Brother Glorious Radiance
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Brother Glorious RadianceLawful Neutral (LN)AasimarMel-á-nomaAndrew
blank
cells contain no formulas, and may be used for notes as needed
This sheet was made by Keenan Jones, and is available to the public for free.
Thank you to Wyatt Nelson for all his help and hard work, to all my friends and fellow gamers for supporting this project, and to Paizo for making such a great game!
If you use this sheet and think it's worth it, please show your appreciation by taking a moment to donate whatever amount you think is worthy via PayPal. It warms the heart and belly of this starving college student!
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Character NameAlignmentRaceDeityPlayerGreen
cells are referenced by formulas and refer to pluses; edit away!
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Red
cells are referenced by formulas and refer to minuses; edit away!
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0MediumMale85Adult6'5"210N/AGoldGrey
cells contain formulas, and should not be edited!
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Base SizeCurrentGenderAge-HeightWeightHairEyesHomeland
This sheet is
v5.2.4
The most up-to-date sheet is
v6.1
Email:autopathfindersheet@gmail.com
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Click here to see the changelog of the most up-to-date sheet.Paypal Link:https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=SQ5H3R27U4L68&lc=US&item_name=Automated%20Pathfinder%20Character%20Sheet&currency_code=USD&bn=PP%2dDonationsBF%3abtn_donate_SM%2egif%3aNonHosted
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Art
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AbilitiesHit PointsStyle:Custom RolledClass Recorder
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AbilityScoreModifierBaseEnhanceInherentTemp.PenaltyTemp.HP from LvlHDBABFortReflexWillSkillsFC SkillsFC hpFC OtherLevel
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STR142=14+++0-18 / 24Health+208BaseInquisitor3414744
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Witch Hunter
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DEX142=14+++0-NonlethalOccult
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Damage-6.
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CON131=11++2+0-Paizo Prestige
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INT121=12+++0-Automated Notes (Resistances)
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Cold 5, Acid 5, Elect 5
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WIS194=16+2+2+0-1
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.....Level
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CHA100=10+++0-24Totals34144
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Defense and Offense
Combat Expertise
_Skills28/28Ranks
Armor Check Penalty:
-6
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Armor ClassTotalArmorShieldDexSizeNaturalDeflectDodgeMisc.Temp.ClassStandardTotalRanksAbilityClassMisc.Temp.ACP
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Armor Class20 =10 +6 +2 +2 +0 +0 +0 +0 + +0
Acrobatics
Dex
-4 = +2 + + ++-6
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Appraise
Int1 = +1 + + ++
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Flat-Footed18 =10 +6 +2 +0 +0 +0 + +0X
Bluff
Cha
11 =4 +4 +3 + ++
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X
Climb
Str-4 = +2 + + ++-6
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Touch12 =10+2 +0+0 +0 + +0X
Craft:
Int1 = +1 + + ++
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Combat Maneuver DefenseBABSTRX
Craft:
Int1 = +1 + + ++
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CMD17 =10 +3 +2 +2 +0 +0 +0 + +0X
Diplomacy
Cha
7 =4 +0 +3 + ++
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TotalDEXMisc.
*
Disable Device
Dex
= + + + ++-6
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Max DEX Bonus3Arcane Spell Failure40%Initiative7=2+5X
Disguise
Cha
0 = +0 + + ++
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Escape Artist
Dex
-4 = +2 + + ++-6
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Saving ThrowsTotalBaseAbilityResistMisc.Temp.Automated Notes (Saves & AC):
Fly
Dex
-4 = +2 + + ++-6
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Fortitude+ 5 =4 +1 +0 + +0
*
Handle Animal
Cha
= + + + ++
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X
Heal
Wis4 = +4 + + ++STORY NOTES
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Reflex+ 3 =1 +2 +0 + +0X
Intimidate
Cha
17 =4 +4 +3 +6 ++Djing Card: The Knight
I am virtue and my word is my bond. I am empowered as I uphold the Oath the I am sworn to keep.
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Automated Notes (Offensive):X
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Kn. Arcana
Int = + + + ++
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Will+ 8 =4 +4 +0 + +0X
*
Kn. Dungeoneering
Int = + + + ++
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Notes:
*
Kn. Engineering
Int = + + + ++
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Miscellaneous Tracking
*
Kn. Geography
Int = + + + ++Market: What are tasks that you can do in market to gain money. Take a look at the Job board in the northern section of the city near the gate. Also trial of copper is another way to get money, dragons hoard inside. The misers vault is in the trial of copper. The sewers and caverns under the city is the under market. Gambling is another way to gain money. Sell items and rare goods at the Trinary market. Sell healing services at the temple of delucree.
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AttacksTotalBABAbilitySizeMisc.Temp.Blessed Infiltration0/5
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Kn. History
Int = + + + ++
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Melee+5 =3 +2 +0 + +0
*
Kn. Local
Int = + + + ++
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X
*
Kn. Nature
Int = + + + ++
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Ranged+5 =3 +2 +0 + +0Judgement0/2
*
Kn. Nobility
Int = + + + ++
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X
*
Kn. Planes
Int = + + + ++
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Combat Man.+5 =3 +2 +0 + +0X
*
Kn. Religion
Int7 =3 +1 +3 + ++
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Notes:/
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Linguistics
Int = + + + ++
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X
Perception
Wis11 =4 +4 +3 + ++
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Perform:
Cha
0 = +0 + + ++
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Weapons and Armor
Critical Hit
_
Deadly Aim
_
Power Attack
_
Perform:
Cha
0 = +0 + + ++
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mAmDEnhance
Weapon
Variables
Attacks
Dmg
DamageCritRangeTypeX
*
Prof:
Wis = + + + ++
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10Morning StarMelee AttackSTR to hit, STR to damage (Standard Melee)+61d81d8 + 220x2-BPX
*
Prof:
Wis = + + + ++
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0Heavy CrossbowRanged AttackDEX to hit (Crossbows, Firearms, Ranged Touch attacks)+51d101d10 + 019x2120PX
Ride
Dex
-4 = +2 + + ++-6
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X
Sense Motive
Wis15 =4 +4 +3 +4 ++
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*
Sleight of Hand
Dex
= + + + ++-6
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X
*
Spellcraft
Int13 =4 +1 +3 +5 ++
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X
Stealth
Dex
0 =1 +2 +3 + ++-6
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Notes:
X
Survival
Wis4 = +4 + + ++
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X
Swim
Str-4 = +2 + + ++-6
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mPmDEnhanceArmor and ShieldTypeACSkill Check PenaltyMax Dex BonusSpell FailureCategorySpecial Material
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Use Magic Device
Cha
= + + + ++singlechargerun
see "base speeds" in
the buff table below
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BreastplateStandardBreastplate6-4325%MediumT (Trained Only)Str2 = +2 + + ++S
p
e
e
d
s
Land204080Extra Movement InfoDR
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Heavy ShieldShieldHeavy Shield2-215%HeavyT (Trained Only)Str2 = +2 + + ++Flyaverage
Flight Maneuverability
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Magical ProtectivePurposeBonus TypeBonus ValueMagic ProtectivePurposeBonus TypeBonus Value
Languages:
Common, Sylvan, CelestialSwim_
Ignore Armor?
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Burrow
Run feat or other multiplier
SR
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Altering Class Skills is easy! Just go to the 'Class Skills' tab and type an "X" in the relevant column / row!
Some Sorcerers, Oracles, Outsiders, Abberations, Psions, and many individual archetypes will need to do this.
Climb
Charge/Run Speed boost?
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Feats and FeaturesTactics and Mechanics NotesQuick-Reference GEARQuick-Reference MAGICAL ITEMS
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Feat
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Weapon Focus - Morning StarHeresy InquisitionRighteous Infiltration (Ex): You use your Wisdom modifier instead of your Charisma modifier when making Bluff and Intimidate checks.http://www.d20pfsrd.com/magic/all-spells/c/continual-flameQuantityChargesItem
Value
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Feat
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Dazzling Display
Benefit: While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display.
Heresy InquisitionBlessed Infiltration (Ex): At 4th level, when you make a Bluff, Diplomacy, or Stealth check, you may roll twice and take the more favorable result. You can use this ability a number of times per day equal to your Wisdom bonus.Continual Flame as a Spell Like ability
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Feat
B-3I
Scarred Legion
Benefit(s):
You gain a +2 bonus on Intimidate checks.

You also gain a +2 morale bonus on Will saving throws while adjacent to an ally with this feat. When you charge, if you started the charge adjacent to an ally with this feat, you retain the bonus on Will saves until the start of your next turn.
Heresy InquisitionWord of Anathema (Sp): At 8th level, once per day, you can speak a word of anathema against a single creature within 60 feet (Will negates). This acts as bestow curse and lasts for 1 minute, giving the target a –4 penalty on attack rolls, saves, ability checks, and skill checks.As a standard Action, can change the most recent teamwork feat I possess.

Options
Phalanx Fighter
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Feat
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Gory FinishStern Gaze (Ex)

Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).
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Cunning Initiative (Ex)

At 2nd level, an inquisitor adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier.
Djing Item - Shield
Minor Enchantment - Web 3 Times a day DC15
Medium Enchantment - Symbol of Slowing 3 Times a day DC17
Sworn Enemy - Devils
Secret - 1 Guaranteed Success on Knowledge Skill up to 30
Drawback - Randomly sings and hums annoyingly at the worst time
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Spell Sage (Ex)

At 1st level, a witch hunter adds her Wisdom modifier on Spellcraft checks in addition to her Intelligence modifier when attempting to identify a spell as it is being cast, to identify the properties of a magic item using detect magic, or to decipher a scroll.
Meat Market
63 Years Passed
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Solo Tactics (Ex)

At 3rd level, all of the inquisitor’s allies are treated as if they possessed the same teamwork feats as the inquisitor for the purpose of determining whether the inquisitor receives a bonus from her teamwork feats. Her allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies’ positioning and actions must still meet the prerequisites listed in the teamwork feat for the inquisitor to receive the listed bonus.
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Knowledgeable Defense

At 2nd level, a witch hunter who identifies a spell with Spellcraft gains a bonus against its effects, either a +1 bonus on saving throws or a +1 dodge bonus to AC against this spell. This bonus increases every four levels (to a maximum of +5 at 18th level). At 20th level, once per day as a swift action, she can grant this bonus to all her allies within 60 feet, for 1 minute. The allies gain the bonus when the witch hunter identifies the spell, and those among the allies who have at least 1 rank in Spellcraft can aid the witch hunter’s next Spellcraft check as a swift action while under the effect of this ability.
This ability replaces detect alignment, discern lies, and true judgment.
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Halo
Some aasimars possess the ability to manifest halos. An aasimar with this racial trait can create light centered on her head at will as a spell-like ability. When using her halo, she gains a +2 circumstance bonus on Intimidate checks against evil creatures and on saving throws against becoming blinded or dazzled. This racial trait replaces the darkvision standard racial trait.
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Buffs and Other Effects
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Buff or EffectTypeActive?Armor ClassSaving ThrowsAbility ScoresMeleeRangedExtra AttackSkill ChecksSize ChangeSpeedSend to Where?Automated Notes
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NaturalOtherFortRefWillStDeCoInWiChAttackDamageOff-Hand Only (Stacks with "Damage")2-Handed Only (Stacks with "Damage")AttackDamageTWFMeleeRangedAllUniqueLandFlySwimBurrowClimb
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TOTAL:000000000000000000000-030Piecemeal Armor
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Critical HitUntyped (stacks with itself)INACTIVE;
Worn?
99
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Totals:
100
;
Chest Piece:
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