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NotesElemental Shields/Armor Guide
made by Bobrokrot#0111
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246122424Also break
with regular damage
(including reaction damage)
русскоязычная версия гайда
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For a complete extensive in-depth look into shield theory please refer to this guide by vibe checker#5502
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2412152424THIS SHEET IS NOT BEING UPDATED
IT HAS BEEN MOVED TO LINK
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Elemental reactions deal % HP damage to the shield/armor
The total number of reactions (in units of U) required to break this shield/armor is listed in the table.
The color represents how efficient that element is in breaking corresponding shield/armor
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Attacks typically cause 1U reactions.
Some attacks cause stronger reactions.
Attacks U values spreadsheet
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Examples:
You don't need to apply a 1.25x reaction
multiplier to the values from the table above.
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4Other reactions technically
also deal damage to Fatui armor
but practically speaking
they are immune to all reactions
but the specified one.
Amber charged shot (2U), Bunny (2U), ult (6x1U)
Beidou E (2U), ult (4U)
Kaeya E (2U)
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Note that Electro-charged reaction values listed in the table are higher than other reactions.
This is due to the fact that each EC tick consumes 0.4U of the elemental gauge, which decays
naturally over a time it takes for EC ticks to occur.
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Internal Cooldown (ICD) affects how often you can apply an element
and thus how fast you can break a shield/armor.
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Tip: use different attacks to break shields faster.
Example: Lisa's normal attack and charged attack have different ICDs
so it's optimal to alternate between normal and charged attack
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required for Crystallize4
Terminology
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required for Crystallize4Regular damage also breaks slimes'
shield, but it's very, very ineffective.
Shield = blocks all incoming damage
Armor = reduces incoming damage
Fragile (shield/armor) = can be broken with heavy (blunt) attacks
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means that this shield/armor is fragile, meaning it can be broken with heavy attacks.
Blue color represents the fact that only heavy attacks can destroy it because
heavy attacks can cause Shatter reaction.
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2*X4*X8*X8*XX = number of alive cicins
means that this shield/armor is fragile but aside from heavy attacks it can also
be broken with light attacks. Light attacks do neglectable damage though.
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Light attacks include sword basic attacks, sword charged attacks, Jean E, Anemo MC E, Bennet E etc
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Heavy attacks include Geo attacks, plunge attacks, claymore basic attacks, most claymore users' abilities, Amber E,
Overload explosion. Heavy attacks are able to cause Shatter reaction.
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Both light and heavy attacks are characterized by their ability to stagger enemies.
The stagger values of different attacks vary and correspond to their ability to break fragile shields/armor.
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required for Crystallize21Lawachurls' armor
decays each second
for up to 90 seconds
Geo Slimes, Geo Fatui and Geo Lawachurls have Geo shields/armor that interact with Crystallize
in the following way: Geo attacks cause a Crystallize reaction that consumes whatever gauge is left
on the enemy. The strength of the trigger does not matter. See example below.
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Interaction between Crystallize and fragile shields/armor:
Geo attacks are both heavy and can cause Crystallize reactions.
It means that they can deal two types of damage at the same time.
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Example: Kaeya uses his E on shielded Geo Slime, applying 2U Cryo aura.
Then while you switch characters and perform another attack, the gauge naturally decays to ~1.4 (for example).
Then you perform a Geo attack causing a Crystallize reaction, dealing bonus damage = 35% of Max HP (1.4U / 4U)
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plus another instance of damage due to Geo being a heavy attack and Geo slime's shield being fragile.
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Domains (including Abyss): certain enemies in certain domains have higher shield/armor durability.
Examples: Cryo Abyss mages in 2nd wave of Cryo domain, in 9-1-2 and 10-1-1 (in patch 1.5 Abyss)
Co-op Domains: enemies in co-op domains typically have higher shields/armor durabilty
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Knowns bugs/interactions:
1) Swirled elements typically have high U values (Anemo MC can destroy a Cryo Abyss mage shield in a
single use of E by swirling Pyro onto the shield from a nearby enemy).
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You can apply Cryo to the rockshield
and consume it with Crystallize
dealing bonus damage
2) Wet Cryo shields/armor take zero damage from Crysallize and Swirl and ~half damage from Melt
3) Freezing enemies with Hydro shield/armor makes them invincible to Electro-charged due to Frozen
status (applying Electro causes Superconduct that deals no damage to the underlying shield/armor)
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