| C | D | E | F | G | H | I | J | K | |
|---|---|---|---|---|---|---|---|---|---|
1 | Buried: | Displayed: | Discarded: | Recharged: | Draw: | Unknown Cards Left: | |||
2 | Crystalline Carnivore | Elixir of Healing | 7 | ||||||
3 | Starbow | Fuse Grenade | Random from Discarded: | Total Deck: | |||||
4 | Blessing of Nethys (Core) | Elixir of Focus | 10 | ||||||
5 | Blessing of Norgorber | Anesthetizing SLime | Random from Hand: | Random Card of Type: | |||||
6 | Acid Flask (Core) | Bottled Lightning | Any | ||||||
7 | Slick Leather | Spirit Blade | Reloaded: | ||||||
8 | Deskari's Tooth | Potion of Focus | Push cards up to fill empty space. | ||||||
9 | Flame Cannon | Grizzled Mercenary | |||||||
10 | Blackfingers | ||||||||
11 | |||||||||
12 | |||||||||
13 | Heal X cards. Enter X Below. | ||||||||
14 | |||||||||
15 | Set Aside: | 2 | |||||||
16 | |||||||||
17 | Recovery: | ||||||||
18 | |||||||||
19 | Healing Text: | ||||||||
20 | |||||||||
21 | Attempt to Recover all cards in Recovery by rolling: | ||||||||
22 | Other: | ||||||||
23 | [b]Hero Points:[/b] 6 | ||||||||
24 | 1d10+4+1d4 | ||||||||
25 | |||||||||
26 | |||||||||
35 | (Optional) Current Location: | ||||||||
36 | Leave notes here for your team - Support/Movement/Other: | Copy/paste from here: | Recovery Text: | ||||||
37 | The Carnival - Bless and may flip non-d4 die to get new result | [quote=Cogsnap] [b]Hand: [url=https://pacg.fandom.com/wiki/Blessing_of_Norgorber]Blessing of Norgorber[/url], [url=https://pacg.fandom.com/wiki/Acid_Flask]Acid Flask (Core)[/url], [url=https://pacg.fandom.com/wiki/Slick_Leather]Slick Leather[/url], [url=https://pacg.fandom.com/wiki/Deskari%27s_Tooth]Deskari's Tooth[/url], [url=https://pacg.fandom.com/wiki/Flame_Cannon]Flame Cannon[/url], [/b] [b]Displayed:[/b] [b]Deck:[/b] 10 [b]Discard:[/b] 0 [b]Buried:[/b] 9 [b]Hero Points:[/b] 6 [b]Mythic Charges:[/b]3 [/quote] [spoiler=Deck, Discard, Buried] [b][i]Reloaded: [/i][/b] [b][i]Middle of Deck (Unknown Order): [/i][/b]Talisman of True Faith, Brass Sentinel, Dragon's Breath (Core), Clockwork Servant (Core), The Carnival, Clockwork Servant (Core) 2 [b][i]Recharged: [/i][/b]Elixir of Healing, Fuse Grenade, Elixir of Focus, [b][i]Discard Pile: [/i][/b] [b][i]Buried Pile: [/i][/b][s]Crystalline Carnivore, Starbow, Blessing of Nethys (Core), Anesthetizing SLime, Bottled Lightning, Spirit Blade, Potion of Focus, Grizzled Mercenary, Blackfingers, [/s][/spoiler] [spoiler=Skills and Powers][b]SKILLS[/b] [b]Strength d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [b]Mythic:Dexterity d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] Disable +3 Ranged +1 +5 [b]Constitution d6[/b] [b]☑ +1[/b] [ooc]☐ +2[/ooc] [b]Mythic:Intelligence d10[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] Arcane +1 Craft +2 [b]Wisdom d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [b]Charisma d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] Mythic Trickster: Add your number of mythic charges to your Dexterity or Intelligence check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the encounter, you may move, ignoring any movement restrictions. Expend 5 mythic charges to evade a bane, ignoring any effects that prevent you from evading. If it is your turn, you may immediately explore your location. Champion of Mendev Int: KNW +5 Ranged: Dexterity + 5 Fort: Con +5 Arcane: Cha +5 Favored Card: [b]Item[/b] [b]Hand Size: [/b]6 [b]☑ 7[/b] [b]☑ 8[/b] [b]Proficiencies:[/b] [i]Light Armors, Weapons, Alchemy, Arcane[/i] [b]POWERS:[/b] When you would put an Alchemical card in your recovery pile, you may instead put a different Alchemical or Liquid card in your recovery pile. [ ] During recovery Alchemical boons instead of banishing them. On your Alchemical Ranged Combat check ([X] or your check against an Automaton, Construct, or Trap Card), add 1d6 After you defeat a monster, you may discard ([X] or recharge) a card to draw an item that has the Alchemical or Liquid trait from the box. ([X] If you defeat a Construct monster or a Lock or Trap Barrier, you may draw a new item ([ ] with a level higher than 0) instead.) [X] On your ([ ] or a local character's) check against an Automaton, Construct or Trap Card ( [X] or any barrier) you may recharge a card to add 1d6 and ignore its immunities. ☐ On (☐ your combat check or) your Ranged combat check, you may discard any number of items that have the Alchemical trait (☐ or any items); for each item discarded, add 1d6 and the item's traits to the check. [ ]When you would discard ([ ]or bury) an Automaton or Tool boon, you may recharge it instead. [/spoiler] | |||||||
38 | Blessing of Nethys - Bless and my discard to examine top 2 cards at location, rearrange and explore. | ||||||||
39 | Elements - Bless, recharge with Acid, Cold, Electricty, Fire or Poison | ||||||||
40 | [quote=Cogsnap] [b]Hand: [url=https://pacg.fandom.com/wiki/Blessing_of_Norgorber]Blessing of Norgorber[/url], [url=https://pacg.fandom.com/wiki/Acid_Flask]Acid Flask (Core)[/url], [url=https://pacg.fandom.com/wiki/Slick_Leather]Slick Leather[/url], [url=https://pacg.fandom.com/wiki/Deskari%27s_Tooth]Deskari's Tooth[/url], [url=https://pacg.fandom.com/wiki/Flame_Cannon]Flame Cannon[/url], [/b] | Character Name: | Pronoun: | Marked Scourges: | |||||
41 | [b]Displayed:[/b] | Cogsnap | His | DAZED | [spoiler=Dazed][b]While Marked:[/b] You may not examine locations. If you explored this turn, you may not explore again. If you didn't suffer this scourge on this turn, at the end of your turn, shuffle your hand into your deck and remove this scourge.[/spoiler] | ||||
42 | [b]Deck:[/b] 10 [b]Discard:[/b] 0 [b]Buried:[/b] 9 | Hand Size: | Recovery Skill: | DRAINED | [spoiler=Drained][b]While Marked:[/b] On your checks, subtract 1 for each die rolled. At the end of your turn, you may bury a Divine boon to remove this scourge.[/spoiler] | ||||
43 | [b]Hero Points:[/b] 6 | 8 | Arcane | ENTANGLED | [spoiler=Entangled][b]While Marked:[/b] You cannot evade or move. When your location is closed, remove this scourge.[/spoiler] | ||||
44 | [b]Mythic Charges:[/b]3 | Draw from Reload first? | Sort Hand on Push? | EXHAUSTED | [spoiler=Exhausted][b]While Marked:[/b] On each check or step, you may play no more than 1 boon. At the start of your move step, you may end your turn to remove this scourge.[/spoiler] | ||||
45 | [/quote] | FRIGHTENED | [spoiler=Frightened][b]While Marked:[/b] When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced. When your location is closed, you may remove this scourge.[/spoiler] | ||||||
46 | [spoiler=Deck, Discard, Buried] [b][i]Reloaded: [/i][/b] [b][i]Middle of Deck (Unknown Order): [/i][/b]Talisman of True Faith, Brass Sentinel, Dragon's Breath (Core), Clockwork Servant (Core), The Carnival, Clockwork Servant (Core) 2 [b][i]Recharged: [/i][/b]Elixir of Healing, Fuse Grenade, Elixir of Focus, [b][i]Discard Pile: [/i][/b] [b][i]Buried Pile: [/i][/b][s]Crystalline Carnivore, Starbow, Blessing of Nethys (Core), Anesthetizing SLime, Bottled Lightning, Spirit Blade, Potion of Focus, Grizzled Mercenary, Blackfingers, [/s][/spoiler] | Hide Warning Messages? | Card Type colors? | POISONED | [spoiler=Poisoned][b]While Marked:[/b] After you reset, recharge a random card. When you would heal any number of cards, you may remove this scourge instead.[/spoiler] | ||||
47 | [spoiler=Skills and Powers][b]SKILLS[/b] | WOUNDED | [spoiler=Wounded][b]While Marked:[/b] At the start of your turn, discard the top card of your deck. When you would heal any number of cards, you may remove this scourge instead.[/spoiler] | ||||||
48 | [b]Strength d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] | PLAGUED (Curse) | [spoiler=Plagued][b]While Marked:[/b] At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge. At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.[/spoiler] | ||||||
49 | [b]Mythic:Dexterity d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] | HONOR-TESTED (Curse) | [spoiler=Honor-Tested][b]While Marked:[/b] When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded. When you evade a monster, remove this scourge. At the end of the scenario, gain 1 respect point.[/spoiler] | ||||||
50 | Disable +3 | ||||||||
51 | Ranged +1 +5 | ||||||||
52 | [b]Constitution d6[/b] [b]☑ +1[/b] [ooc]☐ +2[/ooc] | ||||||||
53 | [b]Mythic:Intelligence d10[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] | ||||||||
54 | Arcane +1 | ||||||||
55 | Craft +2 | ||||||||
56 | [b]Wisdom d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] | ||||||||
57 | [b]Charisma d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] | ||||||||
58 | Mythic Trickster: Add your number of mythic charges to your Dexterity or Intelligence check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the encounter, you may move, ignoring any movement restrictions. Expend 5 mythic charges to evade a bane, ignoring any effects that prevent you from evading. If it is your turn, you may immediately explore your location. | ||||||||
59 | Champion of Mendev Int: KNW +5 | ||||||||
60 | Ranged: Dexterity + 5 | ||||||||
61 | Fort: Con +5 | ||||||||
62 | Arcane: Cha +5 | ||||||||
63 | |||||||||
64 | Favored Card: [b]Item[/b] | ||||||||
65 | [b]Hand Size: [/b]6 [b]☑ 7[/b] [b]☑ 8[/b] | ||||||||
66 | [b]Proficiencies:[/b] | ||||||||
67 | [i]Light Armors, Weapons, Alchemy, Arcane[/i] | ||||||||
68 | [b]POWERS:[/b] | ||||||||
69 | When you would put an Alchemical card in your recovery pile, you may instead put a different Alchemical or Liquid card in your recovery pile. [ ] During recovery Alchemical boons instead of banishing them. | ||||||||
70 | On your Alchemical Ranged Combat check ([X] or your check against an Automaton, Construct, or Trap Card), add 1d6 | ||||||||
71 | After you defeat a monster, you may discard ([X] or recharge) a card to draw an item that has the Alchemical or Liquid trait from the box. ([X] If you defeat a Construct monster or a Lock or Trap Barrier, you may draw a new item ([ ] with a level higher than 0) instead.) | ||||||||
72 | [X] On your ([ ] or a local character's) check against an Automaton, Construct or Trap Card ( [X] or any barrier) you may recharge a card to add 1d6 and ignore its immunities. | ||||||||
73 | ☐ On (☐ your combat check or) your Ranged combat check, you may discard any number of items that have the Alchemical trait (☐ or any items); for each item discarded, add 1d6 and the item's traits to the check. | ||||||||
74 | [ ]When you would discard ([ ]or bury) an Automaton or Tool boon, you may recharge it instead. | ||||||||
75 | [/spoiler] | ||||||||
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