A | B | |
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1 | Secret World Legends | |
2 | Extraordinary Gear and Theorycraft | |
3 | Sharing link: | https://tinyurl.com/Gearycraft |
4 | ||
5 | Notes | |
6 | Values in red are speculation and should be viewed as such. | |
7 | Values in green are theory and may not include all relevant factors. | |
8 | Generic damage buffs such as the Dax Reagan agent do affect: - abilities (including special abilities like Crystallized Flame which are normally not affected by signets) - weapon specific items (MIRV Launcher, High-Roller's Chain, etc.) But have no affect on: - generic items (Generalist's Belt, Ashes of Crushed Cities) | |
9 | ||
10 | Comment on the spreadsheet or reddit threads for any changes or suggestions | |
11 | This is basically my personal spreadsheet of all the things, so YMMV | |
12 | ||
13 | Supplemental Sources | |
14 | Apianna's Signet Color and Level Calculator: | |
15 | RoseQQ's Unique Loot Guide: | https://redd.it/6kcaux |
16 | MrGrim's Weapon Skins: | |
17 | Aurum/Cache Indexes: | |
18 | Community Champion/Boss List: | |
19 | Azurfel's Mission Kills | |
20 | Shalrys' Agent Listing | |
21 | RoseQQ's Agent Booster Drop Rates: | |
22 | ||
23 | Useful Links | |
24 | TSWDB: | http://tswdb.com/ |
25 | SWL Forums: | |
26 | General Role Guide: | https://redd.it/6m3tt2 |
27 | General Tanking Guide: | https://redd.it/6obo4h |
28 | General Healing Guide: | https://redd.it/6p403r |
29 | General DPS Guide: | https://redd.it/6r73hl |
30 | Elite Dungeon Mechanics: | https://redd.it/6sfyss |
31 | TSW (not SWL) Museum of the Occult: | https://tinyurl.com/MuseumOfTheOccult |
A | B | C | D | |
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1 | Weapon | Item/Ability | Bug | Test Case |
2 | Assault Rifle | Jungle Style | Seems to have an ICD of ~3 seconds, but is not documented. | Keep using vital shot or full auto while at 3 energy. Only about every 3rd attack will provide energy gain from jungle style. |
3 | Assault Rifle | Military Strap | Energy gained is gained before the ability is used. | Launch a cooked grenade at 15 energy. After launching the grenade, you will have 13 energy, not 14. |
4 | Assault Rifle | MIRV Launcher Incendiary Grenade | MIRV Launcher effect does not proc when using Incendiary Grenade with Invert Simple Ground Targeting enabled on the the Lurker in Manhattan Exclusion Zone. | Launch an incendiary grenade targeting the the Lurker with with invert simple ground targeting. The number of incendiary grenade damage ticks in the combat log will be 9 (11 with slow burn). Launch an incendiary grenade at the ground directly in front of the lurker with MIRV. The number of incendiary grenade damage ticks will be above 9 (above 11 with slow burn). Launch a high explosive grenade at the lurker. The number of high explosive grenade damage ticks in the combat log will be above 9. |
5 | Chaos | Tumultuous Whisper | Tumultuous Whisper cannot crit | Check combat log for Tumultuous Whisper. The attack itself will not ever be a crit, but proc effects that fall under the same name can crit (i.e. museum buff). Have to look at the damage dealt to see which attack is which. |
6 | Chaos | Veil of Deformity | Stacks up to 5, but protection is only gained for the first stack. | Possibly intended? |
7 | Fist | Thrash | Thrash does 1.025CP damage, while all other basics do 1.175CP damage. | Calculate damage coefficient of Thrash tooltip as 1.025CP. |
8 | Fist | Furor Savage Sweep | Furor does not generate extra fury Possibly only when using Savage Sweep or non-targeted abilities | Savage Sweep generates 3 fury per target hit, so 20 hits against a single target are needed to use a wrath ability. With Furor equipped, Savage Sweep still takes 20 hits to enable wrath usage. |
9 | Pistols | Fortune & Favour | Fortune & Favour does not display a blue chamber match when downgraded from Red. | Possibly just a UI bug. |
10 | Pistols | Fatal Shot | Does not benefit from Power Signet | Passive damage is not increased by power signets, unlike other abilities. |
11 | Hammer | Eruption | Eruption will not hit targets at a different elevation or standing outside travelable ground. | Find a target that is outside travelable ground or at a different elevation. Examples include The Unutterable Lurker (NYR), Primordial Dweller (Pol 5), Melothat (Ankh 6). Eruption facing the target. Eruption will not deal damage. Eruption facing perpendicular to the target. Eruption might deal damage. |
12 | Hammer | Pain Suppression | Pain Suppression does not heal on incoming glanced hits. | While Pain Suppression is active, receive a glanced hit. Pain Suppression will not heal. |
13 | Hammer | "Next Rage Spending Ability" effects | The buffs related to this effect seems to have a removal trigger from having rage drop between 1-49. This means that Pneumatic Maul or dropping rage to exactly 0 or 50 will keep the buff for the next attack. | Examples: Rampage + Let Loose Flanged Mallet |
14 | Hammer | Rock Hard | Rock Hard barrier cannot crit. | Check combat log for barrier (Rock Hard). The barrier amount is always the same (1.5x max hp). |
15 | Talisman | Ashes of Elder Things | May not be a bug, but appears to have been igonred during the Extraordinary Talisman buff. | Ashes of Elder things is ~20% worse or better than the equivalent dungeon drop, which is how raid drops were pre buff. The CP multiplier should be about 3.5CP in order to match the other raid talisman pieces. |
16 | Talisman | Seed of Aggression | Energy gained is gained before abilities are used | Use a power ability at 15 energy on a target below 50% hp. You will have 15-cost of the power ability every time a crit does not occur. |
17 | Signet | Signet of Agility | Sniper fire cannot be evaded with a dodge from a Signet of Agility proc. | In a scenario with snipers, dodge a sniper shot. If the signet procs, you will take damage. Seems dodge cooldown is what protects against sniper damage, not dodging. |
18 | Gadget | Purification Drone Model UW-0 | On any Lifeburn dot effects in hell dungeons, the drone can cleanse Lifeburn stacks on self, but fails to relocate to another friendly target. | Do the test on Prime Maker in Hell Eternal. Once Lifeburn dot appears on everybody, use Purification Drone Model UW-0. Watch it cleansing self but not jumping to other members of the group to cleanse them. |
A | B | C | D | |
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1 | Weapons effects below benefit from weapon expertise bonuses. | |||
2 | Type | Name | Effect | Obtained |
3 | All | Anima-Touched * | This weapon gains more Weapon Power when leveling up. Whenever you hit, you have a 33% chance to deal 0.85CP physical damage. You are healed for 100% of the damage dealt. Adds ~0.281CP/s | Agarthan Cache |
4 | Hammer Chaos Shotgun | Flame-Wreathed * | This weapon gains more Weapon Power when leveling up. When you enter combat, you gain 1,850 Protection for 5 seconds. Once this effect expires, it will return 5 seconds later. Multiple weapons with this effect do not stack. Adds ~7.5% EHP every 5 seconds | Infernal Cache |
5 | Blade Elementalism Pistol | This weapon gains more Weapon Power when leveling up. Whenever you hit, you have a 15% chance to deal 0.5CP physical damage to your target every second for 5 seconds. Adds ~0.375CP/s | ||
6 | Fist Blood Assault Rifle | This weapon gains more Weapon Power when leveling up. Whenever you heal yourself or an ally, you have a 10% chance to apply a barrier which absorbs 100% of incoming damage and dissipates after absorbing 3.75HP damage. If a barrier already exists, they are instead healed for 3.75HP. This effect can only occur once every 5 seconds. | ||
7 | All | Plasma-Forged * | This weapon gains more Weapon Power when leveling up. Whenever you hit you have a 25% chance to deal an additional 0.565CP physical damage to the target. The amount of damage dealt increases to 1.125CP physical damage the second time this effect triggers on the same target. The third time this effect triggers on the same target, the damage dealt is increased to 2.81CP physical damage and the count of the number of times this effect has triggered is reset. Adds ~0.375CP/s | Future-Tech Cache |
8 | All | Frost-Bound * | This weapon gains more Weapon Power when leveling up. Whenever you hit you have a 20% chance to deal an additional 1.5CP physical damage to the target and reduce the amount of damage you receive by 7.5% for 6 seconds. Adds ~0.3CP/s | Winter Cache |
9 | All | Witch Doctor's * | This weapon gains more Weapon Power when leveling up. Whenever you hit, you have a 33% chance to hex your target and deal an additional 0.15CP-0.75CP magical damage. The damage dealt increases each time this effect is applied, up to a maximum of 5 times. This effect is guaranteed to trigger on critical hits. When an enemy affected by this hex is defeated, nearby enemies are dealt 0.095CP-0.471CP magical damage, based on the number of times the damaging effect has been applied. The first hit deals 0.15CP, increasing by 0.15CP up to a maximum of 0.75CP. This adds up to ~0.5CP/s at 50% crit chance, adding ~0.375CP/s at ~28 seconds into the fight. | Tribal Cache |
10 | All | Shadow-Bound * of Energy MK II | Whenever you hit, you have a 20% chance to summon a Revenant who will cast Raven Blade. 15 second cooldown. Raven Blade: An attack that deals 2.25CP physical damage. Adds ~0.135CP/s | Limited Time Event: The Black Watchment ARG Steam Expanded Universe Bundle |
11 | All | * of Alacrity MK I/II/III | Increases your move speed by 10%/15%/20% while in combat. | Random |
12 | All | * of Destruction MK I/II/III | This weapon deals 0.15CP/0.30CP/0.45CP additional damage to enemies that are below 35% health. | Random |
13 | All | * of Efficiency MK I/II/III | Your attacks and heals with this weapon have a 50% chance to reduce the remaining cooldown time on your Elite Ability by 2%/3%/5%. This activates on ability use, not on hit. | Random |
14 | All | * of Energy MK I/II/III | When you use a Power Ability with this weapon you have a 11%/22%/33% chance of consuming one less Energy. | Random |
15 | All | * of Havoc MK I/II/III | +2.5%/+5.0%/+7.5% critical hit damage and critical healing | Random |
16 | All | * of Recovery MK I/II/III | You receive 2.5%/5%/7.5% more health from incoming heals. Needs confirmation, but seems to only apply to targeted heals. | Random |
17 | All | * of Restoration MK I/II/III | When you hit or heal a target with this weapon you have a 50% chance to restore 0.75%/1.5%/2.25% of your health. This activates on ability use, not on hit. | Random |
18 | All | * of Warding MK I/II/III | Increases Protection by 150/300/450 while wielded. This is an additional 0.6%/1.2%/1.8% EHP. | Random |
19 | Assault Rifle | AEL-550 | Your Assault Rifle Elite abilities will automatically load a grenade. Adds ~0.34 CP/s | Elite 5+ Dungeons, Boss 6
Elite 5+ Dungeons, Rare Chests |
20 | Assault Rifle | Auxiliary Loader | Whenever you use an Assault Rifle Power ability and do not load a grenade, your chance to load a grenade with your next Assault Rifle Power ability is increased. Grants a non stacking 5 second buff that increases grenade load chance by ~15%. Adds ~0.31 CP/s | Story and Elite 1-4 Dungeons, Boss 6
Story and Elite 1-4 Dungeons, Rare Chests |
21 | Assault Rifle | Hellfire Assault Launcher | Your Assault Rifle Power Abilities will now consume any loaded grenade you have, dealing 3CP physical damage to the target and nearby enemies. Loss of ~0.6CP/s | Winter Cache |
22 | Assault Rifle | High-Yield Launcher | Increases the damage and healing done when you launch a fully cooked grenade. Adds ~20% multiplicative bonus damage on cooked grenades. Adds ~0.5 CP/s | Haunted Cache |
23 | Assault Rifle | Infernal Loader | When you have a grenade loaded, your Assault Rifle damage is increased by 7.5%. Theoretically adds ~0.20CP/s, but does not seem to affect the damage of the grenade itself. | Future-Tech Cache |
24 | Assault Rifle | KSR-43 | When you load a grenade it is fully cooked, but the fuse timer is reduced to 3 seconds. Adds no damage as long as energy generation remains uncapped, but increases burst damage using the initial 15 energy pool. If energy would cap, adds approximately 1.5CP per point of energy that would have capped. If energy caps for 1 second once every 10 seconds, adds ~0.15CP/s. Looking at it differently, KSR allows optimal use of Lock & Load passive Heavy Payload, which is not feasible with other rifles due to energy capping. Heavy Payload contributes ~0.265CP/s. This replaces Secondary Explosion which contributes ~0.12CP/s, resulting in a gain of ~0.145CP/s | Agarthan Cache |
25 | Assault Rifle | MIRV Launcher | Whenever you launch a grenade, several secondary explosions go off near your target dealing 1.24CP physical damage. Creates 5 explosions randomly in the area of the grenade. All 5 explosions can hit if the target is large enough, or all 5 explosions can miss if the target is small enough. Each explosion adds ~0.26CP/s, which results results in an additional ~0-1.3CP/s depending on the size of the target. | Manhattan Exclusion Zone |
26 | Assault Rifle | Orochi Medical Launcher | Whenever you launch a grenade, your restore 1.08HP health to your entire group | Weapon Reward Bags |
27 | Assault Rifle | Orochi Tactical Carbine | When you have a grenade loaded, your Assault Rifle healing is increased by 7.5%. | Infernal Cache |
28 | Blade | Apocalypse | Each point of Chi you have increases your Blade damage by 3.5%. | Weapon Reward Bags |
29 | Blade | Blade of the Seventh Son | The amount of damage dealt by your Spirit Blade is increased by 61%, however each Blade attack costs 1.5% of your maximum health. | Manhattan Exclusion Zone |
30 | Blade | Mantric Blade | The amount of health restored by Chi Overflow is doubled. | Haunted Cache |
31 | Blade | Razor's Edge | Whenever you critically hit with a Blade ability, you have a 50% chance to gain 1 Chi. | Agarthan Cache |
32 | Blade | Rhythmic Blade | When increasing the number of attacks remaining on your Spirit Blade, you have a chance to increase the number of attacks gained by an additional amount. The chance and amount gained increase based on the number of attacks gained. 31% to gain 1 charge at 1 chi, 100% to gain 2 charges at 5 chi. | Infernal Cache |
33 | Blade | Shattered Hellblade | You can no longer use the Spirit Blade ability to reforge an active Spirit Blade. Instead, when your Spirit Blade shatters, it deals 1.78CP physical damage per Chi to nearby enemies. | Elite 5+ Dungeons, Boss 6
Elite 5+ Dungeons, Rare Chests |
34 | Blade | Soulblade | Your chance to gain Chi increases by 3% for each point of Chi you currently have. | Story and Elite 1-4 Dungeons, Boss 6
Story and Elite 1-4 Dungeons, Rare Chests |
35 | Blade | Soviet Techsword | Your Spirit Blade is automatically forged upon reaching 5 Chi. While your Spirit Blade is forged, all Chi gained is immediately converted into Spirit Blade attacks. | Winter Cache |
36 | Blade | Stormbringer | Whenever you enter combat, you gain 3 Chi. While in combat, you gain 1 Chi every 10 seconds. | Future-Tech Cache |
37 | Blood | Anthology of Hemorrhages | Whenever you take damage from Corruption, you have a chance to reduce further damage from Corruption by 7.5%. This effect can stack up to 5 times. The chance to gain this effect increases with higher Corruption level. | Agarthan Cache |
38 | Blood | Chronicle of Purity | Using "Mend" reduces your Martyrdom level by 2 and heals you for 0.23HP. "Sanctuary" and "Convalesce" increase your Martyrdom level by an additional 2. | Manhattan Exclusion Zone |
39 | Blood | Compendium of Wards | Increases the power of your Blood Magic barriers by 15%. Also, whenever you cast a Blood Magic barrier your Martyrdom level is increased by an additional 4. | Infernal Cache |
40 | Blood | Eldritch Tome | Your Blood Magic damage over time effects deal 75% more damage. In addition, your "Reap", "Desecrate", "Runic Hex", and "Eldritch Scourge" abilities generate 4 more Corruption when used. Adds ~0.45CP/s with a Reap + Desecrate + Eldritch Scourge build. | Story and Elite 1-4 Dungeons, Boss 6
Story and Elite 1-4 Dungeons, Rare Chests |
41 | Blood | Grimoire of Foul Gods | Whenever you hit with a Blood Magic Power ability while your Corruption level is higher than 90, your target is dealt an additional 0.35CP magical damage for every Blood Magic damage over time effect you have active on them. | Elite 5+ Dungeons, Boss 6
Elite 5+ Dungeons, Rare Chests |
42 | Blood | Lilith's Lab Notes | Whenever you are healed, your Corruption level is reduced based on how much healing was prevented by your Corruption level. | Future-Tech Cache |
43 | Blood | Profane Folio | Whenever your Corruption level increases to 100, your next 3 Blood Magic Power Abilities deal 30% more damage and do not deal Corruption damage to you. This effect can only occur once every 9 seconds. Adds ~0.19CP/s if triggered every 9 seconds. | Winter Cache |
44 | Blood | Sanguinary Monograph | Whenever you take damage from Martyrdom, the power of your Blood Magic healing abilities is increased by 3%. This effect can stack up to 5 times, but is removed any time your Martyrdom level is reduced. | Haunted Cache |
45 | Blood | Soul-Infused Manuscript | Whenever you gain a power increase from Martyrdom, your next 2 Blood Magic healing abilities do not trigger Martyrdom damage. | Weapon Reward Bags |
46 | Chaos | Enigmatic Apparatus | You are more likely to generate Chaotic Enigmas when reaching 8 Paradoxes. In addition, your Chaotic Enigmas are more potent. Adds +14% to enigma effects, and raises engima chance from ~33% to ~50%. | Future-Tech Cache |
47 | Chaos | Incalculable Abacus | If you generate 8 Paradoxes within 6 seconds of the last time you generated 8 Paradoxes, your Protection is increased by 4350 for 4 seconds. | Weapon Reward Bags |
48 | Chaos | Irregularity Architect | When you reach 8 Paradoxes, you create an additional Singularity and you are more likely to create Singularities when reaching 8 Paradoxes. Raises singularity chance from ~33% to ~66%. | Elite 5+ Dungeons, Boss 6
Elite 5+ Dungeons, Rare Chests |
49 | Chaos | Mayhem | Whenever you reach 8 Paradoxes and trigger Chaotic Effects, you have a 50% chance to trigger an additional set of Chaotic Effects. Adds approximately 0.21CP/s | Winter Cache |
50 | Chaos | Otherworldly Artifact | Your chaos abilities have a 45% chance to generate 1 additional Paradox. | Story and Elite 1-4 Dungeons, Boss 6
Story and Elite 1-4 Dungeons, Rare Chests |
51 | Chaos | Sanity's Aphelion | Your protection is increased by up to 880. The value of Protection gained is based on your current Paradoxes and is at its highest when you have 0 Paradoxes. Adds up to 3.6% EHP. | Haunted Cache |
52 | Chaos | Sov-Tech Paradox Generator | Whenever you hit with a Chaos ability, you have a 5.5% chance to trigger Chaotic Effects as if you had reached 8 Paradoxes. Adds ~0.15CP/s, not including the value of enigmas. | Infernal Cache |
53 | Chaos | The Cause's Effect | Whenever you deal damage divisible by 8, your Protection is increased by 850 for 4 seconds. Also, whenever you evade an attack, your next Chaos attack deals an additional 1.15CP magical damage. Adds up to 3.5% EHP and approximately 0.33CP/s. | Manhattan Exclusion Zone |
54 | Chaos | Warped Visage | When you reach 8 Paradoxes, you create an additional Extradimensional Doppelganger. Adds ~0.53CP/s. | Agarthan Cache |
55 | Elementalism | Cryo-Charged Conduit | Your Elemental cold abilities reduce your heat level by an additional 15 and cause any targets hit to become frostbitten for 6 seconds. Critically hitting a frostbitten enemy with an Elemental attack deals an additional 3.45CP magical damage. Adds ~0.52CP/s per cold ability. | Manhattan Exclusion Zone |
56 | Elementalism | Frozen Figurine | You no longer dissipate heat naturally while in combat. However, your Elemental cold abilities reduce your heat level by an additional 60 when activated and deal 71% more damage. | Elite 5+ Dungeons, Boss 6
Elite 5+ Dungeons, Rare Chests |
57 | Elementalism | Infernal Apparatus | Whenever you use a heat reducing ability, you do not immediately lose heat. Instead your heat gauge become frozen in place for 2 seconds, neither increasing nor decreasing. After this time, your heat level will be reduced by the amount your ability was meant to reduce it. | Agarthan Cache |
58 | Elementalism | Orochi Thermal Inverter | Your Thermotic meter is inverted, causing you to deal increased damage when at lower heat levels and reduced damage at higher heat levels. | Winter Cache |
59 | Elementalism | Overclocked Chronometer | During combat you have a 10% chance every second to increase your Elemental damage by 7.5% for 4 seconds. When this damage increase happens, your heat level is increased by 8. | Future-Tech Cache |
60 | Elementalism | Thermotic Simulacrum | Instead of Overheating, you are dealt damage equal to 15% of your maximum health. Doing this more than 2 times without reducing your heat level below 80 will cause you to become stunned for 5 seconds. | Weapon Reward Bags |
61 | Elementalism | Totemic Hell Lord | Your Elemental fire abilities apply a damage over time effect which deals 0.03CP damage every second for 10 seconds, during which time it can stack up to 10 times. Also, your Elemental lightning abilities deal 13% more critical damage and your Elemental cold abilities deal 32% more damage and reduce your heat level by an additional 15. DoT Effect does not refresh on reapplication. | Haunted Cache |
62 | Elementalism | Unstable Electron Core | When your heat level is above 50, your Elemental fire and lightning abilities deal an additional 0.17CP magical damage to the target and nearby enemies. | Story and Elite 1-4 Dungeons, Boss 6
Story and Elite 1-4 Dungeons, Rare Chests |
63 | Elementalism | Voltaic Shunt | After naturally dissipating heat for 10 seconds, your next Elemental attack will deal an additional 3CP magical damage. After 10 seconds, your next elemental attack within 5 seconds will deal the bonus damage. Adds ~0.3CP/s | Infernal Cache |
64 | Fist | Bladed Gauntlets | When entering combat, you gain 15 Fury. In addition, you gain 2 Fury every second while in combat. Adds ~0.39CP/s | Story and Elite 1-4 Dungeons, Boss 6
Story and Elite 1-4 Dungeons, Rare Chests |
65 | Fist | Blood Drinkers | Whenever you apply damage over time effects with Fist Weapon abilities, you gain 3 Fury. This Fury is not generated while any Wrath effect is active. | Elite 5+ Dungeons, Boss 6 Elite 5+ Dungeons, Rare Chests |
66 | Fist | Infernal Manglers | Whenever your Fury increases, the amount gained is tallied. Once you have gained 100 Fury, your next Fist Weapon attack within 5 seconds will deal an additional 6CP damage. Adds ~0.28CP/s. | Haunted Cache |
67 | Fist | Invigorating Razors | Your "Invigorating Wrath" lasts 10% longer. | Weapon Reward Bags |
68 | Fist | Manticore Wrath Inducers | When your Fury reaches 100, you automatically enter Frenzied Wrath. If your Healing parameter in Anima Allocation is larger than 50 you instead automatically enter invigorating Wrath. | Winter Cache |
69 | Fist | Scalpel | Whenever your "Invigorating Wrath" effect expires, the amount of health restored by your "Nurture", "Renewal", and "Feral Regrowth" abilities is increased by 33% for 4 seconds. | Future-Tech Cache |
70 | Fist | Sov-Tech Wrath Enhancers | Whenever you activate "Frenzied Wrath" your entire group deals 8% more damage for 3 seconds. | Agarthan Cache |
71 | Fist | Surgical Steel | The amount of healing done by your "Revitalise", "Invigorate", "Revivify", and "Serenity" abilities is increased by 21% while "Invigorating Wrath" is active. | Infernal Cache |
72 | Fist | Threshing Claws | While your "Frenzied Wrath" effect is active, you deal 0.69CP physical damage to nearby enemies every second. Adds ~0.21CP/s | Manhattan Exclusion Zone |
73 | Hammer | Flanged Mallet | Hammer abilities which consume Rage deal increased damage. This damage bonus increases based on your maximum health, up to a maximum of 20%. Maximum bonus is at around 14k HP. | Infernal Cache |
74 | Hammer | Fuming Despoiler | Your Rage consuming abilities deal an additional 0.825CP physical damage to the target and nearby enemies. | Story and Elite 1-4 Dungeons, Boss 6
Story and Elite 1-4 Dungeons, Rare Chests |
75 | Hammer | Hell Forged Warhammer | Consecutive Hammer ability uses generate increased Rage. The amount of bonus Rage generated increases with each Hammer ability use and is reset when a non-Hammer ability is used. Grants 1 stack per hammer ability up to a maximum of 6 and you gain 1 rage per stack on using any hammer ability. | Elite 5+ Dungeons, Boss 6
Elite 5+ Dungeons, Rare Chests |
76 | Hammer | Mangler | Whenever you become Enraged, your Crit Power on Hammer attacks is increased by 9% for 3 seconds. | Haunted Cache |
77 | Hammer | Manticore Riot Suppressor | While you are protected by the Hammer abilities "Enter the Fray," "Thick Skin," "Raging Volcano," "Juggernaut," or "Die Hard" your Hammer abilities deal 8.5% more damage and attacks against you generate 2 more Rage. | Manhattan Exclusion Zone |
78 | Hammer | Orochi Motivator | Whenever you spend Rage, your Protection is increased by 450 for 8 seconds. This effect can stack up to 5 times. | Weapon Reward Bags |
79 | Hammer | Pneumatic Maul | Whenever you critically hit with a Hammer ability, you gain a benefical effect which allows you to gain the benefits of the Enrage bonus effects on your abilities without spending any Rage and without being Enraged. This effect can only occur once every 9 seconds. Adds ~0.48CP/s. | Agarthan Cache |
80 | Hammer | Red Hand Destroyer | While your Rage is above 50, your Hammer Basic Abilities deal 30% more damage and generate twice as much Rage. | Winter Cache |
81 | Hammer | The Tenderiser | Whenever you hit an enemy with a Hammer ability, you gain an effect which lasts 30 seconds. When this effect expires, your Hammer damage is increased by 7.5% for 4 seconds. Using Hammer abilities speeds up the initial countdown and spending Rage increases the duration of the damage increasing effect. | Future-Tech Cache |
82 | Pistols | Heavy Caliber Pistols | You are more likely to roll a Double Red set of chambers, but less likely to roll a Double White or Double Blue set of chambers. | Agarthan Cache |
83 | Pistols | Six Shooters | The duration of the damage bonus from a matching set of chambers is increased by 0.5 seconds. Adds ~0.05CP/s | Story and Elite 1-4 Dungeons, Boss 6
Story and Elite 1-4 Dungeons, Rare Chests |
84 | Pistols | Dual TMP-206 | If you do not have a matching set of chambers, using Active Dodge will grant a Double White set. | Future-Tech Cache |
85 | Pistols | Anansi Probability Adjusters | Whenever you spin the chambers and do not land on a matching set, your next spin is more likely to grant you a matching set. | Manhattan Exclusion Zone |
86 | Pistols | Misery & Malice | Whenever you land on a matching set of chambers, your Pistol Abilities deal 6% more damage for 3 seconds. Adds ~0.15CP/s | Infernal Cache |
87 | Pistols | Fortune & Favour | Whenever a chamber lock on a Double Red set expires, you immediately gain a chamber lock on a Double Blue set. Whenever a chamber lock on a Double Blue set expires, you immediately gain a chamber lock on a Double White set. Adds ~0.07CP/s | Winter Cache |
88 | Pistols | Twin-Linked Blasters | Whenever your damage bonus from a matching set of chambers expires, if you land on another matching set within 3 seconds your next Pistol attack will deal an additional 0.5CP physical damage to the target and nearby enemies. Adds ~0.15CP/s | Haunted Cache |
89 | Pistols | Sov-Tech Harmonisers | Whenever you hit an enemy while you have a Double White set of chambers, you have a 25% chance to be upgraded to Double Blue. Whenever you hit an enemy while you have a Double Blue set of chambers, you have a 15% chance to be upgraded to Double Red. Resets the match chamber lock time to 3 seconds whenever chambers are upgraded. Adds ~0.22CP/s | Elite 5+ Dungeons, Boss 6
Elite 5+ Dungeons, Rare Chests |
90 | Pistols | Soviet CB-3 Annihilators | Whenever you critically hit with a Pistol ability while you have a matching set of chambers you deal an additional 0.86CP physical damage. Adds ~0.21CP/s with 50% critical chance | Weapon Reward Bags |
91 | Shotgun | Bolstering Blaster | Whenever an attack glances you, your next 3 Shotgun attacks will deal an additional 0.24CP physical damage. | Future-Tech Cache |
92 | Shotgun | Double Barrel | Your Shotgun Power Abilities consume an additional Shell to deal an additional 0.475CP physical damage. | Haunted Cache |
93 | Shotgun | Flame-Charged Blaster | Whenever you spend a Shotgun shell, you have a 25% chance to not spend the shell and increase the damage your next Shotgun Power Ability by 12%. This effect cannot trigger again until its bonus effect is spent. | Winter Cache |
94 | Shotgun | Ifritian Despoiler | After firing 12 Shells, your Crit Power is increased by 14% for 4 seconds. Each Dragon's Breath Shell fired counts as 2 Shells for the purposes of gaining this bonus. | Manhattan Exclusion Zone |
95 | Shotgun | Prototype-M402 | Whenever you load Anima-Infused Shells, your Protection is increased by 1225 for 3 seconds. | Infernal Cache |
96 | Shotgun | Sov-Tech Demolisher | You are more likely to have Depleted Uranium Shells show up as an option when reloading, but less likely to have Anima-Infused Shells show up as an option when reloading. | Agarthan Cache |
97 | Shotgun | Soviet TSAR-914 | Whenever you run out of Shells, your Protection is increased by 730 for 5 seconds. | Weapon Reward Bags |
98 | Shotgun | SPES-C221 | Whenever you spend a Shell, you have a 20% chance to cause your next Shotgun attack to deal an additional 1.5CP physical damage. Each shell spent (even if multiple shells are spent) has a 20% chance to give a stacking buff that lasts indefinitely, up to 6 stacks. A stack of this buff is consumed on attack to deal extra damage. This adds ~0.3CP/s per shell. | Story and Elite 1-4 Dungeons, Boss 6 Story and Elite 1-4 Dungeons, Rare Chests |
99 | Shotgun | The Redeemer | Whenever you reload Anima-Infused Shells or Dragon's Breath Shells, you and your group members gain a beneficial effect for 3 seconds which causes attacks to restore 0.5HP health. The amount healed scales with each individual group member's Healing Power. Whenever you reload Armor-Piercing or Depleted Uranium Shells, you and your group members gain a beneficial effect for 3 seconds which causes attacks to deal an additional 0.5CP physical damage. The damage dealt scales with each individual group member's Combat Power. | Elite 5+ Dungeons, Boss 6
Elite 5+ Dungeons, Rare Chests |
A | B | C | D | |
---|---|---|---|---|
1 | Talismans below do not benefit from weapon expertise bonuses. | |||
2 | Slot | Name | Effect | Obtained |
3 | Head | Ashes of Crushed Cities | Whenever you hit the same enemy 3 times in succession, you deal 0.375CP physical damage. Adds 0.125CP/s | Story Hell Raised Story Darkness Wars Story Hell Eternal Story Slaughterhouse Elite Boss 6 Talisman Reward Bags |
4 | Head | Revenant Ashes | Whenever you hit the same enemy 3 times in succession, you deal 0.1875CP physical damage to that enemy and other nearby enemies. Adds 0.0625CP/s | Elite 5+ Boss 6 |
5 | Head | Ashes of Elder Things | Whenever you hit the same enemy 6 times in succession, your next damaging Power Ability deals an additional 1.05CP physical damage. Adds ~0.15CP/s if triggered every 7th attack | Elite 10 Manhattan Exclusion Zone |
6 | Head | Ashes of Shriven Souls | Whenever you are hit 5 times in succession of whenever you hit the same enemy 3 times in succession, your next Power Ability has 20% increased Critical Power. Adds ~0.13CP/s if triggered every 4th attack with a power attack doing 5.25CP damage | Tribal Cache |
7 | Finger | Skadi's Ring | Whenever you purge a beneficial effect from an enemy or interrupt an enemy's ability, you deal 0.625CP physical damage. | Story Hell Fallen Story Slaughterhouse Elite Bosses 1-5 Talisman Reward Bags |
8 | Finger | Cobra Ring | Whenever you purge a beneficial effect from an enemy or interrupt an enemy's ability, you have a 75% chance to gain 1 Energy for the weapon which triggered this effect. Adds 0.625CP when energy is worth 0.833CP. | Elite 5+ Bosses 1-5 |
9 | Neck | Seed of Aggression | Whenever you hit an enemy who is below 50% of their maximum health, you have an 15% chance to generate 1 Energy for the weapon which dealt the hit. Adds 0.125CP/s when energy is worth 0.833CP while the target is under 50% HP. | Story Polaris Story Hell Raised Story Hell Eternal Elite Bosses 1-5 Talisman Reward Bags |
10 | Neck | Choker of Shed Blood | Whenever you hit an enemy who is below 50% of their maximum health, you have a 25% chance to deal an additional 0.50CP physical damage. Adds 0.125CP/s while the target is under 50% HP. | Elite 5+ Bosses 1-5 Talisman Reward Bags |
11 | Neck | Egon Pendant | Whenever you hit an enemy who is below 50% of their maximum health, you apply a damage over time effect that deals 0.15CP physical damage over 5 seconds. Your damage is increased by 4.5% for each enemy affected by this effect. Adds 0.15CP/s baseline. Signets reduce the effectiveness of the 4.5% to approximately 60%, resulting in an actual damage increase of 2.7%. At 7CP/s build DPS, this is an additional ~0.189CP/s which results in a total of ~0.339CP/s while the target is under 50% HP. | Elite Manhattan Exclusion Zone |
12 | Neck | Spectral Essence | This talisman gains more Attack Rating when leveling up. Whenever you hit an enemy who is below 50% of their maximum health, you have a 33% chance to summon a Spectre who will cast Unravel Soul. 10 second cooldown Unravel Soul: An attack that deals 2.2CP magical damage. Adds ~0.20CP/s while the target is under 50% HP. | Haunted Cache |
13 | Wrist | Iron-Sulfur Bracelet | Whenever you hit an enemy who is Exposed or Debilitated, you have a 25% chance to deal 0.50CP physical damage. | Story Ankh Elite Bosses 1-5 Talisman Reward Bags |
14 | Wrist | Fleshwired Fetter | Whenever you hit an enemy who is Exposed, you have a 10% chance to increase the duration of that enemy's Exposed effect by 1 second. | Elite 5+ Bosses 1-5 |
15 | Luck | Gambler's Soul | Whenever you critically hit, you additionally deal 0.25CP physical damage. | Story Hell Fallen Story Hell Eternal Elite Bosses 1-5 Talisman Reward Bags |
16 | Luck | Cold Silver Dice | Whenever you critically hit, you have a 30% chance to gain 1 Energy for the weapon which performed the critical hit. Adds 0.25CP when energy is worth 0.833CP. | Elite 5+ Bosses 1-5 Talisman Reward Bags |
17 | Waist | Jaguar Cord | Whenever you hit an enemy who is facing away from you, your movement speed is increased by 15% for 3 seconds. | Story Polaris Story The Facility Elite Bosses 1-5 Talisman Reward Bags |
18 | Waist | Barbelith Wire | Whenever you hit an enemy who is facing away from you, you have a 15% chance to slow their movement speed by 25% for 2 seconds and reduce the target's hate towards you. | Elte 5+ Bosses 1-5 |
19 | Occult | Sigil of Ambition | Whenever you or any of your group members defeat an enemy, your next attack will deal 0.833CP physical damage. Next attack within 10 seconds. | Story Darkness Wars Story Ankh Story Slaughterhouse Elite Bosses 1-5 Talisman Reward Bags |
20 | Occult | Avaritia's Effigy | Whenever you or any of your group members defeat an enemy, your movement speed is increased by 15% for 3 seconds. | Elte 5+ Bosses 1-5 Talisman Reward Bags |
21 | Occult | Razor Fossil | Whenever you or any of your group members defeat an enemy, your damage is increased by 8% for 3 seconds. This effect can stack up to 5 times. Stacks disappear one stack at a time for a maximum of 15 seconds of uptime with 5 stacks. Signets reduce the effectiveness of the 8% to approximately 60%, resulting in an actual damage increase of 4.8%. This contributes 0.833CP/s when the player is doing approximately 6CP/s damage. | Elite Manhattan Exclusion Zone |
A | B | C | D | |
---|---|---|---|---|
1 | Talismans below do not benefit from weapon expertise bonuses. | |||
2 | Slot | Name | Effect | Obtained |
3 | Head | Blood Halo | Whenever you heal the same target 5 times, their protection is increased by 510 for 5 seconds. | Story Hell Raised Story Darkness Wars Story Hell Eternal Elite Boss 6 Talisman Reward Bags |
4 | Head | Pharaoh's Blood | Whenever you heal the same target 5 times, they are healed for an additional 0.2HP every second for 3 seconds | Elite 5+ Boss 6 |
5 | Head | Blood of the Old Ones | Whenever you heal the same target 5 times, you heal your entire group for an additional 0.375HP | Elite 10 Manhattan Exclusion Zone |
6 | Head | Oni Blood | Whenever you heal the same target 5 times, they gain a leech effect that heals for 10% of their damage dealt for 3 seconds. This effect can heal up to 0.811HP damage before being removed. | Tribal Cache |
7 | Finger | Band of the Bacab | Whenever you attempt to cleanse, you also restore 0.185HP health to your defensive target. | Story Hell Fallen Story Slaughterhouse Elite Bosses 1-5 Talisman Reward Bags |
8 | Finger | Belobog's Blessing | Whenever you attempt to cleanse, your defensive target's Protection is increased by 460 for 3 seconds. | Elite 5+ Bosses 1-5 |
9 | Neck | Linen Amulet | Whenever you heal an ally who is below 50% of their maximum health, you have an 15% chance to generate 1 Energy for the weapon which did the healing. | Story Polaris Story Hell Raised Story Hell Eternal Elite Bosses 1-5 Talisman Reward Bags |
10 | Neck | Caduceus Amulet | Whenever you heal an ally who is below 50% of their maximum health, their Protection is increased by 875 for 3 seconds | Elite 5+ Bosses 1-5 Talisman Reward Bags |
11 | Neck | Vampiric Essence | This talisman gains more Heal Rating when leveling up. Whenever you heal an ally who is below 50% of their maximum health, their damage is increased by 4.5% and their attacks restore their health up to a maximum of 0.335HP health restored for 3 seconds. This effect can only be applied once every 10 seconds. | Haunted Cache |
12 | Wrist | Bone Timepiece | Whenever you heal an ally who does not have any active detrimental effects, you have a 25% chance to restore 0.50HP health to that ally. | Story Ankh
Elite Bosses 1-5 Talisman Reward Bags |
13 | Wrist | Red Weed Timepiece | Whenever you heal an ally who does not have any active detrimental effects, you have a 15% chance to grant an effect which lasts 3 seconds and will remove the next detrimental effect applied to that ally. | Elite 5+ Bosses 1-5 |
14 | Wrist | Timeless Watch | Whenever you heal an ally who does not have any active detrimental effects, you grant that ally an effect which increases all incoming healing by 15% for 2.5 seconds. This effect is removed upon receiving another activated heal. This effect can only be applied once every 6 seconds. | Elite Manhattan Exclusion Zone |
15 | Luck | Chit of Kinich Ahau | Whenever you critically heal, you additionally restore 0.25HP health to your target. | Story Hell Fallen Story Hell Eternal Elite Bosses 1-5 Talisman Reward Bags |
16 | Luck | Tarot Cards | Whenever you critically heal, your defensive target's Protection is increased by 615 for 3 seconds | Elite 5+ Bosses 1-5 Talisman Reward Bags |
17 | Waist | Khonsu's Disc | Whenever you heal an ally who is less than 7 metres away from you, your movement speed is increased by 15% for 3 seconds. | Story Polaris
Elite Bosses 1-5 Talisman Reward Bags |
18 | Waist | Serum Pouch | Whenever you heal an ally who is less than 7 metres away from you, you generate 15% less hate for 2 seconds. | Elite 5+ Bosses 1-5 |
19 | Waist | Incandescent Capacitor | Whenever you heal an ally who less than 7 metres away from you, you and your ally gain 625 protection for 3 seconds. | Elite Manhattan Exclusion Zone |
20 | Occult | Ankh | Whenever you or any of your group members defeat an enemy, your next heal will restore 0.833HP health to your defensive target. | Story Darkness Wars Story Ankh Story Slaughterhouse Elite Bosses 1-5 Talisman Reward Bags |
21 | Occult | Rakshani Charm | Whenever you or any of your group members defeat an enemy, you have a 20% chance to gain 1 Energy for your currently active weapon. | Elite 5+ Bosses 1-5 Talisman Reward Bags |
A | B | C | D | |
---|---|---|---|---|
1 | Talismans below do not benefit from weapon expertise bonuses. | |||
2 | Slot | Name | Effect | Obtained |
3 | Head | Pigment from Beyond | Whenever you are hit 5 times in succession, your Protection is increased by 640 for 3 seconds. | Story Hell Raised Story Darkness Wars Story Hell Eternal Story Slaughterhouse Elite Boss 6 Talisman Reward Bags |
4 | Head | Cosmic Pigment | Whenever you are hit 5 times in succession, you deal 0.40CP physical damage to nearby enemies. This damage generates a large amount of hate. | Elite 5+ Boss 6 |
5 | Head | Mark of the Starspawn | Whenever you are hit 5 times in succession, you regain 4.5% of your maximum health. | Elite 10 Manhattan Exclusion Zone |
6 | Head | Tachyon Pigment | Whenever you are hit 5 times in succession or whenever you hit the same enemy 3 times in succession, the duration of your currently running recharge timers on Special Abilities is reduced by 3%. | Tribal Cache |
7 | Finger | Rurikid Knot | Whenever you purge a beneficial effect from an enemy or interrupt an enemy's ability, your Protection is increased by 1530 for 4 seconds. | Story Hell Fallen Story Slaughterhouse Elite Bosses 1-5 Talisman Reward Bags |
8 | Finger | Cold Metal | Whenever you purge a beneficial effect from an enemy or interrupt an enemy's ability, you are healed for 0.625HP. | Elite 5+ Bosses 1-5 |
9 | Finger | Recursive Circle | Whenever you purge a beneficial effect from an enemy or interrupt an enemy's ability, you reduce the remaining cooldown time on your abilities by 7%. | Elite Manhattan Exclusion Zone |
10 | Neck | Fishbone Medallion | Whenever you lose health while below 50% of your maximum health, your Protection is increased by 875 for 5 seconds. | Story Polaris Story Hell Raised Story Hell Eternal Elite Bosses 1-5 Talisman Reward Bags |
11 | Neck | Medallion of Wadjet | Whenever you lose health while below 50% of your maximum health, you gain a barrier which absorbs 100 of incoming damage and dissipates after absorbing 1.25HP damage. This effect can only occur once every 10 seconds. | Elite 5+ Bosses 1-5 Talisman Reward Bags |
12 | Neck | Lycanthropic Essence | This talisman gains more health when leveling up. Whenever you lose health while below 50% of your maximum health, your damage is increased by 17% for 3 seconds and your next attack during this time will restore 4% of your maximum health. This effect can only occur once every 10 seconds. | Haunted Cache |
13 | Wrist | Bracer of Forgotten Horrors | Whenever an Exposed or Debilitated enemy attacks you, you deal 0.04CP physical damage back to them. This damage generates a large amount of hate. | Story Ankh Elite Bosses 1-5 Talisman Reward Bags |
14 | Wrist | Bracer of Horus | Whenever a Debilitated enemy attacks you, you have a 25% chance to increase the duration of that enemy's Debilitated effect by 1 second. | Elite 5+ Bosses 1-5 |
15 | Luck | Obsidian Flakes | Whenever you evade an attack or an attack glances you, your Protection is increased by 705 for 5 seconds. | Story Hell Fallen Story Hell Eternal Elite Bosses 1-5 Talisman Reward Bags |
16 | Luck | Golden Coin | Whenever you evade an attack or an attack glances you, you deal 0.2875CP physical damage back to the attacker. This damage generate a large amount of hate. | Elite 5+ Bosses 1-5 Talisman Reward Bags |
17 | Luck | Laundry Tokens | Whenever you evade an attack or an attack glances you, you have a 50% chance to gain 1 Energy for your currently active weapon. | Elite Manhattan Exclusion Zone |
18 | Waist | Black Sash | Whenever you hit an enemy who is facing towards you, the enemy gains increased hate towards you. | Story Polaris Story The Facility Elite Bosses 1-5 Talisman Reward Bags |
19 | Waist | Grounding Line | Whenever you hit an enemy who is facing towards you, your movement speed is increased by 15% for 3 seconds. | Elite 5+ Bosses 1-5 |
20 | Occult | Whalebone Rune | Whenever you or any of your group members defeat an enemy, your Protection is increased by 2045 for 5 seconds. | Story Darkness Wars Story Ankh Story Slaughterhouse Elite Bosses 1-5 Talisman Reward Bags |
21 | Occult | Alloy Heart | Whenever you or any of your group members defeat an enemy, you are healed for 0.833HP. | Elite 5+ Bosses 1-5 Talisman Reward Bags |
A | B | C | D | |
---|---|---|---|---|
1 | Talismans below do benefit from weapon expertise bonuses, with the exception of Generalist's Belt. | |||
2 | Slot | Name | Effect | Obtained |
3 | Waist | Master's Chain | Whenever you activate Spirit Blade, your next Blade attack will deal an additional 0.25CP - 1.25CP physical damage. The amount of damage dealt scales based on the amount of Chi you had when activating Spirit Blade. Chi has a 50% chance to be generated with each attack. This adds ~0.125CP/s. | World Drop |
4 | Waist | Brawler's Belt | Whenever you spend Rage to empower an attack, you gain 7 Rage. Rage must be spent in order to trigger this effect. With 50% crit, 6.67 rage is generated per second. Therefore, every 7.5 seconds you gain an additional 7 rage. Each point of rage is worth 0.1272CP. This adds ~0.1187CP/s. | World Drop |
5 | Waist | Primal Rope Belt | Whenever you activate the Frenzied Wrath or Invigorating Wrath abilities, your next damaging Fist Weapon ability will deal an additional 1.125CP physical damage or your next healing Fist Weapon ability will restore an additional 1.125HP health. With 50% crit, 4.615 fury is generated per second. Therefore, every 13+3 seconds you are able to activate Frenzied Wrath. This adds ~0.0703CP/s. | World Drop |
6 | Waist | Pentacle Wrap | Reduces the amount of self-damage dealt by Corruption and Martyrdom by 10%. In addition, once you have lost 10% of your health due to corruption or martyrdom, your next damaging Blood Magic ability will deal an additional 0.425CP magical damage or your next healing Blood Magic ability will restore an additional 0.425HP health. 10% health loss ignores barriers/healing/damage reduction from the belt. At maximum corruption, it takes about 2 seconds to lose 10% of your health (6% at max corruption, 3% at one tier below). This adds ~0.2125 CP/s. | World Drop |
7 | Waist | Tumultuous Sash | Whenever your Paradox counts resets, you gain 1 - 2 Paradoxes. Triggering Controlled Chaos with 8 paradoxes adds ~0.4181CP DPS, not counting the value of enigmas. Triggering Controlled Chaos with 6.5 paradoxes adds ~0.5231CP DPS, not counting the value of enigmas. This adds ~0.0981CP/s, not counting the value of enigmas. | World Drop |
8 | Waist | Thermotic Cinch | Whenever you overheat, your next Elemental cold ability will deal an additional 1.25CP magical damage. If you overheat once every 20 seconds, this adds ~0.0625CP/s. | World Drop |
9 | Waist | Tactical Belt | Whenever you reload your Shotgun, your next Shotgun attack will deal an additional 0.875CP physical damage. Reloads normally happen once every 6+1 seconds. This adds ~0.125CP/s, scaling up with more reloads. | World Drop |
10 | Waist | High Roller's Chain | Whenever you roll a Double Blue or better set of matching chambers, your next Pistol attack deals an additional 0.9CP physical damage. With a 5/36 chance to roll Blue or better and a roll every 3 seconds, this adds ~0.0417CP/s, scaling up as you roll more than once every 3 seconds. | World Drop |
11 | Waist | Military Strap | Whenever you launch a fully cooked grenade, you gain 1 Energy. With 50% crit, you have a 20.97% chance to load a grenade each second. Each point of energy is worth 1.52CP with just ability passives. This adds ~0.3187CP/s. | World Drop |
12 | Waist | Generalist's Belt | Whenever you activate a Power ability, there is a 33% chance that you will deal 0.375CP physical damage or the target is healed for and additional 0.375HP. Additional damage occurs when using damaging power abilities and additional healing occurs when using healing power abilities. Does not benefit from weapon expertise bonuses. With 50% crit, it takes 10 seconds to generate 15 energy. With a 3 energy power ability, you use 5 power abilities in 10 seconds, or with 50% uptime, adding ~0.0619CP/s With a 5 energy power ability, you use 3 power abilities in 10 seconds, or with 30% uptime, adding ~0.0371CP/s | World Drop |
A | B | C | D | E | F | G | H | I | |
---|---|---|---|---|---|---|---|---|---|
1 | Name | Effect | Quality | Cooldown | Obtained | ||||
2 | Standard | Superior | Epic | Mythic | Legendary | ||||
3 | Area Drone Model 9-QE | Summon a friendly drone that will cast Detonate. Detonate: Deals xCP physical damage each second for 6 seconds to 6 targets around the target. If the target dies, yCP physical damage will be dealt in the same area as the drone explodes. | 0.02 0.075 | 0.06 0.225 | 0.1 0.375 | 0.14 0.525 | 0.18 0.675 | 30 | Item Reward Bags |
4 | Attack Drone Model LK-2 | Summon a friendly drone that will cast Zap. Zap: Deals xCP physical damage to the target each second for 6 seconds. Has a 5 meter range. | 0.043 | 0.125 | 0.21 | 0.29 | 0.375 | 30 | Item Reward Bags |
5 | Backup Drone Model Q-K5 | Summon a friendly drone that will cast Retroactive Rehabilitation each time you heal the drone's target. Lasts 6 seconds. Retroactive Rehabilitation: Heals the target for an additional xHP. | 0.05 | 0.15 | 0.25 | 0.35 | 0.45 | 30 | Item Reward Bags |
6 | Borrowed Clairvoyance Drone | Summon a friendly Orochi Clairvoyance Drone that will cast High-Intensity Laser. High Intensity Laser: Knocks down the target for 4 seconds. | - | - | - | - | - | 50 | Mission Reward |
7 | Compact Catastrophe Shelter | Places a 5 metre radius defensive area at your feet, lasting 7 seconds. You and any allies in the area gain x Protection. | 1840 | 5500 | 9200 | 12850 | 16550 | 30 | Item Reward Bags |
8 | Concentrated Anima Jet | Heals you or an ally for xHP. | 0.365 | 0.8 | 1.25 | 1.75 | 2.25 | 30 | Item Reward Bags |
9 | Electrogravitic Attractor | You deal xCP physical damage and pull the target to you from up to 15 metres away. | 0.2 | 0.6 | 1 | 1.4 | 1.8 | 50/45/40/35/30 | Item Reward Bags |
10 | Electromagnetic Destabilizer | You deal xCP physical damage to the target and 1 beneficial effect is purged from them. If this successfully purges an effect, then the target is also affected with Electrostatic Discharge. Electrostatic Discharge: Deals yCP physical damage. | 0.2 0.1 | 0.6 0.3 | 1 0.5 | 1.4 0.7 | 1.8 0.9 | 30 | Item Reward Bags |
11 | Improvised ECT Instrumentation | You deal xCP physical damage and stun the target for 3 seconds. 5 metre range. | 0.2 | 0.6 | 1 | 1.4 | 1.8 | 50/45/40/35/30 | |
12 | Manticore X13 Distractor | PBAoE: Affects up to 6 enemies in a 5 metre radius around you. A PBAoE detaunt that reduces the amount of hate affected targets have towards you making them more likely to attack others instead of you. The targets' hate towards you is reduced by 33%. | - | - | - | - | - | 50/45/40/35/30 | Item Reward Bags |
13 | Manticore X27 Agitator | Taunts the target, forcing the target to attack you for 3 seconds. | - | - | - | - | - | 50/45/40/35/30 | Item Reward Bags |
14 | Medical Drone Model 3P-K | Summon a friendly drone that will cast Auto-Alleviation Protocol. Auto Alleviation Protocol: Heals you or an ally for xHP whenever damage is taken for 6 seconds. | 0.033 | 0.066 | 0.1 | 0.145 | 0.186 | 30 | Item Reward Bags |
15 | Personal Sentry Gun | Cone: Affects up to 6 enemies in a 120 degree 7 metre cone in front of you. Your turret is placed at your feet and deals xCP physical damage each second for 6 seconds. | 0.35 | 0.1 | 0.165 | 0.235 | 0.3 | 30 | Item Reward Bags |
16 | Phoenician Support Stratagem | Removes all active crowd control effects from you and makes you immune to further crowd control effects for 3 seconds | - | - | - | - | - | 50/45/40/35/30 | Item Reward Bags |
17 | Pulsed Energy Emitter | PBAoE: Affects up to 6 enemies in a 5 metre radius around you. You deal xCP physical damage and root enemies around you for 4 seconds. | 0.1 | 0.3 | 0.5 | 0.7 | 0.9 | 50/45/40/35/30 | Item Reward Bags |
18 | Purification Drone Model UW-0 | Summon a friendly drone that will cast Decontamination Protocol. Decontamination Protocol: Cleanse 1 detrimental effect from your target ally each second for 6 seconds. Each detrimental effect cleansed from the target will heal the target for xHP. If the target has no detrimental effect when the drone attempts to cleanse, then the drone will relocate to the nearest group member with a detrimental effect. | 0.04 | 0.1 | 0.16 | 0.23 | 0.3 | 30 | Item Reward Bags |
19 | Rapid Assistance Accessory | You charge up to 15 metres to your defensive target and they gain a beneficial effect that increases their Protection by x for 6 seconds. Enemies within 5 metres of your defensive target are compelled to attack you. | 3060 | 9200 | 15300 | 21450 | 27600 | 50/45/40/35/30 | Item Reward Bags |
20 | Rapid Engagement Module | You charge up to 15 metres to the target dealing xCP physical damage. | 0.2 | 0.6 | 1 | 1.4 | 1.8 | 50/45/40/35/30 | Item Reward Bags |
21 | Retaliation Drone Model 6S-B | Grants a beneficial effect that causes enemies to take xCP physical damage whenever they hit you for 6 seconds | 0.02 | 0.06 | 0.1 | 0.145 | 0.19 | 30 | Item Reward Bags |
22 | Sedative Delivery System | TAoE: Affects up to 6 enemis in a 5 metre radius around you. You deal xCP physical damage to enemies around the target. Enemies in the area have their movement speed reduced by 70%. Applies Debilitated. | 0.1 | 0.3 | 0.5 | 0.7 | 0.9 | 50/45/40/35/30 | Item Reward Bags |
23 | Superluminal Bridging Device | You teleport 10 metres backwards. | - | - | - | - | - | 50/45/40/35/30 | Item Reward Bags |
24 | The Osmium Configuration | You gain a beneficial effect that increases your Protection by x for 6 seconds. During this time you are immune to knockback, but your jump height is reduced and you move 50% slower. | 3060 | 9200 | 15300 | 21450 | 27600 | 30 | Item Reward Bags |
25 | Triage Drone Model 2Y-M | Places a 5 metre radius healing area at your defensive target's feet that lasts for 6 seconds. Each second it heals nearby allies for xHP. | 0.036 | 0.086 | 0.145 | 0.2 | ? | 30 | Item Reward Bags |
26 | Ultrasonic Anti-Personnel Cannon | You deal xCP physical damage and knock the target back y metres. 10 metre range. | 0.2 5 | 0.6 7 | 1 10 | 1.4 12 | 1.8 15 | 50/45/40/35/30 | Item Reward Bags |
27 | Unification Susceptibility Module | You gain 1 stack of a beneficial effect that increases your protection by x for each group member within 40 meters. This effect has a duration of 6 seconds and can stack up to 5 times. | 765 | 2300 | 3800 | 5350 | 6900 | 30 | Item Reward Bags |
28 | Vali Metabolic Accelerator | You gain x energy for your primary weapon and y energy for your secondary weapon. | - | 1 0 | 1 1 | 2 1 | 3 2 | 30 | Item Reward Bags |
29 | Vali Synthetic Stimulants | You gain a beneficial effect that increases your movement speed by 10% for 6 seconds. While this effect is active, you also gain a chance to cast Chemical Advantage on your target when you hit. When this effect ends, you gain a detrimental effect that reduces your movement speed by 70% for 3 seconds. Chemical Advantage: Deals xCP physical damage. | 0.043 | 0.125 | 0.21 | 0.29 | 0.377 | 30 | Item Reward Bags |
30 | Mnemonic Guardian - Ak'ab Hatchling Corrupter Progenitor | Summon a friendly Ak'ab Hatchling/Corrupter/Progenitor that will cast Dash. Dash: Deals xCP physical damage. | - | - | 1.25 | 1.75 | 2.25 | 30 | Museum of the Occult |
31 | Mnemonic Guardian - True Believer Death Cultist Cult Leader | Summon a friendly True Believer/Death Cultist/Cult Leader that will cast Cult Pact. Cult Pact: Places an absorb barrier on your defensive target that absorbs 100% of incoming damage and dissipates after absorbing xHP damage or after 10 seconds. | - | - | 1.25 | 1.75 | 2.25 | 30 | Museum of the Occult |
32 | Mnemonic Guardian - Deep One Angler Deep One Gorger Deep One Lurker | Summon a friendly Deep One Angler/Gorger/Lurker that will cast Regurgitated Nutrients. Regurgitated Nutrients: Heals your defensive target for xHP health each second for 6 seconds. | - | - | 0.2075 | 0.2925 | 0.375 | 30 | Museum of the Occult |
33 | Mnemonic Guardian - Risen Warrior Risen Interrogator Risen Executioner | Summon a friendly Risen Warrior/Interrogator/Executioner that will cast Accursed. Accursed: Deal xCP magical damage each second for 10 seconds. Reduces healing, leeching, and barrier strength by 50%. | - | - | 0.025 | 0.076 | 0.126 | 30 | Museum of the Occult |
34 | Mnemonic Guardian - Desert Nymph Desert Swarm Desert Thresher | GTAoE: Affects up to 6 enemies in a 5 metre radius around the targeted point. Summon a friendly Desert Nymph/Swarm/Thresher that will cast Digestive Goop. Digestive Goop: A GTAoE attack that deals xCP physical damage every second for 3 seconds. | - | - | 0.2 | 0.29 | 0.376 | 30 | Museum of the Occult |
35 | Mnemonic Guardian - Super Soldier Meat Shield Super Soldier Protector Super Soldier Destroyer | GTAoE: Affects up to 6 enemies in a 5 metre radius around the targeted point. Summon a friendly Super Soldier Meat Shield/Protector/Destroyer cast Cryo Tank Release. Cryo Tank Release: A GTAoE attack that deals xCP magical damage every second for 8 seconds. Enemies in the area have their movement speed reduced by 30% | - | - | 0.078 | 0.11 | 0.141 | 30 | Museum of the Occult |
36 | Mnemonic Guardian - Werewolf Brawler Werewolf Brute Werewolf Alpha | Summon a friendly Werewolf Brawler/Brute/Alpha that will cast Bloodthirst. Bloodthirst: An effect that causes your attacks to deal an additional xCP physical damage for 10 seconds. | - | - | 0.125 | 0.175 | 0.225 | 30 | Museum of the Occult |
37 | Mnemonic Guardian - Ghost Spirit Spectre | Summon a friendly Ghost/Spirit/Spectre that will cast Pincushion. Pincushion: Places a reflect barrier on you that reflects 50% of incoming damage back at the attacker, and dissipates after reflecting xHP damage or after 10 seconds. | - | - | 1.25 | 1.75 | 2.25 | 30 | Museum of the Occult |
38 | Mnemonic Guardian - Orochi Buckler Drone MK. 1 Orochi Buckler Drone MK. 2 Orochi Buckler Drone MK. 3 | Summon a friendly Orochi Buckler Drone MK. 1/2/3 that will cast Hunker Down. Hunker Down: Increases your Protection by x for 10 seconds. | - | - | 9200 | 12850 | 16550 | 30 | Museum of the Occult |
39 | Mnemonic Guardian - Oni of Demon's Salve Oni of Demon's Balms Oni of Demon's Unguent | Summon a friendly Oni of Demon's Salve/Balms/Unguent that will cast Demonic Reconstruction. Demonic Reconstruction: Heal your team for xHP health. | - | - | 0.625 | 0.8775 | 1.1275 | 30 | Museum of the Occult |
40 | Mnemonic Guardian - Sand Threat Accursed Ice Lava Golem | GTAoE: Affects up to 6 enemies in a 5 metre radius around the targeted point. Summon a friendly Sand Threat/Accursed Ice/Lava Golem that will cast Crash/Icy Reach/Burning Crash. Crash/Icy Reach/Burning Crash: A GTAoE attack that deals xCP magical damage. | - | - | 0.626 | 0.876 | 1.126 | 30 | Museum of the Occult |
41 | Effigy O33 Reconstructor | Summon a friendly Effigy O33 Reconstructor that will cast Reconstruct over 10 seconds. Reconstruct: Heals you for x% of your maximum health each second | - | - | - | 1.5 | - | 30 | Achievement: Initiating Reality Simulation - Complete 10 Elite 4/5 Scenarios |
42 | Effigy O35 Turret | Summon a friendly Effigy O35 Turret that will cast Barrage up to 4 times, prioritizing your target. Barrage: Deals xCP physical damage every 0.5 second for 2.5 seconds. | - | - | - | - | 0.1125 | 30 | Achievement: Making the Term Survivor Ironic - Complete 60 Elite 8/9 Scenarios |
43 | Asibikaashi's Hoop | Asibikaashi's Hoop cleanses you once every x seconds. Activate to cleanse y effects immediately. While Asibikaashi's Hoop is on cooldown, its passive cleansing is removed. | - | - | 20 2 | 15 3 | 10 4 | 50/40/30 | Kaidan Shipping Containers |
44 | Ausadhirdipyamanas Seeds | PBAoE: Affects up to ? allies in a ? metre radius around you. Heals allies around you for xHP. | - | - | 0.625 | 0.875 | 1.126 | 30 | Kaidan Shipping Containers |
45 | Boincan Flask | Pour out the waters of Binca to cast Fountain of Stolen Youth that lasts for 6 seconds. Fountain of Stolen Youth: Places a 5 metre wide area at your feet that deals xCP physical damage each second to 5 targets around you. Each second you are healed for yHP for each enemy hit. | - | - | 0.130 0.234 | 0.183 0.328 | 0.235 0.42 | 30 | Kaidan Shipping Containers |
46 | Ningishzida's Rod | Ningishzida's Rod heals you continually over time for xHP each second. Activate to cast Renewing Ecdysis. Casting Renewing Ecdysis removes this gadget's passive effect until the cooldown ends. Renewing Ecdysis: Heal yourself for yHP. | - | - | 0.0369 0.875 | .052 1.226 | .067 1.57 | 30 | Kaidan Shipping Containers |
47 | Kris Setan Kober | You gain a beneficial effect that lasts for 6 seconds and casts Devil of the Grave on your target when you hit with a basic ability. Devil of the Grave: Deals xCP physical damage. | - | - | 0.2709 | 0.3795 | 0.4875 | 30 | Kaidan Shipping Containers |
48 | Primeval Jötunn Cranial Fragment | You gain a series of 4 beneficial effects that grant x% damage mitigation in 90 degree arcs for 3 seconds each. | - | - | 27 | 34 | 40 | 30 | Kaidan Shipping Containers |
49 | Ring of Mudarra | Ring of Mudarra activates whenever your health drops below 20%, healing you for xHP and casting Halves Conjoined on you. Manually activating this gadget casts Halves Conjoined and removes this gadget's passive effect until the cooldown ends. Halves Conjoined: Increases your Protection rating by y for 6 seconds. | - | - | 0.935 3835 | 1.313 5369 | 1.69 6903 | 30 | Kaidan Shipping Containers |
50 | Shard of Sessho-seki | While the Shard of Sessho-seki is equipped you gain a beneficial effect that deals xCP extra damage to your target when you hit. Activate to cast Killing Stone. Casting Killing Stone removes this gadget's passive effect until the cooldown ends. Killing Stone: You deal yCP physical damage. 3 metre range. | - | - | 0.0375 0.875 | 0.0527 1.225 | 0.068 1.575 | 30 | Kaidan Shipping Containers |
51 | The Mistress's Bashosen | PBAoE: Affects up to 6 enemies in a 5 metre radius around you. You deal xCP physical damage and knock down enemies around you. | - | - | 0.5 | 0.7 | 0.9 | 30 | Kaidan Shipping Containers |
52 | True Ancile of the Salii | Places an absorb barrier on your defensive target that absorbs 100% of incoming damage and dissipates after absorbing xHP damage or after 10 seconds. If your defensive target already has a barrier, they instead gain a beneficial effect that increases their Protection by y for 7 seconds. | - | - | 0.31 9862 | 0.436 13807 | 0.562 17751 | 30 | Kaidan Shipping Containers |
A | B | C | D | E | F | G | H | |
---|---|---|---|---|---|---|---|---|
1 | Agent | Obtained (Missions exclude Investigation/KM) | Effect | |||||
2 | Lvl 25 Support | Lvl 50 Support | ||||||
3 | Faction Recruit | Agent System Tutorial | +1000 Protection | +980 Health | ||||
4 | Jayesh Suresh | Scenarios | +1000 Protection | +500 Defence Rating | ||||
5 | Christina Del Rio | Scenarios | +1000 Protection | +500 Evade Rating | ||||
6 | Roman Konstantinov | Achievement: Mission Coordinator | +490 Health | +28% Basic Damage | ||||
7 | Warlawurru | Scenarios | +490 Health | +8% Power Damage | ||||
8 | Carlos Peraza | +490 Health | +20% Elite Damage | |||||
9 | Margot Crowley-Mathers Adds ~0.236CP/s | Kaidan Missions South Africa Missions | 0.1075CP Damage on Critical Hits Adds ~0.0457CP/s | +650 Attack Rating Adds ~0.19CP/s | ||||
10 | Calum MacLeod Adds ~0.123CP/s to ~0.417CP/s | 0.1075CP Damage on Critical Hits Adds ~0.0457CP/s | +300 Crit Power Rating Adds ~0.077CP/s at crit power cap Adds ~0.371CP/s below crit power cap | |||||
11 | Lydia Darling Adds ~0.172CP/s to ~0.466CP/s | Achievement: Greenhorn | +325 Attack Rating Adds ~0.0951CP/s | +300 Crit Power Rating Adds ~0.077CP/s at crit power cap Adds ~0.371CP/s below crit power cap | ||||
12 | Aleksey Volkov Adds ~0.13CP/s to ~0.276CP/s | Scenarios | +150 Crit Power Rating Adds ~0.0386CP/s at crit power cap Adds ~0.185CP/s below crit power cap | 0.215CP Damage on Critical Hits Adds ~0.0914CP/s | ||||
13 | Cveta Stojanovic Adds ~0.186CP/s | Regional Lair Bosses, Rare Chest | +325 Attack Rating Adds ~0.0951CP/s | 0.215CP Damage on Critical Hits Adds ~0.0914CP/s | ||||
14 | Virgil Adds ~0.234CP/s | +325 Attack Rating Adds ~0.0951CP/s | +28% Basic Damage Adds ~0.139CP/s | |||||
15 | Sarah Skelly Adds ~0.378CP/s | +325 Attack Rating Adds ~0.0951CP/s | +8% Power Damage Adds ~0.283CP/s | |||||
16 | Pierre Delacroix Adds ~0.185CP/s | Kaidan Missions | +325 Attack Rating Adds ~0.0951CP/s | +20% Elite Damage Adds ~0.090CP/s | ||||
17 | Wu Liang-Zhi | Solomon Island Missions Egypt Missions | +325 Healing Rating | 0.215HP Healing on Critical Heals | ||||
18 | Lama Lhakpa | Transylvania Missions Scenarios | 0.1075HP Healing on Critical Heals | +300 Crit Power Rating | ||||
19 | Siobhan Gowan | 0.1075HP Healing on Critical Heals | +650 Heal Rating | |||||
20 | Tiana Cardoza | Manhattan Exclusion Zone | +150 Crit Power Rating
Adds ~0.0386CP/s at crit power cap Adds ~0.185CP/s below crit power cap | 0.215HP Healing on Critical Heals | ||||
21 | Ibrahim de la Fuente | Agent Mission reward | +325 Healing Rating | +28% Basic Damage | ||||
22 | Terry Laputo | Solomon Island Missions Egypt Missions | +325 Healing Rating | +8% Power Damage | ||||
23 | Alessandro Luzio IV | Egypt Missions | +325 Healing Rating | +20% Elite Damage | ||||
24 | Dax Reagan Adds ~0.129CP/s | Egypt Missions Transylvania Missions Kaidan Missions Agent Booster | +2.5% Damage Adds ~0.129CP/s | +980 Health | ||||
25 | Oleg Yablokov Adds ~0.319CP/s | Dawn of the Morninglight CE | +2.5% Damage Adds ~0.129CP/s | +650 Attack Rating Adds ~0.19CP/s | ||||
26 | Liam Callahan Adds ~0.112CP/s to 0.144CP/s | Transylvania Missions Agent Booster | +3.5% Assault Rifle Damage Adds ~0.112CP/s to 0.144CP/s | +980 Health | ||||
27 | Lee Chung Adds ~0.112CP/s to 0.144CP/s | Kaidan Missions South Africa Missions Agent Booster | +3.5% Blade Damage Adds ~0.112CP/s to 0.144CP/s | +980 Health | ||||
28 | Giovanni Bellanova Adds ~0.112CP/s to 0.144CP/s | Solomon Island Missions Kaidan Missions Agent Booster | +3.5% Blood Damage Adds ~0.112CP/s to 0.144CP/s | +980 Health | ||||
29 | Martin Espina Adds ~0.112CP/s to 0.144CP/s | Solomon Island Missions Egypt Missions Agent Booster | +3.5% Chaos Magic Damage Adds ~0.112CP/s to 0.144CP/s | +980 Health | ||||
30 | Maxwell Chandler Adds ~0.112CP/s to 0.144CP/s | Transylvania Missions Agent Booster | +3.5% Dual Pistols Damage Adds ~0.112CP/s to 0.144CP/s | +980 Health | ||||
31 | Astrid Mikkelsen Adds ~0.112CP/s to 0.144CP/s | Transylvania Missions Agent Booster | +3.5% Elementalism Damage Adds ~0.112CP/s to 0.144CP/s | +980 Health | ||||
32 | Saenchai Khamsing Adds ~0.112CP/s to 0.144CP/s | Solomon Island Missions Egypt Missions Agent Booster | +3.5% Fist Weapons Damage Adds ~0.112CP/s to 0.144CP/s | +980 Health | ||||
33 | Thomas Grady Adds ~0.112CP/s to 0.144CP/s | Solomon Island Missions Egypt Missions Agent Booster | +3.5% Hammer Damage Adds ~0.112CP/s to 0.144CP/s | +980 Health | ||||
34 | Daniel Martinez Adds ~0.112CP/s to 0.144CP/s | Egypt Missions Kaidan Missions South Africa Main Missions Agent Booster | +3.5% Shotgun Damage
Adds ~0.112CP/s to 0.144CP/s | +980 Health | ||||
35 | Callie James
Adds ~0.258CP/s | Achievement: Global Network | +490 Health | +5% Damage Adds ~0.258CP/s | ||||
36 | Nassir Adds ~0.22CP/s to ~0.288CP/s | Dungeons, Boss 6 Rare Chest Regional Lair Bosses, Rare Chest Agent Booster | +490 Health | +7% Assault Rifle Damage Adds ~0.22CP/s to ~0.288CP/s | ||||
37 | Montgomery de la Roche Adds ~0.22CP/s to ~0.288CP/s | Dungeons, Boss 6 Rare Chest Regional Lair Bosses, Rare Chest Agent Booster | +490 Health | +7% Blade Damage Adds ~0.22CP/s to ~0.288CP/s | ||||
38 | Carter Adds ~0.22CP/s to ~0.288CP/s | Dungeons, Boss 6 Rare Chest Regional Lair Bosses, Rare Chest Agent Booster | +490 Health | +7% Blood Damage Adds ~0.22CP/s to ~0.288CP/s | ||||
39 | Hayden J. Montag Adds ~0.22CP/s to ~0.288CP/s | Dungeons, Boss 6 Rare Chest Regional Lair Bosses, Rare Chest Agent Booster | +490 Health | +7% Chaos Magic Damage Adds ~0.22CP/s to ~0.288CP/s | ||||
40 | Deputy Andy Gardener Adds ~0.22CP/s to ~0.288CP/s | Dungeons, Boss 6 Rare Chest Regional Lair Bosses, Rare Chest Agent Booster | +490 Health | +7% Dual Pistols Damage Adds ~0.22CP/s to ~0.288CP/s | ||||
41 | Amir Adds ~0.22CP/s to ~0.288CP/s | Dungeons, Boss 6 Rare Chest Regional Lair Bosses, Rare Chest Agent Booster | +490 Health | +7% Elementalism Damage Adds ~0.22CP/s to ~0.288CP/s | ||||
42 | Mihas Blaga Adds ~0.22CP/s to ~0.288CP/s | Dungeons, Boss 6 Rare Chest Regional Lair Bosses, Rare Chest Agent Booster | +490 Health | +7% Fist Weapons Damage Adds ~0.22CP/s to ~0.288CP/s | ||||
43 | Petru Adds ~0.22CP/s to ~0.288CP/s | Dungeons, Boss 6 Rare Chest Regional Lair Bosses, Rare Chest Agent Booster | +490 Health | +7% Hammer Damage Adds ~0.22CP/s to ~0.288CP/s | ||||
44 | Aurélie Adds ~0.22CP/s to ~0.288CP/s | Dungeons, Boss 6 Rare Chest Regional Lair Bosses, Rare Chest Agent Booster | +490 Health | +7% Shotgun Damage Adds ~0.22CP/s to ~0.288CP/s | ||||
45 | Mesilande Gwinyai Adds ~0.259CP/s to ~0.473CP/s | South Africa Main Missions South Africa Agent Booster | +150 Crit Power Rating
Adds ~0.0386CP/s at crit power cap Adds ~0.185CP/s below crit power cap | +7% Assault Rifle Damage Adds ~0.22CP/s to ~0.288CP/s | ||||
46 | Victor Cromely Adds ~0.259CP/s to ~0.473CP/s | South Africa Main Missions South Africa Agent Booster | +150 Crit Power Rating Adds ~0.0386CP/s at crit power cap Adds ~0.185CP/s below crit power cap | +7% Blade Damage Adds ~0.22CP/s to ~0.288CP/s | ||||
47 | Aliya Zenhar Adds ~0.259CP/s to ~0.473CP/s | Achievement: The Purge | +150 Crit Power Rating Adds ~0.0386CP/s at crit power cap Adds ~0.185CP/s below crit power cap | +7% Blood Damage Adds ~0.22CP/s to ~0.288CP/s | ||||
48 | Ann Thophora Adds ~0.259CP/s to ~0.473CP/s | South Africa Main Missions
South Africa Agent Booster | +150 Crit Power Rating Adds ~0.0386CP/s at crit power cap Adds ~0.185CP/s below crit power cap | +7% Chaos Magic Damage Adds ~0.22CP/s to ~0.288CP/s | ||||
49 | Wekesa Ikande Adds ~0.259CP/s to ~0.473CP/s | South Africa Main Missions
South Africa Agent Booster | +150 Crit Power Rating Adds ~0.0386CP/s at crit power cap Adds ~0.185CP/s below crit power cap | +7% Dual Pistols Damage Adds ~0.22CP/s to ~0.288CP/s | ||||
50 | Mehmet Muzaffer Adds ~0.259CP/s to ~0.473CP/s | South Africa Main Missions
South Africa Agent Booster | +150 Crit Power Rating Adds ~0.0386CP/s at crit power cap Adds ~0.185CP/s below crit power cap | +7% Elementalism Damage Adds ~0.22CP/s to ~0.288CP/s | ||||
51 | Che Garcia Hansson Adds ~0.259CP/s to ~0.473CP/s | South Africa Main Missions
South Africa Agent Booster | +150 Crit Power Rating Adds ~0.0386CP/s at crit power cap Adds ~0.185CP/s below crit power cap | +7% Fist Weapons Damage Adds ~0.22CP/s to ~0.288CP/s | ||||
52 | Queen Ranavanlona IV Adds ~0.259CP/s to ~0.473CP/s | Achievement: Night Terrors | +150 Crit Power Rating Adds ~0.0386CP/s at crit power cap Adds ~0.185CP/s below crit power cap | +7% Hammer Damage Adds ~0.22CP/s to ~0.288CP/s | ||||
53 | Dennis Masuhlo
Adds ~0.259CP/s to ~0.473CP/s | South Africa Main Missions
South Africa Agent Booster | +150 Crit Power Rating
Adds ~0.0386CP/s at crit power cap Adds ~0.185CP/s below crit power cap | +7% Shotgun Damage Adds ~0.22CP/s to ~0.288CP/s | ||||
54 | ||||||||
55 | Gear | Obtained | Effect | |||||
56 | Description | Standard | Superior | Epic | Mythic | Legendary | ||
57 | Specialised Weaponry | Gear Reward Bag | Equipping an agent with this item will increase their Prowess by x. | 10 | 30 | 90 | 130 | 200 |
58 | Crystal Ball | Gear Reward Bag | Equipping an agent with this item will increase their Ingenuity by x. | 10 | 30 | 90 | 130 | 200 |
59 | Utility Belt | Gear Reward Bag | Equipping an agent with this item will increase their Adaptability by x. | 10 | 30 | 90 | 130 | 200 |
60 | Tactical Survey Drone | Gear Reward Bag | Equipping an agent with this item will increase their Prowess by x and their Ingenuity by x. | 5 | 15 | 45 | 65 | 100 |
61 | Military-grade Breaching Robot | Gear Reward Bag | Equipping an agent with this item will increase their Prowess by x and their Adaptability by x. | 5 | 15 | 45 | 65 | 100 |
62 | Occult Lexicon | Gear Reward Bag | Equipping an agent with this item will increase their Ingenuity by x and their Adaptability by x. | 5 | 15 | 45 | 65 | 100 |
63 | Training Manual | Gear Reward Bag | Equipping an agent with this item will increase the amount of Experience they gain on missions by x%. | 5 | 10 | 15 | 20 | 25 |
64 | Healing Drone | Gear Reward Bag | Equipping an agent with this item will reduce the likelihood they will be incapacitated on missions by a x amount. | small | moderate | large | great | massive |
65 | Agent Uplink | Agent Booster | Equipping an agent with this item will increase the likelihood of getting Outstanding Results on missions by a x amount. | - | - | small | moderate | large |
66 | Snazzy Outfit | Gear Reward Bag | Equipping an agent with this item will allow them to be treated as if they have a trait in the Charisma category. In addition, their Ingenuity is increased by x. | - | - | - | 0 | 100 |
67 | Tactical Assault Suit | Gear Reward Bag | Equipping an agent with this item will allow them to be treated as if they have a trait in the Power category. In addition, their Prowess is increased by x. | - | - | - | 0 | 100 |
68 | A.I. Companion | Gear Reward Bag | Equipping an agent with this item will allow them to be treated as if they have a trait in the Intelligence category. In addition, their Ingenuity is increased by x. | - | - | - | 0 | 100 |
69 | Cloaking Device | Gear Reward Bag | Equipping an agent with this item will allow them to be treated as if they have a trait in the Dexterity category. In addition, their Adaptability is increased by x. | - | - | - | 0 | 100 |
70 | Vampire Blood | Gear Reward Bag | Equipping an agent with this item will allow them to be treated as if they have a trait in the Supernatural category. In addition, their Adaptability is increased by x. | - | - | - | 0 | 100 |
71 | Reinforced Armour | Gear Reward Bag | Equipping an agent with this item will allow them to be treated as if they have a trait in the Resilience category. In addition, their Prowess is increased by x. | - | - | - | 0 | 100 |
72 | Nassir's Rifle | Equipping an agent with this item will increase their Prowess by x. | - | - | - | - | 250 | |
73 | Hawthorne's Bible | Equipping an agent with this item will increase their Ingenuity by x. | - | - | - | - | 250 | |
74 | Danny's RC Plane | Equipping an agent with this item will increase their Adaptability by x. | - | - | - | - | 250 | |
75 | Khalid's Staff | Equipping an agent with this item will increase their Ingenuity by x and their Prowess by x. | - | - | - | - | 125 | |
76 | Madame Roget's Crystal Ball | Equipping an agent with this item will increase their Ingenuity by x and their Adaptability by x. | - | - | - | - | 125 | |
77 | Old Joe's Dreamcatcher | Equipping an agent with this item will increase their Adaptability by x and their Prowess by x. | - | - | - | - | 125 |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Quality | Level | Crude | Simple | Intricate | Passive Stats | Health | AR | HR | Hit | Crit | CPow | Prot | Def | Evade | |||
2 | Standard | 1 | 12 | 14 | 15 | Blade | 333 | 168 | 0 | 126 | 126 | 210 | 251 | 0 | 0 | |||
3 | 20 | 67 | 76 | 84 | Hammer | 333 | 168 | 0 | 126 | 0 | 0 | 251 | 251 | 251 | ||||
4 | Superior | 1 | 85 | 95 | 106 | Fist | 333 | 168 | 500 | 0 | 126 | 126 | 251 | 0 | 0 | |||
5 | 20 | 185 | 208 | 231 | Blood | 333 | 168 | 500 | 0 | 126 | 126 | 251 | 0 | 0 | ||||
6 | Epic | 1 | 215 | 241 | 268 | Chaos | 333 | 168 | 0 | 126 | 0 | 0 | 251 | 251 | 251 | |||
7 | 20 | 339 | 381 | 424 | Elemental | 333 | 168 | 0 | 126 | 126 | 210 | 251 | 0 | 0 | ||||
8 | Mythic | 1 | 390 | 439 | 488 | Shotgun | 333 | 168 | 0 | 126 | 0 | 0 | 251 | 251 | 251 | |||
9 | 20 | 546 | 615 | 683 | Pistol | 333 | 168 | 0 | 126 | 126 | 210 | 251 | 0 | 0 | ||||
10 | Legendary | 1 | 610 | 686 | 762 | Assault Rifle | 333 | 168 | 500 | 0 | 126 | 126 | 251 | 0 | 0 | |||
11 | 20 | 925 | 1040 | 1156 | SP Total | 2997 | 1512 | 1500 | 756 | 756 | 1008 | 2259 | 753 | 753 | ||||
12 | Crit Power glyphs give 97.3% of the value of other glyphs | Capstone Total | 1215 | 810 | 810 | - | - | - | - | - | - | |||||||
13 | Base Stats @ 50 | 3300 | 2000 | 2000 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||
14 | Below uses data from: | Power @ 50 | Combat: | 324.15 | 0.075 * W Pow | Legendary W: | 5000 | |||||||||||
15 | http://i.imgur.com/taNMIoZ.jpg | Healing: | 323.25 | 0.075 * Rating | Power: | 1794.2 | ||||||||||||
16 | ||||||||||||||||||
17 | Stat | Conversion | Legendary L20 Intricate Glyph | Stat Caps | ||||||||||||||
18 | Champion | Dungeon | Lair | Regional | Nightmare | |||||||||||||
19 | Hit Rating | 50.85 | Rating = 1% Glance Reduction | 22.7 | % | 3% | 153 | 5% | 255 | 18% | 916 | 31.90% | 1623 | 37.60% | 1912 | |||
20 | Elite 5 | |||||||||||||||||
21 | 22% | 1119 | ||||||||||||||||
22 | Critical Rating | 157.49 | Rating = 1% Critical Chance | 7.3 | % | Up to 6536 rating (42.5% Critical) | Base of 1% | Soft Cap: | 6536 | |||||||||
23 | 683.00 | Rating = 1% Critical Chance | 1.7 | % | After 6536 rating | |||||||||||||
24 | Crit Power Rating | 28.31 | Rating = 1% Crit Power | 39.7 | % | Up to 3258 rating (140.1% CPow) | Base of 25% | Soft Cap: | 3258 | |||||||||
25 | 136.00 | Rating = 1% Crit Power | 8.3 | % | After 3258 rating | |||||||||||||
26 | Defense Rating | 101.71 | Rating = 1% Glance Chance | 11.4 | % | Up to 4221 rating (41.5% Glance Chance) | Soft Cap: | 4221 | ||||||||||
27 | 683.00 | Rating = 1% Glance Chance | 1.7 | % | After 4221 rating | |||||||||||||
28 | Evade Rating | 145.55 | Rating = 1% Evade Chance | 7.9 | % | Up to 4221 rating (29% Evade Chance) | Soft Cap: | 4221 | ||||||||||
29 | 977.40 | Rating = 1% Evade Chance | 1.2 | % | After 4221 rating | |||||||||||||
30 | Protection | Damage Mitigation = | (Protection Rating*100) (Protection Rating+24538) | n/a | Diminishing Returns. See formula. | |||||||||||||
31 | ||||||||||||||||||
32 | Theorycrafting below. Heal output contains +1 critical power glyph. | Theoretical Output | ||||||||||||||||
33 | Values include base 1% crit/25% crit power, +7.5% crit/+30% crit power from expertise, and 14.9% Hit/4.8% Crit/34.9% Crit Power/7.4% Glance/5.2% Evade from passives. | Heal includes +1 Crit Power glyph Crit Rate * (100+Critical Power) + (100 - Crit Rate) * 100 | ||||||||||||||||
34 | DPS/Heal | Hit Glyph | 1 | 1912 | hit rating | 37.6 | % Glance Reduction | - | ||||||||||
35 | Critical Glyph | 6 | 7692 | critical rating | 51.7 | % Critical Hit Chance | DPS | 16742 | ||||||||||
36 | Critical Power Glyph | 1 | 2133 | critical power rating | 130.4 | % Critical Power | Heal | 18794 | ||||||||||
37 | Critical Glyph | 5 | 6536 | critical rating | 50 | % Critical Hit Chance | DPS | 18505 | ||||||||||
38 | Critical Power Glyph | 2 | 3258 | critical power rating | 170.1 | % Critical Power | Heal | 20490 | ||||||||||
39 | Critical Glyph | 4 | 5380 | critical rating | 42.7 | % Critical Hit Chance | DPS | 17618 | ||||||||||
40 | Critical Power Glyph | 3 | 4383 | critical power rating | 178.4 | % Critical Power | Heal | 19313 | ||||||||||
41 | Critical Glyph | 3 | 4224 | critical rating | 35.3 | % Critical Hit Chance | DPS | 16587 | ||||||||||
42 | Critical Power Glyph | 4 | 5508 | critical power rating | 186.6 | % Critical Power | Heal | 17988 | ||||||||||
43 | Hit is overall the most important glyph as glanced hits do 70% less damage, do not trigger effects, and cannot crit. Critical is generally worth more than critical power due to generating energy on a critical hit. | Theoretical Incoming | ||||||||||||||||
44 | Assuming 100 hits of 100 damage each 0*(evade)+30*(100-evade)*.01*glance+ 100*(100-evade-((100-evade)*.01*glance)) | |||||||||||||||||
45 | TLDR: 1x hit/5x crit/2x crit power seems to be the intended setup due to soft caps. | |||||||||||||||||
46 | Tank | Hit Glyph | 1 | 1912 | hit rating | 37.6 | % Glance Reduction | - | ||||||||||
47 | Defense Glyph | 7 | 8845 | defense rating | 48.3 | % Glance Chance | 6274.812 | |||||||||||
48 | Evade Glyph | 0 | 753 | evade rating | 5.2 | % Evade Chance | ||||||||||||
49 | Defense Glyph | 6 | 7689 | defense rating | 46.6 | % Glance Chance | 5855.322 | |||||||||||
50 | Evade Glyph | 1 | 1909 | evade rating | 13.1 | % Evade Chance | ||||||||||||
51 | Defense Glyph | 5 | 6533 | defense rating | 44.9 | % Glance Chance | 5410.173 | |||||||||||
52 | Evade Glyph | 2 | 3065 | evade rating | 21.1 | % Evade Chance | ||||||||||||
53 | Defense Glyph | 4 | 5377 | defense rating | 43.2 | % Glance Chance | 4952.96 | |||||||||||
54 | Evade Glyph | 3 | 4221 | evade rating | 29 | % Evade Chance | ||||||||||||
55 | Defense Glyph | 3 | 4221 | defense rating | 41.5 | % Glance Chance | 4952.31 | |||||||||||
56 | Evade Glyph | 4 | 5377 | evade rating | 30.2 | % Evade Chance | ||||||||||||
57 | Defense Glyph | 2 | 3065 | defense rating | 30.1 | % Glance Chance | 5414.598 | |||||||||||
58 | Evade Glyph | 5 | 6533 | evade rating | 31.4 | % Evade Chance | ||||||||||||
59 | Defense Glyph | 1 | 1909 | defense rating | 18.8 | % Glance Chance | 5861.7 | |||||||||||
60 | Evade Glyph | 6 | 7689 | evade rating | 32.5 | % Evade Chance | ||||||||||||
61 | Defense Glyph | 0 | 753 | defense rating | 7.4 | % Glance Chance | 6286.566 | |||||||||||
62 | Evade Glyph | 7 | 8845 | evade rating | 33.7 | % Evade Chance | ||||||||||||
63 | Defense Glyph | 5 | 6533 | defense rating | 44.9 | % Glance Chance | 5958.733 | |||||||||||
64 | Evade Glyph | 1 | 1909 | evade rating | 13.1 | % Evade Chance | ||||||||||||
65 | Defense Glyph | 4 | 5377 | defense rating | 43.2 | % Glance Chance | 5504.064 | |||||||||||
66 | Evade Glyph | 2 | 3065 | evade rating | 21.1 | % Evade Chance | ||||||||||||
67 | Defense Glyph | 3 | 4221 | defense rating | 41.5 | % Glance Chance | 5037.45 | |||||||||||
68 | Evade Glyph | 3 | 4221 | evade rating | 29 | % Evade Chance | ||||||||||||
69 | Theoretically, Evade and Defence are near equal over the long term, with evade slightly better. In practice, Glance is better due to less spiky damage. [BUG] Glanced hits do not trigger pain suppression, which greatly reduces the value of glance. There are a few shotgun passives which trigger healing off of being glanced, while Evade has no similar passives. The Elite "Kneecapper" gives +42-49% Glance Chance for 8-10 seconds. The Chaos avoidance enigma adds +47% Evade chance for ~6 seconds. Note than an attack can't be evaded AND glanced, and evade is checked first. So if an attack is evaded the value of your glance chance is reduced for triggering glance passives. However, note that at endgame (E8+) levels, damage increases to such an extent that the unreliable nature of glance and evade make the stats all but worthless as enemies will one shot you. This makes critical/critical power much more attractive for endgame tanking due to increased threat generation and defensive cooldown strength. Note about hatred (threat): Threat works the same way it did in TSW - damage generates 1 threat, healing/barriers generate 0.5 threat, overhealing generates no threat but does add you to the threat table. To pull threat off someone you need to have 110% of their threat. The threat modifier on high threat abilities in SWL ("generate additional hatred") appears to be 1000% (10x) based on some quick testing. Immutable will generate 10% extra hate. Glutton for Punishment generates somewhere between 6%-12%. | |||||||||||||||||
70 | TLDR: The current endgame favors 1x hit/5x critical/2x critical power due to DPS threat, the strength of defensive cooldowns, and the general unreliability of defensive stats for slow but hard hitting attacks. For pure mitigation, 1x hit/3x defense/3x evade/1x crit seems to be the intended setup due to soft caps. | |||||||||||||||||
71 | ||||||||||||||||||
72 | Glyph slot placement below has no effect on numbers and is mostly subjective concerning efficient slotting for multi roles. Will probably frequently change. | |||||||||||||||||
73 | Glyph Slot | DPS | Heal | Tank | Gearing | - Slots does not affect the value of glyph stats. - Slots do affect the value of role stats (Health/AR/HR) at a ratio of 25%/15%/10%. - Weapon glyphs are only active while wielding that weapon. If you place hit only on one weapon, the other weapon will have a higher glance chance. - Critical Rating is a universal stat. All roles benefit from Critical Rating due to the energy generation on critical mechanic. - Critical Power mostly benefits DPS and Healers. Tanks barely get only extra hate from the low crit they have, unless glyphed like a DPS with crit, in which case the extra hate will be greater, as well as more potent selfheals if relevant. - Hit mostly benefits Tanks and DPS. Healers only gain benefit from Hit if they are Rifle healing or attempting to interrupt/purge. | ||||||||||||
74 | Head | Crit | Crit | Evade | Evade Rating | 1156 | ||||||||||||
75 | Finger | Crit Power | Crit Power | Evade | Evade Rating | 1156 | ||||||||||||
76 | Neck | Crit | Crit | Evade | Evade Rating | 1156 | ||||||||||||
77 | Wrist | Crit | Crit | Crit | Critical Rating | 1156 | ||||||||||||
78 | Luck | Crit | Crit | Crit | Critical Rating | 1156 | ||||||||||||
79 | Waist | Crit Power | Crit Power | Crit Power | Crit Power Rating | 1156 | ||||||||||||
80 | Occult | Hit | Hit | Hit | Hit Rating | 1156 | ||||||||||||
81 | Main Weapon | Crit | Crit | Crit | Critical Rating | 1156 | ||||||||||||
82 | Off Weapon | Crit | Crit | Crit | Critical Rating | 1156 | ||||||||||||
83 | Expected Stats: | Hit | 37.6% | Hit | 37.6% | Hit | 37.6% | Glance Reduction | 37.6% | |||||||||
84 | Crit | 50.0% | Crit | 50.0% | Crit | 42.7% | Critical Chance | 42.7% | ||||||||||
85 | Power | 170.1% | Power | 170.1% | Power | 131.5% | Critical Power | 131.5% | ||||||||||
86 | Glance | 7.4% | Glance | 7.4% | Glance | 7.4% | Glance Chance | 7.4% | ||||||||||
87 | Evade | 5.2% | Evade | 5.2% | Evade | 29.0% | Evade Chance | 29.0% |
A | B | C | D | E | F | G | H | I | J | K | L | M | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Talisman and Weapon Upgrading | Item Power Calculator (max legendary weapons off by ~2IP) | |||||||||||
2 | Quality | Levels | XP | Shards | Item Level | Item | Slot | Rarity | Level | Item Power | Gear Item Power | ||
3 | 1 | Per Level | Head | Talisman | Legendary | 70 | 1039.4000 | 1619.8182 | |||||
4 | Standard | 20 | 200 | 200 | 2.3333 | 2.2000 | Glyph | Legendary | 20 | 386.9455 | |||
5 | Superior | 25 | 500 | 400 | 50.6667 | 3.3000 | Signet | Legendary | 20 | 193.4727 | |||
6 | Epic | 30 | 2400 | 600 | 150.3333 | 4.4000 | Finger | Talisman | Legendary | 70 | 1039.4000 | 1619.8182 | |
7 | Mythic | 35 | 12000 | 800 | 321.3333 | 5.5000 | Glyph | Legendary | 20 | 386.9455 | |||
8 | Legendary | 70 | 25000 | 1000 | 584.0000 | 6.6000 | Signet | Legendary | 20 | 193.4727 | |||
9 | Glyph Upgrading | Neck | Talisman | Legendary | 70 | 1039.4000 | 1619.8182 | ||||||
10 | Quality | Levels | XP | Shards | Item Level | Glyph | Legendary | 20 | 386.9455 | ||||
11 | 1 | Per Level | Signet | Legendary | 20 | 193.4727 | |||||||
12 | Standard | 20 | 200 | 200 | 1.2727 | 1.2000 | Wrist | Talisman | Legendary | 70 | 1039.4000 | 1619.8182 | |
13 | Rare | 20 | 500 | 400 | 27.6364 | 1.8000 | Glyph | Legendary | 20 | 386.9455 | |||
14 | Epic | 20 | 3600 | 600 | 82.0000 | 2.4000 | Signet | Legendary | 20 | 193.4727 | |||
15 | Mythic | 20 | 9800 | 800 | 175.2727 | 3.0000 | Luck | Talisman | Legendary | 70 | 1039.4000 | 1619.8182 | |
16 | Legendary | 20 | 100000 | 1000 | 318.5455 | 3.6000 | Glyph | Legendary | 20 | 386.9455 | |||
17 | Signet Upgrading | Signet | Legendary | 20 | 193.4727 | ||||||||
18 | Quality | Levels | XP | Shards | Item Level | Belt | Talisman | Legendary | 70 | 1039.4000 | 1619.8182 | ||
19 | 1 | Per Level | Glyph | Legendary | 20 | 386.9455 | |||||||
20 | Standard | 20 | 200 | 200 | 0.6364 | 0.6000 | Signet | Legendary | 20 | 193.4727 | |||
21 | Rare | 20 | 500 | 400 | 13.8182 | 0.9000 | Occult | Talisman | Legendary | 70 | 1039.4000 | 1619.8182 | |
22 | Epic | 20 | 3600 | 600 | 41.0000 | 1.2000 | Glyph | Legendary | 20 | 386.9455 | |||
23 | Mythic | 20 | 9800 | 800 | 87.6364 | 1.5000 | Signet | Legendary | 20 | 193.4727 | |||
24 | Legendary | 20 | 100000 | 1000 | 159.2727 | 1.8000 | Primary Weapon | Weapon | Legendary | 70 | 1190.1130 | 1667.9906 | |
25 | Glyph | Legendary | 20 | 477.8776 | |||||||||
26 | Elite | IP | Hit Cap | Scaling | Distils | XP/Min | Secondary Weapon | Weapon | Legendary | 70 | 1190.1130 | 1667.9906 | |
27 | 1 | 50 | 5% | 100.00% | 600-800 | 766.4404 | Glyph | Legendary | 20 | 477.8776 | |||
28 | 2 | 175 | 9%? | 210.86% | 900-1100 | 998.0239 | Total Item Power | 1630.5232 | |||||
29 | 3 | 250 | 13%? | 266.69% | 1200-1400 | 1242.0849 | |||||||
30 | 4 | 325 | 17%? | 319.05% | 1500-1700 | 1469.9037 | Museum of the Occult | ||||||
31 | 5 | 450 | 22% | 417.49% | 2000-2200 | 1799.1184 | Centerpiece Pedestal | Chance | Damage | Full Chance | Full Damage | ||
32 | 6 | 550 | 25%? | 559.52% | 2400-2600 | 1951.8461 | Standard (Green) | 0.630% | 0.0075CP | 7.560% | 0.090CP | ||
33 | 7 | 650 | 29%? | 723.91% | 2800-3000 | 2053.3639 | Rare (Blue) | 1.880% | 0.0225CP | 22.560% | 0.270CP | ||
34 | 8 | 750 | 31%? | 869.78% | 3200-3400 | 2158.3063 | Epic (Purple) | 4.170% | 0.0500CP | 50.040% | 0.600CP | ||
35 | 9 | 850 | 34%? | 1048.95% | 3600-3800 | 2212.5481 | |||||||
36 | 10 | 1000 | 37.60% | 1437.54% | 4000 | 2017.0745 | |||||||
37 | XP/Min assumes 50k group DPS and 50 seconds between bosses | ||||||||||||
38 | |||||||||||||
39 | Reverse Damage Calculation | ||||||||||||
40 | Stat | Base | +1 Crit Glyph Level | +1 CPow Glyph Level | +4 Wep | +4 Head | +4 Major | +4 Minor | Freeform | ||||
41 | Critical Chance | 42.5 | 42.6 | 42.5 | 42.5 | 42.5 | 42.6 | 42.5 | 32.2 | ||||
42 | Crit Power | 141.1 | 141.1 | 141.8 | 141.1 | 141.1 | 141.1 | 141.1 | 121.1 | ||||
43 | Combat Power | 1794.2 | 1794.2 | 1794.2 | 1893.2 | 1866.5 | 1837.6 | 1823.1 | 1700.0 | ||||
44 | Total Damage | 23000.0 | 23027.9 | 23045.4 | 24269.1 | 23927.2 | 23585.0 | 23370.9 | 18790.1 | ||||
45 | Crit Multiplier | 1.856 | 1.858 | 1.859 | 1.856 | 1.856 | 1.858 | 1.856 | 1.600 | ||||
46 | Build Damage | 12395.6 | 12395.6 | 12395.6 | 13079.5 | 12895.3 | 12695.4 | 12595.5 | 11744.8 | ||||
47 | Build Multiplier | 6.9 | 6.9 | 6.9 | 6.9 | 6.9 | 6.9 | 6.9 | 6.9 |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Slot | Obtained | Name | Effect | Standard | Superior | Epic | Mythic | Legendary | |||||
2 | 1 | 20 | 1 | 20 | 1 | 20 | 1 | 20 | 1 | 20 | ||||
3 | Head | Regional Bosses Lair Rare Chests | Signet of the Gunslinger | Effect: Increases the damage and healing of Pistols Elite Abilities by x%. | 0.56 | 4.22 | 5.32 | 11.26 | 13.07 | 20.64 | 23.76 | 33.27 | 37.1 | 56.32 |
4 | Head | Regional Bosses Lair Rare Chests | Signet of Cataclysms | Effect: Increases the damage and healing of Elemental Elite Abilities by x%. | 0.56 | 4.22 | 5.32 | 11.26 | 13.07 | 20.64 | 23.76 | 33.27 | 37.1 | 56.32 |
5 | Head | Regional Bosses Lair Rare Chests | Signet of Deadly Force | Effect: Increases the damage and healing of Shotgun Elite Abilities by x%. | 0.56 | 4.22 | 5.32 | 11.26 | 13.07 | 20.64 | 23.76 | 33.27 | 37.1 | 56.32 |
6 | Head | Regional Bosses Lair Rare Chests | Signet of Disequilibrium | Effect: Increases the damage and healing of Chaos Elite Abilities by x%. | 0.56 | 4.22 | 5.32 | 11.26 | 13.07 | 20.64 | 23.76 | 33.27 | 37.1 | 56.32 |
7 | Head | Regional Bosses Lair Rare Chests | Signet of Rituals | Effect: Increases the damage and healing of Blood Elite Abilities by x%. | 0.56 | 4.22 | 5.32 | 11.26 | 13.07 | 20.64 | 23.76 | 33.27 | 37.1 | 56.32 |
8 | Head | Regional Bosses Lair Rare Chests | Signet of the Master | Effect: Increases the damage and healing of Blade Elite Abilities by x%. | 0.56 | 4.22 | 5.32 | 11.26 | 13.07 | 20.64 | 23.76 | 33.27 | 37.1 | 56.32 |
9 | Head | Regional Bosses Lair Rare Chests | Signet of the Veteran | Effect: Increases the damage and healing of Assault Rifle Elite Abilities by x%. | 0.56 | 4.22 | 5.32 | 11.26 | 13.07 | 20.64 | 23.76 | 33.27 | 37.1 | 56.32 |
10 | Head | Regional Bosses Lair Rare Chests | Signet of Fervour | Effect: Increases the damage and healing of Fist Weapon Elite Abilities by x%. | 0.56 | 4.22 | 5.32 | 11.26 | 13.07 | 20.64 | 23.76 | 33.27 | 37.1 | 56.32 |
11 | Head | Regional Bosses Lair Rare Chests | Signet of Shattering | Effect: Increases the damage and healing of Hammer Elite Abilities by x%. | 0.56 | 4.22 | 5.32 | 11.26 | 13.07 | 20.64 | 23.76 | 33.27 | 37.1 | 56.32 |
12 | Head | Regional Bosses Lair Rare Chests | Signet of the Paragon | Effect: Increases the damage and healing of all Elite Abilities by x%. | 0.448 | 3.376 | 4.256 | 9.008 | 10.456 | 16.512 | 19.008 | 26.616 | 29.68 | 45.056 |
13 | Head | Regional Bosses Lair Rare Chests | Signet of Quick Draw | Effect: Reduces the cooldown of Pistols Elite Abilities by x%. | 0.56 | 4.05 | 5.05 | 10.12 | 11.56 | 17.11 | 19.2 | 24.96 | 27.06 | 36.03 |
14 | Head | Regional Bosses Lair Rare Chests | Signet of the Conflux | Effect: Reduces the cooldown of Elemental Elite Abilities by x%. | 0.56 | 4.05 | 5.05 | 10.12 | 11.56 | 17.11 | 19.2 | 24.96 | 27.06 | 36.03 |
15 | Head | Regional Bosses Lair Rare Chests | Signet of Rapid Response | Effect: Reduces the cooldown of Shotgun Elite Abilities by x%. | 0.56 | 4.05 | 5.05 | 10.12 | 11.56 | 17.11 | 19.2 | 24.96 | 27.06 | 36.03 |
16 | Head | Regional Bosses Lair Rare Chests | Signet of Transience | Effect: Reduces the cooldown of Chaos Elite Abilities by x%. | 0.56 | 4.05 | 5.05 | 10.12 | 11.56 | 17.11 | 19.2 | 24.96 | 27.06 | 36.03 |
17 | Head | Regional Bosses Lair Rare Chests | Signet of Bloodletting | Effect: Reduces the cooldown of Blood Elite Abilities by x%. | 0.56 | 4.05 | 5.05 | 10.12 | 11.56 | 17.11 | 19.2 | 24.96 | 27.06 | 36.03 |
18 | Head | Regional Bosses Lair Rare Chests | Signet of Bladestorm | Effect: Reduces the cooldown of Blade Elite Abilities by x%. | 0.56 | 4.05 | 5.05 | 10.12 | 11.56 | 17.11 | 19.2 | 24.96 | 27.06 | 36.03 |
19 | Head | Regional Bosses Lair Rare Chests | Signet of Burst Fire | Effect: Reduces the cooldown of Assault Rifle Elite Abilities by x%. | 0.56 | 4.05 | 5.05 | 10.12 | 11.56 | 17.11 | 19.2 | 24.96 | 27.06 | 36.03 |
20 | Head | Regional Bosses Lair Rare Chests | Signet of Zeal | Effect: Reduces the cooldown of Fist Weapon Elite Abilities by x%. | 0.56 | 4.05 | 5.05 | 10.12 | 11.56 | 17.11 | 19.2 | 24.96 | 27.06 | 36.03 |
21 | Head | Regional Bosses Lair Rare Chests | Signet of Mauling | Effect: Reduces the cooldown of Hammer Elite Abilities by x%. | 0.56 | 4.05 | 5.05 | 10.12 | 11.56 | 17.11 | 19.2 | 24.96 | 27.06 | 36.03 |
22 | Head | Regional Bosses Lair Rare Chests | Signet of the Ascendant | Effect: Reduces the cooldown of all Elite Abilities by x%. | 0.448 | 3.24 | 4.04 | 8.096 | 9.248 | 13.688 | 15.36 | 19.968 | 21.648 | 28.824 |
23 | Finger | Egypt Lairs Lair Rare Chests | Signet of the Gambler | Effect: Increases the damage and healing of Pistols Basic Abilities by x%. | 1.11 | 8.34 | 10.51 | 22.24 | 25.8 | 40.75 | 46.92 | 65.69 | 73.25 | 111.21 |
24 | Finger | Egypt Lairs Lair Rare Chests | Signet of Elements | Effect: Increases the damage and healing of Elementalism Basic Abilities by x%. | 1.11 | 8.34 | 10.51 | 22.24 | 25.8 | 40.75 | 46.92 | 65.69 | 73.25 | 111.21 |
25 | Finger | Egypt Lairs Lair Rare Chests | Signet of Engagement | Effect: Increases the damage and healing of Shotgun Basic Abilities by x%. | 1.11 | 8.34 | 10.51 | 22.24 | 25.8 | 40.75 | 46.92 | 65.69 | 73.25 | 111.21 |
26 | Finger | Egypt Lairs Lair Rare Chests | Signet of Waxing Delirium | Effect: Increases the damage and healing of Chaos Basic Abilities by x%. | 1.11 | 8.34 | 10.51 | 22.24 | 25.8 | 40.75 | 46.92 | 65.69 | 73.25 | 111.21 |
27 | Finger | Egypt Lairs Lair Rare Chests | Signet of Incantations | Effect: Increases the damage and healing of Blood Basic Abilities by x%. | 1.11 | 8.34 | 10.51 | 22.24 | 25.8 | 40.75 | 46.92 | 65.69 | 73.25 | 111.21 |
28 | Finger | Egypt Lairs Lair Rare Chests | Signet of the Pupil | Effect: Increases the damage and healing of Blade Basic Abilities by x%. | 1.11 | 8.34 | 10.51 | 22.24 | 25.8 | 40.75 | 46.92 | 65.69 | 73.25 | 111.21 |
29 | Finger | Egypt Lairs Lair Rare Chests | Signet of Rifleman's Creed | Effect: Increases the damage and healing of Assault Rifle Basic Abilities by x%. | 1.11 | 8.34 | 10.51 | 22.24 | 25.8 | 40.75 | 46.92 | 65.69 | 73.25 | 111.21 |
30 | Finger | Egypt Lairs Lair Rare Chests | Signet of Intensity | Effect: Increases the damage and healing of Fist Basic Abilities by x%. | 1.11 | 8.34 | 10.51 | 22.24 | 25.8 | 40.75 | 46.92 | 65.69 | 73.25 | 111.21 |
31 | Finger | Egypt Lairs Lair Rare Chests | Signet of Bludgeoning | Effect: Increases the damage and healing of Hammer Basic Abilities by x%. | 1.11 | 8.34 | 10.51 | 22.24 | 25.8 | 40.75 | 46.92 | 65.69 | 73.25 | 111.21 |
32 | Finger | Egypt Lairs Lair Rare Chests | Signet of the Neophyte | Effect: Increases the damage and healing of all Basic Abilities by x%. | 0.888 | 6.672 | 8.408 | 17.792 | 20.64 | 32.6 | 37.536 | 52.552 | 58.6 | 88.968 |
33 | Neck | Solomon Island Lairs Transylvania Lairs Lair Rare Chests | Signet of the Outlaw | Effect: Increases the damage and healing of Pistols Power Abilities by x%. Affects Power Abilities (and related passives) and Weapon Specialities (and related passives). | 0.29 | 2.08 | 2.63 | 5.75 | 6.67 | 10.53 | 12.13 | 16.98 | 18.94 | 28.75 |
34 | Neck | Solomon Island Lairs Transylvania Lairs Lair Rare Chests | Signet of Devastation | Effect: Increases the damage and healing of Elementalism Power Abilities by x%. Affects Power Abilities (and related passives) and Weapon Specialities (and related passives). | 0.29 | 2.08 | 2.63 | 5.75 | 6.67 | 10.53 | 12.13 | 16.98 | 18.94 | 28.75 |
35 | Neck | Solomon Island Lairs Transylvania Lairs Lair Rare Chests | Signet of Riot Control | Effect: Increases the damage and healing of Shotgun Power Abilities by x%. Affects Power Abilities (and related passives) and Weapon Specialities (and related passives). | 0.29 | 2.08 | 2.63 | 5.75 | 6.67 | 10.53 | 12.13 | 16.98 | 18.94 | 28.75 |
36 | Neck | Solomon Island Lairs Transylvania Lairs Lair Rare Chests | Signet of Capriciousness | Effect: Increases the damage and healing of Chaos Power Abilities by x%. Affects Power Abilities (and related passives) and Weapon Specialities (and related passives). | 0.29 | 2.08 | 2.63 | 5.75 | 6.67 | 10.53 | 12.13 | 16.98 | 18.94 | 28.75 |
37 | Neck | Solomon Island Lairs Transylvania Lairs Lair Rare Chests | Signet of Blood Rites | Effect: Increases the damage and healing of Blood Power Abilities by x%. Affects Power Abilities (and related passives) and Weapon Specialities (and related passives). | 0.29 | 2.08 | 2.63 | 5.75 | 6.67 | 10.53 | 12.13 | 16.98 | 18.94 | 28.75 |
38 | Neck | Solomon Island Lairs Transylvania Lairs Lair Rare Chests | Signet of the Adept | Effect: Increases the damage and healing of Blade Power Abilities by x%. Affects Power Abilities (and related passives) and Weapon Specialities (and related passives). | 0.29 | 2.08 | 2.63 | 5.75 | 6.67 | 10.53 | 12.13 | 16.98 | 18.94 | 28.75 |
39 | Neck | Solomon Island Lairs Transylvania Lairs Lair Rare Chests | Signet of the Commando | Effect: Increases the damage and healing of Assault Rifle Power Abilities by x%. Affects Power Abilities (and related passives) and Weapon Specialities (and related passives). | 0.29 | 2.08 | 2.63 | 5.75 | 6.67 | 10.53 | 12.13 | 16.98 | 18.94 | 28.75 |
40 | Neck | Solomon Island Lairs Transylvania Lairs Lair Rare Chests | Signet of Ferocity | Effect: Increases the damage and healing of Fist Power Abilities by x%. Affects Power Abilities (and related passives) and Weapon Specialities (and related passives). | 0.29 | 2.08 | 2.63 | 5.75 | 6.67 | 10.53 | 12.13 | 16.98 | 18.94 | 28.75 |
41 | Neck | Solomon Island Lairs Transylvania Lairs Lair Rare Chests | Signet of Crushing | Effect: Increases the damage and healing of Hammer Power Abilities by x%. Affects Power Abilities (and related passives) and Weapon Specialities (and related passives). | 0.29 | 2.08 | 2.63 | 5.75 | 6.67 | 10.53 | 12.13 | 16.98 | 18.94 | 28.75 |
42 | Neck | Solomon Island Lairs Transylvania Lairs Lair Rare Chests | Signet of the Journeyman | Effect: Increases the damage and healing of all Power Abilities by x%. Affects Power Abilities (and related passives) and Weapon Specialities (and related passives). | 0.1595 | 1.144 | 1.4465 | 3.1625 | 3.6685 | 5.7915 | 6.6715 | 9.339 | 10.417 | 15.8125 |
43 | Wrist | Kaidan Lair Lair Rare Chests | Signet of Condensed Anima | Effect: Increases the rate at which your Ultimate Abilities recharge on ability activation by x%. | 0.5 | 3.62208 | 4.72463 | 9.31512 | 11.6 | 16.7027 | 21.0972 | 26.4921 | 32.9327 | 41.5308 |
44 | Wrist | Kaidan Lair Lair Rare Chests | Signet of Overwhelming Power | Effect: Increases the damage and healing of Ultimate Abilities by x% | 0.5 | 3.62 | 4.72 | 10 | 11.6 | 16.7 | 21.1 | 26.49 | 32.93 | 41.53 |
45 | Luck | Transylvania Lairs Kaidan Lair Lair Rare Chests | Signet of Amelioration | Effect: When you critically heal, you gain a beneficial effect that grants you a x% bonus to healing for 5 seconds. This ability can only occur once every 15 seconds. | 0.1 | 0.76 | 0.95 | 2.02 | 2.34 | 3.7 | 4.26 | 5.96 | 6.64 | 10.09 |
46 | Luck | Transylvania Lairs Kaidan Lair Lair Rare Chests | Signet of Cruel Delight | Effect: When you critically hit, you are healed for x. | 14 | 105 | 132 | 280 | 325 | 513 | 591 | 827 | 922 | 1400 |
47 | Luck | Transylvania Lairs Kaidan Lair Lair Rare Chests | Signet of Echoes | Effect: When you critically heal, your defensive target is given a beneficial effect that heals for xHP every second for 5 seconds. This ability can only occur once every 15 seconds. | 0.001 | 0.01 | 0.0129 | 0.0272 | 0.0315 | 0.0501 | 0.0587 | 0.0816 | 0.0917 | 0.14 |
48 | Luck | Transylvania Lairs Kaidan Lair Lair Rare Chests | Signet of Empowerment | Effect: When you critically heal, your defensive target is given a beneficial effect that increases their damage by x% for 5 seconds. This ability can only occur once every 15 seconds | 0.09 | 0.71 | 0.89 | 1.88 | 2.18 | 3.45 | 3.97 | 5.56 | 6.2 | 9.41 |
49 | Luck | Transylvania Lairs Kaidan Lair Lair Rare Chests | Signet of Laceration | Effect: When you critically hit or heal, you gain a beneficial effect that grants you a x% bonus to critical damage for 5 seconds. This ability can only occur once every 15 seconds. | 0.19 | 1.41 | 1.78 | 3.76 | 4.37 | 6.9 | 7.94 | 11.12 | 12.4 | 18.82 |
50 | Luck | Transylvania Lairs Kaidan Lair Lair Rare Chests | Signet of Sadism | Effect: When you critically hit, your target is affected with a detrimental effect that deals xCP damage every second for 5 seconds. This ability can only occur once every 15 seconds. | 0.002 | 0.0106 | 0.0133 | 0.0286 | 0.0326 | 0.0519 | 0.0592 | 0.0832 | 0.0925 | 0.1404 |
51 | Luck | Transylvania Lairs Kaidan Lair Lair Rare Chests | Signet of Thirst | Effect: When you critically hit or heal, you gain a beneficial effect that grants you a x% leech effect for 5 seconds. This effect can heal up to y damage before being removed, and can only occur once every 15 seconds. | 8 105 | 9 787 | 10 992 | 11 2100 | 12 2436 | 13 3847 | 14 4430 | 15 6203 | 16 6916 | 17 10500 |
52 | Luck | Transylvania Lairs Kaidan Lair Lair Rare Chests | Signet of Thorns | Effect: When you critically hit, you are given a beneficial effect that damages attackers for xCP when they hit you for 5 seconds. This ability can only occur once every 15 seconds. | 0.004 | 0.0266 | 0.0333 | 0.0705 | 0.0818 | 0.1284 | 0.1477 | 0.2069 | 0.2309 | 0.35 |
53 | Waist | Solomon Island Lairs Lair Rare Chests | Signet of Biological Metamorphosis | Effect: Increases the healing of Gadgets by x%. | 1.45 | 10.89 | 13.72 | 29.04 | 33.68 | 53.2 | 61.26 | 85.76 | 95.63 | 145.19 |
54 | Waist | Solomon Island Lairs Lair Rare Chests | Signet of Matter Creation | Effect: Increases the damage of Gadgets by x%. | 1.45 | 10.89 | 13.72 | 29.04 | 33.68 | 53.2 | 61.26 | 85.76 | 95.63 | 145.19 |
55 | Waist | Solomon Island Lairs Lair Rare Chests | Signet of Time and Space Alteration | Effect: Reduces the cooldown of Gadgets by x%. | 1.43 | 9.82 | 12.06 | 22.5 | 25.2 | 34.72 | 37.99 | 46.17 | 48.88 | 59.21 |
56 | Occult | Egypt Lairs Lair Rare Chests | Signet of Acrobatics | Effect: Reduces the cooldown of Active Dodge by x%. | 0.99 | 6.98 | 8.63 | 16.67 | 18.83 | 26.81 | 29.67 | 37.14 | 39.71 | 50 |
57 | Occult | Egypt Lairs Lair Rare Chests | Signet of Contortion | Effect: Active dodges break movement hindering effects, but also have their cooldown increased by x% | 99.01 | 93.02 | 91.37 | 83.33 | 81.17 | 73.19 | 70.33 | 62.86 | 60.29 | 50 |
58 | Occult | Egypt Lairs Lair Rare Chests | Signet of Shoulder Tackle | Effect: Your active dodges have a x% to knock down enemies in your path, but also have their cooldown increased by y%. | 10 99.01 | 10 93.02 | 20 91.37 | 20 83.33 | 30 81.17 | 30 73.19 | 40 70.33 | 40 62.86 | 50 60.29 | 50 50 |
59 | Occult | Egypt Lairs Lair Rare Chests | Signet of Quickness | Effect: After using Active Dodge, you recieve a speed bonus of x% for 4 seconds. | 1 | 7 | 9 | 17 | 19 | 27 | 30 | 37 | 40 | 50 |
60 | Occult | Egypt Lairs Lair Rare Chests | Signet of Agility | Effect: Your active dodges have a x% chance to not trigger their cooldown. | 0.99 | 6.98 | 8.63 | 16.67 | 18.83 | 26.81 | 29.67 | 37.14 | 39.71 | 50 |
A | B | C | D | E | F | G | H | I | J | |
---|---|---|---|---|---|---|---|---|---|---|
1 | Weapon | Ability | Energy | Cast Time | Cooldown | Coeff | Text | Passive | Coeff (Passive) | Text (Passive) |
2 | Blade | Spirit Blade (Basic) | 0 | 0 | 0.608 | When your Spirit Blade is shattered: Requires and consumes 5 Chi. Harness your Chi to forge your Spirit Blade. Your next 10 Blade attacks deal an additional 29 physical damage. When your Spirit Blade is forged: Requires at least 1 Chi and consumes all Chi. Gather your Chi to reforge your Spirit Blade, increasing the number of attacks remaining for your Spirit Blade. The number of attacks gained increases with the amount of Chi consumed. Note: All Chi is lost when your Spirit Blade shatters. [1/1/2/4/6 per Chi] This ability does not trigger and is not affected by global recharge time. | Masterpiece | 0.7700 | Your forging technique for your "Spirit Blade" is without blemish or imperfection, causing "Spirit Blade" to deal 17% more damage. | |
3 | Spirit Blade (Hurricane) | 0 | 0 | |||||||
4 | Spirit Blade (Tsunami) | 0 | 0 | 1.038 | ||||||
5 | Spirit Blade (Swallow Cut) | 0 | 0 | 1.121 | ||||||
6 | Spirit Blade (Tempest) | 0 | 0 | |||||||
7 | Spirit Blade (Snake's Bite) Spirit Blade (Rushing River) Spirit Blade (Impale Spirit) | 0 | 0 | |||||||
8 | Flowing Strike | 0 | 0 | 1.175 | Your blade moves like flowing water, striking your target for 9 physical damage. Requires a Blade in your Primary Weapon slot | - | - | - | ||
9 | Hurricane | 3 | 0 | PBAoE: Affects up to 6 enemies in a 5 metre radius around you.Consumes 3 Blade Energy. Your blade cuts through the air creating gale force winds which deal 10 physical damage to nearby enemies. | Eye of the Storm | Your "Hurricane" rages around you, battering your foes with every other hit of this ability for an additional 3 physical damage. | ||||
10 | Hone | 2 | 20 | Hone your blade and spirit to gain 2 Blade Energy and cause your Blade attacks to have an additional 20% chance to generate Chi. This ability does not trigger and is not affected by global recharge time. | Keen Edge | You "Hone" your blade to a razor sharp edge, increasing your Crit Power with Blade abilities while "Hone" is active by 40%. | ||||
11 | Tsunami | 5 | 2.5 | 0 | 5.190 | Channelled: Every 0.5 seconds for 2.5 seconds.Consumes 5 Blade Energy. Move as an unrelenting tsunami, drowning your target under the waves of your attacks, each dealing 8 physical damage. | Storm Surge | 6.1300 | The waves of your "Tsunami" swell whenever Chi is generated, dealing an additional 4 physical damage to the target. | |
12 | Soothing Spring | 2 | 20 | Consumes 2 Blade Energy. Your energy replenishes you like a soothing spring. You are instantly healed for 11.5% of your health and cleansed of 1 detrimental effect. You also gain a beneficial effect which restores 1.5% of your health and cleanses 1 detrimental effect every 0.5 seconds for 6 seconds. This ability does not trigger and is not affected by global recharge time. | Meditate | You meditate on the essence of a "Soothing Spring." Each time the heal over time effect restores your health, you have an 18% chance to gain 1 Chi. | ||||
13 | Snake's Bite | 2 | 20 | Consumes 2 Blade Energy. Strike your target with the pommel of your blade, stunning them for 3 seconds. You immediately perform a follow up slash dealing 22 physical damage. | Reversal | Whenever you interrupt an enemy's attack with "Snake's Bite", you reverse the flow of harmful energy and gain 2 Chi. You also direct some of the energy back at your target dealing an additional 2 physical damage. | ||||
14 | Rushing River | 2 | Column Dash: Dash forward 10 metres, affecting up to 6 enemies in a 6 metre wide column along the way.Consumes 2 Blade Energy. Rush through your enemies like the raging rapids dealing 10 physical damage and slowing their movement. Applies Exposed. | Waterfall | Your "Rushing River" cascades like a waterfall into a new flow. If you damage an enemy with "Rushing River" you are able to activate "Rushing River" a second time within 5 seconds. The damage of this second activation is increased to 26 physical damage. | |||||
15 | Swallow Cut | 3 | 0 | 2.525 | Consumes 3 Blade Energy. Perform a quick and precise strike with your blade dealing 19 physical damage. | Hardened Blade | 2.7074 | Your "Swallow Cut" tempers and hardens your Spirit Blade. Whenever you hit an enemy with "Swallow Cut" you have a 30% chance to not consume an attack from your Spirit Blade. | ||
16 | Crescent Fang | 0 | PBAoE: Affects up to 6 enemies in a 5 metre radius around you.Cut a crescent-shaped arc in front of you with your blade dealing 5 physical damage to nearby enemies. Requires a Blade in your Primary Weapon slot. | - | - | - | ||||
17 | Tempest | 5 | PBAoE: Affects up to 6 enemies in a 5 metre radius around you.Consumes 5 Blade Energy. Unleash a storm of blades around you dealing 9 physical damage to nearby enemies. A whirling vortex is left in the wake of the blade-storm which deals 1 physical damage every 0.5 seconds for 5 seconds to enemies standing in the area. | Whirlwind | You harness the power of the wind while your "Tempest" blows furiously around you. While you are inside of the ground area of your "Tempest", your Blade attacks deal an additional 2 physical damage to the target and nearby enemies. | |||||
18 | Impale Spirit | 2 | Impale Spirit: Consumes 2 Blade Energy. Impale your target with a spirit-forged blade dealing 5 physical damage and slowing its movement. The wound left by the blade lingers on, dealing 3 physical damage every second for 5 seconds. This ability has a 10 metre range. Becomes Exhume Spirit for 5 seconds on a successful hit. Exhume Spirit: Slice the air in front of you creating a whirlwind that seeks out the enemy you had impaled. The whirlwind erupts into a violent maelstrom upon reaching its target dealing 7 physical damage to the target and nearby enemies. Applies Exposed. | Sunder Spirit | Your "Exhume Spirit" tears at the spirit energy of your foes, causing all affected enemies to be dealt 4 physical damage every second for 5 seconds. | |||||
19 | Dancing Blade | 4 | 2.5 | 7.580 | Channelled: Every 0.5 seconds for 2.5 seconds.Consumes 4 Blade Energy. Your blade dances through the air, cutting at your target's spirit dealing 7 physical damage. As you grasp your blade the dance comes to a deadly end, dealing 28 physical damage. This ability has a 10 metre range. | Soulforged Blade | 10.49 | Your "Dancing Blade" harnesses your soul and the soul of your foe and coalesces into a Spirit Blade upon completion which lasts for 3 attacks. If you have already forged your Spirit Blade, the number of attacks remaining is increased by 3. | ||
20 | Supreme Harmony | 4 | 0 | - | Consumes 4 Blade Energy. Achieve complete harmony of body, mind, spirit, and blade for 8 seconds. During this time all of your Blade attacks deal 23% more damage and restore 1.5% of your health. In addition, your movement speed is increased by 20%. Upon activation, you are cleansed of all detrimental effects and gain 2 Chi. This ability does not trigger and is not affected by global recharge time. | Master's Focus | n/a | When you gain Chi, you focus your senses reducing the remaining recharge time of "Supreme Harmony" by 5%. | ||
21 | Typhoon | 4 | 0 | 1.280 | PBAoE: Affects up to 6 enemies in a 5 metre radius around you.Consumes 4 Blade Energy. Embody the destructive nature of a typhoon, lashing out at nearby targets with your blade dealing 10 physical damage and stunning them for 1 second. Like the crushing waves that follow a typhoon, you increase your Blade damage by 6% for each affected enemy, up to a maximum of 30%. This effect lasts 6 seconds. | Torrent | n/a | The waves of your "Typhoon" come crashing down on your foes with unrelenting force, increasing the damage bonus for each target hit by "Typhoon" to 9.3% up to a maximum of 46.5%. | ||
22 | - | - | - | - | - | Immortal Spirit | Whenever you gain Chi you replenish your spirit, restoring 1% of your health every second for 3 seconds. | |||
23 | - | - | - | - | - | Clairvoyance | You have sharpened your senses such that you are able to guard yourself preemptively from danger. Whenever you gain a heal over time effect from Chi Overflow, "Soothing Spring", or "Immortal Spirit" you also gain a barrier that absorbs 100% of incoming damage and dissipates after absorbing damage equal to 12.5% of your maximum health. This effect can only occur once every 10 seconds. | |||
24 | - | - | - | - | - | Deluge | Striking enemies with your Spirit Blade builds up power inside of your Blade. Every sixth hit with Spirit Blade active unleashes a flood of power around you dealing 3 physical damage to nearby enemies. | |||
25 | - | - | - | - | - | Sweeping Slice | 0.1250 | You have learned techniques for handling multiple enemies with your Blade. Whenever you hit 2 or more enemies with a single Blade ability you deal an additional 2 physical damage to nearby enemies. | ||
26 | - | - | - | - | - | Draw Sword, Draw Blood | When you draw your Blade it thirsts to spill blood before being sheathed. Whenever you enter combat, your next 3 Blade attacks deal 20% more damage. While in combat, you gain 1 use of this bonus effect every 10 seconds. | |||
27 | - | - | - | - | - | Measure Twice, Cut Once | Each cut of your Blade is a measured and precise action. While in combat, if you have not generated Chi in the past 4.5 seconds, your next Blade attack will generate 1 Chi in addition to the normal Chi gain chance. | |||
28 | - | - | - | - | - | Focused Breathing | You slow your breathing and focus your mind while in combat allowing you to generate 1 Chi every 9 seconds. | |||
29 | - | - | - | - | - | Resonance | 0.3800 | Your spirit resonates strongly with your Blade. Whenever you gain Chi, your next Blade attack deals an additional 3 physical damage. | ||
30 | - | - | - | - | - | Warrior's Spirit | 1.3420 | Your unyielding warrior spirit endures on even as your Spirit Blade shatters. Whenever your Spirit Blade shatters, you gain 1 Chi and deal 5 physical damage to nearby enemies. | ||
31 | Hammer | Rage (Razor Shards) | - | - | ||||||
32 | Rage (Demolish) | - | - | 8.370 | consume 50 rage to do +4.94CP | 9.6255 | ||||
33 | Rage (Pulverise) | - | - | |||||||
34 | Rage (Burning Wrath) | - | - | |||||||
35 | Rage (Eruption) | - | - | |||||||
36 | Smash | 0 | 1.175 | Strike quickly with your hammer dealing 9 physical damage. Generates 5 Rage. Requires a Hammer in your Primary Weapon slot. | - | - | - | |||
37 | Razor Shards | 0 | PBAoE: Affects up to 6 enemies in a 5 metre radius around you.Consumes 3 Hammer Energy. Slam the ground with your hammer, sending razor sharp shards of earth flying in all directions dealing 10 physical damage. Generates 6 Rage per target hit. When Enraged: Shatter the earth beneath you making larger shards impale affected enemies causing them to take 7 physical damage every second for 5 seconds. Instead of generating Rage, this attack consumes 50 Rage. | Shatter | Each time you use "Razor Shards" you gather your strength, increasing the power of the next "Razor Shards" by 6%. This effect can stack up to 5 times. | |||||
38 | Seethe | 0 | Focus your anger to gain 4 Hammer Energy. This ability does not trigger and is not affected by global recharge time. | Outrage | Using "Seethe" causes your Rage to spill over, generating 38 Rage. | |||||
39 | Demolish | 5 | 0 | 3.425 | Consumes 5 Hammer Energy. Crush your target with the full weight of your hammer dealing 25 physical damage. Generates 25 Rage. When Enraged: Unleash your anger on your target improving the damage dealt to 61 phyiscal damage. Instead of generating Rage, this attack consumes 50 Rage. | Obliterate | 3.9388 | Your critical hits with "Demolish" are brutally devastating, dealing 30% more damage. | ||
40 | Pain Suppression | 0 | Consumes 2 Hammer Energy. Your anger allows you to fight through the pain for the next 8 seconds. During this time, whenever you are hit, you fight on and heal yourself for 50% of the damage dealt. In addition, you get even angrier when hit, generating 2 extra Rage. This ability does not trigger and is not affected by global recharge time. | No Pain, No Gain | You embrace pain, growing stronger from it. While "Pain Suppression" is active, enemy attacks heal you for 113% of the damage they deal. | |||||
41 | Enter the Fray | 0 | Charge: 15 metre charge to the target. The target must be at least 3 metres away.Consumes 2 Hammer Energy. Enter the heat of battle by charging to the target, dealing 15 physical damage. For the next 6 seconds, enemies within 5 metres of the target are compelled to attack you. Whenever you are hit, you strike back dealing 2 physical damage to the attacker. Generates 10 Rage. | Brawler | You are experienced in brawls. The reactive damage dealt by "Enter the Fray" is increased to 2 physical damage and you and allies near the target gain 10000 Protection for 6 seconds. | |||||
42 | Rampage | 0 | 0.630 | PBAoE: Affects up to 6 enemies in a 5 metre radius around you.Consumes 2 Hammer Energy. Furiously lash out at nearby enemies dealing 5 physical damage. Applies Exposed. Generates 9 Rage per target hit. | Let Losse | 0.7245 | Your rage surges when you go on a "Rampage." If using "Rampage" causes you to become Enraged, the base damage of your next Rage spending ability is increased by:   • Razor Shards: 200%   • Demolish: 30%   • Pulverise: 100%   • Burning Wrath: 160%   • Eruption with Annihilate Passive: 20% | |||
43 | Thick Skin | 0 | Consumes 2 Hammer Energy. Harden yourself against incoming blows, increasing your Protection by 14200 for 10 seconds. Applies Debilitated to any attackers. This ability does not trigger and is not affected by global recharge time. | Rock Hard | Your rage shields you from harm. When using "Thick Skin" you also gain a damage absorbing barrier for 5 seconds. This barrier absorbs damage up to 150% of your maximum health. | |||||
44 | Pulverise | 0 | Consumes 3 Hammer Energy. Bash your target with a backhand swing of your hammer dealing 19 physical damage. This attack generates a large amount of hate. Generates 18 Rage. When Enraged: Harness your rage to strengthen yourself increasing your maximum health by 30% for 15 seconds. Instead of generating Rage, this attack consumes 50 Rage. | Percussive Maintenance | Your Rage fueled blows from "Pulverise" provide you a degree of comfort. When refreshing the duration of the maximum health bonus of "Pulverise" you also heal yourself for 6% of your maximum health. | |||||
45 | Ground Pound | 0 | PBAoE: Affects up to 6 enemies in a 5 metre radius around you.Strike the ground with your hammer, sending out shockwaves which deal 5 physical damage. This attack generates a large amount of hate. Generates 2 Rage per target hit. Requires a Hammer in your Primary Weapon slot. | - | - | - | ||||
46 | Burning Wrath | 0 | PBAoE: Affects up to 6 enemies in a 5 metre radius around you and also pulsing every 0.5 seconds for 5 seconds.Consumes 5 Hammer Energy. Manifest your fiery rage dealing 12 physical damage. For the next 5 seconds your rage burns nearby enemies dealing 1 physical damage. This attack generates a large amount of hate. Generates 8 Rage per target hit by the initial blast. When Enraged: Your unbridled rage sunders the earth beneath you leaving a damaging area on the ground. Enemies standing in this area have their movement speed slowed and are dealt 4 physical damage every 0.5 seconds for 5 seconds. Instead of generating Rage, this attack consumes 50 Rage. | Animosity | Your "Burning Wrath" bolsters your defenses, granting 140 Protection per target hit by the initial blast of rage for 6 seconds. This effect can stack up to 10 times. In addition, the pulsing damage generates increased hate. | |||||
47 | Blindside | 0 | Consumes 2 Hammer Energy. Shove your target to the ground, purging 1 beneficial effect from them and dealing 19 physical damage. Generates 10 Rage. | Beatdown | When your "Blindside" ability successfully interrupts a target, you mark the target to get a beatdown for 6 seconds. Every time the target is hit by you or any of your allies, they have a 75% chance to generate 1 energy for the weapon they used. | |||||
48 | Eruption | 4 | 0 | 5.600 | Column: Affects up to 6 enemies in a 6 metre wide by 9 metre long area in front of you.Consumes 4 Hammer Energy. You smash your hammer into the ground, creating a column of molten ground in front of you that sends enemies into the air, purges 1 beneficial effect, and deals 41 physical damage. Applies Exposed. Generates 7 Rage per target hit. | Annihilate | 12.72 | Your Rage knows no limits. When Enraged, "Eruption" will no longer generate Rage. Instead it will spend 50 Rage and increase the damage dealt to 93 physical damage. | ||
49 | Unstoppable Force | 4 | 0 | n/a | Consumes 4 Hammer Energy. Become an unstoppable machine of destruction. Grow in size by 25%, deal 20% more damage with Hammer abilities, and generate 3 Rage every second for 8 seconds. When activated all action and movement restricting effects are removed and you are immune to them for the duration of the effect. This ability does not trigger and is not affected by global recharge time. | Juggernaut | n/a | Become a hulking Juggernaut. While "Unstoppable Force" is active, you take 38% less damage. | ||
50 | Raging Volcano | 4 | 6 | 8.460 | Channelled: Every 0.5 seconds for 6 seconds. PBAoE: Affects up to 6 enemies in a 5 metre radius around you.Consumes 4 Hammer Energy. Become a fiery whirlwind of destruction dealing 18 physical damage per hit while forcing nearby enemies to attack you and slowing their movement. The last hit will deal 17 physical damage and apply Debilitated. While channelling this ability, you take 20% less damage and your movement speed is increased by 30%. Generates 4 Rage per target hit. | Molten Armor | n/a | Clad yourself with molten armor as you damage enemies with "Raging Volcano" for 10 seconds. While your armor endures, you take 20% less damage. Taking damage in excess of 2% of your maximum health chips away at the armor. | ||
51 | - | - | - | - | - | Forged in Fire | Whenever you take damage when enraged and below 50% health, you fight through the pain and heal yourself for 5% of your maximum health every second for 5 seconds. This can only occur once every 20 seconds. | |||
52 | - | - | - | - | - | Unbridled Wrath | Your wrath empowers your attacks even further. The power of your Enrage bonus effects is increased:   • Razor Shards damage over time: 15%   • Demolish damage: 8%   • Pulverise new maximum health bonus: 35%   • Burning Wrath ground area damage: 14%   • Eruption damage with Annihilate Passive: 5.5% | |||
53 | - | - | - | - | - | Fast and Furious | Spurred on by your rage, you gain 25% movement speed and 9% increased damage with Hammer attacks for 3.5 seconds after becoming Enraged. | |||
54 | - | - | - | - | - | Berserker | Your critical hits with Hammer abilities cause a surge of Rage, granting you 4 extra Rage. | |||
55 | - | - | - | - | - | Blunt Force Trauma | Repeated blows with your Hammer set you up for a devastating finish. After attacking 4 times with Hammer abilities, you gain 10% increased critical damage with Hammer abilities for 3 seconds. | |||
56 | - | - | - | - | - | Bullheaded | The feeble attacks of your enemies infuriate you. Whenever you are attacked and the damage dealt is less than 7% of your maximum health, you generate 2 additional Rage. | |||
57 | - | - | - | - | - | Bristling Rage | Whenever you are hit, your Rage lashes out at the attacker, damaging them. The amount of damage dealt increases based on your current Rage level. At 30 Rage, the damage dealt is 1 physical damage. | |||
58 | - | - | - | - | - | Anger Management | You learn to control your anger and let it spill forth at the right time. Whenever you use a Hammer consumer, your next Hammer consumer generates 2 extra Rage for every second, up to a maximum of 5, you waited after using your first Hammer consumer. | |||
59 | - | - | - | - | - | Die Hard | Your Rage helps you fight through grievous wounds. Whenever you drop below 35% health, you gain 25000 Protection. While this effect is active, you lose 10 Rage per second. This effect expires when you run out of Rage. If you have less than 20 Rage when this effect triggers, your current Rage is set to 20. | |||
60 | Fist | Frenzied Wrath (Ravage) | 0 | 0 | 3.980 | Tap into your Fury to enter a state of unbridled wrath for a short time and cleanse 2 detrimental effects from yourself. During this time your entire ability bar is changed into a set of new abilities. This ability does not trigger and is not affected by global recharge time. Requires at least 60 Fury to activate. Ravage: (Default [LMB]) Tear flesh from bone causing horrific wounds dealing 10 physical damage and 5 physical damage every second for 5 seconds. Shred: (Default [RMB]) Your razor sharp claws shred nearby enemies dealing 8 physical damage and 1 physical damage every second for 5 seconds. If the target has the "Maim" effect active, nearby enemies are dealt an additional 4 physical damage. Maim: (Default [E]) Consumes 4 Fist Weapon Energy. Tear open wounds on your target dealing 2 physical damage and 3 physical damage every second for 15 seconds. | Gore | Your control over your Wrath grants you access to a new ability when you are using "Frenzied Wrath." Gore: (Default [1]) Charge: 15 metre charge to your target. The target must be at least 1 metre away.You charge to your target and impale them with your claws dealing 9 physical damage to up to 6 enemies in a 5 metre radius as you arrive. The target and nearby enemies are left bleeding for 3 physical damage every 0.5 seconds for 5 seconds. | ||
61 | Frenzied Wrath (Shred) | 0 | 0 | 3.180 | ||||||
62 | Frenzied Wrath (Maim) | 4 | 0 | 6.002 | ||||||
63 | Invigorating Wrath (Revitalise) | 0 | 0 | Tap into your Fury to enter a state of reinvigoration for a short time and cleanse 2 detrimental effects from yourself. During this time your entire ability bar is changed into a set of new abilities. This ability does not trigger and is not affected by global recharge time. Requires at least 60 Fury to activate. Revitalise: (Default [LMB]) Mend the wounds of your group members, restoring 1 health. Invigorate: (Default [RMB]) Your fury invigorates your group members, restoring 1 health. Revivify: (Default [E]) Consumes 4 Fist Weapon Energy. Harness the natural restorative power around you and your group members healing them for 1 every second for 6 seconds. | Serenity | Your control over your Wrath grants you access to a new ability when you are using "Invigorating Wrath." Serenity: (Default [1]) A sense of calm washes of you, relieving you of your Fury and channeling it towards restoring your target. You spend all of your remaining Fury to heal an ally for 0 plus 0 more for every point of Fury spent. | ||||
64 | Invigorating Wrath (Invigorate) | 0 | 0 | |||||||
65 | Invigorating Wrath (Revivify) | 4 | 0 | |||||||
66 | Thrash | 0 | 1.025 | Lash out at your target with your claws, striking 2 times for 4 physical damage. Generates 2 Fury per hit. Requires a Fist Weapon in your Primary Weapon slot. | - | - | - | |||
67 | Savage Sweep | 0 | PBAoE: Affects up to 6 enemies in a 5 metre radius around you.Consumes 3 Fist Weapon Energy. Rip and tear at nearby enemies dealing 10 physical damage. Generates 3 Fury per target hit. | Rip | Your "Savage Sweep" rips jagged wounds into the flesh of your enemies causing them to bleed for 1 physical damage every second for 5 seconds. | |||||
68 | Mangle | 5 | 0 | 3.425 | Consumes 5 Fist Weapon Energy. Mutilate your target with a series of 3 strikes with your claws dealing 9 physical damage per hit. Generates 4 Fury per hit. | Maul | 4.0250 | Your "Mangle" tears open wounds in your target that do not close quickly causing 1 physical damage every second for 5 seconds. | ||
69 | Eviscerate | 0 | Consumes 2 Fist Weapon Energy. Impale your target with your claws and tear at their insides dealing 20 physical damage and stunning them for 3 seconds. Applies Exposed. If this ability successfully interrupts a target, you and your group members are healed for 1 every second for 5 seconds. Generates 3 Fury. | Bloodbath | When you "Eviscerate" enemies you take advantage of any opening, bolstering your allies and leaving the target maimed. If "Eviscerate" successfully interrupts an enemy it deals an additional 3 physical damage every second for 5 seconds. Your allies are inspired by the bloodshed, increasing the per second healing amount to 1. | |||||
70 | Ferocity | 0 | 2.900 | Consumes 2 Fist Weapon Energy. Unleash your ferociousness and empower your next Fist Weapon attack or healing ability. This ability does not trigger and is not affected by global recharge time. Your next Fist Weapon attack will remove all Fist Weapon damage over time effects from your target and cause them to immediately deal their remaining damage to the target plus an additional 22 physical damage. Your next Fist Weapon healing ability will remove all Fist Weapon heal over time effects from your defensive target and cause them to immediately heal for their remaining healing plus an additional 20. Generates 3 Fury. | Brutality | 5.4000 | Your brutal "Ferocity" leaves its mark on your allies and enemies alike. If "Ferocity" is used in conjunction with damage over time effects, the target is dealt an additional 4 physical damage every second for 5 seconds. If "Ferocity" is used in conjunction with heal over time effects, the target is healed for an additional 1 every second for 5 seconds. | |||
71 | Wild Surge | 0 | Consumes 2 Fist Weapon Energy. Create a surge of wild power at the targeted point that lasts 10 seconds. Every second it restores 1 health and cleanses 1 detrimental effect from allies in the area and deals 1 physical damage to enemies in the area. Enemies hit will also have their movement slowed. Generates 3 Fury. | Wild Burst | The untamed power of your "Wild Surge" bursts with a final surge of power when it expires. When the ground area effect of "Wild Surge" terminates, allies are healed for up to 0 based on the length of time they spent in the area. Likewise, enemies are dealt up to 19 physical damage, based on the length of time they spent in the area. | |||||
72 | Savagery | 0 | Consumes 2 Fist Weapon Energy. Draw out the inner savage nature of your defensive target, increasing the strength of their attacks and healing effects by 15% for 6 seconds. This ability does not trigger and is not affected by global recharge time. Generates 8 Fury. | Furious Inspiration | The ferocious nature of your "Savagery" provides further inspiration. Whenever the target of your "Savagery" effect deals damage, they are healed for 1 and you gain 3 Fury. | |||||
73 | Renewal | 0 | Consumes 3 Fist Weapon Energy. Call forth a resurgence of vigour which heals your defensive target 3 times for 5. Generates 9 Fury. | Recuperate | The restorative power of your "Renewal" allows allies to recover more from your further healing effects. After healing an ally with "Renewal" any additional healing effects on that ally from you will heal for an additional 1. This effect lasts for 3 seconds. | |||||
74 | Nurture | 0 | Your restorative power seeks out and heals the member of your group with the lowest percentage remaining health for 7 and gives them a heal over time effect that heals for 1 every second for 3 seconds. The heal over time effect can stack up to 3 times. Generates 3 Fury. | - | - | - | ||||
75 | Feral Regrowth | 0 | Consumes 5 Fist Weapon Energy. Call forth the natural recuperative forces in your defensive target, healing them for 2 and for an additional 3 every second for 6 seconds. Generates 12 Fury. | Outgrowth | The regenerative force of your "Feral Regrowth" extends to nearby injured allies. Whenever "Feral Regrowth" expires for any reason, the lowest health ally nearby is healed for 1 every second for 3 seconds. | |||||
76 | Berserk | 4 | 2.5 | 7.100 | Channelled: Every 0.25 seconds for 2.5 seconds.Consumes 4 Fist Weapon Energy. Fly into a berserk rage and unleash a flurry of attacks that deal 6 physical damage per hit. Applies Exposed. While channelling, you and your target are rooted to the ground and unable to move. Generates 2 Fury per hit. | Rampage | 9.50 | Your "Berserk" fury crushes and destroys whomever you set your sights on. When you activate "Berserk" the target is additionally stunned for 5 seconds and the damage dealt is increased to 7 physical damage per hit if the target has one of your Fist Weapon damage over time effects active. | ||
77 | Primal Instinct | 4 | 0 | 12.390 | Consumes 4 Fist Weapon Energy. Give in to your animal instict for a short time, allowing you to both mend and destroy more effictively. For the next 6 seconds, all of your Fist Weapon heal over time and damage over time effects are 100% more powerful. This bonus is reduced to 50% when detonating these effects. This ability does not trigger and is not affected by global recharge time. Generates 18 Fury. | Killer Instinct | n/a | Your "Primal Instinct" is honed with razor sharp purpose. While "Primal Instinct" is active all of your heal over time and damage over time effects have 50% more Crit Power. | ||
78 | Regeneration | 4 | 0 | 5.810 | Consumes 4 Fist Weapon Energy. Cause the wounds suffered by you and your group members to seal up and mend, restoring 16 health and cleansing 2 detrimental effects. The mending process continues afterward, restoring 6 health every second for 4 seconds.Generates 18 Fury. | Natural Remedy | 7.81 | You infuse your "Regeneration" with natural energies, increasing the intial healing amount to 17. In addition, any overhealing done to any group member is redirected to the group member with the lowest health. | ||
79 | - | - | - | - | - | Vigour | Your fury fills you with renewed vigour. Whenever you activate a Fist Weapon ability, you have a 20% chance to restore 2% of your health every second for 3 seconds. | |||
80 | - | - | - | - | - | Furor | You work yourself into a frenzy with repeated ability uses. Whenever you use 3 Fist Weapon Power Abilities in succession you gain an additional 3 Fury. | |||
81 | - | - | - | - | - | Second Wind | As your wrath subsides, you take a breather and gather your strength. Whenever a "Frenzied Wrath" or "Invigorating Wrath" effect ends, you gain 4 Fist Weapon Energy. | |||
82 | - | - | - | - | - | Smell Fear | Your keen senses allow you to sense fear in the hearts of enemies around you. Whenever you enter combat and every 8 seconds afterward you sense fear in a nearby enemy. Hitting this enemy with a Fist Weapon Power Ability generates 8 Fury. | |||
83 | - | - | - | - | - | Bloody Mist | 0.2500 | Your critical hits result in a savage spray of blood. Whenever you critically hit with a Fist Weapon ability, you deal an additional 2 physical damage. | ||
84 | - | - | - | - | - | Warmth | Your heals have a warm afterglow which aids in the recovery process. Whenever you heal with a single target Fist Weapon Ability, you heal for an additional 1. This effect lasts 2 seconds and can stack up to 5 times. | |||
85 | - | - | - | - | - | Potent Wrath | Your wrath ends with an surge of power. Whenever your "Frenzied Wrath" effect ends, nearby enemies are dealt 2 physical damage every second for 5 seconds. Whenever your "Invigorating Wrath" effect ends all of your group members are healed for 1 every second for 5 seconds. | |||
86 | - | - | - | - | - | Keen Senses | 0.2500 | You are able to sense the weaknesses in both allies and enemies, knowing just how to help and harm effectively. Whenever you heal an ally who is below 35% health with a Fist Weapon ability, you heal for an additional 1. Whenever you damage an enemy who is below 35% health with a Fist Weapon ability you deal an additional 2 physical damage. | ||
87 | - | - | - | - | - | Wild Nature | Your embody the wild and ferocious side of nature, fueling your Fury. While in combat, you gain 1 Fury every second. | |||
88 | Blood | Blood Offering (0-10 Corruption) | - | - | no additional damage | |||||
89 | Blood Offering (11-60 Corruption) | - | - | x1.156 damage, x0.80 healing | ||||||
90 | Blood Offering (61-90 Corruption) | - | - | x1.327 damage, x0.50 healing | ||||||
91 | Blood Offering (91-100 Corruption) | - | - | x1.534 damage, x0.05 healing | ||||||
92 | Torment | 1.175 | Invoke a ritual of pain on your target dealing 9 magical damage. Increases your Corruption level by 2. Requires a Blood Magic Focus in your Primary Weapon slot. | - | - | - | ||||
93 | Dread Sigil | TAoE: Affects 6 enemies in a 5 metre radius around the target.Consumes 3 Blood Magic Energy. Etch a blood-forged sigil of dread on the ground underneath your target dealing 10 magical damage to the target and nearby enemies. Increases your Corruption level by 8. | Lingering Curse | The effects of your "Dread Sigil" linger, cursing affected targets by dealing 1 magical damage every second for 5 seconds. | ||||||
94 | Reap | 1 | 2.100 | Consumes 2 Blood Magic Energy. Replenish yourself by feasting on a flood of power from your target. The target is left bleeding, causing 2 magical damage every second for 7 seconds. The stolen power restores 25% of your missing health and cleanses you of 1 detrimental effect. Your Corruption level must be higher than 10 to use this ability. Reduces your Corruption level by 50. | Contaminate | 4.9000 | When you "Reap" enemies you infuse them with your Corruption, causing the damage over time effect to increase to 3 - 3 magical damage per second. The damage dealt increases based on your Corruption level when "Reap" is cast. | |||
95 | Maleficium | 5 | 2.5 | 5.190 | Channelled: Every 0.5 seconds for 2.5 seconds.Consumes 5 Blood Magic Energy. Conjure a series of baleful runes which inflict 8 magical damage per hit. Increases your Corruption level by 3 per hit. | Flay | 5.7500 | The magic conjured by your "Maleficium" mercilessly tears at your foes, increasing the damage dealt to 6 on enemies who are affected by any of your Blood Magic damage over time effects. | ||
96 | Rupture | 1 | 5.770 | A single target blood magic attack that deals 22 damage and stuns the target. Consumes 2 blood magic energy. Reduces Corruption or Martyrdom by 50. | Blood Flow | 7.9300 | Power flows from the crushed heart of victims of your "Rupture." If your Corruption level is above 60 you further afflict the target, dealing 2 magical damage every second for 6 seconds. If your Martyrdom level is above 60 you transform the power into healing energy for your defensive target, restoring 2 health every second for 6 seconds. These effects are improved if "Rupture" successfully interrupts a target. | |||
97 | Desecrate | 1 | 2.280 | Consumes 2 Blood Magic Energy. Afflict your target with the corruption that flows through your veins dealing 3 magical damage every second for 6 seconds. During this time you do not take damage from Corruption. Your Corruption level must be higher than 10 to use this ability. | Defilement | - | While your "Desecrate" is active, your Blood Magic abilities inflict further defilement, causing you to gain 20% more Corruption. If you are already at maximum Corruption, your Blood Magic abilities deal 16.5% more damage. | |||
98 | Rejuvenate | Consumes 2 Blood Magic Energy. Refocus and replenish your energy, restoring 3 health every second for 6 seconds. During this time you do not take damage from Martyrdom. Your Martyrdom level must be higher than 10 to use this ability. | Resurgence | You draw forth more of your energy when you cast "Rejuvenate" improving the healing to 3 per second. In addition, the healing is not reduced by your Martyrdom level. | ||||||
99 | Runic Hex | 1.5 | 1.500 | Consumes 2 Blood Magic Energy. Carve a withering hex onto your target's soul which deals 2 magical damage every second for 6 seconds and slows its movement. Applies Debilitated. During this time the target's attacks restore 3 health to whomever they attack. The hex explodes violently when it expires, dealing 7 magical damage to nearby enemies and healing nearby allies for 6. Reduces your Corruption or Martyrdom level by 50. | Paroxysm | The runes inscribed by your "Runic Hex" are carved deep, resulting in mass hexing. When "Runic Hex" expires, any enemies damaged by the resulting detonation are afflicted with a lesser version of the Hex which deals 2 magical damage every second for 3 seconds and slows their movement. During this time the target's attacks restore 2 health to whomever they attack. The hex explodes one final time when it expires, dealing 2 magical damage to nearby enemies and healing nearby allies for 1. | ||||
100 | Sanguine Coalescence | 4 | 1 | 5.220 | Consumes 4 Blood Magic Energy. Your blood coalesces to form a barrier around you that absorbs 100% of incoming damage and is destroyed after absorbing 8 damage. The strength of the barrier scales based on your Combat Power. When the barrier either expires or is destroyed, your blood violenty erupts outwards dealing 38 magical damage to all enemies within 5 metres of you. Increases your Corruption level by 20 when cast. Reduces your Corruption level by 20 when the barrier expires or is destroyed. | Convergence | 7.72 | When "Sanguine Coalescence" expires or is destroyed, the energy converges inside of you instead of exploding outwards causing your next 4 Blood Magic attacks to deal an additional 10 magical damage. | ||
101 | Eldritch Scourge | 4 | 1.5 | 4.110 | Consumes 4 Blood Magic Energy. Recite a blasphemous invocation which twists and defiles the very being of your target. The destructive energy contained in this magic causes the target to take 4 magical damage every second for 6 seconds. Applies Debilitated. During this time the defilement spreads to nearby enemies causing them to take 92 magical damage every second for 3 seconds. Applies Debilitated. In addition, the original target's essence is separated from their body to heal your nearby allies, restoring 0 health every second for 3 seconds. Increases your Corruption or Martyrdom level by 15. | Desolate | 6.25 | Your "Eldritch Scourge" lays waste to your target's soul increasing the damage and healing done by 52%. | ||
102 | Sanctuary | Consumes 3 Blood Magic Energy. Call forth a shimmering ward on your defensive target which absorbs 100% of incoming damage and dissipates after absorbing 18 damage. If your defensive target already has a barrier, they are instead healed for 18. Increases your Martyrdom level by 8. | Restorative Ward | Your "Sanctuary" ability helps accelerate the restoration process. While an ally is protected by your "Sanctuary" barrier effect, each subsequent use of the ability increases the base healing done by 3.5%. This bonus is removed when the barrier effect is removed. In addition, applying a barrier with "Sanctuary" no longer causes you to take damage from Martyrdom. | ||||||
103 | Mend | Spill your blood to restore 8 health to the member of your group with the lowest percentage remaining health. Increases your Martyrdom level by 2. Requires a Blood Magic Focus in your Primary Weapon slot. | - | - | - | |||||
104 | Convalesce | Consumes 5 Blood Magic Energy. Trace runes in the air to invoke a powerful restorative spell which heals your group for 11. Any group member with less than 35% remaining health gains a barrier which absorbs 100% of incoming damage and dissipates after absorbing 6 damage. Increases your Martyrdom level by 12. | Soothe | The barrier applied by "Convalesce" to low health targets amplifies healing energies, increasing incoming healing from all sources by 15%. | ||||||
105 | Redemption | Consumes 2 Blood Magic Energy. Recite an incantation to restore and assuage your defensive target, healing them for 20 and cleansing them of 1 detrimental effect. Reduces your Martyrdom level by 50. | Mercy | Your "Redemption" grants relief and aid to those who need it most. "Redemption's" health restoration is increased to 20. In addition, "Redemption" causes less damage from Martyrdom when used on low health targets and reduces your Martyrdom level more when used on high health targets. | ||||||
106 | Communion | 4 | 2 | 8.313 | Channelled: Every 0.5 seconds for 2 seconds.Consumes 4 Blood Magic Energy. Share your lifeblood with your group members to shield them from harm and restore their health. First, each group member receives a barrier which absorbs 100% of incoming damage and dissipates after absorbing 12 damage. The remaining power of the spell restores 12 health and cleanses 1 detrimental effect per tick. You do not receive the barrier or healing effects from this spell. Increases your Martyrdom level by 4 each tick. | Sacrament | 9.56 | The runic energy which maintains the barriers applied by your "Communion" ability is bound with a powerful charm. Whenever any of your "Communion" barriers are destroyed by incoming damage, your entire group is healed for 6. | ||
107 | - | - | - | - | - | Absolution | You have safeguards built into your magic which trigger when your Corruption or Martyrdom level exceeds 60. When this happens, your Corruption or Martyrdom level is reduced by 50 and you regain 25% of your missing health. | |||
108 | - | - | - | - | - | Clemency | You are able to draw restorative power from your blood when your life is threatened. Whenever you take damage from Corruption or Martyrdom while your health is below 50% you are healed for 0. This effect can only occur a limited number of times. | |||
109 | - | - | - | - | - | Curse of Destruction | 1.4000 | The power of your Corrupted blood curses your foes to ruination. If your Corruption level is above 10, your Blood Magic critical hits curse your target for 5 seconds causing them to take an additional 9 magical damage from subsequent Blood Magic critical hits. | ||
110 | - | - | - | - | - | Crimson Pulse | 0.2400 | Your blood surges when you critically hit or heal with Blood Magic abilities. When you critically hit, your target suffers 3 magical damage every second for 3 seconds. When you critically heal, your ally regains 0 health every second for 3 seconds. | ||
111 | - | - | - | - | - | Last Rites | Your magical power allows you to cheat death for a brief time. Whenever you take damage that would have defeated you and your Corruption or Martyrdom level is above 60, you instead are able to continue living for 4 seconds. When this time expires, you are truly defeated. If your Corruption level was above 60 when "Last Rites" was triggered, you explode upon death dealing 74 magical damage to nearby enemies. If your Martyrdom level was above 60 when "Last Rites" was triggered, you explode upon death restorting 0 health to nearby allies. | |||
112 | - | - | - | - | - | Sanguine Charm | You keep a small blood charm at the ready to store your gained power. Whenever you would lose power via reduction in your Corruption or Martyrdom level, the damage and healing done by your Blood Magic abilities is increased by 9% for 4 seconds. | |||
113 | - | - | - | - | - | Rites of Refuge | Your Blood Magic barriers are reinforced by potent magics, increasing the Protection of allies with your barriers by 1225. | |||
114 | - | - | - | - | - | Shroud of Retribution | Your Blood Magic barriers are covered in retributive runes, increasing the strength of your Blood Magic barriers by 3% and causing 1 magical damage to any attackers. The damage dealt scales with your Combat Power or Healing Power, whichever is higher. | |||
115 | - | - | - | - | - | Red Tide | The flow of your blood-fueled restorative magic grows stronger as your Martyrdom level increases. If you gain two power increases from Martyrdom within 6 seconds, the power of your Blood Magic heals is increased by 10% for 6 seconds. | |||
116 | Chaos | Controlled Chaos (Singularity) | - | - | 2.600 | |||||
117 | Controlled Chaos (Dissonance) | - | - | 2.600 | ||||||
118 | Controlled Chaos (Dissipation) | - | - | 2.600 | ||||||
119 | Controlled Chaos (Cacophony) | - | - | 1.300 | ||||||
120 | Controlled Chaos (Enigma: Crit Power) | - | - | +37.6% critical power | ||||||
121 | Controlled Chaos (Enigma: Evade) | - | - | +49% evade chance | ||||||
122 | Controlled Chaos (Enigma: Thorns) | - | - | |||||||
123 | Controlled Chaos (Enigma: Balance) | - | - | |||||||
124 | Deconstruct | 0 | 1.175 | Charge your hands with chaotic energy and strike your target 3 times, dealing 3 magical damage per hit. Requires a Chaos Focus in your Primary Weapon slot. | - | - | - | |||
125 | Schism | 0 | PBAoE: Affects up to 6 enemies in a 5 metre radius around you.Consumes 3 Chaos Energy. Split matter from energy in an area around you, dealing 10 magical damage. | Paradox Control | The paradoxes generated by your "Schism" are all within your control, causing an additional Paradox to be gained when "Schism" deals damage divisible by 8. | |||||
126 | Entropy | 0 | Increases your damage, critical damage, and causes your attacks to purge for a short time. Consumes 2 chaos energy. Your Chaos attacks are fueled with the energy Consumes 2 Chaos Energy. Your Chaos attacks are fueled with the energy that brings all things to their end, increasing all Chaos damage dealt by 10% and Critical Power by 8.6%. Also, your Chaos attacks purge 1 beneficial effect from each target hit. This effect lasts 8 seconds. This ability does not trigger and is not affected by global recharge time. | Dissolution | Generating a Paradox by dealing damage divisible by 8 while "Entropy" is active increases the strength of the decomposing energies. For the remainder of "Entropy's" duration, the damage bonus is increased to 24%. | |||||
127 | Breakdown | 5 | 0 | 3.425 | Consumes 5 Chaos Energy. Focus your chaotic energy into a series of 4 hits. Each hit breaks down the target's corporeal form dealing 7 magical damage. | Disintegrate | 4.0250 | If all hits of "Breakdown" are successful, the target's form collapses further dealing 1 magical damage every second for 5 seconds. If this effect is already active, the target instead takes 3 magical damage instantly. | ||
128 | Tumultuous Whisper | 0 | 0.450 | Column: Affects up to 6 enemies in a 2 metre wide by 10 metre long area in front of you.Consumes 2 Chaos Energy. Let loose a wave of entropic power, withering and decaying enemies in front of you dealing 4 magical damage. Affected enemies are purged of 1 beneficial effect. The damage dealt by this attack will always be divisible by eight, resulting in 2 - 4 Paradoxes. | Duality | n/a | If your "Tumultuous Whisper" causes you to exceed 8 Paradoxes, the entropic energy splits a portion of your essence into an Extradimensional Doppelganger who will attack your foes. | |||
129 | Rewind | 0 | Consumes 2 Chaos Energy. Your mastery of chaos allows you to warp reality and undo harm directed at you. For the next 3 seconds, all damage dealt to you is tallied. When the 3 seconds end, you are healed for every point of damage you took during that time. This ability does not trigger and is not affected by global recharge time. | Flash-back | You alter your "Rewind" to reshape the past instead of controlling potential futures. Instead of its usual function, "Rewind" will instead instantly restore any health you have lost in the past 3 seconds. | |||||
130 | Reality Fracture | 0 | 1.020 | PBAoE: Affects up to 6 enemies in a 5 metre radius around you.Consumes 2 Chaos Energy. Leap into the air and shatter the barrier between realities and cause chaotic energy to burst forth in an area around you dealing 8 magical damage. Applies Exposed. If this attack hits 3 or more enemies, it generates 1 Paradox. | Rend Space | 3.5200 | Your "Reality Fracture" rends spacetime itself for 5 seconds. Enemies standing in the wake of your "Reality Fracture" are dealt 3 magical damage every second. | |||
131 | Twist Fate | 0 | Consumes 2 Chaos Energy. Twist probability and chance causing any incoming blows to land less effectively, increasing your Protection by 20300 for 7 seconds. This ability does not trigger and is not affected by global recharge time. | Backlash | Your control over probability and chance enhances your "Twist Fate" to also grant a reflective barrier for 6 seconds. This barrier reflects 50% of incoming damage and will dissipate when it expires or reflects 55% of your maximum health. | |||||
132 | Distortion | 0 | Consumes 3 Chaos Energy. Cause a ripple in the fabric of reality within your target dealing 19 magical damage. This attack generates a large amount of hate. | Veil of Deformity | Your "Distortion" deforms the space between you and your enemies, making it harder and more dangerous for them to attack you effectively. Each use of "Distortion" grants 2 stacks of a beneficial effect which increases your Protection by 950. Each time you are attacked, the attacker is dealt 1 magical damage and you lose 1 stack. | |||||
133 | Turmoil | 0 | PBAoE: Affects up to 6 enemies in a 5 metre radius around you.Execute a spinning kick charged with a torrent of chaotic power dealing 5 magical damage. This attack generates a large amount of hate. Requires a Chaos Focus in your Primary Weapon slot. | - | - | - | ||||
134 | Winds of Change | 0 | PBAoE: Affects up to 6 enemies in a 5 metre radius around you.Consumes 5 Chaos Energy. Send the destructive winds of change to wreak havoc on nearby enemies dealing 13 magical damage. This attack generates a large amount of hate. | Contradiction | The "Winds of Change" alter the results of your enemies actions. After being damaged by "Winds of Change" the next attack your enemies perform will heal their target for 3% of their maximum health. | |||||
135 | Evulsion | 0 | Consumes 2 Chaos Energy. Forcibly tear out a portion of the chaotic energy in your target dealing 22 magical damage. The force of the extraction causes the target to be pulled toward you and purges 1 beneficial effect. Additionally, the target is forced to attack you for 5 seconds. This ability has a 15 metre range. | Mass Evulsion | Your "Evulsion" cascades from one enemy to the next. The target and any enemies near the target are pulled towards you, purged, and dealt 7 magical damage. | |||||
136 | Pandemonium | 4 | 0 | 5.800 | PBAoE: Affects up to 6 enemies in up to a 7 metre area around you.Consumes 4 Chaos Energy. Unfurl the full extent of the chaotic power that resides in all things. Nearby enemies are caught up in the swell of power and are dealt 43 magical damage as they are flung to the ground. | Fractured Existence | 8.47 | The chaotic power unleashed by "Pandemonium" lashes out with great force creating Singularities that deal 14 magical damage to enemies caught in the blast. | ||
137 | Anomaly | 4 | 3 | 3.420 | Channelled: Every second for 3 seconds. PBAoE: Affects up to 6 enemies in a 10 metre radius around you.Consumes 4 Chaos Energy. Create a localised anomaly within the palm of your hands. Each twist of your hands sends out waves of destructive energy dealing 9 magical damage and sending targets flying into the air. Applies Exposed. Your Evade Chance is increased by 25% while channeling this ability. Damage dealt by this ability has a 20% chance to generate 1 Paradox. | Disorientation | 4.25 | The reality bending properties of your "Anomaly" confuse and disorient your enemies. When they regain their senses and stand back up, they are dealt 5 magical damage. | ||
138 | Immutable | 4 | 0 | n/a | Consumes 4 Chaos Energy. The swirling torrent of chaotic energy within you mends and unmakes even fatal wounds. For the next 5 seconds you generate more hate and cannot be defeated by normal means. When this effect expires, you heal for 40% of your maximum health. This ability does not trigger and is not affected by global recharge time. | Incongruity | n/a | While you are "Immutable," the damage you receive is redirected into generating Paradoxes. When "Immutable" expires, you generate 1 Paradox for every 8% of health you lost, even if that damage was prevented by "Immutable." | ||
139 | - | - | - | - | - | Paradoxical Restoration | You direct the paradoxical energies generated by your chaotic magic towards unmaking your injuries. Whenever you generate a Paradox, you restore 4% of your maximum health. | |||
140 | - | - | - | - | - | Resonance Cascade | The resonant energy of your Chaotic Enigmas automatically grant power to you and your group members without the need for purging. In addition, you have an 18.5% chance to generate 1 Paradox every second while in combat. | |||
141 | - | - | - | - | - | Body Double | You become more in tune with your Extradimensional Doppelgangers, increasing the damage they deal by 125%. | |||
142 | - | - | - | - | - | Long Term Chaos | Through probability manipulation you are able to extend the duration of the beneficial effects caused by your Chaotic Enigmas by 2 seconds. In addition, your Wellness Engima's restorative effect is increased by 50%. | |||
143 | - | - | - | - | - | Eye of the Ruinstorm | 4.3500 | You focus the potential energy of your Singularities causing them to detonate more slowly, but also improving the damage they deal to 22 magical damage. | ||
144 | - | - | - | - | - | Butterfly Effect | 0.8300 | Your chaotic magics generate destructive disturbances in nearby enemies. Whenever you deal damage with Chaos Abilities, you have a 10% chance to deal 3 magical damage to another nearby enemy and generate 1 Paradox. | ||
145 | - | - | - | - | - | Aegis of Parallelism | When your Paradox count resets, you have a 50% chance to tap into the expended energy and shield yourself, increasing your Protection by 1350 for 4 seconds. | |||
146 | - | - | - | - | - | Blessing of Octed | You are blessed by the powers of chance, increasing the likelihood of your Chaos Abilities dealing damage divisible by 8 by 6.25%, thereby generating Paradoxes. | |||
147 | - | - | - | - | - | Probability Protection | Your Chaos Abilities bend probability and chance in your favor. Whenever you deal damage divisible by 8 with Chaos Abilities, you have a 30% chance to gain a beneficial effect which increases your Protection by 575 for 6 seconds. | |||
148 | Elemental | Thermotics (0-25 heat) | - | - | 0.000 | x1.000 damage | ||||
149 | Thermotics (26-50 heat) | - | - | 1.092 | x1.092 damage | |||||
150 | Thermotics (51-75 heat) | - | - | 1.184 | x1.184 damage | |||||
151 | Thermotics (76-100 heat) | - | - | 1.369 | x1.369 damage | |||||
152 | Fireball | 0 | 1.175 | Launch a ball of flame at your target dealing 6 magical damage. Increases your heat level by 6. Requires an Elementalism Focus in your Primary Weapon slot. | - | - | - | |||
153 | Chain Lightning | 3 | Chain: Jumps up to 8 metres 5 times, hitting up to 6 enemies.Consumes 3 Elemental Energy. Send a crackling bolt of lightning through your target which then leaps to nearby enemies. Affected targets are dealt 6 magical damage. Increases your heat level by 14. | Static Charge | Your "Chain Lightning" charges targets with static energy for 3 seconds. The next time you damage a static-charged target with "Chain Lightning" the static energy is discharged dealing 4 magical damage to the target and enemies near the target. | |||||
154 | Flash Freeze | 2 | 1 | 1.450 | PBAoE: Affects up to 6 enemies in a 5 metre range around you.Consumes 2 Elemental Energy. Instantly freeze the area around you dealing 7 magical damage. Applies Debilitated. Reduces your heat level by 40. Can be used while Overheated to remove the Overheated effect. | Cryoblast | n/a | Enemies damaged by your "Flash Freeze" experience an even deeper chill, freezing them in place for 4 seconds. In addition if "Flash Freeze" is used when your heat level is above 30, you harness the heat energy lost, turning it into a beneficial effect which increases your Elemental damage by 20% for 5 seconds. | ||
155 | Mjolnir | 5 | 1 | 3.425 | Consumes 5 Elemental Energy. Harness the power of the mythical hammer to send devastating bolts of lightning at your target dealing 15 magical damage. Increases your heat level by 21. | Superconductor | 3.9730 | Increase the conductivity of your "Mjolnir" causing it to strike unerringly and with devastating effect. "Mjolnir" can no longer glance and its critical hits deal 32% more damage. | ||
156 | Crystallised Frost | 2 | 1 | 1.080 | Consumes 2 Elemental Energy. Summon a crystallised manifestation of ice at your location that lasts 9 seconds. Every 3 seconds it will hit up to 6 enemies in a 5 metre radius, dealing 2 magical damage. Applies Debilitated. Reduces your heat level by 10 when summoned and if you are standing within the cold area when a damage pulse occurs. Can be used while Overheated. | Icy Steps | n/a | You attune yourself to your "Crystallised Frost" causing it to follow you wherever you go. In addition, the amount of heat reduction is increased to 15 per pulse and each pulse also immobilises targets for 2 seconds. | ||
157 | Crystallised Flame | 2 | 1 | 20 | 3.400 | Consumes 2 Elemental Energy. Summon a crystallised manifestation of fire at the targeted point that lasts 10 seconds. Every 2.5 seconds it will deal 3 magical damage to the closest enemy within a 5 metre radius. Increases your heat level by 25. | Crystallised Blaze | 14.7000 | Empower your "Crystallised Flame" with a wildly whirling blaze, causing it to slow the movement speed of all enemies in the targeted area and instead deal 3 magical damage every 0.5 seconds to all targets in the affected area. | |
158 | Crystallised Storm | 2 | 1 | 1.300 | Consumes 2 Elemental Energy. Summon a crystallised manifestation of lightning at the targeted point that lasts 10 seconds. Every second, it deals 1 magical damage to nearby enemies as lightning jumps between them. If your heat level is above 25, affected enemies have 1 beneficial effect purged from them. Increases your heat level by 25. | Discharge | 3.5734 | When "Crystallised Storm" purges a beneficial effect from a target, the magical energy is discharged violently dealing 3 magical damage to the target and nearby enemies. This effect has a 33% chance to trigger on targets who do not have any beneficial effects. | ||
159 | Flicker | 2 | Consumes 2 Elemental Energy. You vanish with a flicker of electricity and teleport 10 metres forward. When you arrive at your destination, the area becomes electrified. Enemies standing in the area are dealt 2 magical damage every second. This ability can be activated a second time within 5 seconds of the first use. The first activation of this ability reduces your heat level by 40. Can be used while Overheated to remove the Overheated effect. If the follow-up activation is used, it increases your heat level by 25 heat. | Volatile Current | You reappear with a blast of electrical energy when using "Flicker." Immediately after arriving at your destination, you stun any nearby enemies for 3 seconds and deal 6 magical damage. | |||||
160 | Fire Bolt | 3 | 1 | 2.525 | Consumes 3 Elemental Energy. Fling a flaming bolt at your target dealing 11 magical damage. Increases your heat level by 14. | Blazing Bolts | 2.8406 | Your "Fire Bolt" grows hotter and more powerful with each successive use. Each time you use "Fire Bolt" your next "Fire Bolt" generates 1 additional heat and deals 5% more damage. This effect can stack up to 4 times. Using any ability other than "Fire Bolt" removes this effect. | ||
161 | Shock | 0 | Chain: Jumps up to 8 metres 5 times, hitting up to 6 enemies.Send a shock of electricity through your target which chains to other nearby targets. Affected targets are dealt 3 magical damage. Increases your heat level by 6. Requires an Elementalism Focus in your Primary Weapon slot. | - | - | - | ||||
162 | Inferno | 5 | TAoE: Affects up to 6 enemies in a 5 metre radius around the target.Consumes 5 Elemental Energy. Create a blazing inferno at the target's location that deals 8 magical damage. Increases your heat level by 21. | Scorched Earth | The heat of your "Inferno" burns hot enough to ignite the ground. If your heat level is above 30, "Inferno" leaves a damaging area which deals 1 magical damage every second for 10 seconds. | |||||
163 | Flashpoint | 2 | Consumes 2 Elemental Energy. You harness the destructive forces of Elementalism for 4 seconds. During this time, all of your Elementalism abilities deal damage as if you were at the maximum heat level. Your heat level neither increases nor decreases for the duration of this beneficial effect. This ability does not trigger and is not affected by global recharge time. | Blast Wave | When "Flashpoint" expires, you expel the increased heat from your body dealing 7 - 13 magical damage to nearby enemies. The damage dealt increases based on your heat level when"Flashpoint" expires. | |||||
164 | Ice Beam | 4 | 2 | 20 | 6.980 | Consumes 4 Elemental Energy. Focus your energy to unleash a gelid beam of frost at your target dealing 30 magical damage and slowing its movement. Applies Debilitated. Reduces your heat level by 40. Can be used while Overheated to remove the Overheated effect. | Glaciate | 9.48 | Ice Beam freezes the target, causing them to become brittle for 5 seconds. Attacks against the brittle target deal an additional 3 magical damage. | |
165 | Blizzard | 4 | 1 | 20 | 5.440 | Consumes 4 Elemental Energy. Create an intense blizzard at the targeted point that lasts 8 seconds. Every 0.5 seconds it will deal 2 magical damage to up to 6 enemies in a 5 metre radius. Applies Debilitated. Targets that are hit 5 times are rooted to the ground for 4 seconds. Reduces your heat level by 40. Can be used while Overheated to remove the Overheated effect. | Frigid Tempest | 6.58 | The frozen winds of your "Blizzard" chill enemies to their core, increasing the damage dealt by 21%. In addition, enemies damaged by "Blizzard" are instantly immobilised and standing in your "Blizzard" reduces your heat level by 2 every 0.5 seconds. | |
166 | Overload | 4 | 3 | 8.010 | Channelled: Every second for 3 seconds. GTAoE: Affects up to 6 enemies in a 10 metre radius around the targeted point.Consumes 4 Elemental Energy. Blast the targeted area with a barrage of elemental energy dealing 12 magical damage per hit. The cold portion of this ability applies Debilitated. The electrical portion of this ability purges 2 beneficial effects. The cold portion of this ability reduces your heat level by 40. The fire and electrical portion of this ability each increase your heat level by 10. Can be used while Overheated to remove the Overheated effect. | Elemental Force | 10.34 | Harness the force of the elements when you use "Overload." The cold portion of this attack's Heat reduction is increased to 50, the electrical portion causes enemies in the area take an additional 4 magical damage, and the fire portion knocks down enemies for 3 seconds and sets them ablaze dealing 1 magical damage every second for 6 seconds. | ||
167 | - | - | - | - | - | Cauterise | Expend your heat to staunch your wounds. Every 3 heat generating abilities you use restores 2% of your maximum health and reduces your heat level by 4. | |||
168 | - | - | - | - | - | Elemental Control | 0.05/0.25 | You have mastered the inner workings of fire and electricity. Whenever you deal damage with an Elemental fire ability, you set the target on fire dealing 1 magical damage every second for 5 seconds. Whenever you deal damage with an Elemental electrical ability you create an electrical current within the target for 3 seconds. If you damage the target again while this effect is active, the target and nearby enemies are dealt 2 magical damage. | ||
169 | - | - | - | - | - | Calorimetry | 0.8710 | Your internal temperature runs hotter than the average person. Your base out of combat heat level is increased to 15. Also, your first Elementalism attack when entering combat deals an additional 4 magical damage. While in combat, this bonus damage effect can occur once every 10 seconds. | ||
170 | - | - | - | - | - | Thermodynamo | The heat within you burns bright and strong. When at the maximum heat level, the bonus damage from heat is increased by 4.5%. | |||
171 | - | - | - | - | - | Combustion | 0.2500 | Whenever you critically hit with Elemental fire or electrical abilities, heat blazes inside of you dealing an additional 2 magical damage to the target. Also, your heat level increases by an additional 5. This bonus heat is not generated if your heat level is above 50. | ||
172 | - | - | - | - | - | Lingering Frost | Your cold abilities provide a lingering presence of frost, cooling you down afterward and leaving your foes frostbitten. Enemies damaged by your cold abilities are dealt 2 magical damage every second for 5 seconds. Also, after using any cold ability, you will lose an additional 2 heat every second for 5 seconds and nearby enemies have their hate towards you reduced. | |||
173 | - | - | - | - | - | Thermocoupler | Your understanding of heat allows you to flow easily from one element to the next. When using Elemental fire abilities, your next Elemental electrical ability will reduce your heat level by 3. When using Elemental electrical abilities, your next Elemental fire ability will reduce your heat level by 3. Once either of these heat reducing effects have triggered 4 times, the attack which triggered it deals an additional 5 magical damage. | |||
174 | - | - | - | - | - | Supercooler | As fights go on, you improve your efficiency at managing your heat. You gain 1 "Supercooler" counter when entering combat and every 5 seconds afterward. Every 5 seconds, you reduce your current heat level by 2 per stack of "Supercooler." This effect can stack a maximum of 5 times. When this heat reduction occurs, the remaining recharge time for all Elementalism cold abilities is reduced by 7%. | |||
175 | - | - | - | - | - | Maxwell's Demon | You excel at managing and equalizing your heat. Whenever you critically hit with an Elemental ability, you store your current heat level. 4 seconds later, you reduce your heat level to the stored level if the stored level is lower than your current heat level. This effect can only occur once every 5 seconds and if your heat level is above 50. | |||
176 | Shotgun | Heavy Munitions (Dragon's Breath) | - | - | 0.147 | Up to 6 stacks | ||||
177 | Heavy Munitions (Depleted Uranium) | - | - | 0.970 | ||||||
178 | Heavy Munitions (Anima-Infused) | - | - | |||||||
179 | Heavy Munitions (Armor-Piercing) | - | - | |||||||
180 | Pump Action | 0 | 0 | 1.175 | Blast an enemy with a shot from your shotgun dealing 9 physical damage. Consumes 1 shell. Requires a Shotgun in your Primary Weapon slot. | - | - | - | ||
181 | Both Barrels | 3 | 0 | Cone: Affects up to 6 enemies in a 60 degree 7 metre cone in front of you.Consumes 3 Shotgun Energy. Unleash a deadly diffused blast from your shotgun dealing 10 physical damage to enemies in front of you. Consumes 1 shell. | Blast Barrels | Concentrate additional power into your "Both Barrels" ability, causing this ability to perform an additional hit dealing 2 physical damage to each target. | ||||
182 | Opening Shot | 2 | 0 | Consumes 2 Shotgun Energy. Fire a shot into the air to signal it is time to open fire. For the next 8 seconds, you and your group members' Critical Power is increased by 30%. A target can only gain this bonus once every 20 seconds. This ability does not trigger and is not affected by global recharge time. Consumes 1 shell. | Fire at Will | Keep firing! When you activate "Opening Shot" you gain a beneficial effect that causes your Shotgun attacks to deal 1 additional physical damage until an enemy deals damage to you. Also, when you critically hit with a Shotgun ability while "Opening Shot" is active you reload 1 shell. | ||||
183 | Raging Shot | 5 | 0 | 3.425 | Consumes 5 Shotgun Energy. Concentrate your power into a full-force shotgun blast dealing 25 physical damage. Consumes 1 shell. | Point Blank Shot | 4.0000 | Get up close and personal with "Raging Shot," increasing the damage dealt to 18 physical damage to targets within 3 metres. | ||
184 | Reconsituting Shells | 2 | 0 | Consumes 2 Shotgun Energy. Repurpose some of your power from your shotgun shells to cleanse 1 detrimental effect from yourself and heal yourself and your group members for 16% - 26% of their maximum health. The amount of health restored is based on how many shells were repurposed. This ability does not trigger and is not affected by global recharge time. Consumes 6 shells. | Fortifying Shells | Fortify yourself and your group members with your "Reconstituting Shells" ability, improving Protection by 2045 for 10 seconds. This bonus stacks for each shell spent and group members receive half that amount. | ||||
185 | Glutton for Punishment | 2 | 0 | PBAoE: Affects up to 6 enemies in a 5 metre radius around you.Consumes 2 Shotgun Energy. Goad nearby enemies into attacking you for 6 seconds. During this time, your Protection is increased by 23700. Additionally, gain bonus hate on goaded enemies based on the number of shells consumed. This ability does not trigger and is not affected by global recharge time. Consumes 6 shells. | Hurt Me More | While "Glutton for Punishment" is active, your enemies failed attacks strengthen your resolve. Attacks which glance you heal you for 10% of your maximum health. | ||||
186 | Shell Salvage | 0 | 0 | 3.600 | Salvage some of your power from your shotgun shells to gain 3 - 8 Shotgun Energy. The amount gained is based on how many shells were salvaged. This ability does not trigger and is not affected by global recharge time. Consumes 6 shells. | Salvage Expert | When using "Shell Salvage," your expertise at salvaging allows you to cause this ability to always offer the option to reload the same type of shell you just salvaged. In addition, you also gain 5 Energy for your other weapon. | |||
187 | Cleanup | 2 | 0 | Consumes 2 Shotgun Energy. Isolate the purifying elements in your shotgun shells and disperse it to all of your group members. For the next 9 seconds, each group member is cleansed of 1 detrimental effect every 1.5 seconds. This ability does not trigger and is not affected by global recharge time. Consumes 6 shells. | Cleanup Crew | Whenever "Cleanup" purifies you or a group member of a detrimental effect, they are empowered. For the next 6 seconds, all of their attacks deal an additional 2 physical damage. | ||||
188 | Rocket Pod | 3 | 0 | Consumes 3 Shotgun Energy. Launch a miniaturised rocket at your target dealing 19 physical damage. This attack generates a large amount of hate. Consumes 1 shell. | Reinforced Rockets | Whenever you fire a "Rocket Pod" you also bolster your defences, increasing your Protection by 2860 for 5 seconds. This effect can stack up to 3 times. | ||||
189 | Scattershot | 0 | 0 | Cone: Affects up to 6 enemies in a 60 degree 7 metre cone in front of you.Fire a blast of shot from your shotgun at enemies in front of you dealing 5 physical damage. This attack generates a large amount of hate. Consumes 1 shell. Requires a Shotgun in your Primary Weapon slot. | - | - | - | |||
190 | HEAT Round | 5 | 0 | TAoE: Affects up to 6 enemies in a 5 metre radius around the target.Consumes 5 Shotgun Energy. Launch a high-explosive anti-tank round at your target dealing 13 physical damage to any enemies caught in the blast. This attack generates a large amount of hate. Consumes 1 shell. | Controlled Blasts | When launching your "HEAT Round" at enemies, you draw strength from those affected by the blast. You gain 140 Protection for each enemy caught in the blast. Additionally, any allies within the blast radius gain 140 Protection. This effect lasts 10 seconds and can stack up to 10 times. | ||||
191 | CQC | 2 | 0 | Consumes 2 Shotgun Energy. Bash an enemy with the stock of your shotgun, knocking them down. Follow up with a close-range shotgun blast dealing 22 physical damage. This ability has a 3 metre range. Consumes 1 shell. | Fatal Funnel | Your mastery of "CQC" allows you to deal with crowds more effectively. Enemies within 5 metres of the target are also fully affected by this ability. Additionally, any target who is successfully interrupted by this attack is dealt 5 physical damage. | ||||
192 | Full Salvo | 4 | 2.5 | 7.550 | Channelled: Every 0.5 seconds for 2.5 seconds. Cone: Affects up to 6 enemies in a 9 metre long 60 degree cone in front of you.Consumes 4 Shotgun Energy. Lay waste to all who stand before you with repeated blasts from your shotgun dealing 12 physical damage per hit. Consumes 5 shells. | Withering Salvo | 13.59 | Pour your full force into your "Full Salvo" ability, causing each successive hit to deal 40% more base damage. | ||
193 | Bombardment | 4 | 0 | 5.600 | Consumes 4 Shotgun Energy. Fire all of your shells into the air and cause them to rain down at the targeted point. A shell will strike a random enemy within 7 metres every 1.25 seconds for 10 seconds. Affected enemies are dealt 6 physical damage and are Exposed. Other enemies within 3 metres of the target are dealt 3 physical damage. Consumes 6 shells. | Cluster Bombs | 13.04 | When the shells you launched with "Bombardment" strike an enemy, they break off randomly into 3 additional smaller explosives dealing 2 physical damage. | ||
194 | Kneecapper | 4 | 0 | 4.650 | Cone: Affects up to 6 enemies in a 60 degree 9 metre cone in front of you.Consumes 4 Shotgun Energy. Fire a concentrated shot of power from your shotgun towards the ground creating a blast wave in front of you, knocking enemies down, dealing 34 physical damage, and slowing their movement. This attack generates a large amount of hate. For 8 seconds afterward, all attacks against you are 42% - 49% more likely to glance. This bonus increases based on the number of shotgun shells consumed. Consumes 6 shells. | Stand Firm | n/a | When using "Kneecapper" your sturdy footing allows you to improve the duration of the effect to 10 seconds. In addition, the bonus granted is always the maximum possible, regardless of the number of shells consumed. | ||
195 | - | - | - | - | - | Restorative Reload | Whenever you reload your shotgun you salvage a portion of your power, healing you for 6% of your maximum health. | |||
196 | - | - | - | - | - | Odds and Evens | When you have an odd number of shells loaded, your Shotgun basic abilities deal 70% more damage. When you have an even number of shells loaded, your Shotgun power abilities deal 15% more damage. | |||
197 | - | - | - | - | - | White Phosphorus Shells | 0.1646 | Pack additional incendiaries into your Dragon's Breath Shells, improving the damage they deal by 12%. | ||
198 | - | - | - | - | - | Enrich | Whenever you load Depleted Uranium Shells, you feed in 2 extra shells. | |||
199 | - | - | - | - | - | Munitions Expert | You are an expert with all manner of munitions, allowing you to have more opportunities to load Dragon's Breath Shells, Depleted Uranium Shells, and Armor-Piercing Shells. | |||
200 | - | - | - | - | - | Condensed Anima Shells | You condense the anima in your Anima-Infused Shells, improving their healing power. You now regain 4.5% of your maximum health when firing these shells. | |||
201 | - | - | - | - | - | Riot Shield | Whenever you reload your Shotgun, you gather your resolve and shield yourself. For the next 4 seconds, your Protection is increased by 1500. | |||
202 | - | - | - | - | - | Combat Reload | While in combat, if you still have shells loaded in your shotgun, you load an additional shell every 5 seconds. | |||
203 | - | - | - | - | - | No Time to Bleed | Whenever an attack glances you, you shrug off the attack and focus on pushing onward. Your next Shotgun attack after being glanced will heal you for 3% of your maximum health. | |||
204 | Pistol | Chamber Roulette (Red) | - | - | 2.000 | 2.78% chance | ||||
205 | Chamber Roulette (Blue) | - | - | 1.250 | 11.11% chance | |||||
206 | Chamber Roulette (White) | - | - | 0.650 | 25% chance | |||||
207 | Hair Trigger | 0 | 0 | 1.175 | Snap a quick shot at your target with your pistol, dealing 9 physical damage. Requires Pistols in your Primary Weapon slot. | - | - | - | ||
208 | Controlled Shooting | 3 | 0 | Chain: Jumps up to 8 metres 5 times, hitting up to 6 enemies.Consumes 3 Pistol Energy. Fire your shot at your target in such a way that it rolls through them and nearby enemies. Affected targets are dealt 10 physical damage. | High Roller | Your "Controlled Shooting" rolls through enemies and becomes even stronger for each enemy it hits, increasing the base damage by 10% on each successive enemy. | ||||
209 | Flourish | 0 | 0 | Spin your pistols and ready yourself for action, allowing you to recover 4 Pistol Energy and cleanse yourself of 1 detrimental effect. This ability does not trigger and is not affected by global recharge time. | Lethal Aim | Your "Flourish" allows you focus your aim to deadly effect. For the next 6 seconds after use, your Pistol abilites deal 15% more damage and cannot be evaded or glance. | ||||
210 | Unload | 5 | 2.5 | 5.190 | Channelled: Every 0.5 seconds for 2.5 seconds.Consumes 5 Pistol Energy. Empty the clips of both of your pistols into your target, dealing 8 physical damage per hit. | Holdout | - | You hold out as long as you can when you finish using "Unload," granting you a 33% chance to not spin your chambers if you already have a matched set. | ||
211 | Full House | 2 | 0 | Consumes 2 Pistol Energy. Defy the odds and twist fate into forcing your pistol chambers to a Double Blue set for 3 seconds. This ability does not trigger and is not affected by global recharge time. | Stacked Deck | Stack the odds even further in your favor, increasing the duration of "Full House" to 5 seconds. | ||||
212 | Clean Slate | 2 | 0 | Consumes 2 Pistol Energy. Channel your energy for restorative purposes, cleansing yourself and all group members of 3 detrimental effects and healing them for 11. The amount healed increases based on your Attack Rating. | Rehabilitation | Your "Clean Slate" helps your allies recover more efficiently. If "Clean Slate" cleanses an ally of a detrimental effect, the healing output is increased to 12. | ||||
213 | Six Line | 2 | 0 | Consumes 2 Pistol Energy. Take a chance and set your left pistol chamber to red for 6 seconds. During this time, all of your pistol attacks deal an additional 3 physical damage. This ability does not trigger and is not affected by global recharge time. | Mulligan | If you don't get a Double Red set during "Six Line" you get a second chance, resetting the cooldown. | ||||
214 | Kill Blind | 2 | 0 | 0.820 | Consumes 2 Pistol Energy. Raise the odds of killing your target by stunning and shooting them with each pistol. The shot deals 6 physical damage and extends the duration of any active matched chamber damage bonus by 1.5 seconds. Applies Exposed. Applies Debilitated. | Focused Fire | 3.3200 | When you use "Kill Blind" you prepare for your next move. If you do not have a locked set of matching chambers, you gain a Double White set. Additionally, the damage of "Kill Blind" is increased to 15 physical damage. | ||
215 | Dual Shot | 3 | 0 | 2.525 | Consumes 3 Pistol Energy. Charge up and simultaneously fire both of your pistols at your target dealing 19 physical damage. | Fatal Shot | 2.9150 | Your critical hits with "Dual Shot" are more potent, dealing an additional 4 physical damage. | ||
216 | Seeking Bullet | 0 | Chain: Jumps up to 8 metres 5 times, hitting up to 6 enemies.Fire shots from your pistols that seek out and damage enemies for 5 physical damage. | - | - | - | ||||
217 | Charged Blast | 0 | TAoE: Affects up to 5 enemies in a 6 metre radius around the target.Consumes 5 Pistol Energy. Send a wave of volatile energy through the ground towards your target. The energy detonates upon arrival dealing 13 physical damage to the target and nearby enemies. | Blast Crater | Your "Charged Blast" detonation is so powerful it cause enemies who remain in the blast radius to take 1 physical damage every second they remain in the area. Enemies damaged by this effect have their movement speed slowed. | |||||
218 | Ricochet | 0 | Consumes 2 Pistol Energy. Your mastery of angles and trajectories allows you to ricochet your bullets from one target to another for 6 seconds. Your target and nearby enemies are dealt an additional 2 physical damage whenever you deal damage with Pistol abilities. This ability does not trigger and is not affected by global recharge time. | Bullet Echo | When your "Ricochet" expires you retain traces of the bounding energy for 4 seconds, causing your Pistol attacks to chain to nearby enemies dealing 2 physical damage. | |||||
219 | All In | 4 | 3 | 20 | 8.160 | Channelled: Every 0.3 seconds for 3 seconds.Consumes 4 Pistol Energy. Unleash an all-out hail of fire at your target.   •First 3 hits: 4 physical damage.   •Next 3 hits: 5 physical damage.   •Next 3 hits: 6 physical damage in a 5 metre area around the target.   •Final hit: 15 physical damage. | Royal Flush | 10.65 | You know the best time to go "All In" causing this ability to have additional effects if you have a set of matching chambers.   •Double White: The target and nearby enemies are dealt an additional 2 physical damage. Applies Exposed. Applies Debilitated.   •Double Blue: The target and nearby enemies are dealt an additional 2 physical damage.   •Double Red: The target and nearby enemies are dealt an additional 4 physical damage. | |
220 | Trick Shot | 4 | 0 | 20 | 5.600 | TAoE: Affects up to 6 enemies in a 5 metre radius around the target. Consumes 4 Pistol Energy. Fire a pair of swirling bullets at your target. The bullets explode on impact dealing 41 physical damage to the target and nearby enemies. Applies Exposed. Applies Debilitated. | Bamboozle | 7.68 | Your "Trick Shot" disables and confuses the enemies it damages causing them to become stunned, rooted, or snared. Stunned enemies take an additional 2 physical damage when they are damaged by you or your allies. Rooted enemies are dealt 11 physical damage when the root effect expires. Snared enemies and other enemies near them are dealt 2 physical damage every second. | |
221 | Bullet Ballet | 4 | 2 | 20 | 7.000 | Channelled: Every 0.2 seconds for 2 seconds. PBAoE: Affects up to 6 enemies in a 10 metre radius around you.Consumes 4 Pistol Energy. In an exquisite display of gunmanship, fire a rapid succession of shots at all nearby targets dealing 6 physical damage per hit and slowing their movement. You are unable to move while channeling this ability. | Deadly Dance | 10.10 | As you execute your "Bullet Ballet" your bullets follow your lead and dance from target to target, dealing an additional 2 physical damage. | |
222 | - | - | - | - | - | Second Wind | When your chambers land on a matching set you are energized, restoring 3.5% of your maximum health. | |||
223 | - | - | - | - | - | Beginner's Luck | You instinctively know the best first approach to a target, causing your Pistol abilities to deal an additional 1 - 1 physical damage. The damage dealt is at its highest when the target is at maximum health. | |||
224 | - | - | - | - | - | Flechette Rounds | 0.1825 | When you have a matching set of chambers, your bullets from your Pistol attacks splinter off and inflict 1 physical damage to nearby enemies. | ||
225 | - | - | - | - | - | Heavy Caliber Rounds | Your bullets pack an additional punch. Whenever you have a matching set of chambers, the bonus damage dealt is increased.   •Double White: Damage increased by 28%.   •Double Blue: Damage increased by 14.5%.   •Double Red: Damage increased by 9%. | |||
226 | - | - | - | - | - | Double Down | You double down on your Pistol Power Abilities with great intensity. After using a Pistol Power Ability on a target you mark them, causing subsequent Pistol abilities to deal an additional 1 - 2 physical damage. The amount of damage increases the longer the target has been marked. Each mark lasts 8 seconds and only one target can be marked at a time. | |||
227 | - | - | - | - | - | Jackpot | Lady luck smiles on you. Whenever you land on a matching set of chambers, you gain a beneficial effect which causes your Pistol attacks to deal an additional 2 physical damage for 3 seconds. | |||
228 | - | - | - | - | - | Win Streak | When you win, you keep on winning. Whenever you deal bonus damage from a matched set of chambers, you deal an additional 1 - 2 physical damage. The damage dealt increases with each consecutive bonus damage hit. | |||
229 | - | - | - | - | - | Fully Loaded | When your Pistol Energy reaches its maximum, you ready yourself for a fight. Whenever your Pistol Energy reaches 15 you are automatically given a Double White match if you do not already have a match. | |||
230 | - | - | - | - | - | Fixed Game | You take the time to rig the game in your favor. If you haven't used a Pistol Ability in the last 4 seconds, your right chamber is set to match your left chamber. | |||
231 | Rifle | Placed Shot | 0 | 0 | 1.175 | Take aim and fire a single shot at your target dealing 9 physical damage. Requires an Assault Rifle in your Primary Weapon slot. | - | - | - | |
232 | Full Auto | 3 | 0 | TAoE: Affects up to 6 enemies in a 5 metre radius around the target.Consumes 3 Assault Rifle Energy. Unload a hail of bullets at your target and nearby enemies. Affected targets are hit 4 times for 3 physical damage each time. You have a 37.5% chance to load a grenade when using this ability. | Extended Magazine | An extended magazine allows you to fire more shots when you use "Full Auto," increasing the number of hits to 5. | ||||
233 | Lock & Load | 0 | 0 | Harness your energy and gain 4 Assault Rifle Energy. This ability does not trigger and is not affected by global recharge time. | Heavy Payload | You keep your explosives at the ready. When you use "Lock & Load" you have a 41% to load a grenade. | ||||
234 | Burst Fire | 5 | 0 | 3.425 | Consumes 5 Assault Rifle Energy. Switch your rifle to burst mode and fire at your target, hitting 3 times, dealing 19 physical damage per hit. You have a 65% chance to load a grenade when using this ability. | Stability | 4.2813 | You keep your aim steady when using "Burst Fire," causing each successive hit to deal 25% more base damage. | ||
235 | Incendiary Grenade | 2 | 0 | 8.186 | GTAoE: Affects up to 6 enemies in a 5 metre radius around the targeted point.Consumes 2 Assault Rifle Energy. Launch a grenade filled with a highly potent mixture of thermite and anima dealing 1 physical damage to enemies in the targeted area. Affected targets are set on fire, are purged of 2 beneficial effects, and are dealt 1 damage every second for 8 seconds. If the grenade is fully cooked before launch, the initial damage is improved to 4 physical damage and the damage over time effect is improved to deal 4 physical damage every second. Requires a grenade to activate. | Slow Burn | 10.0283 | Your "Incendiary Grenade" is loaded with slower burning, longer lasting fuel, increasing the duration to 10 seconds. | ||
236 | Anima Canister | 2 | 0 | TAoE: Affects up to 6 friends in a 5 metre radius around the target.Consumes 2 Assault Rifle Energy. Launch a canister of revitalizing anima at your target healing all nearby allies for 1. The healing energies also spread to your group, healing all group members for 1. If the grenade is fully cooked before launch, the TAoE healing is improved to 1 and the group healing is improved to 1. Requires a grenade to activate. | Enlarged Canister | Your "Anima Canister" is expanded in size allowing you to load more anima energy. All group members healed by this ability will also gain a beneficial effect for 4 seconds which causes their attacks to heal them for a portion of the damage dealt. | ||||
237 | Tactical Retreat | 2 | 0 | Column Dash: Dash backward 5 metres.Consumes 2 Assault Rifle Energy. Put some distance between you and your enemies by quickly moving backwards. If you have a grenade, the dash distance is increased to 10 metres and the cooldown time is reduced to 4 seconds. This cooldown reduction can only happen once every 15 seconds. The grenade is left at the start location, exploding 1 second after the dash, affecting up to 6 enemies and dealing 8 physical damage in an area around it. Affected targets have their movement speed slowed by 70% for 4 seconds. If the grenade is fully cooked before the dash, the damage dealt is improved to 30 physical damage. | Withdrawal | Your "Tactical Retreat" grants you better positioning. When used you always dash 10 metres. In addition, when you leave a grenade the damage is increased to 7 physical damage or 20 physical damage for fully cooked grenades. | ||||
238 | Essence Grenade | 2 | 0 | 1.637 | TAoE: Affects up to 6 enemies and allies in a 5 metre radius around your target.Consumes 2 Assault Rifle Energy. Launch a pair of grenades at the target, each one exploding in a burst of energy. One grenade deals 2 physical damage and applies Debilitated. The other grenade heals friendly targets for 1. If the grenade is fully cooked before launch, the damage is improved to 7 physical damage and the healing is improved to 1. Requires a grenade to activate. | Lingering Essence | Your "Essence Grenades" leave a lingering mist of restorative energy, healing allies in the area for 1 every second for 5 seconds. | |||
239 | Vital Shot | 3 | Consumes 3 Assault Rifle Energy. Fire a draining blast of energy at your target dealing 4 physical damage. The drained energy heals your defensive target for 14 and additionally for 1.2% of the damage dealt. You have a 37.5% chance to load a grenade when using this ability. | Bolstering Shot | Your "Vital Shot" bolsters your ally's energy, causing them to draw strength from their foes. For the next 4 seconds after being healed by this ability, your defensive target gains a beneficial effect which causes their attacks to restore their health. | |||||
240 | Leeching Ray | 0 | 0 | Sap your target's energy with an enervating beam of energy from your rifle. This attack hits 3 times, dealing 3 physical damage per hit. A portion of the stolen energy heals your defensive target for 0.2% of the damage dealt. The remaining energy seeks out the member of your group with the lowest percentage remaining health and heals them for 7. Requires an Assault Rifle in your Primary Weapon slot. | - | - | - | |||
241 | Unveil Essence | 5 | 1 | Consumes 5 Assault Rifle Energy. Fire a bolt of energy at the target, revealing their inner essence for all to see. The target is dealt 4 physical damage and your group is healed for 14. The target's essence becomes available for any attackers to steal for 6 seconds causing everyone who attacks them to be healed for 0.1% of the damage dealt. You have a 65% chance to load a grenade when using this ability. | Reap Essence | Unveil Essence reveals even more energy for your allies to reap. Whenever an attack critically hits a target affected by your "Unveil Essence" the attacker is instead healed for 0% of the damage they dealt. | ||||
242 | Energise | 2 | 0 | Consumes 2 Assault Rifle Energy. Tap into your inner energy, increasing the effectiveness of all Assault Rifle healing abilities by 24% for 6 seconds. During this time, all of your Assault Rifle attacks purge 1 beneficial effect from enemy targets. This ability does not trigger and is not affected by global recharge time. | Vivify | When you use "Energise" you awaken the latent energy in your group members. For the next 5 seconds, all healing effects on your group members are 5% more effective. | ||||
243 | Red Mist | 4 | 2 | 6.970 | Consumes 4 Assault Rifle Energy. Take aim at your target and fire a powerful shot at their vitals dealing 51 physical damage and slowing its movement. | Unerring Accuracy | 9.34 | Your "Red Mist" always hits its mark. This ability can no longer glance or be evaded and critical hits deal 68% more damage. | ||
244 | High Explosive Grenade | 4 | 0 | 11.900 | TAoE: Affects up to 6 enemies in a 5 metre radius around the target.Consumes 4 Assault Rifle Energy. Blast the target and nearby enemies with a powerful high explosive grenade dealing 34 physical damage. Applies Debilitated and affected targets are stunned for 3 seconds. Also the area at the targeted point erupts into flames that last 8 seconds. Every second it will deal 2 physical damage to up to 6 enemies in a 5 metre radius. If the grenade is fully cooked before launch, the initial blast's damage is improved to 79 physical damage. Requires a grenade to activate. | Auto-loader | n/a | After launching your "High Explosive Grenade" your auto-loader kicks in, causing your next grenade generating ability to have a 100% chance to load a grenade. | ||
245 | Anima Suffusion | 4 | 1.5 | 5.250 | Channelled: Every 0.3 seconds for 1.5 seconds.Consumes 4 Assault Rifle Energy. Infuse the target's entire being with anima, healing them for 4 each interval. While channeling this ability and for 2.5 seconds after, your target is unable to be killed. When this ability finishes channeling, you gain a beneficial effect which increases the effectiveness of all Assault Rifle healing abilities by 14% for 4 seconds. | Permeate | n/a | After using "Anima Suffusion" your target is left imbued with some anima residue, granting a beneficial effect for 4 seconds which causes their attacks to heal them for a portion of the damage dealt. The amount the target is healed for with each attack scales based on your Healing Power. | ||
246 | - | - | - | - | - | Anima-Tipped Bullets | Your bullets are infused with anima energy causing each Assault Rifle shot to heal you for 4% of the damage dealt. | |||
247 | - | - | - | - | - | Explosives Expert | Your skill with explosives allows you to increase the fuse time on your grenades to 9 seconds. Also, your grenades are now fully cooked when they have 6 seconds remaining before detonating. If a grenade detonates before you are able to launch it, you are no longer harmed by the blast and nearby enemies are dealt 2 physical damage. | |||
248 | - | - | - | - | - | Secondary Explosion | 0.9000 | You pack additional timed explosives into your grenade abilities. These explosives detonate 1.5 seconds after you launch your grenade dealing 2 physical damage to enemies within 2 metres of the original target. | ||
249 | - | - | - | - | - | Backup Plan | You always have a plan when dealing with your explosives. If you were to load a grenade while one is already cooking, you gain a beneficial effect which increases your Assault Rifle damage by 10% for 4 seconds. | |||
250 | - | - | - | - | - | Emergency Loader | Your experience with volatile explosives allows you to act calm under pressure. Whenever you are below 85% health, your chance to load grenades is increased to 45% when using "Full Auto" or "Vital Shot" and 80% when using "Burst Fire" or "Unveil Essence." | |||
251 | - | - | - | - | - | Field Medic | Your presence empowers the restorative effects of your Assault Rifle abilities. If you are within 7 metres of your defensive target when healing with your Assault Rifle, they are healed for an additional 1. | |||
252 | - | - | - | - | - | Ground Marker Rounds | Your grenades are loaded with a restorative mist. After launching any grenade, allies standing in the blast area are healed for 1 every second for 5 seconds. | |||
253 | - | - | - | - | - | Jungle Style | You come prepared with extra ammunition. Whenever you run out of Assault Rifle Energy, you gain 1 Assault Rifle Energy. | |||
254 | - | - | - | - | - | Anima Dispersal | Whenever you launch a grenade, you harness some of the expended energy into restorative power. For the next 5 seconds, all of your healing and leeching effects are 6.5% more effective. |
A | B | C | |
---|---|---|---|
1 | Weapon | Reasoning | Calculation |
2 | Assumptions | We are calculating the normal value of energy for a weapon. This calculation includes: - Basic Abilities - Power Abilities - Signets - Blade, Hammer, Fist, and Assault Rifle Specialties - Blood, Chaos, Elementalism, Shotgun, and Pistol Specialties are not affected by energy - 50% critical chance and 170.1% critical power This calcuation does not include (except when noted): - Passive Abilities - Extraordinary item effects | 0.5 |
3 | 2.701 | ||
4 | A legendary power signet increases power attack and specialty damage by 28.75% | 1.2875 | |
5 | A legendary basic signet increases basic damage by 111.21% | 2.1121 | |
6 | Blade | Swallow Cut does 2.525CP damage and an additional 1.121CP with spirit blade for 3 energy, or 4.6942 with signet | 4.694225 |
7 | Tsunami does 5.19CP damage and an additional 3.114CP from Spirit Blade for 5 energy over 2.5s, or 10.6914 with signet | 10.6914 | |
8 | Flowing Strike does 1.175CP damage and an additional 0.608CP with spirit blade, or 3.2645CP with signet | 3.2645175 | |
9 | This results in energy being worth 0.4766CP for Blades using Swallow Cut | 0.4765691667 | |
10 | This results in energy being worth 0.506CP for Blades using Tsunami | 0.50602125 | |
11 | Hammer | Demolish does 3.425CP damage for 5 energy, or 4.4097CP with signet and generates 25 rage | 4.4096875 |
12 | Enraged Demolish does 8.37CP, or 10.7764CP with signet and consumes 50 rage | 10.776375 | |
13 | Smash does 1.175CP damage, or 2.4817CP with signet and generates 5 rage | 2.4817175 | |
14 | An enraged Demolish increases damage by 6.3667CP | 6.3666875 | |
15 | Therefore, each point of rage is worth 0.1273CP | 0.12733375 | |
16 | Demolish is worth 7.59303125CP factoring in the value of rage | 7.59303125 | |
17 | Smash is worth 3.1184CP factoring in the value of rage | 3.11838625 | |
18 | Therefore Demolish does a total of 4.4746CP damage for 5 energy | 4.474645 | |
19 | This results in energy being worth 0.8949CP for Hammer | 0.894929 | |
20 | Obliterate increases Demolish critical damage by 30%, which with 50% crit chance and 170.1% crit damage is an average multiplier of x1.15 | 1.15 | |
21 | Therefore Demolish with Obliterate does a total of 5.1458CP damage for 5 energy | 5.14584175 | |
22 | This results in energy being worth 1.0292CP for Hammer (with Obliterate) | 1.02916835 | |
23 | Fist | Mangle does 3.425CP damage for 5 energy, or 4.4097CP with signet and generates 12 fury | 4.4096875 |
24 | Thrash does 1.025CP damage, or 2.1649CP with signet and generates 4 fury | 2.1649025 | |
25 | Frenzied Wrath (Ravage) does 3.98CP damage, or 5.1243CP with signet and consumes 20 fury | 5.12425 | |
26 | Subtracting the value of a basic Frenzied Wrath (Ravage) does 2.9593CP Damage | 2.9593475 | |
27 | Therefore each point of fury is worth 0.148CP | 0.147967375 | |
28 | Mangle is worth 6.1853CP factoring in the value of fury | 6.185296 | |
29 | Thrash is worth 2.7568CP factoring in the value of fury | 2.756772 | |
30 | Therefore Mangle does a total of 3.4285CP damage for 5 energy | 3.428524 | |
31 | This results in energy being worth 0.6857CP for Fist | 0.6857048 | |
32 | Mangle with Maul does 4.025CP damage for 5 energy, or 5.1822CP with signet | 5.1821875 | |
33 | Mangle with Maul is worth 6.9578CP factoring in the value of fury | 6.957796 | |
34 | This results in energy being worth 0.8402CP for Fist (with Maul) | 0.8402048 | |
35 | Blood | Maleficium does 5.19CP damage for 5 energy over 2.5 seconds, or 6.6821CP with signet | 6.682125 |
36 | Torment does 1.175CP damage, or 2.4817CP with signet | 2.4817175 | |
37 | This results in energy being worth 0.0929CP for Blood | 0.09556625 | |
38 | Chaos | Breakdown does 3.425CP damage for 5 energy, or 4.4097CP with signet | 4.4096875 |
39 | Deconstruct does 1.175CP damage, or 2.4817CP with signet | 2.4817175 | |
40 | This results in energy being worth 0.3856CP for Chaos | 0.385594 | |
41 | Breakdown with Disintegrate does 4.025CP damage for 5 energy, or 4.4097CP with signet | 5.1821875 | |
42 | This results in energy being worth 0.5401CP for Chaos (with Disintegrate) | 0.540094 | |
43 | Elementalism | Fire Bolt does 2.525CP damage for 3 energy, or 3.2509CP with signet | 3.2509375 |
44 | Mjolnir does 3.425CP damage for 5 energy, or 4.4097CP with signet | 4.4096875 | |
45 | Fireball does 1.175CP damage, or 2.4817CP with signet | 2.4817175 | |
46 | This results in energy being worth 0.2564CP for Elementalism using Fire Bolt | 0.2564066667 | |
47 | This results in energy being worth 0.3856CP for Elementalism using Mjolnir | 0.385594 | |
48 | Superconductor increases Mjolnir critical damage by 32%, which with 50% crit chance and 170.1% crit damage is an average multiplier of x1.16 | 1.16 | |
49 | Therefore Mjolnir with Superconductor does a total of 5.1152CP damage for 5 energy | 5.1152375 | |
50 | This results in energy being worth 0.5267CP for Elementalism using Mjolnir (with Superconductor) | 0.526704 | |
51 | Shotgun | Raging Shot does 3.425CP damage for 5 energy, or 4.4097CP with signet | 4.4096875 |
52 | Pump Action does 1.175CP damage, or 2.4817CP with signet | 2.4817175 | |
53 | This results in energy being worth 0.3856CP for Shotgun | 0.385594 | |
54 | Raging Shot with Point Blank Shot does CP damage for 5 energy, or 5.15CP with signet | 5.15 | |
55 | This results in energy being worth 0.5337CP for Shotgun (with Point Blank Shot) | 0.5336565 | |
56 | Pistol | Dual Shot does 2.525CP damage for 3 energy, or 3.2509CP with signet | 3.2509375 |
57 | Unload does 5.19CP damage for 5 energy over 2.5 seconds, or 6.6821CP with signet | 6.682125 | |
58 | Hair Trigger does 1.175CP damage, or 2.4817CP with signet | 2.4817175 | |
59 | This results in energy being worth 0.2564CP for Pistol using Dual Shot | 0.2564066667 | |
60 | This results in energy being worth 0.0956CP for Pistol using Unload | 0.09556625 | |
61 | Dual Shot with Fatal Shot does 2.915CP damage for 3 energy, or 3.6409CP with signet | 3.6409 | |
62 | This results in energy being worth 0.3864CP for Pistol using Dual Shot (with Fatal Shot) | 0.3864066667 | |
63 | Assault Rifle | Burst Fire does 3.425CP damage for 5 energy, or 4.4097CP with signet | 4.4096875 |
64 | Incendiary Grenade does 8.1863CP damage for 2 energy, or 10.5399CP with signet | 10.53986125 | |
65 | Placed Shot does 1.175CP damage, or 2.4817CP with signet | 2.4817175 | |
66 | Burst Fire has a 65% chance to load a grenade. Or, for every 10 Burst Fires, 6.5 grenades are loaded | 0.65 | |
67 | Scaling up to whole numbers, 100 Burst Fires will load 65 grenades, or 165 ability casts | 165 | |
68 | This costs a total of 630 energy | 630 | |
69 | 100 Burst Fire and 65 Incendiary Grenade deal a total of 1126.0597CP damage | 1126.059731 | |
70 | 165 basic attacks deal a total of 409.4834CP damage | 409.4833875 | |
71 | 630 energy therefore does a total of 716.5763CP damage | 716.5763438 | |
72 | This results in energy being worth 1.1374CP for Assault Rifles | 1.137422768 | |
73 | Burst Fire with Stability does 4.2813CP damage for 5 energy, or 5.2659CP with signet | 5.2659375 | |
74 | Incendiary Grenade with Slow Burn does 10.0283CP damage for 2 energy, or 12.9114CP with signet | 12.91143625 | |
75 | 100 Burst Fire and 65 Incendiary Grenade deal a total of 1365.8371CP damage | 1365.837106 | |
76 | This results in energy being worth 1.518CP for Assault Rifles (with Stability and Slow Burn) | 1.518021776 |
A | B | C | |
---|---|---|---|
1 | Probably lots of faulty logic here. | ||
2 | Weapon | Reasoning | Calculation |
3 | Assumptions | We are calculating the CP value of specialties. This calculation includes: - Signets - Specialties - 50% critical chance and 170.1% critical power This calcuation does not include (except when noted): - Passives | 0.5000 |
4 | 2.701 | ||
5 | A legendary power signet increases power attack and specialty damage by 28.75% | 1.2875 | |
6 | Blade | Chi gain is 50% on hit, so each attack generates 0.5 chi | 0.5 |
7 | Ignoring Tsunami for now, but it will gain somewhere between 0.5 and 0.75 chi per second due to 1s icd | 0.75 | |
8 | It takes 10 attacks to generate 5 chi to use spirit blade | 10 | |
9 | Once spirit blade is active, it lasts for 10 attacks during which you gain 5 chi. 5 chi adds 6 attacks, during which you gain 3 chi. 3 chi adds 2 attacks, during which you gain 1 chi. 1 chi adds 1 attack. | 19 | |
10 | Therefore, you have 19 attacks of spirit blade uptime for every 29 attacks, or 65.5% uptime | 0.6551724138 | |
11 | Spirit Blade (Basic) does 0.608CP damage, or 0.7828CP with signet | 0.7828 | |
12 | Spirit Blade (Swallow Cut) does 1.121CP damage, or 1.4433CP with signet | 1.4432875 | |
13 | Swallow Cut costs 3 energy, which is regenerated every 1.5 seconds. | 1.5 | |
14 | This means Swallow Cut occurs every 2 attacks, or 150% uptime | 0.5 | |
15 | This results in Spirit Blade providing an additional 1.113CP damage | 1.11304375 | |
16 | Hammer | Rage is gained at a base rate of 5 per second from Smash | 5.0000 |
17 | Demolish generates 25 rage for (5-1) energy, so each point of energy is worth 5 rage | 5 | |
18 | Demolish costs (5-1) energy and 50 rage to consume | ||
19 | It takes 22 seconds to generate 150 rage which is then spent in 3 seconds | 0 | |
20 | Therefore, you generate 6 rage per second on average | 6 | |
21 | An enraged Demolish increases damage by 4.94CP | ||
22 | Therefore, each point of rage is worth 0.0988CP | 0.0988 | |
23 | That means rage adds 0.593CP to our DPS | 0.5928 | |
24 | This results in 2.223CP DPS, which is a 36.4% increase at 0% crit. | 2.1856 | |
25 | With 50% crit, it takes 52 seconds to generate 400 rage which is then spent in 8 seconds | 0 | |
26 | Therefore, you generate 6.6667 rage per second on average | 6.666666667 | |
27 | This results in 2.311CP DPS, which is a 40.4% increase at 50% crit. | 2.317333333 | |
28 | Fist | Fury is gained at a base rate of 4 per second from Thrash | 4.0000 |
29 | Mangle generates 12 fury for (5-1) energy, so each point of energy is worth 2.5 fury | 2.5 | |
30 | You consume 60 fury for 3 seconds of wrath | 20 | |
31 | It takes 25 seconds to generate 140 fury which is then spent in 7 seconds | 0 | |
32 | Therefore, you generate 4.375 fury per second on average | 4.375 | |
33 | Fury abilities are worth an additional 3.03CP | 3.03 | |
34 | Therefore, each point of fury is worth 0.1515CP | 0.1515 | |
35 | That means fury adds 0.649 to our DPS | 0.6628125 | |
36 | This results in 2.293CP DPS, which is a 40.7% increase at 0% crit. | 2.325625 | |
37 | With 50% crit, it takes 20 seconds to generate 120 fury which is then spent in 6 seconds | 0 | |
38 | Therefore, you generate 4.615 fury per second on average | 4.615384615 | |
39 | This results in 2.329CP DPS, which is a 42.9% increase at 50% crit. | 2.398461538 | |
40 | Blood | Corruption is gained at a base rate of 2 per second from Torment | 2.0000 |
41 | Maleficium generates 6 fury per second over 2.5 seconds for (5-2.5) energy, so each point of energy is worth 5.2 corruption | 5.2 | |
42 | It takes 6.5 seconds to generate 23 corruption, or 3.54 corruption per second | 3.538461538 | |
43 | Corruption dumps reduce corruption by 50 | -50 | |
44 | It takes 3 seconds to reach 60 corruption from 50 It takes 8.5 seconds to reach 90 corruption from 60 leaving 8.5 seconds on the corruption dump cooldown | 8.5 | |
45 | This means 15% uptime at 15.6%, 42.5% uptime at 32.7% and 42.5% uptime at 53.4% bonus damage | ||
46 | That means our average bonus damage multiplier from blood is 38.93% | 0.389325 | |
47 | Chaos | Assuming Controlled Chaos effects have equal chances, this gives: - 1/3 chance to create a singularity - 1/3 change to trigger enigmas - 1/3 chance to create a doppelganger | |
48 | Singularities deal 2.67CP damage | 2.6700 | |
49 | Assuming Doppelgangers have equal chances, Doppelgangers spawn in pairs, and have: - 1/3 chance to deal 2.6CP damage - 1/3 chance to deal 5*0.52CP damage - 1/3 chance to deal 2.6CP damage for an average of 5.2CP damage | 5.2 | |
50 | Enigmas are hard to math so we're gonna skip them for now | 0.0000 | |
51 | This means controlled chaos does 2.623CP damage on average | 2.623333333 | |
52 | Assuming paradox generation has equal chances, with a 100% chance we have a: - 33.33% chance to generate 2 paradoxes - 33.33% chance to generate 3 paradoxes - 33.33% chance to generate 4 paradoxes Therefore it would take 2.67 seconds to generate 8 | 2.666666667 | |
53 | With a 30% chance, or a 10% chance to generate 2/3/4 paradoxes, it takes 8.88 seconds to generate 8 | 8.888888889 | |
54 | There is also a 1/8 chance an attack would normally be divisible by 8, giving us a 42.5% chance, or 14.167% each second | 6.274509804 | |
55 | This means it will take us on average 6.27 seconds to generate 8 paradoxes | ||
56 | That means controlled chaos adds 0.418CP to our DPS, not including the value of enigmas | 0.41809375 | |
57 | This results in 2.048CP DPS, which is a 25.6% increase, but does not include the value of enigmas and slightly increases with crit. | 1.8361875 | |
58 | Elementalism | Mjolnir adds 30 heat | 30.0000 |
59 | Fireball adds 6 heat | 6.0000 | |
60 | Heat dissapates at 4 heat/s above 75 heat (which we'll assume has 100% uptime for simplicity) | -4.0000 | |
61 | Therefore you generate 6.8 heat/s on average | 6.8 | |
62 | Cooling abilities reduce heat by 30, with likely 2 cooling abilities on the bar. | -30.0000 | |
63 | It takes 1 second to reach 75 heat from 70 It takes 4 seconds to reach 100 heat from 75 leaving 5 seconds on a cooling ability Lets assume the player will manage heat to remain above 75 but not overheat until their cooling ability is ready | ||
64 | This means 10% uptime at 17.4% and 90% uptime at 34.8% bonus damage | ||
65 | That means our average bonus damage from elementalism is 33.06% | 33.06 | |
66 | This results in 2.169CP DPS, which is a 33.06% increase, and slightly increases with crit. | 1.3306 | |
67 | Shotgun | We assume we will be alternating Dragon's Breath and Depleted Uranium Shells every reload | |
68 | Dragons Breath rounds do 0.147CP per stack with a maximum of 6 stacks | 0.882 | |
69 | Depleted Uranium rounds do 0.97CP, and will be used with 50% uptime | 0.485 | |
70 | Shells add a total of 1.367CP | 1.367 | |
71 | Shells have a reload time of 1s/6 shells, resulting in our total damage being cut by 6/7 | 1.600285714 | |
72 | This results in 2.57CP DPS, which is a 57.7% increase and is not affected by crit. | 3.200571429 | |
73 | With DU rounds at 33% uptime, this results in 2.43CP DPS which is a 49.1% increase and is not affected by crit. | 2.923428571 | |
74 | With DU rounds at 25% uptime, this results in 2.36CP DPS which is a 44.8% increase and is not affected by crit. | 2.784857143 | |
75 | With DB rounds at 3 stacks and DU rounds at 75% uptime, this this results in 2.40CP DPS which is a 47.2% increase and is not affected by crit. | 2.860285714 | |
76 | Pistol | Chamber Roulette (Red) does 2CP damage, or 2.575 with signet | 2.575 |
77 | Chamber Roulette (Red) has a 1 in 36 (2.78%) chance of occuring when a chamber is rolled | 0.02777777778 | |
78 | Chamber Roulette (Blue) does 1.25CP damage, or 1.6094 with signet | 1.609375 | |
79 | Chamber Roulette (Blue) has a 4 in 36 (11.11%) chance of occuring when a chamber is rolled | 0.1111111111 | |
80 | Chamber Roulette (White) does 0.65CP damage, or 0.8369 with signet | 0.836875 | |
81 | Chamber Roulette (White) has a 9 in 36 (25%) chance of occuring when a chamber is rolled | 0.25 | |
82 | Chamber Roulette has a 14 in 36 (38.89%) chance of occuring | 0.3888888889 | |
83 | Therefore, Chamber Roulette does 1.1817CP damage on average when a chamber is rolled | 1.181741071 | |
84 | Chamber Roulette takes on average 2.5714 seconds to match a chamber | 2.571428571 | |
85 | Chamber Roulette matches last for 2.5 seconds. | 2.5 | |
86 | Therefore, Chamber Roulette has an uptime of 49.3% | 0.4929577465 | |
87 | This results in Chamber Roulette providing an additional 0.5825CP damage | 0.5825484155 | |
88 | Rifle | A cooked Incendiary Grenade does 8.18CP for 2 energy | |
89 | Subtracting basic skill damage leaves Incendiary grenade doing 7CP for 2 energy | 7 | |
90 | This means the value of energy is 3.5CP for grenades | 3.5 | |
91 | Subtracting the normal value of energy gives us the value of grenade abilities at 3.05CP | 3.05 | |
92 | Grenades have a 65% chance to be loaded every (5-1)+.65*(2-1) seconds, or 13.98% per second | 0.1397849462 | |
93 | This results in a contribution of 0.496CP damage per second | 0.426344086 | |
94 | This results in 2.0563CP DPS, which is a 26.2% increase at 0% crit. | 1.852688172 | |
95 | With 50% crit, grenades have a 65% chance to be loaded every ((5-1)+0.65*(2-1))/1.5 seconds, or 20.97% per second | 0.2096774194 | |
96 | This results in a contribution of 0.6395CP damage per second | 0.639516129 | |
97 | This results in 2.270CP DPS, which is a 39.2% increase at 50% crit. | 2.279032258 |
A | B | C | D | E | F | |
---|---|---|---|---|---|---|
1 | Assumptions | We are calculating the CP value of abilities in builds. This calculation includes: - Basic Abilities - Power Abilities - Elite Abilities - Passives - All Signets (Main Hand) - Elite Signets (Off Hand) - Specialties - Cooldowns - 50% critical chance and 170.1% critical power This calcuation does not include (except when noted): - Expose - Buffs - Damage lost from main hand energy critical regeneration when using off hand skills | 0.5 | |||
2 | 2.701 | |||||
3 | A legendary power signet increases power attack and specialty damage by 28.75% | 1.2875 | ||||
4 | A legendary basic signet increases basic damage by 111.21% | 2.1121 | ||||
5 | A legendary elite signet increases elite damage by 56.32% | 1.5632 | ||||
6 | Weapon | Reasoning | Offhand Loss | Calculation | ||
7 | Builds | Actives: Placed Shot Burst Fire Incendiary Grenade Lock & Load Crystallised Flame (Orochi Thermal Inverter) Blizzard (Orochi Thermal Inverter) | Assault Rifle/Elemental Passives: Stability Slow Burn Secondary Explosion Crystallised Blaze (Orochi Thermal Inverter) Frigid Tempest (Orochi Thermal Inverter) | Weapons: Talismans: Gadget: Vali Metabolic Accelerator | -0.1560 | 6.8698 |
8 | Actives: Undecided Undecided Undecided Undecided Undecided Undecided | Hammer/Elemental Passives: Undecided Undecided Undecided Undecided Undecided | Weapons: Talismans: Gadget: Vali Metabolic Accelerator | |||
9 | Actives: Hair Trigger Dual Shot Crystallised Flame (Orochi Thermal Inverter) Blizzard (Orochi Thermal Inverter) Flourish Undecided | Pistol/Elemental Passives: Fatal Shot Crystallised Blaze (Orochi Thermal Inverter) Frigid Tempest (Orochi Thermal Inverter) Undecided Undecided | Weapons: Talismans: Gadget: Vali Metabolic Accelerator | -0.0368 | 4.5492 | |
10 | ||||||
11 | Assault Rifle Main Hand | Placed Shot | 2.4817 | |||
12 | Burst Fire | 0.3856 | ||||
13 | Stability | 0.1713 | ||||
14 | Secondary Explosion | 0.1196 | ||||
15 | Incendiary Grenade | 0.7518 | ||||
16 | Slow Burn | 0.2093 | ||||
17 | Value of Energy | 1.6376 | ||||
18 | ||||||
19 | Lock & Load | 0.3275 | ||||
20 | Heavy Payload | 0.2647 | ||||
21 | Vali Metabolic Accelerator | 0.4094 | ||||
22 | Hammer Main Hand | Smash | 3.1184 | |||
23 | Demolish | |||||
24 | Obliterate | |||||
25 | Eruption | |||||
26 | Annihilate | |||||
27 | Value of Energy | |||||
28 | ||||||
29 | Seethe | |||||
30 | Outrage | |||||
31 | Vali Metabolic Accelerator | |||||
32 | Pistol Main Hand | Hair Trigger | 2.4817 | |||
33 | Dual Shot | 0.2564 | ||||
34 | Fatal Shot | 0.13 | ||||
35 | Value of Energy | 0.3864 | ||||
36 | ||||||
37 | Flourish | 0.0773 | ||||
38 | Trick Shot | 0.2437 | ||||
39 | Chamber Roulette | 0.5825 | ||||
40 | Vali Metabolic Accelerator | 0.0966 | ||||
41 | Elemental Off Hand | Crystallised Flame (Orochi Thermal Inverter) | 0.1035 | |||
42 | Crystallised Blaze (Orochi Thermal Inverter) | 0.7367 | ||||
43 | Blizzard (Orochi Thermal Inverter) | 0.4362 | ||||
44 | Frigid Tempest (Orochi Thermal Inverter) | 0.0745 | ||||
45 | Ice Beam (Orochi Thermal Inverter) | 0.4534 | ||||
46 | Glaciate (Orochi Thermal Inverter) - 1 ally | 0.1136 | ||||
47 | Shotgun Off Hand | |||||
48 | ||||||
49 | ||||||
50 | ||||||
51 | ||||||
52 |
A | B | C | |
---|---|---|---|
1 | Based on theorycraft from https://www.swl-forums.com/threads/theorycrafting-guide-stats-gear-progression-weapon-affixes-and-more.411/page-5#post-1100 | ||
2 | Weapon | Reasoning | Calculation |
3 | Assumptions | Value of specialities estimated at 40% | 1.4 |
4 | Value of passives estimated at 40% | 1.4 | |
5 | Value of signets estimated at 30% | 1.3 | |
6 | Base Damage 0% crit | Base Damage | 1.855 |
7 | Including 1 elite valued at 1.105/energy and 1 special ability valued at 0.50/energy | 1.991 | |
8 | Base Damage at 0% crit with specialities, passives, and signets | 5.073068 | |
9 | Base Damage 29.5% crit (Epic) | Base Damage | 1.98775 |
10 | Including 1 elite valued at 1.105/energy and 1 special ability valued at 0.50/energy | 2.12375 | |
11 | Base Damage at 29.5% crit with specialities, passives, and signets | 5.411315 | |
12 | Base Damage 50% crit (Legendary) | Base Damage | 2.08 |
13 | Including 1 elite valued at 1.105/energy and 1 special ability valued at 0.50/energy | 2.216 | |
14 | Base Damage at 50% crit with specialities, passives, and signets | 5.646368 | |
15 | Alacrity | Alacrity adds 20% movespeed. | 0.2 |
16 | For a baseline movement fight, lets take HR4 which casts molten metal on a 20 second cooldown and takes about 4 seconds to dodge and return to combat as melee, or 16 seconds of uptime | 16 | |
17 | Alacrity reduces the 4 seconds of downtime to 3.2 seconds | 3.2 | |
18 | This means alacrity has an uptime of 16.8 seconds | 16.8 | |
19 | Alacrity adds an additional 5% damage on fights involving movement. | 1.05 | |
20 | Destruction | Destruction triggers for 0.45CP while the target is under 35% HP. | 0.45 |
21 | Assuming that DPS is constant, that means Destruction is active for 35% of the fight | 0.35 | |
22 | The value of destruction is a flat 0.1575 on average with 35% uptime. This damage is not affected by specialities, passives, or signets. | 0.1575 | |
23 | The value of destruction is a flat 0.135 on average with 25% uptime. This damage is not affected by specialities, passives, or signets. | 0.1125 | |
24 | The value of destruction is a flat 0.1125 on average with 15% uptime. This damage is not affected by specialities, passives, or signets. | 0.0675 | |
25 | Ignoring gear assumptions, at 0% crit assuming 35% uptime Destruction adds an additional 7.9% damage. | 1.079105977 | |
26 | With gear assumptions, at 0% crit assuming 35% uptime Destruction adds an additional 3.105% damage. | 1.031046302 | |
27 | With gear assumptions, at 0% crit assuming 25% uptime Destruction adds an additional 2.218% damage. | 1.02217593 | |
28 | With gear assumptions, at 0% crit assuming 15% uptime Destruction adds an additional 1.331% damage. | 1.013305558 | |
29 | Ignoring gear assumptions, at 29.5% crit assuming 35% uptime Destruction adds an additional 7.416% damage. | 1.074161271 | |
30 | With gear assumptions, at 29.5% crit assuming 35% uptime Destruction adds an additional 2.911% damage. | 1.029105679 | |
31 | With gear assumptions, at 29.5% crit assuming 25% uptime Destruction adds an additional 2.079% damage. | 1.020789771 | |
32 | With gear assumptions, at 29.5% crit assuming 15% uptime Destruction adds an additional 1.247% damage. | 1.012473863 | |
33 | Ignoring gear assumptions, at 50% crit assuming 35% uptime Destruction adds an additional 7.1% damage. | 1.071074007 | |
34 | With gear assumptions, at 50% crit assuming 35% uptime Destruction adds an additional 2.789% damage. | 1.027894037 | |
35 | With gear assumptions, at 50% crit assuming 25% uptime Destruction adds an additional 1.992% damage. | 1.019924312 | |
36 | With gear assumptions, at 50% crit assuming 15% uptime Destruction adds an additional 1.195% damage. | 1.011954587 | |
37 | Efficiency | Efficiency reduces the recharge time of an elite ability to 16s on average | 16 |
38 | We take the base damage formula and scale the elite calculation to 16 seconds: | ||
39 | At 0% crit, base damage becomes 2.018 | 2.018125 | |
40 | Readding value of specialities/passives/signets | 5.1421825 | |
41 | Efficiency adds an additional 1.362% damage at 0% crit. | 1.013623807 | |
42 | At 29.5% crit, base damage becomes 2.151 | 2.150875 | |
43 | Readding value of specialities/passives/signets | 5.4804295 | |
44 | Efficiency adds an additional 1.277% damage at 29.5% crit. | 1.012772219 | |
45 | At 50% crit, base damage becomes 2.243 | 2.243125 | |
46 | Readding value of specialities/passives/signets | 5.7154825 | |
47 | Efficiency adds an additional 1.224% damage at 50% crit. | 1.012240523 | |
48 | Energy | At 0% crit, in 20 seconds we generate 20 energy | 20 |
49 | 4 of that energy is used for an elite ability | 4 | |
50 | 2 of that energy is used for a special ability | 2 | |
51 | Giving us 14 energy to use power attacks. | 14 | |
52 | With a 3 energy attack, this gives us an additional 1.556 energy every 20 seconds | 1.555555556 | |
53 | Adding this energy back into the base formula results in 2.026 base damage | 2.026 | |
54 | Readding value of specialities/passives/signets | 5.162248 | |
55 | Energy adds an additional 1.758% damage at 0% crit using a 3 energy consumer when energy is worth 0.45CP | 1.017579106 | |
56 | With a 5 energy attack, this gives us an additional 0.933 energy every 20 seconds | 0.9333333333 | |
57 | Adding this energy back into the base formula results in 2.012 base damage | 2.012 | |
58 | Readding value of specialities/passives/signets | 5.126576 | |
59 | Energy adds an additional 1.055% damage at 0% crit using a 5 energy consumer when energy is worth 0.45CP | 1.010547464 | |
60 | At 29.5% crit, in 20 seconds we generate 25.9 energy | 25.9 | |
61 | 4 of that energy is used for an elite ability | 4 | |
62 | 2 of that energy is used for a special ability | 2 | |
63 | Giving us 19.9 energy to use power attacks. | 19.9 | |
64 | With a 3 energy attack, this gives us an additional 2.211 energy every 20 seconds | 2.211111111 | |
65 | Adding this energy back into the base formula results in 2.174 base damage | 2.1735 | |
66 | Readding value of specialities/passives/signets | 5.538078 | |
67 | Energy adds an additional 2.343% damage at 29.5% crit using a 3 energy consumer when energy is worth 0.45CP | 1.023425544 | |
68 | With a 5 energy attack, this gives us an additional 1.327 energy every 20 seconds | 1.326666667 | |
69 | Adding this energy back into the base formula results in 2.154 base damage | 2.1536 | |
70 | Readding value of specialities/passives/signets | 5.4873728 | |
71 | Energy adds an additional 1.406% damage at 29.5% crit using a 5 energy consumer when energy is worth 0.45CP | 1.014055327 | |
72 | At 50% crit, in 20 seconds we generate 30 energy | 30 | |
73 | 4 of that energy is used for an elite ability | 4 | |
74 | 2 of that energy is used for a special ability | 2 | |
75 | Giving us 24 energy to use power attacks. | 24 | |
76 | With a 3 energy attack, this gives us an additional 2.667 energy every 20 seconds | 2.666666667 | |
77 | Adding this energy back into the base formula results in 2.276 base damage | 2.276 | |
78 | Readding value of specialities/passives/signets | 5.799248 | |
79 | Energy adds an additional 2.708% damage at 50% crit using a 3 energy consumer when energy is worth 0.45CP | 1.027075812 | |
80 | With a 5 energy attack, this gives us an additional 1.6 energy every 20 seconds | 1.6 | |
81 | Adding this energy back into the base formula results in 2.252 base damage | 2.252 | |
82 | Readding value of specialities/passives/signets | 5.738096 | |
83 | Energy adds an additional 1.625% damage at 50% crit using a 5 energy consumer when energy is worth 0.45CP | 1.016245487 | |
84 | Havoc | Havoc adds an additional 7.5% crit power | 0.075 |
85 | At 29.5% crit and 119.3% critical power, overall damage is scaled by 1.352 | 1.351935 | |
86 | Adding havoc increases this to 1.374 | 1.37406 | |
87 | Havoc adds an additional 1.637% damage at 29.5% crit and 119.3% critical power. | 1.016365432 | |
88 | At 50% crit and 170.1% critical power, overall damage is scaled by 1.851 | 1.8505 | |
89 | Adding havoc increases this to 1.888 | 1.888 | |
90 | Havoc adds an additional 2.03% damage at 50% crit and 170.1% critical power. | 1.020264793 | |
91 | Warding | Warding adds an additional 450 protection. | 450 |
92 | This is always a 0.0183% EHP increase | 0.01833890293 | |
93 | With 0 protection, this adds an additional 1.8% damage reduction | 1.800864415 | |
94 | At natural protection (2259 protection), this adds an additional 1.51% damage reduction | 1.512330838 | |
95 | At legendary DPS gear levels (5259 protection), this adds an additional 1.225% damage reduction | 1.225171339 | |
96 | Around legendary tank gear levels (30000 protection), this adds an additional 0.368% damage reduction | 0.3682006445 |
A | B | C | |
---|---|---|---|
1 | Buff | Reasoning | Calculation |
2 | Assumptions | Value of specialities estimated at 40% | 1.4 |
3 | Value of passives estimated at 40% | 1.4 | |
4 | Value of signets estimated at 30% | 1.3 | |
5 | Base Damage 29.5% crit (Epic) | Base Damage | 1.98775 |
6 | Including 1 elite valued at 1.105/energy and 1 special ability valued at 0.50/energy | 2.12375 | |
7 | Base Damage at 29.5% crit with specialities, passives, and signets | 5.411315 | |
8 | Base Damage 50% crit (Legendary) | Base Damage | 2.08 |
9 | Including 1 elite valued at 1.105/energy and 1 special ability valued at 0.50/energy | 2.216 | |
10 | Base Damage at 50% crit with specialities, passives, and signets | 5.646368 | |
11 | Base Damage Tank | Base Damage | 1.9477 |
12 | Removing 8 energy per 20s for defensive CD cycling | 1.7677 | |
13 | Base Damage at 20.6% crit with specialities and signets | 3.217214 | |
14 | Group Damage | Average groups are formed of: 3x dps 1x tank at 40% DPS CP 1x healer at 0 damage. | |
15 | At epic gearing, group damage is 17.521CP | 17.5208306 | |
16 | At legendary gearing, group damage is 18.226CP | 18.2259896 | |
17 | Raid Damage | Average raids are formed of: 7x dps 2x tanks at 40% DPS CP 1x healer at 0 damage. | |
18 | At epic gearing, raid damage is 52.460CP | 52.45999668 | |
19 | At legendary gearing, raid damage is 54.105CP | 54.10536768 | |
20 | Exposed | Exposed increases all damage by 10%. | 1.1 |
21 | Glaciate | Ice Beam passive Glaciate adds a flat 0.5CP damage per attack per person for 5 seconds on a 22s cd | |
22 | This is 0.5 at 22.7% uptime, or 0.114 at 100% uptime. | 0.1136363636 | |
23 | Each Glaciate adds 2.210% damage at 29.5% crit | 1.020999769 | |
24 | Each Glaciate adds 2.013% damage at 50% crit | 1.020125568 | |
25 | Each Glaciate adds 2.594% group damage on an epic geared group. | 1.025943145 | |
26 | Each Glaciate adds 2.494% group damage on a legendary geared group. | 1.024939411 | |
27 | Each Glaciate adds 1.950% raid damage on an epic geared raid. | 1.019495374 | |
28 | Each Glaciate adds 1.890% raid damage on a legendary geared raid. | 1.01890251 | |
29 | Opening Shot | Opening Shot adds 30% crit power for 8 seconds every 20 seconds | |
30 | This is 30% crit power at 40% uptime, or 12% crit power with 100% uptime | 0.12 | |
31 | At 29.5% crit and 119.3% critical power, overall damage is scaled by 1.352 | 1.351935 | |
32 | Adding Opening Shot increases this to 1.387 | 1.387335 | |
33 | Opening Shot adds 2.618% damage at 29.5% crit and 119.3% critical power. | 1.026184691 | |
34 | At 50% crit and 170.1% critical power, overall damage is scaled by 1.851 | 1.8505 | |
35 | Adding Opening Shot increases this to 1.911 | 1.9105 | |
36 | Opening Shot adds 3.242% damage at 50% crit and 170.1% critical power. | 1.032423669 | |
37 | At 20.6% crit and 89.9% critical power, overall damage is scaled by 1.185 | 1.185194 | |
38 | Adding Opening Shot increases this to 1.210 | 1.209914 | |
39 | Opening Shot adds 2.086% damage at 20.6% crit and 89.9% critical power. | 1.020857345 | |
40 | Opening Shot adds 2.579% group damage on an epic geared group. | 1.025793403 | |
41 | Opening Shot adds 3.161% group damage on a legendary geared group. | 1.031607004 | |
42 | Savagery | Savagery adds 15% damage for 6 seconds every 20 seconds | |
43 | This is 15% damage at 30% uptime or 4.5% damage at 100% uptime | 0.045 | |
44 | Savagery adds 4.5% damage. | 1.045 | |
45 | Savagery adds 1.390% group damage when used on an epic geared group. | 1.013898267 | |
46 | Savagery adds 1.431% group damage when used on a legendary geared DPS with an epic geared group. | 1.014309992 | |
47 | Savagery adds 1.394% group damage when used on a legendary geared group. | 1.013940892 |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Region | Missions | Bags | Shards | Shards + Bags | XP | Completion Time (s) | Bags per Minute | Shards per Minute | Shards + Bags per Minute | XP per Minute | Notes | Type | Combat | Chain | ||||||
2 | Glyph | Talisman | Weapon | All | Glyph | Talisman | Weapon | All | |||||||||||||
3 | Scorched Desert | Summary: XP/Min > 3000 or Shard+Bags/Min > 800 | 33 | 82 | 41 | 156 | 27550 | 66550 | 146762 | 2205 | 0.9 | 2.23 | 1.12 | 4.24 | 749.66 | 1810.88 | 3993.52 | - | - | - | |
4 | City of the Sun God | Summary: XP/Min > 3000 or Shard+Bags/Min > 800 | 15 | 34 | 17 | 66 | 15150 | 31650 | 64308 | 840 | 1.07 | 2.43 | 1.21 | 4.71 | 1082.14 | 2260.71 | 4593.43 | - | - | - | |
5 | Besieged Farmlands | Summary: XP/Min > 3000 or Shard+Bags/Min > 800 | 8 | 18 | 9 | 35 | 6175 | 14925 | 45342 | 630 | 0.76 | 1.71 | 0.86 | 3.33 | 588.1 | 1421.43 | 4318.29 | - | - | - | |
6 | Shadowy Forest | Summary: XP/Min > 3000 or Shard+Bags/Min > 800 | 26 | 68 | 34 | 128 | 20048 | 52048 | 143796 | 1590 | 0.98 | 2.57 | 1.28 | 4.83 | 756.53 | 1964.08 | 5426.26 | - | - | - | |
7 | Carpathian Fangs | Summary: XP/Min > 3000 or Shard+Bags/Min > 800 | 15 | 42 | 21 | 78 | 17280 | 36780 | 111325 | 1800 | 0.5 | 1.4 | 0.7 | 2.6 | 576 | 1226 | 3710.83 | - | - | - | |
8 | All | Total: XP/Min > 3000 or Shard+Bags/Min > 800 | 97 | 244 | 122 | 463 | 86203 | 201953 | 511533 | 7065 | 0.82 | 2.07 | 1.04 | 3.93 | 732.08 | 1715.1 | 4344.23 | - | - | - | |
9 | Scorched Desert | The Siege of al-Merayah | 1 | 2 | 1 | 4 | 650 | 1650 | 5713 | 90 | 0.67 | 1.33 | 0.67 | 2.67 | 433.33 | 1100 | 3808.67 | Action | Y | Y | |
10 | Scorched Desert | Supply Run, Too | 1 | 2 | 1 | 4 | 650 | 1650 | 2857 | 75 | 0.8 | 1.6 | 0.8 | 3.2 | 520 | 1320 | 2285.6 | Side | N | Y | |
11 | Scorched Desert | Jonestown of the Desert | 0 | 2 | 1 | 3 | 650 | 1400 | 2286 | 30 | 0 | 4 | 2 | 6 | 1300 | 2800 | 4572 | Area | Y | Y | |
12 | Scorched Desert | The Siege of al-Merayah
Supply Run, Too Jonestown of the Desert | 2 | 6 | 3 | 11 | 1950 | 4700 | 10856 | 165 | 0.73 | 2.18 | 1.09 | 4 | 709.09 | 1709.09 | 3947.64 | Chain | Y | N | |
13 | Scorched Desert | Live Free, Die Hard | 1 | 2 | 1 | 4 | 650 | 1650 | 5592 | 120 | 0.5 | 1 | 0.5 | 2 | 325 | 825 | 2796 | Action | Y | Y | |
14 | Scorched Desert | Ten Thousand Bullets | 1 | 2 | 1 | 4 | 650 | 1650 | 2796 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 866.67 | 2200 | 3728 | Side | N | Y | |
15 | Scorched Desert | The Coveters | 1 | 2 | 1 | 4 | 650 | 1650 | 2795 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 866.67 | 2200 | 3726.67 | Side | N | Y | |
16 | Scorched Desert | Boom, Baby | 0 | 2 | 1 | 3 | 650 | 1400 | 2236 | 45 | 0 | 2.67 | 1.33 | 4 | 866.67 | 1866.67 | 2981.33 | Quest targets have a long respawn | Area | Y | Y |
17 | Scorched Desert | Live Free, Die Hard
Ten Thousand Bullets The Coveters Boom, Baby | 3 | 8 | 4 | 15 | 2600 | 6350 | 13419 | 210 | 0.86 | 2.29 | 1.14 | 4.29 | 742.86 | 1814.29 | 3834 | Chain | Y | N | |
18 | Scorched Desert | Package Problems | 0 | 2 | 1 | 3 | 650 | 1400 | 945 | 15 | 0 | 8 | 4 | 12 | 2600 | 5600 | 3780 | Side | N | N | |
19 | Scorched Desert | The Traitor | 1 | 2 | 1 | 4 | 650 | 1650 | 7144 | 120 | 0.5 | 1 | 0.5 | 2 | 325 | 825 | 3572 | Sabotage | N | Y | |
20 | Scorched Desert | Headhunter | 1 | 2 | 1 | 4 | 650 | 1650 | 2857 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 866.67 | 2200 | 3809.33 | Side | Y | Y | |
21 | Scorched Desert | Friends and Neighbors | 1 | 2 | 1 | 4 | 650 | 1650 | 2857 | 60 | 1 | 2 | 1 | 4 | 650 | 1650 | 2857 | Side | Y | Y | |
22 | Scorched Desert | Angels & Demons | 1 | 2 | 1 | 4 | 650 | 1650 | 7144 | 30 | 2 | 4 | 2 | 8 | 1300 | 3300 | 14288 | Investigation | N | Y | |
23 | Scorched Desert | The Bomb Squad | 1 | 2 | 1 | 4 | 650 | 1650 | 2857 | 60 | 1 | 2 | 1 | 4 | 650 | 1650 | 2857 | Side | N | Y | |
24 | Scorched Desert | The Traitor
Headhunter Friends and Neighbors Angels & Demons The Bomb Squad | 5 | 10 | 5 | 20 | 3250 | 8250 | 22859 | 270 | 1.11 | 2.22 | 1.11 | 4.44 | 722.22 | 1833.33 | 5079.78 | Chain | Y | N | |
25 | Scorched Desert | An Uneasy Alliance | 1 | 2 | 1 | 4 | 650 | 1650 | 5727 | 60 | 1 | 2 | 1 | 4 | 650 | 1650 | 5727 | Displays 15268 XP but is actually 5727 | Action | Y | N |
26 | Scorched Desert | Abode Incursion | 0 | 2 | 1 | 3 | 650 | 1400 | 2286 | 15 | 0 | 8 | 4 | 12 | 2600 | 5600 | 9144 | Area | Y | N | |
27 | Scorched Desert | The Defense Never Rests | 1 | 2 | 1 | 4 | 650 | 1650 | 2864 | 60 | 1 | 2 | 1 | 4 | 650 | 1650 | 2864 | Side | Y | N | |
28 | Scorched Desert | A Ghoulish Fate | 1 | 2 | 1 | 4 | 650 | 1650 | 2864 | 60 | 1 | 2 | 1 | 4 | 650 | 1650 | 2864 | Side | Y | N | |
29 | Scorched Desert | The Living Oil | 1 | 2 | 1 | 4 | 650 | 1650 | 7160 | 105 | 0.57 | 1.14 | 0.57 | 2.29 | 371.43 | 942.86 | 4091.43 | Sabotage | N | N | |
30 | Scorched Desert | Old Gods, New Tricks | 1 | 2 | 1 | 4 | 700 | 1700 | 6120 | 150 | 0.4 | 0.8 | 0.4 | 1.6 | 280 | 680 | 2448 | Action | Y | N | |
31 | Scorched Desert | Plague of Locusts | 1 | 2 | 1 | 4 | 700 | 1700 | 3060 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 933.33 | 2266.67 | 4080 | Side | Y | N | |
32 | Scorched Desert | Signal Effect | 1 | 2 | 1 | 4 | 700 | 1700 | 3060 | 195 | 0.31 | 0.62 | 0.31 | 1.23 | 215.38 | 523.08 | 941.54 | Side | N | N | |
33 | Scorched Desert | A Lion in the Streets | 1 | 2 | 1 | 4 | 650 | 1650 | 6000 | 180 | 0.33 | 0.67 | 0.33 | 1.33 | 216.67 | 550 | 2000 | Action | Y | N | |
34 | Scorched Desert | Ghoul Pool | 1 | 2 | 1 | 4 | 650 | 1650 | 3000 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 866.67 | 2200 | 4000 | Side | Y | N | |
35 | Scorched Desert | A Shadow over Egypt | 1 | 2 | 1 | 4 | 650 | 1650 | 6000 | 105 | 0.57 | 1.14 | 0.57 | 2.29 | 371.43 | 942.86 | 3428.57 | Action | Y | N | |
36 | Scorched Desert | Snakes and Looters | 1 | 2 | 1 | 4 | 700 | 1700 | 2020 | 15 | 4 | 8 | 4 | 16 | 2800 | 6800 | 8080 | Side | Y | N | |
37 | Scorched Desert | The Last Legion | 1 | 2 | 1 | 4 | 650 | 1650 | 4886 | 210 | 0.29 | 0.57 | 0.29 | 1.14 | 185.71 | 471.43 | 1396 | Action | Y | N | |
38 | Scorched Desert | Consecration | 1 | 2 | 1 | 4 | 650 | 1650 | 2932 | 75 | 0.8 | 1.6 | 0.8 | 3.2 | 520 | 1320 | 2345.6 | Side | N | N | |
39 | Scorched Desert | Rising Sands | 1 | 2 | 1 | 4 | 650 | 1650 | 2932 | 15 | 4 | 8 | 4 | 16 | 2600 | 6600 | 11728 | Side | Y | N | |
40 | Scorched Desert | Scattered to the Wind | 1 | 2 | 1 | 4 | 650 | 1650 | 2932 | 60 | 1 | 2 | 1 | 4 | 650 | 1650 | 2932 | Side | N | N | |
41 | Scorched Desert | Council Corpus | 1 | 2 | 1 | 4 | 650 | 1650 | 3000 | 15 | 4 | 8 | 4 | 16 | 2600 | 6600 | 12000 | Side | Y | N | |
42 | Scorched Desert | The Eighth Plague | 1 | 2 | 1 | 4 | 650 | 1650 | 3000 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 866.67 | 2200 | 4000 | Side | Y | N | |
43 | Scorched Desert | Moving Mountains | 1 | 2 | 1 | 4 | 650 | 1650 | 3000 | 30 | 2 | 4 | 2 | 8 | 1300 | 3300 | 6000 | Side | Y | N | |
44 | Scorched Desert | Between a Rock and a Hard Place | 1 | 2 | 1 | 4 | 650 | 1650 | 3000 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 866.67 | 2200 | 4000 | Side | N | N | |
45 | Scorched Desert | The Madness of Men | 1 | 2 | 1 | 4 | 700 | 1700 | 6120 | 120 | 0.5 | 1 | 0.5 | 2 | 350 | 850 | 3060 | Action | Y | N | |
46 | Scorched Desert | Quenching the Flame | 0 | 2 | 1 | 3 | 700 | 1450 | 2448 | 30 | 0 | 4 | 2 | 6 | 1400 | 2900 | 4896 | Area | Y | N | |
47 | Scorched Desert | Touched by Fire | 1 | 2 | 1 | 4 | 700 | 1700 | 3180 | 60 | 1 | 2 | 1 | 4 | 700 | 1700 | 3180 | Side | Y | N | |
48 | Scorched Desert | Pass the Ammunition | 1 | 2 | 1 | 4 | 700 | 1700 | 3120 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 933.33 | 2266.67 | 4160 | Side | N | N | |
49 | Scorched Desert | The Prometheus Initiative | 1 | 2 | 1 | 4 | 700 | 1700 | 7800 | 150 | 0.4 | 0.8 | 0.4 | 1.6 | 280 | 680 | 3120 | Sabotage | Y | N | |
50 | Scorched Desert | Old Scotch, New Problems | 1 | 2 | 1 | 4 | 700 | 1700 | 3120 | 30 | 2 | 4 | 2 | 8 | 1400 | 3400 | 6240 | Side | N | N | |
51 | Scorched Desert | Modern Archaeology | 1 | 2 | 1 | 4 | 700 | 1700 | 3180 | 90 | 0.67 | 1.33 | 0.67 | 2.67 | 466.67 | 1133.33 | 2120 | Side | N | N | |
52 | Scorched Desert | Not By Bread Alone | 1 | 2 | 1 | 4 | 700 | 1700 | 3180 | 75 | 0.8 | 1.6 | 0.8 | 3.2 | 560 | 1360 | 2544 | Side | N | N | |
53 | Scorched Desert | Emissaries of Flame | 0 | 2 | 1 | 3 | 750 | 1500 | 2640 | 30 | 0 | 4 | 2 | 6 | 1500 | 3000 | 5280 | Area | Y | N | |
54 | Scorched Desert | Ruined | 1 | 2 | 1 | 4 | 750 | 1750 | 3300 | 60 | 1 | 2 | 1 | 4 | 750 | 1750 | 3300 | Side | Y | N | |
55 | Scorched Desert | Under Wraps | 0 | 2 | 1 | 3 | 750 | 1500 | 2640 | 30 | 0 | 4 | 2 | 6 | 1500 | 3000 | 5280 | Area | Y | N | |
56 | Scorched Desert | Not on Google Maps | 0 | 2 | 1 | 3 | 750 | 1500 | 2178 | 30 | 0 | 4 | 2 | 6 | 1500 | 3000 | 4356 | Takes you to City of the Sun God | Side | N | N |
57 | City of the Sun God | A City Born in Blood | 1 | 2 | 1 | 4 | 750 | 1750 | 6600 | 165 | 0.36 | 0.73 | 0.36 | 1.45 | 272.73 | 636.36 | 2400 | Action | Y | Y | |
58 | City of the Sun God | Funeral Pyre | 1 | 2 | 1 | 4 | 750 | 1750 | 3300 | 75 | 0.8 | 1.6 | 0.8 | 3.2 | 600 | 1400 | 2640 | Side | N | Y | |
59 | City of the Sun God | A City Born in Blood
Funeral Pyre | 2 | 4 | 2 | 8 | 1500 | 3500 | 9900 | 240 | 0.5 | 1 | 0.5 | 2 | 375 | 875 | 2475 | Chain | Y | N | |
60 | City of the Sun God | As Thick as Fleas | 1 | 2 | 1 | 4 | 950 | 1950 | 3540 | 120 | 0.5 | 1 | 0.5 | 2 | 475 | 975 | 1770 | Side | Y | Y | |
61 | City of the Sun God | Muddied Waters | 0 | 2 | 1 | 3 | 950 | 1700 | 2832 | 30 | 0 | 4 | 2 | 6 | 1900 | 3400 | 5664 | Area | Y | N | |
62 | City of the Sun God | Unknown Soldier | 1 | 2 | 1 | 4 | 950 | 1950 | 3540 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 1266.67 | 2600 | 4720 | Side | Y | N | |
63 | City of the Sun God | She Who Likes Silence | 1 | 2 | 1 | 4 | 950 | 1950 | 3540 | 30 | 2 | 4 | 2 | 8 | 1900 | 3900 | 7080 | Side | N | N | |
64 | City of the Sun God | Bugged | 1 | 2 | 1 | 4 | 950 | 1950 | 3540 | 60 | 1 | 2 | 1 | 4 | 950 | 1950 | 3540 | Side | Y | Y | |
65 | City of the Sun God | Ghoul, Well Done | 1 | 2 | 1 | 4 | 950 | 1950 | 3540 | 60 | 1 | 2 | 1 | 4 | 950 | 1950 | 3540 | Side | Y | Y | |
66 | City of the Sun God | As Thick as Fleas Bugged Ghoul, Well Done | 3 | 6 | 3 | 12 | 2850 | 5850 | 10620 | 120 | 1.5 | 3 | 1.5 | 6 | 1425 | 2925 | 5310 | Chain | Y | N | |
67 | City of the Sun God | Bug Hunt | 1 | 2 | 1 | 4 | 850 | 1850 | 3420 | 30 | 2 | 4 | 2 | 8 | 1700 | 3700 | 6840 | Side | Y | N | |
68 | City of the Sun God | Wreckage | 1 | 2 | 1 | 4 | 850 | 1850 | 3420 | 60 | 1 | 2 | 1 | 4 | 850 | 1850 | 3420 | Side | Y | N | |
69 | City of the Sun God | Waters of the Nile | 1 | 2 | 1 | 4 | 900 | 1900 | 3480 | 15 | 4 | 8 | 4 | 16 | 3600 | 7600 | 13920 | Side | N | N | |
70 | City of the Sun God | Dead Rising | 1 | 2 | 1 | 4 | 850 | 1850 | 6840 | 90 | 0.67 | 1.33 | 0.67 | 2.67 | 566.67 | 1233.33 | 4560 | Action | Y | N | |
71 | City of the Sun God | Mummy Massacre | 1 | 2 | 1 | 4 | 900 | 1900 | 3480 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 1200 | 2533.33 | 4640 | Side | Y | N | |
72 | City of the Sun God | Desert Uprising | 1 | 2 | 1 | 4 | 900 | 1900 | 3480 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 1200 | 2533.33 | 4640 | Side | Y | N | |
73 | City of the Sun God | It Came from the Desert | 1 | 2 | 1 | 4 | 900 | 1900 | 3480 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 1200 | 2533.33 | 4640 | Side | Y | Y | |
74 | City of the Sun God | Nocturnal Worship | 0 | 2 | 1 | 3 | 850 | 1600 | 2736 | 30 | 0 | 4 | 2 | 6 | 1700 | 3200 | 5472 | Area | Y | Y | |
75 | City of the Sun God | It Came from the Desert
Nocturnal Worship | 1 | 4 | 2 | 7 | 1750 | 3500 | 6216 | 45 | 1.33 | 5.33 | 2.67 | 9.33 | 2333.33 | 4666.67 | 8288 | Chain | Y | N | |
76 | City of the Sun God | Sparked to Life | 1 | 2 | 1 | 4 | 950 | 1950 | 3540 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 1266.67 | 2600 | 4720 | Side | Y | N | |
77 | Shadowy Forest | The Lurking Horrors Head of the Draculesti | 2 | 4 | 2 | 8 | 1548 | 3548 | 11484 | 180 | 0.67 | 1.33 | 0.67 | 2.67 | 516 | 1182.67 | 3828 | Chain | Y | Y | |
78 | Shadowy Forest | Forsaken Not Forgotten | 0 | 2 | 1 | 3 | 413 | 1163 | 3062 | 60 | 0 | 2 | 1 | 3 | 413 | 1163 | 3062 | Area | Y | Y | |
79 | Shadowy Forest | The Lurking Horrors Head of the Draculesti Forsaken Not Forgotten | 2 | 6 | 3 | 11 | 1961 | 4711 | 14546 | 180 | 0.67 | 2 | 1 | 3.67 | 653.67 | 1570.33 | 4848.67 | Chain | Y | N | |
80 | Shadowy Forest | Flight of the Sinners | 1 | 2 | 1 | 4 | 516 | 1516 | 3828 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 688 | 2021.33 | 5104 | Side | N | N | |
81 | Shadowy Forest | The Outcasts | 1 | 2 | 1 | 4 | 525 | 1525 | 3774 | 30 | 2 | 4 | 2 | 8 | 1050 | 3050 | 7548 | Side | Y | N | |
82 | Shadowy Forest | Crying Wolf | 1 | 2 | 1 | 4 | 525 | 1525 | 3774 | 15 | 4 | 8 | 4 | 16 | 2100 | 6100 | 15096 | Side | Y | N | |
83 | Shadowy Forest | Trophy Wolf | 1 | 2 | 1 | 4 | 525 | 1525 | 3774 | 60 | 1 | 2 | 1 | 4 | 525 | 1525 | 3774 | Side | Y | N | |
84 | Shadowy Forest | Who Comes And Goes | 1 | 2 | 1 | 4 | 525 | 1525 | 3774 | 15 | 4 | 8 | 4 | 16 | 2100 | 6100 | 15096 | Side | N | N | |
85 | Shadowy Forest | It's a Dirty Job | 1 | 2 | 1 | 4 | 525 | 1525 | 3774 | 60 | 1 | 2 | 1 | 4 | 525 | 1525 | 3774 | Side | Y | Y | |
86 | Shadowy Forest | Junkers | 0 | 2 | 1 | 3 | 420 | 1170 | 3019 | 30 | 0 | 4 | 2 | 6 | 840 | 2340 | 6038 | Area | Y | Y | |
87 | Shadowy Forest | It's a Dirty Job
Junkers | 1 | 4 | 2 | 7 | 945 | 2695 | 6793 | 90 | 0.67 | 2.67 | 1.33 | 4.67 | 630 | 1796.67 | 4528.67 | Chain | Y | N | |
88 | Shadowy Forest | A Wreath of Roses | 1 | 2 | 1 | 4 | 525 | 1525 | 3774 | 15 | 4 | 8 | 4 | 16 | 2100 | 6100 | 15096 | Side | N | N | |
89 | Shadowy Forest | Obstructive Persons | 1 | 2 | 1 | 4 | 1312 | 2312 | 9433 | 75 | 0.8 | 1.6 | 0.8 | 3.2 | 1049.6 | 1849.6 | 7546.4 | Investigation Mission, Takes you to Besieged Farmlands | Investigation | N | N |
90 | Shadowy Forest | Red Hand Down | 1 | 2 | 1 | 4 | 525 | 1525 | 3774 | 30 | 2 | 4 | 2 | 8 | 1050 | 3050 | 7548 | Side | Y | N | |
91 | Shadowy Forest | Cruel Nature | 1 | 2 | 1 | 4 | 525 | 1525 | 3774 | 105 | 0.57 | 1.14 | 0.57 | 2.29 | 300 | 871.43 | 2156.57 | Side | Y | Y | |
92 | Shadowy Forest | Bad Dogs | 0 | 2 | 1 | 3 | 420 | 1170 | 3019 | 30 | 0 | 4 | 2 | 6 | 840 | 2340 | 6038 | Area | Y | Y | |
93 | Shadowy Forest | An Errant Knight | 1 | 2 | 1 | 4 | 516 | 1516 | 3828 | 30 | 2 | 4 | 2 | 8 | 1032 | 3032 | 7656 | Side | N | Y | |
94 | Shadowy Forest | Cruel Nature
Bad Dogs An Errant Knight | 2 | 6 | 3 | 11 | 1461 | 4211 | 10621 | 105 | 1.14 | 3.43 | 1.71 | 6.29 | 834.86 | 2406.29 | 6069.14 | Chain | Y | N | |
95 | Shadowy Forest | The Cellar Door | 1 | 2 | 1 | 4 | 1312 | 2312 | 9433 | 120 | 0.5 | 1 | 0.5 | 2 | 656 | 1156 | 4716.5 | Sabotage | N | N | |
96 | Shadowy Forest | Shrooms | 1 | 2 | 1 | 4 | 516 | 1516 | 3828 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 688 | 2021.33 | 5104 | Side | N | N | |
97 | Shadowy Forest | Root of the Problem | 1 | 2 | 1 | 4 | 625 | 1625 | 4640 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 833.33 | 2166.67 | 6186.67 | Side | Y | N | |
98 | Shadowy Forest | Lord of the Flies | 1 | 2 | 1 | 4 | 516 | 1516 | 3828 | 60 | 1 | 2 | 1 | 4 | 516 | 1516 | 3828 | Side | Y | N | |
99 | Shadowy Forest | Assorted Nasties | 1 | 2 | 1 | 4 | 516 | 1516 | 3828 | 75 | 0.8 | 1.6 | 0.8 | 3.2 | 412.8 | 1212.8 | 3062.4 | Side | N | Y | |
100 | Shadowy Forest | Shocking Infestation | 0 | 2 | 1 | 3 | 413 | 1163 | 3062 | 45 | 0 | 2.67 | 1.33 | 4 | 550.67 | 1550.67 | 4082.67 | Area | Y | Y | |
101 | Shadowy Forest | Assorted Nasties
Shocking Infestation | 1 | 4 | 2 | 7 | 929 | 2679 | 6890 | 90 | 0.67 | 2.67 | 1.33 | 4.67 | 619.33 | 1786 | 4593.33 | Chain | Y | N | |
102 | Shadowy Forest | Restless | 0 | 2 | 1 | 3 | 413 | 1163 | 3062 | 45 | 0 | 2.67 | 1.33 | 4 | 550.67 | 1550.67 | 4082.67 | Area | Y | Y | |
103 | Shadowy Forest | Fatal Framing | 1 | 2 | 1 | 4 | 516 | 1516 | 3828 | 60 | 1 | 2 | 1 | 4 | 516 | 1516 | 3828 | Side | Y | Y | |
104 | Shadowy Forest | Restless
Fatal Framing | 1 | 4 | 2 | 7 | 929 | 2679 | 6890 | 60 | 1 | 4 | 2 | 7 | 929 | 2679 | 6890 | Chain | Y | N | |
105 | Shadowy Forest | Fatal Fungi | 1 | 2 | 1 | 4 | 600 | 1600 | 3933 | 30 | 2 | 4 | 2 | 8 | 1200 | 3200 | 7866 | Get to the quest using fallen logs in the graveyard. | Side | N | N |
106 | Shadowy Forest | Forget-me-not | 1 | 2 | 1 | 4 | 600 | 1600 | 3933 | 60 | 1 | 2 | 1 | 4 | 600 | 1600 | 3933 | Side | N | N | |
107 | Shadowy Forest | Last Dance of the Padurii | 1 | 2 | 1 | 4 | 1200 | 2200 | 7867 | 180 | 0.33 | 0.67 | 0.33 | 1.33 | 400 | 733.33 | 2622.33 | Action | Y | Y | |
108 | Shadowy Forest | Scorn of the Forest | 0 | 2 | 1 | 3 | 502 | 1252 | 3148 | 60 | 0 | 2 | 1 | 3 | 502 | 1252 | 3148 | Area | Y | Y | |
109 | Shadowy Forest | Last Dance of the Padurii
Scorn of the Forest | 1 | 4 | 2 | 7 | 1702 | 3452 | 11015 | 180 | 0.33 | 1.33 | 0.67 | 2.33 | 567.33 | 1150.67 | 3671.67 | Chain | Y | N | |
110 | Shadowy Forest | Free Spirit | 1 | 2 | 1 | 4 | 600 | 1600 | 3933 | 60 | 1 | 2 | 1 | 4 | 600 | 1600 | 3933 | Side | Y | N | |
111 | Shadowy Forest | The Wild Hunt | 1 | 2 | 1 | 4 | 1200 | 2200 | 7867 | 165 | 0.36 | 0.73 | 0.36 | 1.45 | 436.36 | 800 | 2860.73 | Action | Y | N | |
112 | Shadowy Forest | Out of This World | 1 | 2 | 1 | 4 | 516 | 1516 | 3828 | 90 | 0.67 | 1.33 | 0.67 | 2.67 | 344 | 1010.67 | 2552 | Side | Y | Y | |
113 | Shadowy Forest | War is Hell | 0 | 2 | 1 | 3 | 413 | 1163 | 3062 | 30 | 0 | 4 | 2 | 6 | 826 | 2326 | 6124 | Area | Y | Y | |
114 | Shadowy Forest | Out of This World
War is Hell | 1 | 4 | 2 | 7 | 929 | 2679 | 6890 | 90 | 0.67 | 2.67 | 1.33 | 4.67 | 619.33 | 1786 | 4593.33 | Chain | Y | N | |
115 | Shadowy Forest | Tenebrae | 1 | 2 | 1 | 4 | 516 | 1516 | 3828 | 30 | 2 | 4 | 2 | 8 | 1032 | 3032 | 7656 | Side | Y | N | |
116 | Shadowy Forest | Filth and the Forest | 0 | 2 | 1 | 3 | 413 | 1163 | 3062 | 30 | 0 | 4 | 2 | 6 | 826 | 2326 | 6124 | Area | Y | N | |
117 | Shadowy Forest | Ashes to Ashes | 1 | 2 | 1 | 4 | 516 | 1516 | 3828 | 30 | 2 | 4 | 2 | 8 | 1032 | 3032 | 7656 | Side | Y | N | |
118 | Besieged Farmlands | Red Handed | 1 | 2 | 1 | 4 | 1250 | 2250 | 9300 | 90 | 0.67 | 1.33 | 0.67 | 2.67 | 833.33 | 1500 | 6200 | Investigation Mission | Investigation | N | N |
119 | Besieged Farmlands | Foul Banquet | 1 | 2 | 1 | 4 | 1000 | 2000 | 7320 | 150 | 0.4 | 0.8 | 0.4 | 1.6 | 400 | 800 | 2928 | Action | Y | Y | |
120 | Besieged Farmlands | Little Green Ghouls | 0 | 2 | 1 | 3 | 400 | 1150 | 2928 | 45 | 0 | 2.67 | 1.33 | 4 | 533.33 | 1533.33 | 3904 | Area | Y | Y | |
121 | Besieged Farmlands | Foul Banquet
Little Green Ghouls | 1 | 4 | 2 | 7 | 1400 | 3150 | 10248 | 195 | 0.31 | 1.23 | 0.62 | 2.15 | 430.77 | 969.23 | 3153.23 | Chain | Y | N | |
122 | Besieged Farmlands | Red Hands Aren't Idle Hands | 1 | 2 | 1 | 4 | 500 | 1500 | 3660 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 666.67 | 2000 | 4880 | Side | N | N | |
123 | Besieged Farmlands | Blood Drive | 1 | 2 | 1 | 4 | 500 | 1500 | 3660 | 30 | 2 | 4 | 2 | 8 | 1000 | 3000 | 7320 | Side | N | N | |
124 | Besieged Farmlands | The Briefcase | 1 | 2 | 1 | 4 | 500 | 1500 | 3720 | 30 | 2 | 4 | 2 | 8 | 1000 | 3000 | 7440 | Side | N | N | |
125 | Besieged Farmlands | Sins of the Father | 1 | 2 | 1 | 4 | 1250 | 2250 | 9302 | 270 | 0.22 | 0.44 | 0.22 | 0.89 | 277.78 | 500 | 2067.11 | Sabotage | Y | N | |
126 | Besieged Farmlands | Bearing Gifts | 1 | 2 | 1 | 4 | 525 | 1525 | 3774 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 700 | 2033.33 | 5032 | Side | Y | N | |
127 | Besieged Farmlands | Dead Reconning | 1 | 2 | 1 | 4 | 1000 | 2000 | 7320 | 150 | 0.4 | 0.8 | 0.4 | 1.6 | 400 | 800 | 2928 | Action | Y | Y | |
128 | Besieged Farmlands | A Body of Work | 1 | 2 | 1 | 4 | 500 | 1500 | 3660 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 666.67 | 2000 | 4880 | Side | N | Y | |
129 | Besieged Farmlands | Dead Reconning
A Body of Work | 2 | 4 | 2 | 8 | 1500 | 3500 | 10980 | 195 | 0.62 | 1.23 | 0.62 | 2.46 | 461.54 | 1076.92 | 3378.46 | Chain | Y | N | |
130 | Carpathian Fangs | Selected Memories | 1 | 2 | 1 | 4 | 1500 | 2500 | 9834 | 105 | 0.57 | 1.14 | 0.57 | 2.29 | 857.14 | 1428.57 | 5619.43 | Sabotage | N | N | |
131 | Carpathian Fangs | The Girl is Gone | 1 | 2 | 1 | 4 | 1200 | 2200 | 7866 | 225 | 0.27 | 0.53 | 0.27 | 1.07 | 320 | 586.67 | 2097.6 | Action | Y | N | |
132 | Carpathian Fangs | A History of Violins | 1 | 2 | 1 | 4 | 1200 | 2200 | 7867 | 150 | 0.4 | 0.8 | 0.4 | 1.6 | 480 | 880 | 3146.8 | Action | Y | Y | |
133 | Carpathian Fangs | Unhallowed Halls | 0 | 2 | 1 | 3 | 480 | 1230 | 3147 | 60 | 0 | 2 | 1 | 3 | 480 | 1230 | 3147 | Area | Y | Y | |
134 | Carpathian Fangs | A History of Violins
Unhallowed Halls | 1 | 4 | 2 | 7 | 1680 | 3430 | 11014 | 150 | 0.4 | 1.6 | 0.8 | 2.8 | 672 | 1372 | 4405.6 | Chain | Y | N | |
135 | Carpathian Fangs | Cabin Fever | 1 | 2 | 1 | 4 | 1200 | 2200 | 7867 | 165 | 0.36 | 0.73 | 0.36 | 1.45 | 436.36 | 800 | 2860.73 | Action | Y | N | |
136 | Carpathian Fangs | The Castle | 1 | 2 | 1 | 4 | 1500 | 2500 | 9834 | 210 | 0.29 | 0.57 | 0.29 | 1.14 | 428.57 | 714.29 | 2809.71 | Sabotage | Y | N | |
137 | Carpathian Fangs | Analogue Revival | 1 | 2 | 1 | 4 | 600 | 1600 | 3934 | 30 | 2 | 4 | 2 | 8 | 1200 | 3200 | 7868 | Side | N | N | |
138 | Carpathian Fangs | Dogs of War | 1 | 2 | 1 | 4 | 1200 | 2200 | 7867 | 210 | 0.29 | 0.57 | 0.29 | 1.14 | 342.86 | 628.57 | 2247.71 | Action | Y | Y | |
139 | Carpathian Fangs | Frostbitten | 1 | 2 | 1 | 4 | 600 | 1600 | 3934 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 800 | 2133.33 | 5245.33 | Side | Y | Y | |
140 | Carpathian Fangs | The Besieged Castle | 0 | 2 | 1 | 3 | 480 | 1230 | 3147 | 30 | 0 | 4 | 2 | 6 | 960 | 2460 | 6294 | Area | Y | Y | |
141 | Carpathian Fangs | The Vampire Diary | 1 | 2 | 1 | 4 | 600 | 1600 | 3934 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 800 | 2133.33 | 5245.33 | Side | Y | Y | |
142 | Carpathian Fangs | Cabin in the Woods | 0 | 2 | 1 | 3 | 480 | 1230 | 3147 | 30 | 0 | 4 | 2 | 6 | 960 | 2460 | 6294 | Rumours that die to the shield link won't count | Area | Y | N |
143 | Carpathian Fangs | Metal Detective | 1 | 2 | 1 | 4 | 600 | 1600 | 3935 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 800 | 2133.33 | 5246.67 | Side | Y | N | |
144 | Carpathian Fangs | The Iceman Cometh | 0 | 2 | 1 | 3 | 480 | 1230 | 3147 | 45 | 0 | 2.67 | 1.33 | 4 | 640 | 1640 | 4196 | Area | Y | Y | |
145 | Carpathian Fangs | There Are No Flowers in Pricolesti | 1 | 2 | 1 | 4 | 600 | 1600 | 1967 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 800 | 2133.33 | 2622.67 | Side | Y | Y | |
146 | Carpathian Fangs | Dogs of War Frostbitten The Besieged Castle The Vampire Diary The Iceman Cometh There Are No Flowers in Pricolesti | 4 | 12 | 6 | 22 | 3960 | 9460 | 23996 | 300 | 0.8 | 2.4 | 1.2 | 4.4 | 792 | 1892 | 4799.2 | Chain | Y | N | |
147 | Carpathian Fangs | A Dying Breed | 1 | 2 | 1 | 4 | 1200 | 2200 | 7869 | 165 | 0.36 | 0.73 | 0.36 | 1.45 | 436.36 | 800 | 2861.45 | Action | Y | N | |
148 | Carpathian Fangs | Exit Strategy | 1 | 2 | 1 | 4 | 1200 | 2200 | 7867 | 225 | 0.27 | 0.53 | 0.27 | 1.07 | 320 | 586.67 | 2097.87 | Action | Y | Y | |
149 | Carpathian Fangs | Quality Assurance | 0 | 2 | 1 | 3 | 480 | 1230 | 3147 | 60 | 0 | 2 | 1 | 3 | 480 | 1230 | 3147 | Side | Y | Y | |
150 | Carpathian Fangs | Hot-Blooded Blood Suckers | 0 | 2 | 1 | 3 | 480 | 1230 | 3147 | 30 | 0 | 4 | 2 | 6 | 960 | 2460 | 6294 | Side | Y | Y | |
151 | Carpathian Fangs | Exit Strategy
Quality Assurance Hot-Blooded Blood Suckers | 1 | 6 | 3 | 10 | 2160 | 4660 | 14161 | 315 | 0.19 | 1.14 | 0.57 | 1.9 | 411.43 | 887.62 | 2697.33 | Chain | Y | N | |
152 | Carpathian Fangs | Where It Doesn't Belong | 1 | 2 | 1 | 4 | 1200 | 2200 | 7868 | 210 | 0.29 | 0.57 | 0.29 | 1.14 | 342.86 | 628.57 | 2248 | Action | Y | N | |
153 | Carpathian Fangs | You Only Die Twice Red Snow | 2 | 4 | 2 | 8 | 1800 | 3800 | 11799 | 315 | 0.38 | 0.76 | 0.38 | 1.52 | 342.86 | 723.81 | 2247.43 | Chain | Y | N | |
154 | Carpathian Fangs | Contagion | 1 | 2 | 1 | 4 | 1200 | 2200 | 7866 | 210 | 0.29 | 0.57 | 0.29 | 1.14 | 342.86 | 628.57 | 2247.43 | Action | Y | Y | |
155 | Carpathian Fangs | Panic Room | 1 | 2 | 1 | 4 | 600 | 1600 | 3935 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 800 | 2133.33 | 5246.67 | Side | Y | Y | |
156 | Carpathian Fangs | Contagion
Panic Room | 2 | 4 | 2 | 8 | 1800 | 3800 | 11801 | 225 | 0.53 | 1.07 | 0.53 | 2.13 | 480 | 1013.33 | 3146.93 | Chain | Y | N | |
157 | Carpathian Fangs | Too Deep | 1 | 2 | 1 | 4 | 1200 | 2200 | 7867 | 210 | 0.29 | 0.57 | 0.29 | 1.14 | 342.86 | 628.57 | 2247.71 | Action | Y | N | |
158 | Carpathian Fangs | Breached | 1 | 2 | 1 | 4 | 1200 | 2200 | 7868 | 135 | 0.44 | 0.89 | 0.44 | 1.78 | 533.33 | 977.78 | 3496.89 | Action | Y | N | |
159 | Carpathian Fangs | The Sound of Children Where the Little Ones Go | 2 | 4 | 2 | 8 | 1800 | 3800 | 11801 | 270 | 0.44 | 0.89 | 0.44 | 1.78 | 400 | 844.44 | 2622.44 | Chain | Y | N | |
160 | Carpathian Fangs | I Walk Into Empty | 1 | 2 | 1 | 4 | 1500 | 2500 | 9834 | 195 | 0.31 | 0.62 | 0.31 | 1.23 | 461.54 | 769.23 | 3025.85 | Takes you to Agartha | Investigation | N | N |
161 | Other | All Roads Lead to Rome | 1 | 2 | 1 | 4 | 1875 | 2875 | 9833 | 240 | 0.25 | 0.5 | 0.25 | 1 | 468.75 | 718.75 | 2458.25 | Takes you to Agartha | Investigation | N | N |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Region | Missions | Bags | Shards | Shards + Bags | XP | Completion Time (s) | Bags per Minute | Shards per Minute | Shards + Bags per Minute | XP per Minute | Notes | Type | Combat | Chain | ||||||||
2 | Glyph | Talisman | Weapon | All | Keys | Glyph | Talisman | Weapon | All | Keys | |||||||||||||
3 | Kaidan | Summary | 41 | 82 | 41 | 164 | 26 | 33790 | 74790 | 221536 | 2385 | 1.03 | 2.06 | 1.03 | 4.13 | 0.65 | 850.06 | 1881.51 | 5573.23 | Also completes T1 challenges | - | - | - |
4 | Kaidan | Texts | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4918 | 90 | 0.67 | 1.33 | 0.67 | 2.67 | 0.67 | 500 | 1166.67 | 3278.67 | Side | Y | N | |
5 | Kaidan | Feed the Tank | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | 240 | 0.25 | 0.5 | 0.25 | 1 | 0.25 | 187.5 | 437.5 | 1229.25 | Side | N | Y | |
6 | Kaidan | Feed the Tank (Chain) | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | 30 | 2 | 4 | 2 | 8 | 2 | 1500 | 3500 | 9834 | This mission is completed on the way following the below path | Side | N | N |
7 | Kaidan | Heart of Darkness | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3933 | 15 | 4 | 8 | 4 | 16 | 0 | 2400 | 6400 | 15732 | Area | Y | N | |
8 | Kaidan | Noodles & Swords | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4918 | 30 | 2 | 4 | 2 | 8 | 2 | 1500 | 3500 | 9836 | Side | Y | N | |
9 | Kaidan | The Corpse and the Key | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4918 | 60 | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4918 | Takes 45s to get to the quest. | Side | Y | N |
10 | Kaidan | Love & Origami | 1 | 2 | 1 | 4 | 0 | 1875 | 2875 | 12294 | 165 | 0.36 | 0.73 | 0.36 | 1.45 | 0 | 681.82 | 1045.45 | 4470.55 | Investigation | N | Y | |
11 | Kaidan | Through the Wake Darkly | 1 | 2 | 1 | 4 | 0 | 1500 | 2500 | 9833 | 270 | 0.22 | 0.44 | 0.22 | 0.89 | 0 | 333.33 | 555.56 | 2185.11 | Action | Y | Y | |
12 | Kaidan | Slimy Shallows | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3933 | 30 | 2 | 4 | 2 | 8 | 0 | 1200 | 3200 | 7866 | Area | Y | Y | |
13 | Kaidan | The Shores of Hell | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3933 | 30 | 2 | 4 | 2 | 8 | 0 | 1200 | 3200 | 7866 | Area | Y | Y | |
14 | Kaidan | Mask of the Oni | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4918 | 30 | 2 | 4 | 2 | 8 | 2 | 1500 | 3500 | 9836 | Side | N | Y | |
15 | Kaidan | Love & Origami Through the Wake Darkly Slimy Shallows The Shotres of Hell Mask of the Oni | 3 | 6 | 3 | 12 | 1 | 4125 | 7125 | 27045 | 420 | 0.43 | 0.86 | 0.43 | 1.71 | 0.14 | 589.29 | 1017.86 | 3863.57 | Chain | Y | N | |
16 | Kaidan | The Ghost Lord | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4918 | 15 | 4 | 8 | 4 | 16 | 4 | 3000 | 7000 | 19672 | Side | Y | N | |
17 | Kaidan | Samurai Robots Can Happen to Anyone | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4918 | 30 | 2 | 4 | 2 | 8 | 2 | 1500 | 3500 | 9836 | Side | Y | N | |
18 | Kaidan | Access Denied | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3933 | 30 | 2 | 4 | 2 | 8 | 0 | 1200 | 3200 | 7866 | Area | Y | N | |
19 | Kaidan | Plaza Problems | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3933 | 30 | 2 | 4 | 2 | 8 | 0 | 1200 | 3200 | 7866 | Area | Y | N | |
20 | Kaidan | Spiral Population of Filth | 2 | 4 | 2 | 8 | 1 | 3190 | 5190 | 20918 | 180 | 0.67 | 1.33 | 0.67 | 2.67 | 0.33 | 1063.33 | 1730 | 6972.67 | Chain | Y | N | |
21 | Kaidan | All Alone Together | 1 | 2 | 1 | 4 | 0 | 1875 | 2875 | 12294 | 195 | 0.31 | 0.62 | 0.31 | 1.23 | 0 | 576.92 | 884.62 | 3782.77 | Investigation | N | N | |
22 | Kaidan | Death and Noodles | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 1.33 | 1000 | 2333.33 | 6556 | Side | Y | N | |
23 | Kaidan | Center for Disaster Contamination | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3933 | 30 | 2 | 4 | 2 | 8 | 0 | 1200 | 3200 | 7866 | Area | Y | N | |
24 | Kaidan | Ghostbusters | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3933 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 0 | 800 | 2133.33 | 5244 | Area | Y | N | |
25 | Kaidan | Hell's Arsenal | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4918 | 60 | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4918 | It's possible to destroy the weapon caches without aggroing anything | Side | N | Y |
26 | Kaidan | Lost Sword | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4918 | 30 | 2 | 4 | 2 | 8 | 2 | 1500 | 3500 | 9836 | Pause Killers on the Road to pick up this quest quickly | Side | N | N |
27 | Kaidan | Chasing Bad Luck | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4918 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 1.33 | 1000 | 2333.33 | 6557.33 | Finding Fuun can take a while. | Side | Y | Y |
28 | Kaidan | Death of a Samurai | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | 30 | 2 | 4 | 2 | 8 | 2 | 1500 | 3500 | 9834 | Pause Brotherly Loathe to pick up this quest quickly | Side | N | Y |
29 | Kaidan | Hell's Arsenal Chasing Bad Luck Death of a Samurai | 3 | 6 | 3 | 12 | 3 | 2250 | 5250 | 14753 | 90 | 2 | 4 | 2 | 8 | 2 | 1500 | 3500 | 9835.33 | Chain | Y | N | |
30 | Kaidan | Express to the Tower | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3933 | 30 | 2 | 4 | 2 | 8 | 0 | 1200 | 3200 | 7866 | Area | Y | N | |
31 | Kaidan | Waste Not | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | 60 | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | Side | Y | N | |
32 | Kaidan | Hardware Test | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | 30 | 2 | 4 | 2 | 8 | 2 | 1500 | 3500 | 9834 | Side | Y | N | |
33 | Kaidan | Judas Mech | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | 30 | 2 | 4 | 2 | 8 | 2 | 1500 | 3500 | 9834 | Side | Y | N | |
34 | Kaidan | Taking the Low Route | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3933 | 30 | 2 | 4 | 2 | 8 | 0 | 1200 | 3200 | 7866 | Area | Y | N | |
35 | Kaidan | The Tenebrous Sky | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | 120 | 0.5 | 1 | 0.5 | 2 | 0.5 | 375 | 875 | 2458.5 | Side | N | N | |
36 | Kaidan | Short Circuit | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | 90 | 0.67 | 1.33 | 0.67 | 2.67 | 0.67 | 500 | 1166.67 | 3278 | Side | Y | N | |
37 | Kaidan | The Fruiting Bodies | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | 90 | 0.67 | 1.33 | 0.67 | 2.67 | 0.67 | 500 | 1166.67 | 3278 | Side | Y | N | |
38 | Kaidan | Damn Dirty Apes | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3933 | 30 | 2 | 4 | 2 | 8 | 0 | 1200 | 3200 | 7866 | Area | Y | N | |
39 | Kaidan | Company Housing | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3933 | 30 | 2 | 4 | 2 | 8 | 0 | 1200 | 3200 | 7866 | Area | Y | N | |
40 | Kaidan | Middle Management | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | 90 | 0.67 | 1.33 | 0.67 | 2.67 | 0.67 | 500 | 1166.67 | 3278 | Side | Y | N | |
41 | Kaidan | Message to Hell | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | 30 | 2 | 4 | 2 | 8 | 2 | 1500 | 3500 | 9834 | Side | Y | N | |
42 | Kaidan | Pirating the Signal | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | 60 | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | Side | Y | N | |
43 | Kaidan | A Spectre Shining Through | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3933 | 30 | 2 | 4 | 2 | 8 | 0 | 1200 | 3200 | 7866 | Area | Y | N | |
44 | Kaidan | Ravenous | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | 30 | 2 | 4 | 2 | 8 | 2 | 1500 | 3500 | 9834 | Side | Y | N | |
45 | Kaidan | Dead Stories Torn Pages | 2 | 4 | 2 | 8 | 2 | 1500 | 3500 | 9834 | 150 | 0.8 | 1.6 | 0.8 | 3.2 | 0.8 | 600 | 1400 | 3933.6 | Pause My Bloody Valentine to pick these quests up quickly | Chain | Y | N |
46 | Kaidan | O Captain! | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 1.33 | 1000 | 2333.33 | 6556 | Side | Y | N | |
47 | Kaidan | Fungal Freight | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3933 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 0 | 800 | 2133.33 | 5244 | Area | Y | N |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Region | Missions Sorted by Completion Time | Bags | Shards | Shards + Bags | XP | Completion Time (s) | Bags per Minute | Shards per Minute | Shards + Bags per Minute | XP per Minute | Notes | Type | Combat | Chain | ||||||||
2 | Glyph | Talisman | Weapon | All | Keys | Glyph | Talisman | Weapon | All | Keys | |||||||||||||
3 | Scorched Desert | Package Problems | 0 | 2 | 1 | 3 | 0 | 650 | 1400 | 945 | 15 | 0 | 8 | 4 | 12 | 0 | 2600 | 5600 | 3780 | Side | N | N | |
4 | Scorched Desert | Abode Incursion | 0 | 2 | 1 | 3 | 0 | 650 | 1400 | 2286 | 15 | 0 | 8 | 4 | 12 | 0 | 2600 | 5600 | 9144 | Area | Y | N | |
5 | Scorched Desert | Snakes and Looters | 1 | 2 | 1 | 4 | 0 | 700 | 1700 | 2020 | 15 | 4 | 8 | 4 | 16 | 0 | 2800 | 6800 | 8080 | Side | Y | N | |
6 | Scorched Desert | Rising Sands | 1 | 2 | 1 | 4 | 0 | 650 | 1650 | 2932 | 15 | 4 | 8 | 4 | 16 | 0 | 2600 | 6600 | 11728 | Side | Y | N | |
7 | Scorched Desert | Council Corpus | 1 | 2 | 1 | 4 | 0 | 650 | 1650 | 3000 | 15 | 4 | 8 | 4 | 16 | 0 | 2600 | 6600 | 12000 | Side | Y | N | |
8 | City of the Sun God | Waters of the Nile | 1 | 2 | 1 | 4 | 0 | 900 | 1900 | 3480 | 15 | 4 | 8 | 4 | 16 | 0 | 3600 | 7600 | 13920 | Side | N | N | |
9 | Shadowy Forest | Crying Wolf | 1 | 2 | 1 | 4 | 0 | 525 | 1525 | 3774 | 15 | 4 | 8 | 4 | 16 | 0 | 2100 | 6100 | 15096 | Side | Y | N | |
10 | Shadowy Forest | Who Comes And Goes | 1 | 2 | 1 | 4 | 0 | 525 | 1525 | 3774 | 15 | 4 | 8 | 4 | 16 | 0 | 2100 | 6100 | 15096 | Side | N | N | |
11 | Shadowy Forest | A Wreath of Roses | 1 | 2 | 1 | 4 | 0 | 525 | 1525 | 3774 | 15 | 4 | 8 | 4 | 16 | 0 | 2100 | 6100 | 15096 | Side | N | N | |
12 | Kaidan | Heart of Darkness | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3933 | 15 | 4 | 8 | 4 | 16 | 0 | 2400 | 6400 | 15732 | Area | Y | N | |
13 | Kaidan | The Ghost Lord | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4918 | 15 | 4 | 8 | 4 | 16 | 4 | 3000 | 7000 | 19672 | Side | Y | N | |
14 | Scorched Desert | Jonestown of the Desert | 0 | 2 | 1 | 3 | 0 | 650 | 1400 | 2286 | 30 | 0 | 4 | 2 | 6 | 0 | 1300 | 2800 | 4572 | Area | Y | Y | |
15 | Scorched Desert | Angels & Demons | 1 | 2 | 1 | 4 | 0 | 650 | 1650 | 7144 | 30 | 2 | 4 | 2 | 8 | 0 | 1300 | 3300 | 14288 | Investigation | N | Y | |
16 | Scorched Desert | Moving Mountains | 1 | 2 | 1 | 4 | 0 | 650 | 1650 | 3000 | 30 | 2 | 4 | 2 | 8 | 0 | 1300 | 3300 | 6000 | Side | Y | N | |
17 | Scorched Desert | Quenching the Flame | 0 | 2 | 1 | 3 | 0 | 700 | 1450 | 2448 | 30 | 0 | 4 | 2 | 6 | 0 | 1400 | 2900 | 4896 | Area | Y | N | |
18 | Scorched Desert | Old Scotch, New Problems | 1 | 2 | 1 | 4 | 0 | 700 | 1700 | 3120 | 30 | 2 | 4 | 2 | 8 | 0 | 1400 | 3400 | 6240 | Side | N | N | |
19 | Scorched Desert | Emissaries of Flame | 0 | 2 | 1 | 3 | 0 | 750 | 1500 | 2640 | 30 | 0 | 4 | 2 | 6 | 0 | 1500 | 3000 | 5280 | Area | Y | N | |
20 | Scorched Desert | Under Wraps | 0 | 2 | 1 | 3 | 0 | 750 | 1500 | 2640 | 30 | 0 | 4 | 2 | 6 | 0 | 1500 | 3000 | 5280 | Area | Y | N | |
21 | Scorched Desert | Not on Google Maps | 0 | 2 | 1 | 3 | 0 | 750 | 1500 | 2178 | 30 | 0 | 4 | 2 | 6 | 0 | 1500 | 3000 | 4356 | Takes you to City of the Sun God | Side | N | N |
22 | City of the Sun God | Muddied Waters | 0 | 2 | 1 | 3 | 0 | 950 | 1700 | 2832 | 30 | 0 | 4 | 2 | 6 | 0 | 1900 | 3400 | 5664 | Area | Y | N | |
23 | City of the Sun God | She Who Likes Silence | 1 | 2 | 1 | 4 | 0 | 950 | 1950 | 3540 | 30 | 2 | 4 | 2 | 8 | 0 | 1900 | 3900 | 7080 | Side | N | N | |
24 | City of the Sun God | Bug Hunt | 1 | 2 | 1 | 4 | 0 | 850 | 1850 | 3420 | 30 | 2 | 4 | 2 | 8 | 0 | 1700 | 3700 | 6840 | Side | Y | N | |
25 | City of the Sun God | Nocturnal Worship | 0 | 2 | 1 | 3 | 0 | 850 | 1600 | 2736 | 30 | 0 | 4 | 2 | 6 | 0 | 1700 | 3200 | 5472 | Area | Y | Y | |
26 | Shadowy Forest | The Outcasts | 1 | 2 | 1 | 4 | 0 | 525 | 1525 | 3774 | 30 | 2 | 4 | 2 | 8 | 0 | 1050 | 3050 | 7548 | Side | Y | N | |
27 | Shadowy Forest | Junkers | 0 | 2 | 1 | 3 | 0 | 420 | 1170 | 3019 | 30 | 0 | 4 | 2 | 6 | 0 | 840 | 2340 | 6038 | Area | Y | Y | |
28 | Shadowy Forest | Red Hand Down | 1 | 2 | 1 | 4 | 0 | 525 | 1525 | 3774 | 30 | 2 | 4 | 2 | 8 | 0 | 1050 | 3050 | 7548 | Side | Y | N | |
29 | Shadowy Forest | Bad Dogs | 0 | 2 | 1 | 3 | 0 | 420 | 1170 | 3019 | 30 | 0 | 4 | 2 | 6 | 0 | 840 | 2340 | 6038 | Area | Y | Y | |
30 | Shadowy Forest | An Errant Knight | 1 | 2 | 1 | 4 | 0 | 516 | 1516 | 3828 | 30 | 2 | 4 | 2 | 8 | 0 | 1032 | 3032 | 7656 | Side | N | Y | |
31 | Shadowy Forest | Fatal Fungi | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3933 | 30 | 2 | 4 | 2 | 8 | 0 | 1200 | 3200 | 7866 | Get to the quest using fallen logs in the graveyard. | Side | N | N |
32 | Shadowy Forest | War is Hell | 0 | 2 | 1 | 3 | 0 | 413 | 1163 | 3062 | 30 | 0 | 4 | 2 | 6 | 0 | 826 | 2326 | 6124 | Area | Y | Y | |
33 | Shadowy Forest | Tenebrae | 1 | 2 | 1 | 4 | 0 | 516 | 1516 | 3828 | 30 | 2 | 4 | 2 | 8 | 0 | 1032 | 3032 | 7656 | Side | Y | N | |
34 | Shadowy Forest | Filth and the Forest | 0 | 2 | 1 | 3 | 0 | 413 | 1163 | 3062 | 30 | 0 | 4 | 2 | 6 | 0 | 826 | 2326 | 6124 | Area | Y | N | |
35 | Shadowy Forest | Ashes to Ashes | 1 | 2 | 1 | 4 | 0 | 516 | 1516 | 3828 | 30 | 2 | 4 | 2 | 8 | 0 | 1032 | 3032 | 7656 | Side | Y | N | |
36 | Besieged Farmlands | Blood Drive | 1 | 2 | 1 | 4 | 0 | 500 | 1500 | 3660 | 30 | 2 | 4 | 2 | 8 | 0 | 1000 | 3000 | 7320 | Side | N | N | |
37 | Besieged Farmlands | The Briefcase | 1 | 2 | 1 | 4 | 0 | 500 | 1500 | 3720 | 30 | 2 | 4 | 2 | 8 | 0 | 1000 | 3000 | 7440 | Side | N | N | |
38 | Carpathian Fangs | Analogue Revival | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3934 | 30 | 2 | 4 | 2 | 8 | 0 | 1200 | 3200 | 7868 | Side | N | N | |
39 | Carpathian Fangs | The Besieged Castle | 0 | 2 | 1 | 3 | 0 | 480 | 1230 | 3147 | 30 | 0 | 4 | 2 | 6 | 0 | 960 | 2460 | 6294 | Area | Y | Y | |
40 | Carpathian Fangs | Cabin in the Woods | 0 | 2 | 1 | 3 | 0 | 480 | 1230 | 3147 | 30 | 0 | 4 | 2 | 6 | 0 | 960 | 2460 | 6294 | Rumours that die to the shield link won't count | Area | Y | N |
41 | Carpathian Fangs | Hot-Blooded Blood Suckers | 0 | 2 | 1 | 3 | 0 | 480 | 1230 | 3147 | 30 | 0 | 4 | 2 | 6 | 0 | 960 | 2460 | 6294 | Side | Y | Y | |
42 | Kaidan | Feed the Tank (Chain) | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | 30 | 2 | 4 | 2 | 8 | 2 | 1500 | 3500 | 9834 | This mission is completed on the way following the below path | Side | N | N |
43 | Kaidan | Noodles & Swords | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4918 | 30 | 2 | 4 | 2 | 8 | 2 | 1500 | 3500 | 9836 | Side | Y | N | |
44 | Kaidan | Slimy Shallows | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3933 | 30 | 2 | 4 | 2 | 8 | 0 | 1200 | 3200 | 7866 | Area | Y | Y | |
45 | Kaidan | The Shores of Hell | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3933 | 30 | 2 | 4 | 2 | 8 | 0 | 1200 | 3200 | 7866 | Area | Y | Y | |
46 | Kaidan | Mask of the Oni | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4918 | 30 | 2 | 4 | 2 | 8 | 2 | 1500 | 3500 | 9836 | Side | N | Y | |
47 | Kaidan | Samurai Robots Can Happen to Anyone | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4918 | 30 | 2 | 4 | 2 | 8 | 2 | 1500 | 3500 | 9836 | Side | Y | N | |
48 | Kaidan | Access Denied | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3933 | 30 | 2 | 4 | 2 | 8 | 0 | 1200 | 3200 | 7866 | Area | Y | N | |
49 | Kaidan | Plaza Problems | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3933 | 30 | 2 | 4 | 2 | 8 | 0 | 1200 | 3200 | 7866 | Area | Y | N | |
50 | Kaidan | Center for Disaster Contamination | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3933 | 30 | 2 | 4 | 2 | 8 | 0 | 1200 | 3200 | 7866 | Area | Y | N | |
51 | Kaidan | Lost Sword | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4918 | 30 | 2 | 4 | 2 | 8 | 2 | 1500 | 3500 | 9836 | Pause Killers on the Road to pick up this quest quickly | Side | N | N |
52 | Kaidan | Death of a Samurai | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | 30 | 2 | 4 | 2 | 8 | 2 | 1500 | 3500 | 9834 | Pause Brotherly Loathe to pick up this quest quickly | Side | N | Y |
53 | Kaidan | Express to the Tower | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3933 | 30 | 2 | 4 | 2 | 8 | 0 | 1200 | 3200 | 7866 | Area | Y | N | |
54 | Kaidan | Hardware Test | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | 30 | 2 | 4 | 2 | 8 | 2 | 1500 | 3500 | 9834 | Side | Y | N | |
55 | Kaidan | Judas Mech | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | 30 | 2 | 4 | 2 | 8 | 2 | 1500 | 3500 | 9834 | Side | Y | N | |
56 | Kaidan | Taking the Low Route | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3933 | 30 | 2 | 4 | 2 | 8 | 0 | 1200 | 3200 | 7866 | Area | Y | N | |
57 | Kaidan | Damn Dirty Apes | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3933 | 30 | 2 | 4 | 2 | 8 | 0 | 1200 | 3200 | 7866 | Area | Y | N | |
58 | Kaidan | Company Housing | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3933 | 30 | 2 | 4 | 2 | 8 | 0 | 1200 | 3200 | 7866 | Area | Y | N | |
59 | Kaidan | Message to Hell | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | 30 | 2 | 4 | 2 | 8 | 2 | 1500 | 3500 | 9834 | Side | Y | N | |
60 | Kaidan | A Spectre Shining Through | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3933 | 30 | 2 | 4 | 2 | 8 | 0 | 1200 | 3200 | 7866 | Area | Y | N | |
61 | Kaidan | Ravenous | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | 30 | 2 | 4 | 2 | 8 | 2 | 1500 | 3500 | 9834 | Side | Y | N | |
62 | Scorched Desert | Ten Thousand Bullets | 1 | 2 | 1 | 4 | 0 | 650 | 1650 | 2796 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 0 | 866.67 | 2200 | 3728 | Side | N | Y | |
63 | Scorched Desert | The Coveters | 1 | 2 | 1 | 4 | 0 | 650 | 1650 | 2795 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 0 | 866.67 | 2200 | 3726.67 | Side | N | Y | |
64 | Scorched Desert | Boom, Baby | 0 | 2 | 1 | 3 | 0 | 650 | 1400 | 2236 | 45 | 0 | 2.67 | 1.33 | 4 | 0 | 866.67 | 1866.67 | 2981.33 | Quest targets have a long respawn | Area | Y | Y |
65 | Scorched Desert | Headhunter | 1 | 2 | 1 | 4 | 0 | 650 | 1650 | 2857 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 0 | 866.67 | 2200 | 3809.33 | Side | Y | Y | |
66 | Scorched Desert | Plague of Locusts | 1 | 2 | 1 | 4 | 0 | 700 | 1700 | 3060 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 0 | 933.33 | 2266.67 | 4080 | Side | Y | N | |
67 | Scorched Desert | Ghoul Pool | 1 | 2 | 1 | 4 | 0 | 650 | 1650 | 3000 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 0 | 866.67 | 2200 | 4000 | Side | Y | N | |
68 | Scorched Desert | The Eighth Plague | 1 | 2 | 1 | 4 | 0 | 650 | 1650 | 3000 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 0 | 866.67 | 2200 | 4000 | Side | Y | N | |
69 | Scorched Desert | Between a Rock and a Hard Place | 1 | 2 | 1 | 4 | 0 | 650 | 1650 | 3000 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 0 | 866.67 | 2200 | 4000 | Side | N | N | |
70 | Scorched Desert | Pass the Ammunition | 1 | 2 | 1 | 4 | 0 | 700 | 1700 | 3120 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 0 | 933.33 | 2266.67 | 4160 | Side | N | N | |
71 | City of the Sun God | Unknown Soldier | 1 | 2 | 1 | 4 | 0 | 950 | 1950 | 3540 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 0 | 1266.67 | 2600 | 4720 | Side | Y | N | |
72 | City of the Sun God | Mummy Massacre | 1 | 2 | 1 | 4 | 0 | 900 | 1900 | 3480 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 0 | 1200 | 2533.33 | 4640 | Side | Y | N | |
73 | City of the Sun God | Desert Uprising | 1 | 2 | 1 | 4 | 0 | 900 | 1900 | 3480 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 0 | 1200 | 2533.33 | 4640 | Side | Y | N | |
74 | City of the Sun God | It Came from the Desert | 1 | 2 | 1 | 4 | 0 | 900 | 1900 | 3480 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 0 | 1200 | 2533.33 | 4640 | Side | Y | Y | |
75 | City of the Sun God | It Came from the Desert
Nocturnal Worship | 1 | 4 | 2 | 7 | 0 | 1750 | 3500 | 6216 | 45 | 1.33 | 5.33 | 2.67 | 9.33 | 0 | 2333.33 | 4666.67 | 8288 | Chain | Y | N | |
76 | City of the Sun God | Sparked to Life | 1 | 2 | 1 | 4 | 0 | 950 | 1950 | 3540 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 0 | 1266.67 | 2600 | 4720 | Side | Y | N | |
77 | Shadowy Forest | Flight of the Sinners | 1 | 2 | 1 | 4 | 0 | 516 | 1516 | 3828 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 0 | 688 | 2021.33 | 5104 | Side | N | N | |
78 | Shadowy Forest | Shrooms | 1 | 2 | 1 | 4 | 0 | 516 | 1516 | 3828 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 0 | 688 | 2021.33 | 5104 | Side | N | N | |
79 | Shadowy Forest | Root of the Problem | 1 | 2 | 1 | 4 | 0 | 625 | 1625 | 4640 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 0 | 833.33 | 2166.67 | 6186.67 | Side | Y | N | |
80 | Shadowy Forest | Shocking Infestation | 0 | 2 | 1 | 3 | 0 | 413 | 1163 | 3062 | 45 | 0 | 2.67 | 1.33 | 4 | 0 | 550.67 | 1550.67 | 4082.67 | Area | Y | Y | |
81 | Shadowy Forest | Restless | 0 | 2 | 1 | 3 | 0 | 413 | 1163 | 3062 | 45 | 0 | 2.67 | 1.33 | 4 | 0 | 550.67 | 1550.67 | 4082.67 | Area | Y | Y | |
82 | Besieged Farmlands | Little Green Ghouls | 0 | 2 | 1 | 3 | 0 | 400 | 1150 | 2928 | 45 | 0 | 2.67 | 1.33 | 4 | 0 | 533.33 | 1533.33 | 3904 | Area | Y | Y | |
83 | Besieged Farmlands | Red Hands Aren't Idle Hands | 1 | 2 | 1 | 4 | 0 | 500 | 1500 | 3660 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 0 | 666.67 | 2000 | 4880 | Side | N | N | |
84 | Besieged Farmlands | Bearing Gifts | 1 | 2 | 1 | 4 | 0 | 525 | 1525 | 3774 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 0 | 700 | 2033.33 | 5032 | Side | Y | N | |
85 | Besieged Farmlands | A Body of Work | 1 | 2 | 1 | 4 | 0 | 500 | 1500 | 3660 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 0 | 666.67 | 2000 | 4880 | Side | N | Y | |
86 | Carpathian Fangs | Frostbitten | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3934 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 0 | 800 | 2133.33 | 5245.33 | Side | Y | Y | |
87 | Carpathian Fangs | The Vampire Diary | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3934 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 0 | 800 | 2133.33 | 5245.33 | Side | Y | Y | |
88 | Carpathian Fangs | Metal Detective | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3935 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 0 | 800 | 2133.33 | 5246.67 | Side | Y | N | |
89 | Carpathian Fangs | The Iceman Cometh | 0 | 2 | 1 | 3 | 0 | 480 | 1230 | 3147 | 45 | 0 | 2.67 | 1.33 | 4 | 0 | 640 | 1640 | 4196 | Area | Y | Y | |
90 | Carpathian Fangs | There Are No Flowers in Pricolesti | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 1967 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 0 | 800 | 2133.33 | 2622.67 | Side | Y | Y | |
91 | Carpathian Fangs | Panic Room | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3935 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 0 | 800 | 2133.33 | 5246.67 | Side | Y | Y | |
92 | Kaidan | Death and Noodles | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 1.33 | 1000 | 2333.33 | 6556 | Side | Y | N | |
93 | Kaidan | Ghostbusters | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3933 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 0 | 800 | 2133.33 | 5244 | Area | Y | N | |
94 | Kaidan | Chasing Bad Luck | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4918 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 1.33 | 1000 | 2333.33 | 6557.33 | Finding Fuun can take a while. | Side | Y | Y |
95 | Kaidan | O Captain! | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 1.33 | 1000 | 2333.33 | 6556 | Side | Y | N | |
96 | Kaidan | Fungal Freight | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3933 | 45 | 1.33 | 2.67 | 1.33 | 5.33 | 0 | 800 | 2133.33 | 5244 | Area | Y | N | |
97 | Scorched Desert | Friends and Neighbors | 1 | 2 | 1 | 4 | 0 | 650 | 1650 | 2857 | 60 | 1 | 2 | 1 | 4 | 0 | 650 | 1650 | 2857 | Side | Y | Y | |
98 | Scorched Desert | The Bomb Squad | 1 | 2 | 1 | 4 | 0 | 650 | 1650 | 2857 | 60 | 1 | 2 | 1 | 4 | 0 | 650 | 1650 | 2857 | Side | N | Y | |
99 | Scorched Desert | An Uneasy Alliance | 1 | 2 | 1 | 4 | 0 | 650 | 1650 | 5727 | 60 | 1 | 2 | 1 | 4 | 0 | 650 | 1650 | 5727 | Displays 15268 XP but is actually 5727 | Action | Y | N |
100 | Scorched Desert | The Defense Never Rests | 1 | 2 | 1 | 4 | 0 | 650 | 1650 | 2864 | 60 | 1 | 2 | 1 | 4 | 0 | 650 | 1650 | 2864 | Side | Y | N | |
101 | Scorched Desert | A Ghoulish Fate | 1 | 2 | 1 | 4 | 0 | 650 | 1650 | 2864 | 60 | 1 | 2 | 1 | 4 | 0 | 650 | 1650 | 2864 | Side | Y | N | |
102 | Scorched Desert | Scattered to the Wind | 1 | 2 | 1 | 4 | 0 | 650 | 1650 | 2932 | 60 | 1 | 2 | 1 | 4 | 0 | 650 | 1650 | 2932 | Side | N | N | |
103 | Scorched Desert | Touched by Fire | 1 | 2 | 1 | 4 | 0 | 700 | 1700 | 3180 | 60 | 1 | 2 | 1 | 4 | 0 | 700 | 1700 | 3180 | Side | Y | N | |
104 | Scorched Desert | Ruined | 1 | 2 | 1 | 4 | 0 | 750 | 1750 | 3300 | 60 | 1 | 2 | 1 | 4 | 0 | 750 | 1750 | 3300 | Side | Y | N | |
105 | City of the Sun God | Bugged | 1 | 2 | 1 | 4 | 0 | 950 | 1950 | 3540 | 60 | 1 | 2 | 1 | 4 | 0 | 950 | 1950 | 3540 | Side | Y | Y | |
106 | City of the Sun God | Ghoul, Well Done | 1 | 2 | 1 | 4 | 0 | 950 | 1950 | 3540 | 60 | 1 | 2 | 1 | 4 | 0 | 950 | 1950 | 3540 | Side | Y | Y | |
107 | City of the Sun God | Wreckage | 1 | 2 | 1 | 4 | 0 | 850 | 1850 | 3420 | 60 | 1 | 2 | 1 | 4 | 0 | 850 | 1850 | 3420 | Side | Y | N | |
108 | Shadowy Forest | Forsaken Not Forgotten | 0 | 2 | 1 | 3 | 0 | 413 | 1163 | 3062 | 60 | 0 | 2 | 1 | 3 | 0 | 413 | 1163 | 3062 | Area | Y | Y | |
109 | Shadowy Forest | Trophy Wolf | 1 | 2 | 1 | 4 | 0 | 525 | 1525 | 3774 | 60 | 1 | 2 | 1 | 4 | 0 | 525 | 1525 | 3774 | Side | Y | N | |
110 | Shadowy Forest | It's a Dirty Job | 1 | 2 | 1 | 4 | 0 | 525 | 1525 | 3774 | 60 | 1 | 2 | 1 | 4 | 0 | 525 | 1525 | 3774 | Side | Y | Y | |
111 | Shadowy Forest | Lord of the Flies | 1 | 2 | 1 | 4 | 0 | 516 | 1516 | 3828 | 60 | 1 | 2 | 1 | 4 | 0 | 516 | 1516 | 3828 | Side | Y | N | |
112 | Shadowy Forest | Fatal Framing | 1 | 2 | 1 | 4 | 0 | 516 | 1516 | 3828 | 60 | 1 | 2 | 1 | 4 | 0 | 516 | 1516 | 3828 | Side | Y | Y | |
113 | Shadowy Forest | Restless
Fatal Framing | 1 | 4 | 2 | 7 | 0 | 929 | 2679 | 6890 | 60 | 1 | 4 | 2 | 7 | 0 | 929 | 2679 | 6890 | Chain | Y | N | |
114 | Shadowy Forest | Forget-me-not | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3933 | 60 | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3933 | Side | N | N | |
115 | Shadowy Forest | Scorn of the Forest | 0 | 2 | 1 | 3 | 0 | 502 | 1252 | 3148 | 60 | 0 | 2 | 1 | 3 | 0 | 502 | 1252 | 3148 | Area | Y | Y | |
116 | Shadowy Forest | Free Spirit | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3933 | 60 | 1 | 2 | 1 | 4 | 0 | 600 | 1600 | 3933 | Side | Y | N | |
117 | Carpathian Fangs | Unhallowed Halls | 0 | 2 | 1 | 3 | 0 | 480 | 1230 | 3147 | 60 | 0 | 2 | 1 | 3 | 0 | 480 | 1230 | 3147 | Area | Y | Y | |
118 | Carpathian Fangs | Quality Assurance | 0 | 2 | 1 | 3 | 0 | 480 | 1230 | 3147 | 60 | 0 | 2 | 1 | 3 | 0 | 480 | 1230 | 3147 | Side | Y | Y | |
119 | Kaidan | The Corpse and the Key | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4918 | 60 | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4918 | Takes 45s to get to the quest. | Side | Y | N |
120 | Kaidan | Hell's Arsenal | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4918 | 60 | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4918 | It's possible to destroy the weapon caches without aggroing anything | Side | N | Y |
121 | Kaidan | Waste Not | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | 60 | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | Side | Y | N | |
122 | Kaidan | Pirating the Signal | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | 60 | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | Side | Y | N | |
123 | Scorched Desert | Supply Run, Too | 1 | 2 | 1 | 4 | 0 | 650 | 1650 | 2857 | 75 | 0.8 | 1.6 | 0.8 | 3.2 | 0 | 520 | 1320 | 2285.6 | Side | N | Y | |
124 | Scorched Desert | Consecration | 1 | 2 | 1 | 4 | 0 | 650 | 1650 | 2932 | 75 | 0.8 | 1.6 | 0.8 | 3.2 | 0 | 520 | 1320 | 2345.6 | Side | N | N | |
125 | Scorched Desert | Not By Bread Alone | 1 | 2 | 1 | 4 | 0 | 700 | 1700 | 3180 | 75 | 0.8 | 1.6 | 0.8 | 3.2 | 0 | 560 | 1360 | 2544 | Side | N | N | |
126 | City of the Sun God | Funeral Pyre | 1 | 2 | 1 | 4 | 0 | 750 | 1750 | 3300 | 75 | 0.8 | 1.6 | 0.8 | 3.2 | 0 | 600 | 1400 | 2640 | Side | N | Y | |
127 | Shadowy Forest | Obstructive Persons | 1 | 2 | 1 | 4 | 0 | 1312 | 2312 | 9433 | 75 | 0.8 | 1.6 | 0.8 | 3.2 | 0 | 1049.6 | 1849.6 | 7546.4 | Investigation Mission, Takes you to Besieged Farmlands | Investigation | N | N |
128 | Shadowy Forest | Assorted Nasties | 1 | 2 | 1 | 4 | 0 | 516 | 1516 | 3828 | 75 | 0.8 | 1.6 | 0.8 | 3.2 | 0 | 412.8 | 1212.8 | 3062.4 | Side | N | Y | |
129 | Scorched Desert | The Siege of al-Merayah | 1 | 2 | 1 | 4 | 0 | 650 | 1650 | 5713 | 90 | 0.67 | 1.33 | 0.67 | 2.67 | 0 | 433.33 | 1100 | 3808.67 | Action | Y | Y | |
130 | Scorched Desert | Modern Archaeology | 1 | 2 | 1 | 4 | 0 | 700 | 1700 | 3180 | 90 | 0.67 | 1.33 | 0.67 | 2.67 | 0 | 466.67 | 1133.33 | 2120 | Side | N | N | |
131 | City of the Sun God | Dead Rising | 1 | 2 | 1 | 4 | 0 | 850 | 1850 | 6840 | 90 | 0.67 | 1.33 | 0.67 | 2.67 | 0 | 566.67 | 1233.33 | 4560 | Action | Y | N | |
132 | Shadowy Forest | It's a Dirty Job
Junkers | 1 | 4 | 2 | 7 | 0 | 945 | 2695 | 6793 | 90 | 0.67 | 2.67 | 1.33 | 4.67 | 0 | 630 | 1796.67 | 4528.67 | Chain | Y | N | |
133 | Shadowy Forest | Assorted Nasties
Shocking Infestation | 1 | 4 | 2 | 7 | 0 | 929 | 2679 | 6890 | 90 | 0.67 | 2.67 | 1.33 | 4.67 | 0 | 619.33 | 1786 | 4593.33 | Chain | Y | N | |
134 | Shadowy Forest | Out of This World | 1 | 2 | 1 | 4 | 0 | 516 | 1516 | 3828 | 90 | 0.67 | 1.33 | 0.67 | 2.67 | 0 | 344 | 1010.67 | 2552 | Side | Y | Y | |
135 | Shadowy Forest | Out of This World
War is Hell | 1 | 4 | 2 | 7 | 0 | 929 | 2679 | 6890 | 90 | 0.67 | 2.67 | 1.33 | 4.67 | 0 | 619.33 | 1786 | 4593.33 | Chain | Y | N | |
136 | Besieged Farmlands | Red Handed | 1 | 2 | 1 | 4 | 0 | 1250 | 2250 | 9300 | 90 | 0.67 | 1.33 | 0.67 | 2.67 | 0 | 833.33 | 1500 | 6200 | Investigation Mission | Investigation | N | N |
137 | Kaidan | Texts | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4918 | 90 | 0.67 | 1.33 | 0.67 | 2.67 | 0.67 | 500 | 1166.67 | 3278.67 | Side | Y | N | |
138 | Kaidan | Hell's Arsenal Chasing Bad Luck Death of a Samurai | 3 | 6 | 3 | 12 | 3 | 2250 | 5250 | 14753 | 90 | 2 | 4 | 2 | 8 | 2 | 1500 | 3500 | 9835.33 | Chain | Y | N | |
139 | Kaidan | Short Circuit | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | 90 | 0.67 | 1.33 | 0.67 | 2.67 | 0.67 | 500 | 1166.67 | 3278 | Side | Y | N | |
140 | Kaidan | The Fruiting Bodies | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | 90 | 0.67 | 1.33 | 0.67 | 2.67 | 0.67 | 500 | 1166.67 | 3278 | Side | Y | N | |
141 | Kaidan | Middle Management | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | 90 | 0.67 | 1.33 | 0.67 | 2.67 | 0.67 | 500 | 1166.67 | 3278 | Side | Y | N | |
142 | Scorched Desert | The Living Oil | 1 | 2 | 1 | 4 | 0 | 650 | 1650 | 7160 | 105 | 0.57 | 1.14 | 0.57 | 2.29 | 0 | 371.43 | 942.86 | 4091.43 | Sabotage | N | N | |
143 | Scorched Desert | A Shadow over Egypt | 1 | 2 | 1 | 4 | 0 | 650 | 1650 | 6000 | 105 | 0.57 | 1.14 | 0.57 | 2.29 | 0 | 371.43 | 942.86 | 3428.57 | Action | Y | N | |
144 | Shadowy Forest | Cruel Nature | 1 | 2 | 1 | 4 | 0 | 525 | 1525 | 3774 | 105 | 0.57 | 1.14 | 0.57 | 2.29 | 0 | 300 | 871.43 | 2156.57 | Side | Y | Y | |
145 | Shadowy Forest | Cruel Nature
Bad Dogs An Errant Knight | 2 | 6 | 3 | 11 | 0 | 1461 | 4211 | 10621 | 105 | 1.14 | 3.43 | 1.71 | 6.29 | 0 | 834.86 | 2406.29 | 6069.14 | Chain | Y | N | |
146 | Carpathian Fangs | Selected Memories | 1 | 2 | 1 | 4 | 0 | 1500 | 2500 | 9834 | 105 | 0.57 | 1.14 | 0.57 | 2.29 | 0 | 857.14 | 1428.57 | 5619.43 | Sabotage | N | N | |
147 | Scorched Desert | Live Free, Die Hard | 1 | 2 | 1 | 4 | 0 | 650 | 1650 | 5592 | 120 | 0.5 | 1 | 0.5 | 2 | 0 | 325 | 825 | 2796 | Action | Y | Y | |
148 | Scorched Desert | The Traitor | 1 | 2 | 1 | 4 | 0 | 650 | 1650 | 7144 | 120 | 0.5 | 1 | 0.5 | 2 | 0 | 325 | 825 | 3572 | Sabotage | N | Y | |
149 | Scorched Desert | The Madness of Men | 1 | 2 | 1 | 4 | 0 | 700 | 1700 | 6120 | 120 | 0.5 | 1 | 0.5 | 2 | 0 | 350 | 850 | 3060 | Action | Y | N | |
150 | City of the Sun God | As Thick as Fleas | 1 | 2 | 1 | 4 | 0 | 950 | 1950 | 3540 | 120 | 0.5 | 1 | 0.5 | 2 | 0 | 475 | 975 | 1770 | Side | Y | Y | |
151 | City of the Sun God | As Thick as Fleas Bugged Ghoul, Well Done | 3 | 6 | 3 | 12 | 0 | 2850 | 5850 | 10620 | 120 | 1.5 | 3 | 1.5 | 6 | 0 | 1425 | 2925 | 5310 | Chain | Y | N | |
152 | Shadowy Forest | The Cellar Door | 1 | 2 | 1 | 4 | 0 | 1312 | 2312 | 9433 | 120 | 0.5 | 1 | 0.5 | 2 | 0 | 656 | 1156 | 4716.5 | Sabotage | N | N | |
153 | Kaidan | The Tenebrous Sky | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | 120 | 0.5 | 1 | 0.5 | 2 | 0.5 | 375 | 875 | 2458.5 | Side | N | N | |
154 | Carpathian Fangs | Breached | 1 | 2 | 1 | 4 | 0 | 1200 | 2200 | 7868 | 135 | 0.44 | 0.89 | 0.44 | 1.78 | 0 | 533.33 | 977.78 | 3496.89 | Action | Y | N | |
155 | Scorched Desert | Old Gods, New Tricks | 1 | 2 | 1 | 4 | 0 | 700 | 1700 | 6120 | 150 | 0.4 | 0.8 | 0.4 | 1.6 | 0 | 280 | 680 | 2448 | Action | Y | N | |
156 | Scorched Desert | The Prometheus Initiative | 1 | 2 | 1 | 4 | 0 | 700 | 1700 | 7800 | 150 | 0.4 | 0.8 | 0.4 | 1.6 | 0 | 280 | 680 | 3120 | Sabotage | Y | N | |
157 | Besieged Farmlands | Foul Banquet | 1 | 2 | 1 | 4 | 0 | 1000 | 2000 | 7320 | 150 | 0.4 | 0.8 | 0.4 | 1.6 | 0 | 400 | 800 | 2928 | Action | Y | Y | |
158 | Besieged Farmlands | Dead Reconning | 1 | 2 | 1 | 4 | 0 | 1000 | 2000 | 7320 | 150 | 0.4 | 0.8 | 0.4 | 1.6 | 0 | 400 | 800 | 2928 | Action | Y | Y | |
159 | Carpathian Fangs | A History of Violins | 1 | 2 | 1 | 4 | 0 | 1200 | 2200 | 7867 | 150 | 0.4 | 0.8 | 0.4 | 1.6 | 0 | 480 | 880 | 3146.8 | Action | Y | Y | |
160 | Carpathian Fangs | A History of Violins
Unhallowed Halls | 1 | 4 | 2 | 7 | 0 | 1680 | 3430 | 11014 | 150 | 0.4 | 1.6 | 0.8 | 2.8 | 0 | 672 | 1372 | 4405.6 | Chain | Y | N | |
161 | Kaidan | Dead Stories Torn Pages | 2 | 4 | 2 | 8 | 2 | 1500 | 3500 | 9834 | 150 | 0.8 | 1.6 | 0.8 | 3.2 | 0.8 | 600 | 1400 | 3933.6 | Pause My Bloody Valentine to pick these quests up quickly | Chain | Y | N |
162 | Scorched Desert | The Siege of al-Merayah
Supply Run, Too Jonestown of the Desert | 2 | 6 | 3 | 11 | 0 | 1950 | 4700 | 10856 | 165 | 0.73 | 2.18 | 1.09 | 4 | 0 | 709.09 | 1709.09 | 3947.64 | Chain | Y | N | |
163 | City of the Sun God | A City Born in Blood | 1 | 2 | 1 | 4 | 0 | 750 | 1750 | 6600 | 165 | 0.36 | 0.73 | 0.36 | 1.45 | 0 | 272.73 | 636.36 | 2400 | Action | Y | Y | |
164 | Shadowy Forest | The Wild Hunt | 1 | 2 | 1 | 4 | 0 | 1200 | 2200 | 7867 | 165 | 0.36 | 0.73 | 0.36 | 1.45 | 0 | 436.36 | 800 | 2860.73 | Action | Y | N | |
165 | Carpathian Fangs | Cabin Fever | 1 | 2 | 1 | 4 | 0 | 1200 | 2200 | 7867 | 165 | 0.36 | 0.73 | 0.36 | 1.45 | 0 | 436.36 | 800 | 2860.73 | Action | Y | N | |
166 | Carpathian Fangs | A Dying Breed | 1 | 2 | 1 | 4 | 0 | 1200 | 2200 | 7869 | 165 | 0.36 | 0.73 | 0.36 | 1.45 | 0 | 436.36 | 800 | 2861.45 | Action | Y | N | |
167 | Kaidan | Love & Origami | 1 | 2 | 1 | 4 | 0 | 1875 | 2875 | 12294 | 165 | 0.36 | 0.73 | 0.36 | 1.45 | 0 | 681.82 | 1045.45 | 4470.55 | Investigation | N | Y | |
168 | Scorched Desert | A Lion in the Streets | 1 | 2 | 1 | 4 | 0 | 650 | 1650 | 6000 | 180 | 0.33 | 0.67 | 0.33 | 1.33 | 0 | 216.67 | 550 | 2000 | Action | Y | N | |
169 | Shadowy Forest | The Lurking Horrors Head of the Draculesti | 2 | 4 | 2 | 8 | 0 | 1548 | 3548 | 11484 | 180 | 0.67 | 1.33 | 0.67 | 2.67 | 0 | 516 | 1182.67 | 3828 | Chain | Y | Y | |
170 | Shadowy Forest | The Lurking Horrors Head of the Draculesti Forsaken Not Forgotten | 2 | 6 | 3 | 11 | 0 | 1961 | 4711 | 14546 | 180 | 0.67 | 2 | 1 | 3.67 | 0 | 653.67 | 1570.33 | 4848.67 | Chain | Y | N | |
171 | Shadowy Forest | Last Dance of the Padurii | 1 | 2 | 1 | 4 | 0 | 1200 | 2200 | 7867 | 180 | 0.33 | 0.67 | 0.33 | 1.33 | 0 | 400 | 733.33 | 2622.33 | Action | Y | Y | |
172 | Shadowy Forest | Last Dance of the Padurii
Scorn of the Forest | 1 | 4 | 2 | 7 | 0 | 1702 | 3452 | 11015 | 180 | 0.33 | 1.33 | 0.67 | 2.33 | 0 | 567.33 | 1150.67 | 3671.67 | Chain | Y | N | |
173 | Kaidan | Spiral Population of Filth | 2 | 4 | 2 | 8 | 1 | 3190 | 5190 | 20918 | 180 | 0.67 | 1.33 | 0.67 | 2.67 | 0.33 | 1063.33 | 1730 | 6972.67 | Chain | Y | N | |
174 | Scorched Desert | Signal Effect | 1 | 2 | 1 | 4 | 0 | 700 | 1700 | 3060 | 195 | 0.31 | 0.62 | 0.31 | 1.23 | 0 | 215.38 | 523.08 | 941.54 | Side | N | N | |
175 | Besieged Farmlands | Foul Banquet
Little Green Ghouls | 1 | 4 | 2 | 7 | 0 | 1400 | 3150 | 10248 | 195 | 0.31 | 1.23 | 0.62 | 2.15 | 0 | 430.77 | 969.23 | 3153.23 | Chain | Y | N | |
176 | Besieged Farmlands | Dead Reconning
A Body of Work | 2 | 4 | 2 | 8 | 0 | 1500 | 3500 | 10980 | 195 | 0.62 | 1.23 | 0.62 | 2.46 | 0 | 461.54 | 1076.92 | 3378.46 | Chain | Y | N | |
177 | Carpathian Fangs | I Walk Into Empty | 1 | 2 | 1 | 4 | 0 | 1500 | 2500 | 9834 | 195 | 0.31 | 0.62 | 0.31 | 1.23 | 0 | 461.54 | 769.23 | 3025.85 | Takes you to Agartha | Investigation | N | N |
178 | Kaidan | All Alone Together | 1 | 2 | 1 | 4 | 0 | 1875 | 2875 | 12294 | 195 | 0.31 | 0.62 | 0.31 | 1.23 | 0 | 576.92 | 884.62 | 3782.77 | Investigation | N | N | |
179 | Scorched Desert | Live Free, Die Hard
Ten Thousand Bullets The Coveters Boom, Baby | 3 | 8 | 4 | 15 | 0 | 2600 | 6350 | 13419 | 210 | 0.86 | 2.29 | 1.14 | 4.29 | 0 | 742.86 | 1814.29 | 3834 | Chain | Y | N | |
180 | Scorched Desert | The Last Legion | 1 | 2 | 1 | 4 | 0 | 650 | 1650 | 4886 | 210 | 0.29 | 0.57 | 0.29 | 1.14 | 0 | 185.71 | 471.43 | 1396 | Action | Y | N | |
181 | Carpathian Fangs | The Castle | 1 | 2 | 1 | 4 | 0 | 1500 | 2500 | 9834 | 210 | 0.29 | 0.57 | 0.29 | 1.14 | 0 | 428.57 | 714.29 | 2809.71 | Sabotage | Y | N | |
182 | Carpathian Fangs | Dogs of War | 1 | 2 | 1 | 4 | 0 | 1200 | 2200 | 7867 | 210 | 0.29 | 0.57 | 0.29 | 1.14 | 0 | 342.86 | 628.57 | 2247.71 | Action | Y | Y | |
183 | Carpathian Fangs | Where It Doesn't Belong | 1 | 2 | 1 | 4 | 0 | 1200 | 2200 | 7868 | 210 | 0.29 | 0.57 | 0.29 | 1.14 | 0 | 342.86 | 628.57 | 2248 | Action | Y | N | |
184 | Carpathian Fangs | Contagion | 1 | 2 | 1 | 4 | 0 | 1200 | 2200 | 7866 | 210 | 0.29 | 0.57 | 0.29 | 1.14 | 0 | 342.86 | 628.57 | 2247.43 | Action | Y | Y | |
185 | Carpathian Fangs | Too Deep | 1 | 2 | 1 | 4 | 0 | 1200 | 2200 | 7867 | 210 | 0.29 | 0.57 | 0.29 | 1.14 | 0 | 342.86 | 628.57 | 2247.71 | Action | Y | N | |
186 | Carpathian Fangs | The Girl is Gone | 1 | 2 | 1 | 4 | 0 | 1200 | 2200 | 7866 | 225 | 0.27 | 0.53 | 0.27 | 1.07 | 0 | 320 | 586.67 | 2097.6 | Action | Y | N | |
187 | Carpathian Fangs | Exit Strategy | 1 | 2 | 1 | 4 | 0 | 1200 | 2200 | 7867 | 225 | 0.27 | 0.53 | 0.27 | 1.07 | 0 | 320 | 586.67 | 2097.87 | Action | Y | Y | |
188 | Carpathian Fangs | Contagion
Panic Room | 2 | 4 | 2 | 8 | 0 | 1800 | 3800 | 11801 | 225 | 0.53 | 1.07 | 0.53 | 2.13 | 0 | 480 | 1013.33 | 3146.93 | Chain | Y | N | |
189 | City of the Sun God | A City Born in Blood
Funeral Pyre | 2 | 4 | 2 | 8 | 0 | 1500 | 3500 | 9900 | 240 | 0.5 | 1 | 0.5 | 2 | 0 | 375 | 875 | 2475 | Chain | Y | N | |
190 | Kaidan | Feed the Tank | 1 | 2 | 1 | 4 | 1 | 750 | 1750 | 4917 | 240 | 0.25 | 0.5 | 0.25 | 1 | 0.25 | 187.5 | 437.5 | 1229.25 | Side | N | Y | |