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ARBITERI SEE THROUGH YOU
MARK ACTION XP:Every time you roll a desperate action.
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PILOT ACTIONS
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2dINSIGHT
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NAMECALLSIGNPRONOUNSINTUITIONHUNT
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SPECIAL ABILITIESSTUDY
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LOOKXIntuition: Take this and one other Arbiter ability when creating the Arbiter. Only the Arbiter may take this ability. Keen eyes and swift thinking help you glean hidden meaning from the people and environments around you. You gain an additional charge of Spark. When you take this Ability, choose two Actions. When you make a successful action roll with the chosen Actions you may do one of the following after the outcome of the roll is resolved: [Refresh one charge of your Spark; Ask a question from the Arbiter Gather Information question list ]
Choose this ability a second time to designate an additional two Actions.
SURVEY
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ENGINEER
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SQUADHISTORY0dPROWESS
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INTUITIONFINESSE
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TRAGEDYOPENINGPROWL
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Knowledge is Power: Spend a Spark to do one of the following: [ Change the result of a Setup Action to 4; Provide one Assist benefit to an ally for no Stress cost; Reduce the Stress cost of a Flashback by 1; Change the result of a Gather Information roll to a 6. ]STRUGGLE
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STRESSARMORWRECK
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SCARSARMORThe Game: Spend a Spark to fully negate a Rival Move. Explain how you saw it coming.1dRESOLVE
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Cold ♦ Haunted ♦ Obsessed ♦ Paranoid ♦ Reckless ♦ Soft ♦ Vicious ♦ FractiousHEAVYINTUITIONCOMMAND
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HARMSPARKThe Underground: Name the secret society to which you belong. When you approach the right door, flash a certain item and check you weren’t followed, spend a Spark and 1 Supply to gain access to this secret society’s services. You may immediately do one of the following: [ Escape your pursuers with no chance of being followed; Make an Acquire Asset roll with +1d; Negate the penalty to number of Downtime Activities from a Vendetta for the next Downtime. ]CONSORT
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3Need HelpSWAY
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HEALINGINTERFACE
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2 -1DPROJECT CLOCKVEHICLE ACTIONS
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Perfect Timing: Spend a Spark to arrive, however improbably, in any scene.4qEXPERTISE
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1Less EffectINTUITIONBATTLE
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Advance The Plot: When you push yourself, in addition to the normal benefits, you may add 1 tick to any clock that your Action Roll did not directly target (other than Drive Clocks). When you do this, the GM may in turn advance any clock by 1 tick. This ability can still be triggered even if the Action Roll result was a failure.DESTROY
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MANEUVER
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4qACUITY
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VEHICLE NAMEVEHICLE MANUFACTURER & MODELGullible Facade: Gain Effect on Consort and Sway rolls when you make your target feel like they have the upper hand.INTUITIONBOMBARD
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MANIPULATE
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LOOKLet’s Vamoose!: Through a ridiculous series of well timed events you manage to slip away without consequence. By spending a Spark you may roll to Resist an entanglement.SCAN
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DAMAGEARMORBONUS DIE
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3Need HelpUSESVeteran: Choose a special ability from another source. +PUSH YOURSELF (spend 2 stress or 1 quirk)
-AND/OR- accept a
COLLATERAL DIE
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2 -1DPOSITION
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REPAIREFFECTCONTROLLEDRISKYDESPERATE
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1Less EffectCLOCKLIMITED1 TICK
1 CONSEQUENCE
1 TICK
2 CONSEQUENCES
1 TICK
3-4 CONSEQUENCES
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STANDARD2 TICKS
1 CONSEQUENCE
2 TICKS
2 CONSEQUENCES
2 TICKS
3-4 CONSEQUENCES
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GREAT3 TICKS
1 CONSEQUENCE
3 TICKS
2 CONSEQUENCES
3 TICKS
3-4 CONSEQUENCES
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QUIRKSBREAKDOWN
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TEAMWORK ACTIONS
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PILOT GEAR
DECLARED0/3
VEHICLE GEAR
DECLARED0/3Assist a teammateProtect a teammate
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LOADOUT[⎔3]-LIGHTLOADOUT[⎔3]-LIGHTLead a group actionSet up a teammate
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Fine Forensics Field KitEcho Pulse
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The AssistantMaintenance RecordsCONTACTS
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VEHICLE ENHANCEMENTSocietal LexiconFine Flying Eye NetworkCharos, an amoral attorney.
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♦ To add ticks to the Vehicle Enhance track, take the Enhance action during downtimeMatchbookAn Inconspicuous Melee WeaponMalibu, a mysterious woman.
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Tracking Chip [1 use]Trajectory Analysis ModuleOrphea, a corrupt bureaucrat.
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DRIVESPEND A FULL DRIVE CLOCK TO:Your Custom VehicleWEAPONSTangent, an eager snitch.
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♦ Change your Drive, if you want + one of the below
♦ Negate any Harm or Damage
♦ Change a roll to a 6
♦ Provide ALL the Assist benefits to a teammate
WEAPONSAnti-Infantry Defences
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DRIVEA Blade or TwoA Directed Energy Weapon
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A Heavy WeaponFlamethrowerGATHER INFORMATION
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DRIVE CLOCKDRIVE CLOCKA PistolHeavy CannonThese are examples; feel free to improvise
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A Rifleor ShotgunMachine GunAre they telling the whole truth?
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CONNECTIONSThrowing KnivesA Melee Weapon or TwoWhat is their motive?
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PILOT NAMEAn unusual weaponA Rack of Missiles or RocketsAre they involved in X?
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BELIEFSGEARGEARAre they working alone?
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Burglary gearShield or ForcefieldHow can I prevent X?
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Climbing GearMobility SuiteWill they accept the truth?
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Ask about a truth relating to a belief, mark xp, then reset the clock to 1.Throat Mic TranscieverOUTFITSDo they have what I need?
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Long-Range TransmitterArmor
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PILOT NAMEOUTFITS+++XP
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BELIEFSArmorCargo SpacePLAYBOOK XP
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+Heavy ArmorPassenger Space♦ When the Playbook xp track is filled, choose a new Special Ability from your own playbook or a Veteran ability from a different playbook
♦ Every time you roll a desperate action, mark xp in that action's attribute

At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if the item occured multiple times:
♦ You addressed a challenge with Cunning or Found a Hidden Truth
♦ You expressed your History, Tragedy, or Opening
♦ You struggled because of your Beliefs, Scars, or Quirks
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Environmental SuitCarriedPROGRAMS
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Ask about a truth relating to a belief, mark xp, then reset the clock to 1.ParachuteCoding Program
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SUPPLIESIntrusion Countermeasure Program
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PILOT NAMEBribe (Load 1 per each)Retrieval Program
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BELIEFSDocumentsSUPPLIES
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IntelSupply Reserves
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Placed Explosives TOOLS
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Ask about a truth relating to a belief, mark xp, then reset the clock to 1.Subterfuge SuppliesDestruction Tools
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TOOLSGrapnel Anchor ToolENGAGEMENT ROLLStart with 1D
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PILOT NAMEExample BeliefsDemolition ToolsHolo-Projector♦ Is the Mission bold? Take +1d.
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BELIEFSI must understand what is happening with them.Flashlights, Flares, or GlowsticksModding Tools♦ Is the Mission complex? Take -1d.
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They need to be shielded from harsh truths.Palm Computer with useful programsSpotlight or Flare Mortar Does the Tactic exploit vulnerabilities? Take +1d.
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I’ll help them find their truth no matter what it costs me.Remote Vehicle ControlPLANNING THE MISSION♦ Is the Tactic ineffective agains Target? Take -1d.
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We have a common goal but what happens once we reach it?SmartphoneAssault: Point of attack
Deception: Method
Scientific: Procedure
Social: Connection
Stealth: Entry point
Transport: Route
♦ Does the squad have external support? Take +1d.
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♦ Is anyone interfering with the Mission? Take -1d.
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LONG-TERM PROJECTS
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Needed:YOUR PRINCIPLESTake ResponsibilityBuild Your Character Through Play
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Needed:Embrace the Pilot's LifeUse Your Stress And QuirksHustle to Get Ahead
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Needed:Go Into Danger, Fall In Love With TroubleAdvocate for the Scenes You WantBreak the Rules With Long Term Projects
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Needed:Use Actions HonorablyDon't Talk Yourself Out of FunAct Now, Plan Later
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