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Aronin Havenscar4HumanMCG
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Character NameLevelRaceGenderAlignmentDiety
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MediumRedGreen5'11190 lbsSage
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SizeHairEyesHeightWeightBackground
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CORE INFORMATION
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ABILITY SCORESSAVING THROWSCLASSESXP
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STR8-1STR+1 NameLvlHit DiceHPCon3,375
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DEX16+3 DEX+3 Fighter 11d10102
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CON14+2 CON+4 Wizard (Blade Singer)33d6126Init
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INT16+3 INT+3 +3
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WIS10+0 WIS+0 Move
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CHA8-1CHA-1Total:422830
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ModProfMisc
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SKILLSCOMBAT
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RollSkillProfAdvHit PointsACArmorDexArmor WornTypeACDexDAWt.
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+3 Acrobatics (Dex)3016=13+3 Studded LeatherL13+3
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+0 Animal Handling (Wis)Misc 1Misc 2
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+5 Arcana (Int)Total: 13+3 0
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-1Athletics (Str)
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-1Deception (Cha)Hit DiceDeath SavesDowntimeAmmunition
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+5 History (Int)1d10+2, 1d6+2 (x2)Success40
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+2 Insight (Wis)Failure
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-1Intimidation (Cha)
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+5 Investigation (Int)Weapon & SpellsHit#AtkDamageRngTypeNotes
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+0 Medicine (Wis)Short Sword+5 11d6+3MPFinesse, Light
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+3 Nature (Int)Scimitar+5 11d6+3MSFinesse, Light
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+0 Perception (Wis)Longbow+5 11d8+3150/600PAmmunition, Heavy, Two-Handed
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+1 Performance (Cha)
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-1Persuasion (Cha)
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+5 Religion (Int)
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+3 Sleight of Hand (Dex)
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+3 Stealth (Dex)Special AttacksSpecial Defenses
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+0 Survival (Wis)
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12Passive Insight
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10Passive Perception
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+2 Proficieny Bonus
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PROFICIENCIES/LANGUAGESFEATURES & ABILITIES
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Languages: Common, Draconic, Abyssal, Deep Speech, ElvishRace / Background / FeatsClass
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All armor, shieldsSpeed: 30 feetFighting Style: Two-Weapon Fighting - When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
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Simple and Martial WeaponsWar Caster: You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:
• You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
• You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
• When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
Second Wind: At first level, on your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
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Researcher: When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.Spellcaster: You are an arcane spellcaster.
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Arcane Recovery: Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
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Bladesong: Starting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided that you aren't wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus.

You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time you choose (no action required).

While your Bladesong is active, you gain the following benefits:

• You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).

• Your walking speed increases by 10 feet.

• You have advantage on Dexterity (Acrobatics) checks.

• You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).

You can use this feature twice. You regain all expended uses of it when you finish a short or long rest.
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