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Character Name:
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Aleseus the Bull1BarbarianExiled Nature CultistNeutral Good
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Level
ClassBackgroundAlignment
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StrengthInspiration0MinotaurGrecianExile
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14
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+2Proficiency BonusXPRaceCultureNation
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+2
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Saving ThrowsPersonality Traits
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DexterityX+4Strength17+230MMistrust of dogmatic individuals and the clergy
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14+2DexterityHatred of Baphomet and his minions
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X+5ConstitutionArmor ClassInitiativeSpeedSizeWorries over the demonic source of his rage
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+2+0Intelligence
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+0Wisdom
Hit Point Maximum
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Constitution+0Charisma15Reverence of the natural world
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16Believes that no one is beyond redemption, no matter what their nature may dictate
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SkillsCurrent Hit Points
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+3+2Acrobatics (Dex)
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+0Animal Handling (Wis)Bonds
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Intelligence+0Arcana (Int)Friends with a tortle druid hermit named Tanvir of the Muck
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10X+4Athletics (Str)Temporary Hit PointsLikes bears, dogs, and cats
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+0Deception (Cha)
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+0+0History (Int)Total Hit Dice1Successes:
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+0Insight (Wis)1d12Failures:Flaws
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Wisdom+0Intimidation (Cha)Afraid of his mother High Priestess Kalliphae, his brother Icardalous Four-horns, and
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11+0Investigation (Int)Hit DiceDeath Saves his sister Pharadne the White Cow
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+0Medicine (Wis)Suspicious of people who are kind for no reason, thinks they must be trying to trick him
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+0X+2Nature (Int)
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+0Perception (Wis)Attacks & SpellcastingFeatures & Traits
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Charisma+0Performance (Cha)NameAttack BonusDamage/TypeRange/Misc.Unarmored Defense: Add CON & DEX bonuses to AC when unarmored
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10X+2Persuasion (Cha)Battle Axe+4
1d8+2(rage +2)S
Rage: +2 damage with STR weapons, resistant to bludgeon, pierce, and slash damage,
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X+2Religion (Int)3 Javelins+41d6+2 P30/120 advantage on STR checks and saving throws
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+0+2Sleight of Hand (Dex)Horns+4
1d6+2(rage +2)P
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+2Stealth (Dex)Dagger+4
1d4+2 (rage+2)P
20/60
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X+2Survival (Wis)Goring Rush: If Dash and move at least 20', horn attack as bonus action
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Hammering Horns: After hit with melee attack, use bonus action to shove 10' away
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+0Passive Wisdom (Perception) Save DC 12, not more than one size larger, must be within 5'
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Other Proficiencies & Languages
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Languages: Common, Abyssal, Sylvan, Primordial8 gp, 5 cpEquipment
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Prof in light and medium armor, shields, simple and martial weaponsBattle Axe, shield, 3 javelins, dagger
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Imposing Presence: Proficient with PersuasionOn handCommon clothes: toga and wide leather belt
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Backpack, bedroll, waterskin, 5 days rations, mess kit
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50' hemp rope, 4 torches, whetstone, tinderbox
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Pouch, 8 gp, 5 cp
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In holdingIron spike
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