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TierNameBenefitsDisbenefitsNote: Benefits and Disbenefits are ones that the average player may not infer
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S (Practically needed to win) Immortal(Self- explanatory) Very powerful ramming tool, enemies think they are destructible.Very hard to remove
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Power CellNecessary to take on larger ships. Helps you use more guns and armor.
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RepairKeeps your ship strong before battle. Very effective despite cooldownMakes things harder to remove
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A (Very Useful)BeamDoes good damage, offscreen enemies can't see it. Large enemies can't dodge it. Easily removed/ replaced.Can hit & damage own ship
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Fuel CellLets you take your mind off of fuel and focus on your goal.2 of them won't have stacked effects. Only useful for a short ammount of time
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Comet- FacLike a longer range alternative to the Rifle gun. Sometimes cancels out incoming fire.Enemies may cancel out comets by destroying them. Hitting bombs may create red fragments. Can deal damage to own ship
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RifleA good finishing shot to kill small or distant enemies. Easily removed/ replaced.. Hard to dodge.Bullets die out fast. Can still be dodged in open areas
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B (You probably need this)Nano- FacCan cover enormous ammounts of area. Can be covered with other blocks and still functions. Multiple stack effects well.Can be visually distracting.
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Ship- FacEasily overwhelms large enemies who are near it. Can be built over with no backfire. Can pummel enemies who target your indestructable blockTe fighters get in your way alot and can backfire your guns if you aern't carfeul.
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BomberVery good at covering large areas. Sometimes enemies have no way to dodge them. Easily removed/ replaced. Can make a frag emitter with a rock facCan be dodged in open area
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Bomb- Fac Can be combined with other weapons to create a frag emitter that enemies don't anticipate. Can be built over with no backfireA lucky enemy may detonate one of your own and damage you. hard to remove. bombs block player movement.
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TractorA short range version of the beam gun. Allows for ranged melee attacks. With a power block gives more area for guns.Low range, difficult to build over.
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LauncherCan deal damage to enemies who target your indestructable block. Easily removed/ replaced.Can be dodged in open area. Bullets die out fast.
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C (Dont risk obtaining it)WormerCan deal damage to enemies who target your indestructable block. Easily removed/ replaced.Direct downgrade from the launcher; any consecutive shots get formed into one shot that just deals more hits.
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HoloCan make enemies run from you and avoid areas near the hologramvisually distracting.
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GunMakes enemies keep their distance.Very easy to be dodged in open area.
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D (Very little to no profit)Mine- Fac Enemies struggle with manuvering around mines, especially while chasing you. Can be built over and still function. Very inneffective in small quantities
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VacCan be used to reel in blocks or fuel while you fight. Can be build over and still function.Thats all it does tho
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PunchOne block long melee that damages enemies who get too close. Good finishing blow.Cannot be built over.
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DrillDoes large amounts of damage for ramming, Lets you easily remove debris. Counters melee threats from enemiesCannot be built over.
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GaussCan disassemble large enemy ships, feeds gauss clouds making it easier to disassemble your ship, and can block enemies' paths.Cannot be built over.
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F (no profit)BlockGood for filling dead space in your shipHas no special properties. Terrible on the outside of a ship
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Rock- FacSuppresses spam fire if used correctly. Can be built over with no backfireAlways blocks player movement because debris is hard to remove. This Bad joke of a weapon can single- handedly make you lose a fight to a big ship.
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