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1 | Effect: | |||||||||||||||||||||||||
2 | Reduce challenger's Accuracy stage by one (1) for two (2) turns. | |||||||||||||||||||||||||
3 | (The first time this Gimmick activates, choose a non-damaging move the ref's Pokemon knows.) The ref's Pokemon immediately performs their selected move (without spending their action). If the move uses a Recovery, any HP modifications caused by the move are halved. | |||||||||||||||||||||||||
4 | Inflict Sealed on the challenger's Pokemon, specifying a move that the challenger used last round. | |||||||||||||||||||||||||
5 | Inflict Partial Trapping on the challenger's Pokemon, specifying the name "Bind," "Fire Spin," "Whirlpool," or "Infestation." | |||||||||||||||||||||||||
6 | If the weather is clear, create a weather of your choosing (as if a weather-summoning move was used), and also that weather cannot be changed for one (1) round. | |||||||||||||||||||||||||
7 | Make the weather clear. | |||||||||||||||||||||||||
8 | If the challenger's Pokemon's HP is greater than 15, reduce it by 15. | |||||||||||||||||||||||||
9 | Increase the ref's Pokemon's Attack and Special Attack by two (2) stages for three (3) turns, discarding any current duration. | |||||||||||||||||||||||||
10 | Create a Terrain of your choosing (as if a terrain-summoning move was used), and also that Terrain cannot be changed for one (1) round. | |||||||||||||||||||||||||
11 | The next time a ref's Pokemon would be knocked out by direct damage, it is instead left with 1 HP. | |||||||||||||||||||||||||
12 | Inflict Burn, Paralysis (1 marker), or Confusion (2 turns) upon the challenger's Pokemon. | |||||||||||||||||||||||||
13 | Inflict Yawn or Sluggish upon the challenger's Pokemon. | |||||||||||||||||||||||||
14 | Inflict Bad Poison (2 markers) on the challenger's Pokemon. | |||||||||||||||||||||||||
15 | Create Light Screen or Reflect on the ref's side of the field (as if the corresponding move was used). | |||||||||||||||||||||||||
16 | If the challenger's Pokemon's EN is greater than 20, reduce it by 20. | |||||||||||||||||||||||||
17 | Give the ref's Pokemon a Combo Token. | |||||||||||||||||||||||||
18 | Increase the ref's Pokemon's Defense OR special Defense by one (1) stage for three (3) turns, discarding any current duration. | |||||||||||||||||||||||||
19 | The ref's critical checks, effect checks, and accuracy checks are Lucky for three (3) turns. | |||||||||||||||||||||||||
20 | Choose Physical or Special: Until the ref's Pokemon leaves play, its damaging attacks become that category. Also, increase the ref's Pokemon's corresponding attacking stage by one (1) for the next two (2) turns, without extension. | |||||||||||||||||||||||||
21 | At end of round, switch out one of the active Pokemon (without altering turn order), then increase the ref's Pokemon's Speed stage by one (1) for six (6) turns. The Challenger cannot initiate a Switch Phase after resolving this effect. | |||||||||||||||||||||||||
22 | The ref's Pokemon copies all stat stage boosts from the challenger's Pokemon. | |||||||||||||||||||||||||
23 | Change the field to Trick Room for one (1) round. | |||||||||||||||||||||||||
24 | Moves used by the ref gain +1 Priority for three (3) turns, and they ignore Protection. | |||||||||||||||||||||||||
25 | The ref's Pokemon loses 5 HP and gains a 5 HP Decoy. | |||||||||||||||||||||||||
26 | The ref's Pokemon immediately performs a damaging move they know with 6 BAP or less (without spending their action.) | |||||||||||||||||||||||||
27 | Choose Fly, Dig, or Phantom Force: The ref's Pokemon learns that move. The ref's Pokemon may only use that move once per Round (subsequent attempts will fail). | |||||||||||||||||||||||||
28 | Choose a damaging move the ref's Pokemon knows, and also choose Burn, Paralysis (1 marker), or Bad Poison (2 markers). For the rest of the battle, when that Pokemon uses that move, it gains a +70% effect chance to apply that status. | |||||||||||||||||||||||||
29 | Next round, if the ref's Pokemon successfully executes 3 different moves: Inflict the challenger's Pokemon with Ghost Curse (3 turns), and additionally the challenger cannot initiate a Switch Phase while that Curse is active. | |||||||||||||||||||||||||
30 | Inflict Taunt (3 turns) upon the challenger's Pokemon. | |||||||||||||||||||||||||
31 | For three (3) turns, each time the ref hits the challenger with an attack, the ref's Pokemon heals 4 HP. | |||||||||||||||||||||||||
32 | The challenger's Pokemon's base speed becomes zero (0) for six (6) turns, and also it becomes Trapped. | |||||||||||||||||||||||||
33 | For one round, the ref's Pokemon gains one of the following Abilities: Fluffy, Flame Body, Static, Poison Point, or Iron Barbs. Abilities with a % activation chance chosen this way get a 100% activation chance. | |||||||||||||||||||||||||
34 | The challenger's Pokemon becomes Infatuated. | |||||||||||||||||||||||||
35 | The challenger's active Pokemon's held item becomes Black Sludge. | |||||||||||||||||||||||||
36 | Inflict Sleep upon the challenger's Pokemon, and give it a Restless Marker. | |||||||||||||||||||||||||
37 | If the challenger's Pokemon has fewer than three (3) Types, it gains an extra Type of the ref's choosing until it faints. | |||||||||||||||||||||||||
38 | ||||||||||||||||||||||||||
39 | Condition: [At Round Start,] | |||||||||||||||||||||||||
40 | If the ref's active Pokemon has at least 50% HP, | |||||||||||||||||||||||||
41 | If the ref's active Pokemon has less than 50% HP, | |||||||||||||||||||||||||
42 | If the ref only has one non-fainted Pokemon, | |||||||||||||||||||||||||
43 | If a Pokemon became the active Pokemon this round, | |||||||||||||||||||||||||
44 | If the weather is clear, | |||||||||||||||||||||||||
45 | If the weather is [choose a weather], | |||||||||||||||||||||||||
46 | If the terrain is [choose a terrain], | |||||||||||||||||||||||||
47 | If the challenger's damaging moves last round were all of the same Category (Physical/Special), | |||||||||||||||||||||||||
48 | If the challenger has used fewer than six (6) unique moves throughout the battle, | |||||||||||||||||||||||||
49 | If the ref has used at least four (4) unique moves throughout the battle, | |||||||||||||||||||||||||
50 | If a gimmick was not activated last round, | |||||||||||||||||||||||||
51 | ||||||||||||||||||||||||||
52 | Condition: [Once per round, at start of step,] | |||||||||||||||||||||||||
53 | If the challenger's Pokemon has [choose a major status], | |||||||||||||||||||||||||
54 | If the challenger's Pokemon is Confused, | |||||||||||||||||||||||||
55 | If the challenger's Pokemon is Infatuated, | |||||||||||||||||||||||||
56 | ||||||||||||||||||||||||||
57 | Condition: [Once per round,] (Cannot be directly triggered by another conditional Gimmick) | |||||||||||||||||||||||||
58 | When a ref's stat stage is increased, | |||||||||||||||||||||||||
59 | When a ref's stat stage is decreased, | |||||||||||||||||||||||||
60 | When a challenger's stat stage is decreased, | |||||||||||||||||||||||||
61 | When the challenger's Pokemon is inflicted with [choose a major status], | |||||||||||||||||||||||||
62 | When the challenger's Pokemon becomes Confused, | |||||||||||||||||||||||||
63 | When the challenger's Pokemon becomes Infatuated, | |||||||||||||||||||||||||
64 | When the challenger's Pokemon is ordered to use a damaging non-contact single-target move, | |||||||||||||||||||||||||
65 | When the challenger's Pokemon fails a move, fails an accuracy check, or Struggles, | |||||||||||||||||||||||||
66 | When the ref hits the challenger super-effectively, | |||||||||||||||||||||||||
67 | If the ref hits the challenger and the challenger has not yet acted this Step, | |||||||||||||||||||||||||
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