| A | B | C | D | E | F | G | H | I | |
|---|---|---|---|---|---|---|---|---|---|
1 | Quality calculator | ||||||||
2 | This tool calculates how many quality items you receive from a specific input, assuming a 1 input - 1 output recipe. | ||||||||
3 | You can also specify a desired number of outputs and then calculate the required inputs to reach that output. | ||||||||
4 | All unwanted quality outputs are recycled and used again with the hope to upcycle them. | ||||||||
5 | This tool repeats this process an infinite amount of times and gives the outputs at the end, along with the outputs of the first 15 steps. | ||||||||
6 | If you don't have the highest quality tiers unlocked, outputs with quality higher than your max will simply have your max quality. | ||||||||
7 | Written by Erichteia. You are free to copy, edit or embed this tool anywhere you want for non-commercial purposes, provided proper citation. | ||||||||
8 | |||||||||
9 | This file is read-only. | ||||||||
10 | If you wish to make more custom choices, make a local copy (file -> make a copy) or download it (file -> download). You cannot edit this file. | ||||||||
11 | |||||||||
12 | USER INPUT | ||||||||
13 | |||||||||
14 | What do you wish to recycle? | ||||||||
15 | Normal | Uncommon | Rare | Epic | Legendary | ||||
16 | Fraction recycled | 1 | 1 | 1 | 1 | 0 | |||
17 | |||||||||
18 | Which modules do you want to use? | ||||||||
19 | Assembler | Tier | Quality | Amount | Bonus | Percentage | |||
20 | Productivity | 3 | Legendary | 2 | 0% | 150% | |||
21 | Quality | 3 | Legendary | 2 | 12,4% | ||||
22 | Productivity legendary inputs | 3 | Legendary | 4 | 0% | 200% | |||
23 | |||||||||
24 | Recycler | Tier | Quality | Amount | Bonus | Percentage | |||
25 | Quality | 3 | Legendary | 4 | 24,8% | ||||
26 | |||||||||
27 | What are the desired inputs/outputs? | ||||||||
28 | Mode | Normal | Uncommon | Rare | Epic | Legendary | Total | ||
29 | Input | 1000 | 1000 | ||||||
30 | |||||||||
31 | |||||||||
32 | PROCESS RESULTS | ||||||||
33 | |||||||||
34 | Normal | Uncommon | Rare | Epic | Legendary | Total | |||
35 | IN | 1.000,00 | 1.000,00 | ||||||
36 | OUT (after infinite loops) | - | - | - | - | 12,52 | 12,52 | ||
37 | |||||||||
38 | First assembly | 1.314,00 | 167,40 | 16,74 | 1,67 | 0,19 | 1.500,00 | ||
39 | Loop 1 | 324,60 | 179,05 | 47,72 | 9,32 | 2,12 | 562,81 | ||
40 | Loop 2 | 80,19 | 78,25 | 36,99 | 11,80 | 5,67 | 212,88 | ||
41 | Loop 3 | 19,81 | 27,73 | 18,93 | 8,57 | 8,84 | 83,88 | ||
42 | Loop 4 | 4,89 | 8,93 | 7,97 | 4,71 | 10,81 | 37,31 | ||
43 | Loop 5 | 1,21 | 2,72 | 3,00 | 2,19 | 11,80 | 20,92 | ||
44 | Loop 6 | 0,30 | 0,80 | 1,05 | 0,91 | 12,24 | 15,30 | ||
45 | Loop 7 | 0,07 | 0,23 | 0,35 | 0,35 | 12,42 | 13,42 | ||
46 | Loop 8 | 0,02 | 0,06 | 0,11 | 0,13 | 12,48 | 12,81 | ||
47 | Loop 9 | 0,00 | 0,02 | 0,03 | 0,04 | 12,51 | 12,61 | ||
48 | Loop 10 | 0,00 | 0,00 | 0,01 | 0,02 | 12,52 | 12,55 | ||
49 | Loop 11 | 0,00 | 0,00 | 0,00 | 0,00 | 12,52 | 12,53 | ||
50 | Loop 12 | 0,00 | 0,00 | 0,00 | 0,00 | 12,52 | 12,52 | ||
51 | Loop 13 | 0,00 | 0,00 | 0,00 | 0,00 | 12,52 | 12,52 | ||
52 | Loop 14 | 0,00 | 0,00 | 0,00 | 0,00 | 12,52 | 12,52 | ||
53 | Loop 15 | 0,00 | 0,00 | 0,00 | 0,00 | 12,52 | 12,52 | ||
54 | |||||||||
55 | |||||||||
56 | TRANSITION TABLES | ||||||||
57 | |||||||||
58 | Assembler (In\Out) | Normal | Uncommon | Rare | Epic | Legendary | |||
59 | Normal | 131,40% | 16,74% | 1,67% | 0,17% | 0,02% | |||
60 | Uncommon | 0,00% | 131,40% | 16,74% | 1,67% | 0,19% | |||
61 | Rare | 0,00% | 0,00% | 131,40% | 16,74% | 1,86% | |||
62 | Epic | 0,00% | 0,00% | 0,00% | 131,40% | 18,60% | |||
63 | Legendary | 0,00% | 0,00% | 0,00% | 0,00% | 200,00% | |||
64 | |||||||||
65 | Recycler (In\Out) | Normal | Uncommon | Rare | Epic | Legendary | |||
66 | Normal | 18,80% | 5,58% | 0,56% | 0,06% | 0,01% | |||
67 | Uncommon | 0,00% | 18,80% | 5,58% | 0,56% | 0,06% | |||
68 | Rare | 0,00% | 0,00% | 18,80% | 5,58% | 0,62% | |||
69 | Epic | 0,00% | 0,00% | 0,00% | 18,80% | 6,20% | |||
70 | Legendary | 0,00% | 0,00% | 0,00% | 0,00% | 25,00% | |||
71 | |||||||||
72 | Recycler + assembler (In\Out) | Normal | Uncommon | Rare | Epic | Legendary | |||
73 | Normal | 24,70% | 10,48% | 1,98% | 0,29% | 0,05% | |||
74 | Uncommon | 0,00% | 24,70% | 10,48% | 1,98% | 0,37% | |||
75 | Rare | 0,00% | 0,00% | 24,70% | 10,48% | 2,63% | |||
76 | Epic | 0,00% | 0,00% | 0,00% | 24,70% | 15,90% | |||
77 | Legendary | 0,00% | 0,00% | 0,00% | 0,00% | 100,00% | |||
78 | |||||||||
79 | Infinite loops (In\Out) | Normal | Uncommon | Rare | Epic | Legendary | |||
80 | Normal | 0,00% | 0,00% | 0,00% | 0,00% | 0,58% | |||
81 | Uncommon | 0,00% | 0,00% | 0,00% | 0,00% | 1,94% | |||
82 | Rare | 0,00% | 0,00% | 0,00% | 0,00% | 6,43% | |||
83 | Epic | 0,00% | 0,00% | 0,00% | 0,00% | 21,11% | |||
84 | Legendary | 0,00% | 0,00% | 0,00% | 0,00% | 100,00% | |||
85 | |||||||||
86 | First assembly + infinite loops | Normal | Uncommon | Rare | Epic | Legendary | |||
87 | Normal | 0,00% | 0,00% | 0,00% | 0,00% | 1,25% | |||
88 | Uncommon | 0,00% | 0,00% | 0,00% | 0,00% | 4,16% | |||
89 | Rare | 0,00% | 0,00% | 0,00% | 0,00% | 13,84% | |||
90 | Epic | 0,00% | 0,00% | 0,00% | 0,00% | 46,34% | |||
91 | Legendary | 0,00% | 0,00% | 0,00% | 0,00% | 200,00% | |||
92 | |||||||||
93 | |||||||||
94 | SOME INTERMEDIATE RESULTS... | ||||||||
95 | |||||||||
96 | Eigenvalue decomposition for infinite loops | ||||||||
97 | Compute eigenvalues | 0,25 | 0,25 | 0,25 | 0,25 | 1,00 | |||
98 | |||||||||
99 | Compute eigenvectors | 1,00 | 1,00 | 1,00 | 1,00 | 0,01 | |||
100 | 0,00 | 0,00 | 0,00 | 0,00 | 0,02 |