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Weapon/Item Key
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MightAttack power
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HitBase accuracy % chance
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CriticalBase critical hit % chance
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WeightWeight of the weapon. Heavier weapons impede dodging ability.
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RangeThe number of tiles away from the user that this weapon functions at.
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UsesThe number of times the weapon or item can be used before breaking.
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RankMinimum weapon rank required to weild the weapon.
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EffectiveSpecial unit quality that allows the weapon's might to be trippled against the coresponding units.
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PricePurchase value of the weapon or item in gold. Items are sold back at half price of remaining uses.
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Player LvMinimum player level required to purchase the item.
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DescriptionSpecial details or functions of the weapon or item.
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