS
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Skill nameTotalRankBase %TagBonus Effects
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Special Talent: Mechanics / Virture: HonestyBarter1202xCHA + LCK/2
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Battle Saddles1202xEND + LCK/2
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SPECIALTotal+/-BaseExplosives1802xPER + LCK/2
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STR505Lockpick1802xPER + LCK/2
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PER826Magic Weapons1802xPER + LCK/2
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END505Medicine2532xINT + LCK/2
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CHA523Melee Weapons1202xSTR + LCK/2
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INT10010Mechanics105632xINT + LCK/2155
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AGI606Science1402xINT + LCK/2
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LCK505Heal Rate3Firearms70412xAGI + LCK/215
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Sneak1402xAGI + LCK/2
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HITPOINTSAPArmorPerfect (+2 DT), Ah Fixed It (+2 DT), Earth Pony Artisan (resists degrading), Reinforced Leather Armor (+10 DT) with Perfect (+2) / Ah Fixed It (+2), Earth Pony Artisan, Leather Cape (+2) and Perfect (+2DT), Ah Fixed It (+2DT), Earth Pony Artisan, Leather Helmet with Visor (+4 DT, +1 Per) and with rx, polarized green-shaded Leather Aviator Goggles (+1 Per) and Leather-Strapped Filtration Mask (5% radiation and poison resist)Speech1202xCHA + LCK/2
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CurrentTotal73DTDRConditionSurvival95632xEND + LCK/2155
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165165280PerfectUnarmed1202xEND + LCK/2
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SP available0
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HeadTorsoR ForelegL ForelegR HindegL HindlegAdditional EffectsDurationSP/levelRadsSickness
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828282828282170None
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Rad / Poison ResistanceScoreTotal SP earnedTotal SP spent
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WeaponEarth Pony Artisan (50% chance to not be damaged by critical fumble), Minecrafted (Gains Armor Piercing Light), Perfect (*1.1 base [effective +4] dam, +2 effective luck), Ah Fixed It (+2 dam) Replica Fleur De Liseli Carbine (32++ default dam, 25 default ap, silent, unique version of Marelin Suppressed .45 Camp Carbine), With Custom Action (-5 AP), Forged Receiver (degrade every 4 critical fails rather than 3), With Match Barrel (+5 to hit), Red Dot Sight (+10 to hit at point blank and short range when on, -10 to stealth when activated against targets that could see the dot, useless beyond short range, only on non-long range weapons or long range weapons with carbine rule and pistol ammo) and 3x Night Vision Scope (Gives Night Vision and ignore 10% of penalties past short range), with 3-point leather rifle sling (only 10 ap to ready weapon, can run at full speed with out without mouth-holding weapon)1414221700
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Damage (total)ConditionRangeCrit Success Range1-5%
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41++, 20 APPerfectLong, Carbine (no penalty for point blank), Silent (integrated silencer), Armor Piercing (Light)Crit Fail Range96-100%
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AmmunitionCurrentCapacityAmmo Type
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+P SWC Hoof Loaded .45 ACP (+3 dam -4 target DT, +1% crit fail chance)1010.45 ACPCarry Weight150
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Bottlecaps100Current Weight
123.5
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WeaponEarth Pony Artisan (50% chance to not be damaged on crit fumble), Perfect (*1.1 base [effective +3] dam, +2 effective luck), Ah Fixed It (+2 Dam), Silenced, Minecrafted (Armor Piercing Light), Match Barrelled (+5 to hit), Colt .45 OMWS (28+) with Extended Mags (+3 ammo) and Laser Sight (+5 to hit at pb and short, -10 sneak when activated at targets that could see it), with HD Slide (degrade every 4 critical fails rather than 3) with Flashlight (directional light, -25 sneak when activated against targets that could see it) with Leather Quick Draw Holster (only 10 AP to draw weapon)ITEMS
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Damage (total)ConditionRangeNameWT TotalNotesVal Per/ Total
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36+, 15 APPerfectShort, Silent, Armor Piercing (Light)Saddle Bags5Carry all this stuff!10
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AmmunitionCurrentCapacityAmmo Type10x Weapon/Armor Repair Kit2Repair Weapons or Armor. 8 In vehicle.
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+P SWC Hoof Loaded .45 ACP (+3 dam -4 target DT, +1% crit fail chance)1010.45 ACPHarness
3She pulls the vehicle with this. It has a light on it.
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18 .45 Auto Extended Mags (10 bullets each) with SWC (-2 extra enemy DT) Hoof-Loaded to +P (+3 Dam -2 enemy DT +1% crit fail) Bullets (180 bullets)5Custom hoof-loaded ammo. One is on Bandoleer. 12 are in vehicle.
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MagicMovement (in yards)Low-Tech Blacksmithing and Smelting Tools0Only those tools which are actually portable. Will need larger setup. In vehicle.
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VERPOTStrainCurr.StrainBasicSprint.45 SWC reloading dies and casts and Ammo Schematics0Portable tools; will need reloading bench & smelter. In vehicle. Rare.
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8.5172x Coffee Thermos with carrying strap4Holds Coffee or other Liquids (2 Drinks per Thermos; Full of Survivalist's Coffee [+6 HP, +12 AP & reduces sleep deprivation for 1H 15M])
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Screwdriver0.51
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PERKSGood Combat Knife1Mainly used as a tool
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NameTypeNotesEarplugsHigh-end earplugs designed for musicians, to reduce loud noises while not much reducing quieter noises or ability to hear; worn unless stated otherwise
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Four EyedTrait+1 PER w/glasses, -1 withoutMaintenance Kit0In vehicle20
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Heightened Horse Sense: HearingTrait+2 PER in any situation that could use hearing; sense is more prone to damage or being overwhelmed from loud noises50 .45 ACP Cases0In vehicle
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EggheadPerk L1+2 Skill Points per levelJar of Pistol Powder (200)0In vehicle
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Extra SpecialPerk L2Charisma +12 Box of Large Pistol Primers (50)0In vehicle
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Extra SpecialPerk L3Charisma +1Lead (200)0In vehicle
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BookwormPerk L4Extra Bonus from Books, which give mini-perks, which are better with this perkBedroll0For Setting Up Camp. In vehicle.
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Ah Fixed It!Perk L5+2 Damage, +2 Dt, or +5 Skill Bonus when repairing an item with a like itemCompass
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Ammo CrafterPerk L62x as likely to recover cases & hulls, all ammo crafting recipes unlockedShovel0For Digging!
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SurvivalistPerk L6 Bonuscooked/brewed (not via alchemy, just normal survival) consumables have 25% better positive effects; doesn't work on simple Water (though making water into weak tea...)5x Purified Water0+15 HP. All in vehicle.
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Earth Pony Magic Artisan R1Perk L75x Empty Water Bottles0In vehicle
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Earth Pony Magic Artisan R2Perk L85x Survivalist's Homebrewed Ice Cold Sparkle Cola5+33 Hit Points (15 * 1.25 + 15), +3 Rads. Earth pony magic to maintain temperature.
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Earth Pony Magic Artisan R3Perk L9Self-Crafted items resist crit fumble degrading by 50%, normal degrading by 100%Schematic for Colt .45 Auto0"Remember the first rule of gunfighting - Have a gun." In Vehicle.
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Sparkle BrewerPerk L10Can make exotic types of Sparkle Colas out of Sparkle Colas and Homebrew Sparkle Colas using Survival3x Survivalist's Homebrewed Sparkle Cola Quartz3+25 HP (20*1.25), Negates Low Light Penalty for 1 Hour 15 minutes, +10 Rads
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On My HonorPerk L11Get Badges from Achievements which give mini-perks5x Empty Soda Bottles0In vehicle
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Minecrafting
Perk L11 Bonus
Add gems or crystals (and possible sparkle micro breeder) to weapons to give them armor piercing light (or armor piercing if already have armor piercing light)Good, Winterized, Golden-Gecko-Leather Reinforced, Ah Fixed It (Lockpick), Reinforced Utility Barding (Cold Environment Protection, 4 DT, +5 Mechanics, +10 Lockpick, +10 Rad Resist)0Her first Armor, initially was simple utility barding (equivalent to stable utility jumpsuit, but not specific to a stable), has been modified over the course of her career. In vehicle.
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Sewing Kit5
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Lantern2Uses Sparkle Micro Breeder for power. Can hang off of armor10
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3x Sparkle Micro Breeders0Also has associated parts from recharger pistols, for powering things. In vehicle.
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5x Misc Gems and Crystals0For use with Minecrafting Perk. In vehicle.
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5x Rad-Eating Cave Fungus5For Crafting, radiation removal. These are more renewable than Rad-Away
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5x Green Herbs0For Crafting. In vehicle.
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5x Blue Herbs0For Crafting. In vehicle.
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5x Red Herbs0For Crafting. In vehicle.
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Crowbar2When you need to get in somewhere that locked
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Vehicle Description: Belle travels with a simple two-wheeled electric cart, designed to be primarily pony powered, with a Magic Fission-Battery powered, alternator-charged electrical assist for getting the thing going and getting up hills. It is camouflaged, albeit in an 'all-terrain' pattern which only works somewhat well, but at least doesn't draw attention to itself, and the cart is mostly just a car-style trunk. This is where she keeps her equipment when not in use. The internals to the cart with the battery and motor are locked with an identical lock to the trunk.Glass Milk Jug0For purifying Water. Has End Cut off, filled with sand and charcoal. In vehicle.
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Surgical Tubing0For Purifying Water. In vehicle.
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Coffee Pot0For Making Coffee & Purifying Water. In vehicle.
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9x Hoof-Foraged Berries/Roots/Edible Grasses/Fruits/Edible Bark9Amount she can get with daily foraging, particulars depend on local area
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1 Soap (equivalent to Abraxo): 2 uncooked (fatty) meats, Tin Can (not consumed), Purified Water. 50 Survival.Geiger Counter3Should that be Grogar Counter? Detects Rads
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1 Tannin-Infused Water (Equivalent to Turpentine): 4 Tannin Barks, Purified Water. 30 SurvivalBox of Materials0In vehicle
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1 Tea: 1 Tannin Bark or 1 Root, Purified Water, 30 Survival (Survivalist works on this, to get Survivalist-Enhanced Water)Bundle of Components0In vehicle
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5 Purified Water: Glass Jug (with end cut off, not consumed), 1x Radaway or Radiation Purge Potion (Bottle not consumed), Surgical Tubing (not consumed), 2x any of Coffee Pot or Glass Pitcher (not consumed). 30 survivalFood Sanitizer7Half Rads of eaten food
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Alchemy Kit with Kettle replaced by Hot Plate0For Cooking and simple Alchemy. In vehicle.
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1 Blood Guard: Cave Fungus, Foraged Fruits, Foraged Roots (counts as food, not chem or alchemical thing, so Survivalist works on it). +15 HP, +25 Poison Resistance (1 Hour). 25 Survival. Not an Alchemy recipe, a survival food recipe.5x Hoof-Foraged Grains5For Making Flour for Wonderglue
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3 Wonderglue: 2 hoof-foraged berries, 1 flour, 1 Purified Water, 2 empty water bottles. Req Survival 40.5x Wonderglue0Can be made with Survival/Alchemy, she has the trick. In vehicle.
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1 Homebrew Sparkle Cola: 1 hoof-foraged berries, 1 green herbs, 1 empty soda bottle, 1 bottle cap, 1 purified water: also end up with empty water bottle.10x Survivalist's (*1.25 of cooked hp for +7 hp) Cooked (+15 hp, *.5 rad) Radhog (+15 hp, +6 rad) Wonder (+15 hp) Meat3With Food Purifier, +52 hp, +1 Rads. 7 in vehicle.
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2 Ice Cold Sparkle Cola: 3 Sparkle Colas, end up with 1 extra empty soda bottle, 1 cap. Need Perk (90 Survival or Science & L10 Required)Lighter
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1 Sparkle Cola RAD: She doesn't make this as it is addictive!3x Healing Potion31x On Bandoleer. Heals 20+2D10 (from Medicine skill) Hit Points to self.
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1 Sparkle Cola Quartz: 3 Sparkle Colas or Ice Cold Sparkle Colas, end up with 2 empty soda bottles, 2 caps. Needs Perk (90 Survival or Science required and L10 required).Schematic to Marelin .45 Suppressed CarbineThe Non Unique version. In Vehicle.
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1 Flour: 2 Hoof-Foraged Grains. Require 15 survival.3x Antivenom3Cures Poison. 1 in Bandoleer.
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1 Rushing Water: 1 Jet, 1 Purified Water, Survival 50 (no chance of addiction or negative effects!). End up with also Empty Jet Inhaler3x Survivalist's Blood Guard3+18 HP, +31 Poison Resistance for 1 Hour, 15 Minutes. Food.
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SWC .45 ACP bullets: appropriate lead casts for this non standard shape and Ammo Crafter or Schematics. These have -2 DT vs normal bullet shapes, but otherwise same requirements as other bullets.3x Doctor's Bags0Heal Limbs! One of the few things she's going to have to buy or scavenge
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3 Jet: 1 Pressure Cooker (not expended), 1 Dung from Specially-Fed Brahmin, Survival 50 or Science 50. She only makes this along the way to make Rushing Water, which isn't addictive.Schematic for Colt .45 OMWS"Offensive Mouthgun Weapon System". Unique Colt .45 Auto Pistol. In Vehicle.
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1 Survivalist's Blood Guard: Rad-Eating Cave Fungus, Foraged Fruit, Foraged Root. +18 HP, +31 Poison Resistance for 1 Hour 15 Minutes. 25 Survival, Need Perk.Good Quality Colt .45 AutoBackup Pistol. In Vehicle.
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1 Survivalist's Coffee: <Ingredients to be determined>8x Venom Sacks0For Making Antivenom. In vehicle.
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This character has a few implied quests in her history, any of which could be done at game start, where she would be less equipped before she did them.10x Bobby PinsFor Lockpicking, not that she's good at it
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Quest 1: Take care of a major radhog infestation somewhere. Then she would use the fat for soap, the skin for leather, the meat for eating, and she found a freezer for storing the meat (even jerky won't last forever), etc. etc.Bandoleer33 Items may be accessed at half AP
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Quest 2: At some point, she quested for her vehicle and the parts to get her vehicle repaired, and maybe some favors for somepony whose help she needed to fix it3x Survivalist's Root & Bark Tea3Purified Water with Survivalist's Bonus: +18 HP (15*1.25)
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Quest 3: Earlier in her career, she probably favored 9mm and 10mm, She probably had to go quest for some dies for a 10mm +P load that wouldn't break or warp the brass or damage guns, and used suppressed 10mm lever rifle and 10mm suppressed pistol early on. This is entirely before she started making the switch to .45 acp. But the main issue is -- she doesn't like loud noises!Main Weapon10Here For Weight Management. Weight after mods.
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Secondary Weapon4Here For Weight Management. Weight after mods.
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Quest 4: At some point, she went on a quest to the ruins of an audiologist's or musician's supply shop or something to get some really good custom earplugs. And the hospital district was probably full of raiders or something getting high off of drugs, maybe with a mad doctor or two!One Pony Tent0In vehicle
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Hygeine Kit (Including old school hygeine brushes)0In vehicle