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Prestige ClassPrerequisitesHP per lvl*Base Attack BonusDefense BonusClass Skills**Talent Trees***Class Feature(s)****SourcePg
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LvlSkillsFeatsTalentsMisc.RefFortWill
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Ace Pilot7Pilot
Vehiclular Combat
1d8+0.75 per lvl+4+210
Blockade Runner, Expert Pilot, Gunner, Spacer, Squadron Leader, Wingman
Vehicle Dodge (+X Ref for piloted vehicle)CORE206
4
Assassin7StealthSniper
Dastardly Strike
1d10+1 per lvl+4+210
Assassin, GenoHaradan, Malkite Poisoner, Misfortune
Mark (+X damage vs selected opponent)SCUM28
5
Bounty Hunter7Survival
Awareness (tree) x2
1d10+1 per lvl+4+210
Awareness, Bounty Hunter, Force Hunter, Gand Findsman, Misfortune
Familiar Foe (+X attack, +X Ref vs. 1 observed opponent)CORE207
6
Charlatan7
Deception, Persuasion
Disgrace (tree), Influence (tree), Lineage (tree)
1d8+0.75 per lvl+2+412
Disgrace, Fortune, Trickery
Swindle (+X Deception, substitute Deception for Stealth when taking items), Score (reroll Deception vs. 1 observed target)
SCUM30
7
Corporate Agent7
Gather Information, any 1 Knowledge skill
Must be employed by major interstellar corporation
1d8+0.75 per lvl+2+411
Corporate Power, Leadership, Lineage
Executive Leadership (grant one ally +2 speed, +2 attack, or +2 to all defenses for one round as a swift action, X times per encounter)
KOTOR41
8
Crime Lord7
Deception, Persuasion
Fortune (tree), Lineage (tree), or Misfortune (tree)
1d8+0.75 per lvl+2+411
Infamy, Influence, Mastermind
Command Cover (+X Ref per adjacent ally)CORE209
9
Droid Commander7
Use Computer, any 1 Knowledge skill
Leadership (tree) or Commando (tree)
Droids only
1d10+1 per lvl+2+2+210
Droid Commander, Inspiration, Leadership
Networked Mind (share beneficial mind-affecting effects with X droid allies)
CLONE42
10
Elite Trooper
Armor Proficiency (Medium), Martial Arts I, Point Blank Shot
Armor Specialist (tree), Commando (tree), or Weapon Specialist (tree)
BAB +71d12+1 per lvl+2+410
Camouflage, Commando, Critical Master, Mandalorian, Melee Specialist, Protection, Republic Commando, Squad Leader, Weapon Master
Damage Reduction (+X DR), Delay Damage (delay damage and effects until next turn, once per encounter)
CORE211
11
Enforcer7
Gather Information, Perception
Survivor (tree)
Must belong to a law enforcement or similar security organization
1d8+0.75 per lvl+4+210
Enforcement, Survivor
Targeted Suspect (+X attack, Deception, Perception, Persuasion vs. 1 observed opponent), Resources (gain level*2000 credits worth of equipment every level)
UNLSH43
12
Force Adept7
Use the Force
Force Sensitivity
Any three Force talents
1d8+0.75 per lvl+2+2+28
Beastwarden, Dark Side Devotee, Force Adept, Force Item, Imperial Inquisitor, Mystic, Telepath
Force Techniques (gain 1 force technique every other level)CORE212
13
Force Disciple12
Use the Force
Force Sensitivity
Dark Side Devotee (tree), Force Adept (tree), or Force Item (tree) x2
Farseeing (force power), any 1 force technique
1d8+0.75 per lvl+3+3+39
Force Adept, any Force talents
Indomitable (immune to mind-affecting effects), Prophet (receive a prophetic vision from the force every time you gain a level), Force Secret (gain a force secret every level)
CORE214
14
Gladiator
Improved Damage Threshold, Weapon Proficiency (Advanced Melee)
BAB +71d10+1 per lvl+4+210
Armor Specialist, Awareness, Gladiatorial Combat
Unflinching (+2*X to Fort (and DT) or Will for 1 round as a reaction, X times per encounter)
KOTOR43
15
Gunslinger7
Point Blank Shot, Precise Shot, Quick Draw, Weapon Proficiency (Pistols)
1d8+1 per lvl+4+210
Awareness, Carbineer, Fortune, Gunslinger, Pistoleer, Sharpshooter
Trusty Sidearm (+X damage with pistols)CORE216
16
Imperial Knight
Use the Force
Force Sensitivity, Weapon Proficiency (Lightsabers), Armor Proficiency (Light, Medium)
BAB +7, must be a defender of Emperor Roan Fel
1d10+1 per lvl+2+2+28
Armor Specialist, Duelist, Knight's Armor, Knight's Resolve, Lightsaber Combat
Force Techniques (gain 1 force technique every other level)LEG43
17
Improviser7
Mechanics, Use Computer
Skill Focus (Mechanics)
1d8+0.75 per lvl+2+412
Improviser, Outlaw Tech, Procurement, Slicer
Contraband (gain X*2000 credits worth of equipment every other level), No Tools Required (tool kit and security kit considered unnecessary and/or always equipped)
REBEL41
18
Independent Droid3
Use Computer
Heuristic processor, droids only
1d8+0.75 per lvl+2+411
Autonomy, Elite Droid, Specialized Droid
Independent Spirit (+X to Ref, Fort, or Will as a reaction once per encounter), Sapience (can benefit from positive mind-affecting effects, no behavioral inhibitor, immune to restraining bolts)
UNLSH46
19
Infiltrator7
Perception, Stealth
Skill Focus (Stealth)
Camouflage (tree) or Spy (tree) x2
1d8+0.75 per lvl+4+211
Bothan Spynet, Camouflage, Infiltration, Spy
Unarmed Stun (deal stun damage with unarmed strikes for +X/2 dice damage), Lead Infiltrator (substitute your Stealth check for [CHA mod (min 1) * X/2] allies in line of sight)
UNLSH48
20
Jedi
Force Sensitivity
Must be a member of the Jedi tradition
1d10+1 per lvl+1+1+17
Jedi Consular, Jedi Guardian, Jedi Sentinel, Lightsaber Combat
LightsaberCORE38
21
Jedi Knight
Use the Force
Force Sensitivity, Weapon Proficiency (Lightsabers)
BAB +7, must have built own lightsaber, must be a member of the Jedi tradition
1d10+1 per lvl+2+2+28
Armor Specialist, Duelist, Jedi Archivist, Jedi Artisan, Jedi Healer, Jedi Instructor, Jedi Investigator, Jedi Refugee, Jedi Weapon Master, Lightsaber Combat, Lightsaber Forms
Force Techniques (gain 1 force technique every other level)CORE217
22
Jedi Master12
Use the Force
Force Sensitivity, Weapon Proficiency (Lightsabers)
Any 1 force technique, must belong to Jedi tradition
1d10+1 per lvl+3+3+39
Duelist, any Force talents
Fearless (immune to fear effects), Serenity (enter meditative state as full-round action, first attack or Use the Force check made after leaving trance as swift action is considered to be natural 20), Force Secret (gain a force secret every level)
CORE219
23
Martial Arts Master
Martial Arts II, Melee Defense, any 1 martial arts school training feat
Brawler (tree) or Survivor (tree)
BAB +71d10+1 per lvl+2+410
Awareness, Martial Arts Forms, Master of Teras Kasi, Unarmed Mastery
Tough as Durasteel (damaging opponent with unarmed attack grants 2*X bonus HP)
WAR32
24
Master Privateer7
Deception, Pilot
Vehicular Combat
Misfortune (tree), Smuggling (tree), or Spacehound (tree) x2
1d10+1 per lvl+2+410
Infamy, Piracy, Privateer
Veteran Privateer (+2 attack as a free action, X times per encounter)
SCUM, UNLSH
32, 50
25
Medic7
Knowledge (Biology and Social Science), Treat Injury
Surgical Expertise
1d8+0.75 per lvl+4+211
Advanced Medicine, Medical Secrets, Survivor
Medical Secret (pick X bonuses from medical secrets list; see source)UNLSH52
26
Melee Duelist
Melee Defense, Rapid Strike, Weapon Focus (Exotic Melee or Advanced Melee)
BAB +71d8+1 per lvl+4+210
Brawler, Melee Duelist, Weapon Specialist
Master of Movement (ignore movement penalties for terrain or low objects, or reroll Athletics or Acrobatics; X times per encounter)
KOTOR46
27
Military Engineer
Mechanics, Use Computer
BAB +71d8+0.75 per lvl+2+2+212
Military Engineer, Outlaw Tech
Field-Created Weapon (weapons you create have +X attack, can craft temporary weapon as standard action with DC 20 Mechanics check once per encounter)
CLONE44
28
Officer7
Any 1 Knowledge skill
Leadership (tree) or Commando (tree)
Must belong to organization with military or paramilitary division
1d8+1 per lvl+2+411
Commando, Leadership, Naval Officer, Military Tactics, Rebel Recruiter
Command Cover (+X Ref per adjacent ally), Share Talent (chosen X talents can be shared with X allies, once per day)
CORE220
29
Outlaw7
Stealth, Survival
Disgrace (tree) or Misfortune (tree)
Wanted by authorities in at least one star system
1d8+0.75 per lvl+4+212
Fringer, Outlaw, Slicer, Survivor
Fugitive (+X squares when withdrawing)SCUM34
30
Pathfinder7
Perception, Survival
Awareness (tree), Camouflage (tree) or Survival (tree) x2
1d10+0.75 per lvl+2+412
Awareness, Pathfinder, Survivor
Create Cover (X squares within 6 squares of you are treated as giving cover; standard action)
REBEL43
31
Saboteur7
Deception, Mechanics, Use Computer
1d8+0.75 per lvl+2+411
Misfortune, Sabotage, Slicer, Turret
Master Saboteur (at 10th level, reroll Mechanics checks to disable), Quick Sabotage (time required to disable reduced by X steps), Unexpected Results (enemy weapons break when they roll a 1), Destructive (double damage to unattended objects)
UNLSH54
32
Shaper7
Knowledge (Biology and Social Science), Treat Injury
Biotech Specialist
Yuuzhan Vong only
1d8+0.75 per lvl+2+411
Advanced Medicine, Implant, Shaper
Shaper Lore (+X Knowledge (Biology and Social Science) and Treat Injury), Shaper Hand (biotech appendage, replaces the need for a biotech toolkit)
LEG46
33
Sith Apprentice7
Use the Force
Force Sensitivity, Weapon Proficiency (Lightsabers)
Dark side character, must be a member of the Jedi tradition
1d10+1 per lvl+2+2+28
Armor Specialist, Duelist, Lightsaber Combat, Sith, Sith Alchemy, Sith Commander
Force Techniques (gain 1 force technique every other level)CORE222
34
Sith Lord12
Use the Force
Force Sensitivity, Weapon Proficiency (Lightsabers)
Dark side character, any 1 force technique, must belong to Jedi tradition
1d10+1 per lvl+3+3+39
Sith, any Force talents
Fearless (immune to fear effects), Temptation (Persuasion check vs Will to fill target with fear or anger, standard action), Force Secret (gain a force secret every level)
CORE224
35
Vanguard7
Perception, Stealth
Camouflage (tree) or Commando (tree) x2
1d10+1 per lvl+2+410
Awareness, Survivor, Vanguard
Surprise Attack (+X attack vs. flat-footed opponent)CLONE46
36
Footnotes
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* add CON mod when calculating HP per level
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** see Class Skills document for list
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*** see Prestige Class Talents for list
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**** X = class level / 2
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