Fluxx 4.0 - Card List
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WarcreeperYou cannot hold this card, but must place it face up in front of you as soon as you get it. If you drew it, immediately draw another card to replace it.You cannot win if you have this unless the Goal says otherwise
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DeathcreeperYou cannot hold this card, but must place it face up in front of you as soon as you get it. If you drew it, immediately draw another card to replace it.You cannot win if you have this unless the Goal says otherwise.If you have this at the start of your turn, discard something else you have in play (a Keeper or a Creeper). You may discard this anytime it stands alone.
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TaxescreeperYou cannot hold this card, but must place it face up in front of you as soon as you get it. If you drew it, immediately draw another card to replace it.You cannot win if you have this unless the Goal says otherwise.If you have Money on the table, discard both that and this.
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Radioactive PotatocreeperYou cannot hold this card, but must place it face up in front of you as soon as you get it. If you drew it, immediately draw another card to replace it.
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BrainkeeperTo play this card, place it face up on the table in front of you.
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BreadkeeperTo play this card, place it face up on the table in front of you.
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ChocolatekeeperTo play this card, place it face up on the table in front of you.
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CookieskeeperTo play this card, place it face up on the table in front of you.
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CosmoskeeperTo play this card, place it face up on the table in front of you.
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DreamskeeperTo play this card, place it face up on the table in front of you.
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LovekeeperTo play this card, place it face up on the table in front of you.
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MilkkeeperTo play this card, place it face up on the table in front of you.
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MoneykeeperTo play this card, place it face up on the table in front of you.
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MoonkeeperTo play this card, place it face up on the table in front of you.
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PeacekeeperTo play this card, place it face up on the table in front of you.
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RocketkeeperTo play this card, place it face up on the table in front of you.
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SleepkeeperTo play this card, place it face up on the table in front of you.
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SunkeeperTo play this card, place it face up on the table in front of you.
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TelevisionkeeperTo play this card, place it face up on the table in front of you.
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TimekeeperTo play this card, place it face up on the table in front of you.
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ToasterkeeperTo play this card, place it face up on the table in front of you.
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EyekeeperTo play this card, place it face up on the table in front of you.
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PartykeeperTo play this card, place it face up on the table in front of you.
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Draw 2newRuledrawTo play this card, place it face up in the center of the table. New rules take effect instantly. Discard any previous Draw rules.Draw 2 cards per turn.The person who played this card should draw extra cards right away (if needed) so that they have drawn 2 cards this turn.
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Draw 3newRuledrawTo play this card, place it face up in the center of the table. New rules take effect instantly. Discard any previous Draw rules.Draw 3 cards per turn.The person who played this card should draw extra cards right away (if needed) so that they have drawn 3 cards this turn.
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Draw 4newRuledrawTo play this card, place it face up in the center of the table. New rules take effect instantly. Discard any previous Draw rules.Draw 4 cards per turn.The person who played this card should draw extra cards right away (if needed) so that they have drawn 4 cards this turn.
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Draw 5newRuledrawTo play this card, place it face up in the center of the table. New rules take effect instantly. Discard any previous Draw rules.Draw 5 cards per turn.The person who played this card should draw extra cards right away (if needed) so that they have drawn 5 cards this turn.
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Play 2newRuleplayTo play this card, place it face up in the center of the table. New rules take effect instantly. Discard any previous Play rules.Play 2 cards per turn.If you have fewer than 2 cards in your hand, play all your cards.
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Play 3newRuleplayTo play this card, place it face up in the center of the table. New rules take effect instantly. Discard any previous Play rules.Play 3 cards per turn.If you have fewer than 3 cards in your hand, play all your cards.
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Play 4newRuleplayTo play this card, place it face up in the center of the table. New rules take effect instantly. Discard any previous Play rules.Play 4 cards per turn.If you have fewer than 4 cards in your hand, play all your cards.
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Play AllnewRuleplayTo play this card, place it face up in the center of the table. New rules take effect instantly. Discard any previous Play rules.Play all of the card in your hand on each turn.
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Hand Limit 0newRulehand_limitTo play this card, place it face up in the center of the table. New rules take effect instantly. Discard any previous Hand Limit.If it isn't your turn, you can only have 2 cards in your hand - discard your choice of extras immediately. During your turn, this rule does not apply to you; when your turn is over, discard down to 2 cards.
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Hand Limit 1newRulehand_limitTo play this card, place it face up in the center of the table. New rules take effect instantly. Discard any previous Hand Limit.If it isn't your turn, you can only have 1 card in your hand - discard your choice of extras immediately. During your turn, this rule does not apply to you; when your turn is over, discard down to 1 card.
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Hand Limit 2newRulehand_limitTo play this card, place it face up in the center of the table. New rules take effect instantly. Discard any previous Hand Limit.If it isn't your turn, you must have 0 cards in your hand - discard extra cards immediately. During your turn, this rule does not apply to you; when your turn is over, discard down to 0 cards.
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Keeper Limit 2newRulekeeper_limitTo play this card, place it face up in the center of the table. New rules take effect instantly. Discard any previous Keeper Limit.Except during your turn, you can only have 2 Keepers in play. Discard extras (of your choice) immediately. You may play new Keepers during your turn as long as you discard to 2 when your turn ends.
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Keeper Limit 3newRulekeeper_limitTo play this card, place it face up in the center of the table. New rules take effect instantly. Discard any previous Keeper Limit.Except during your turn, you can only have 3 Keepers in play. Discard extras (of your choice) immediately. You may play new Keepers during your turn as long as you discard to 3 when your turn ends.
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Keeper Limit 4newRulekeeper_limitTo play this card, place it face up in the center of the table. New rules take effect instantly. Discard any previous Keeper Limit.Except during your turn, you can only have 4 Keepers in play. Discard extras (of your choice) immediately. You may play new Keepers during your turn as long as you discard to 4 when your turn ends.
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Double AgendanewRuletwo_goalsTo play this card, place it face up in the center of the table. New rules take effect instantly.A second Goal can now be played. After this, whoever play a new Goal (or causes this card to be discarded) must choose which of the current Goals to discard.You win if you satisfy either Goal. (In case of a tie, continue playing until a clear winner emerges.)
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First Play RandomnewRulerandom_playTo play this card, place it face up in the center of the table. New rules take effect instantly.The first card you play must be chose at random from your hand by the player on your left. Ignore this rune if, at the start of your turn, the current Rule cards allow you to play only one card.
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No-Hand BonusnewRulebonusTo play this card, place it face up in the center of the table. New rules take effect instantly.If you have no cards in your hand at the start of your turn, draw a new hand of 3 cards before observing the current Draw rule.
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Poor BonusnewRulebonusTo play this card, place it face up in the center of the table. New rules take effect instantly.If one player has fewer Keepers on the table than any other player, that person draws 1 extra card.In the event of a tie, no player recieves the bonus.
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Rich BonusnewRulebonusTo play this card, place it face up in the center of the table. New rules take effect instantly.If one player has more Keepers on the table than any other player, that person may play 1 extra card.In the event of a tie, no player recieves the bonus.
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InflationnewRuleinflationTo play this card, place it face up in the center of the table. New rules take effect instantly.Any time a numeral is seen on another card, add one to that numeral. For example, 1 becomes 2, while one remaines one.This does affect the Basic Rules.
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Party BonusnewRulebonusTo play this card, place it face up in the center of the table. New rules take effect instantly.If someone has the Party on the table, all player may Draw 1 extra card and may Play 1 extra card during their turns.
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Get On With It!newRulenew_handTo play this card, place it face up in the center of the table. New rules take effect instantly.At any time before your final Play, you may discard your entire hand and draw a new hand of 3 cards. This is a free action but if you take it, your turn ends immediately.
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Silver LiningnewRuleignore_creepersTo play this card, place it face up in the center of the table. New rules take effect instantly.Creepers do not prevent you from winning.
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You Also Need a PotatonewRulerequire_potatoTo play this card, place it face up in the center of the table. New rules take effect instantly.If the Radioactive Potato is on the table, it does not prevent victory - instead, you must have the Potato in order to win, along with meeting the other conditions of the Goal.
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Jackpot!actionTo play this card, do whatever it says, then place it on the dscard pile.Draw 3 extra cards!
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Discard & DrawactionTo play this card, do whatever it says, then place it on the dscard pile.Discard your entire hand, then draw as many cards as you discarded.Do not count this card when determining how many replacement cards to draw.
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Draw 2 and Use 'emactionTo play this card, do whatever it says, then place it on the dscard pile.Set your hand aside. Draw 2 cards, play them in any order you choose, then pick up your hand and continue with your turn.This card, and all cards played because of it, are counted as a single play.
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Draw, 3, Play 2 of themactionTo play this card, do whatever it says, then place it on the dscard pile.Set your hand aside. Draw 3 cards and play 2 of them. Discard the last card, then pick up your hand and continue with your turn.This card, and all cards played because of it, are counted as a single play.
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Everybody Gets 1actionTo play this card, do whatever it says, then place it on the dscard pile.Set your hand aside. Count the number of players in the game (including yourself). Draw enough cards to give 1 card to each player, then do so.You decide who gets what.
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Exchange KeepersactionTo play this card, do whatever it says, then place it on the dscard pile.Pick any Keeper another player has on the table and exchange it for one that you have on the table.If you have no Keepers in play, or if no one else has a Keeper, nothing happens.
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Let's Do That AgainactionTo play this card, do whatever it says, then place it on the dscard pile.Search through the discard pile. Take any Action or New Rule card you wish, and immediately play it.Anyone may look through the discard pile at any time, but the order of what's in the pile should not be changed.
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Let's SimplifyactionTo play this card, do whatever it says, then place it on the dscard pile.Discard your choice of up to half (rounded up) of the New Rule cards currently in play.
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No LimitsactionTo play this card, do whatever it says, then place it on the dscard pile.Discard all Hand and Keeper Limit rules currently in play.
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Rotate HandsactionTo play this card, do whatever it says, then place it on the dscard pile.All players pass their hands to the player next to them. You decide which direction.
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Rules ResetactionTo play this card, do whatever it says, then place it on the dscard pile.Reset to Basic Rules. Discard all New Rule cards, and leave on the Basic Rules (and any Meta Rule cards) in play.Don't discard the current Goal.
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Take Another TurnactionTo play this card, do whatever it says, then place it on the dscard pile.Take another turn as soon as you finish this one.
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Taxation!actionTo play this card, do whatever it says, then place it on the dscard pile.Each player must choose 1 card from his or her hand and give it to you.
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Trade HandsactionTo play this card, do whatever it says, then place it on the dscard pile.Trade your hand for the hand of one of your opponents.This is one of those times when you can get something for nothing.
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Trash a New RuleactionTo play this card, do whatever it says, then place it on the dscard pile.Select one of the New Rule card in play and place it in the dscard pile.
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Use What You TakeactionTo play this card, do whatever it says, then place it on the dscard pile.Take a card at random from another player's hand, and play it.
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Creeper SweeperactionTo play this card, do whatever it says, then place it on the dscard pile.All Creepers in play are discarded.
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Trash SomethingactionTo play this card, do whatever it says, then place it on the dscard pile.Take your choice of any Keeper or Creeper from in front of any player and put it on the discard pile.If no one has any Keepers or Creepers, nothing happens when you play this card.
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Steal SomethingactionTo play this card, do whatever it says, then place it on the dscard pile.Take your choice of any Keeper or Creeper from in front of another player and put it in front of you.
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Mix It All UpactionTo play this card, do whatever it says, then place it on the dscard pile.Gather up all Keepers and Creepers on the table, shuffle them together, and deal them back out to all players, starting with yourself. These cards go back into play in front of whoever receives them.
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Today's Special!actionTo play this card, do whatever it says, then place it on the dscard pile.Set your hand aside and draw 3 cards. If today is your birthday, play all 3 cards If today is a holiday or special anniversary, play 2 of the cards. If it's just another day, play only 1 card. Discard the remainder.
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It's Trash DayactionTo play this card, do whatever it says, then place it on the dscard pile.All players may choose to discard whatever cards they wish, from their hands or from the table in front of them.Start a new discard pile with this card, and shuffle the old discard pile into the draw pile.
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10 Cards in HandgoalTo play this card, place it face up in the center of the table. Discard pervious Goal, if any.If someone has 10 or more cards in his or her hand, then the player with the most cards in hand wins.In case of a tie, continue playing until a clear winner emerges.
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5 KeepersgoalTo play this card, place it face up in the center of the table. Discard pervious Goal, if any.If someone has 5 or more Keepers on the table, then the player with the most Keepers in play wins.In case of a tie, continue playing until a clear winner emerges.
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All You Need is LovegoalTo play this card, place it face up in the center of the table. Discard pervious Goal, if any.The player who has Love on the table wins, but only if that player has no other Keepers on the table.
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AppliancesgoalTo play this card, place it face up in the center of the table. Discard pervious Goal, if any.The player with Television and the Toaster on the table wins.
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Baked GoodsgoalTo play this card, place it face up in the center of the table. Discard pervious Goal, if any.The player with Bread and Cookies on the table wins.
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Bed TimegoalTo play this card, place it face up in the center of the table. Discard pervious Goal, if any.The player with Sleep and Time on the table wins.
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Brain (no TV)goalTo play this card, place it face up in the center of the table. Discard pervious Goal, if any.If no one has Television on the table, the player with Brain on the table wins.
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Chocolate CookiesgoalTo play this card, place it face up in the center of the table. Discard pervious Goal, if any.The player with Chocolate and Cookies on the table wins.
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Chocolate MilkgoalTo play this card, place it face up in the center of the table. Discard pervious Goal, if any.The player with Chocolate and Milk on the table wins.
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Death by ChocolategoalTo play this card, place it face up in the center of the table. Discard pervious Goal, if any.The player with Death and Chocolate on the table wins.
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DreamlandgoalTo play this card, place it face up in the center of the table. Discard pervious Goal, if any.The player with Sleep and Dreams on the table wins.
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Hearts and MindsgoalTo play this card, place it face up in the center of the table. Discard pervious Goal, if any.The player with Love and the Brain on the table wins.
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HippyismgoalTo play this card, place it face up in the center of the table. Discard pervious Goal, if any.The player with Peace and Love on the table wins.
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Milk and CookiesgoalTo play this card, place it face up in the center of the table. Discard pervious Goal, if any.The player with Milk and Cookies on the table wins.
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Night and DaygoalTo play this card, place it face up in the center of the table. Discard pervious Goal, if any.The player with the Moon and the Sun on the table wins.
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Peace (no War)goalTo play this card, place it face up in the center of the table. Discard pervious Goal, if any.If no one has War on the table, then the player with Peace on the table wins.
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Rocket SciencegoalTo play this card, place it face up in the center of the table. Discard pervious Goal, if any.The player with the Rocket and the Brain on the table wins.
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Rocket to the MoongoalTo play this card, place it face up in the center of the table. Discard pervious Goal, if any.The player with the Rocket and the Moon on the table wins.
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Squishy ChocolategoalTo play this card, place it face up in the center of the table. Discard pervious Goal, if any.The player with Chocolate and the Sun on the table wins.
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Time is MoneygoalTo play this card, place it face up in the center of the table. Discard pervious Goal, if any.The player with Time and Money on the table wins.
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ToastgoalTo play this card, place it face up in the center of the table. Discard pervious Goal, if any.The player with Bread and the Toaster on the table wins.
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War = DeathgoalTo play this card, place it face up in the center of the table. Discard pervious Goal, if any.The player with War and Death on the table wins.
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Winning the LotterygoalTo play this card, place it face up in the center of the table. Discard pervious Goal, if any.The player with Dreams and Money on the table wins.
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Mind's EyegoalTo play this card, place it face up in the center of the table. Discard pervious Goal, if any.The player who has the Brain and the Eye on the table wins.
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DoughgoalTo play this card, place it face up in the center of the table. Discard pervious Goal, if any.The player with Bread and Money on the table wins.
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All That Is CertaingoalTo play this card, place it face up in the center of the table. Discard pervious Goal, if any.The player with Death and Taxes on the table wins.
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Interstellar SpacecraftgoalTo play this card, place it face up in the center of the table. Discard pervious Goal, if any.The player with the Rocket and the Cosmos on the table wins.
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Star GazinggoalTo play this card, place it face up in the center of the table. Discard pervious Goal, if any.The player with the Cosmos and the Eye on the table wins.
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Party SnacksgoalTo play this card, place it face up in the center of the table. Discard pervious Goal, if any.You win if you have the Party and at least 1 food Keeper on the table in front of you.
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Basic RulesbasicRuleTo begin, shuffle up the deck and deal 3 cards to each player. Choose someone to go first. Keep this card on the table.Draw 1 card per turn. Play 1 card per turn.
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