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Time remainingDamage Values (Vanilla)Damage Results (Rounded)
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Vanilla ValuesTicksSecondsTotal resultBonusas Afterburn(?)VanillaNewdiff/w Detdiffdet diff
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Base Afterburn41.0000.585.79250320.0000022220.000002228676-1074-12-2
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Base Damage442.0001.090.05565623.1578933311.578946679081-978-12-3
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Damage Penalty33%3.0001.594.31881726.315790378.7719301239486-882-12-4
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4.0002.098.5819729.473681487.368420379992-786-13-6
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New Values5.0002.5102.84513132.631578526.52631570410397-690-13-7
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Base Damage526.0003.0107.10829935.789480745.964913457107103-495-12-8
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Damage Penalty20%✏️7.0003.5111.37145238.947371855.563910265111108-399-12-9
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Burn Penalty0%✏️8.0004.0115.63459842.105257785.263157222116113-3103-13-10
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Detonator Burn3✏️9.0004.5119.89776645.263165.02924120119-1107-13-12
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10.0005.0124.16092748.421057044.8421057041241240111-13-13
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This is a calculation for the concept I have for the Axtinguisher. If you would like to test your own values you can copy this sheets doc and edit the values with the pencil icons. If you do not want to account for afterburn damage penalties, simply set the Burn Penalty to 0%.11.0005.5128.42408851.578954074.688995825128130+2115-13-15
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12.0006.0132.68724154.736845194.561403765133135+2119-14-16
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13.0006.5136.95039457.89473634.453441254137140+3123-14-17
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14.0007.0141.21354761.052627414.360901958141146+5127-14-19
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15.0007.5145.47671564.210529634.280701975145151+6131-14-20
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16.0008.0149.73988367.368431854.210526991150157+7135-15-22
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17.0008.5154.00303670.526322964.148607233154162+8139-15-23
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18.0009.0158.2661973.684214814.09356749158167+9143-15-24
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19.0009.5162.52934376.842105934.044321365163173+10147-16-26
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20.00010.0166.79251180.000008154.000000407167178+11151-16-27
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(d + (a * t)) * 1.35
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d = Base Damage = 52
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a = Base Afterburn Damage = 4
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p = Burn Damage Penalty = 0
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t = Remaining Ticks = ?
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Axtinguisher bonus damage ignores the global afterburn damage penalty, incentivizing to use it to capitalize on applied afterburn. Change makes puff and sting slightly less effective.
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