A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | NO | BOOK TITLE | BOOK AUTHOR/EDITOR | YEAR | URL_DOI | |||||||||||||||||||||
2 | 1 | Mare Liberum | Hugo De Groot | 1618 | https://www.sciencedirect.com/science/book/9781483283036 | |||||||||||||||||||||
3 | 2 | Descriptio Cometæ | Willebrord Snell | 1619 | https://www.sciencedirect.com/science/book/9781493304066 | |||||||||||||||||||||
4 | 3 | Emblemata ofte Sinnebeelden met dichten verciert | Jacob van Zevecote | 1626 | https://www.sciencedirect.com/science/book/9781493303960 | |||||||||||||||||||||
5 | 4 | L'architecture Militaire Ou la Fortification Nouvelle | Adam Freitag | 1635 | https://www.sciencedirect.com/science/book/9781483283142 | |||||||||||||||||||||
6 | 5 | Systema Cosmicum | Galileo Galilei | 1635 | https://www.sciencedirect.com/science/book/9781493304059 | |||||||||||||||||||||
7 | 6 | Discorsi e Dimostrazioni Matematiche | Galileo Galilei | 1638 | https://www.sciencedirect.com/science/book/9781483283111 | |||||||||||||||||||||
8 | 7 | Observationum Medicarum | Nicolaes Tulp | 1641 | https://www.sciencedirect.com/science/book/9781483283012 | |||||||||||||||||||||
9 | 8 | La Nouvelle Fortification | Nicolaus Goldmann | 1645 | https://www.sciencedirect.com/science/book/9781493304011 | |||||||||||||||||||||
10 | 9 | Opuscula Hebræa, Græca, Latina, Gallica | Friedrich Spanheim | 1648 | https://www.sciencedirect.com/science/book/9781493303977 | |||||||||||||||||||||
11 | 10 | De Architectura | Vitruvius | 1649 | https://www.sciencedirect.com/science/book/9781483283005 | |||||||||||||||||||||
12 | 11 | Passiones Animæ | René Descartes | 1650 | https://www.sciencedirect.com/science/book/9781493304073 | |||||||||||||||||||||
13 | 12 | Specimina Philosophiæ | René Descartes | 1650 | https://www.sciencedirect.com/science/book/9781493304028 | |||||||||||||||||||||
14 | 13 | Ortus Medicinæ id est Initia Physicæ Inaudita | Jan Baptist van Helmont | 1652 | https://www.sciencedirect.com/science/book/9781493303984 | |||||||||||||||||||||
15 | 14 | De Circuli Magnitudine Inventa | Christiaan Huygens | 1654 | https://www.sciencedirect.com/science/book/9781493304035 | |||||||||||||||||||||
16 | 15 | Le Pastissier François | François Pierre de la Varenne | 1655 | https://www.sciencedirect.com/science/book/9781483283159 | |||||||||||||||||||||
17 | 16 | Exercitationum Mathematicarum | Frans van Schooten | 1657 | https://www.sciencedirect.com/science/book/9781493304042 | |||||||||||||||||||||
18 | 17 | De Indiæ Utriusque Re Naturali et Medica | Willem Piso | 1658 | https://www.sciencedirect.com/science/book/9781483283098 | |||||||||||||||||||||
19 | 18 | Historia Naturalis & Experimentalis de Ventis | Francis Bacon | 1662 | https://www.sciencedirect.com/science/book/9781493304004 | |||||||||||||||||||||
20 | 19 | Dissertation sur les Principes des Mixtes Naturels | Samuel Cottereau de Clos | 1680 | https://www.sciencedirect.com/science/book/9781493303991 | |||||||||||||||||||||
21 | 20 | Digital Compositing for Film and Video – A volume in Focal Press Visual Effects and Animation | Steve Wright | 2001 | https://www.sciencedirect.com/science/book/9780240804552 | |||||||||||||||||||||
22 | 21 | Digital Compositing for Film and Video | Steve Wright | 2001 | https://www.sciencedirect.com/book/9780240804552/digital-compositing-for-film-and-video | |||||||||||||||||||||
23 | 22 | Nonlinear Editing – A volume in DV Expert Series | Bryce Button | 2002 | https://www.sciencedirect.com/science/book/9781578200962 | |||||||||||||||||||||
24 | 23 | Nonlinear Editing Storytelling, Aesthetics, and Craft A volume in DV Expert Series | Bryce Button | 2002 | https://www.sciencedirect.com/book/9781578200962/nonlinear-editing | |||||||||||||||||||||
25 | 24 | Animation in the Home Digital Studio – A volume in Focal Press Visual Effects and Animation | Steven Subotnick | 2003 | https://www.sciencedirect.com/science/book/9780240804743 | |||||||||||||||||||||
26 | 25 | Animation in the Home Digital Studio | Steven Subotnick | 2003 | https://www.sciencedirect.com/book/9780240804743/animation-in-the-home-digital-studio | |||||||||||||||||||||
27 | 26 | Character Animation in 3D – A volume in Focal Press Visual Effects and Animation | Steve Roberts | 2004 | https://www.sciencedirect.com/science/book/9780240516653 | |||||||||||||||||||||
28 | 27 | Nuts and Bolts Filmmaking | Dan Rahmel | 2004 | https://www.sciencedirect.com/science/book/9780240805467 | |||||||||||||||||||||
29 | 28 | Character Animation in 3D | Steve Roberts | 2004 | https://www.sciencedirect.com/book/9780240516653/character-animation-in-3d | |||||||||||||||||||||
30 | 29 | Nuts and Bolts Filmmaking Practical Techniques for the Guerilla Filmaker | Dan Rahmel | 2004 | https://www.sciencedirect.com/book/9780240805467/nuts-and-bolts-filmmaking | |||||||||||||||||||||
31 | 30 | Building Interactive Worlds in 3D | Jean-Marc Gauthier | 2005 | https://www.sciencedirect.com/science/book/9780240806228 | |||||||||||||||||||||
32 | 31 | Designing Sound for Animation | Robin Beauchamp | 2005 | https://www.sciencedirect.com/science/book/9780240807331 | |||||||||||||||||||||
33 | 32 | If It's Purple, Someone's Gonna Die | Patti Bellantoni | 2005 | https://www.sciencedirect.com/science/book/9780240806884 | |||||||||||||||||||||
34 | 33 | Sound for Digital Video | Tomlinson Holman | 2005 | https://www.sciencedirect.com/science/book/9780240807201 | |||||||||||||||||||||
35 | 34 | Understanding Digital Cinema | Charles S. Swartz | 2005 | https://www.sciencedirect.com/science/book/9780240806174 | |||||||||||||||||||||
36 | 35 | Building Interactive Worlds in 3D | Jean-Marc Gauthier (editor) | 2005 | https://www.sciencedirect.com/book/9780240806228/building-interactive-worlds-in-3d | |||||||||||||||||||||
37 | 36 | Designing Sound for Animation | Robin Beauchamp | 2005 | https://www.sciencedirect.com/book/9780240807331/designing-sound-for-animation | |||||||||||||||||||||
38 | 37 | If It's Purple, Someone's Gonna Die The Power of Color in Visual Storytelling | Patti Bellantoni | 2005 | https://www.sciencedirect.com/book/9780240806884/if-its-purple-someones-gonna-die | |||||||||||||||||||||
39 | 38 | Sound for Digital Video | Tomlinson Holman | 2005 | https://www.sciencedirect.com/book/9780240807201/sound-for-digital-video | |||||||||||||||||||||
40 | 39 | Understanding Digital Cinema | Darcy Antonellis | 2005 | https://www.sciencedirect.com/book/9780240806174/understanding-digital-cinema | |||||||||||||||||||||
41 | 40 | Better Game Characters by Design – A volume in The Morgan Kaufmann Series in Interactive 3D Technology | Katherine Isbister | 2006 | https://www.sciencedirect.com/science/book/9781558609211 | |||||||||||||||||||||
42 | 41 | Better Game Characters by Design | Katherine Isbister | 2006 | https://www.sciencedirect.com/book/9781558609211/better-game-characters-by-design | |||||||||||||||||||||
43 | 42 | 3D Game Engine Architecture – A volume in The Morgan Kaufmann Series in Interactive 3D Technology | David H. Eberly | 2007 | https://www.sciencedirect.com/science/book/9780122290640 | |||||||||||||||||||||
44 | 43 | 3D Game Engine Design (Second Edition) – A volume in The Morgan Kaufmann Series in Interactive 3D Technology | David H. Eberly | 2007 | https://www.sciencedirect.com/science/book/9780122290633 | |||||||||||||||||||||
45 | 44 | 3D Game Environments | Luke Ahearn | 2007 | https://www.sciencedirect.com/science/book/9780240808956 | |||||||||||||||||||||
46 | 45 | Character Animation (Second Edition) – A volume in Focal Press Visual Effects and Animation | Steve Roberts | 2007 | https://www.sciencedirect.com/science/book/9780240520544 | |||||||||||||||||||||
47 | 46 | Digital Art Masters | 3dtotal.com ltd. | 2007 | https://www.sciencedirect.com/science/book/9780240521701 | |||||||||||||||||||||
48 | 47 | Digital Nature Photography | John Gerlach and Barbara Gerlach | 2007 | https://www.sciencedirect.com/science/book/9780240808567 | |||||||||||||||||||||
49 | 48 | Game Physics Engine Development – A volume in The Morgan Kaufmann Series in Interactive 3D Technology | Ian Millington | 2007 | https://www.sciencedirect.com/science/book/9780123694713 | |||||||||||||||||||||
50 | 49 | HDTV and the Transition to Digital Broadcasting | Philip J. Cianci | 2007 | https://www.sciencedirect.com/science/book/9780240809045 | |||||||||||||||||||||
51 | 50 | Microstock Photography | Douglas Freer | 2007 | https://www.sciencedirect.com/science/book/9780240808963 | |||||||||||||||||||||
52 | 51 | Recording Music on Location (Second Edition) | Bruce Bartlett and Jenny Bartlett | 2007 | https://www.sciencedirect.com/science/book/9780240808918 | |||||||||||||||||||||
53 | 52 | Sound FX | Alexander U. Case | 2007 | https://www.sciencedirect.com/science/book/9780240520322 | |||||||||||||||||||||
54 | 53 | Story and Simulations for Serious Games | Nick Iuppa and Terry Borst | 2007 | https://www.sciencedirect.com/science/book/9780240807881 | |||||||||||||||||||||
55 | 54 | Storyboards (Third Edition) | Mark Simon | 2007 | https://www.sciencedirect.com/science/book/9780240808055 | |||||||||||||||||||||
56 | 55 | The Technique of Film and Video Editing (Fourth Edition) | Ken Dancyger | 2007 | https://www.sciencedirect.com/science/book/9780240807652 | |||||||||||||||||||||
57 | 56 | Writing for Animation, Comics, and Games | Christy Marx | 2007 | https://www.sciencedirect.com/science/book/9780240805825 | |||||||||||||||||||||
58 | 57 | Character Animation: 2D Skills for Better 3D | Steve Roberts | 2007 | https://www.sciencedirect.com/book/9780240520544/character-animation | |||||||||||||||||||||
59 | 58 | Digital Art Masters: Volume 2 | 3dtotal.com ltd. | 2007 | https://www.sciencedirect.com/book/9780240520858/digital-art-masters | |||||||||||||||||||||
60 | 59 | Digital Nature Photography The Art and the Science | John Gerlach & Barbara Gerlach | 2007 | https://www.sciencedirect.com/book/9780240808567/digital-nature-photography | |||||||||||||||||||||
61 | 60 | Game Physics Engine Development A volume in The Morgan Kaufmann Series in Interactive 3D Technology | Ian Millington | 2007 | https://www.sciencedirect.com/book/9780123694713/game-physics-engine-development | |||||||||||||||||||||
62 | 61 | HDTV and the Transition to Digital Broadcasting Understanding New Television Technologies | Philip J. Cianci | 2007 | https://www.sciencedirect.com/book/9780240809045/hdtv-and-the-transition-to-digital-broadcasting | |||||||||||||||||||||
63 | 62 | Microstock Photography How to Make Money from Your Digital Images | Douglas Freer | 2007 | https://www.sciencedirect.com/book/9780240808963/microstock-photography | |||||||||||||||||||||
64 | 63 | Recording Music on Location Capturing the Live Performance | Bruce Bartlett, Jenny Bartlett | 2007 | https://www.sciencedirect.com/book/9780240808918/recording-music-on-location | |||||||||||||||||||||
65 | 64 | Sound FX Unlocking the Creative Potential of Recording Studio Effects | Alexander U. Case | 2007 | https://www.sciencedirect.com/book/9780240520322/sound-fx | |||||||||||||||||||||
66 | 65 | Storyboards: Motion In Art | Simon, Mark | 2007 | https://www.sciencedirect.com/book/9780240808055/storyboards | |||||||||||||||||||||
67 | 66 | Story and Simulations for Serious Games | Nick Iuppa, Terry Borst | 2007 | https://www.sciencedirect.com/book/9780240807881/story-and-simulations-for-serious-games#book-description | |||||||||||||||||||||
68 | 67 | The Technique of Film and Video Editing | Ken Dancyger | 2007 | https://www.sciencedirect.com/book/9780240807652/the-technique-of-film-and-video-editing | |||||||||||||||||||||
69 | 68 | Writing for Animation, Comics, and Games | Christy Marx | 2007 | https://www.sciencedirect.com/book/9780240805825/writing-for-animation-comics-and-games | |||||||||||||||||||||
70 | 69 | 3D Game Engine Architecture | David H. Eberly | 2007 | https://www.sciencedirect.com/book/9780122290640/3d-game-engine-architecture | |||||||||||||||||||||
71 | 70 | 3D Game Engine Design | David H. Eberly | 2007 | https://www.sciencedirect.com/book/9780122290633/3d-game-engine-design | |||||||||||||||||||||
72 | 71 | 3D Game Environments | Luke Ahearn | 2007 | https://www.sciencedirect.com/book/9780240808956/3d-game-environments | |||||||||||||||||||||
73 | 72 | Compositing Visual Effects | Steve Wright | 2008 | https://www.sciencedirect.com/science/book/9780240809632 | |||||||||||||||||||||
74 | 73 | Digital Art Masters | 3DTotal.com | 2008 | https://www.sciencedirect.com/science/book/9780240521190 | |||||||||||||||||||||
75 | 74 | Essential Mathematics for Games and Interactive Applications (Second Edition) | James M. Van Verth and Lars M. Bishop | 2008 | https://www.sciencedirect.com/science/book/9780123742971 | |||||||||||||||||||||
76 | 75 | Flash + After Effects | Chris Jackson | 2008 | https://www.sciencedirect.com/science/book/9780240810317 | |||||||||||||||||||||
77 | 76 | Game Character Modeling and Animation with 3ds Max | Yancey Clinton | 2008 | https://www.sciencedirect.com/science/book/9780240809786 | |||||||||||||||||||||
78 | 77 | Game Design Workshop (Second Edition) – A volume in Gama Network Series | Tracy Fullerton and Christopher Swain | 2008 | https://www.sciencedirect.com/science/book/9780240809748 | |||||||||||||||||||||
79 | 78 | Game Feel | Steve Swink | 2008 | https://www.sciencedirect.com/science/book/9780123743282 | |||||||||||||||||||||
80 | 79 | Game Usability | Katherine Isbister and Noah Schaffer | 2008 | https://www.sciencedirect.com/science/book/9780123744470 | |||||||||||||||||||||
81 | 80 | Mixing Audio | Roey Izhaki | 2008 | https://www.sciencedirect.com/science/book/9780240520681 | |||||||||||||||||||||
82 | 81 | Motion Graphic Design (Second Edition) | Jon Krasner | 2008 | https://www.sciencedirect.com/science/book/9780240809892 | |||||||||||||||||||||
83 | 82 | Photographic Lighting: Essential Skills (Fourth Edition) – A volume in Photography Essential Skills | John Child and Mark Galer | 2008 | https://www.sciencedirect.com/science/book/9780240520957 | |||||||||||||||||||||
84 | 83 | Stop Motion | Barry JC Purves | 2008 | https://www.sciencedirect.com/science/book/9780240520605 | |||||||||||||||||||||
85 | 84 | The Art of Game Design | Jesse Schell | 2008 | https://www.sciencedirect.com/science/book/9780123694966 | |||||||||||||||||||||
86 | 85 | The Art of the Storyboard (Second Edition) | John Hart | 2008 | https://www.sciencedirect.com/science/book/9780240809601 | |||||||||||||||||||||
87 | 86 | Compositing Visual Effects | Steve Wright | 2008 | https://www.sciencedirect.com/book/9780240809632/compositing-visual-effects | |||||||||||||||||||||
88 | 87 | Digital Art Masters: Volume 3 | 3dtotal.com ltd. | 2008 | https://www.sciencedirect.com/book/9780240521190/digital-art-masters | |||||||||||||||||||||
89 | 88 | Essential Mathematics for Games and Interactive Applications A Programmer's Guide | James M. Van Verth, Lars M. Bishop | 2008 | https://www.sciencedirect.com/book/9780123742971/essential-mathematics-for-games-and-interactive-applications | |||||||||||||||||||||
90 | 89 | Flash + After Effects | Chris Jackson | 2008 | https://www.sciencedirect.com/book/9780240810317/flash-and-after-effects | |||||||||||||||||||||
91 | 90 | Game Character Modeling and Animation with 3ds Max | Yancey Clinton | 2008 | https://www.sciencedirect.com/book/9780240809786/game-character-modeling-and-animation-with-3ds-max | |||||||||||||||||||||
92 | 91 | Game Design Workshop A Playcentric Approach to Creating Innovative Games A volume in Gama Network Series | No authors available | 2008 | https://www.sciencedirect.com/book/9780240809748/game-design-workshop | |||||||||||||||||||||
93 | 92 | Game Usability Advice from the Experts for Advancing the Player Experience | Katherine Isbister, Noah Schaffer | 2008 | https://www.sciencedirect.com/book/9780123744470/game-usability | |||||||||||||||||||||
94 | 93 | Mixing Audio Concepts, Practices and Tools | Roey Izhaki | 2008 | https://www.sciencedirect.com/book/9780240520681/mixing-audio | |||||||||||||||||||||
95 | 94 | Motion Graphic Design Applied History and Aesthetics | Jon Krasner | 2008 | https://www.sciencedirect.com/book/9780240809892/motion-graphic-design | |||||||||||||||||||||
96 | 95 | Photographic Lighting: Essential Skills | Martin Ryner | 2008 | https://www.sciencedirect.com/book/9780240520957/photographic-lighting-essential-skills | |||||||||||||||||||||
97 | 96 | Stop Motion: Passion, Process and Performance | Barry JC Purves | 2008 | https://www.sciencedirect.com/book/9780240520605/stop-motion | |||||||||||||||||||||
98 | 97 | The Art of the Storyboard | John Hart | 2008 | https://www.sciencedirect.com/book/9780240809601/the-art-of-the-storyboard | |||||||||||||||||||||
99 | 98 | The Art of Game Design | Schell, Jesse. | 2008 | https://www.sciencedirect.com/book/9780123694966/the-art-of-game-design | |||||||||||||||||||||
100 | 99 | 3ds Max Modeling for Games | Andrew Gahan | 2009 | https://www.sciencedirect.com/science/book/9780240810614 |