BCDEFGHIJYZAAABAC
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Hand (Size 6):Buried:Displayed:Discarded:Recharged:Draw:Random from Hand:
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ac Galvanic Chakram +1RaconteurShelyn's SongIrori's Mastery
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Keen StarknifeAid#CoreLightning Touch#ClassicRandom from Discarded:Unknown Cards Left:
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Venomous Dagger10
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ac Full PouchReloaded:Total Deck:
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Magic Leather Armor#Classic12
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ac Orison
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Push cards up to fill empty space.
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Heal X cards. Enter X Below.
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Recovery:Set Aside:0
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Healing Text:
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Attempt to Recover all cards in Recovery using the following roll:
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Other:
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[b]Hero Points:[/b] 1
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1d8 + 1 + 1
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Leave notes here for your team - Support/Movement/Other:Copy/paste from here:Recovery Text:
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-At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.

-You may recharge a weapon or a spell to add 1d4 (x+1) to a check by another character at your location (x or your check). *Check with me before leaving me weapon and spell-less

-Lady of Valor (Core): Blesses another character's check to defeat with 2d8
-Swipe: Discard this card to decrease the difficulty of any combat check by 3.
-Deathbane Light Crossbow: On a distant combat check, freely discard to add 1d8; against an Undead bane, you may freely reload instead.
-Potion of Glibness: Banish to Succeed local diplomacy check
-Venemous Dagger: On a local combat check, freely recharge to add 1d12 and the Poison trait.
-Starknife: On a local combat check, freely recharge to add 1d4
[b]EOT:[/b] [ooc]End Turn, Recovery, and Reset hand[/ooc]
[quote=Bekah] [b]Hand: [url=https://pacg.fandom.com/wiki/Galvanic_Chakram_+1]ac Galvanic Chakram +1[/url], [url=https://pacg.fandom.com/wiki/Keen_Starknife]Keen Starknife[/url], [url=https://pacg.fandom.com/wiki/Venomous_Dagger]Venomous Dagger[/url], [url=https://pacg.fandom.com/wiki/Full_Pouch]ac Full Pouch[/url], [url=https://pacg.fandom.com/wiki/Magic_Leather_Armor#Classic]Magic Leather Armor#Classic[/url], [url=https://pacg.fandom.com/wiki/Orison]ac Orison[/url][/b]
[b]Displayed:[/b]
[b]Deck:[/b] 12 [b]Discard:[/b] 2 [b]Buried:[/b] 1
[b]Hero Points:[/b] 1
[b]NOTES:[/b]
[b]Available Support: [/b]-At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.

-You may recharge a weapon or a spell to add 1d4 (x+1) to a check by another character at your location (x or your check). *Check with me before leaving me weapon and spell-less

-Lady of Valor (Core): Blesses another character's check to defeat with 2d8
-Swipe: Discard this card to decrease the difficulty of any combat check by 3.
-Deathbane Light Crossbow: On a distant combat check, freely discard to add 1d8; against an Undead bane, you may freely reload instead.
-Potion of Glibness: Banish to Succeed local diplomacy check
-Venemous Dagger: On a local combat check, freely recharge to add 1d12 and the Poison trait.
-Starknife: On a local combat check, freely recharge to add 1d4
[b]Movement: [/b]Move me with the party if my location closes.
[b]Other: [/b]
[/quote]
[spoiler=Skills and Powers]SKILLS
[b]Strength: d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Dexterity: d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [ooc]☐ +3[/ooc]
[b]Constitution: d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
[b]Intelligence: d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Wisdom: d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
[b]Charisma: d8[/b] [b]☑ +1[/b] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
[b]Arcane: Charisma + 1[/b]
[b]Diplomacy: Charisma + 3[/b]
[b]Divine: Charisma + 1[/b]
Favored Card: [b]Spell[/b]
[b]Hand Size: [/b]5 [b]☑ 6[/b][ooc]☐ 7[/ooc]
[b]Proficiencies:[/b]
[i]Light Armors[/i]
[b]Powers:[/b]
[i]At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.[/i]
[i]You may recharge a weapon or a spell to add 1d4 (x+1) to a check by another character at your location (x or your check).[/i]
[i]For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1. [/i]
[/spoiler]
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Move me with the party if my location closes.
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[b]EOT:[/b] [ooc]End Turn, Recovery, and Reset hand[/ooc]Character Name:Pronoun:Marked Scourges:
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Bekahshe/herDAZED
[spoiler=Dazed][b]While Marked:[/b]
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.[/spoiler]
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[quote=Bekah] [b]Hand: [url=https://pacg.fandom.com/wiki/Galvanic_Chakram_+1]ac Galvanic Chakram +1[/url], [url=https://pacg.fandom.com/wiki/Keen_Starknife]Keen Starknife[/url], [url=https://pacg.fandom.com/wiki/Venomous_Dagger]Venomous Dagger[/url], [url=https://pacg.fandom.com/wiki/Full_Pouch]ac Full Pouch[/url], [url=https://pacg.fandom.com/wiki/Magic_Leather_Armor#Classic]Magic Leather Armor#Classic[/url], [url=https://pacg.fandom.com/wiki/Orison]ac Orison[/url][/b]Hand Size:Recovery Skill:DRAINED
[spoiler=Drained][b]While Marked:[/b]
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.[/spoiler]
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[b]Displayed:[/b] 6DivineENTANGLED
[spoiler=Entangled][b]While Marked:[/b]
You cannot evade or move.

When your location is closed, remove this scourge.[/spoiler]
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[b]Deck:[/b] 12 [b]Discard:[/b] 2 [b]Buried:[/b] 1Draw from Reload first?Sort Hand on Push?EXHAUSTED
[spoiler=Exhausted][b]While Marked:[/b]
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.[/spoiler]
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[b]Hero Points:[/b] 1FRIGHTENED
[spoiler=Frightened][b]While Marked:[/b]
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.[/spoiler]
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[b]NOTES:[/b]
[b]Available Support: [/b]-At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.

-You may recharge a weapon or a spell to add 1d4 (x+1) to a check by another character at your location (x or your check). *Check with me before leaving me weapon and spell-less

-Lady of Valor (Core): Blesses another character's check to defeat with 2d8
-Swipe: Discard this card to decrease the difficulty of any combat check by 3.
-Deathbane Light Crossbow: On a distant combat check, freely discard to add 1d8; against an Undead bane, you may freely reload instead.
-Potion of Glibness: Banish to Succeed local diplomacy check
-Venemous Dagger: On a local combat check, freely recharge to add 1d12 and the Poison trait.
-Starknife: On a local combat check, freely recharge to add 1d4
[b]Movement: [/b]Move me with the party if my location closes.
[b]Other: [/b]
Current Location:
Character Number:
POISONED
[spoiler=Poisoned][b]While Marked:[/b]
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[/quote]Crypt2367305-1005WOUNDED
[spoiler=Wounded][b]While Marked:[/b]
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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PLAGUED (Curse)
[spoiler=Plagued][b]While Marked:[/b]
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.[/spoiler]
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[spoiler=Skills and Powers]SKILLS
HONOR-TESTED (Curse)
[spoiler=Honor-Tested][b]While Marked:[/b]
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.[/spoiler]
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[b]Strength: d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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[b]Dexterity: d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [ooc]☐ +3[/ooc]
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[b]Constitution: d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
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[b]Intelligence: d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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[b]Wisdom: d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
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[b]Charisma: d8[/b] [b]☑ +1[/b] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
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[b]Arcane: Charisma + 1[/b]
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[b]Diplomacy: Charisma + 3[/b]
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[b]Divine: Charisma + 1[/b]
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Favored Card: [b]Spell[/b]
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[b]Hand Size: [/b]5 [b]☑ 6[/b][ooc]☐ 7[/ooc]
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[b]Proficiencies:[/b]
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[i]Light Armors[/i]
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[b]Powers:[/b]
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[i]At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.[/i]
[i]You may recharge a weapon or a spell to add 1d4 (x+1) to a check by another character at your location (x or your check).[/i]
[i]For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1. [/i]
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[/spoiler]
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