| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | All calculations based on a typical enemy army from AI levies (see "AI" sheet). | |||||||||||||||||||||
2 | Cultural buildings in the capital holding, nomadic buildings, and the primary military tech are set to max in this sheet. Commander has martial 16+. | |||||||||||||||||||||
3 | Column B ("Fixed-Size Enemy") is based on the size of the retinue that can be raised and an enemy of unchanging size, for a varying relative size dependent on the retinue cap cost. | |||||||||||||||||||||
4 | Column B contains the most relevant figures. Column C (an opponent that grows or shrinks based on the retinue size) is included for completeness (and for some edge cases). | |||||||||||||||||||||
5 | ||||||||||||||||||||||
6 | Melee-Focused: Advance ("Heavy Infantry") > Stand Fast ("Pikemen") > Charge ("Heavy Cavalry") > Advance | |||||||||||||||||||||
7 | ||||||||||||||||||||||
8 | Survivors | Survivors | ||||||||||||||||||||
9 | Heavy Infantry Group | Fixed-Size Enemy | 1.5:1 Size Enemy | Cap Cost | Skirmish Attack | Skirmish Defense | Melee Attack | Melee Defense | Duration (Skirmish) | AI Relative Size | Post-Skirmish Player | Post-Skirmish AI | Post-Melee Player | 1.5:1 Size | Post-Skirmish Player | Post-Skirmish AI | Post-Melee Player | |||||
10 | Druzhina, Zunist | 88.21% | 92.66% | 3.00 | 0.665 | 16.240 | 56.390 | 16.240 | 8.20 | 200.00% | 0.970 | 1.985 | 88.21% | 150.00% | 0.977 | 1.485 | 92.66% | |||||
11 | Druzhina, Non-Zunist (non-Zunist unless noted otherwise) | 86.65% | 91.95% | 3.00 | 0.595 | 15.120 | 53.700 | 15.120 | 8.20 | 200.00% | 0.967 | 1.987 | 86.65% | 150.00% | 0.976 | 1.487 | 91.95% | |||||
12 | Housecarl, Anything But a North German Commander | 79.60% | 87.77% | 3.00 | 0.910 | 8.960 | 65.808 | 8.960 | 8.20 | 200.00% | 0.945 | 1.980 | 79.60% | 150.00% | 0.959 | 1.480 | 87.77% | |||||
13 | Housecarl, North German Commander | 75.19% | 85.44% | 3.00 | 0.910 | 8.960 | 65.241 | 7.025 | 8.20 | 200.00% | 0.945 | 1.980 | 75.19% | 150.00% | 0.959 | 1.480 | 85.44% | |||||
14 | Gallowglass | 85.97% | 91.55% | 3.00 | 0.560 | 14.560 | 52.354 | 14.560 | 8.20 | 200.00% | 0.966 | 1.988 | 85.97% | 150.00% | 0.975 | 1.488 | 91.55% | |||||
15 | Frankish Heavy Infantry | 80.48% | 88.32% | 3.00 | 0.840 | 9.520 | 63.117 | 9.520 | 8.20 | 200.00% | 0.948 | 1.982 | 80.48% | 150.00% | 0.961 | 1.482 | 88.32% | |||||
16 | Baltic Warrior | 85.40% | 91.22% | 3.00 | 0.630 | 14.000 | 52.354 | 14.000 | 8.20 | 200.00% | 0.965 | 1.986 | 85.40% | 150.00% | 0.974 | 1.486 | 91.22% | |||||
17 | Bar Kochba Guards | 78.84% | 87.29% | 3.00 | 0.560 | 10.080 | 52.354 | 10.080 | 8.20 | 200.00% | 0.951 | 1.988 | 78.84% | 150.00% | 0.963 | 1.488 | 87.29% | |||||
18 | Lombard Heavy Infantry | 79.00% | 87.47% | 3.00 | 0.805 | 8.960 | 61.772 | 8.960 | 8.20 | 200.00% | 0.945 | 1.982 | 79.00% | 150.00% | 0.959 | 1.482 | 87.47% | |||||
19 | Jaguar Warrior | 75.50% | 23.35% | 1.28 | 1.943 | 4.305 | 16.620 | 4.305 | 8.20 | 85.33% | 0.952 | 0.811 | 75.50% | 150.00% | 0.915 | 1.458 | 23.35% | |||||
20 | ||||||||||||||||||||||
21 | Pikemen Group | Surivors - Fixed-Size | Survivors - 1.5:1 | Cap Cost | Skirmish Attack | Skirmish Defense | Melee Attack | Melee Defense | Duration (Skirmish) | AI Relative Size | ||||||||||||
22 | Schiltron, Italian Commander, Forest Terrain | 93.43% | 92.13% | 2.00 | 0.252 | 10.920 | 46.469 | 21.840 | 8.30 | 133.33% | 0.970 | 1.328 | 93.43% | 150.00% | 0.966 | 1.494 | 92.13% | |||||
23 | Schiltron, Scottish Commander, Forest Terrain | 93.32% | 92.02% | 2.00 | 0.252 | 10.920 | 39.464 | 25.228 | 8.30 | 133.33% | 0.970 | 1.328 | 93.32% | 150.00% | 0.966 | 1.494 | 92.02% | |||||
24 | Italian Pike, Italian Commander, Forest Terrain | 90.22% | 88.27% | 2.00 | 0.252 | 7.560 | 46.465 | 15.120 | 8.30 | 133.33% | 0.956 | 1.328 | 90.22% | 150.00% | 0.951 | 1.494 | 88.27% | |||||
25 | Schiltron, Italian Commander | 93.51% | 92.23% | 2.00 | 0.252 | 10.920 | 48.537 | 21.840 | 8.30 | 133.33% | 0.970 | 1.328 | 93.51% | 150.00% | 0.966 | 1.494 | 92.23% | |||||
26 | Schiltron, Scottish Commander | 93.56% | 92.17% | 2.00 | 0.252 | 10.920 | 37.250 | 27.843 | 8.30 | 133.33% | 0.970 | 1.328 | 93.56% | 150.00% | 0.966 | 1.494 | 92.17% | |||||
27 | Italian Pike, Italian Commander | 89.07% | 86.99% | 2.00 | 0.252 | 5.670 | 48.537 | 15.120 | 8.30 | 133.33% | 0.941 | 1.328 | 89.07% | 150.00% | 0.934 | 1.494 | 86.99% | |||||
28 | Goedendag Militia (non-Scottish/Italian) | 87.51% | 24.82% | 1.03 | 1.967 | 5.040 | 12.789 | 6.930 | 8.30 | 68.33% | 0.967 | 0.639 | 87.51% | 150.00% | 0.927 | 1.457 | 24.82% | |||||
29 | Suebi Longspearman (non-Scottish/Italian) | 88.01% | 61.29% | 1.26 | 1.136 | 5.980 | 16.555 | 9.400 | 8.30 | 83.81% | 0.965 | 0.813 | 88.01% | 150.00% | 0.938 | 1.475 | 61.29% | |||||
30 | ||||||||||||||||||||||
31 | Heavy Cavalry Group | Surivors - Fixed-Size | Survivors - 1.5:1 | Cap Cost | Skirmish Attack | Skirmish Defense | Melee Attack | Melee Defense | Duration (Skirmish) | AI Relative Size | ||||||||||||
32 | Cataphracts (Frankish, German, or O/N/B) | 53.36% | 91.13% | 5.20 | 8.318 | 12.880 | 57.509 | 12.880 | 18.00 | 346.67% | 0.862 | 3.085 | 53.36% | 150.00% | 0.945 | 1.103 | 91.13% | |||||
33 | Cataphracts (Byzantine commander) | 41.14% | 89.62% | 5.20 | 6.680 | 12.880 | 48.481 | 12.880 | 18.00 | 346.67% | 0.861 | 3.161 | 41.14% | 150.00% | 0.943 | 1.181 | 89.62% | |||||
34 | Cataphracts (N/A Commander) | 45.17% | 90.07% | 5.20 | 6.680 | 12.880 | 51.490 | 12.880 | 18.00 | 346.67% | 0.861 | 3.161 | 45.17% | 150.00% | 0.943 | 1.181 | 90.07% | |||||
35 | Knights (Frankish, German, or O/N/B) | 65.16% | 91.25% | 4.80 | 5.872 | 15.064 | 62.440 | 13.608 | 18.00 | 320.00% | 0.890 | 2.927 | 65.16% | 150.00% | 0.951 | 1.219 | 91.25% | |||||
36 | Knights (F/G/O/N/B + Heroic Countercharge) | 65.46% | 91.58% | 4.80 | 5.872 | 15.064 | 63.772 | 13.608 | 18.00 | 320.00% | 0.890 | 2.927 | 65.46% | 150.00% | 0.951 | 1.219 | 91.58% | |||||
37 | Gusar (F/G/O/N/B + Heroic Countercharge) | 70.30% | 91.81% | 4.20 | 8.115 | 16.425 | 46.419 | 13.496 | 18.00 | 280.00% | 0.914 | 2.418 | 70.30% | 150.00% | 0.957 | 1.110 | 91.81% | |||||
38 | Gusar (F/G/O/N/B) | 66.79% | 91.24% | 4.20 | 8.115 | 16.425 | 40.415 | 13.496 | 18.00 | 280.00% | 0.914 | 2.418 | 66.79% | 150.00% | 0.957 | 1.110 | 91.24% | |||||
39 | Gusar (Byzantine commander) | 65.21% | 90.79% | 4.20 | 8.115 | 16.425 | 37.782 | 13.496 | 18.00 | 280.00% | 0.914 | 2.418 | 65.21% | 150.00% | 0.957 | 1.110 | 90.79% | |||||
40 | Gusar (any other commander) | 64.05% | 90.71% | 4.20 | 8.115 | 16.425 | 36.403 | 13.496 | 18.00 | 280.00% | 0.914 | 2.418 | 64.05% | 150.00% | 0.957 | 1.110 | 90.71% | |||||
41 | ||||||||||||||||||||||
42 | Combined Arms - Defense Retinues | Surivors - Fixed-Size | Survivors - 1.5:1 | Cap Cost | Skirmish Attack | Skirmish Defense | Melee Attack | Melee Defense | Duration (Skirmish) | AI Relative Size | ||||||||||||
43 | Generic Defense, Italian Commander | 81.52% | 77.85% | 2.00 | 1.720 | 7.350 | 37.290 | 14.350 | 23.34 | 133.33% | 0.877 | 1.230 | 81.52% | 150.00% | 0.862 | 1.398 | 77.85% | |||||
44 | Generic Defense, Scottish Commander | 82.07% | 78.50% | 2.00 | 1.720 | 7.350 | 28.880 | 20.111 | 23.34 | 133.33% | 0.877 | 1.230 | 82.07% | 150.00% | 0.862 | 1.398 | 78.50% | |||||
45 | Generic Defense (non-Scottish/Italian) (Forest) | 80.02% | 76.00% | 2.00 | 1.720 | 7.350 | 30.785 | 14.350 | 23.34 | 133.33% | 0.877 | 1.230 | 80.02% | 150.00% | 0.862 | 1.398 | 76.00% | |||||
46 | Generic Defense (non-Scottish/Italian) | 79.47% | 75.31% | 2.00 | 1.720 | 7.350 | 28.789 | 14.350 | 23.34 | 133.33% | 0.877 | 1.230 | 79.47% | 150.00% | 0.862 | 1.398 | 75.31% | |||||
47 | 4 Defense : 2 Shock : 1 Skirmish, Scottish commander | 81.68% | 81.44% | 2.23 | 2.194 | 12.703 | 22.744 | 14.942 | 19.89 | 148.72% | 0.933 | 1.372 | 81.68% | 150.00% | 0.932 | 1.385 | 81.44% | |||||
48 | 4 Defense : 2 Shock : 1 Skirmish | 78.16% | 77.86% | 2.23 | 2.194 | 12.703 | 23.590 | 11.322 | 19.89 | 148.72% | 0.933 | 1.372 | 78.16% | 150.00% | 0.932 | 1.385 | 77.86% | |||||
49 | 3 Defense : 1 Light Skirmish | 79.60% | 62.65% | 1.64 | 2.817 | 6.034 | 19.732 | 10.268 | 22.05 | 109.43% | 0.888 | 0.934 | 79.60% | 150.00% | 0.844 | 1.344 | 62.65% | |||||
50 | 1 Defense : 1 Light Skirmish | 77.28% | 24.70% | 1.39 | 3.027 | 6.815 | 11.213 | 7.387 | 22.98 | 92.55% | 0.915 | 0.744 | 77.28% | 150.00% | 0.857 | 1.324 | 24.70% | |||||
51 | 16 Defense : 1 Longbow | 84.29% | 80.72% | 2.00 | 2.085 | 12.104 | 26.295 | 13.737 | 22.54 | 133.33% | 0.929 | 1.210 | 84.29% | 150.00% | 0.919 | 1.377 | 80.72% | |||||
52 | 20 Defense : 1 Nubian Archers | 84.15% | 80.58% | 2.00 | 1.707 | 12.259 | 26.073 | 13.918 | 22.54 | 133.33% | 0.929 | 1.232 | 84.15% | 150.00% | 0.920 | 1.399 | 80.58% | |||||
53 | 12 Defense : 1 Steel Bow | 84.12% | 82.11% | 2.09 | 1.708 | 13.002 | 30.199 | 13.875 | 23.95 | 139.62% | 0.926 | 1.289 | 84.12% | 150.00% | 0.920 | 1.393 | 82.11% | |||||
54 | 3 Defense : 1 Goedendag | 90.35% | 84.66% | 1.70 | 1.443 | 12.632 | 36.692 | 14.350 | 20.37 | 113.33% | 0.947 | 1.055 | 90.35% | 150.00% | 0.929 | 1.423 | 84.66% | |||||
55 | ||||||||||||||||||||||
56 | Skirmish-Focused: Volley ("Archers") > Harrass ("Light Cavalry") > Swarm ("Horse Archer") > Volley | |||||||||||||||||||||
57 | ||||||||||||||||||||||
58 | The composition maintains <60% archers and <20% pikemen, heavy infantry, or light infantry. For example, with generic retinues, 6 Skirmish : 1 Defense : 1 Light Skirmish. | |||||||||||||||||||||
59 | Archer Group | Surivors - Fixed-Size | Survivors - 1.5:1 | Cap Cost | Skirmish Attack | Skirmish Defense | Melee Attack | Melee Defense | Duration (Skirmish) | AI Relative Size | ||||||||||||
60 | Welsh/English Retinues + Commander | 70.74% | 25.10% | 1.77 | 9.898 | 3.907 | 9.436 | 5.290 | 24.61 | 117.95% | 0.833 | 0.575 | 70.74% | 150.00% | 0.771 | 0.915 | 25.10% | |||||
61 | Nubian Archers, Welsh/English Commander | 69.30% | 24.44% | 1.77 | 8.770 | 4.470 | 8.817 | 5.876 | 24.61 | 117.87% | 0.849 | 0.637 | 69.30% | 150.00% | 0.795 | 0.973 | 24.44% | |||||
62 | Generic Retinues, Welsh/English Commander | 55.94% | 24.47% | 1.84 | 8.792 | 3.968 | 9.844 | 4.727 | 22.08 | 122.86% | 0.834 | 0.745 | 55.94% | 150.00% | 0.788 | 1.027 | 24.47% | |||||
63 | ||||||||||||||||||||||
64 | Camel Cavalry/Light Cavalry Group | Surivors - Fixed-Size | Survivors - 1.5:1 | Cap Cost | Skirmish Attack | Skirmish Defense | Melee Attack | Melee Defense | Duration (Skirmish) | AI Relative Size | ||||||||||||
65 | 100% Camel Cavalry | 90.62% | 95.13% | 3.00 | 20.101 | 13.440 | 35.280 | 13.440 | 22.96 | 200.00% | 0.927 | 0.791 | 90.62% | 150.00% | 0.954 | 0.326 | 95.13% | |||||
66 | 100% Andalusian Cavalry (Tengri) | 85.89% | 94.35% | 3.00 | 15.343 | 18.900 | 20.580 | 11.340 | 22.96 | 200.00% | 0.943 | 1.068 | 85.89% | 150.00% | 0.962 | 0.559 | 94.35% | |||||
67 | 100% Andalusian Cavalry (Non-Tengri) | 78.42% | 92.17% | 3.00 | 14.443 | 16.800 | 19.320 | 8.190 | 22.96 | 200.00% | 0.935 | 1.126 | 78.42% | 150.00% | 0.956 | 0.617 | 92.17% | |||||
68 | 100% Berber Cavalry (Tengri) | 84.84% | 94.10% | 3.00 | 16.244 | 16.100 | 21.840 | 9.660 | 22.96 | 200.00% | 0.935 | 1.018 | 84.84% | 150.00% | 0.956 | 0.508 | 94.10% | |||||
69 | 100% Berber Cavalry (Non-Tengri) | 79.99% | 92.31% | 3.00 | 15.343 | 14.000 | 20.580 | 8.400 | 22.96 | 200.00% | 0.923 | 1.078 | 79.99% | 150.00% | 0.948 | 0.567 | 92.31% | |||||
70 | 100% Hussars (Tengri) | 84.28% | 93.76% | 3.00 | 13.543 | 21.700 | 18.060 | 13.020 | 22.96 | 200.00% | 0.949 | 1.174 | 84.28% | 150.00% | 0.965 | 0.668 | 93.76% | |||||
71 | 100% Hussars (Non-Tengri) | 79.76% | 91.83% | 3.00 | 12.643 | 19.600 | 16.800 | 11.760 | 22.96 | 200.00% | 0.943 | 1.232 | 79.76% | 150.00% | 0.960 | 0.725 | 91.83% | |||||
72 | ||||||||||||||||||||||
73 | Altaic Post-Skirmish Is An Abstraction -- Combines the Melee & Skirmish Phases (Approximately). e.g., Representing the Skirmish Phase as More Melee Defense Due to Lower AI Attack. | |||||||||||||||||||||
74 | Horse Archer Group | Surivors - Fixed-Size | Survivors - 1.5:1 | Cap Cost | Skirmish Attack | Skirmish Defense | Melee Attack | Melee Defense | Duration (Skirmish) | AI Relative Size | ||||||||||||
75 | 52% Horse Archers, Altaic - Tengri | 66.94% | 89.01% | 3.52 | 14.173 | 8.714 | 12.562 | 23.775 | 21.09 | 234.67% | 0.856 | 1.591 | 66.94% | 150.00% | 0.918 | 0.720 | 89.01% | |||||
76 | 52% Horse Archers, Altaic - Non-Tengri | 59.36% | 86.81% | 3.52 | 13.674 | 7.706 | 12.086 | 21.058 | 21.09 | 234.67% | 0.836 | 1.625 | 59.36% | 150.00% | 0.906 | 0.752 | 86.81% | |||||
77 | 52% Horse Archers, Non-Altaic - Tengri | 22.90% | 63.95% | 3.52 | 14.173 | 8.714 | 5.432 | 6.160 | 21.09 | 234.67% | 0.856 | 1.591 | 22.90% | 150.00% | 0.918 | 0.720 | 63.95% | |||||
78 | 52% Horse Archers, Non-Altaic - Non-Tengri | 23.03% | 46.51% | 3.52 | 13.674 | 7.706 | 4.827 | 5.555 | 21.09 | 234.67% | 0.836 | 1.625 | 23.03% | 150.00% | 0.906 | 0.752 | 46.51% | |||||
79 | ||||||||||||||||||||||
80 | Cavalry - Generic Retinues | Surivors - Fixed-Size | Survivors - 1.5:1 | Cap Cost | Skirmish Attack | Skirmish Defense | Melee Attack | Melee Defense | Duration (Skirmish) | AI Relative Size | ||||||||||||
81 | Generic (80% LC / 20% HC) - Tengri | 65.19% | 90.08% | 3.60 | 11.833 | 15.344 | 24.264 | 10.640 | 20.69 | 240.00% | 0.915 | 1.761 | 65.19% | 150.00% | 0.952 | 0.849 | 90.08% | |||||
82 | Generic (80%/20%) + Heroic Countercharge - Tengri | 72.10% | 91.28% | 3.60 | 11.833 | 15.344 | 31.861 | 10.640 | 20.69 | 240.00% | 0.915 | 1.761 | 72.10% | 150.00% | 0.952 | 0.849 | 91.28% | |||||
83 | Generic (80%/20%) + Embolon + Countercharge - Tengri | 72.20% | 91.29% | 3.60 | 11.833 | 15.344 | 32.201 | 10.640 | 20.69 | 240.00% | 0.915 | 1.761 | 72.20% | 150.00% | 0.952 | 0.849 | 91.29% | |||||
84 | Generic (80% LC / 20% HC) - Non-Tengri | 55.85% | 87.90% | 3.60 | 11.132 | 13.664 | 22.873 | 9.632 | 20.69 | 240.00% | 0.904 | 1.802 | 55.85% | 150.00% | 0.945 | 0.890 | 87.90% | |||||
85 | Generic (80%/20%) + Heroic Countercharge - Non-Tengri | 65.91% | 89.38% | 3.60 | 11.132 | 13.664 | 30.464 | 9.632 | 20.69 | 240.00% | 0.904 | 1.802 | 65.91% | 150.00% | 0.945 | 0.890 | 89.38% | |||||
86 | Generic (80%/20%) + Embolon + Countercharge - Non-Tengri | 66.04% | 89.40% | 3.60 | 11.132 | 13.664 | 30.770 | 9.632 | 20.69 | 240.00% | 0.904 | 1.802 | 66.04% | 150.00% | 0.945 | 0.890 | 89.40% | |||||
87 | ||||||||||||||||||||||
88 | Bonus Round -- Nomadic Armies (Against Non-Nomads) | Survivors - 3:1 | Survivors - 1.5:1 | Manpower | Skirmish Attack | Skirmish Defense | Melee Attack | Melee Defense | Duration (Skirmish) | |||||||||||||
89 | ||||||||||||||||||||||
90 | Pure Light Cavalry (Tengri) | 43.74% | 94.08% | 1.00 | 14.713 | 19.950 | 19.698 | 11.970 | 22.96 | 300.00% | 0.911 | 2.120 | 43.74% | 150.00% | 0.963 | 0.597 | 94.08% | |||||
91 | 90% LC / 10% HC + Heroic Countercharge (Tengri) | 62.77% | 94.26% | 1.00 | 13.693 | 20.811 | 28.613 | 13.629 | 20.69 | 300.00% | 0.921 | 2.258 | 62.77% | 150.00% | 0.966 | 0.741 | 94.26% | |||||
92 | Pure Horse Archers (Altaic) | 65.99% | 93.32% | 1.00 | 26.993 | 7.140 | 20.294 | 20.128 | 21.09 | 300.00% | 0.794 | 1.615 | 65.99% | 150.00% | 0.935 | 0.365 | 93.32% | |||||
93 | 80% LC / 20% Elephants (Tengri) | 78.14% | 94.35% | 1.00 | 5.460 | 28.211 | 35.587 | 26.376 | 14.44 | 300.00% | 0.955 | 2.790 | 78.14% | 150.00% | 0.978 | 1.287 | 94.35% | |||||
94 | 40% LC / 60% Camels (Tengri) | 73.80% | 96.04% | 1.00 | 18.224 | 18.060 | 29.551 | 14.868 | 22.96 | 300.00% | 0.905 | 1.914 | 73.80% | 150.00% | 0.963 | 0.383 | 96.04% | |||||
95 | Pure Heavy Cavalry + Couched Lance Charge | 90.72% | 96.92% | 1.00 | 1.453 | 28.560 | 93.451 | 28.560 | 8.20 | 300.00% | 0.974 | 2.968 | 90.72% | 150.00% | 0.987 | 1.468 | 96.92% | |||||
96 | ||||||||||||||||||||||
97 | Extra Bonus Round -- Best Nomadic Army Killers: | |||||||||||||||||||||
98 | 80/90% LC / 10/20% HC + Heroic Countercharge (Tengri) | |||||||||||||||||||||
99 | Pure Light Cavalry or Camel Cavalry (cultural/horde) | |||||||||||||||||||||
100 | Anything but Horse Archers (horde) |