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1 | This is a crowd-sourced list of initiatives that are providing evaluation and review of the learning potential of games. (listed in alphabetical order) Know an initiative that belongs on this list? | ||
2 | Please share through this form. | ||
3 | Initiative Name & URL | Controlling Contributor | Comments |
4 | Back Pack Games | Back Pack Games | |
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6 | Children's Technology Review | Children's Technology Review | Reviews by experts with preschool or elementary classroom experience, based on Master's project (Survey of Early Childhood Software, Buckleitner, 1984); Requires paid membership to see full reviews. |
7 | Collaborative Games for Learning Database | edWeb community | |
8 | Common Sense Media | Common Sense Media | |
9 | Extra Credits EDU | Extra Credits | |
10 | Gamifi-Ed | Student and teacher reviewed game listings | |
11 | Gamindex | Mallory Kessen and Jeff Kuhn | Teacher reviews by teachers |
12 | GlassLab Games | GlassLab | Library of high-impact digital games with proven learning outcomes |
13 | Graphite | Common Sense Media | Led by Common Sense Media but seems to have slightly different information about the listed games than their main website |
14 | Learning Works for Kids | http://learningworksforkids.com/ | More than 700 in-depth reviews of how video games and apps can be used as teaching tools for the improvement of executive functioning, social emotional learning, and academic skills. The reviews describe how the games help practice a particular skill, provide strategies for metacognition, and activities to generalize the skills to the real world. |
15 | Magic Bullet Game Reviews | Katrin Becker | Games reviewed using the Magic Bullet approach to assessment of potential learning in game. |
16 | Submrge: Deeper Thinking About Commercial Games and Education | HistoriQuest, Harrisburg University of Science and Technology | Submrge.org includes reviews of video games and video game-based activities for the classroom, reviews of game making platforms for student use, a glossary of important and useful game-based learning terms, and “subject packs”- collections of commercial video games used to teach specific subjects. |
17 | The Game Library | The School Library System of the Genesee Valley Educational Partnership | Largely board games but begining to expand to include digital games |