A | B | C | D | ||
---|---|---|---|---|---|
1 | Effect Name | Effect | Additional Notes | Type (Weapon/Armor/Mod) | |
2 | Fire | Weapon does fire damage | Does not appear on flamer | Weapon | |
3 | Ice | Weapon does additional cryo damage | When applied to flamer, weapon does not do fire damage | Weapon | |
4 | Poison | Weapon does additional poison damage | Does not appear on flamer | Weapon | |
5 | Heavy Hitter | Weapon does additional Ballistic Damage | Only appears on energy weapons | Weapon | |
6 | Enchanted | Weapon does additional Magic Damage | Only appears on ballistic weapons | Weapon | |
7 | Explosive | Weapon does additional AOE damage upon hit. | Does not appear on explosive weapons | Weapon | |
8 | Delayed Charge | Upon being killed by this weapon, the enemy exposed in a big gory mess that causes AOF damage. | Weapon | ||
9 | Double Projectile | Weapon fires two projectiles without consuming extra ammo. | Does not appear on flamer or melee weapons | Weapon | |
10 | Night-kin | Weapon does extra damage at night. 12am to 6am | Weapon | ||
11 | Sun Kissed | Weapon does extra damage during the day. 12pm 6pm | Weapon | ||
12 | Magic Magazine | Weapon does not need to be reloaded. | Weapon | ||
13 | Lucky | Headshots fill the critical hit meter twice the amount it would normally | Does not appear on explosive weapons | Weapon | |
14 | High Velocity Bullets | Negates Bullet Drop | Only appears on ballistic weapons | Weapon | |
15 | Restored Body | Weapon never loses CND | Hardcore Only | Weapon | |
16 | Featherweight | Weapon weighs only 25% it normally does. | Weapon | ||
17 | High Explosive | Weapon has double the explosive radius | Only appears on explosive weapons. | Weapon | |
18 | Cluster | Four small explosives are spawned on the original detonation point. These explosives do 25% of the base damage of the weapon. | Only appears on explosive weapons. | Weapon | |
19 | Warrior's | +15 Melee Weapons | Attachment/Armor | ||
20 | Fighter's | +15 Unarmed | Attachment/Armor | ||
21 | Detonator's | +15 Explosives | Attachment/Armor | ||
22 | Lockpicker's | +15 Lockpicking | Attachment/Armor | ||
23 | Electrician's | +15 Energy weapons | Attachment/Armor | ||
24 | Caster's | +15 Magic | Attachment/Armor | ||
25 | Guard's | +15 Defence | Attachment/Armor | ||
26 | Gentlepony's | +15 Speech | Attachment/Armor | ||
27 | Shaman's | +15 Shamanism | Attachment/Armor | ||
28 | Egghead's | +15 Science | Attachment/Armor | ||
29 | Doctor's | +15 Medicine | Attachment/Armor | ||
30 | Mechanic's | +15 Mechanic | Attachment/Armor | ||
31 | Gunner's | +15 Firearms | Attachment/Armor | ||
32 | Ghost's | +15 Sneak | Attachment/Armor | ||
33 | Powerful | +1 Strength | Attachment/Armor | ||
34 | Eagle-eyed | +1 Perception | Attachment/Armor | ||
35 | Resilient | +1 Endurance | Attachment/Armor | ||
36 | Alluring | +1 Charisma | Attachment/Armor | ||
37 | Smart | +1 Intelligence | Attachment/Armor | ||
38 | Athletic | +1 Agility | Attachment/Armor | ||
39 | Fortuitous | +1 Luck | Attachment/Armor | ||
40 | Sealed | 40% Rad Resistance | Armor | ||
41 | Swift | +20% Movement Speed | Armor | ||
42 | Fine | Armor never loses CND | Armor | ||
43 | Balanced | Increases carry weight by 50. | Armor | ||
44 | Sturdy | -25% Explosive damage | Armor | ||
45 | Evercasting | Increases maximum Strain by 50%. | Armor | ||
46 | Persisting | Increases maximum AP by 50%. | Armor | ||
47 | Bolstering | Grants increasing energy and damage resistance the lower your Health | Armor | ||
48 | Focusing | Grants increasing spell damage the lower your Health | Armor | ||
49 | Night-kin | Armor has double DT/DR at night. 12am to 6am | Armor | ||
50 | Sun Kissed | Armor has double DT/DR during the day. 12pm 6pm | Armor | ||
51 | Backslash | When hit by melee, 10% chance to knock the attacker down. | Armor | ||
52 | Mirror | Has 5% chance to deflect a projectile at the nearest enemy | Armor | ||
53 | Jackpot | Spawns two other legendary effects on one item. | Is ultra rare. | Weapon/Attachment/Armor |