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1 | Prestige Class | Prerequisites | HP per lvl* | Base Attack Bonus | Defense Bonus | Class Skills** | Talent Trees*** | Class Feature(s)**** | Source | Pg | ||||||||||||||||||||
2 | Lvl | Skills | Feats | Talents | Misc. | Ref | Fort | Will | ||||||||||||||||||||||
3 | Ace Pilot | 7 | Pilot | Vehiclular Combat | – | – | 1d8 | +0.75 per lvl | +4 | +2 | – | 10 | Blockade Runner, Expert Pilot, Gunner, Spacer, Squadron Leader, Wingman | Vehicle Dodge (+X Ref for piloted vehicle) | CORE | 206 | ||||||||||||||
4 | Assassin | 7 | Stealth | Sniper | Dastardly Strike | – | 1d10 | +1 per lvl | +4 | +2 | – | 10 | Assassin, GenoHaradan, Malkite Poisoner, Misfortune | Mark (+X damage vs selected opponent) | SCUM | 28 | ||||||||||||||
5 | Bounty Hunter | 7 | Survival | – | Awareness (tree) x2 | – | 1d10 | +1 per lvl | +4 | +2 | – | 10 | Awareness, Bounty Hunter, Force Hunter, Gand Findsman, Misfortune | Familiar Foe (+X attack, +X Ref vs. 1 observed opponent) | CORE | 207 | ||||||||||||||
6 | Charlatan | 7 | Deception, Persuasion | – | Disgrace (tree), Influence (tree), Lineage (tree) | – | 1d8 | +0.75 per lvl | +2 | – | +4 | 12 | Disgrace, Fortune, Trickery | Swindle (+X Deception, substitute Deception for Stealth when taking items), Score (reroll Deception vs. 1 observed target) | SCUM | 30 | ||||||||||||||
7 | Corporate Agent | 7 | Gather Information, any 1 Knowledge skill | – | – | Must be employed by major interstellar corporation | 1d8 | +0.75 per lvl | +2 | – | +4 | 11 | Corporate Power, Leadership, Lineage | Executive Leadership (grant one ally +2 speed, +2 attack, or +2 to all defenses for one round as a swift action, X times per encounter) | KOTOR | 41 | ||||||||||||||
8 | Crime Lord | 7 | Deception, Persuasion | – | Fortune (tree), Lineage (tree), or Misfortune (tree) | – | 1d8 | +0.75 per lvl | +2 | – | +4 | 11 | Infamy, Influence, Mastermind | Command Cover (+X Ref per adjacent ally) | CORE | 209 | ||||||||||||||
9 | Droid Commander | 7 | Use Computer, any 1 Knowledge skill | – | Leadership (tree) or Commando (tree) | Droids only | 1d10 | +1 per lvl | +2 | +2 | +2 | 10 | Droid Commander, Inspiration, Leadership | Networked Mind (share beneficial mind-affecting effects with X droid allies) | CLONE | 42 | ||||||||||||||
10 | Elite Trooper | – | – | Armor Proficiency (Medium), Martial Arts I, Point Blank Shot | Armor Specialist (tree), Commando (tree), or Weapon Specialist (tree) | BAB +7 | 1d12 | +1 per lvl | +2 | +4 | – | 10 | Camouflage, Commando, Critical Master, Mandalorian, Melee Specialist, Protection, Republic Commando, Squad Leader, Weapon Master | Damage Reduction (+X DR), Delay Damage (delay damage and effects until next turn, once per encounter) | CORE | 211 | ||||||||||||||
11 | Enforcer | 7 | Gather Information, Perception | – | Survivor (tree) | Must belong to a law enforcement or similar security organization | 1d8 | +0.75 per lvl | +4 | – | +2 | 10 | Enforcement, Survivor | Targeted Suspect (+X attack, Deception, Perception, Persuasion vs. 1 observed opponent), Resources (gain level*2000 credits worth of equipment every level) | UNLSH | 43 | ||||||||||||||
12 | Force Adept | 7 | Use the Force | Force Sensitivity | Any three Force talents | – | 1d8 | +0.75 per lvl | +2 | +2 | +2 | 8 | Beastwarden, Dark Side Devotee, Force Adept, Force Item, Imperial Inquisitor, Mystic, Telepath | Force Techniques (gain 1 force technique every other level) | CORE | 212 | ||||||||||||||
13 | Force Disciple | 12 | Use the Force | Force Sensitivity | Dark Side Devotee (tree), Force Adept (tree), or Force Item (tree) x2 | Farseeing (force power), any 1 force technique | 1d8 | +0.75 per lvl | +3 | +3 | +3 | 9 | Force Adept, any Force talents | Indomitable (immune to mind-affecting effects), Prophet (receive a prophetic vision from the force every time you gain a level), Force Secret (gain a force secret every level) | CORE | 214 | ||||||||||||||
14 | Gladiator | – | – | Improved Damage Threshold, Weapon Proficiency (Advanced Melee) | – | BAB +7 | 1d10 | +1 per lvl | +4 | +2 | – | 10 | Armor Specialist, Awareness, Gladiatorial Combat | Unflinching (+2*X to Fort (and DT) or Will for 1 round as a reaction, X times per encounter) | KOTOR | 43 | ||||||||||||||
15 | Gunslinger | 7 | – | Point Blank Shot, Precise Shot, Quick Draw, Weapon Proficiency (Pistols) | – | – | 1d8 | +1 per lvl | +4 | – | +2 | 10 | Awareness, Carbineer, Fortune, Gunslinger, Pistoleer, Sharpshooter | Trusty Sidearm (+X damage with pistols) | CORE | 216 | ||||||||||||||
16 | Imperial Knight | – | Use the Force | Force Sensitivity, Weapon Proficiency (Lightsabers), Armor Proficiency (Light, Medium) | – | BAB +7, must be a defender of Emperor Roan Fel | 1d10 | +1 per lvl | +2 | +2 | +2 | 8 | Armor Specialist, Duelist, Knight's Armor, Knight's Resolve, Lightsaber Combat | Force Techniques (gain 1 force technique every other level) | LEG | 43 | ||||||||||||||
17 | Improviser | 7 | Mechanics, Use Computer | Skill Focus (Mechanics) | – | – | 1d8 | +0.75 per lvl | +2 | – | +4 | 12 | Improviser, Outlaw Tech, Procurement, Slicer | Contraband (gain X*2000 credits worth of equipment every other level), No Tools Required (tool kit and security kit considered unnecessary and/or always equipped) | REBEL | 41 | ||||||||||||||
18 | Independent Droid | 3 | Use Computer | – | – | Heuristic processor, droids only | 1d8 | +0.75 per lvl | +2 | – | +4 | 11 | Autonomy, Elite Droid, Specialized Droid | Independent Spirit (+X to Ref, Fort, or Will as a reaction once per encounter), Sapience (can benefit from positive mind-affecting effects, no behavioral inhibitor, immune to restraining bolts) | UNLSH | 46 | ||||||||||||||
19 | Infiltrator | 7 | Perception, Stealth | Skill Focus (Stealth) | Camouflage (tree) or Spy (tree) x2 | – | 1d8 | +0.75 per lvl | +4 | – | +2 | 11 | Bothan Spynet, Camouflage, Infiltration, Spy | Unarmed Stun (deal stun damage with unarmed strikes for +X/2 dice damage), Lead Infiltrator (substitute your Stealth check for [CHA mod (min 1) * X/2] allies in line of sight) | UNLSH | 48 | ||||||||||||||
20 | Jedi | – | – | Force Sensitivity | – | Must be a member of the Jedi tradition | 1d10 | +1 per lvl | +1 | +1 | +1 | 7 | Jedi Consular, Jedi Guardian, Jedi Sentinel, Lightsaber Combat | Lightsaber | CORE | 38 | ||||||||||||||
21 | Jedi Knight | – | Use the Force | Force Sensitivity, Weapon Proficiency (Lightsabers) | – | BAB +7, must have built own lightsaber, must be a member of the Jedi tradition | 1d10 | +1 per lvl | +2 | +2 | +2 | 8 | Armor Specialist, Duelist, Jedi Archivist, Jedi Artisan, Jedi Healer, Jedi Instructor, Jedi Investigator, Jedi Refugee, Jedi Weapon Master, Lightsaber Combat, Lightsaber Forms | Force Techniques (gain 1 force technique every other level) | CORE | 217 | ||||||||||||||
22 | Jedi Master | 12 | Use the Force | Force Sensitivity, Weapon Proficiency (Lightsabers) | – | Any 1 force technique, must belong to Jedi tradition | 1d10 | +1 per lvl | +3 | +3 | +3 | 9 | Duelist, any Force talents | Fearless (immune to fear effects), Serenity (enter meditative state as full-round action, first attack or Use the Force check made after leaving trance as swift action is considered to be natural 20), Force Secret (gain a force secret every level) | CORE | 219 | ||||||||||||||
23 | Martial Arts Master | – | – | Martial Arts II, Melee Defense, any 1 martial arts school training feat | Brawler (tree) or Survivor (tree) | BAB +7 | 1d10 | +1 per lvl | +2 | +4 | – | 10 | Awareness, Martial Arts Forms, Master of Teras Kasi, Unarmed Mastery | Tough as Durasteel (damaging opponent with unarmed attack grants 2*X bonus HP) | WAR | 32 | ||||||||||||||
24 | Master Privateer | 7 | Deception, Pilot | Vehicular Combat | Misfortune (tree), Smuggling (tree), or Spacehound (tree) x2 | – | 1d10 | +1 per lvl | +2 | – | +4 | 10 | Infamy, Piracy, Privateer | Veteran Privateer (+2 attack as a free action, X times per encounter) | SCUM, UNLSH | 32, 50 | ||||||||||||||
25 | Medic | 7 | Knowledge (Biology and Social Science), Treat Injury | Surgical Expertise | – | – | 1d8 | +0.75 per lvl | – | +4 | +2 | 11 | Advanced Medicine, Medical Secrets, Survivor | Medical Secret (pick X bonuses from medical secrets list; see source) | UNLSH | 52 | ||||||||||||||
26 | Melee Duelist | – | – | Melee Defense, Rapid Strike, Weapon Focus (Exotic Melee or Advanced Melee) | – | BAB +7 | 1d8 | +1 per lvl | +4 | – | +2 | 10 | Brawler, Melee Duelist, Weapon Specialist | Master of Movement (ignore movement penalties for terrain or low objects, or reroll Athletics or Acrobatics; X times per encounter) | KOTOR | 46 | ||||||||||||||
27 | Military Engineer | – | Mechanics, Use Computer | – | – | BAB +7 | 1d8 | +0.75 per lvl | +2 | +2 | +2 | 12 | Military Engineer, Outlaw Tech | Field-Created Weapon (weapons you create have +X attack, can craft temporary weapon as standard action with DC 20 Mechanics check once per encounter) | CLONE | 44 | ||||||||||||||
28 | Officer | 7 | Any 1 Knowledge skill | – | Leadership (tree) or Commando (tree) | Must belong to organization with military or paramilitary division | 1d8 | +1 per lvl | +2 | – | +4 | 11 | Commando, Leadership, Naval Officer, Military Tactics, Rebel Recruiter | Command Cover (+X Ref per adjacent ally), Share Talent (chosen X talents can be shared with X allies, once per day) | CORE | 220 | ||||||||||||||
29 | Outlaw | 7 | Stealth, Survival | – | Disgrace (tree) or Misfortune (tree) | Wanted by authorities in at least one star system | 1d8 | +0.75 per lvl | +4 | +2 | – | 12 | Fringer, Outlaw, Slicer, Survivor | Fugitive (+X squares when withdrawing) | SCUM | 34 | ||||||||||||||
30 | Pathfinder | 7 | Perception, Survival | – | Awareness (tree), Camouflage (tree) or Survival (tree) x2 | – | 1d10 | +0.75 per lvl | +2 | +4 | – | 12 | Awareness, Pathfinder, Survivor | Create Cover (X squares within 6 squares of you are treated as giving cover; standard action) | REBEL | 43 | ||||||||||||||
31 | Saboteur | 7 | Deception, Mechanics, Use Computer | – | – | – | 1d8 | +0.75 per lvl | +2 | – | +4 | 11 | Misfortune, Sabotage, Slicer, Turret | Master Saboteur (at 10th level, reroll Mechanics checks to disable), Quick Sabotage (time required to disable reduced by X steps), Unexpected Results (enemy weapons break when they roll a 1), Destructive (double damage to unattended objects) | UNLSH | 54 | ||||||||||||||
32 | Shaper | 7 | Knowledge (Biology and Social Science), Treat Injury | Biotech Specialist | – | Yuuzhan Vong only | 1d8 | +0.75 per lvl | – | +2 | +4 | 11 | Advanced Medicine, Implant, Shaper | Shaper Lore (+X Knowledge (Biology and Social Science) and Treat Injury), Shaper Hand (biotech appendage, replaces the need for a biotech toolkit) | LEG | 46 | ||||||||||||||
33 | Sith Apprentice | 7 | Use the Force | Force Sensitivity, Weapon Proficiency (Lightsabers) | – | Dark side character, must be a member of the Jedi tradition | 1d10 | +1 per lvl | +2 | +2 | +2 | 8 | Armor Specialist, Duelist, Lightsaber Combat, Sith, Sith Alchemy, Sith Commander | Force Techniques (gain 1 force technique every other level) | CORE | 222 | ||||||||||||||
34 | Sith Lord | 12 | Use the Force | Force Sensitivity, Weapon Proficiency (Lightsabers) | – | Dark side character, any 1 force technique, must belong to Jedi tradition | 1d10 | +1 per lvl | +3 | +3 | +3 | 9 | Sith, any Force talents | Fearless (immune to fear effects), Temptation (Persuasion check vs Will to fill target with fear or anger, standard action), Force Secret (gain a force secret every level) | CORE | 224 | ||||||||||||||
35 | Vanguard | 7 | Perception, Stealth | – | Camouflage (tree) or Commando (tree) x2 | – | 1d10 | +1 per lvl | +2 | +4 | – | 10 | Awareness, Survivor, Vanguard | Surprise Attack (+X attack vs. flat-footed opponent) | CLONE | 46 | ||||||||||||||
36 | Footnotes | |||||||||||||||||||||||||||||
37 | * add CON mod when calculating HP per level | |||||||||||||||||||||||||||||
38 | ** see Class Skills document for list | |||||||||||||||||||||||||||||
39 | *** see Prestige Class Talents for list | |||||||||||||||||||||||||||||
40 | **** X = class level / 2 | |||||||||||||||||||||||||||||
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