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2 | Weapon/Item Key | |||||||||||||||||||||||
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5 | Might | Attack power | ||||||||||||||||||||||
6 | Hit | Base accuracy % chance | ||||||||||||||||||||||
7 | Critical | Base critical hit % chance | ||||||||||||||||||||||
8 | Weight | Weight of the weapon. Heavier weapons impede dodging ability. | ||||||||||||||||||||||
9 | Range | The number of tiles away from the user that this weapon functions at. | ||||||||||||||||||||||
10 | Uses | The number of times the weapon or item can be used before breaking. | ||||||||||||||||||||||
11 | Rank | Minimum weapon rank required to weild the weapon. | ||||||||||||||||||||||
12 | Effective | Special unit quality that allows the weapon's might to be trippled against the coresponding units. | ||||||||||||||||||||||
13 | Price | Purchase value of the weapon or item in gold. Items are sold back at half price of remaining uses. | ||||||||||||||||||||||
14 | Player Lv | Minimum player level required to purchase the item. | ||||||||||||||||||||||
15 | Description | Special details or functions of the weapon or item. | ||||||||||||||||||||||
16 |