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Bowser Armor CompendiumThanks to RoolCord and especially EyeDonutz for their Armor Document, which I used as a basis for this one. Saved a lot of time. I also used JokerCord's info by extension, so there's a thank you to give there too.
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Calculated by Plague von Karma and Lattie
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ExplanationDamage-based Armor Move Armor Data
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Welcome to the Bowser Armor Compendium, where I pit Bowser's damage-based armor against the entire cast's attacks. This is some important MU knowledge that can be critical in some situations, so I went and calculated it all, with help from Lattie who requested the doc's creation. It's a massive document and took way longer to make than it's worth, but it's all good in the name of info gathering. Through this, MUs become slightly more optimized.Move
Damage-based Armor
1v1 Armor
Active Frames before coming out
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Tilts44.83F
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DSmash89.67F
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USmash89.65F
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FSmash10125F
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When using this document, please don't be unreasonable to yourself: look at the moves you're actually interested in and remember those specific interactions. This is designed to give players niche leverage in matchups by knowing that let's say, UTilt armors a specific landing option.
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