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Monster/NPCVarietyQualityThreatSlotsDefenseOffenseSpecial
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BanditRecruitPoorGang1/2AC: 11, HP: 11DPR: 2, ATT: +2
Shortsword. M: 5ft. 2 (1d4) slashing
Dagger. M: 5ft. 2 (1d4) piercing
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StandardAverageParty1AC: 13, HP: 23
Leather Armor
DPR: 5
ATT Bonus: +4
Scimitar. M: 5ft. 5 (1d6+2) slashing
Light Crossbow. R: 80/320ft. 5 (1d8+1) piercing
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SergeantAveragePair2AC: 13, HP: 38
Leather Armor
DPR: 8
ATT Bonus: +4
Multiattack: 2 M or 2 R
Scimitar. M: 5ft. 4 (1d6+1) slashing
Light Crossbow. R: 80/320ft. 4 (1d8) piercing
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CaptainGoodSolo4AC 15 HP 90
Studded Leather
DPR: 18
ATT Bonus: +5
Multiattack: 3 M or 2 R
Scimitar. M: 5ft. 6 (1d6+3) slashing
Dagger. M: 5ft/R: 20/60ft. 5 (1d4+3) piercing
Parry. Adds 2 to AC against one M W ATT
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Blood hawk
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Camel
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ClericTrickery / Level 4GoodPair2AC:14, HP 31
Leather Armor
DPR: 12
ATT Bonus: +5
Mace. M: 5ft. 2 (1d6-1) Bludgeoning
Light Crossbow. R: 80/320ft. 6 (1d8+2) piercing
Cast: 1st Level (4 slots): Charm Person*, Disguise Self*, Bane, Detect Magic, Bless, Cure Wounds, Command
2nd Level (3 slots): Mirror Image*, Pass Without Trace*, Lesser Restoration, Enhance Ability, Hold Person
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CultistInitiatePoorGang1/2AC: 11, HP: 13
Leather Armor
DPR: 2
Bonus to Hit: +4
Club. M: 5ft. 3 (1d4+1) bludgeoning
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AdeptAverageParty1AC: 13, HP: 27
Leather Armor
DPR: 5
Bonus to Hit: +4
Shortsword. M: 5ft. 5 (1d6+2) slashing
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LeaderGoodSolo4AC: 13, HP: 75
Leather Armor
DPR: 18
Bonus to Hit: +4
Save DC: 13
Multiattack: 2 M and 1 C
Shortsword. M: 5ft. 5 (1d6+2) slashing
Cast Cantrips: Sacred Flame, Shocking Grasp, Ray of Frost
Spells (Three 1st level spell slots):
Arms of Hadar, Burning Hands, Cause Fear
Legendary Action (1 per round): Cast a cantrip
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Flumph
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Flying snake
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Giant crab
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Giant rat
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Giant weasel
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Guard
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Kobold
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Manes
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Mastiff
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Merfolk
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Monodrone
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Mule
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Noble
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Poisonous snake
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Pony
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Slaad tadpole
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Stirge
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Tribal warrior
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Twig blight
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Aarakocra
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Acolyte
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Axe beak
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Blink dog
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Boar
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Bullywug
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Constrictor snake
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Draft horse
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Dretch
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Drow
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Duodrone
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Elk
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Flying sword
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Giant badger
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Giant bat
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Giant centipede
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Giant frog
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Giant lizard
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Giant owl
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Giant poisonous snake
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Giant wolf spider
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GoblinScoundrelPoorGang1/2AC: 11, HP: 13
Tunic
DPR: 3
Bonus to Hit: +4
Scimitar. M: 5ft. 3 (1d6) slashing
Can Disengage, Dash, or Hide as a bonus action.
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ScoutPoorGang1/2AC: 11, HP: 13
Tunic
DPR: 3
Bonus to Hit: +4
Shortbow. M: 5ft. 3 (1d6) piercing
Can Disengage, Dash, or Hide as a bonus action.
55
BossAverageParty1AC: 11, HP: 13
Tunic
DPR: 6
Bonus to Hit: +4
Multiattack: 2 attacks
Scimitar. M: 5ft. 3 (1d6) slashing
Hand Crossbow. R: 30/120ft. 3 (1d6) piercing
Can Disengage, Dash, or Hide as a bonus action.
As a reaction to being attacked, can swap places
with another Goblin, forcing that Goblin to be hit.
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Animal RiderAverageGang1/2AC: 11, HP: 13
Tunic
DPR: 3
Bonus to Hit: +4
Spear. M: 5ft/R: 20/60ft. 3 (1d6) piercing
Command. Order its mount to attack instead.
Can Disengage, Dash, or Hide as a bonus action.
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Grimlock
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Kenku
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Kuo-toa
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Mud mephit
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Needle blight
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Panther
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Pixie
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Pseudodragon
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Pteranodon
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Riding horse
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SkeletonWarriorAverageGang1/2AC: 11, HP: 16
Armor Scraps
DPR: 3
Bonus to Hit: +2
Scimitar. M: 5ft. 3 (1d6) slashing
Resistant to non-magical piercing and slashing.
Vulnerable to bludgeoning.
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ArcherAverageGang1/2AC: 11, HP: 13
Armor Scraps
DPR: 3
Bonus to Hit: +4
Shortbow. R: 80/320 ft. 3 (1d6) piercing
Resistant to non-magical piercing and slashing.
Vulnerable to bludgeoning.
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SkirmisherGoodGang1/2AC: 11, HP: 16
Armor Scraps
DPR: 3
Bonus to Hit: +2
Javelin. M: 5ft/R: 30/120ft. 3 (1d6) piercing
Resistant to non-magical piercing and slashing.
Vulnerable to bludgeoning.
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Smoke mephit
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Sprite
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Steam mephit
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Swarm of bats
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Swarm of rats
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Swarm of ravens
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Troglodyte
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Violet fungus
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Winged kobold
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WolfWolfAverageGang1/2AC: 11, HP: 13DPR: 3
To Hit: +4
Save DC: 11
Bite: M: 5ft. 2 (1d4) piercing
On Hit: Target makes STR save or is prone.
Cannot activate on Attack of Opportunity.
When a target is getting up
from prone within 5 ft., make an
attack of opportunity with
advantage
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PackleaderGoodPair2AC: 13, HP: 38DPR: 8
To Hit: +4
Save DC: 13
Bite: M: 5ft. 5 (2d4) piercing
On Hit: Target makes STR save or is prone.
Cannot activate on Attack of Opportunity.
When a target is getting up
from prone within 5 ft., make an
attack of opportunity with
advantage
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Zombie
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