A | B | C | D | E | F | G | H | I | J | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | ||
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1 | DISCLAIMER: This cheat sheet is a tool to help educate coaches and officials on the lacrosse rule differences between various age and playing groups; It is NOT intended to be a replacement for your reading of the actual rulebooks. | |||||||||||||||||||||||||
2 | Cell fill colors ---> No Cell Color = keep last year's rules; Light Blue = use a completely new rule. | |||||||||||||||||||||||||
3 | NCAA | NFHS + USLax | Description | High School (NCAA Rules with THSLL Rules Waivers) | 7th and 8th grade (NFHS + USA Lacrosse 14U Youth Rules) | 5th and 6th grade (NFHS + USA Lacrosse 12U Youth Rules using the 10v10 format) | 5th and 6th grade (NFHS + USA Lacrosse 12U Youth Rules using the 7v7 format) | 3rd and 4th grade (NFHS + USA Lacrosse 10U Youth Rules using the 7v7 format) | 1st and 2nd grade (NFHS + USA Lacrosse 8U Youth Rules) | All rules same? | ||||||||||||||||
4 | Rule 1 Section 1 | Rule 1 Section 1 | Number of Players | 10 v 10. | 10 v 10. | 10 v 10. | 7 v 7 (2 attack, 2 midfielders, 2 defense, 1 goalkeeper) | 7 v 7 (2 attack, 2 midfielders, 2 defense, 1 goalkeeper) | 4 v 4 with one goalkeeper and three field players (all players are roving fielders with no offsides). | FALSE | ||||||||||||||||
5 | Rule 1 Section 2 | Rule 1 Section 2 | The Field | The playing field shall be rectangular, 110 yards long and 60 yards wide. | 110-120 yards in length, 53-1/3 to 60 yards in width. | 110-120 yards in length, 53-1/3 to 60 yards in width. | 60-70 yards in length, 35-45 yards in width (i.e., using one restraining area of the full field). | 60-70 yards in length, 35-45 yards in width (i.e., using one restraining area of the full field). | 60-70 yards in length, 35-45 yards in width (i.e., using one restraining area of the full field). | FALSE | ||||||||||||||||
6 | Rule 1 Section 4 | Rule 1 Section 2 | Radius of the goal crease circles | 9' (the standard size crease). | 9' (the standard size crease). | 9' (the standard size crease). | 9' (the standard size crease). | 9' (the standard size crease). | 9' (the standard size crease). | TRUE | ||||||||||||||||
7 | Rule 1 Section 2 | Rule 1 Section 2 | Distance between cones marking the substitution area/scorer's table box | +/- 5 yards from centerline, making the substitution area 10 yards in length. | +/- 5 yards from centerline, making the substitution area 10 yards in length. | +/- 5 yards from centerline, making the substitution area 10 yards in length. | +/- 5 yards from centerline, making the substitution area 10 yards in length. | +/- 5 yards from centerline, making the substitution area 10 yards in length. | +/- 5 yards from centerline, making the substitution area 10 yards in length. | TRUE | ||||||||||||||||
8 | Rule 1 Section 2 & 11 | Rule 1 Section 2 | Length of a coaches box | 20 yards, which includes the extra 5-yard boxes that are for "coaches only and imminent substitutes." The coaches area ends at the 25-yard line, which is five yards below the restraining line. | 20 yards. The coaches area starts at the 45-yard line and ends at the 25-yard line (i.e., five yards below the restraining line). | 20 yards. The coaches area starts at the 45-yard line and ends at the 25-yard line (i.e., five yards below the restraining line). | 15 yards (goes from the Substitution Area to Goal Line Extended). Note: Coaches are restricted to their sideline and may roam the entire length of the field but not through the opposing team’s bench area or the timer’s/penalty area (i.e., the Table Area). | 15 yards (goes from the Substitution Area to Goal Line Extended). Note: Coaches are restricted to their sideline and may roam the entire length of the field but not through the opposing team’s bench area or the timer’s/penalty area (i.e., the Table Area). | 12 yards (goes from the Substitution Area to Goal Line Extended). | FALSE | ||||||||||||||||
9 | Rule 1 Section 3 | Rule 1 Section 3 | Goal cage dimensions | 6' x 6'. | 6' x 6'. | 6' x 6'. | 6' x 6'. | 4' x 4' (these are "box lacrosse" goal cages). NOTE: When various levels of play occur on the same field, the full-size goal specification (6’ x 6’ goal) is permissible. Would like to see 6x6 as standard. 4x4 Permissible | 4' x 4' (these are "box lacrosse" goal cages). NOTE: When various levels of play occur on the same field, the full-size goal specification (6’ x 6’ goal) is permissible. | FALSE | ||||||||||||||||
10 | Rule 1 Section 16 | Rule 1 Section 3 | The ball | Standard NOCSAE ball (NOCSAE ND049 standard). | Standard NOCSAE ball (NOCSAE ND049 standard). | Standard NOCSAE ball (NOCSAE ND049 standard). | Standard NOCSAE ball (NOCSAE ND049 standard). | Standard NOCSAE ball (NOCSAE ND049 standard). | Soft lacrosse ball or soft athletic ball of similar or larger diameter (e.g., tennis ball). However, a standard NOCSAE ball can be used. | FALSE | ||||||||||||||||
11 | Rule 1 Section 17 | Rule 1 Section 6 | Crosse head dimensions | Read the rule. Head width is 6" minimum (inside measurement). | Read the rule. Head width is 6" minimum (inside measurement). | Read the rule. Head width is 6" minimum (inside measurement). | Read the rule. Head width is 6" minimum (inside measurement). | Read the rule. Head width is 6" minimum (inside measurement). | Read the rule. Head width is 6" minimum (inside measurement). | TRUE | ||||||||||||||||
12 | Rule 1 Section 17 | Rule 1 Section 6 | Crosse style | Players must use a boys' stick. | Players must use a boys' stick. | Players must use a boys' stick. | Players must use a boys' stick. | Youth players at 10U and 8U can use either a boys' stick or a girls' stick, as long as the stick adheres to the stringing and pocket depth testing requirements outlined in the boys' youth rulebook. | Youth players at 10U and 8U can use either a boys' stick or a girls' stick, as long as the stick adheres to the stringing and pocket depth testing requirements outlined in the boys' youth rulebook. | FALSE | ||||||||||||||||
13 | Rule 1 Section 17 | Rule 1 Section 6 | Crosse Overall Length | Short = 40-42 inches; Long = 52-72 inches; Goalkeeper = 40-72 inches. | Short = 40-42 inches; Long = 52-72 inches; Goalkeeper = 40-72 inches. | Short = 40-42 inches; Long = 52-72 inches; Goalkeeper = 40-72 inches. | Short = 40-42 inches; Long = 52-72 inches; Goalkeeper = 40-72 inches. | Short stick = 37-42 inches; Long Pole = 47-54 inches; Goalkeeper = 37-54 inches. | Short stick = 37-42 inches for all field (non-goalkeeper) players. 37-54 inches for all goalkeepers. No D-poles are allowed. | FALSE | ||||||||||||||||
14 | Rule 1 Section 19 | Rule 1 Section 6 | Length of the dangling end of any string on the crosse | 2 inches max. | 2 inches max. | 2 inches max. | 2 inches max. | 2 inches max. | 2 inches max. | TRUE | ||||||||||||||||
15 | Rule 1 Section 17 | Rule 1 Section 7 | Shape of the crosse head | No protrusions or sharp edges. | No protrusions or sharp edges. | No protrusions or sharp edges. | No protrusions or sharp edges. | No protrusions or sharp edges. | No protrusions or sharp edges. | TRUE | ||||||||||||||||
16 | Rule 1 Section 19 | Rule 1 Section 7 | Contrasting color tape on the faceoff stick | Six inches of contrasting-color tape, paint, or other material is required on any faceoff stick. Thick or sticky material is prohibited. | Not required. Optional if teams want to introduce THSLL rules for 14U level and get them used to contrasting color/tape. | Not required. | Not required. | Not required. | Not applicable since faceoffs are not used at this level. | FALSE | ||||||||||||||||
17 | Rule 1 Section 18 | Rule 1 Section 7 | Size of gaps or holes in the stringing/mesh | No mention. | The size of holes or gaps in the stringing/mesh cannot be large enough for a golf ball to pass through. | The size of holes or gaps in the stringing/mesh cannot be large enough for a golf ball to pass through. | The size of holes or gaps in the stringing/mesh cannot be large enough for a golf ball to pass through. | The size of holes or gaps in the stringing/mesh cannot be large enough for a golf ball to pass through. | The size of holes or gaps in the stringing/mesh cannot be large enough for a golf ball to pass through. | FALSE | ||||||||||||||||
18 | Rule 1 Section 19 | Rule 1 Section 7 | Mesh color | May be of more than one color. Any attempt to mislead an opponent, such as painting a ball, etc., into the weaving is illegal (3-min USC NR and stick stays at table remainder of game). | May be of more than one color. Any attempt to mislead an opponent, such as painting a ball, etc., into the weaving is illegal (3-min USC NR and stick stays at table remainder of game). | May be of more than one color. Any attempt to mislead an opponent, such as painting a ball, etc., into the weaving is illegal (3-min USC NR and stick stays at table remainder of game). | May be of more than one color. Any attempt to mislead an opponent, such as painting a ball, etc., into the weaving is illegal (3-min USC NR and stick stays at table remainder of game). | May be of more than one color. Any attempt to mislead an opponent, such as painting a ball, etc., into the weaving is illegal (3-min USC NR and stick stays at table remainder of game). | May be of more than one color. Any attempt to mislead an opponent, such as painting a ball, etc., into the weaving is illegal (3-min USC NR and stick stays at table remainder of game). | TRUE | ||||||||||||||||
19 | Rule 1 Section 19 | Rule 1 Section 7 | Shooting strings | Any additional strings or laces (i.e., shooting strings) must be located within 4” of top of the crosse. No more than one sidewall string on each side is allowed. | Any additional strings or laces (i.e., shooting strings) must be located within 4” of top of the crosse. No more than one sidewall string on each side is allowed. | Any additional strings or laces (i.e., shooting strings) must be located within 4” of top of the crosse. No more than one sidewall string on each side is allowed. | Any additional strings or laces (i.e., shooting strings) must be located within 4” of top of the crosse. No more than one sidewall string on each side is allowed. | Any additional strings or laces (i.e., shooting strings) must be located within 4” of top of the crosse. No more than one sidewall string on each side is allowed. | Any additional strings or laces (i.e., shooting strings) must be located within 4” of top of the crosse. No more than one sidewall string on each side is allowed. | TRUE | ||||||||||||||||
20 | Rule 1 Section 19 | Rule 1 Section 7 | Tape on the plastic | No crosse may have any tape affixed to the plastic. This does not include the crosse of a goalkeeper. | No crosse may have any tape affixed to the plastic. This does not include the crosse of a goalkeeper. | No crosse may have any tape affixed to the plastic. This does not include the crosse of a goalkeeper. | No crosse may have any tape affixed to the plastic. This does not include the crosse of a goalkeeper. | No crosse may have any tape affixed to the plastic. This does not include the crosse of a goalkeeper. | No crosse may have any tape affixed to the plastic. This does not include the crosse of a goalkeeper. | TRUE | ||||||||||||||||
21 | Rule 1 Section 19 | Rule 1 Section 8 | Adjustable-length handles on the crosses | Adjustable-length handles are permitted, but they may not be adjusted during play. | Not allowed. | Not allowed. | Not allowed. | Not allowed. | Not allowed. | FALSE | ||||||||||||||||
22 | Rule 1 Section 20 | Rule 1 Section 9 | Protective Equipment (Helmet designed for lacrosse) | Helmet designed for lacrosse that meets the NOCSAE ND041 standard at the time of manufacture and contains the SEI certification mark. | Helmet designed for lacrosse that meets the NOCSAE ND041 standard at the time of manufacture and contains the SEI certification mark. | Helmet designed for lacrosse that meets the NOCSAE ND041 standard at the time of manufacture and contains the SEI certification mark. | Helmet designed for lacrosse that meets the NOCSAE ND041 standard at the time of manufacture and contains the SEI certification mark. | Helmet designed for lacrosse that meets the NOCSAE ND041 standard at the time of manufacture and contains the SEI certification mark. | Helmet designed for lacrosse that meets the NOCSAE ND041 standard at the time of manufacture and contains the SEI certification mark. | TRUE | ||||||||||||||||
23 | Rule 1 Section 21 | Rule 1 Section 9 | Protective Equipment (Arm Pads designed for lacrosse) | Required for all field players, but optional for goalkeepers. | Required for all field players, but optional for goalkeepers. | Required for all field players, but optional for goalkeepers. | Required for all field players, but optional for goalkeepers. | Required for all field players, but optional for goalkeepers. | Required for all field players, but optional for goalkeepers. | TRUE | ||||||||||||||||
24 | Rule 1 Section 21 | Rule 1 Section 9 | Protective Equipment (Athletic Cup) | No mention. | All players are required to wear a protective cup. | All players are required to wear a protective cup. | All players are required to wear a protective cup. | All players are required to wear a protective cup. | All players are required to wear a protective cup. | FALSE | ||||||||||||||||
25 | Rule 1 Section 21 | Rule 1 Section 9 | Protective Equipment (Chest Protector designed for lacrosse) | Required for the goalkeepers only. | Required for the goalkeepers only. | Required for the goalkeepers only. | Required for the goalkeepers only. | Required for the goalkeepers only. | Required for the goalkeepers only. | TRUE | ||||||||||||||||
26 | Rule 1 Section 21 | Rule 1 Section 9 | Protective Equipment (Shoulder Pads designed for lacrosse) | Required for all field players, but optional for goalkeepers. | Required for all field players, but optional for goalkeepers. | Required for all field players, but optional for goalkeepers. | Required for all field players, but optional for goalkeepers. | Required for all field players, but optional for goalkeepers. | Required for all field players, but optional for goalkeepers. | TRUE | ||||||||||||||||
27 | Rule 1 Section 21 | Rule 1 Section 9 | Commotio Cordis protectors | Required for all players at all age/grade playing levels as of January 1, 2022. | Required for all players at all age/grade playing levels as of January 1, 2022. | Required for all players at all age/grade playing levels as of January 1, 2022. | Required for all players at all age/grade playing levels as of January 1, 2022. | Required for all players at all age/grade playing levels as of January 1, 2022. | Required for all players at all age/grade playing levels as of January 1, 2022. | TRUE | ||||||||||||||||
28 | Rule 1 Section 21 | Rule 1 Section 9 | Jersey Numbers | Jersey numbers must be on both the front side (12 inches tall) and back side (10 inches tall) of the jersey. Jersey numbers 0-99 are recommended. Duplicate jersey numbers are not allowed for players on the same team. Jersey numbers cannot have leading zeroes (i.e., 00, 01, 02, 03,… 09 are not legal numbers). Failure to have legal jerseys (e.g., jersey numbers are located on only one side of the jersey) is assessed only once as a technical foul to start the game. | Jersey numbers must be on both the front side (12 inches tall) and back side (10 inches tall) of the jersey. Jersey numbers 0-99 are recommended. Duplicate jersey numbers are not allowed for players on the same team. Jersey numbers cannot have leading zeroes (i.e., 00, 01, 02, 03,… 09 are not legal numbers). Failure to have legal jerseys (e.g., jersey numbers are located on only one side of the jersey) is assessed only once as a technical foul to start the game. | Jersey numbers must be on both the front side (12 inches tall) and back side (10 inches tall) of the jersey. Jersey numbers 0-99 are recommended. Duplicate jersey numbers are not allowed for players on the same team. Jersey numbers cannot have leading zeroes (i.e., 00, 01, 02, 03,… 09 are not legal numbers). Failure to have legal jerseys (e.g., jersey numbers are located on only one side of the jersey) is assessed only once as a technical foul to start the game. | Jersey numbers must be on both the front side (12 inches tall) and back side (10 inches tall) of the jersey. Jersey numbers 0-99 are recommended. Duplicate jersey numbers are not allowed for players on the same team. Jersey numbers cannot have leading zeroes (i.e., 00, 01, 02, 03,… 09 are not legal numbers). Failure to have legal jerseys (e.g., jersey numbers are located on only one side of the jersey) is assessed only once as a technical foul to start the game. | Jersey numbers must be on both the front side (12 inches tall) and back side (10 inches tall) of the jersey. Jersey numbers 0-99 are recommended. Duplicate jersey numbers are not allowed for players on the same team. Jersey numbers cannot have leading zeroes (i.e., 00, 01, 02, 03,… 09 are not legal numbers). Failure to have legal jerseys (e.g., jersey numbers are located on only one side of the jersey) is assessed only once as a technical foul to start the game. | Jersey numbers must be on both the front side (12 inches tall) and back side (10 inches tall) of the jersey. Jersey numbers 0-99 are recommended. Duplicate jersey numbers are not allowed for players on the same team. Jersey numbers cannot have leading zeroes (i.e., 00, 01, 02, 03,… 09 are not legal numbers). Failure to have legal jerseys (e.g., jersey numbers are located on only one side of the jersey) is assessed only once as a technical foul to start the game. | TRUE | ||||||||||||||||
29 | Rule 1 Section 23 | Rule 1 Section 10 | Eye shade (grease or non-glare strips or stickers) | No mention. | Stipulates that eye shade that is not a solid stroke or includes words, numbers, logos, or other symbols are not allowed. Cannot waive this because it is an NFHS rule for all NFHS sports. | Stipulates that eye shade that is not a solid stroke or includes words, numbers, logos, or other symbols are not allowed. Cannot waive this because it is an NFHS rule for all NFHS sports. | Stipulates that eye shade that is not a solid stroke or includes words, numbers, logos, or other symbols are not allowed. Cannot waive this because it is an NFHS rule for all NFHS sports. | Stipulates that eye shade that is not a solid stroke or includes words, numbers, logos, or other symbols are not allowed. Cannot waive this because it is an NFHS rule for all NFHS sports. | Stipulates that eye shade that is not a solid stroke or includes words, numbers, logos, or other symbols are not allowed. Cannot waive this because it is an NFHS rule for all NFHS sports. | FALSE | ||||||||||||||||
30 | Rule 2 Section 4 | Rule 1 Section 10 | Electronic communication aids on the sidelines | The use of technology on the sideline is permitted for coaching purposes. Such technology shall not be used to dispute officiating decisions. | Allowed on sidelines, but not allowed for the on-field players. | Allowed on sidelines, but not allowed for the on-field players. | Allowed on sidelines, but not allowed for the on-field players. | Allowed on sidelines, but not allowed for the on-field players. | Allowed on sidelines, but not allowed for the on-field players. | FALSE | ||||||||||||||||
31 | Rule 6 Section 7 | Rule 1 Section 10 | Electronic communication aids | A player, coach, athletic trainer or other person officially connected with a team shall not use artificial aids (i.e., electronic devices, megaphones) in communicating verbally with players on the field. Visual communication (e.g., signs) is permitted. Coaches can use devices to communicate with each other, but if a a team uses to communicate with press box, then it must offer the same communication method to the other team. Coaches can use electronic communications with fans, other coaches, scouts using any means, but since these are not part of the playing facility, there is no requirement to offer the same communication method to the opposing team. | Revises the rules regarding the use of electronic equipment to allow coaches, non-playing team members, athletic trainers and/or others officially connected with a team to use such equipment while still prohibiting the use of electronic audio equipment to communicate with the on-field players. The use of video monitoring, replay equipment, or personal wireless communication devices by the officials in making any decision relating to the game is prohibited. | Revises the rules regarding the use of electronic equipment to allow coaches, non-playing team members, athletic trainers and/or others officially connected with a team to use such equipment while still prohibiting the use of electronic audio equipment to communicate with the on-field players. The use of video monitoring, replay equipment, or personal wireless communication devices by the officials in making any decision relating to the game is prohibited. | Revises the rules regarding the use of electronic equipment to allow coaches, non-playing team members, athletic trainers and/or others officially connected with a team to use such equipment while still prohibiting the use of electronic audio equipment to communicate with the on-field players. The use of video monitoring, replay equipment, or personal wireless communication devices by the officials in making any decision relating to the game is prohibited. | Revises the rules regarding the use of electronic equipment to allow coaches, non-playing team members, athletic trainers and/or others officially connected with a team to use such equipment while still prohibiting the use of electronic audio equipment to communicate with the on-field players. The use of video monitoring, replay equipment, or personal wireless communication devices by the officials in making any decision relating to the game is prohibited. | Revises the rules regarding the use of electronic equipment to allow coaches, non-playing team members, athletic trainers and/or others officially connected with a team to use such equipment while still prohibiting the use of electronic audio equipment to communicate with the on-field players. The use of video monitoring, replay equipment, or personal wireless communication devices by the officials in making any decision relating to the game is prohibited. | FALSE | ||||||||||||||||
32 | Rule 6 Section 7 | Rule 1 Section 10 | Remote-control flying cameras or drones | Not allowed. | Not allowed. | Not allowed. | Not allowed. | Not allowed. | Not allowed. | TRUE | ||||||||||||||||
33 | Rule 2 Section 1 | Rule 2 Section 1 | Minimum number of players | No mention. | A game shall not continue if a team has fewer than seven on-field players. If clubs want to share players to start/continue a game, it is at their discretion to share players.... and the officials will officiate 6v6 or 5v5... or whatever. Don't cancel the game. Prior notice should be given to the opposing team for proper planning. | A game shall not continue if a team has fewer than seven on-field players. If clubs want to share players to start/continue a game, it is at their discretion to share players.... and the officials will officiate 6v6 or 5v5... or whatever. Don't cancel the game. Prior notice should be given to the opposing team for proper planning. | A game shall not continue if a team has fewer than five on-field players. If clubs want to share players to start/continue a game, it is at their discretion to share players.... and the officials will officiate 4v4 or 3v3... or whatever. Don't cancel the game. Prior notice should be given to the opposing team for proper planning. | A game shall not continue if a team has fewer than five on-field players. If clubs want to share players to start/continue a game, it is at their discretion to share players.... and the officials will officiate 4v4 or 3v3... or whatever. Don't cancel the game. Prior notice should be given to the opposing team for proper planning. | A game shall not continue if a team has fewer than four on-field players (i.e., teams must always be at full strength). If clubs want to share players to start/continue a game, it is at their discretion to share players.... and the officials will officiate 3v3... or whatever. Don't cancel the game. Prior notice should be given to the opposing team for proper planning. | FALSE | ||||||||||||||||
34 | Rule 2 Section 1 | Rule 2 Section 1 | In-Home | Must be a starter in the game. First attack player listed in the scorebook. | Must be a starter in the game. First attack player listed in the scorebook. | Must be a starter in the game. First attack player listed in the scorebook. | Must be a starter in the game. First attack player listed in the scorebook. | Must be a starter in the game. First attack player listed in the scorebook. | Must be a starter in the game. First attack player listed in the scorebook. | TRUE | ||||||||||||||||
35 | Rule 2 Section 1 | Rule 2 Section 1 | Nominated Defender | Not used. | Before the start of the game, the head coach shall nominate a starting defender to be the "Nominated Defender," who serves penalties for the goalkeeper for teams with no backup goalkeeper. USA Lacrosse rule = Cannot use the In-home. Must use the Nominated Defender if no backup goalkeeper. | Before the start of the game, the head coach shall nominate a starting defender to be the "Nominated Defender," who serves penalties for the goalkeeper for teams with no backup goalkeeper. USA Lacrosse rule = Cannot use the In-home. Must use the Nominated Defender if no backup goalkeeper. | Before the start of the game, the head coach shall nominate a starting defender to be the "Nominated Defender," who serves penalties for the goalkeeper for teams with no backup goalkeeper. USA Lacrosse rule = Cannot use the In-home. Must use the Nominated Defender if no backup goalkeeper. | Before the start of the game, the head coach shall nominate a starting defender to be the "Nominated Defender," who serves penalties for the goalkeeper for teams with no backup goalkeeper. USA Lacrosse rule = Cannot use the In-home. Must use the Nominated Defender if no backup goalkeeper. | Before the start of the game, the head coach shall nominate a starting defender to be the "Nominated Defender," who serves penalties for the goalkeeper for teams with no backup goalkeeper. USA Lacrosse rule = Cannot use the In-home. Must use the Nominated Defender if no backup goalkeeper. | FALSE | ||||||||||||||||
36 | Rule 2 Section 1 | Rule 2 Section 1 | Goalkeeper penalties | Goalkeepers shall serve all of their own penalties. | Goalkeepers must serve their own time-serving penalties. However, any time-serving penalties against the goalkeeper on a team w/o a backup goalkeeper will be served by the Nominated Defender. | Goalkeepers must serve their own time-serving penalties. However, any time-serving penalties against the goalkeeper on a team w/o a backup goalkeeper will be served by the Nominated Defender. | Goalkeepers must serve their own time-serving penalties. However, any time-serving penalties against the goalkeeper on a team w/o a backup goalkeeper will be served by the Nominated Defender. | Goalkeepers must serve their own time-serving penalties. However, any time-serving penalties against the goalkeeper on a team w/o a backup goalkeeper will be served by the Nominated Defender. | Goalkeepers must serve their own time-serving penalties. However, any time-serving penalties against the goalkeeper on a team w/o a backup goalkeeper will be served by the Nominated Defender. | FALSE | ||||||||||||||||
37 | Rule 2 Section 1 | Rule 2 Section 1 | Maximum number of long crosses (D-poles) in the game per team | Four. | Four. | Four. | Three. | Three. | Zero. Long crosses are NOT used at this level. | FALSE | ||||||||||||||||
38 | Rule 2 Section 4 | Rule 2 Section 2 | Coaches can be on the field to assist and officiate? | No. | No. | No. | No. | No. | Yes. | FALSE | ||||||||||||||||
39 | Rule 2 Section 4 | Rule 2 Section 3 | Maximum number of coaches in the coaches area | Each team is permitted a maximum of four coaches in the coaches area, per THSLL rules. | No mention. | No mention. | No mention. | No mention. | No mention. | FALSE | ||||||||||||||||
40 | Rule 2 Section 6 | Rule 2 Section 5 | Game Officials | THSLL will require 3 officials for Varsity games in Classes A, B, and C (a third official is optional for Varsity games at Class D). Only use 2 officials for JV games at Classes A, B, C, and D. | Two officials. | Two officials. | One. NOTE: USA Lacrosse recommends at least two officials, but this is probably meant just for the 10v10 format. The use of only one official is recommended for the 7v7 format on small fields. | One official. | None. Coaches will officiate the game. | FALSE | ||||||||||||||||
41 | Rule 2 Section 6 | Rule 2 Section 5 | Socks for the officials | No mention. | Short black socks that cover the ankle. | Short black socks that cover the ankle. | Short black socks that cover the ankle. | Short black socks that cover the ankle. | Not applicable. Coaches will officiate the game. | FALSE | ||||||||||||||||
42 | Rule 2 Section 7 | Rule 2 Section 6 | Electronic communication aids by the officials | Officials are allowed to use a communication device for in-game officiating, if available. | Officials are allowed to use a communication device for in-game officiating, if available. | Officials are allowed to use a communication device for in-game officiating, if available. | Officials are allowed to use a communication device for in-game officiating, if available. | Officials are allowed to use a communication device for in-game officiating, if available. | Not applicable. Coaches will officiate the game. | FALSE | ||||||||||||||||
43 | Rule 2 Section 7 | Rule 2 Section 6 | Geographic jurisdiction of officials pertains to the "facility" not just the field of play | The officials’ authority begins when they arrive on the field and ends when they leave the "playing facility." | The officials’ authority begins when they arrive on the field and ends when they leave the "playing facility." | The officials’ authority begins when they arrive on the field and ends when they leave the "playing facility." | The officials’ authority begins when they arrive on the field and ends when they leave the "playing facility." | The officials’ authority begins when they arrive on the field and ends when they leave the "playing facility." | Not applicable. Coaches will officiate the game. | FALSE | ||||||||||||||||
44 | Rule 2 Section 7 | Rule 2 Section 6 | Officials' arrival time on the field | 30 minutes prior to the schedule starting time. | 20 minutes prior to the schedule starting time. | 20 minutes prior to the schedule starting time. | 20 minutes prior to the schedule starting time. | 20 minutes prior to the schedule starting time. | Not applicable. Coaches will officiate the game. | FALSE | ||||||||||||||||
45 | Rule 2 Section 9 | Rule 2 Section 6 | Jurisdiction of officials during game stoppages or interruptions | Jurisdiction includes the periods when the game may be stopped for any reason. | Jurisdiction includes the periods when the game may be stopped for any reason. | Jurisdiction includes the periods when the game may be stopped for any reason. | Jurisdiction includes the periods when the game may be stopped for any reason. | Jurisdiction includes the periods when the game may be stopped for any reason. | Not applicable. Coaches will officiate the game. | FALSE | ||||||||||||||||
46 | Rule 1 Section 25 | Rule 2 Section 8 | Visible score kept | Yes. | Yes. | Yes. | Yes. | USA Lacrosse does not recommend a visual score be kept, but a scorebook can be utilized to maintain statistics on the game for the purposes of tracking player development. | Yes. | FALSE | ||||||||||||||||
47 | Rule 2 Section 12 | Rule 2 Section 8 | Shot-clock fails to reset when ordered by the officials | In cases where the shot clock does not start within five (5) seconds of the officials’ signalling the clock to begin, game officials are instructed to stop play and reset the clock to 25 seconds. Note: In the event of an imminent scoring opportunity, officials shall allow the scoring opportunity to continue and stop play to reset the shot clock when complete. | Not applicable. | Not applicable. | Not applicable. | Not applicable. | Not applicable. | FALSE | ||||||||||||||||
48 | Rule 2 Section 11 & 13 | Rule 2 Section 8 & 9 | Maximum number of people at the scorer's table | The scorer's table shall not contain more than five people, including three from the HOME team (fulfilling the roles of the official scorekeeper, spotter, game time, and penalty timer) and two from the VISITOR team (their scorekeeper and an assistant). The home team site administrator can be a sixth person with full access to the entire facility, including the scorer's table. | No upper limit. Minimum number is two (scorekeeper and timekeeper), but additional assistance is desirable, if available. | No upper limit. Minimum number is two (scorekeeper and timekeeper), but additional assistance is desirable, if available. | No upper limit. Minimum number is two (scorekeeper and timekeeper), but additional assistance is desirable, if available. | No upper limit. Minimum number is two (scorekeeper and timekeeper), but additional assistance is desirable, if available. | No upper limit. Minimum number is two (scorekeeper and timekeeper), but additional assistance is desirable, if available. | FALSE | ||||||||||||||||
49 | Rule 2 Section 11, 12 & 13 | Rule 2 Section 8 & 9 | Table staff | HOME: 3 people (timekeeper, scorekeeper, one extra). VISITOR: 2 people (scorekeeper, one extra). | Dedicated timekeeper and scorekeeper. At least one parent/representative per team at the scorer's table keeping time and score. | Dedicated timekeeper and scorekeeper. At least one parent/representative per team at the scorer's table keeping time and score. | Dedicated timekeeper and scorekeeper. At least one parent/representative per team at the scorer's table keeping time and score. | Dedicated timekeeper and scorekeeper. At least one parent/representative per team at the scorer's table keeping time and score. | If officials are used in a game, they shall assume all timing responsibilities. If officials are not used, then the coaches shall designate a timekeeper. | FALSE | ||||||||||||||||
50 | Rule 2 Section 11 & 12 | Rule 2 Section 10 | Number of replacement balls ready | A minimum of 6 balls and a maximum of 10 balls shall be available at each end line and sideline. The number of balls in each area must be equal in each area. On the bench side, balls shall be placed at the scorer’s table and outside each bench area. These balls shall be replenished by the home team and game management staff. | A minimum of 4 balls and a maximum of 8 balls shall be available at each end line and sideline. The number of balls must be equal in each area. On the bench side, balls shall be placed at the scorer’s table and outside each bench area. These balls shall be replenished by the home team and game management staff. | A minimum of 4 balls and a maximum of 8 balls shall be available at each end line and sideline. The number of balls must be equal in each area. On the bench side, balls shall be placed at the scorer’s table and outside each bench area. These balls shall be replenished by the home team and game management staff. | A minimum of 4 balls and a maximum of 8 balls shall be available at each end line and sideline. The number of balls must be equal in each area. On the bench side, balls shall be placed at the scorer’s table and outside each bench area. These balls shall be replenished by the home team and game management staff. | A minimum of 4 balls and a maximum of 8 balls shall be available at each end line and sideline. The number of balls must be equal in each area. On the bench side, balls shall be placed at the scorer’s table and outside each bench area. These balls shall be replenished by the home team and game management staff. | A minimum of 4 balls and a maximum of 8 balls shall be available at each end line and sideline. The number of balls must be equal in each area. On the bench side, balls shall be placed at the scorer’s table and outside each bench area. These balls shall be replenished by the home team and game management staff. | FALSE | ||||||||||||||||
51 | Rule 3 Section 1 | Rule 3 Section 1 | Duration of the Game | Varsity uses four 12-minute quarters. JV uses four 10-minute quarters. | Four 10-minute quarters. | Four 10-minute quarters. | Four 10-minute quarters. | Four 10-minute running clock quarters with 2- minute breaks after first and third periods and a 5-minute halftime. | Game will consist of two 12-minute running-time halves (clock stops only for a team timeout, an official's timeout, or an injury timeout) with a four-minute halftime. Note: Penalty is running time and starts with the next restart. Do not use 1.5X for penalty time, as is done in tournaments. | FALSE | ||||||||||||||||
52 | Rule 3 Section 2 | Rule 3 Section 1 | Length of the Game (Mercy Rule for running clock under a score differential situation) | THSLL uses an irreversible 15-goal mercy rule for regular-season games that is applicable the entire game when both participants are either Division II or Division III. Not used if at least one Division I team is playing (but can be used, if both coaches agree). Applies to JV and Varsity. Applies to district and non-district games. Never used during playoffs. | The game clock switches permanently to a running clock any time there is at least a 12- goal differential in the 2nd Half, even if the gap shrinks to less than 12 in the second half. Penalty time is running clock and not increased by 50% as done in tournaments. The game clock and any penalty clocks will only stop for timeouts or between periods. | The game clock switches permanently to a running clock any time there is at least a 12- goal differential in the 2nd Half, even if the gap shrinks to less than 12 in the second half. Penalty time is running clock and not increased by 50% as done in tournaments. The game clock and any penalty clocks will only stop for timeouts or between periods. | The game clock switches permanently to a running clock any time there is at least a 12- goal differential in the 2nd Half, even if the gap shrinks to less than 12 in the second half. Penalty time is running clock and not increased by 50% as done in tournaments. The game clock and any penalty clocks will only stop for timeouts or between periods. | Not applicable. These games always use a running clock. Traditional penalty time will apply. Penalty time will only stop during timeouts or between periods. | Not applicable. These games always use a running clock. Traditional penalty time will apply. Penalty time will only stop during timeouts or between periods. | FALSE | ||||||||||||||||
53 | Rule 3 Section 3 & 4 | Rule 3 Section 2 | Time interval between periods | Halftime = 10 minutes. After all other periods = 2 minutes. | Halftime = 5 minutes. After all other periods = 2 minutes. | Halftime = 5 minutes. After all other periods = 2 minutes. | Halftime = 5 minutes. After all other periods = 2 minutes. | Halftime = 5 minutes. After all other periods = 2 minutes. | Halftime = 5 minutes. After all other periods = 2 minutes. | FALSE | ||||||||||||||||
54 | Rule 3 Section 3 | Rule 3 Section 3 | Final Two Minutes of Regulation Play | Not relevant. Last two minutes is no different than the rest of the game. Use "Shot Clock" procedure in Rule 6 Section 11 to address stalling. | In the last two minutes of a game, a team that is leading by a 1-4 goal difference must "get it in" once it has possession of the ball on its attack side of the field, and then "keep it in" its attack box, or else it is a turnover. Note it is not a stalling violation if a defender last touched the ball before it exited the attack box. This "final two minutes" rule does not apply if a team has a 5+ goal lead. | In the last two minutes of a game, a team that is leading by a 1-4 goal difference must "get it in" once it has possession of the ball on its attack side of the field, and then "keep it in" its attack box, or else it is a turnover. Note it is not a stalling violation if a defender last touched the ball before it exited the attack box. This "final two minutes" rule does not apply if a team has a 5+ goal lead. | "Get it in / Keep it in" NOT used in the 7v7 format. | "Get it in / Keep it in" NOT enforced. | "Get it in / Keep it in" NOT enforced. | FALSE | ||||||||||||||||
55 | Rule 3 Section 4 | Rule 3 Section 4 | Sudden-Victory Overtime | Four-minute overtime periods using sudden victory until a winner is determined. One timeout per team per OT period. | Four-minute overtime periods using sudden victory until a winner is determined, one timeout per team per OT period. | A maximum of two Four-minute overtime periods using sudden victory until a winner is determined, one timeout per team per OT period. If the game is still tied after two overtime periods, the game is over and considered a tie, unless it is mandatory to break the tie (e.g., playoffs). | A maximum of two Four-minute overtime periods using sudden victory until a winner is determined, one timeout per team per OT period. If the game is still tied after two overtime periods, the game is over and considered a tie, unless it is mandatory to break the tie (e.g., playoffs). | No overtime periods. | No overtime periods. | FALSE | ||||||||||||||||
56 | Rule 4-3 | Rule 4 Section 4 | Faceoffs used | Yes. | Yes. | Yes. | Yes. | Yes. | Not used. Pre-game coin flip determines which team starts with the ball to start each half. | FALSE | ||||||||||||||||
57 | Rule 4 Section 3 | Rule 4 Section 3 | Faceoff Procedure for players | Use the NCAA "Standing Neutral Grip" faceoff technique, which means: (1) Faceoff players must stand during the faceoff with the crosse, both hands/gloves, and both feet touching the ground but with no other body parts or equipment touching the ground; AND (2) no motorcycle grip is allowed, which means the hand closer to the crosse head must be in a "palm up" position. | Use the NCAA "Standing Neutral Grip" faceoff technique, which means: (1) Faceoff players must stand during the faceoff with the crosse, both hands/gloves, and both feet touching the ground but with no other body parts or equipment touching the ground; AND (2) no motorcycle grip is allowed, which means the hand closer to the crosse head must be in a "palm up" position. | Use the NCAA "Standing Neutral Grip" faceoff technique, which means: (1) Faceoff players must stand during the faceoff with the crosse, both hands/gloves, and both feet touching the ground but with no other body parts or equipment touching the ground; AND (2) no motorcycle grip is allowed, which means the hand closer to the crosse head must be in a "palm up" position. | Use the NCAA "Standing Neutral Grip" faceoff technique, which means: (1) Faceoff players must stand during the faceoff with the crosse, both hands/gloves, and both feet touching the ground but with no other body parts or equipment touching the ground; AND (2) no motorcycle grip is allowed, which means the hand closer to the crosse head must be in a "palm up" position. | At 10U only, the faceoff players may have their knee(s) touching the ground, which is the only exception to the NCAA "Standing Neutral Grip" faceoff technique. | Not applicable since faceoffs are not used at this level. | FALSE | ||||||||||||||||
58 | Rule 4 Section 3 | Rule 4 Section 3 | Faceoff Procedure for officials | Use the NCAA COVID faceoff procedure (place ball on ground as soon as possible, remove hand-grip whistle from fingers and place it in mouth, say "down", DO NOT adjust sticks and player positions, say "set" but do not touch ball or sticks, back out, blow whistle, grab whistle out of mouth and put back on hand at your leisure). If players are in an illegal position when "set" is stated, then the faceoff is over and award possession to the opposing team, and this counts as a faceoff violation. | Use the COVID faceoff procedure (place ball on ground as soon as possible, remove hand-grip whistle from fingers and place it in mouth, say "down", adjust sticks and player positions, say "set" but do not touch ball or sticks, back out, blow whistle, grab whistle out of mouth and put back on hand at your leisure). | Use the COVID faceoff procedure (place ball on ground as soon as possible, remove hand-grip whistle from fingers and place it in mouth, say "down", adjust sticks and player positions, say "set" but do not touch ball or sticks, back out, blow whistle, grab whistle out of mouth and put back on hand at your leisure). | Use the COVID faceoff procedure (place ball on ground as soon as possible, remove hand-grip whistle from fingers and place it in mouth, say "down", adjust sticks and player positions, say "set" but do not touch ball or sticks, back out, blow whistle, grab whistle out of mouth and put back on hand at your leisure). | Use the COVID faceoff procedure (place ball on ground as soon as possible, remove hand-grip whistle from fingers and place it in mouth, say "down", adjust sticks and player positions, say "set" but do not touch ball or sticks, back out, blow whistle, grab whistle out of mouth and put back on hand at your leisure). | Not applicable since faceoffs are not used at this level. STARTING THE FIRST OR SECOND HALF: The team that won the coin toss shall place one player at the center spot with the ball. All other players shall be on their defensive side of the center spot, with all players at least five yards from the player with the ball. Before a team can shoot the ball off of the initial possession of either half, there must be one attempted pass. To start the second half, the team that is entitled to the ball via alternating possession will start with the ball at midfield. No players shall be within 5 yards of the ball carrier. RESTARTS AFTER A GOAL SCORED: The goalkeeper or official will remove the ball from the goal, and it will be given to the team that was scored upon along the goal line extended. No restart shall take place with any player within 5 yards of the ball carrier. The whistle will be blown by the official, and play will resume. Before a team can shoot the ball off of the initial possession after a goal, there must be one attempted pass. | FALSE | ||||||||||||||||
59 | Rule 4 Section 3 & 4 | Rule 4 Section 4 | Play ONLY the ball on faceoff | The overriding principle is for both [faceoff] players to play the ball. | The overriding principle is for both [faceoff] players to play the ball. | The overriding principle is for both [faceoff] players to play the ball. | For small-sided play only (i.e., reduced-size fields), all field players (non-goalkeepers) are released from their positions on the sound of the whistle that initiates the faceoff. However, ALL players must play the ball until possession is gained and may not contact their opponents. | For small-sided play only (i.e., reduced-size fields), all field players (non-goalkeepers) are released from their positions on the sound of the whistle that initiates the faceoff. However, ALL players must play the ball until possession is gained and may not contact their opponents. | Not applicable since faceoffs are not used at this level. | FALSE | ||||||||||||||||
60 | Rule 4 Section 3 | Rule 4 Section 3 | Faceoff ball pickup procedure | Faceoff violation if a player picks up and carries the ball more than one step in the back of the stick. | Faceoff violation if a player picks up and carries the ball more than one step in the back of the stick. | Faceoff violation if a player picks up and carries the ball more than one step in the back of the stick. | Faceoff violation if a player picks up and carries the ball more than one step in the back of the stick. | Faceoff violation if a player picks up and carries the ball more than one step in the back of the stick. | Not applicable since faceoffs are not used at this level. | FALSE | ||||||||||||||||
61 | Rule 4 Section 3 | Rule 4 Section 3 | Faceoff Violations | A team's third or more faceoff violation during either half or during the entirety of overtime is a technical foul to be served by the in-home. Faceoff violations reset at the start the second half and at the start of overtime. | No penalty other than the awarding of the ball as result of the violation. | No penalty other than the awarding of the ball as result of the violation. | No penalty other than the awarding of the ball as result of the violation. | No penalty other than the awarding of the ball as result of the violation. | Not applicable since faceoffs are not used at this level. | FALSE | ||||||||||||||||
62 | Rule 4 Section 3 | Rule 4 Section 3 | No faceoffs after goal scored | Not applicable. Faceoffs are used. | Not applicable. Faceoffs are used. | Not applicable. Faceoffs are used. | Not applicable. Faceoffs are used. | Not applicable. Faceoffs are used. | After a goal is scored, award ball to the defense at its goal line extended. | FALSE | ||||||||||||||||
63 | Rule 4 Section 3 | Rule 4 Section 3 | Faceoff Mercy Rule (i.e., cancelation of the faceoff because of a score differential) | Not used. | Once the 12-goal mercy rule has been invoked in the 2nd half: (1) the team that is trailing shall have the option to start with possession of the ball at midfield or face off. If the score reverts to 6 goals or less, normal faceoff rules will apply. | Once the 12-goal mercy rule has been invoked in the 2nd half: (1) the team that is trailing shall have the option to start with possession of the ball at midfield or face off. If the score reverts to 6 goals or less, normal faceoff rules will apply. | Once the 12-goal mercy rule has been invoked in the 2nd half: (1) the team that is trailing shall have the option to start with possession of the ball at midfield or face off. If the score reverts to 6 goals or less, normal faceoff rules will apply. | Once the 12-goal mercy rule has been invoked in the 2nd half: (1) the team that is trailing shall have the option to start with possession of the ball at midfield or face off. If the score reverts to 6 goals or less, normal faceoff rules will apply. | Not applicable since faceoffs are not used at this level. | FALSE | ||||||||||||||||
64 | Rule 4-3 | Rule 4 Section 4 | Pre-faceoff positioning of players | Normal. | Normal. | Normal. | Defense and Attack behind GLE. Midfielders at sidelines. Faceoff players at "Center X." GK stays in crease until possession is gained by a team, but all field players (Def, Mid, Attack) are released immediately upon the faceoff whistle. | Defense and Attack behind GLE. Midfielders at sidelines. Faceoff players at "Center X." GK stays in crease until possession is gained by a team, but all field players (Def, Mid, Attack) are released immediately upon the faceoff whistle. | Not applicable since faceoffs are not used at this level. | FALSE | ||||||||||||||||
65 | Rule 4 Section 3 | Rule 4 Section 4 | Man-down faceoffs | During the faceoff in all penalty situations, there must be four players in the defensive area and three players in the offensive area. Exception: When a team has three players in the penalty area, a player may come out of his defensive area to take the faceoff, but he must remain onside. | For every player a team has in the penalty area, it loses one midfielder for the faceoff. If a team has three players in the penalty area, then one defensive player shall come forward to take the faceoff, but he must get back onside immediately after the ball moves away from the faceoff spot (see NFHS Rule 4.10 SITUATION H, which states: "If the faceoff player is down in the faceoff position, he is considered to still be onside even though his glove, foot, or body is on or over the center line. Once the faceoff player is no longer down in the faceoff position, normal offside rules apply.") | For every player a team has in the penalty area, it loses one midfielder for the faceoff. If a team has three players in the penalty area, then one defensive player shall come forward to take the faceoff, but he must get back onside immediately after the ball moves away from the faceoff spot (see NFHS Rule 4.10 SITUATION H, which states: "If the faceoff player is down in the faceoff position, he is considered to still be onside even though his glove, foot, or body is on or over the center line. Once the faceoff player is no longer down in the faceoff position, normal offside rules apply.") | For every player a team has in the penalty area, it loses one midfielder for the faceoff. If a team has two players in the penalty area, then one defensive player shall come forward to take the faceoff, but he must get back onside immediately after the ball moves away from the faceoff spot (see NFHS Rule 4.10 SITUATION H, which states: "If the faceoff player is down in the faceoff position, he is considered to still be onside even though his glove, foot, or body is on or over the center line. Once the faceoff player is no longer down in the faceoff position, normal offside rules apply.") | Not applicable. These games never play man-down. | Not applicable. These games never play man-down. | FALSE | ||||||||||||||||
66 | Rule 4 Section 3, 4 & 5 | Rule 4 Section 4 | Player restraints during the faceoff scrum | Goalkeepers, attack, and defenders all remain restrained behind their restraining line until the faceoff ends. Also, no player may release from the penalty area during a faceoff scrum until after the faceoff has ended. | Goalkeepers, attack, and defenders all remain restrained behind their restraining line until the faceoff ends. Also, no player may release from the penalty area during a faceoff scrum until after the faceoff has ended. | Goalkeepers, attack, and defenders all remain restrained behind their restraining line until the faceoff ends. Also, no player may release from the penalty area during a faceoff scrum until after the faceoff has ended. | A team shall place one faceoff player at the center of the field and confine at least 2 players behind each goal line extended. All field players (non-goalkeepers) are released when the whistle is blown. All goalkeepers are confined to their crease until possession is gained during a faceoff. All players MUST play the ball before possession is gained. Once possession is gained, all normal body contact rules apply. Also, no player may release from the penalty area during a faceoff scrum until after the faceoff has ended. | A team shall place one faceoff player at the center of the field and confine at least 2 players behind each goal line extended. All field players (non-goalkeepers) are released when the whistle is blown. All goalkeepers are confined to their crease until possession is gained during a faceoff. All players MUST play the ball before possession is gained. Once possession is gained, all normal body contact rules apply. Once a team gains possession after a faceoff, there must be one attempted pass. | Not applicable. Faceoffs are not used at this level. All players are roving fielders and may participate as soon as the whistle blows to start or resume play. | FALSE | ||||||||||||||||
67 | Rule 4 Section 4 | Rule 4 Section 4 | Goalkeeper faceoff | No mention. Thus allowed. | GK can faceoff under certain conditions. Not allowed if either team is a man-down. Care should be exercised to ensure that defenders do not try to defend goal without the required safety equipment. | GK can faceoff under certain conditions. Not allowed if either team is a man-down. Care should be exercised to ensure that defenders do not try to defend goal without the required safety equipment. | Not recommended for this playing level in the 7v7 format. | Not recommended for this playing level in the 7v7 format. | N/A. Faceoffs are not used at this level. | FALSE | ||||||||||||||||
68 | Rule 4 Section 6 | Rule 4 Section 5 | One pass attempt prior to shot on goal. | No. | No. | No. | No. | Yes. There must be one attempted pass after a faceoff before a player can shoot the ball. The one-pass rule does NOT apply to other changes of possession (e.g., a live-ball or dead-ball change of posssesion). | Yes. There must be one attempted pass before a player can score a goal off of the initial possession (to start the first or second half) or the awarded possession after a goal is scored. The one-pass rule does NOT apply to other changes of possession (e.g., a live-ball or dead-ball change of posssesion). | FALSE | ||||||||||||||||
69 | Rule 4 Section 6 | Rule 4 Section 6 | Restarts after ball goes out of Bounds | Quick restart as soon as player is ready, as long as no offensive teammate is within 5 yards of the player with possession. Officials do NOT wait for 5-yards to be established by defender. A "halo" violation is a technical foul for delay of game. | Quick restart as soon as player is ready, as long as no offensive teammate is within 5 yards of the player with possession. Officials do NOT wait for 5-yards to be established by defender. A "halo" violation is a technical foul for delay of game. | Quick restart as soon as player is ready, as long as no offensive teammate is within 5 yards of the player with possession. Officials do NOT wait for 5-yards to be established by defender. A "halo" violation is a technical foul for delay of game. | Quick restart as soon as player is ready, as long as no offensive teammate is within 5 yards of the player with possession. Officials do NOT wait for 5-yards to be established by defender. A "halo" violation is a technical foul for delay of game. | Use a settled restart (not a quick restart). | Use a settled restart (not a quick restart). | FALSE | ||||||||||||||||
70 | Rule 4 Section 9 | Rule 4 Section 7 | Ball stuck in crosse, or ball in/under a loose crosse | If the ball becomes stuck in the front or back of the crosse (Exception: Faceoff "pinch and pop" procedure where the ball is unstuck within one step), there shall be an immediate whistle, and the ball shall be awarded to the opposing team. If a player loses his crosse and the ball remains in the crosse, wait until the crosse strikes the ground to see if the ball comes loose. If the ball comes loose, play continues. If the ball does not come loose or if the ball comes loose but remains covered by the loose crosse, then whistle for withholding and award possession to the opposing team. Exception: (1) When goalkeeper is within his own crease and the ball becomes covered by the GK's loose crosse, then award possession to the defense. | If the ball becomes stuck in the front or back of the crosse (Exception: Faceoff "pinch and pop" procedure where the ball is unstuck within one step), there shall be an immediate whistle, and the ball shall be awarded to the opposing team. This rule applies when a player loses his crosse and the ball remains in the crosse. DO NOT wait for the crosse to hit the ground... if the ball is in a loose crosse, then immediate whistle for withholding, even if the ball comes loose after it strikes the ground. Exception: (1) when goalkeeper is within his own crease and the ball becomes covered by the GK's loose crosse, then award possession to the defense. | If the ball becomes stuck in the front or back of the crosse (Exception: Faceoff "pinch and pop" procedure where the ball is unstuck within one step), there shall be an immediate whistle, and the ball shall be awarded to the opposing team. This rule applies when a player loses his crosse and the ball remains in the crosse. Don't wait for the crosse to hit the ground... if the ball is in a loose crosse, then immediate whistle for withholding, even if the ball comes loose after it strikes the ground. Exception: (1) when goalkeeper is within his own crease and the ball becomes covered by the GK's loose crosse, then award possession to the defense. | If the ball becomes stuck in the front or back of the crosse (Exception: Faceoff "pinch and pop" procedure where the ball is unstuck within one step), there shall be an immediate whistle, and the ball shall be awarded to the opposing team. This rule applies when a player loses his crosse and the ball remains in the crosse. Don't wait for the crosse to hit the ground... if the ball is in a loose crosse, then immediate whistle for withholding, even if the ball comes loose after it strikes the ground. Exception: (1) when goalkeeper is within his own crease and the ball becomes covered by the GK's loose crosse, then award possession to the defense. | If the ball becomes stuck in the front or back of the crosse (Exception: Faceoff "pinch and pop" procedure where the ball is unstuck within one step), there shall be an immediate whistle, and the ball shall be awarded to the opposing team. This rule applies when a player loses his crosse and the ball remains in the crosse. Don't wait for the crosse to hit the ground... if the ball is in a loose crosse, then immediate whistle for withholding, even if the ball comes loose after it strikes the ground. Exception: (1) when goalkeeper is within his own crease and the ball becomes covered by the GK's loose crosse, then award possession to the defense. | If the ball becomes stuck in the front or back of the crosse, there shall be an immediate whistle, and the ball shall be awarded to the opposing team. This rule applies when a player loses his crosse and the ball remains in the crosse. Exception: (1) when goalkeeper is within his own crease, award ball to defense. | FALSE | ||||||||||||||||
71 | Rule 4 Section 11 | Rule 4 Section 9 | Shot in flight as time expires | Goal counts as long as the ball does not deflect off of an offensive player prior to entry. | Goal counts as long as the ball does not deflect off of an offensive player prior to entry. | Goal counts as long as the ball does not deflect off of an offensive player prior to entry. | Goal counts as long as the ball does not deflect off of an offensive player prior to entry. | Goal counts as long as the ball does not deflect off of an offensive player prior to entry. | Goal counts as long as the ball does not deflect off of an offensive player prior to entry. | TRUE | ||||||||||||||||
72 | Rule 4 Section 12 | Rule 4 Section 10 | Offsides enforced? | Yes. | Yes. | Yes. | Yes. | Yes. | No. | FALSE | ||||||||||||||||
73 | Rule 4 Section 10 | Rule 4 Section 10 | Offside Note: In 4U (3rd/4th grade), may use either lines or cones to mark the field boundary lines, including midfield. In this age group, players must be actively participating to be offsides. | A team is considered offside when it has no more than 10 players on the field (including players in the penalty area), AND: a. It has more than six players in its offensive half of the field (between the centerline and the end line) including players in the penalty area, OR b. It has more than seven players in its defensive half of the field (between the centerline and the end line) including its players in the penalty area. "COUNT FORWARD AND INCLUDE PLAYERS IN THE PENALTY AREA)" NOTE: There is "no free clear for offsides." | A team is considered offside when it has no more than 10 players on the field (including players in the penalty area), AND: a. It has more than six players in its offensive half of the field (between the centerline and the end line) including players in the penalty area, OR b. It has more than seven players in its defensive half of the field (between the centerline and the end line) including its players in the penalty area. "COUNT FORWARD AND INCLUDE PLAYERS IN THE PENALTY AREA)" NOTE: There is "no free clear for offsides." | A team is considered offside when it has no more than 10 players on the field (including players in the penalty area), AND: a. It has more than six players in its offensive half of the field (between the centerline and the end line) including players in the penalty area, OR b. It has more than seven players in its defensive half of the field (between the centerline and the end line) including its players in the penalty area. "COUNT FORWARD AND INCLUDE PLAYERS IN THE PENALTY AREA)" NOTE: There is "no free clear for offsides." | A team is considered offside when it has: a. More than four players in its offensive half of the field (between the centerline and the end line), OR b. More than five players in its defensive half of the field (between the centerline and the end line). "COUNT FORWARD AND INCLUDE THE COUNT OF PLAYERS IN THE PENALTY AREA)" NOTE: There is "no free clear for offsides." | A team is considered offside when it has: a. More than four players in its offensive half of the field (between the centerline and the end line), OR b. More than five players in its defensive half of the field (between the centerline and the end line). "COUNT FORWARD BUT EXCLUDE MEN IN THE PENALTY AREA)" NOTE: There is "no free clear for offsides." Note: Do not include the count of players in the penalty area for offsides at this age level because these teams never play man-down during their penalties. | Not used. All players are roving fielders. | FALSE | ||||||||||||||||
74 | Rule 4 Section 15 | Rule 4 Section 13 & 14 | Advancing the Ball | N/A. Advance the ball counts are not used in NCAA games since the 80-second all-possession shot clock is used for clearing of the ball (i.e., when the shot clock strikes "60 seconds," the ball, either in possession or loose, must be anywhere on the offensive half of the field.) | 20-second defensive count (break plane of center line; ball can be either loose or possessed). 10-second offensive count (touch into attack area). | 20-second defensive count (break plane of center line; ball can be either loose or possessed). 10-second offensive count (touch into attack area). | Not used in the 7v7 format. | Not used. | Not used. | FALSE | ||||||||||||||||
75 | Rule 4 Section 15 | Rule 4 Section 15 | Body Checking | Body-checks permitted within five yards of the ball. | Body-checks permitted within three yards of the ball, but no take-out checks. See definition of Take-out check on/near Row 105. | No body-checks at this level. Legal holds, pushes, boxing out, defensive riding, and incidental contact are all allowable (READ THE RULEBOOK). | No body-checks at this level. Legal holds, pushes, boxing out, defensive riding, and incidental contact are all allowable (READ THE RULEBOOK). | No body-checks at this level. Legal holds, pushes, boxing out, defensive riding, and incidental contact are all allowable (READ THE RULEBOOK). | No body-checks at this level. Legal holds, pushes, boxing out, defensive riding, and incidental contact are all allowable (READ THE RULEBOOK). | FALSE | ||||||||||||||||
76 | Rule 4 Section 15 | Rule 4 Section 31 | Get It In/Keep It In | "Get It In" and "Keep it in" have been eliminated. Stalling is prevented by use of the "Shot Clock", "Shot Clock Off", and "Shot Clock Violation" rules, which give a team 30 seconds to shoot (from above GLE) and hit goal pipe or the goalkeeper to avoid a shot clock violation. | "Get It In" and "Keep it in" applies during last two minutes for the team that is 1-4 goals ahead. Does not apply when score is tied or when one team has a 5+ goal load. | "Get It In" and "Keep it in" applies during last two minutes for the team that is 1-4 goals ahead. Does not apply when score is tied or when one team has a 5+ goal load. | Not used in the 7v7 format. | Does not apply. | Does not apply. | FALSE | ||||||||||||||||
77 | Rule 4 Section 15 | Rule 6-10 | Examples of stalling (to start a stall warning) | N/A. Stalling is not used. The 80-second shot clock is used instead. | i. The offensive team is keeping the ball on its offensive half of the field, but outside of the goal area, and making no attempt to attack the goal. ii. The offensive team is keeping the ball below goal line extended and making no attempt to attack the goal. iii. The offensive team has possession inside its goal area, an opponent is within five yards attempting to defend, and the team with possession is making no attempt to attack the goal. | i. The offensive team is keeping the ball on its offensive half of the field, but outside of the goal area, and making no attempt to attack the goal. ii. The offensive team is keeping the ball below goal line extended and making no attempt to attack the goal. iii. The offensive team has possession inside its goal area, an opponent is within five yards attempting to defend, and the team with possession is making no attempt to attack the goal. | Not applicable. Stall warnings are not used at this level in the 7v7 format. | Not applicable. Stall warnings are not used at this level. | Not applicable. Stall warnings are not used at this level. | FALSE | ||||||||||||||||
78 | Rule 4 Section 6 | Rule 4 Section 13 | Clearing count satisfied by live-ball timeout? | No. Teams must still complete their clears following a live-ball timeout. Live-ball timeouts never reset the shot clock unless the stoppage is for a timeout that involves a defensive player's injury (e.g., an offensive injury does not reset the shot clock... this prevents feigning of offensive injuries to get a reset of the shot clock). | No. Teams must still complete their clears following a live-ball timeout. Live-ball timeouts (i.e., by the offensive team) reset the clearing count (20-seconds if on defensive half or 10-seconds if on offensive half), per NFHS Rule 4.13 SITUATION A. | No. Teams must still complete their clears following a live-ball timeout. Live-ball timeouts (i.e., by the offensive team) reset the clearing count (20-seconds if on defensive half or 10-seconds if on offensive half), per NFHS Rule 4.13 SITUATION A. | Not applicable. Advance-the-ball counts are not used at this level in the 7v7 format. | Not applicable. Advance-the-ball counts are not used at this level. | Not applicable. Advance-the-ball counts are not used at this level. | FALSE | ||||||||||||||||
79 | Rule 4 Section 16 | Rule 4 Section 13 | Play-on during advance the ball clears on the defensive side of the field | A play-on resets the shot clock immediately back to 80 seconds, and the shot clock is held there until the play-on is over. The shot clock starts running once play resumes or continues. | The clearing counts are affected by any play-on (but NOT a flag-down). A subsequent loose ball picked up by the same clearing team starts a fresh 20-second defensive clearing count. | The clearing counts are affected by any play-on (but NOT a flag-down). A subsequent loose ball picked up by the same clearing team starts a fresh 20-second defensive clearing count. | Not applicable. Advance the ball counts are not used at this level in the 7v7 format. | Not applicable. Advance the ball counts are not used at this level. | Not applicable. Advance the ball counts are not used at this level. | FALSE | ||||||||||||||||
80 | Rule 4 Section 16 | Rule 4 Section 14 | Play-on during advance the ball clears on the offensive side of the field | A play-on resets the shot clock immediately back to 60 seconds, and the shot clock is held there until the play-on is over. The shot clock starts running once play resumes or continues. | The clearing counts are affected by any play-on (but NOT a flag-down). A subsequent loose ball picked up by the same clearing team starts a fresh 10-second offensive clearing count. | The clearing counts are affected by any play-on (but NOT a flag-down). A subsequent loose ball picked up by the same clearing team starts a fresh 10-second offensive clearing count. | Not applicable. Advance the ball counts are not used at this level in the 7v7 format. | Not applicable. Advance the ball counts are not used at this level. | Not applicable. Advance the ball counts are not used at this level. | FALSE | ||||||||||||||||
81 | Rule 4 Section 16 | Rule 4 Section 14 | Over and Back | Once the ball has been successfully advanced into the attack area, if the ball returns to the defensive half of the field [last possessed and last touched by the attacking team], the result will be an immediate turnover and a quick restart for the offended team. If the ball does not touch or go over the midline, no infraction has occurred. Defensive players may legally bat the ball to keep it in the offensive half of the field, but if it is possessed and their feet are in the defensive half, it shall be a turnover. | Once the ball has been successfully advanced into the attack area, if the ball returns to the defensive half of the field [last possessed and last touched by the attacking team], the result will be an immediate turnover and a quick restart for the offended team. If the ball does not touch or go over the midline, no infraction has occurred. Defensive players may legally bat the ball to keep it in the offensive half of the field, but if it is possessed and their feet are in the defensive half, it shall be a turnover. | Once the ball has been successfully advanced into the attack area, if the ball returns to the defensive half of the field [last possessed and last touched by the attacking team], the result will be an immediate turnover and a quick restart for the offended team. If the ball does not touch or go over the midline, no infraction has occurred. Defensive players may legally bat the ball to keep it in the offensive half of the field, but if it is possessed and their feet are in the defensive half, it shall be a turnover. | Not applicable. Over and Back is not used at this level in the 7v7 format. | Since there is no attack box, this rule cannot be used. | Since there is no attack box, this rule cannot be used. | FALSE | ||||||||||||||||
82 | Rule 4 Section 18 | Rule 4 Section 16 | Checking with Crosse | To be legal, checking an opponent’s crosse must be delivered by a player who has both hands on his own crosse. Checks must be made to players in possession of the ball, within 5 yards of a loose ball, or to a player within five yards of a ball in flight. | To be legal, checking an opponent’s crosse must be delivered by a player who has both hands on his own crosse. Checks must be made to players in possession of the ball, within 3 yards of a loose ball, or to a player within three yards of a ball in flight. | To be legal, checking an opponent’s crosse must be delivered by a player who has both hands on his own crosse. Checks must be made to players in possession of the ball, within 3 yards of a loose ball, or to a player within three yards of a ball in flight. | In all cases, stick checks must be made with two hands on the crosse and to the crosse of an opponent or the opponent's gloved hand on the crosse. An opponent must be in possession of the ball or within 3 yards of a loose ball. Only checks with the crosse, as listed below, are legal: (a) Lift the bottom hand or the head of the stick, whichever is below the chest area. (b) Poke the bottom hand or the head of the stick, whichever is below the chest area. (c) Downward check initiated from below both players’ shoulders. | In all cases, stick checks must be made with two hands on the crosse and to the crosse of an opponent or the opponent's gloved hand on the crosse. An opponent must be in possession of the ball or within 3 yards of a loose ball. Only checks with the crosse, as listed below, are legal: (a) Lift the bottom hand or the head of the stick, whichever is below the chest area. (b) Poke the bottom hand or the head of the stick, whichever is below the chest area. (c) Downward check initiated from below both players’ shoulders. | In all cases, stick checks must be made with two hands on the crosse and to the crosse of an opponent or the opponent's gloved hand on the crosse. An opponent must be in possession of the ball or within 3 yards of a loose ball. Only checks with the crosse, as listed below, are legal: (a) Lift the bottom hand or the head of the stick, whichever is below the chest area. (b) Poke the bottom hand or the head of the stick, whichever is below the chest area. (c) Downward check initiated from below both players’ shoulders. | FALSE | ||||||||||||||||
83 | Rule 4 Section 21 | Rule 4 Section 18 | Defenders (other than the goalkeeper) inside the crease with the intent to act as goalkeeper and block shots) | No mention. | Not allowed. | Not allowed. | Not allowed. | Not allowed. | Not allowed. | FALSE | ||||||||||||||||
84 | Rule 4 Section 21 | Rule 4 Section 19 | Jump or dive into crease on a shot | Since THSLL does not use goal mouths, the jump/dive rules from the 2018 NCAA rulebook apply. If an attacking player, in possession of the ball and outside the crease area, dives or jumps (becomes airborne of his own volition), prior to, during or after the release of the shot and lands in the crease, the goal shall be disallowed. An attacking player may legally score a goal and touch the crease area, provided the ball enters the goal before the contact with the crease and his feet are grounded prior to, during, and after a shot. | If an attacking player, in possession of the ball and outside the crease area, dives or jumps (becomes airborne of his own volition), prior to, during or after the release of the shot and lands in the crease, the goal shall be disallowed. An attacking player may legally score a goal and touch the crease area, provided the ball enters the goal before the contact with the crease and his feet are grounded prior to, during, and after a shot. | If an attacking player, in possession of the ball and outside the crease area, dives or jumps (becomes airborne of his own volition), prior to, during or after the release of the shot and lands in the crease, the goal shall be disallowed. An attacking player may legally score a goal and touch the crease area, provided the ball enters the goal before the contact with the crease and his feet are grounded prior to, during, and after a shot. | If an attacking player, in possession of the ball and outside the crease area, dives or jumps (becomes airborne of his own volition), prior to, during or after the release of the shot and lands in the crease, the goal shall be disallowed. An attacking player may legally score a goal and touch the crease area, provided the ball enters the goal before the contact with the crease and his feet are grounded prior to, during, and after a shot. | If an attacking player, in possession of the ball and outside the crease area, dives or jumps (becomes airborne of his own volition), prior to, during or after the release of the shot and lands in the crease, the goal shall be disallowed. An attacking player may legally score a goal and touch the crease area, provided the ball enters the goal before the contact with the crease and his feet are grounded prior to, during, and after a shot. | If an attacking player, in possession of the ball and outside the crease area, dives or jumps (becomes airborne of his own volition), prior to, during or after the release of the shot and lands in the crease, the goal shall be disallowed. An attacking player may legally score a goal and touch the crease area, provided the ball enters the goal before the contact with the crease and his feet are grounded prior to, during, and after a shot. | FALSE | ||||||||||||||||
85 | Rule 4 Section 21 | Rule 4.18.1 Situation E | Forming a wall of players to block the goal | No mention. | Prohibited. One or more defenders from Team B are standing in the crease in front of the goal with a clear intention of blocking shots, not defending another player. RULING: Immediate whistle (unless shot is already in flight). Conduct foul on player who committed the infraction. A second violation by the same player should be enforced as unsportsmanlike conduct (nonreleasable). | Prohibited. One or more defenders from Team B are standing in the crease in front of the goal with a clear intention of blocking shots, not defending another player. RULING: Immediate whistle (unless shot is already in flight). Conduct foul on player who committed the infraction. A second violation by the same player should be enforced as unsportsmanlike conduct (nonreleasable). | Prohibited. One or more defenders from Team B are standing in the crease in front of the goal with a clear intention of blocking shots, not defending another player. RULING: Immediate whistle (unless shot is already in flight). Conduct foul on player who committed the infraction. A second violation by the same player should be enforced as unsportsmanlike conduct (nonreleasable). | Prohibited. One or more defenders from Team B are standing in the crease in front of the goal with a clear intention of blocking shots, not defending another player. RULING: Immediate whistle (unless shot is already in flight). Conduct foul on player who committed the infraction. A second violation by the same player should be enforced as unsportsmanlike conduct (nonreleasable). | Prohibited. One or more defenders from Team B are standing in the crease in front of the goal with a clear intention of blocking shots, not defending another player. RULING: Immediate whistle (unless shot is already in flight). Conduct foul on player who committed the infraction. A second violation by the same player should be enforced as unsportsmanlike conduct (nonreleasable). | FALSE | ||||||||||||||||
86 | Rule 4 Section 23 & 24 | Rule 4 Section 21 | Player substitution | Allowable during live-ball or dead-ball. | Allowable during live-ball or dead-ball. | Allowable during live-ball or dead-ball. | Allowable during live-ball or dead-ball. | Allowable during live-ball or dead-ball. | Allowable during live-ball or dead-ball. | TRUE | ||||||||||||||||
87 | Rule 4 Sections 23 & 24 | Rule 4 Section 21 | Substitution procedure | Normal. | Normal. | Normal. | Normal. | Whole team substitutions after a goal is scored or every 1-3 minutes during a stoppage of play. | Whole team substitutions after a goal is scored or every 1-3 minutes during a stoppage of play. | FALSE | ||||||||||||||||
88 | Rule 4 Section 23 | Rule 4 Section 21 | Sideline substitution horn | Substitution horns are no longer used, but a sideline horn is still required at the scorer's table for use by table personnel to contact the officials and for other uses. | Substitution horns are no longer used, but a sideline horn is still required at the scorer's table for use by table personnel to contact the officials and for other uses. | Substitution horns are no longer used, but a sideline horn is still required at the scorer's table for use by table personnel to contact the officials and for other uses. | Substitution horns are no longer used, but a sideline horn is still required at the scorer's table for use by table personnel to contact the officials and for other uses. | Substitution horns are no longer used, but a sideline horn is still required at the scorer's table for use by table personnel to contact the officials and for other uses. | Substitution horns are no longer used, but a sideline horn is still required at the scorer's table for use by table personnel to contact the officials and for other uses. | TRUE | ||||||||||||||||
89 | Rule 4 Section 8 | Rule 4 Section 22 | Quick restarts allowed (i.e., restarts with defender(s) within 5 yards of player with possession on a restart) | Yes. Restarts happen even if a defender is within 5 yards of the player with possession. However, that player must establish a 5-yard separation prior to engaging the ball carrier. Otherwise it is a flag-down for a Delay of Game technical foul. Other pre-conditions for a restart are still required, such as all offensive players must be at least 5 yards from the player with possession, the restart spot must be in the proper location (e.g., at least 5 yards away from the substitution area), and the officials must be ready. | Yes. Restarts happen even if a defender is within 5 yards of the player with possession. However, that player must establish a 5-yard separation prior to engaging the ball carrier. Otherwise it is a flag-down for a Delay of Game technical foul. Other pre-conditions for a restart are still required, such as all offensive players must be at least 5 yards from the player with possession, the restart spot must be in the proper location (e.g., at least 5 yards away from the substitution area), and the officials must be ready. | Yes. Restarts happen even if a defender is within 5 yards of the player with possession. However, that player must establish a 5-yard separation prior to engaging the ball carrier. Otherwise it is a flag-down for a Delay of Game technical foul. Other pre-conditions for a restart are still required, such as all offensive players must be at least 5 yards from the player with possession, the restart spot must be in the proper location (e.g., at least 5 yards away from the substitution area), and the officials must be ready. | Yes. Restarts happen even if a defender is within 5 yards of the player with possession. However, that player must establish a 5-yard separation prior to engaging the ball carrier. Otherwise it is a flag-down for a Delay of Game technical foul. Other pre-conditions for a restart are still required, such as all offensive players must be at least 5 yards from the player with possession, the restart spot must be in the proper location (e.g., at least 5 yards away from the substitution area), and the officials must be ready. | No, the quick restart rule is not used at this level. All players other than the ball carrier must be at least 5 yards away from the ball carrier on a restart. Thus, there can never be a technical foul for Delay of Game against a defender for a violation of the quick restart halo rule because the officials cannot restart play until ALL players are at least five yards from the ball carrier. | No, the quick restart rule is not used at this level. All players other than the ball carrier must be at least 5 yards away from the ball carrier on a restart. Thus, there can never be a technical foul for Delay of Game against a defender for a violation of the quick restart halo rule because the officials cannot restart play until ALL players are at least five yards from the ball carrier. | FALSE | ||||||||||||||||
90 | Rule 4 Section 20 | Rule 4 Section 22 | Goalkeeper time to get back to his crease | No time is granted for the goalkeeper to return to his crease. | The goalkeeper shall be given a maximum of five seconds to reenter the crease before any restart. This applies to a goalkeeper out on a clear, whistle for a change of possession, five-second pause, then quick restart. | The goalkeeper shall be given a maximum of five seconds to reenter the crease before any restart. This applies to a goalkeeper out on a clear, whistle for a change of possession, five-second pause, then quick restart. | The goalkeeper shall be given a maximum of five seconds to reenter the crease before any restart. This applies to a goalkeeper out on a clear, whistle for a change of possession, five-second pause, then quick restart. | The goalkeeper shall be given a maximum of five seconds to reenter the crease before any restart. This applies to a goalkeeper out on a clear, whistle for a change of possession, five-second pause, then quick restart. | The goalkeeper shall be given a maximum of five seconds to reenter the crease before any restart. This applies to a goalkeeper out on a clear, whistle for a change of possession, five-second pause, then quick restart. | FALSE | ||||||||||||||||
91 | Rule 4 Section 8 | Rule 4 Section 22 | Restart position on defense | Restarts are allowed inside of one's own defensive area (including one's own crease circle). | Restarts are allowed inside of one's own defensive area (including one's own crease circle). | Restarts are allowed inside of one's own defensive area (including one's own crease circle). | Restarts are allowed inside of one's own defensive area (including one's own crease circle). | Restarts are allowed inside of one's own defensive area (including one's own crease circle). | Restarts are allowed inside of one's own defensive area (including one's own crease circle). | TRUE | ||||||||||||||||
92 | Rule 4 Section 25 | Rule 4 Section 23 | Teams switch sides | Between each quarter or overtime period. [Note: Use coin flip to determine each team's goal to defend to start overtime.] | Between each quarter or overtime period. [Note: Use coin flip to determine each team's goal to defend to start overtime.] | Between each quarter or overtime period. [Note: Use coin flip to determine each team's goal to defend to start overtime.] | Between each quarter or overtime period. [Note: Use coin flip to determine each team's goal to defend to start overtime.] | Between each quarter. | At haltime only. | FALSE | ||||||||||||||||
93 | Rule 4 Section 26 | Rule 4 Section 24 | Official's Timeout | An official may suspend play at his discretion. If a player loses any of his required equipment in a scrimmage area or a player is apparently injured play shall be suspended immediately. | An official may suspend play at his discretion. If a player loses any of his required equipment in a scrimmage area or a player is apparently injured play shall be suspended immediately. | An official may suspend play at his discretion. If a player loses any of his required equipment in a scrimmage area or a player is apparently injured play shall be suspended immediately. | An official may suspend play at his discretion. If a player loses any of his required equipment in a scrimmage area or a player is apparently injured play shall be suspended immediately. | An official may suspend play at his discretion. If a player loses any of his required equipment in a scrimmage area or a player is apparently injured play shall be suspended immediately. | An official may suspend play at his discretion. If a player loses any of his required equipment in a scrimmage area or a player is apparently injured play shall be suspended immediately. | TRUE | ||||||||||||||||
94 | Rule 4 Section 20 | Rule 4 Section 24 | Status of Goalkeeper as either the Goalkeeper or a Field Player | No mention. Thus, the goalkeeper is presumed to NOT be a field player at any time, although the goalkeeper still retains his goalkeeper privileges when he is touching/inside his crease area. | A goalkeeper, when outside the crease, is treated like a field player. Thus when the GK is outside of his crease area, a broken GK crosse or loss of required equipment does not cause an immediate stoppage of play, and that GK needs to substitute off the field or get a proper GK crosse/equipment prior to continuing play. | A goalkeeper, when outside the crease, is treated like a field player. Thus when the GK is outside of his crease area, a broken GK crosse or loss of required equipment does not cause an immediate stoppage of play, and that GK needs to substitute off the field or get a proper GK crosse/equipment prior to continuing play. | A goalkeeper, when outside the crease, is treated like a field player. Thus when the GK is outside of his crease area, a broken GK crosse or loss of required equipment does not cause an immediate stoppage of play, and that GK needs to substitute off the field or get a proper GK crosse/equipment prior to continuing play. | A goalkeeper, when outside the crease, is treated like a field player. Thus when the GK is outside of his crease area, a broken GK crosse or loss of required equipment does not cause an immediate stoppage of play, and that GK needs to substitute off the field or get a proper GK crosse/equipment prior to continuing play. | A goalkeeper, when outside the crease, is treated like a field player. Thus when the GK is outside of his crease area, a broken GK crosse or loss of required equipment does not cause an immediate stoppage of play, and that GK needs to substitute off the field or get a proper GK crosse/equipment prior to continuing play. | FALSE | ||||||||||||||||
95 | Rule 4 Section 27 | Rule 4 Section 25 | Team Timeouts | When the ball is dead, only a member of either team who is on the field or the team's head coach may request a timeout. During live action play, live-ball timeouts can be called only by the team in possession inside its own offensive area (i.e., across the attacking team's offensive restraining line). | When the ball is dead, only a member of either team who is on the field or the team's head coach may request a timeout. During live action play, live-ball timeouts can be called anywhere on the field, but only by the team with possession of the ball. This is the national youth and high school rule. | When the ball is dead, only a member of either team who is on the field or the team's head coach may request a timeout. During live action play, live-ball timeouts can be called anywhere on the field, but only by the team with possession of the ball. This is the national youth and high school rule. | When the ball is dead, only a member of either team who is on the field or the team's head coach may request a timeout. During live action play, live-ball timeouts can be called anywhere on the field, but only by the team with possession of the ball. This is the national youth and high school rule. | Not applicable. Team timeouts are not used at this level. | Not applicable. Team timeouts are not used at this level. | FALSE | ||||||||||||||||
96 | Rule 4 Section 27 | Rule 4 Section 25 | Timeout during dead ball | For dead ball situations in the interior of the field of play, only the team entitled to the quick restart may call a timeout. | Either team may call timeout during any dead-ball situation. | Either team may call timeout during any dead-ball situation. | Either team may call timeout during any dead-ball situation. | Not applicable. Team timeouts are not used at this level. | Not applicable. Team timeouts are not used at this level. | FALSE | ||||||||||||||||
97 | Rule 4 Section 27 | Rule 4 Section 25 | Timeouts and their duration | Two nonconsecutive 2-minute timeouts per team each half. One per team per each overtime period. | Two nonconsecutive 2-minute timeouts per team each half. One per team per each overtime period. | Two nonconsecutive 2-minute timeouts per team each half. One per team per each overtime period. | Two nonconsecutive 2-minute timeouts per team each half. One per team per each overtime period. | There are no team timeouts permitted and the clock shall only stop in the event of injury or at the official’s discretion. | There are no team timeouts permitted and the clock shall only stop in the event of injury or at the official’s discretion. | FALSE | ||||||||||||||||
98 | Rule 4 Section 27 | Rule 4 Section 26, Rule 7 Section 3 | Restart location after an end-line timeout | Restart at spot (unless penalty; then restart outside the attack area). | Restart at spot (unless penalty; then restart outside the attack area). | Restart at spot (unless penalty; then restart outside the attack area). | Restart at spot (unless penalty; then restart laterally five yards from the nearer sideline). | Not applicable. Team timeouts are not used at this level. | Not applicable. Team timeouts are not used at this level. | FALSE | ||||||||||||||||
99 | Rule 6 Section 6 | Rule 4.24.1, 4.24.6, and 1.9.3 | Player loses any of his required equipment during live action | Officials are instructed to differentiate between an offensive and a defensive player when it comes to the loss of equipment. If the offensive player in possession (i.e., the ball carrier) loses his equipment, play should be stopped immediately and the ball is awarded back to the offense. If any player other than the ball carrier loses a piece of equipment, he must discontinue playing or it is a technical foul. If the official judges that any player is in danger, play should be stopped immediately. | Officials are instructed to differentiate between an offensive and a defensive player when it comes to the loss of equipment. If the offensive player in possession (i.e., the ball carrier) loses his equipment, play should be stopped immediately and the ball is awarded back to the offense. If any player other than the ball carrier loses a piece of equipment, he must discontinue playing or it is a technical foul. If the official judges that any player is in danger, play should be stopped immediately. | Officials are instructed to differentiate between an offensive and a defensive player when it comes to the loss of equipment. If the offensive player in possession (i.e., the ball carrier) loses his equipment, play should be stopped immediately and the ball is awarded back to the offense. If any player other than the ball carrier loses a piece of equipment, he must discontinue playing or it is a technical foul. If the official judges that any player is in danger, play should be stopped immediately. | Officials are instructed to differentiate between an offensive and a defensive player when it comes to the loss of equipment. If the offensive player in possession (i.e., the ball carrier) loses his equipment, play should be stopped immediately and the ball is awarded back to the offense. If any player other than the ball carrier loses a piece of equipment, he must discontinue playing or it is a technical foul. If the official judges that any player is in danger, play should be stopped immediately. | Officials are instructed to differentiate between an offensive and a defensive player when it comes to the loss of equipment. If the offensive player in possession (i.e., the ball carrier) loses his equipment, play should be stopped immediately and the ball is awarded back to the offense. If any player other than the ball carrier loses a piece of equipment, he must discontinue playing or it is a technical foul. If the official judges that any player is in danger, play should be stopped immediately. | Officials are instructed to differentiate between an offensive and a defensive player when it comes to the loss of equipment. If the offensive player in possession (i.e., the ball carrier) loses his equipment, play should be stopped immediately and the ball is awarded back to the offense. If any player other than the ball carrier loses a piece of equipment, he must discontinue playing or it is a technical foul. If the official judges that any player is in danger, play should be stopped immediately. | TRUE | ||||||||||||||||
100 | Rule 4 Section 28 & 30 | Rule 4 Section 27 | Illegal Equipment | A coach may request the inspection of any one player on the opposing team during a dead ball situation. Assuming no violations were found in the previous request, if a head coach makes a subsequent request in which no violations are found the head coach's team will be penalized by the loss of a timeout. If no timeouts remain a technical foul will be called. | A coach may request the inspection of any one player on the opposing team during a dead ball situation. Assuming no violations were found in the previous request, if a head coach makes a subsequent request in which no violations are found the head coach's team will be penalized by the loss of a timeout. If no timeouts remain a technical foul will be called. | A coach may request the inspection of any one player on the opposing team during a dead ball situation. Assuming no violations were found in the previous request, if a head coach makes a subsequent request in which no violations are found the head coach's team will be penalized by the loss of a timeout. If no timeouts remain a technical foul will be called. | A coach may request the inspection of any one player on the opposing team during a dead ball situation. Assuming no violations were found in the previous request, if a head coach makes a subsequent request in which no violations are found the head coach's team will be penalized by the loss of a timeout. If no timeouts remain a technical foul will be called. | A coach may request the inspection of any one player on the opposing team during a dead ball situation. Assuming no violations were found in the previous request, if a head coach makes a subsequent request in which no violations are found the head coach's team will be penalized by the loss of a timeout. If no timeouts remain a technical foul will be called. [Note: Discourage coach from requesting this since there is no point because teams never play man-down.] | A coach may request the inspection of any one player on the opposing team during a dead ball situation. Assuming no violations were found in the previous request, if a head coach makes a subsequent request in which no violations are found the head coach's team will be penalized by the loss of a timeout. If no timeouts remain a technical foul will be called. [Note: Discourage coach from requesting this since there is no point because teams never play man-down.] | FALSE |