ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
Last updated Dec 2025.
2
Starting Nanos729Nanos Spent735Base 729 nanopods come from tutorial + level ups
3
Nanos Left-6
F2P nano sources include: Black Nanopods, Boss Strikes, Giveaways
4
ExpenseUnit CostNumberAttack ResearchFinal CostNiche/Use CasePriority?Notes
5
Workhorses (Non-nano)
Nano-costing researches for non-nano units. Prioritise these first.
6
Trooper00100RaidingLOWDouble Shot OTKs Militia
7
Grenadier00220Crowd-ControlLOW
Flashbang (4 Nanos) is the cheapest reliable Crowd-Control effect
8
Light Chem Tank011010SP Farming (vs Critters), DoTMEDIUM
Solos Critters except Sandworms and Spiderwasps
9
Zoey's Trebuchet014040ST Damage (Baby Raptor)HIGHMass For Boss Strikes
10
Artillery Plasma Cannon013030MT Damage (Plasma Fissure), DoT (Inconsistent)HIGHMass For Boss Strikes
11
Reward Units (Non-nano)
The B10 planes' best attacks cost nanos to research. Why? LMAO.
12
B10 Wild Boar00250ST DamageHIGH
13
B10-C Boar II00250ST DamageHIGH
14
Workhorses (Nano)
All other Non-limited units are considered luxury purchases and are not necessary.
15
Veteran75000Dodge CarryMEDIUM
Dodge frontline - BIS vs Ancient Sentinel before promos. Only buy if you have a solid plan to take down the Ancient Sentinel…
16
Elemental Trooper600500Freeze, DoTLOW
If you must buy, only buy 1. Useful as a freeze unit vs the Ancient Sentinel with better survivability than the Cryo Trooper
17
Super Tank700250Tank Carry (32-49)MEDIUM
Heavier Tanks are a sufficient F2P replacement. Gains use again in late game once fully ranked as a semi-expendable frontline for Boss Strikes due to cheap healing costs.
18
Mega Tank850150Tank Carry (50-67)MEDIUM
Still serviceable at max, but not optimal. Plasma Tank drops in priority if you buy these. Spenders may prefer to mass and field Supers as an expendable frontline.
19
Plasma Tank88220196Tank Carry (68+)HIGH (may be powercrept)
Better resists and damage than Mega. Weak to fire rather than explosive damage!
20
Battleship-M105520110Naval CarryHIGH (may be powercrept)Biggest statstick battleship
21
Monster Grouper55000Naval ST Damage, DoT (Inconsistent)MEDIUM
If you hate resetting against Kraken and Dreadnought.
22
Promo Units
Promo units need to give extremely good value for their cost to be considered, since there is a hard cap on F2P nanopods.
23
Deadeye800600Anti-DodgeLOW
24
Blood Ninja900750ST Damage, Crowd-Control, DoT, DodgeMEDIUM
25
Shadow Agent800250Anti-Dodge, Crowd-Control, DodgeLOW
26
Wandering Samurai90000Anti-Dodge, DodgeLOW
27
Weapon Technician791079Damage AmplifierHIGH
2 turn combo vs anything not explicitly granted immunity
28
Mechanized Trooper89000ST DamageMEDIUM
Replaces Veterans as the premier anti-Ancient Sentinel frontliner
29
Zombie Slayer69000Anti-InfectedLOW
30
Legendary Mammoth850250MT Crowd-ControlMEDIUM
31
Legendary Boar85000MT Crowd-Control, pseudo-True DamageMEDIUM
Chilling Roar does Cold Damage (few resists)
32
Legendary Raptor89000ST Damage, MT DamageMEDIUM
33
Legendary Sandworm9030270Tank Carry, DoTHIGHCap of 3
34
Ancient Sentry69000Defense-SlotLOWCap of 4
35
Nomad Elemental Rover79000Freeze, Crowd-Control, DoTLOW
36
Mechanized Artillery75000High DoT (Inconsistent)LOWShell DoT casino
37
Anti-Gravity Tank75000MT Damage, Spawn-On-DeathMEDIUM
Spawning an Aero Jetpack Trooper on death makes this a very sticky unit
38
NT-1 Mechanical Tank70000Tank Carry, High DoT (Inconsistent)MEDIUM
50% chance to land a Shell DoT for hilarious ST damage
39
Atmospheric Diving Trooper75000Naval Carry, DoT (Inconsistent)MEDIUM
Free AAT per 2 ADTs purchased
40
Atmospheric Armor Trooper0000Tank Carry, DoT (Inconsistent)MEDIUMFree with 2 ADTs, max 3
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100