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All calculations based on a typical enemy army from AI levies (see "AI" sheet).
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Cultural buildings in the capital holding, nomadic buildings, and the primary military tech are set to max in this sheet. Commander has martial 16+.
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Column B ("Fixed-Size Enemy") is based on the size of the retinue that can be raised and an enemy of unchanging size, for a varying relative size dependent on the retinue cap cost.
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Column B contains the most relevant figures. Column C (an opponent that grows or shrinks based on the retinue size) is included for completeness (and for some edge cases).
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Melee-Focused: Advance ("Heavy Infantry") > Stand Fast ("Pikemen") > Charge ("Heavy Cavalry") > Advance
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SurvivorsSurvivors
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Heavy Infantry GroupFixed-Size Enemy1.5:1 Size EnemyCap CostSkirmish AttackSkirmish DefenseMelee AttackMelee DefenseDuration (Skirmish)AI Relative SizePost-Skirmish PlayerPost-Skirmish AIPost-Melee Player1.5:1 SizePost-Skirmish PlayerPost-Skirmish AIPost-Melee Player
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Druzhina, Zunist88.21%92.66%3.000.66516.24056.39016.2408.20200.00%0.9701.98588.21%150.00%0.9771.48592.66%
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Druzhina, Non-Zunist (non-Zunist unless noted otherwise)86.65%91.95%3.000.59515.12053.70015.1208.20200.00%0.9671.98786.65%150.00%0.9761.48791.95%
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Housecarl, Anything But a North German Commander79.60%87.77%3.000.9108.96065.8088.9608.20200.00%0.9451.98079.60%150.00%0.9591.48087.77%
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Housecarl, North German Commander75.19%85.44%3.000.9108.96065.2417.0258.20200.00%0.9451.98075.19%150.00%0.9591.48085.44%
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Gallowglass85.97%91.55%3.000.56014.56052.35414.5608.20200.00%0.9661.98885.97%150.00%0.9751.48891.55%
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Frankish Heavy Infantry80.48%88.32%3.000.8409.52063.1179.5208.20200.00%0.9481.98280.48%150.00%0.9611.48288.32%
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Baltic Warrior85.40%91.22%3.000.63014.00052.35414.0008.20200.00%0.9651.98685.40%150.00%0.9741.48691.22%
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Bar Kochba Guards78.84%87.29%3.000.56010.08052.35410.0808.20200.00%0.9511.98878.84%150.00%0.9631.48887.29%
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Lombard Heavy Infantry79.00%87.47%3.000.8058.96061.7728.9608.20200.00%0.9451.98279.00%150.00%0.9591.48287.47%
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Jaguar Warrior75.50%23.35%1.281.9434.30516.6204.3058.2085.33%0.9520.81175.50%150.00%0.9151.45823.35%
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Pikemen GroupSurivors - Fixed-SizeSurvivors - 1.5:1Cap CostSkirmish AttackSkirmish DefenseMelee AttackMelee DefenseDuration (Skirmish)AI Relative Size
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Schiltron, Italian Commander, Forest Terrain93.43%92.13%2.000.25210.92046.46921.8408.30133.33%0.9701.32893.43%150.00%0.9661.49492.13%
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Schiltron, Scottish Commander, Forest Terrain93.32%92.02%2.000.25210.92039.46425.2288.30133.33%0.9701.32893.32%150.00%0.9661.49492.02%
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Italian Pike, Italian Commander, Forest Terrain90.22%88.27%2.000.2527.56046.46515.1208.30133.33%0.9561.32890.22%150.00%0.9511.49488.27%
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Schiltron, Italian Commander93.51%92.23%2.000.25210.92048.53721.8408.30133.33%0.9701.32893.51%150.00%0.9661.49492.23%
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Schiltron, Scottish Commander93.56%92.17%2.000.25210.92037.25027.8438.30133.33%0.9701.32893.56%150.00%0.9661.49492.17%
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Italian Pike, Italian Commander89.07%86.99%2.000.2525.67048.53715.1208.30133.33%0.9411.32889.07%150.00%0.9341.49486.99%
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Goedendag Militia (non-Scottish/Italian)87.51%24.82%1.031.9675.04012.7896.9308.3068.33%0.9670.63987.51%150.00%0.9271.45724.82%
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Suebi Longspearman (non-Scottish/Italian)88.01%61.29%1.261.1365.98016.5559.4008.3083.81%0.9650.81388.01%150.00%0.9381.47561.29%
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Heavy Cavalry GroupSurivors - Fixed-SizeSurvivors - 1.5:1Cap CostSkirmish AttackSkirmish DefenseMelee AttackMelee DefenseDuration (Skirmish)AI Relative Size
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Cataphracts (Frankish, German, or O/N/B)53.36%91.13%5.208.31812.88057.50912.88018.00346.67%0.8623.08553.36%150.00%0.9451.10391.13%
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Cataphracts (Byzantine commander)41.14%89.62%5.206.68012.88048.48112.88018.00346.67%0.8613.16141.14%150.00%0.9431.18189.62%
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Cataphracts (N/A Commander)45.17%90.07%5.206.68012.88051.49012.88018.00346.67%0.8613.16145.17%150.00%0.9431.18190.07%
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Knights (Frankish, German, or O/N/B)65.16%91.25%4.805.87215.06462.44013.60818.00320.00%0.8902.92765.16%150.00%0.9511.21991.25%
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Knights (F/G/O/N/B + Heroic Countercharge)65.46%91.58%4.805.87215.06463.77213.60818.00320.00%0.8902.92765.46%150.00%0.9511.21991.58%
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Gusar (F/G/O/N/B + Heroic Countercharge)70.30%91.81%4.208.11516.42546.41913.49618.00280.00%0.9142.41870.30%150.00%0.9571.11091.81%
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Gusar (F/G/O/N/B)66.79%91.24%4.208.11516.42540.41513.49618.00280.00%0.9142.41866.79%150.00%0.9571.11091.24%
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Gusar (Byzantine commander)65.21%90.79%4.208.11516.42537.78213.49618.00280.00%0.9142.41865.21%150.00%0.9571.11090.79%
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Gusar (any other commander)64.05%90.71%4.208.11516.42536.40313.49618.00280.00%0.9142.41864.05%150.00%0.9571.11090.71%
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Combined Arms - Defense RetinuesSurivors - Fixed-SizeSurvivors - 1.5:1Cap CostSkirmish AttackSkirmish DefenseMelee AttackMelee DefenseDuration (Skirmish)AI Relative Size
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Generic Defense, Italian Commander81.52%77.85%2.001.7207.35037.29014.35023.34133.33%0.8771.23081.52%150.00%0.8621.39877.85%
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Generic Defense, Scottish Commander82.07%78.50%2.001.7207.35028.88020.11123.34133.33%0.8771.23082.07%150.00%0.8621.39878.50%
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Generic Defense (non-Scottish/Italian) (Forest)80.02%76.00%2.001.7207.35030.78514.35023.34133.33%0.8771.23080.02%150.00%0.8621.39876.00%
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Generic Defense (non-Scottish/Italian)79.47%75.31%2.001.7207.35028.78914.35023.34133.33%0.8771.23079.47%150.00%0.8621.39875.31%
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4 Defense : 2 Shock : 1 Skirmish, Scottish commander81.68%81.44%2.232.19412.70322.74414.94219.89148.72%0.9331.37281.68%150.00%0.9321.38581.44%
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4 Defense : 2 Shock : 1 Skirmish78.16%77.86%2.232.19412.70323.59011.32219.89148.72%0.9331.37278.16%150.00%0.9321.38577.86%
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3 Defense : 1 Light Skirmish79.60%62.65%1.642.8176.03419.73210.26822.05109.43%0.8880.93479.60%150.00%0.8441.34462.65%
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1 Defense : 1 Light Skirmish77.28%24.70%1.393.0276.81511.2137.38722.9892.55%0.9150.74477.28%150.00%0.8571.32424.70%
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16 Defense : 1 Longbow84.29%80.72%2.002.08512.10426.29513.73722.54133.33%0.9291.21084.29%150.00%0.9191.37780.72%
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20 Defense : 1 Nubian Archers84.15%80.58%2.001.70712.25926.07313.91822.54133.33%0.9291.23284.15%150.00%0.9201.39980.58%
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12 Defense : 1 Steel Bow84.12%82.11%2.091.70813.00230.19913.87523.95139.62%0.9261.28984.12%150.00%0.9201.39382.11%
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3 Defense : 1 Goedendag90.35%84.66%1.701.44312.63236.69214.35020.37113.33%0.9471.05590.35%150.00%0.9291.42384.66%
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Skirmish-Focused: Volley ("Archers") > Harrass ("Light Cavalry") > Swarm ("Horse Archer") > Volley
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The composition maintains <60% archers and <20% pikemen, heavy infantry, or light infantry. For example, with generic retinues, 6 Skirmish : 1 Defense : 1 Light Skirmish.
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Archer GroupSurivors - Fixed-SizeSurvivors - 1.5:1Cap CostSkirmish AttackSkirmish DefenseMelee AttackMelee DefenseDuration (Skirmish)AI Relative Size
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Welsh/English Retinues + Commander70.74%25.10%1.779.8983.9079.4365.29024.61117.95%0.8330.57570.74%150.00%0.7710.91525.10%
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Nubian Archers, Welsh/English Commander69.30%24.44%1.778.7704.4708.8175.87624.61117.87%0.8490.63769.30%150.00%0.7950.97324.44%
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Generic Retinues, Welsh/English Commander55.94%24.47%1.848.7923.9689.8444.72722.08122.86%0.8340.74555.94%150.00%0.7881.02724.47%
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Camel Cavalry/Light Cavalry GroupSurivors - Fixed-SizeSurvivors - 1.5:1Cap CostSkirmish AttackSkirmish DefenseMelee AttackMelee DefenseDuration (Skirmish)AI Relative Size
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100% Camel Cavalry90.62%95.13%3.0020.10113.44035.28013.44022.96200.00%0.9270.79190.62%150.00%0.9540.32695.13%
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100% Andalusian Cavalry (Tengri)85.89%94.35%3.0015.34318.90020.58011.34022.96200.00%0.9431.06885.89%150.00%0.9620.55994.35%
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100% Andalusian Cavalry (Non-Tengri)78.42%92.17%3.0014.44316.80019.3208.19022.96200.00%0.9351.12678.42%150.00%0.9560.61792.17%
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100% Berber Cavalry (Tengri)84.84%94.10%3.0016.24416.10021.8409.66022.96200.00%0.9351.01884.84%150.00%0.9560.50894.10%
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100% Berber Cavalry (Non-Tengri)79.99%92.31%3.0015.34314.00020.5808.40022.96200.00%0.9231.07879.99%150.00%0.9480.56792.31%
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100% Hussars (Tengri)84.28%93.76%3.0013.54321.70018.06013.02022.96200.00%0.9491.17484.28%150.00%0.9650.66893.76%
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100% Hussars (Non-Tengri)79.76%91.83%3.0012.64319.60016.80011.76022.96200.00%0.9431.23279.76%150.00%0.9600.72591.83%
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Altaic Post-Skirmish Is An Abstraction -- Combines the Melee & Skirmish Phases (Approximately). e.g., Representing the Skirmish Phase as More Melee Defense Due to Lower AI Attack.
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Horse Archer GroupSurivors - Fixed-SizeSurvivors - 1.5:1Cap CostSkirmish AttackSkirmish DefenseMelee AttackMelee DefenseDuration (Skirmish)AI Relative Size
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52% Horse Archers, Altaic - Tengri66.94%89.01%3.5214.1738.71412.56223.77521.09234.67%0.8561.59166.94%150.00%0.9180.72089.01%
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52% Horse Archers, Altaic - Non-Tengri59.36%86.81%3.5213.6747.70612.08621.05821.09234.67%0.8361.62559.36%150.00%0.9060.75286.81%
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52% Horse Archers, Non-Altaic - Tengri22.90%63.95%3.5214.1738.7145.4326.16021.09234.67%0.8561.59122.90%150.00%0.9180.72063.95%
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52% Horse Archers, Non-Altaic - Non-Tengri23.03%46.51%3.5213.6747.7064.8275.55521.09234.67%0.8361.62523.03%150.00%0.9060.75246.51%
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Cavalry - Generic RetinuesSurivors - Fixed-SizeSurvivors - 1.5:1Cap CostSkirmish AttackSkirmish DefenseMelee AttackMelee DefenseDuration (Skirmish)AI Relative Size
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Generic (80% LC / 20% HC) - Tengri65.19%90.08%3.6011.83315.34424.26410.64020.69240.00%0.9151.76165.19%150.00%0.9520.84990.08%
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Generic (80%/20%) + Heroic Countercharge - Tengri72.10%91.28%3.6011.83315.34431.86110.64020.69240.00%0.9151.76172.10%150.00%0.9520.84991.28%
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Generic (80%/20%) + Embolon + Countercharge - Tengri72.20%91.29%3.6011.83315.34432.20110.64020.69240.00%0.9151.76172.20%150.00%0.9520.84991.29%
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Generic (80% LC / 20% HC) - Non-Tengri55.85%87.90%3.6011.13213.66422.8739.63220.69240.00%0.9041.80255.85%150.00%0.9450.89087.90%
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Generic (80%/20%) + Heroic Countercharge - Non-Tengri65.91%89.38%3.6011.13213.66430.4649.63220.69240.00%0.9041.80265.91%150.00%0.9450.89089.38%
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Generic (80%/20%) + Embolon + Countercharge - Non-Tengri66.04%89.40%3.6011.13213.66430.7709.63220.69240.00%0.9041.80266.04%150.00%0.9450.89089.40%
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Bonus Round -- Nomadic Armies (Against Non-Nomads)
Survivors - 3:1Survivors - 1.5:1ManpowerSkirmish AttackSkirmish DefenseMelee AttackMelee DefenseDuration (Skirmish)
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Pure Light Cavalry (Tengri)43.74%94.08%1.0014.71319.95019.69811.97022.96300.00%0.9112.12043.74%150.00%0.9630.59794.08%
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90% LC / 10% HC + Heroic Countercharge (Tengri)62.77%94.26%1.0013.69320.81128.61313.62920.69300.00%0.9212.25862.77%150.00%0.9660.74194.26%
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Pure Horse Archers (Altaic)65.99%93.32%1.0026.9937.14020.29420.12821.09300.00%0.7941.61565.99%150.00%0.9350.36593.32%
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80% LC / 20% Elephants (Tengri)78.14%94.35%1.005.46028.21135.58726.37614.44300.00%0.9552.79078.14%150.00%0.9781.28794.35%
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40% LC / 60% Camels (Tengri)73.80%96.04%1.0018.22418.06029.55114.86822.96300.00%0.9051.91473.80%150.00%0.9630.38396.04%
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Pure Heavy Cavalry + Couched Lance Charge90.72%96.92%1.001.45328.56093.45128.5608.20300.00%0.9742.96890.72%150.00%0.9871.46896.92%
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Extra Bonus Round -- Best Nomadic Army Killers:
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80/90% LC / 10/20% HC + Heroic Countercharge (Tengri)
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Pure Light Cavalry or Camel Cavalry (cultural/horde)
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Anything but Horse Archers (horde)