| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Name: | Alt Mode: | Notes | |||||||||||||||
2 | Level: | -3 | Bot Size: | - | Select 1-7 | Strength: | 0 | Toughness: | 10 | TO USE: Right click "-Blank-" at the bottom and select "Duplicate", then rename the new sheet to the name of your new Threat. Almost all data is automated; just start filling in Skill Dots and the sheet will crunch the numbers for you! ---------------------------- PC: Dots = Lvl+15, with an additional +1 at Lvl10+. THREAT: Dots = (2xLvl)+6. Base health equals level. Lvl 9/10 is where Threats equal PCs in Attributes, and Lvl6 is where they would equal PCs IF their higher base Health came from Conditioning. ---------------------------- REMEMBER! If using Specializations, tally them in the "Spcl. Ct." dropdown at the bottom of each stat column to correctly reflect them in other calculations. | ||||||||
3 | Health: | -3 | Alt Size: | Speed: | 0 | Evasion: | 10 | |||||||||||
4 | Bot Move: | Alt 2 Size: | Smarts: | 0 | Willpower: | 10 | ||||||||||||
5 | Alt Move: | Social: | 0 | Cleverness: | 10 | |||||||||||||
6 | ||||||||||||||||||
7 | STR Skill | Ranks | Dice | Specializations | SPD Skill | Ranks | Dice | Specializations | SMT Skill | Ranks | Dice | Specializations | SOC Skill | Ranks | Dice | Specializations | ||
8 | Athletics | 0 | Snag | Acrobatics | 0 | Snag | Alertness | 0 | Snag | Animal Handling | 0 | Snag | ||||||
9 | Brawn | 0 | Snag | Driving | 0 | Snag | Culture | 0 | Snag | Deception | 0 | Snag | ||||||
10 | Intimidation | 0 | Snag | Finesse | 0 | Snag | Science | 0 | Snag | Performance | 0 | Snag | ||||||
11 | Might | 0 | Snag | Infiltration | 0 | Snag | Survival | 0 | Snag | Persuasion | 0 | Snag | ||||||
12 | Conditioning | 0 | Initiative | 0 | Snag | Technology | 0 | Snag | Streetwise | 0 | Snag | |||||||
13 | Spcl. Ct. | 0 | Targeting | 0 | Snag | Spcl. Ct. | 0 | Spcl. Ct. | 0 | |||||||||
14 | Spcl. Ct. | 0 | ||||||||||||||||
15 | ||||||||||||||||||
16 | Perks & Hangups | Attacks | Powers | Gear (Loot) | ||||||||||||||
17 | Mode Conversion: Cybertronians spend a Standard Action to convert between Bot Mode and Alt Mode. | [weapon name] (position) [skill] +dX, SR X / LR X (or Reach/Cone) Effect: Alt 1: Alt 2: Alt 3: Requirements: Traits: | Armor: | Toughness: | 0 | |||||||||||||
18 | Evasion: | 0 | ||||||||||||||||
19 | Other Armor Powers/Effects: | |||||||||||||||||
20 | PERK: | [weapon name] (position) [skill] +dX, SR X / LR X (or Reach/Cone) Effect: Alt 1: Alt 2: Alt 3: Requirements: Traits: | Lootable Weapons & Equipment: | |||||||||||||||
21 | PERK: | [weapon name] (position) [skill] +dX, SR X / LR X (or Reach/Cone) Effect: Alt 1: Alt 2: Alt 3: Requirements: Traits: | ||||||||||||||||
22 | HANGUP: | [weapon name] (position) [skill] +dX, SR X / LR X (or Reach/Cone) Effect: Alt 1: Alt 2: Alt 3: Requirements: Traits: | Support Equipment: | |||||||||||||||
23 | [weapon name] (position) [skill] +dX, SR X / LR X (or Reach/Cone) Effect: Alt 1: Alt 2: Alt 3: Requirements: Traits: | |||||||||||||||||