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1 | Faf's Live2D Rigging Checklist | |||||||||||||||||||||||||
2 | -Heyo, this is Faf, this is just a simple checklist that I made for myself to make sure I don't miss anything important when I work on rigging commissions! I figured that I'd share this since people have been asking about how I keep track of things! | |||||||||||||||||||||||||
3 | -To use this, go to File > Make a Copy, and tick the boxes as you work on your rigging project! | |||||||||||||||||||||||||
4 | -You can edit this to fit your workflow (like adding/removing/rearranging steps and/or ignoring the commission bits if you're doing personal rigging)! | |||||||||||||||||||||||||
5 | -Most of these things don't need to be done in a set order, I tend to jump around a lot when working on rigging! If you're just starting out, I recommend focusing on base movements first and then adding extra details later! | |||||||||||||||||||||||||
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7 | PSD Check | |||||||||||||||||||||||||
8 | Left/Right Sides Properly Named, Separated | |||||||||||||||||||||||||
9 | Overlapping & Freely Moving Parts Separated | |||||||||||||||||||||||||
10 | Proper Merged/Unmerged Layers | |||||||||||||||||||||||||
11 | Shadows & Highlights Separated | |||||||||||||||||||||||||
12 | Effects Layers Done Properly (Only Additive & Multiply, NO MASKS) | |||||||||||||||||||||||||
13 | Front Hair (Bangs, Side Hair) Separated, Ensure Shadows match the shape of each Front Hair part (don't merge it all in one layer) | |||||||||||||||||||||||||
14 | Mid Hair Separated | |||||||||||||||||||||||||
15 | Back Hair Separated | |||||||||||||||||||||||||
16 | Eye Parts Separated: Top/Side/Bottom/Extra Lashes, Pupils/Irises/Highlights, Eye Whites | |||||||||||||||||||||||||
17 | Mouth Parts Separated: Top/Bottom Lip, Top Teeth, TongueOut, Bottom Teeth, Tongue, Inside Mouth, Bottom Lip Shading | |||||||||||||||||||||||||
18 | Base of Face Clean (Free of Hard Shading & Unique Markings, those go on separate layers) | |||||||||||||||||||||||||
19 | Optional: Base of Face Lineart Split from Color to hide the Chin/Neck Line on certain angles | |||||||||||||||||||||||||
20 | Neck Separated & Drawn Tall enough (with head shadow separated into its own layer) | |||||||||||||||||||||||||
21 | Torso Parts Separated | |||||||||||||||||||||||||
22 | Limbs Separated: Preferably ball-joint style if high movement is involved | |||||||||||||||||||||||||
23 | Accessories & Stickers Ideally Separated & Layered | |||||||||||||||||||||||||
24 | Work out pricing with client: Will you be sending instructions/notes to the Artist? or will you be doing the cutting work? How much will you charge for the PSD Evaluation, Cutting Instructions, and/or Cutting Work? | |||||||||||||||||||||||||
25 | If artist is available: Send detailed cutting notes to Artist | |||||||||||||||||||||||||
26 | If artist is unavailable or doesn't closely follow instructions: You do the cutting work (may need to do this throughout the entire rigging job if you missed something or find out that some things don't work well with how they're drawn) | |||||||||||||||||||||||||
27 | Rigging Workflow | |||||||||||||||||||||||||
28 | Review PSD (See Above) | |||||||||||||||||||||||||
29 | Import & ArtMesh Setup | |||||||||||||||||||||||||
30 | Import Presets (Parameters, Base Movement, etc.) | |||||||||||||||||||||||||
31 | Plan/Set Layer Order if your rig involves complex animation | |||||||||||||||||||||||||
32 | Clipping/Masking/Layer Blend Modes | |||||||||||||||||||||||||
33 | General Deformer Hierarchy Setup: Go from small to large parts | |||||||||||||||||||||||||
34 | Optional: Bouncy Eye Physics Deformer Setup & Rigging | |||||||||||||||||||||||||
35 | EyeOpen & EyeForm | |||||||||||||||||||||||||
36 | Pupils XY (Eyeball Movement) | |||||||||||||||||||||||||
37 | Brows: XY, Angle, Form | |||||||||||||||||||||||||
38 | MouthOpen & Mouth Form (AEIOU Keyforming) | |||||||||||||||||||||||||
39 | Optional: FaceID Tracked Parameters: MouthX, TongueOut, Cheek Puff | |||||||||||||||||||||||||
40 | Optional: VBridger Parameters | |||||||||||||||||||||||||
41 | Additional Facial Details: Eye Widening, Jaw Movement, Jawline Disappear, etc. | |||||||||||||||||||||||||
42 | Head Angle XYZ | |||||||||||||||||||||||||
43 | Fine Tune Head Angle Corners | |||||||||||||||||||||||||
44 | Hair & Head Accessories Physics XYZ | |||||||||||||||||||||||||
45 | Upper Body Angle XYZ | |||||||||||||||||||||||||
46 | Booba XY | |||||||||||||||||||||||||
47 | Booba Jiggle & XYZ Physics | |||||||||||||||||||||||||
48 | Body & Body Accessories Physics XYZ | |||||||||||||||||||||||||
49 | Additional Parts (Tails, Wings, etc.) Physics & Idle Breathing/Animation Setup | |||||||||||||||||||||||||
50 | Optional: Set Arms Physics Locking Params for Arms Animations | |||||||||||||||||||||||||
51 | Arms Up/Down movement set to params | |||||||||||||||||||||||||
52 | Arms Physics Setup (React to XYZ and Breathing Input) | |||||||||||||||||||||||||
53 | Lower Body XYZ | |||||||||||||||||||||||||
54 | Optional: Legs Stepping | |||||||||||||||||||||||||
55 | Optional: Leaning Movement | |||||||||||||||||||||||||
56 | Breathing | |||||||||||||||||||||||||
57 | Toggle: Sticker Type Expressions (Basic on/off, fade in/out stickers) | |||||||||||||||||||||||||
58 | Toggle: Sticker Type Expressions Addition - Physics & Idle Breathing Link | |||||||||||||||||||||||||
59 | Toggle: Facial Rigging Type Expressions (Involves more keyforming for additional/exaggerated expressions, typically for the face) | |||||||||||||||||||||||||
60 | Toggle: Animations - Setup Deformers & Parameters, Animate in Animation Mode | |||||||||||||||||||||||||
61 | Optional: Set Up/Adjust Augmented Head/Body Angles | |||||||||||||||||||||||||
62 | Project File Declutter: Delete unused artmesh | |||||||||||||||||||||||||
63 | Texture Atlas Setup/Check/Adjustments | |||||||||||||||||||||||||
64 | Export Model & Animations | |||||||||||||||||||||||||
65 | Tracking Setup: Create Expressions, Setup Hotkeys & Idle Animation, Set Icon, Adjust Tracking Sensitivity | |||||||||||||||||||||||||
66 | Review for Adjustments & Errors (Scrubbing Parameter Sliders, Moving the Model around in the Physics Preview & VTS) | |||||||||||||||||||||||||
67 | Eyes, Eyesmile | |||||||||||||||||||||||||
68 | Mouthforms | |||||||||||||||||||||||||
69 | Face Check: XYZ | |||||||||||||||||||||||||
70 | Body Check: XYZ | |||||||||||||||||||||||||
71 | Physics Head & Body Check: XYZ | |||||||||||||||||||||||||
72 | Toggle Check: Head & Body XYZ and Eyes/Mouthforms | |||||||||||||||||||||||||
73 | Toggle: Expression & Animation Interference Check | |||||||||||||||||||||||||
74 | PSD Overlay: Check for missing parts, mis-clipped layers, wrong layer modes, texture atlas generation bugs, etc. | |||||||||||||||||||||||||
75 | Send Model to client for testing & feedback (watermark if not fully paid) | |||||||||||||||||||||||||
76 | Make adjustments based on found errors & feedback from client, repeat last step and this step until errors & adjustments have been ironed out | |||||||||||||||||||||||||
77 | Give client a set period of time (I do 1-2 weeks) to get accustomed to their model & check for any mistakes before officially wrapping the commission up, further requests past this period may have to wait as active clients take priority. | |||||||||||||||||||||||||
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79 | Check these links out if you'd like to explore additional resources I've worked on! | |||||||||||||||||||||||||
80 | VTuber Resources & Commissions Listings | Spreadsheet aggregating free resources, guides, and creators to commission, submissions accepted via form. | ||||||||||||||||||||||||
81 | VTuber Resources & Commissions Twitter | Account that RTs VTuber Resources & Commissions. Also retweets submissions, opportunites, software/tools/games that either are free or are on discount, & more. | ||||||||||||||||||||||||
82 | Faf’s Live2D Commissions & Model Art Guide | Guide for Commissioning Live2D Models & for Artists new to Live2D parts separation. Will be regularly updated. | ||||||||||||||||||||||||
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